Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.08 @ 21:49:33 Player: Zeddi Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (85) 425 Value Destroyed (3203) 3203 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (151) 151 TOTAL SCORE: 7459 Bonus ------- High Alert Combat Kills 151 Cogmind --------- Core Integrity 640/850 Matter 223/300 Energy 310/310 System Corruption 2% Temperature Cool (9) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- Fission Core > --- PROPULSION (4) --- Improved Carbon-fiber Leg > --- UTILITY (5) ------ Advanced Heat Sink Large Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink Compact Battery (200) Small Matter Pod (0) Improved Sensor Array Advanced Sensor Array Improved Datajack Improved Datajack Peak State ------------ > --- POWER ------------ Fission Core Fission Core Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Reactive Plating > --- WEAPON ----------- High-powered Shock Rifle Autogun Flak Gun > --- INVENTORY -------- Improved Carbon-fiber Leg Flexi-carbon Leg Improved Heat Sink Compact Battery Small Matter Pod Small Matter Pod Improved Sensor Array Advanced Sensor Array Improved Datajack Improved Datajack [Rating: 55] Favorites ----------- Power Enhanced Nuclear Core Engine Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Carbon-fiber Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Weapon Shielding Weapon Advanced Assault Cannon Energy Gun High-powered Shock Rifle Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power 2 | . . . 1 . 1 . . . Propulsion 2 | . . . . 2 . . . . Utility 3 | . . . 1 . 1 . . 1 Weapon 1 | . . . . . . . . 1 Parts Attached 59 | 6 . 4 9 9 10 2 1 18 Power 14 | 1 . 1 4 1 2 . . 5 Engine 7 | 1 . 1 3 1 . . . 1 Core 7 | . . . 1 . 2 . . 4 Reactor . | . . . . . . . . . Propulsion 10 | 2 . . 2 2 . 1 . 3 Treads 8 | 2 . . 2 2 . 1 . 1 Leg 2 | . . . . . . . . 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 18 | 1 . 2 2 1 4 1 1 6 Device 7 | . . 2 . . 1 . 1 3 Storage 4 | 1 . . . 1 . . . 2 Processor 2 | . . . 1 . . . . 1 Hackware . | . . . . . . . . . Protection 5 | . . . 1 . 3 1 . . Artifact . | . . . . . . . . . Weapon 17 | 2 . 1 1 5 4 . . 4 Energy Gun 1 | . . . . . . . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 14 | 2 . 1 1 5 2 . . 3 Ballistic Cannon 2 | . . . . . 2 . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . 1 Parts Lost 14 | . . . . . . . . 14 Power 1 | . . . . . . . . 1 Propulsion 3 | . . . . . . . . 3 Utility 5 | . . . . . . . . 5 Weapon 5 | . . . . . . . . 5 Highest Loss Streak 7 | . . . . . . . . 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 85 98 95 99 98 100 100 95 Engine 8 | . 14 14 16 9 7 7 7 1 Core 11 | . . . 5 9 13 15 15 17 Treads 27 | . 28 28 22 36 30 30 30 22 Device 9 | . . 12 11 9 7 7 7 12 Storage 8 | . 14 14 11 8 7 7 7 6 Protection 10 | . . . 6 9 15 15 15 9 Ballistic Gun 11 | . 28 28 22 18 8 . . 7 Ballistic Cannon 6 | . . . . . 6 15 15 9 Peak Build Rating 55 | 6 6 10 20 31 45 45 43 55 Average Rating 33 | 4 6 7 15 27 41 44 43 50 On Entrance 22 | . 6 6 10 20 31 45 43 43 Naked Turns . | . . . . . . . . . Heaviest Build 74 | 13 13 15 22 28 51 54 54 74 Greatest Support 82 | 40 40 40 40 80 80 80 80 82 Greatest Overweight (x) 3 | . . . . . . . . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 8 15 Average Capacity 8 | 7 8 8 8 7 8 8 8 8 Most Carried 12 | 6 8 8 8 8 8 8 8 12 Average Carried 7 | 4 7 7 7 7 7 8 7 7 Final Capacity 15 | 8 8 8 8 8 8 8 8 15 Final Carried 9 | 6 8 8 8 8 8 8 8 9 Class Distribution -------------------- 63% | Mutant 20% | Scavenger-Mutant 9% | Tank 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Matter Collected 2396 | 239 . 153 204 231 360 233 16 960 Remotely . | . . . . . . . . . Salvage Created 2757 | . . 125 553 316 460 95 . 1208 Parts 145 | . . 5 32 29 23 4 . 52 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 77 | . . 3 13 11 11 4 . 35 Guns 48 | . . 3 13 11 3 . . 18 Cannons 28 | . . . . . 7 4 . 17 AOE 1 | . . . . . 1 . . . Classes Destroyed 12 | . . 1 2 3 2 . . 4 Worker 3 | . . . . . . . . 3 Builder 1 | . . . . . . . . 1 Recycler 1 | . . . . . 1 . . . Mechanic 1 | . . . . . . . . 1 Watcher 2 | . . . 1 . . . . 1 Swarmer 23 | . . . . 7 3 . . 13 Grunt 36 | . . 3 12 . 5 2 . 14 Brawler 1 | . . . . . . . . 1 Duelist 2 | . . . 1 . . 1 . . Sentry 7 | . . . . 2 1 . . 4 Hunter 3 | . . . . 2 . 1 . . Programmer 5 | . . . . . 2 . . 3 Best Kill Streak 4 | . . 2 4 4 3 3 . 4 Combat Bots Only 4 | . . 2 3 4 3 3 . 4 Max Kills in Single Turn 2 | . . 1 1 2 1 1 . 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Hostile Shots Fired 515 | . . 39 28 43 65 25 . 315 Missed 166 | . . 15 7 14 23 8 . 99 Damage Taken 3936 | . . 275 200 266 493 218 . 2484 Core 420 | . . 67 18 27 21 77 . 210 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 117 | . . . 3 4 10 14 . 86 Ignored by Resistances 1308 | . . 83 60 81 145 64 . 875 Regen/Repaired (Parts) 53 | . . . . 53 . . . . Core Remaining (%) 89 | 100 . 73 95 95 . . 86 . Volleys Fired 192 | . . 23 27 19 32 14 . 77 Largest 3 | . . 2 2 2 2 2 . 3 Hottest 120 | . . 40 43 51 92 92 . 120 Shots Fired 402 | . . 46 54 38 63 27 1 173 Gun 251 | . . 46 54 38 37 . . 76 Cannon 151 | . . . . . 26 27 1 97 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 395 | . . 46 54 38 63 27 1 166 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 7 | . . . . . . . . 7 Robot Hit Streak 21 | . . 14 20 21 15 7 . 19 Robot Miss Streak 4 | . . 2 1 2 2 2 . 4 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 1 1 1 . . . 1 Max Gunslinging Chain 1 | . . 1 1 1 . . . 1 Shots Hit Robots 305 | . . 39 44 27 48 18 . 129 Core Hits 206 | . . 9 22 17 19 8 . 131 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . . 1 1 . 1 . . . Critical Strikes 10 | . . 1 1 . 2 2 . 4 Destroy 3 | . . 1 1 . 1 . . . Blast 7 | . . . . . 1 2 . 4 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6776 | . . 403 629 395 1373 468 . 3508 Guns 3590 | . . 403 629 395 498 . . 1665 Cannons 2872 | . . . . . 570 468 . 1834 Explosions 301 | . . . . . 301 . . . Melee . | . . . . . . . . . Ramming 13 | . . . . . 4 . . 9 Kinetic 6336 | . . 403 629 395 1068 468 . 3373 Thermal 226 | . . . . . 226 . . . Explosive 75 | . . . . . 75 . . . Electromagnetic 126 | . . . . . . . . 126 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . 3 3 3 2 Average Corruption 2 | . . . . . 2 3 3 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 37 | . . . . . 9 20 5 3 Message Errors 6 | . . . . . 1 3 1 1 Matter Fused 12 | . . . . . 2 6 3 1 Heat Flow Errors 7 | . . . . . 2 5 . . Energy Discharges 4 | . . . . . 1 3 . . Parts Fused 2 | . . . . . 1 1 . . Data Loss (minor) 2 | . . . . . 1 1 . . Misfires 1 | . . . . . . . 1 . Weapon Failures 3 | . . . . . 1 1 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 136 | . . . . . 126 . . 10 Projectiles 15 | . . . . . 5 . . 10 Explosions 121 | . . . . . 121 . . . Melee . | . . . . . . . . . Knockbacks 16 | . . . . . 5 1 . 10 Impact . | . . . . . . . . . Kinetic 16 | . . . . . 5 1 . 10 Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 3 | . . . . . 1 . . 2 Kicked . | . . . . . . . . . Crushed 3 | . . . . . 1 . . 2 Highest Temperature 469 | . . 34 . . 168 315 10 469 Average Temperature 104 | . . 14 . . 46 112 8 124 Received Heat Transfer 1878 | . . 222 144 36 96 72 . 1308 Effects 11 | . . . . . . . . 11 Shutdowns 7 | . . . . . . . . 7 Energy Bleed 1 | . . . . . . . . 1 Matter Decay 1 | . . . . . . . . 1 Short Circuit 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 100 | . . . . . 100 . . . Parts Sabotaged 3 | . . . . . . . . 3 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Peak Influence 571 | . . 50 223 293 287 . . 571 Initial 79 | . . . 4 79 74 . . 27 Average 138 | . . 25 75 165 126 . . 282 Maximum Alert Level 2 | . . . 1 1 1 . . 2 Low Security (%) 73 | 100 100 100 91 68 79 . . 35 Level 1 20 | . . . 8 31 20 . . 39 Level 2 6 | . . . . . . . . 25 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . . . 3 3 3 . . 8 Investigation 5 | . . . 2 1 1 . . 1 Extermination 3 | . . . . . 1 . . 2 Reinforcement 6 | . . . 1 2 1 . . 2 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Distress Signals 3 | . . . 3 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 108 | . . 5 17 11 20 4 . 51 Peak Tracking Total 8 | . . 2 3 4 4 3 . 8 Tactical Retreats 8 | . . 1 2 . 1 . . 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Traps Triggered 3 | . . . . . 2 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 3 | . . . 3 . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Disabled 5 | . . . . . 4 . . 1 Max in Single Turn 4 | . . . . . 4 . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Accessed 13 | . 1 1 4 3 . 1 . 3 Terminals 8 | . 1 . 3 2 . . . 2 Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . . . 1 . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 31 | . 1 1 15 8 . 1 . 5 Successful 21 | . 1 1 10 7 . 1 . 1 Failed 10 | . . . 5 1 . . . 4 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 20 | . 1 . 10 6 . . . 3 Fabricators 2 | . . . . . . . . 2 Repair Stations 2 | . . . . 2 . . . . Recycling Units 5 | . . . 5 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 15 | . 1 1 6 5 . 1 . 1 Record 6 | . . . 3 3 . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 2 | . . 1 . . . 1 . . Open DSF 1 | . . . . . . . . 1 Emergency Access Points 1 | . . . . 1 . . . . Locate Traps 3 | . . . 2 1 . . . . Disarm Traps 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks 4 | . . . 4 . . . . . Recycle Component 1 | . . . 1 . . . . . Process 1 | . . . 1 . . . . . Report Inventory 1 | . . . 1 . . . . . Retrieve Matter 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . . . 3 . . . . 2 Full Trace Events 2 | . . . 2 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 26 | . . . . 26 . . . . Parts Recycled 1 | . . . 1 . . . . . Recycled Matter 54 | . . . 54 . . . . . Retrieved Matter 54 | . . . 54 . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total Allies 2 | . . 2 . . . . . . Largest Group 2 | . . 2 . . . . . . Highest-Rated Group 42 | . . 42 . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 13 | . . 13 . . . . . . Total Damage 143 | . . 143 . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Turns Passed 5870 | 117 146 684 738 620 1039 1132 309 1085 Spaces Moved 3009 | 67 82 382 376 295 529 643 184 451 Core 6 | 6 . . . . . . . . Treads 2994 | 61 82 382 376 295 529 643 184 442 Legs 9 | . . . . . . . . 9 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 170 170 167 167 161 Average Speed 168 | 150 160 160 164 170 170 168 167 181 Slowest Speed 410 | 160 160 160 170 170 170 170 167 410 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 4 22 84 34 37 15 83 16 12 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . . . 4 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 37 | . . . . . 18 2 . 17 Melee . | . . . . . . . . . Projectile 19 | . . . . . . 2 . 17 AOE 18 | . . . . . 18 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total 3473 | 84 97 419 451 381 609 666 186 580 Wait 102 | . 12 . 17 42 21 2 . 8 Move 3001 | 66 81 381 375 294 528 642 183 451 Hop . | . . . . . . . . . Pick Up 62 | 12 3 5 10 9 7 2 1 13 Fast Attach 5 | . . 1 1 1 1 1 . . Attach 23 | 6 . . 2 2 2 . . 11 Detach . | . . . . . . . . . Swap 32 | . . 3 6 6 7 1 1 8 Drop 53 | . 1 6 13 8 10 4 1 10 Fire 192 | . . 23 27 19 32 14 . 77 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 3 | . . . . . 1 . . 2 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 118 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 10) 264 | -10/Materials | Entered Mines 318 | -10/Mines | Build established: Mutant 652 | -10/Mines | Learned location of 1 exit from Materials 663 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 711 | -10/Mines | Found a hidden stash of uninstalled traps 804 | -10/Mines | Found the Drone Emporium 929 | -10/Mines | Discovered new exit (range 13) 948 | -10/Mines | Entered Materials 948 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 949 | -9/Materials | Identified exit to Mines 1570 | -9/Materials | Build established: Scavenger-Mutant 1661 | -9/Materials | Discovered new exit (range 16) 1686 | -9/Materials | Entered another Materials area 1686 | -8/Materials | Evolved 2 slots: Propulsion x2 1944 | -8/Materials | Repaired Sml. Storage Unit 2265 | -8/Materials | Discovered new exit (range 15) 2306 | -8/Materials | Entered Factory 2306 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2748 | -7/Factory | Build established: Mutant 3302 | -7/Factory | Discovered new exit (range 13) 3345 | -7/Factory | Entered Lower Caves 3379 | -7/Lower Caves | Encountered a Warlord checkpoint 3972 | -7/Lower Caves | Found DCF Scrap (12 items) 4392 | -7/Lower Caves | Spotted B-75 Beast 4429 | -7/Lower Caves | Discovered new exit (range 9) 4477 | -7/Lower Caves | Entered another Lower Caves area 4479 | -7/Lower Caves | Discovered new exit (range 14) 4539 | -7/Lower Caves | Encountered a Warlord checkpoint 4786 | -7/Lower Caves | Entered Factory 4786 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4847 | -6/Factory | Identified exit to DSF 5111 | -6/Factory | Build established: Tank 5355 | -6/Factory | Garrison activated, responded to threat 5868 | -6/Factory | Cargo convoy interrupted 5871 | -6/Factory | Self-destructed Last Messages --------------- 05867_ C-30 ARC bursts open, deploying its payload. 05867_ H-66 Slayer unfolds itself. 05867_ E-15 Imp unfolds itself. 05867_ K-01 Serf suffers critical hit (Burn). 05868_ ALERT: Cargo convoy interrupted, initiating access lockdown. 05868_ Penetrated by Slug. 05868_ Arm. Treads destroyed. 05868_ Autogun blown off. 05868_ Flexi-carbon Leg blown off. 05868_ Fission Core blown off. 05868_ E-15 Imp destroyed. 05869_ K-01 Serf collects debris. 05870_ ALERT: Rogue bot located, Programmers report to Factory Zone 6Y. 05870_ K-01 Serf collects debris. 05871_ Adv. Heat Sink destroyed. 05871_ Penetrated by Slug. 05871_ Fission Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ??? ??????????????????? | | ??????????????????????# ### ??????????????????? | | ??????????????????????# ???????????????????? | | ??????????????????????#|! ???????????????????? | | ??????????????????????#%!% ????????????????????? | | ???????????????????##?#u ????????????????????? | | ???????????????????? ?# /! ?????????????????????? | | ????????????????????? # %!! ?????????????????????? | | ????????????????????? # |!??????????????????????? | | ??????????????????????+ ??????????????????????? | | ??????????????????????#t #????????????????####### | | ??????????????????????# #???????????????? | | ??????????????????????# gk#?????????????? | | ??????????????????????#A #????????????? | | ??????????????????????# *#???????????? | | ??????????????????????#==!#??????????? | | ????????????????????### %@###???????? ######## | | ????????????????????# hh k ######### #????# | | ????????????#########% hk %= #????# | | ????????????# = R% Ak ! #????# | | ????????????# %k % p % #????# " | | ????????????# u i #????# " | | ????????????# ##### #????# " | | ????????????#u ?????# ###+###### #?????# | | ???????????? ??????######### # #?????# | | ????????????????????????????# """ # #?????#/# | | ????????????????????????????# """ # #?????# # | | ????????????????????????????# """ # #?????# # | | ????????????????????????????# # #???### # | | ????????????????????????????# """ # ##### | | ????????????????????????????# """ # "" | | ????????????????????????????# """ / " | | ????????????????????????????# # | | ????????????????????????????###########+###### | | ???????????????????????????????????# ## % | | ???????????????????????????????????# """"" #" %% | | ???????????????????????????????????# "" F" ## | | ???????????????????????????????????# "" "" + | | ???????????????????????????????????# ## [ | | ???????????????????????????????????#! ##"+# | | ???????????????????????????????????# " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 44 Energy Capacity 730 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerCommSpear Manual? 0 Play Time 01:10:11 Cumulative 7.2 hours Start 2024.08.06 @ 18:23:34 End 2024.08.08 @ 21:49:33 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 0 Adventurer 7 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 50x35 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3797ebd5-1b1b-4fb0-8b6c-db95fd2e8a71