Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.23 @ 18:31:16 Player: VoodooWoodoo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (16) 80 Value Destroyed (389) 389 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2129 Bonus ------- None Cogmind --------- Core Integrity 414/550 Matter 286/300 Energy 100/100 System Corruption 2% Temperature Cool (14) Movement Walking (125) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Titanium Leg > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (3) ------- Enhanced Autogun > --- INVENTORY (8) ---- Light Ion Engine Light Ion Engine Small Storage Unit Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Heavy Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Heavy Assault Rifle Enhanced Autogun > --- INVENTORY -------- Light Ion Engine Light Ion Engine Aluminum Leg Small Storage Unit Shock Rifle Light Assault Rifle [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 34 | 6 4 13 11 Power 7 | 1 1 3 2 Engine 7 | 1 1 3 2 Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 1 5 3 Treads . | . . . . Leg 11 | 2 1 5 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 2 2 2 Device 1 | . . 1 . Storage 2 | 1 1 . . Processor 1 | . 1 . . Hackware . | . . . . Protection 3 | . . 1 2 Artifact . | . . . . Weapon 9 | 2 . 3 4 Energy Gun 3 | 1 . . 2 Energy Cannon . | . . . . Ballistic Gun 6 | 1 . 3 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 19 | . . 7 12 Power 3 | . . 1 2 Propulsion 7 | . . 3 4 Utility 2 | . . . 2 Weapon 7 | . . 3 4 Highest Loss Streak 8 | . . 6 8 Average Slot Usage (%) 93 | . 99 93 82 Engine 11 | . 14 11 9 Leg 30 | . 28 31 32 Device 2 | . . 8 . Storage 11 | . 14 11 9 Processor 10 | . 13 11 4 Protection 2 | . . 3 5 Energy Gun 8 | . 14 1 6 Ballistic Gun 15 | . 14 17 15 Naked Turns . | . . . . Heaviest Build 33 | 11 15 22 33 Greatest Support 52 | 20 20 30 52 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 6 8 8 8 Average Capacity 7 | 5 7 8 8 Most Carried 8 | 2 8 7 8 Average Carried 4 | 1 4 4 5 Final Capacity 8 | 6 8 8 8 Final Carried 8 | 2 8 6 3 Class Distribution -------------------- 58% | Mutant 23% | Scavenger-Mutant 12% | Scavenger-Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 657 | 208 127 195 127 Remotely . | . . . . Salvage Created 499 | . 186 186 127 Parts 35 | . 16 16 3 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 16 | . 7 7 2 Guns 16 | . 7 7 2 Classes Destroyed 3 | . 2 1 . Swarmer 9 | . 5 4 . Grunt 5 | . 2 1 2 Sentry 2 | . . 2 . Best Kill Streak 5 | . 5 5 1 Combat Bots Only 5 | . 5 5 1 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2245 | . 212 719 1314 Core 279 | . 37 106 136 Absorbed by Shields . | . . . . Core Remaining (%) 86 | 100 85 73 . Volleys Fired 78 | . 15 35 28 Largest 3 | . 2 2 3 Hottest 95 | . 70 43 95 Shots Fired 130 | . 30 46 54 Gun 130 | . 30 46 54 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 101 | . 15 46 40 Thermal 15 | . 15 . . Explosive . | . . . . Electromagnetic 14 | . . . 14 Robot Hit Streak 16 | . 8 16 7 Robot Miss Streak 4 | . 3 2 4 Penetration Max . | . . . . Secondary Targets 2 | . . 1 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 89 | . 17 39 33 Core Hits 33 | . 9 12 12 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1100 | . 192 421 487 Guns 1093 | . 192 421 480 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 7 | . . . 7 Kinetic 843 | . 69 421 353 Thermal 123 | . 123 . . Explosive . | . . . . Electromagnetic 127 | . . . 127 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Effects 1 | . . . 1 Targeting Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 2 | . . . 2 Shots . | . . . . Rammed 2 | . . . 2 Targets Rammed 3 | . . . 3 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 475 | . 45 . 475 Average Temperature 136 | . 20 . 196 Received Heat Transfer 912 | . 12 189 711 Effects 6 | . . . 6 Shutdowns 3 | . . . 3 Energy Bleed 1 | . . . 1 Interference 1 | . . . 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 370 | . 370 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 244 | . 200 244 117 Average Influence 100 | . 89 142 94 Maximum Alert Level 1 | . 1 1 . Low Security (%) 95 | 100 94 91 100 Level 1 4 | . 5 8 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 1 1 . Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 38 | . 11 16 11 Peak Tracking Total 8 | . 4 7 8 Tactical Retreats 6 | . . 4 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 1 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 1 | . 1 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 3 | . 3 . . Successful 3 | . 3 . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . 1 . . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 3 . . Prototype ID Bank 1 | . 1 . . Locate Traps 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 786 | 48 324 220 194 Spaces Moved 415 | 37 208 92 78 Core 9 | 9 . . . Treads . | . . . . Legs 406 | 28 208 92 78 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 118 | 102 120 120 122 Slowest Speed 125 | 120 120 120 125 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 15 | 3 36 12 12 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 593 | 44 250 157 142 Wait 50 | . 21 14 15 Move 412 | 36 207 91 78 Hop . | . . . . Pick Up 11 | 2 3 3 3 Fast Attach 14 | 6 1 3 4 Attach 11 | . . 6 5 Detach 1 | . . . 1 Swap 9 | . 3 4 2 Drop 4 | . . 1 3 Fire 78 | . 15 35 28 Melee . | . . . . Ram . | . . . . Kick 3 | . . . 3 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 13) 49 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 16) 373 | -10/Materials | Entered another Materials area 373 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 522 | -9/Materials | Lost 6 parts (1p3n2w) 581 | -9/Materials | Discovered new exit (range 10) 593 | -9/Materials | Entered another Materials area 593 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 760 | -8/Materials | Lost 8 parts (1p2n2u3w) 787 | -8/Materials | Self-destructed Last Messages --------------- 00729_ Power failure, Lgt. Ion Engine shutdown. 00729_ Lgt. Assault Rifle destroyed. 00730_ Overheating: System interference. 00730_ Shock Rifle temporarily disabled. 00734_ Kicked G-47 Trooper out of the way. 00735_ Acquired 67 matter. 00735_ Slammed into G-47 Trooper. 00735_ Destabilizing: System interference. 00735_ Enh. Autogun temporarily disabled. 00736_ Power failure, Lgt. Angular Momentum Engine shutdown. 00736_ Acquired Carbon-fiber Leg. 00738_ Slammed into R-06 Scavenger. 00749_ Triggered Shock Trap. 00749_ The floor emits a surge of raw power. 00749_ System corrupted (+2). 00765_ Processing Tank disabled. 00765_ Shock Rifle destroyed. 00769_ Aluminum Leg destroyed. 00785_ System corrupted: Enh. Autogun targeting data glitched. 00787_ Lgt. Angular Momentum Engine destroyed. Map ----- +----------------------------------------------------+ | ??""" 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