Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.11 @ 09:07:46

Player: JB_0x0003

Result: Destroyed by H-77 Assassin with High-powered Shotgun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (16)       3200
Robots Destroyed (40)      200
Value Destroyed (1641)     1641
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (2224)               2224
              TOTAL SCORE: 11065

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    117
Follower Combat Kills      307
Entered DSFs               500
Met Imprinter              300
Was Imprinted              300
Scanned by Researcher      500

 Cogmind 
---------
Core Integrity             0/1300
Matter                     165/300
Energy                     339/340
System Corruption          4%
Temperature                Cool (0)
Movement                   Rolling (110) Ox1
Location                   -3/Quarantine

 Parts 
-------
>               --- POWER (2) --------
                Particle Reactor
>               --- PROPULSION (5) ---
   High-density Centrium Wheel
>               --- UTILITY (11) -----
   Experimental Optical Array
   Experimental Terrain Scan Processor
                0b10 Decoder Chip [Scout]
       Advanced Target Analyzer
       Improved Armor Integrity Analyzer
       Improved Armor Integrity Analyzer
>               --- WEAPON (3) -------
  Hypervelocity Mass Driver
>               --- INVENTORY (5) ----
       Advanced Recalibrator

 Peak State 
------------
>              --- POWER ------------
         Light Particle Reactor
       Compact Particle Reactor
>              --- PROPULSION -------
               Gyrokinetic Inverter
               Gyrokinetic Inverter
      Improved Antigrav System
        Combat Antigrav System
        Combat Antigrav System
>              --- UTILITY ----------
  Experimental Cooling System
      Advanced Weight Redist. System
  Experimental Optical Array
      Advanced Sensor Array
  Experimental Terrain Scan Processor
               0b10 Decoder Chip [Scout]
      Improved Melee Analysis Suite
      Advanced Target Analyzer
      Advanced Target Analyzer
      Improved Armor Integrity Analyzer
      Advanced Recalibrator
>              --- WEAPON -----------
      Advanced Plasma Rifle
               Power Sword
>              --- INVENTORY --------
         Micro Antimatter Reactor
      Advanced Focal Shield
      Improved Shock Absorption System
      Advanced Dynamic Insulation System
               Missile Launcher
[Rating: 138]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Compact Particle Reactor
Propulsion                 Gyrokinetic Inverter
  Leg                      Carbon-fiber Leg
  Wheel                    High-density Centrium Wheel
  Hover Unit               Gyrokinetic Inverter
  Flight Unit              Improved Flight Unit
Utility                    Advanced Weight Redist. System
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Layered Heavy Armor Plating
Weapon                     Great Axe
  Energy Gun               Advanced Plasma Rifle
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Hypervelocity Mass Driver
  Launcher                 Missile Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Impact Mace
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Jun Mat Mat Min Mat Fac Low Zio Pro Fac Fac DSF Fac Upp Upp Res Qua 
Slots Evolved              14   | .   .   2   .   2   2   .   .   .   2   2   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  9    | .   .   2   .   .   2   .   .   .   2   1   .   1   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             144  | 3   2   5   9   25  13  4   3   8   23  6   6   5   2   .   18  12  
  Power                    20   | 1   1   .   1   2   1   .   .   3   3   1   .   3   .   .   2   2   
    Engine                 3    | 1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   12   | .   .   .   1   1   1   .   .   3   3   1   .   2   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   2   
  Propulsion               25   | .   .   2   1   3   2   .   .   3   5   2   1   .   .   .   5   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  11   | .   .   .   .   .   .   .   .   .   3   2   1   .   .   .   5   .   
    Flight                 11   | .   .   2   1   3   2   .   .   3   .   .   .   .   .   .   .   .   
  Utility                  52   | .   1   1   1   6   6   3   3   .   10  2   1   2   1   .   9   6   
    Device                 27   | .   1   .   .   2   2   3   .   .   5   2   .   2   1   .   6   3   
    Storage                3    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   
    Processor              14   | .   .   1   .   1   2   .   3   .   2   .   .   .   .   .   2   3   
    Hackware               2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   1   2   .   .   .   2   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   47   | 2   .   2   6   14  4   1   .   2   5   1   4   .   1   .   2   3   
    Energy Gun             7    | 1   .   2   2   .   .   .   .   .   .   .   1   .   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | 1   .   .   3   5   1   .   .   .   1   1   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Launcher               11   | .   .   .   .   6   1   .   .   1   1   .   .   .   .   .   1   1   
    Special Weapon         4    | .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        10   | .   .   .   .   .   2   1   .   1   2   .   3   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   1   .   1   .   .   3   .   2   1   .   1   .   .   5   1   
Parts Lost                 54   | .   .   1   2   3   2   2   .   6   13  .   1   .   .   .   4   20  
  Power                    8    | .   .   1   .   .   .   .   .   3   1   .   .   .   .   .   .   3   
  Propulsion               18   | .   .   .   .   2   2   2   .   3   3   .   .   .   .   .   1   5   
  Utility                  17   | .   .   .   1   .   .   .   .   .   6   .   .   .   .   .   2   8   
  Weapon                   11   | .   .   .   1   1   .   .   .   .   3   .   1   .   .   .   1   4   
  Highest Loss Streak      20   | .   .   1   1   2   1   1   .   3   7   .   1   .   .   .   4   20  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     71   | .   38  37  44  83  92  77  60  72  65  72  79  83  84  84  80  67  
  Core                     5    | .   .   .   4   8   7   7   7   5   1   5   5   10  10  10  5   .   
  Hover                    5    | .   .   .   .   .   .   .   .   .   2   8   14  15  15  15  18  13  
  Flight                   7    | .   .   11  14  22  23  15  7   12  3   .   .   .   .   .   .   .   
  Device                   13   | .   10  11  5   17  14  15  12  7   9   22  12  14  19  21  20  7   
  Storage                  3    | .   .   .   5   .   7   7   7   7   5   .   .   .   .   .   .   .   
  Processor                22   | .   .   5   11  9   21  23  24  30  28  29  29  26  22  21  19  32  
  Protection               2    | .   .   .   .   5   1   .   .   .   4   .   3   5   5   5   2   .   
  Ballistic Gun            2    | .   14  .   1   7   13  .   .   .   .   4   2   .   .   .   .   .   
  Slashing Weapon          4    | .   .   .   .   .   1   7   .   6   5   .   4   10  10  10  7   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             53   | 5   6   11  13  21  22  20  12  19  26  20  39  44  43  43  53  36  
  Greatest Support         75   | 3   3   5   9   23  27  23  14  19  39  43  43  43  43  43  75  54  
  Greatest Overweight (x)  4    | 1   1   2   2   .   .   .   .   1   4   .   1   1   .   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 5   5   5   8   8   8   8   8   8   8   5   5   5   5   5   5   5   
  Average Capacity         6    | 5   5   5   6   5   8   8   8   8   7   5   5   5   5   5   5   5   
  Most Carried             8    | .   2   5   5   7   8   8   8   8   8   3   5   5   5   4   5   5   
  Average Carried          5    | .   1   4   3   4   7   7   7   7   5   2   4   4   4   4   4   2   
  Final Capacity           8    | 5   5   5   5   8   8   8   8   8   5   5   5   5   5   5   5   5   
  Final Carried            8    | .   1   5   3   6   8   8   8   8   3   3   5   5   4   4   5   1   

 Class Distribution 
--------------------
 72% | Mutant
 13% | Assassin
  6% | Scavenger-Mutant
  6% | Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
            Scout | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
         Assassin | -6/Factory
           Mutant | -5/Factory
           Mutant | -5/DSF
           Mutant | -4/Factory
           Mutant | -4/Upper Caves
           Mutant | -4/Upper Caves
           Mutant | -3/Research
           Mutant | -3/Quarantine

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -3  -3  
-----------                Run  | Jun Mat Mat Min Mat Fac Low Zio Pro Fac Fac DSF Fac Upp Upp Res Qua 
Matter Collected           1698 | 227 .   23  102 225 61  201 28  186 150 .   42  .   62  79  246 66  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1412 | .   .   23  13  340 74  .   .   108 269 .   88  .   .   .   326 171 
  Parts                    82   | .   .   .   4   17  9   .   .   9   16  .   5   .   .   .   14  8   
Haulers Intercepted        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      27   | .   .   .   .   .   .   3   .   18  .   .   .   .   .   6   .   .   
  Prevented                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Jun Mat Mat Min Mat Fac Low Zio Pro Fac Fac DSF Fac Upp Upp Res Qua 
Combat Hostiles Destroyed  33   | .   .   .   1   11  1   .   .   5   6   .   2   .   .   .   3   4   
  Melee                    13   | .   .   .   .   .   .   .   .   1   5   .   .   .   .   .   3   4   
  Guns                     4    | .   .   .   1   .   1   .   .   .   .   .   2   .   .   .   .   .   
  AOE                      16   | .   .   .   .   11  .   .   .   4   1   .   .   .   .   .   .   .   
Classes Destroyed          11   | .   .   1   1   4   .   .   .   .   3   .   1   .   .   .   .   1   
  Hauler                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  3    | .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  14   | .   .   .   1   4   1   .   .   4   .   .   .   .   .   .   .   4   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Grunt                    8    | .   .   .   .   6   .   .   .   1   1   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               6    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   3   .   
Best Kill Streak           7    | .   .   1   1   7   1   .   .   4   3   .   2   .   .   .   1   3   
  Combat Bots Only         7    | .   .   .   1   7   1   .   .   4   3   .   2   .   .   .   1   3   
Max Kills in Single Turn   5    | .   .   1   1   5   1   .   .   2   1   .   1   .   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   5   .   .   .   2   1   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -3   -3   
--------                   Run  | Jun  Mat  Mat  Min  Mat  Fac  Low  Zio  Pro  Fac  Fac  DSF  Fac  Upp  Upp  Res  Qua  
Damage Taken               7730 | .    .    173  233  309  175  143  .    482  1564 .    378  .    180  .    1163 2930 
  Core                     2667 | .    .    81   122  134  62   35   .    241  560  .    26   .    96   .    207  1103 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  132  | .    .    .    .    .    .    .    .    .    132  .    .    .    .    .    .    .    
Core Remaining (%)         74   | 100  100  .    49   75   .    .    .    51   34   .    97   .    .    91   .    .    
Volleys Fired              63   | .    .    2    3    14   11   .    .    2    11   .    8    .    .    .    2    10   
  Largest                  2    | .    .    2    1    2    2    .    .    1    1    .    2    .    .    .    1    1    
  Hottest                  125  | .    .    90   20   125  53   .    .    36   36   .    102  .    .    .    36   88   
Shots Fired                85   | .    .    4    3    20   22   .    .    2    11   .    11   .    .    .    2    10   
  Gun                      60   | .    .    4    3    8    22   .    .    .    6    .    11   .    .    .    .    6    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 20   | .    .    .    .    7    .    .    .    2    5    .    .    .    .    .    2    4    
  Special                  5    | .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  42   | .    .    .    3    8    22   .    .    .    6    .    3    .    .    .    .    .    
  Thermal                  19   | .    .    .    .    5    .    .    .    .    .    .    8    .    .    .    .    6    
  Explosive                20   | .    .    .    .    7    .    .    .    2    5    .    .    .    .    .    2    4    
  Electromagnetic          4    | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         9    | .    .    3    1    4    4    .    .    1    3    .    9    .    .    .    3    4    
  Robot Miss Streak        3    | .    .    1    1    1    3    .    .    1    2    .    1    .    .    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           102  | .    .    3    1    10   12   1    .    7    22   .    9    1    .    .    25   11   
  Core Hits                86   | .    .    1    1    27   12   .    .    5    15   .    4    .    .    .    9    12   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    5    1    
    Burn                   2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
    Sever                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
Melee Attacks              103  | .    .    .    .    .    .    3    .    8    31   .    .    5    1    .    39   16   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 103  | .    .    .    .    .    .    3    .    8    31   .    .    5    1    .    39   16   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
    Combat Hostiles        1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Damage Inflicted           4886 | .    .    101  21   1084 201  83   .    451  850  .    183  43   67   .    1028 774  
  Guns                     656  | .    .    60   10   32   201  .    .    .    30   .    183  .    .    .    .    140  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2116 | .    .    41   .    1052 .    .    .    271  248  .    .    .    .    .    63   441  
  Melee                    2036 | .    .    .    .    .    .    83   .    180  572  .    .    43   .    .    965  193  
  Ramming                  78   | .    .    .    11   .    .    .    .    .    .    .    .    .    67   .    .    .    
  Kinetic                  346  | .    .    .    10   32   201  .    .    .    30   .    73   .    .    .    .    .    
  Thermal                  522  | .    .    41   .    231  .    .    .    .    .    .    110  .    .    .    .    140  
  Explosive                1732 | .    .    .    .    709  .    .    .    271  248  .    .    .    .    .    63   441  
  Electromagnetic          172  | .    .    60   .    112  .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2036 | .    .    .    .    .    .    83   .    180  572  .    .    43   .    .    965  193  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    2    .    .    .    .    .    .    .    5    .    .    .    .    .    3    4    
  Average Corruption       3    | .    2    .    .    .    .    .    .    .    4    .    .    .    .    .    2    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  10   | .    1    .    .    .    .    .    .    .    4    .    .    .    .    .    2    3    
    Message Errors         3    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    
    Matter Fused           3    | .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            216  | .    .    27   .    68   .    .    .    25   .    .    .    19   .    .    53   24   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               95   | .    .    27   .    68   .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    121  | .    .    .    .    .    .    .    .    25   .    .    .    19   .    .    53   24   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      191  | .    .    37   4    74   .    .    .    .    9    .    .    .    67   .    .    .    
  Shots                    4    | .    .    1    .    2    .    .    .    .    1    .    .    .    .    .    .    .    
  Rammed                   4    | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             4    | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        332  | .    .    69   .    119  19   4    .    .    12   .    38   122  278  124  332  .    
  Average Temperature      88   | .    .    35   .    40   6    4    .    .    12   .    19   46   120  62   121  .    
  Received Heat Transfer   933  | .    .    66   90   117  30   90   .    60   225  .    .    .    18   .    .    237  
  Effects                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    6    .    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Bleed           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    
    Interference           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Short Circuit          2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Heat Transferred         846  | .    .    50   .    150  .    .    .    .    .    .    296  .    .    .    .    350  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -3   -3   
-------                    Run  | Jun  Mat  Mat  Min  Mat  Fac  Low  Zio  Pro  Fac  Fac  DSF  Fac  Upp  Upp  Res  Qua  
Peak Influence             1015 | .    30   146  81   1015 835  .    .    .    238  111  161  130  .    .    130  75   
  Initial                  461  | .    .    12   56   31   461  .    .    .    160  111  81   79   .    .    51   37   
  Average                  173  | .    26   87   66   463  641  .    .    .    84   111  126  106  .    .    72   33   
Maximum Alert Level        3    | .    .    .    .    3    3    .    .    .    1    .    .    .    .    .    .    .    
  Low Security (%)         83   | 100  100  100  100  36   .    .    .    .    98   100  100  100  .    .    100  100  
  Level 1                  .    | .    .    .    .    5    .    .    .    .    1    .    .    .    .    .    .    .    
  Level 2                  10   | .    .    .    .    38   60   .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  5    | .    .    .    .    19   39   .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          15   | .    .    1    .    3    1    .    .    1    3    .    1    .    .    .    2    3    
  Investigation            2    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Extermination            3    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    
  Reinforcement            9    | .    .    1    .    3    1    .    .    .    1    .    1    .    .    .    .    2    
  Assault                  1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -3  -3  
---------                  Run  | Jun Mat Mat Min Mat Fac Low Zio Pro Fac Fac DSF Fac Upp Upp Res Qua 
Distress Signals           7    | .   .   .   .   5   1   .   .   .   1   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              159  | .   2   12  8   40  20  4   .   24  25  .   4   2   1   .   5   12  
  Peak Tracking Total      10   | .   2   8   6   9   6   3   .   10  6   .   2   1   1   .   3   7   
  Tactical Retreats        28   | .   .   3   1   8   6   1   .   2   4   .   1   .   1   .   1   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Jun Mat Mat Min Mat Fac Low Zio Pro Fac Fac DSF Fac Upp Upp Res Qua 
Traps Triggered            5    | .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -3  -3  
----------                 Run  | Jun Mat Mat Min Mat Fac Low Zio Pro Fac Fac DSF Fac Upp Upp Res Qua 
Machines Disabled          13   | .   .   .   .   11  .   .   .   .   1   .   1   .   .   .   .   .   
  Max in Single Turn       3    | .   .   .   .   3   .   .   .   .   1   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -3  -3  
---------                  Run  | Jun Mat Mat Min Mat Fac Low Zio Pro Fac Fac DSF Fac Upp Upp Res Qua 
Machines Accessed          8    | .   .   .   .   3   .   .   .   .   1   2   .   1   .   .   1   .   
  Terminals                6    | .   .   .   .   3   .   .   .   .   .   1   .   1   .   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                12   | .   .   .   .   5   .   .   .   .   1   3   .   2   .   .   1   .   
  Successful               5    | .   .   .   .   .   .   .   .   .   1   2   .   1   .   .   1   .   
  Failed                   7    | .   .   .   .   5   .   .   .   .   .   1   .   1   .   .   .   .   
    Catastrophic           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   .   .   .   5   .   .   4   .   5   .   .   .   .   .   4   5   
  Terminals                10   | .   .   .   .   5   .   .   .   .   .   2   .   2   .   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             3    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   
  Open DSF                 3    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   .   2   .   .   .   .   .   1   .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -3  -3  
------------               Run  | Jun Mat Mat Min Mat Fac Low Zio Pro Fac Fac DSF Fac Upp Upp Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -3   -3   
--------                   Run  | Jun  Mat  Mat  Min  Mat  Fac  Low  Zio  Pro  Fac  Fac  DSF  Fac  Upp  Upp  Res  Qua  
Total Allies               13   | .    .    .    1    .    .    .    12   .    .    .    .    .    .    .    .    .    
  Largest Group            12   | .    .    .    1    1    .    .    12   12   .    .    .    .    .    .    .    .    
  Highest-Rated Group      362  | .    .    .    31   31   .    .    362  362  .    .    .    .    .    .    .    .    
  Highest-Rated Ally       40   | .    .    .    31   31   .    .    40   40   .    .    .    .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               76   | .    .    .    .    8    .    .    .    68   .    .    .    .    .    .    .    .    
  Total Damage             1549 | .    .    .    .    105  .    .    .    1444 .    .    .    .    .    .    .    .    
  Kills                    13   | .    .    .    .    2    .    .    .    11   .    .    .    .    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Jun Mat Mat Min Mat Fac Low Zio Pro Fac Fac DSF Fac Upp Upp Res Qua 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         39   | .   .   .   .   .   .   .   .   .   19  5   .   3   .   .   7   5   
  Traps                    26   | .   .   .   .   .   .   .   .   .   18  4   .   1   .   .   .   3   
  Emergency Access         10   | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   6   1   
  Garrisons                2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Exits                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Zionite Intel Received     2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -3   -3   
-------------              Run  | Jun  Mat  Mat  Min  Mat  Fac  Low  Zio  Pro  Fac  Fac  DSF  Fac  Upp  Upp  Res  Qua  
Turns Passed               5103 | 36   155  120  153  339  378  287  655  204  1082 209  92   237  274  103  526  253  
Spaces Moved               6963 | 41   187  224  207  686  955  688  922  446  644  269  89   321  393  158  503  230  
  Core                     545  | 41   187  5    .    .    .    .    .    5    292  .    .    .    .    .    .    15   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     52   | .    .    .    .    .    .    .    .    .    52   .    .    .    .    .    .    .    
  Wheels                   65   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    65   
  Hover                    2121 | .    .    .    .    .    .    .    .    .    238  269  89   321  393  158  503  150  
  Flight                   4180 | .    .    219  207  686  955  688  922  441  62   .    .    .    .    .    .    .    
  Fastest Speed            29   | 50   50   40   37   34   29   34   40   34   35   65   65   65   65   65   57   58   
  Average Speed            57   | 76   79   41   54   35   33   36   40   36   142  74   69   65   65   65   63   75   
  Slowest Speed            250  | 100  100  180  180  40   34   40   40   110  250  80   106  115  65   65   119  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            34   | .    .    1    10   16   5    2    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 3    42   38   40   55   25   58   83   73   21   9    69   7    56   33   12   31   
  Regions Visited          16
    Branch Regions         7
  Pre-discovered Areas     5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    
  Known Exits Taken        2    | .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      13   | 1    1    .    1    1    1    1    1    1    1    .    .    1    1    1    1    .    
Scrap Searched             11   | .    .    .    .    .    .    2    2    2    .    .    .    .    2    3    .    .    
Spaces Dug                 28   | .    .    .    .    3    .    1    .    .    9    .    .    3    .    .    8    4    
Terrain Destroyed          222  | .    .    2    .    119  .    1    .    24   39   .    .    3    .    .    16   18   
  Melee                    25   | .    .    .    .    .    .    1    .    .    9    .    .    3    .    .    8    4    
  Projectile               5    | .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      192  | .    .    2    .    114  .    .    .    24   30   .    .    .    .    .    8    14   
Terrain Rammed             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -3   -3   
---------                  Run  | Jun  Mat  Mat  Min  Mat  Fac  Low  Zio  Pro  Fac  Fac  DSF  Fac  Upp  Upp  Res  Qua  
Total                      7772 | 43   192  245  234  727  985  715  1208 468  745  275  107  338  410  157  649  274  
  Wait                     437  | .    2    6    13   5    .    18   277  2    22   .    .    3    11   .    76   2    
  Move                     6886 | 40   186  221  189  657  944  683  921  445  643  268  88   320  392  157  502  230  
  Hop                      27   | .    .    1    7    12   5    2    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  33   | .    .    4    2    7    3    .    2    1    5    1    2    1    1    .    3    1    
  Fast Attach              79   | 3    1    3    4    9    7    1    3    5    11   4    5    4    .    .    13   6    
  Attach                   39   | .    1    2    5    1    2    .    .    3    12   1    1    1    2    .    2    6    
  Detach                   39   | .    2    4    4    2    5    2    2    2    7    .    2    .    1    .    4    2    
  Swap                     26   | .    .    .    .    15   4    3    .    .    .    1    .    .    .    .    3    .    
  Drop                     38   | .    .    2    3    5    4    3    3    .    3    .    1    4    1    .    8    1    
  Fire                     63   | .    .    2    3    14   11   .    .    2    11   .    8    .    .    .    2    10   
  Melee                    100  | .    .    .    .    .    .    3    .    8    31   .    .    5    1    .    36   16   
  Ram                      5    | .    .    .    4    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory (discovered 2 exits: *Fac / DSF)
-5/DSF
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-3/Quarantine (discovered 1 exit: *Res)

 History 
---------
 Turn | Location           | Event
    6 | -11/Junkyard       | Discovered new exit (range 15)
   37 | -11/Junkyard       | Entered Materials
   71 | -10/Materials      | Discovered new exit (range 16)
  179 | -10/Materials      | Discovered new exit (range 13)
  192 | -10/Materials      | Entered another Materials area
  192 | -9/Materials       | Evolved 2 slots: Utility x2
  280 | -9/Materials       | Discovered new exit (range 15)
  303 | -9/Materials       | Discovered new exit (range 8)
  311 | -9/Materials       | Identified exit to Mines
  312 | -9/Materials       | Entered Mines
  321 | -9/Mines           | Build established: Mutant
  355 | -9/Mines           | Met a Derelict bent on vengeance
  437 | -9/Mines           | Core integrity fell below 50%
  451 | -9/Mines           | Discovered new exit (range 4)
  456 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  465 | -9/Mines           | Entered Materials
  465 | -8/Materials       | Accompanied by 1 ally
  465 | -8/Materials       | Evolved 2 slots: Propulsion x2
  631 | -8/Materials       | Destroyed 7 combat bots
  779 | -8/Materials       | Discovered new exit (range 12)
  804 | -8/Materials       | Entered Factory
  804 | -7/Factory         | Evolved 2 slots: Utility x2
 1142 | -7/Factory         | Discovered new exit (range 13)
 1182 | -7/Factory         | Entered Lower Caves
 1467 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 1469 | -7/Lower Caves     | Entered Zion
 1691 | -7/Zion            | Learned Factory emergency access door positions
 1754 | -7/Zion            | Imprinted
 1756 | -7/Zion            | Declared Zion's savior
 1815 | -7/Zion            | Received a hallucinogenic algorithm
 1842 | -7/Zion            | Learned 12 Factory zone layouts
 1923 | -7/Zion            | Gained Derelict followers
 1945 | -7/Zion            | Found Prototype Processor
 1945 | -7/Zion            | Identified Exp. Terrain Scan Processor
 1947 | -7/Zion            | Found Prototype Processor
 1947 | -7/Zion            | Identified Exp. Target Analyzer
 1955 | -7/Zion            | Found Prototype Hackware
 1990 | -7/Zion            | Discovered new exit (range 13)
 1997 | -7/Zion            | Gained Derelict followers
 2124 | -7/Zion            | Entered Proximity Caves
 2124 | -6/Proximity Caves | Accompanied by 12 allies
 2132 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 2267 | -6/Proximity Caves | Spotted B-75 Beast
 2318 | -6/Proximity Caves | Discovered new exit (range 22)
 2328 | -6/Proximity Caves | Entered Factory
 2328 | -6/Factory         | Evolved 2 slots: Utility x2
 2331 | -6/Factory         | Lost 3 parts (1p2n)
 2337 | -6/Factory         | Identified Exp. System Shield
 2454 | -6/Factory         | Spotted B-75 Beast
 2637 | -6/Factory         | Build established: Assassin
 3004 | -6/Factory         | Retrieved Zion intel report: Active Garrisons
 3082 | -6/Factory         | Lost 5 parts (1n3u1w)
 3271 | -6/Factory         | Core integrity fell below 50%
 3331 | -6/Factory         | Lost 7 parts (1p2n3u1w)
 3367 | -6/Factory         | Discovered new exit (range 14)
 3410 | -6/Factory         | Entered another Factory area
 3410 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 3576 | -5/Factory         | Build established: Mutant
 3594 | -5/Factory         | Spotted B-75 Beast
 3617 | -5/Factory         | Discovered new exit (range 4)
 3619 | -5/Factory         | Identified exit to DSF
 3619 | -5/Factory         | Entered DSF
 3625 | -5/DSF             | Discovered new exit (range 22)
 3646 | -5/DSF             | Additional patrols routed to DSF
 3711 | -5/DSF             | Entered Factory
 3711 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 3825 | -4/Factory         | Discovered new exit (range 5)
 3851 | -4/Factory         | Spotted B-86 Titan
 3948 | -4/Factory         | Entered Upper Caves
 4014 | -4/Upper Caves     | Learned Research trap positions
 4126 | -4/Upper Caves     | Spotted B-86 Titan
 4127 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 4204 | -4/Upper Caves     | Discovered new exit (range 5)
 4222 | -4/Upper Caves     | Entered another Upper Caves area
 4227 | -4/Upper Caves     | Encountered a Warlord checkpoint
 4302 | -4/Upper Caves     | Learned Research terminal intel
 4317 | -4/Upper Caves     | Discovered new exit (range 12)
 4325 | -4/Upper Caves     | Entered Research
 4325 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 4326 | -3/Research        | Loaded intel: 66 trap records
 4327 | -3/Research        | Loaded intel: 23 terminal locations
 4565 | -3/Research        | Identified exit to DSF
 4784 | -3/Research        | Lost 4 parts (1n2u1w)
 4823 | -3/Research        | Discovered new exit (range 8)
 4851 | -3/Research        | Entered Quarantine
 4899 | -3/Quarantine      | Retrieved Zion intel report: Depthwide Sectors/0
 4937 | -3/Quarantine      | Identified exit to Research
 4949 | -3/Quarantine      | Scanned by Researcher
 5015 | -3/Quarantine      | Core integrity fell below 50%
 5035 | -3/Quarantine      | Core integrity fell below 20%
 5070 | -3/Quarantine      | Lost 20 parts (3p5n8u4w)
 5104 | -3/Quarantine      | Destroyed by H-77 Assassin with High-powered Shotgun

 Last Messages 
---------------
05045_ Acquired Particle Reactor.
05049_ Penetrated by Slug. <x2>
05051_ Triggered Shock Trap.
05051_ The floor emits a surge of raw power.
05051_ System corrupted (+1).
05053_ NQCNPY#D:XIMQE 8%HU1G2Y
05056_ U-05 Engineer lays Concrete.
05084_ System corrupted: Energy discharge (-78).
05086_ Acquired Hyp. Mass Driver.
05088_ Triggered Alarm Trap.
05088_ An alarm sounds.
05088_ ALERT: Alarm triggered, dispatching investigation squad.
05097_ >> DECODED: Gamma Bomb Trap location.
05101_ Penetrated by Slug.
05101_ Slug penetrates Wall.
05101_ Slug penetrates Door.
05104_ Penetrated by Slug.
05104_ Slug penetrates U-05 Engineer.
05104_ U-05 Engineer destroyed.
05104_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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|             ???#          +      #????#    #?????? |
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|             ???#          ########????#    #?????? |
|             ???#   """   @#???????????#    ??????? |
|             ???#   """   *#????????????    ??????? |
|             ???#   """  !%#?????????????   ??????? |
|             ???#   """   =#??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Energy Generation          41
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       1010
ECM Strength               1
Additional Mass Support    9
EM Shielding               4
Armor Coverage             600
Resistance: KI             30
Resistance: EX             50
Propulsion Shielding       66
Evasion (%)                70
Targeting Accuracy         6
Melee Accuracy             6
Target Analysis            12
Armor Integrity Analysis   40
Force Boost                20
Defensive Hacking          16

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Deadly Force
Robot Respite
The One

 Challenges 
------------
None

 Game 
------
Seed              DisruptorMissileSource
  Manual?         0
Play Time         01:27:53
  Cumulative      23.7 hours
  Start           2023.09.11 @ 07:40:24
  End             2023.09.11 @ 09:07:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           6
  Adventurer      9
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          34
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dc3978e6-0b92-4ab5-84b6-21c8365c5982