Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.16 @ 12:10:48 Player: winnking222 Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (71) 355 Value Destroyed (2160) 2160 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (904) 904 TOTAL SCORE: 7539 Bonus ------- High Alert Combat Kills 109 Follower Combat Kills 612 Aligned with FarCom 300 Friendly Fire -117 Cogmind --------- Core Integrity 0/700 Matter 106/300 Energy 169/310 System Corruption 1% Temperature Critical (672) Movement Core (600) Ox11 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (4) --- Armored Treads > --- UTILITY (4) ------ Lightpack 2.0 > --- WEAPON (4) ------- Heavy EM Shotgun Cooled Pulse Rifle Heavy Ion Cannon Scythe > --- INVENTORY (40) --- Improved Ion Engine Improved Ion Engine Micro Nuclear Core Cesium-ion Thruster Cesium-ion Thruster Advanced Targeting Computer Melee Analysis Suite Improved Utility Shielding Improved Weapon Shielding Improved Light Armor Plating Layered Light Armor Plating PSU Rigger Heavy Ion Cannon Heavy Ion Cannon High-powered Shotgun High-powered Shotgun Makeshift Shrapnel Gun Advanced Assault Cannon Gauss Cannon Gauss Cannon Gauss Cannon Datajack Power Maul Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Lightpack 2.0 Reaction Control System > --- WEAPON ----------- Heavy EM Shotgun Cooled Pulse Rifle High-powered Shotgun Great Axe > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Deuterium Engine Reinforced Deuterium Engine Heavy Deuterium Engine Micro Nuclear Core Fission Core Improved Treads Armored Treads Carbon-fiber Leg VSS Leg Cesium-ion Thruster Cesium-ion Thruster Cooling System Improved Sensor Array Improved Signal Interpreter Melee Analysis Suite Improved Weapon Shielding Light Armor Plating Improved Light Armor Plating Layered Light Armor Plating PSU Rigger Gatling Laser Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Assault Rifle High-powered Shotgun Makeshift Shrapnel Gun Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Datajack Scythe Deploy-a-Sentry [Rating: 81] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Improved Titanium Leg Treads Medium Treads Leg Improved Titanium Leg Wheel Wheel Utility Lightpack 2.0 Device Reaction Control System Storage Lightpack 2.0 Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Heavy EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Power Maul Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Slots Evolved 6 | . . . 2 . . . 2 2 . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . . . 2 . . Utility 2 | . . . 1 . . . 1 . . . Weapon 2 | . . . 1 . . . 1 . . . Parts Attached 91 | 6 6 2 7 5 6 . 26 13 14 6 Power 13 | 1 1 . . 2 . . 5 1 1 2 Engine 11 | 1 1 . . 2 . . 5 . . 2 Core 2 | . . . . . . . . 1 1 . Reactor . | . . . . . . . . . . . Propulsion 27 | 2 . . 1 2 1 . 12 4 5 . Treads 7 | . . . . . 1 . 4 . 2 . Leg 18 | 2 . . 1 . . . 8 4 3 . Wheel 2 | . . . . 2 . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 15 | 1 2 1 1 1 3 . 2 3 1 . Device 7 | . 1 . . . 2 . 1 3 . . Storage 2 | 1 . . . . 1 . . . . . Processor 2 | . 1 1 . . . . . . . . Hackware . | . . . . . . . . . . . Protection 4 | . . . 1 1 . . 1 . 1 . Artifact . | . . . . . . . . . . . Weapon 36 | 2 3 1 5 . 2 . 7 5 7 4 Energy Gun 8 | 1 . . 1 . . . 2 1 . 3 Energy Cannon 7 | . . . 2 . 1 . 2 . 2 . Ballistic Gun 4 | 1 . . . . 1 . 2 . . . Ballistic Cannon 4 | . . . . . . . 1 . 3 . Launcher 7 | . 3 1 2 . . . . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 1 . Slashing Weapon 4 | . . . . . . . . 3 . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . . 2 . 3 . 2 1 . 2 Parts Lost 28 | . 1 . 3 5 . . 5 1 10 3 Power 4 | . . . . 1 . . 2 . 1 . Propulsion 8 | . . . 1 1 . . . . 5 1 Utility 5 | . . . . 1 . . 1 1 2 . Weapon 11 | . 1 . 2 2 . . 2 . 2 2 Highest Loss Streak 5 | . 1 . 3 5 . . 2 1 4 3 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 75 | . 98 100 96 88 66 66 68 83 71 55 Engine 6 | . 14 14 11 10 11 11 8 . . 3 Core 2 | . . . . . . . . 6 6 3 Treads 3 | . . . . . 3 11 5 . 2 14 Leg 16 | . 28 28 19 . . . 9 30 23 . Device 2 | . 1 . . . . . 4 6 . . Storage 9 | . 14 14 11 11 11 11 9 7 7 7 Processor 2 | . 10 14 11 11 7 . . . . . Protection 2 | . . . 11 9 7 . 3 . . . Energy Gun 2 | . . . . . . . 3 8 1 2 Energy Cannon 7 | . . . 11 8 3 11 13 . 6 14 Ballistic Gun 3 | . 3 . . . 3 11 1 13 . . Ballistic Cannon 5 | . . . . . . . 4 . 17 6 Launcher 6 | . 22 28 21 18 11 11 3 . . . Peak Build Rating 81 | 6 8 10 15 18 50 50 64 81 80 66 Average Rating 51 | 4 7 9 14 14 24 50 54 77 72 62 On Entrance 32 | . 6 8 10 14 13 50 50 64 80 61 Naked Turns . | . . . . . . . . . . . Heaviest Build 43 | 12 18 19 24 23 19 17 31 29 41 43 Greatest Support 80 | 20 20 20 23 20 28 28 43 80 80 43 Greatest Overweight (x) 8 | . . . 1 1 1 . 8 . 2 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 40 | 8 8 8 8 8 40 40 40 40 40 40 Average Capacity 32 | 7 8 8 8 8 17 40 40 40 40 40 Most Carried 40 | 4 8 8 8 8 12 12 31 40 36 30 Average Carried 21 | 1 5 7 6 7 8 12 16 37 32 28 Final Capacity 40 | 8 8 8 8 8 40 40 40 40 40 40 Final Carried 36 | 3 6 8 6 8 12 12 31 36 30 23 Class Distribution -------------------- 32% | Hauler-Skirmisher 24% | Hauler-Gunner 18% | Mutant 13% | Hauler-Tank 5% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Bomber | -9/Materials Bomber | -9/Mines Mutant | -9/Exiles Hauler-Skirmisher | -8/Mines Hauler-Skirmisher | -8/Materials Hauler-Tank | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Matter Collected 2646 | 225 246 289 156 179 . . 498 293 592 168 Remotely . | . . . . . . . . . . . Salvage Created 1703 | . 125 235 268 117 . . 338 257 306 57 Parts 119 | . 18 8 22 6 . . 30 17 15 3 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . 16 4 Prevented 4 | . . . . . . . . . 4 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Combat Hostiles Destroyed 57 | . 9 10 6 3 . . 13 4 11 1 Guns 8 | . . . . . . . 2 4 2 . Cannons 19 | . . . 4 . . . 8 . 6 1 AOE 30 | . 9 10 2 3 . . 3 . 3 . Classes Destroyed 10 | . 3 1 4 . . . . 1 1 . Worker 3 | . . . 1 . . . 2 . . . Builder 4 | . . . 2 . . . 1 1 . . Tunneler 1 | . . . 1 . . . . . . . Recycler 2 | . . 1 . 1 . . . . . . Watcher 4 | . 2 . 1 . . . . 1 . . Swarmer 19 | . 6 3 . . . . 6 . 4 . Grunt 24 | . 3 7 2 3 . . 5 1 3 . Duelist 1 | . . . . . . . . . 1 . Sentry 10 | . . . 4 . . . 2 2 2 . Programmer 2 | . . . . . . . . 1 1 . Thug 1 | . . . . . . . . . . 1 Best Kill Streak 5 | . 5 4 4 4 . . 4 2 4 1 Combat Bots Only 5 | . 5 3 3 3 . . 3 1 4 1 Max Kills in Single Turn 3 | . 3 2 3 3 . . 2 1 3 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 3 1 1 2 . . 1 . 2 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Hostile Shots Fired 453 | . 15 16 21 15 . . 87 41 207 51 Missed 153 | . 5 6 6 3 . . 32 18 82 1 Damage Taken 5100 | . 195 198 337 465 . . 872 252 1789 992 Core 1261 | . 36 64 41 144 . . 220 32 226 498 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 46 | . . . 37 9 . . . . . . Regen/Repaired (Parts) 93 | . . . . . . . 93 . . . Core Remaining (%) 68 | 100 . 60 . . . 53 60 . . . Volleys Fired 151 | . 10 16 13 8 . . 44 15 36 9 Largest 4 | . 2 2 3 3 . . 4 3 4 4 Hottest 219 | . 60 63 131 128 . . 219 100 183 198 Shots Fired 382 | . 18 23 29 15 . . 116 45 109 27 Gun 108 | . 2 . . . . . 22 45 28 11 Cannon 200 | . . . 13 4 . . 87 . 80 16 Launcher 74 | . 16 23 16 11 . . 7 . 1 . Special . | . . . . . . . . . . . Kinetic 157 | . 2 . . . . . 33 30 88 4 Thermal 118 | . . . 13 4 . . 70 . 12 19 Explosive 74 | . 16 23 16 11 . . 7 . 1 . Electromagnetic 33 | . . . . . . . 6 15 8 4 Robot Hit Streak 11 | . 2 5 3 4 . . 7 11 8 4 Robot Miss Streak 6 | . 2 2 3 2 . . 5 6 6 6 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . . 1 . Shots Hit Robots 177 | . 2 11 11 7 . . 50 34 50 12 Core Hits 139 | . 16 22 18 11 . . 33 17 19 3 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 6 | . . . . . . . 1 . 4 1 Burn 1 | . . . . . . . . . . 1 Blast 5 | . . . . . . . 1 . 4 . Melee Attacks 7 | . . . . . . . . 2 . 5 Impact . | . . . . . . . . . . . Slashing 7 | . . . . . . . . 2 . 5 Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7182 | . 788 1085 596 362 . . 1938 737 1425 251 Guns 1228 | . . . . . . . 265 577 318 68 Cannons 2269 | . . . 165 . . . 1082 . 899 123 Explosions 3362 | . 788 1085 425 362 . . 494 . 208 . Melee 191 | . . . . . . . . 131 . 60 Ramming 132 | . . . 6 . . . 97 29 . . Kinetic 1859 | . . . . . . . 432 407 989 31 Thermal 1477 | . . 52 165 . . . 847 . 274 139 Explosive 3089 | . 788 1033 425 362 . . 452 . 29 . Electromagnetic 434 | . . . . . . . 110 170 133 21 Impact . | . . . . . . . . . . . Slashing 191 | . . . . . . . . 131 . 60 Piercing . | . . . . . . . . . . . Highest Corruption 1 | . 1 1 . . . . . . 1 1 Average Corruption 1 | . 1 1 . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 17 | . 2 5 . . . . . . 5 5 Message Errors 3 | . . 1 . . . . . . . 2 Matter Fused 4 | . . 2 . . . . . . 1 1 Heat Flow Errors 3 | . . 1 . . . . . . 1 1 Energy Discharges 1 | . 1 . . . . . . . . . Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 3 | . 1 1 . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 240 | . 109 16 6 2 . . 13 35 45 14 Projectiles 72 | . . . . . . . 13 . 45 14 Explosions 133 | . 109 16 6 2 . . . . . . Melee 35 | . . . . . . . . 35 . . Knockbacks 18 | . . . . . . . 6 . 12 . Impact 1 | . . . . . . . 1 . . . Kinetic 17 | . . . . . . . 5 . 12 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 322 | . 114 68 120 . . . 5 . 15 . Shots 13 | . 3 4 4 . . . 1 . 1 . Rammed . | . . . . . . . . . . . Targets Rammed 15 | . . . 2 . . . 11 2 . . Kicked 15 | . . . 2 . . . 11 2 . . Crushed . | . . . . . . . . . . . Highest Temperature 905 | . 6 196 126 186 . . 640 72 534 905 Average Temperature 164 | . 6 38 52 83 . . 153 26 170 549 Received Heat Transfer 2019 | . 12 63 63 6 . . 378 60 372 1065 Effects 52 | . . . . . . . 14 . 10 28 Shutdowns 8 | . . . . . . . 2 . 2 4 Energy Bleed 6 | . . . . . . . 1 . 1 4 Interference 6 | . . . . . . . 1 . 1 4 Matter Decay 7 | . . . . . . . 1 . 2 4 Short Circuit 7 | . . . . . . . 3 . 1 3 Damage (minor) 5 | . . . . . . . 2 . . 3 Damage (major) 8 | . . . . . . . 3 . 3 2 Damage (core) 5 | . . . . . . . 1 . . 4 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . . 1 . 1 . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . Heat Transferred 2694 | . . 100 296 . . . 1469 . 385 444 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 . 1 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Peak Influence 905 | . 343 239 432 181 . 5 905 446 . . Initial 410 | . . 74 91 90 . . . 410 . . Average 256 | . 127 129 264 138 . 3 383 262 . . Maximum Alert Level 3 | . 1 1 2 . . . 3 2 . . Low Security (%) 54 | 100 90 77 40 100 . 100 40 33 . . Level 1 18 | . 9 22 32 . . . 7 41 . . Level 2 15 | . . . 26 . . . 21 24 . . Level 3 11 | . . . . . . . 30 . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . 1 . 1 1 . . 5 4 . . Investigation 5 | . 1 . . 1 . . 2 1 . . Extermination 2 | . . . . . . . . 2 . . Reinforcement 5 | . . . 1 . . . 3 1 . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Distress Signals 7 | . . . . . . . 6 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 125 | . 15 6 7 6 . . 50 12 24 5 Peak Tracking Total 7 | . 4 3 2 3 . . 6 4 7 4 Tactical Retreats 12 | . . . . . . . 4 . 8 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Traps Triggered 5 | . 2 . . . . . 1 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Machines Disabled 9 | . 3 1 . . . . 2 . 3 . Max in Single Turn 3 | . 3 1 . . . . 1 . 3 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Machines Accessed 20 | . 4 . 2 1 3 1 6 3 . . Terminals 12 | . 3 . 1 . . 1 4 3 . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . Recycling Units 2 | . 1 . 1 . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . Total Hacks 57 | . 7 . 3 1 26 1 16 3 . . Successful 45 | . 3 . 2 1 26 1 10 2 . . Failed 12 | . 4 . 1 . . . 6 1 . . Catastrophic 1 | . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 4 | . . . . . 2 . . 2 . . Terminals 20 | . 5 . 1 . . 1 10 3 . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . . . Recycling Units 4 | . 2 . 2 . . . . . . . Scanalyzers 3 | . . . . . . . 3 . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 39 | . 2 . 1 1 26 1 6 2 . . Record 29 | . 1 . . . 25 . 3 . . . Open Door 1 | . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . 1 . . Locate Traps 1 | . . . . . . . 1 . . . Security Status 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . Zone Layout 4 | . 1 . . . . 1 1 1 . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . Scan Component 1 | . . . . . . . 1 . . . Repair 1 | . . . . . . . 1 . . . Recycling Unit Hacks 2 | . 1 . 1 . . . . . . . Retrieve Components 2 | . 1 . 1 . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . Insert Component 1 | . . . . . . . 1 . . . Analyze 1 | . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 2 . 1 . . . 4 2 . . Full Trace Events 2 | . . . . . . . 2 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . Time 38 | . . . . . . . 38 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . 1 . 2 . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 54 | . . . . . . . 46 . 8 . Total Damage 2789 | . . . . . . . 2325 . 464 . Kills 24 | . . . . . . . 21 . 3 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Turrets Deployed 3 | . . . . . . . 2 . 1 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . . . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Turns Passed 9910 | 61 575 645 408 190 742 522 2458 1610 2054 645 Spaces Moved 5959 | 43 434 498 185 151 664 295 967 976 1387 359 Core 15 | 9 . . . . . . 6 . . . Treads 1386 | . . . . . 134 295 429 . 169 359 Legs 3877 | 34 434 498 185 . . . 532 976 1218 . Wheels 681 | . . . . 151 530 . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 80 95 160 105 130 113 165 Average Speed 132 | 105 120 120 180 93 108 160 150 130 125 165 Slowest Speed 450 | 120 120 120 190 95 160 160 450 130 330 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 53 | 4 76 91 19 48 91 58 52 26 84 36 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 3 | . . . . 1 1 . . . 1 . Known Exits Taken 5 | . 1 1 1 1 1 . . . . . Unknown Exits Taken 5 | 1 . . . . . 1 1 1 1 . Scrap Searched 9 | . . 3 . . . . . . 4 2 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 593 | . 122 206 127 43 . . 43 . 47 5 Melee . | . . . . . . . . . . . Projectile 48 | . . . . 2 . . 13 . 28 5 AOE 545 | . 122 206 127 41 . . 30 . 19 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Total 7663 | 58 471 522 232 187 690 345 1878 1285 1611 384 Wait 1291 | 1 7 2 19 16 . 51 780 245 167 3 Move 5947 | 42 433 497 184 150 663 294 966 975 1384 359 Hop 1 | . . . . . . . . . 1 . Pick Up 113 | 9 10 4 4 5 15 . 40 20 6 . Fast Attach 5 | . . . 1 2 . . . 2 . . Attach 45 | 6 3 . 4 2 4 . 13 3 7 3 Detach 3 | . . . . . . . 2 1 . . Swap 42 | . 3 2 2 1 2 . 14 8 7 3 Drop 43 | . 5 1 3 3 6 . 8 12 3 2 Fire 151 | . 10 16 13 8 . . 44 15 36 9 Melee 7 | . . . . . . . . 2 . 5 Ram . | . . . . . . . . . . . Kick 15 | . . . 2 . . . 11 2 . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 10) 261 | -10/Materials | Identified exit to Materials 299 | -10/Materials | Discovered new exit (range 17) 300 | -10/Materials | Build established: Mutant 380 | -10/Materials | Identified exit to Mines 451 | -10/Materials | Discovered exit to Materials (range 14) 637 | -10/Materials | Entered Mines 737 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 889 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 896 | -10/Mines | Found Prototype Device 906 | -10/Mines | Discovered exit to Materials (range 6) 1209 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1282 | -10/Mines | Entered Materials 1282 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1488 | -9/Materials | Discovered new exit (range 16) 1551 | -9/Materials | Identified exit to Mines 1627 | -9/Materials | Lost 3 parts (1n2w) 1690 | -9/Materials | Entered Mines 1699 | -9/Mines | Met a Derelict shopkeep closing up shop 1753 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1788 | -9/Mines | Learned location of Zion (-7) 1796 | -9/Mines | Assembled infested the area 1821 | -9/Mines | Met 8R-AWN 1863 | -9/Mines | Lost 5 parts (1p1n1u2w) 1875 | -9/Mines | Discovered new exit (range 5) 1879 | -9/Mines | Identified exit to Exiles 1880 | -9/Mines | Entered Exiles 1895 | -9/Exiles | Discovered new exit (range 15) 1907 | -9/Exiles | Identified exit to Mines 1926 | -9/Exiles | Welcomed by 8R-AWN 1948 | -9/Exiles | Met EX-HEX 1993 | -9/Exiles | Met EX-DEC 2092 | -9/Exiles | Discovered exit to Mines (range 15) 2172 | -9/Exiles | Visited The Gauntlet 2306 | -9/Exiles | Met EX-BIN 2327 | -9/Exiles | Aligned with FarCom system 2328 | -9/Exiles | Given EX-Vault access code 2364 | -9/Exiles | Opened EX-Vault 2376 | -9/Exiles | Identified Exp. Sensor Array 2380 | -9/Exiles | Found Prototype Device 2381 | -9/Exiles | Identified PSU Rigger 2391 | -9/Exiles | Found Prototype Storage 2394 | -9/Exiles | Identified Lightpack 2.0 2413 | -9/Exiles | Found Deploy-a-Sentry 2416 | -9/Exiles | Found Deploy-a-Sentry 2421 | -9/Exiles | Found Deploy-a-Sentry 2480 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2552 | -9/Exiles | Learned about 8R-AWN's background 2622 | -9/Exiles | Stole three prototypes: Lightpack 2.0, PSU Rigger, Deploy-a-Sentry 2622 | -9/Exiles | Entered Mines 2629 | -8/Mines | Discovered new exit (range 18) 2918 | -8/Mines | Build established: Hauler-Skirmisher 2979 | -8/Mines | Discovered new exit (range 6) 3144 | -8/Mines | Entered Materials 3144 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4112 | -8/Materials | DAS Turret deployed 4146 | -8/Materials | DAS Turret deployed 4954 | -8/Materials | Repaired Carbon-fiber Leg 5508 | -8/Materials | Discovered new exit (range 16) 5602 | -8/Materials | Entered Factory 5602 | -7/Factory | Evolved 2 slots: Propulsion x2 5604 | -7/Factory | FarCom data flow suspended 5896 | -7/Factory | Build established: Hauler-Tank 6286 | -7/Factory | Build established: Hauler-Skirmisher 6805 | -7/Factory | Build established: Hauler-Tank 7207 | -7/Factory | Discovered new exit (range 4) 7212 | -7/Factory | Entered Lower Caves 7252 | -7/Lower Caves | Attracted the attention of an 0b10 base 7258 | -7/Lower Caves | DAS Turret deployed 7408 | -7/Lower Caves | Encountered a Warlord checkpoint 7793 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7829 | -7/Lower Caves | Build established: Hauler-Gunner 8589 | -7/Lower Caves | Discovered new exit (range 6) 8932 | -7/Lower Caves | Spotted B-75 Beast 9033 | -7/Lower Caves | Lost 4 parts (3n1w) 9266 | -7/Lower Caves | Entered another Lower Caves area 9424 | -7/Lower Caves | Encountered a Warlord checkpoint 9856 | -7/Lower Caves | Ambushed by wild Derelicts 9876 | -7/Lower Caves | Core integrity fell below 50% 9898 | -7/Lower Caves | Core integrity fell below 20% 9912 | -7/Lower Caves | Core destroyed Last Messages --------------- Overheating: System interference. Hvy. Ion Cannon temporarily disabled. Overheating: Imp. Treads damaged (-7). Power failure, Hvy. Deuterium Engine shutdown. Imp. Treads broken. Overheating: Short circuit. Broken Imp. Treads destroyed. Overheating: Matter decay (-40). Overheating: Core damaged (-98). Overheating: Scythe damaged (-17). Destroyed Flamer. Power failure, Hvy. Deuterium Engine shutdown. Critical hit (Burn: +80). Overheating: Energy bleed (-42). Overheating: Matter decay (-31). Overheating: Energy bleed (-36). Arc Projector destroyed. Overheating: Cld. Pulse Rifle damaged (-22). Destroyed Flamer. Overheating: Core damaged (-98). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#??????????????????????????????? | | ????????????????###;######???????????????????????? | | ????????????????# ;; ####????????????????????? | | ????????????????# [ i i #####????????????????? | | ??????????????????#;%! i @ #????????????????? | | ?????????????????#; * ### ## #????????????????? | | ????????????????#;; "#?## ## #????????????????? | | ???????????????#" ####???# ##[#???????? ??????? | | ##?????????????##& #??????# ##%###???? #??????? | | ##??????????### ######## ## ### #???????? | | ###????????# ## #????????? | | #???????## ## ### ###????????? | | #???????# #?????# ##??????????? | | ###????## ##?????## ### #???????????? | | ####?# #???????## ###?? ## ????????? | | ### ## #?????# #???? #?# #???????? | | ### #?????# #?????#??# #??????? | | % ### #####?????# #????????? #??????? | | ### #?????????# #?????????? #??????? | | ## #?????????# #??????????? ??????? | | # #??????#### #???????????????????? | | ## #??????# #???????????????????? | | ## #?###### ####???????????????????? | | ## #### ## #??????????????????????? | | ### ## ### # ##### ####?????????????? | | * ######### ## #?????????????? | | ###???# #?????????????? | | ##??## ############# #?????????????? | | #???#### #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 63 Recoil Reduction 2 Item Schematics ----------------- Fission Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Oops Packrat Remodeling Serviceable Loadout Shopping List Challenges ------------ None Game ------ Seed PoweredSpectralMatter Manual? 0 Play Time 01:41:18 Cumulative 5.4 hours Start 2025.02.16 @ 09:35:12 End 2025.02.16 @ 12:10:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 10 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5cc692a0-abda-430f-8b27-b14e2de00db3