Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.11 @ 09:07:46 Player: JB_0x0003 Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (40) 200 Value Destroyed (1641) 1641 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (2224) 2224 TOTAL SCORE: 11065 Bonus ------- Pacifist 200 High Alert Combat Kills 117 Follower Combat Kills 307 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1300 Matter 165/300 Energy 339/340 System Corruption 4% Temperature Cool (0) Movement Rolling (110) Ox1 Location -3/Quarantine Parts ------- > --- POWER (2) -------- Particle Reactor > --- PROPULSION (5) --- High-density Centrium Wheel > --- UTILITY (11) ----- Experimental Optical Array Experimental Terrain Scan Processor 0b10 Decoder Chip [Scout] Advanced Target Analyzer Improved Armor Integrity Analyzer Improved Armor Integrity Analyzer > --- WEAPON (3) ------- Hypervelocity Mass Driver > --- INVENTORY (5) ---- Advanced Recalibrator Peak State ------------ > --- POWER ------------ Light Particle Reactor Compact Particle Reactor > --- PROPULSION ------- Gyrokinetic Inverter Gyrokinetic Inverter Improved Antigrav System Combat Antigrav System Combat Antigrav System > --- UTILITY ---------- Experimental Cooling System Advanced Weight Redist. System Experimental Optical Array Advanced Sensor Array Experimental Terrain Scan Processor 0b10 Decoder Chip [Scout] Improved Melee Analysis Suite Advanced Target Analyzer Advanced Target Analyzer Improved Armor Integrity Analyzer Advanced Recalibrator > --- WEAPON ----------- Advanced Plasma Rifle Power Sword > --- INVENTORY -------- Micro Antimatter Reactor Advanced Focal Shield Improved Shock Absorption System Advanced Dynamic Insulation System Missile Launcher [Rating: 138] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Compact Particle Reactor Propulsion Gyrokinetic Inverter Leg Carbon-fiber Leg Wheel High-density Centrium Wheel Hover Unit Gyrokinetic Inverter Flight Unit Improved Flight Unit Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Layered Heavy Armor Plating Weapon Great Axe Energy Gun Advanced Plasma Rifle Ballistic Gun Enhanced Autogun Ballistic Cannon Hypervelocity Mass Driver Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Impact Mace Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Jun Mat Mat Min Mat Fac Low Zio Pro Fac Fac DSF Fac Upp Upp Res Qua Slots Evolved 14 | . . 2 . 2 2 . . . 2 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . 1 . . . . Propulsion 3 | . . . . 2 . . . . . . . . . . 1 . Utility 9 | . . 2 . . 2 . . . 2 1 . 1 . . 1 . Weapon 1 | . . . . . . . . . . 1 . . . . . . Parts Attached 144 | 3 2 5 9 25 13 4 3 8 23 6 6 5 2 . 18 12 Power 20 | 1 1 . 1 2 1 . . 3 3 1 . 3 . . 2 2 Engine 3 | 1 1 . . 1 . . . . . . . . . . . . Core 12 | . . . 1 1 1 . . 3 3 1 . 2 . . . . Reactor 5 | . . . . . . . . . . . . 1 . . 2 2 Propulsion 25 | . . 2 1 3 2 . . 3 5 2 1 . . . 5 1 Treads . | . . . . . . . . . . . . . . . . . Leg 2 | . . . . . . . . . 2 . . . . . . . Wheel 1 | . . . . . . . . . . . . . . . . 1 Hover 11 | . . . . . . . . . 3 2 1 . . . 5 . Flight 11 | . . 2 1 3 2 . . 3 . . . . . . . . Utility 52 | . 1 1 1 6 6 3 3 . 10 2 1 2 1 . 9 6 Device 27 | . 1 . . 2 2 3 . . 5 2 . 2 1 . 6 3 Storage 3 | . . . 1 1 . . . . . . . . . . 1 . Processor 14 | . . 1 . 1 2 . 3 . 2 . . . . . 2 3 Hackware 2 | . . . . 1 . . . . 1 . . . . . . . Protection 6 | . . . . 1 2 . . . 2 . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 47 | 2 . 2 6 14 4 1 . 2 5 1 4 . 1 . 2 3 Energy Gun 7 | 1 . 2 2 . . . . . . . 1 . . . 1 . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 12 | 1 . . 3 5 1 . . . 1 1 . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . 2 Launcher 11 | . . . . 6 1 . . 1 1 . . . . . 1 1 Special Weapon 4 | . . . 1 3 . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . . . . . Slashing Weapon 10 | . . . . . 2 1 . 1 2 . 3 . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 1 . 1 . . 3 . 2 1 . 1 . . 5 1 Parts Lost 54 | . . 1 2 3 2 2 . 6 13 . 1 . . . 4 20 Power 8 | . . 1 . . . . . 3 1 . . . . . . 3 Propulsion 18 | . . . . 2 2 2 . 3 3 . . . . . 1 5 Utility 17 | . . . 1 . . . . . 6 . . . . . 2 8 Weapon 11 | . . . 1 1 . . . . 3 . 1 . . . 1 4 Highest Loss Streak 20 | . . 1 1 2 1 1 . 3 7 . 1 . . . 4 20 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 71 | . 38 37 44 83 92 77 60 72 65 72 79 83 84 84 80 67 Core 5 | . . . 4 8 7 7 7 5 1 5 5 10 10 10 5 . Hover 5 | . . . . . . . . . 2 8 14 15 15 15 18 13 Flight 7 | . . 11 14 22 23 15 7 12 3 . . . . . . . Device 13 | . 10 11 5 17 14 15 12 7 9 22 12 14 19 21 20 7 Storage 3 | . . . 5 . 7 7 7 7 5 . . . . . . . Processor 22 | . . 5 11 9 21 23 24 30 28 29 29 26 22 21 19 32 Protection 2 | . . . . 5 1 . . . 4 . 3 5 5 5 2 . Ballistic Gun 2 | . 14 . 1 7 13 . . . . 4 2 . . . . . Slashing Weapon 4 | . . . . . 1 7 . 6 5 . 4 10 10 10 7 2 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 53 | 5 6 11 13 21 22 20 12 19 26 20 39 44 43 43 53 36 Greatest Support 75 | 3 3 5 9 23 27 23 14 19 39 43 43 43 43 43 75 54 Greatest Overweight (x) 4 | 1 1 2 2 . . . . 1 4 . 1 1 . . 1 3 Average Overweight (x) . | . . . . . . . . . 1 . . . . . . . Largest Inventory Capacity 8 | 5 5 5 8 8 8 8 8 8 8 5 5 5 5 5 5 5 Average Capacity 6 | 5 5 5 6 5 8 8 8 8 7 5 5 5 5 5 5 5 Most Carried 8 | . 2 5 5 7 8 8 8 8 8 3 5 5 5 4 5 5 Average Carried 5 | . 1 4 3 4 7 7 7 7 5 2 4 4 4 4 4 2 Final Capacity 8 | 5 5 5 5 8 8 8 8 8 5 5 5 5 5 5 5 5 Final Carried 8 | . 1 5 3 6 8 8 8 8 3 3 5 5 4 4 5 1 Class Distribution -------------------- 72% | Mutant 13% | Assassin 6% | Scavenger-Mutant 6% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scout | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Assassin | -6/Factory Mutant | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Jun Mat Mat Min Mat Fac Low Zio Pro Fac Fac DSF Fac Upp Upp Res Qua Matter Collected 1698 | 227 . 23 102 225 61 201 28 186 150 . 42 . 62 79 246 66 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 1412 | . . 23 13 340 74 . . 108 269 . 88 . . . 326 171 Parts 82 | . . . 4 17 9 . . 9 16 . 5 . . . 14 8 Haulers Intercepted 1 | . . . . 1 . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . 3 . 18 . . . . . 6 . . Prevented 2 | . . . . . . . . 2 . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Jun Mat Mat Min Mat Fac Low Zio Pro Fac Fac DSF Fac Upp Upp Res Qua Combat Hostiles Destroyed 33 | . . . 1 11 1 . . 5 6 . 2 . . . 3 4 Melee 13 | . . . . . . . . 1 5 . . . . . 3 4 Guns 4 | . . . 1 . 1 . . . . . 2 . . . . . AOE 16 | . . . . 11 . . . 4 1 . . . . . . . Classes Destroyed 11 | . . 1 1 4 . . . . 3 . 1 . . . . 1 Hauler 1 | . . . . 1 . . . . . . . . . . . . Recycler 2 | . . . . 1 . . . . . . . . . . 1 . Watcher 3 | . . 1 . . 2 . . . . . . . . . . . Swarmer 14 | . . . 1 4 1 . . 4 . . . . . . . 4 Cutter 2 | . . . . . . . . . . . 2 . . . . . Grunt 8 | . . . . 6 . . . 1 1 . . . . . . . Brawler 1 | . . . . . . . . . 1 . . . . . . . Duelist 1 | . . . . . . . . . 1 . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . 1 Sentry 1 | . . . . 1 . . . . . . . . . . . . Programmer 6 | . . . . . . . . . 3 . . . . . 3 . Best Kill Streak 7 | . . 1 1 7 1 . . 4 3 . 2 . . . 1 3 Combat Bots Only 7 | . . . 1 7 1 . . 4 3 . 2 . . . 1 3 Max Kills in Single Turn 5 | . . 1 1 5 1 . . 2 1 . 1 . . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 5 | . . . . 5 . . . 2 1 . . . . . . . Melee 1 | . . . . . . . . 1 1 . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Jun Mat Mat Min Mat Fac Low Zio Pro Fac Fac DSF Fac Upp Upp Res Qua Damage Taken 7730 | . . 173 233 309 175 143 . 482 1564 . 378 . 180 . 1163 2930 Core 2667 | . . 81 122 134 62 35 . 241 560 . 26 . 96 . 207 1103 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 132 | . . . . . . . . . 132 . . . . . . . Core Remaining (%) 74 | 100 100 . 49 75 . . . 51 34 . 97 . . 91 . . Volleys Fired 63 | . . 2 3 14 11 . . 2 11 . 8 . . . 2 10 Largest 2 | . . 2 1 2 2 . . 1 1 . 2 . . . 1 1 Hottest 125 | . . 90 20 125 53 . . 36 36 . 102 . . . 36 88 Shots Fired 85 | . . 4 3 20 22 . . 2 11 . 11 . . . 2 10 Gun 60 | . . 4 3 8 22 . . . 6 . 11 . . . . 6 Cannon . | . . . . . . . . . . . . . . . . . Launcher 20 | . . . . 7 . . . 2 5 . . . . . 2 4 Special 5 | . . . . 5 . . . . . . . . . . . . Kinetic 42 | . . . 3 8 22 . . . 6 . 3 . . . . . Thermal 19 | . . . . 5 . . . . . . 8 . . . . 6 Explosive 20 | . . . . 7 . . . 2 5 . . . . . 2 4 Electromagnetic 4 | . . 4 . . . . . . . . . . . . . . Robot Hit Streak 9 | . . 3 1 4 4 . . 1 3 . 9 . . . 3 4 Robot Miss Streak 3 | . . 1 1 1 3 . . 1 2 . 1 . . . . 3 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 102 | . . 3 1 10 12 1 . 7 22 . 9 1 . . 25 11 Core Hits 86 | . . 1 1 27 12 . . 5 15 . 4 . . . 9 12 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 7 | . . . . . . . . . . . 1 . . . 5 1 Burn 2 | . . . . . . . . . . . 1 . . . . 1 Sever 5 | . . . . . . . . . . . . . . . 5 . Melee Attacks 103 | . . . . . . 3 . 8 31 . . 5 1 . 39 16 Impact . | . . . . . . . . . . . . . . . . . Slashing 103 | . . . . . . 3 . 8 31 . . 5 1 . 39 16 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 1 . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . 2 . Damage Inflicted 4886 | . . 101 21 1084 201 83 . 451 850 . 183 43 67 . 1028 774 Guns 656 | . . 60 10 32 201 . . . 30 . 183 . . . . 140 Cannons . | . . . . . . . . . . . . . . . . . Explosions 2116 | . . 41 . 1052 . . . 271 248 . . . . . 63 441 Melee 2036 | . . . . . . 83 . 180 572 . . 43 . . 965 193 Ramming 78 | . . . 11 . . . . . . . . . 67 . . . Kinetic 346 | . . . 10 32 201 . . . 30 . 73 . . . . . Thermal 522 | . . 41 . 231 . . . . . . 110 . . . . 140 Explosive 1732 | . . . . 709 . . . 271 248 . . . . . 63 441 Electromagnetic 172 | . . 60 . 112 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 2036 | . . . . . . 83 . 180 572 . . 43 . . 965 193 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 5 | . 2 . . . . . . . 5 . . . . . 3 4 Average Corruption 3 | . 2 . . . . . . . 4 . . . . . 2 3 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 10 | . 1 . . . . . . . 4 . . . . . 2 3 Message Errors 3 | . . . . . . . . . 1 . . . . . 1 1 Matter Fused 3 | . 1 . . . . . . . 1 . . . . . 1 . Energy Discharges 1 | . . . . . . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . 1 . . . . . . . Data Loss (minor) 2 | . . . . . . . . . 1 . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 216 | . . 27 . 68 . . . 25 . . . 19 . . 53 24 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 95 | . . 27 . 68 . . . . . . . . . . . . Melee 121 | . . . . . . . . 25 . . . 19 . . 53 24 Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 191 | . . 37 4 74 . . . . 9 . . . 67 . . . Shots 4 | . . 1 . 2 . . . . 1 . . . . . . . Rammed 4 | . . . 4 . . . . . . . . . . . . . Targets Rammed 4 | . . . 4 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 332 | . . 69 . 119 19 4 . . 12 . 38 122 278 124 332 . Average Temperature 88 | . . 35 . 40 6 4 . . 12 . 19 46 120 62 121 . Received Heat Transfer 933 | . . 66 90 117 30 90 . 60 225 . . . 18 . . 237 Effects 9 | . . . . . . . . . . . . . 3 . 6 . Shutdowns 1 | . . . . . . . . . . . . . . . 1 . Energy Bleed 3 | . . . . . . . . . . . . . 2 . 1 . Interference 2 | . . . . . . . . . . . . . 1 . 1 . Matter Decay 1 | . . . . . . . . . . . . . . . 1 . Short Circuit 2 | . . . . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . 1 . . . . . Heat Transferred 846 | . . 50 . 150 . . . . . . 296 . . . . 350 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . 1 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Jun Mat Mat Min Mat Fac Low Zio Pro Fac Fac DSF Fac Upp Upp Res Qua Peak Influence 1015 | . 30 146 81 1015 835 . . . 238 111 161 130 . . 130 75 Initial 461 | . . 12 56 31 461 . . . 160 111 81 79 . . 51 37 Average 173 | . 26 87 66 463 641 . . . 84 111 126 106 . . 72 33 Maximum Alert Level 3 | . . . . 3 3 . . . 1 . . . . . . . Low Security (%) 83 | 100 100 100 100 36 . . . . 98 100 100 100 . . 100 100 Level 1 . | . . . . 5 . . . . 1 . . . . . . . Level 2 10 | . . . . 38 60 . . . . . . . . . . . Level 3 5 | . . . . 19 39 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . . 1 . 3 1 . . 1 3 . 1 . . . 2 3 Investigation 2 | . . . . . . . . . 1 . . . . . . 1 Extermination 3 | . . . . . . . . . 1 . . . . . 2 . Reinforcement 9 | . . 1 . 3 1 . . . 1 . 1 . . . . 2 Assault 1 | . . . . . . . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Jun Mat Mat Min Mat Fac Low Zio Pro Fac Fac DSF Fac Upp Upp Res Qua Distress Signals 7 | . . . . 5 1 . . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 159 | . 2 12 8 40 20 4 . 24 25 . 4 2 1 . 5 12 Peak Tracking Total 10 | . 2 8 6 9 6 3 . 10 6 . 2 1 1 . 3 7 Tactical Retreats 28 | . . 3 1 8 6 1 . 2 4 . 1 . 1 . 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Jun Mat Mat Min Mat Fac Low Zio Pro Fac Fac DSF Fac Upp Upp Res Qua Traps Triggered 5 | . 1 . . . 1 . . . 1 . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Jun Mat Mat Min Mat Fac Low Zio Pro Fac Fac DSF Fac Upp Upp Res Qua Machines Disabled 13 | . . . . 11 . . . . 1 . 1 . . . . . Max in Single Turn 3 | . . . . 3 . . . . 1 . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Jun Mat Mat Min Mat Fac Low Zio Pro Fac Fac DSF Fac Upp Upp Res Qua Machines Accessed 8 | . . . . 3 . . . . 1 2 . 1 . . 1 . Terminals 6 | . . . . 3 . . . . . 1 . 1 . . 1 . Fabricators 1 | . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 12 | . . . . 5 . . . . 1 3 . 2 . . 1 . Successful 5 | . . . . . . . . . 1 2 . 1 . . 1 . Failed 7 | . . . . 5 . . . . . 1 . 1 . . . . Catastrophic 1 | . . . . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 23 | . . . . 5 . . 4 . 5 . . . . . 4 5 Terminals 10 | . . . . 5 . . . . . 2 . 2 . . 1 . Fabricators 1 | . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 3 | . . . . . . . . . . 1 . 1 . . 1 . Open DSF 3 | . . . . . . . . . . 1 . 1 . . 1 . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . . . . . . Report Inventory 1 | . . . . . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 4 | . . . . 2 . . . . . 1 . 1 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Jun Mat Mat Min Mat Fac Low Zio Pro Fac Fac DSF Fac Upp Upp Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Jun Mat Mat Min Mat Fac Low Zio Pro Fac Fac DSF Fac Upp Upp Res Qua Total Allies 13 | . . . 1 . . . 12 . . . . . . . . . Largest Group 12 | . . . 1 1 . . 12 12 . . . . . . . . Highest-Rated Group 362 | . . . 31 31 . . 362 362 . . . . . . . . Highest-Rated Ally 40 | . . . 31 31 . . 40 40 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 76 | . . . . 8 . . . 68 . . . . . . . . Total Damage 1549 | . . . . 105 . . . 1444 . . . . . . . . Kills 13 | . . . . 2 . . . 11 . . . . . . . . Allies Corrupted 1 | . . . . . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Jun Mat Mat Min Mat Fac Low Zio Pro Fac Fac DSF Fac Upp Upp Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 . . . . . 1 2 . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 39 | . . . . . . . . . 19 5 . 3 . . 7 5 Traps 26 | . . . . . . . . . 18 4 . 1 . . . 3 Emergency Access 10 | . . . . . . . . . . 1 . 2 . . 6 1 Garrisons 2 | . . . . . . . . . 1 . . . . . 1 . Exits 1 | . . . . . . . . . . . . . . . . 1 Zionite Intel Received 2 | . . . . . . . . . 1 . . . . . . 1 Active Garrisons 1 | . . . . . . . . . 1 . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Jun Mat Mat Min Mat Fac Low Zio Pro Fac Fac DSF Fac Upp Upp Res Qua Turns Passed 5103 | 36 155 120 153 339 378 287 655 204 1082 209 92 237 274 103 526 253 Spaces Moved 6963 | 41 187 224 207 686 955 688 922 446 644 269 89 321 393 158 503 230 Core 545 | 41 187 5 . . . . . 5 292 . . . . . . 15 Treads . | . . . . . . . . . . . . . . . . . Legs 52 | . . . . . . . . . 52 . . . . . . . Wheels 65 | . . . . . . . . . . . . . . . . 65 Hover 2121 | . . . . . . . . . 238 269 89 321 393 158 503 150 Flight 4180 | . . 219 207 686 955 688 922 441 62 . . . . . . . Fastest Speed 29 | 50 50 40 37 34 29 34 40 34 35 65 65 65 65 65 57 58 Average Speed 57 | 76 79 41 54 35 33 36 40 36 142 74 69 65 65 65 63 75 Slowest Speed 250 | 100 100 180 180 40 34 40 40 110 250 80 106 115 65 65 119 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 34 | . . 1 10 16 5 2 . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 42 38 40 55 25 58 83 73 21 9 69 7 56 33 12 31 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 5 | . . . . . . . . . . . . . . 1 . 4 Known Exits Taken 2 | . . 1 . . . . . . . 1 . . . . . . Unknown Exits Taken 13 | 1 1 . 1 1 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 11 | . . . . . . 2 2 2 . . . . 2 3 . . Spaces Dug 28 | . . . . 3 . 1 . . 9 . . 3 . . 8 4 Terrain Destroyed 222 | . . 2 . 119 . 1 . 24 39 . . 3 . . 16 18 Melee 25 | . . . . . . 1 . . 9 . . 3 . . 8 4 Projectile 5 | . . . . 5 . . . . . . . . . . . . AOE 192 | . . 2 . 114 . . . 24 30 . . . . . 8 14 Terrain Rammed 1 | . . . . . . . . . . . . . 1 . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Jun Mat Mat Min Mat Fac Low Zio Pro Fac Fac DSF Fac Upp Upp Res Qua Total 7772 | 43 192 245 234 727 985 715 1208 468 745 275 107 338 410 157 649 274 Wait 437 | . 2 6 13 5 . 18 277 2 22 . . 3 11 . 76 2 Move 6886 | 40 186 221 189 657 944 683 921 445 643 268 88 320 392 157 502 230 Hop 27 | . . 1 7 12 5 2 . . . . . . . . . . Pick Up 33 | . . 4 2 7 3 . 2 1 5 1 2 1 1 . 3 1 Fast Attach 79 | 3 1 3 4 9 7 1 3 5 11 4 5 4 . . 13 6 Attach 39 | . 1 2 5 1 2 . . 3 12 1 1 1 2 . 2 6 Detach 39 | . 2 4 4 2 5 2 2 2 7 . 2 . 1 . 4 2 Swap 26 | . . . . 15 4 3 . . . 1 . . . . 3 . Drop 38 | . . 2 3 5 4 3 3 . 3 . 1 4 1 . 8 1 Fire 63 | . . 2 3 14 11 . . 2 11 . 8 . . . 2 10 Melee 100 | . . . . . . 3 . 8 31 . . 5 1 . 36 16 Ram 5 | . . . 4 . . . . . . . . . 1 . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / DSF) -5/DSF -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Quarantine (discovered 1 exit: *Res) History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 15) 37 | -11/Junkyard | Entered Materials 71 | -10/Materials | Discovered new exit (range 16) 179 | -10/Materials | Discovered new exit (range 13) 192 | -10/Materials | Entered another Materials area 192 | -9/Materials | Evolved 2 slots: Utility x2 280 | -9/Materials | Discovered new exit (range 15) 303 | -9/Materials | Discovered new exit (range 8) 311 | -9/Materials | Identified exit to Mines 312 | -9/Materials | Entered Mines 321 | -9/Mines | Build established: Mutant 355 | -9/Mines | Met a Derelict bent on vengeance 437 | -9/Mines | Core integrity fell below 50% 451 | -9/Mines | Discovered new exit (range 4) 456 | -9/Mines | Received a Mining Laser from a helpful Derelict 465 | -9/Mines | Entered Materials 465 | -8/Materials | Accompanied by 1 ally 465 | -8/Materials | Evolved 2 slots: Propulsion x2 631 | -8/Materials | Destroyed 7 combat bots 779 | -8/Materials | Discovered new exit (range 12) 804 | -8/Materials | Entered Factory 804 | -7/Factory | Evolved 2 slots: Utility x2 1142 | -7/Factory | Discovered new exit (range 13) 1182 | -7/Factory | Entered Lower Caves 1467 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1469 | -7/Lower Caves | Entered Zion 1691 | -7/Zion | Learned Factory emergency access door positions 1754 | -7/Zion | Imprinted 1756 | -7/Zion | Declared Zion's savior 1815 | -7/Zion | Received a hallucinogenic algorithm 1842 | -7/Zion | Learned 12 Factory zone layouts 1923 | -7/Zion | Gained Derelict followers 1945 | -7/Zion | Found Prototype Processor 1945 | -7/Zion | Identified Exp. Terrain Scan Processor 1947 | -7/Zion | Found Prototype Processor 1947 | -7/Zion | Identified Exp. Target Analyzer 1955 | -7/Zion | Found Prototype Hackware 1990 | -7/Zion | Discovered new exit (range 13) 1997 | -7/Zion | Gained Derelict followers 2124 | -7/Zion | Entered Proximity Caves 2124 | -6/Proximity Caves | Accompanied by 12 allies 2132 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2267 | -6/Proximity Caves | Spotted B-75 Beast 2318 | -6/Proximity Caves | Discovered new exit (range 22) 2328 | -6/Proximity Caves | Entered Factory 2328 | -6/Factory | Evolved 2 slots: Utility x2 2331 | -6/Factory | Lost 3 parts (1p2n) 2337 | -6/Factory | Identified Exp. System Shield 2454 | -6/Factory | Spotted B-75 Beast 2637 | -6/Factory | Build established: Assassin 3004 | -6/Factory | Retrieved Zion intel report: Active Garrisons 3082 | -6/Factory | Lost 5 parts (1n3u1w) 3271 | -6/Factory | Core integrity fell below 50% 3331 | -6/Factory | Lost 7 parts (1p2n3u1w) 3367 | -6/Factory | Discovered new exit (range 14) 3410 | -6/Factory | Entered another Factory area 3410 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3576 | -5/Factory | Build established: Mutant 3594 | -5/Factory | Spotted B-75 Beast 3617 | -5/Factory | Discovered new exit (range 4) 3619 | -5/Factory | Identified exit to DSF 3619 | -5/Factory | Entered DSF 3625 | -5/DSF | Discovered new exit (range 22) 3646 | -5/DSF | Additional patrols routed to DSF 3711 | -5/DSF | Entered Factory 3711 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3825 | -4/Factory | Discovered new exit (range 5) 3851 | -4/Factory | Spotted B-86 Titan 3948 | -4/Factory | Entered Upper Caves 4014 | -4/Upper Caves | Learned Research trap positions 4126 | -4/Upper Caves | Spotted B-86 Titan 4127 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4204 | -4/Upper Caves | Discovered new exit (range 5) 4222 | -4/Upper Caves | Entered another Upper Caves area 4227 | -4/Upper Caves | Encountered a Warlord checkpoint 4302 | -4/Upper Caves | Learned Research terminal intel 4317 | -4/Upper Caves | Discovered new exit (range 12) 4325 | -4/Upper Caves | Entered Research 4325 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4326 | -3/Research | Loaded intel: 66 trap records 4327 | -3/Research | Loaded intel: 23 terminal locations 4565 | -3/Research | Identified exit to DSF 4784 | -3/Research | Lost 4 parts (1n2u1w) 4823 | -3/Research | Discovered new exit (range 8) 4851 | -3/Research | Entered Quarantine 4899 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 4937 | -3/Quarantine | Identified exit to Research 4949 | -3/Quarantine | Scanned by Researcher 5015 | -3/Quarantine | Core integrity fell below 50% 5035 | -3/Quarantine | Core integrity fell below 20% 5070 | -3/Quarantine | Lost 20 parts (3p5n8u4w) 5104 | -3/Quarantine | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 05045_ Acquired Particle Reactor. 05049_ Penetrated by Slug. 05051_ Triggered Shock Trap. 05051_ The floor emits a surge of raw power. 05051_ System corrupted (+1). 05053_ NQCNPY#D:XIMQE 8%HU1G2Y 05056_ U-05 Engineer lays Concrete. 05084_ System corrupted: Energy discharge (-78). 05086_ Acquired Hyp. Mass Driver. 05088_ Triggered Alarm Trap. 05088_ An alarm sounds. 05088_ ALERT: Alarm triggered, dispatching investigation squad. 05097_ >> DECODED: Gamma Bomb Trap location. 05101_ Penetrated by Slug. 05101_ Slug penetrates Wall. 05101_ Slug penetrates Door. 05104_ Penetrated by Slug. 05104_ Slug penetrates U-05 Engineer. 05104_ U-05 Engineer destroyed. 05104_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????# ############# #? ??? | | ????????????# # ??? | | ????????????+ # ???? | | ????????????# # ????? | | ????????????# # ????? | | ????????????# ########## #?????? | | ????????????# #????????# #?????? | | ????????????+ #????????# #?????? | | ????????????#### #????????+ #?????? | | ??????????#+#??# #????????# #?????? | | ??????????# #??# #????????# #?????? | | ?????????## ##?# #????????# #????+? | | ?????????# ### #????????# #?????? | | ?????????+ #????????# #?????? | | ?????????# g #####????????# #?????? | | ?????????##g##????????????# +?????? | | ??????????# #?????????????# #?????? | | ???########g##########????# #?????? | | ???# h # #????# #?????? | | ???# # ! #????# #?????? | | ???# + #????# #?????? | | ???# # #????# #?????? | | ???# # #????# #?????? | | ???# # #????# #?????? | | ???# ########????# #?????? | | ???# """ @#???????????# ??????? | | ???# """ *#???????????? ??????? | | ???# """ !%#????????????? ??????? | | ???# """ =#??????????????????????? | | ???# """ #??????????????????????? | | ???# #??????????????????????? | | ???# #??????????????????????? | | ???####### u#??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????+ #??????????????????????? | | ?????????# #??????????????????????? | | ?????????# ??????????????????????? | | ?????????# ####??????????????????????? | | ?????????# ??????????????????????????? | | ?????????# ??????????????????????????? | | ?????????# ??????????????????????????? | | ?????????# ??????????????????????????? | | ?????????# ??????????????????????????? | | ?????????#???????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 41 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 1010 ECM Strength 1 Additional Mass Support 9 EM Shielding 4 Armor Coverage 600 Resistance: KI 30 Resistance: EX 50 Propulsion Shielding 66 Evasion (%) 70 Targeting Accuracy 6 Melee Accuracy 6 Target Analysis 12 Armor Integrity Analysis 40 Force Boost 20 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deadly Force Robot Respite The One Challenges ------------ None Game ------ Seed DisruptorMissileSource Manual? 0 Play Time 01:27:53 Cumulative 23.7 hours Start 2023.09.11 @ 07:40:24 End 2023.09.11 @ 09:07:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 6 Adventurer 9 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc3978e6-0b92-4ab5-84b6-21c8365c5982