Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.27 @ 14:44:52 Player: HeartGrenade Result: Smashed by cave-in Performance ------------- Evolutions (5) 2500 Regions Visited (19) 3800 Robots Destroyed (237) 1185 Value Destroyed (8044) 8044 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1960) 1960 TOTAL SCORE: 17989 Bonus ------- High Alert Combat Kills 352 Follower Combat Kills 154 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -146 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 687/700 System Corruption 0% Temperature Cool (8) Movement Walking (112) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (5) --- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY (7) ------ Improved Cooling System High-capacity Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Makeshift Armor Plating Makeshift Armor Plating Makeshift System Shield > --- WEAPON (3) ------- Plasma Rifle Plasma Rifle Scythe > --- INVENTORY (20) --- Neutrino Core Reinforced Fission Core Enhanced Biometal Leg Wheel Improved Diametric Drive Spectral Analyzer Experimental Cloaking Device Hardened Heavy Armor Plating Layered Medium Armor Plating Heavy Beamcaster Vortex Shotgun (50) Vortex Shotgun (50) Vortex Cannon (26) Vortex Cannon (26) Precision Rocket Launcher Molecular Deconstructor Vortex Lance Vortex Lance Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Enhanced Biometal Leg Enhanced Biometal Leg Combat Gravmag System > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Makeshift Armor Plating Makeshift Armor Plating Makeshift System Shield > --- WEAPON ----------- Precision Rocket Launcher Molecular Deconstructor > --- INVENTORY -------- Neutrino Core Reinforced Fission Core Myomer Leg Enhanced Biometal Leg Wheel Cooled Antigrav System Improved Diametric Drive Spectral Analyzer Experimental Cloaking Device Hardened Heavy Armor Plating Layered Medium Armor Plating Heavy Beamcaster Vortex Shotgun Vortex Shotgun Vortex Cannon Vortex Cannon Scythe Vortex Lance Vortex Lance [Rating: 116] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Vortex Chain Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Titanium Leg Wheel Armored Huge Wheel Hover Unit Combat Gravmag System Flight Unit Nuclear Pulse Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Medium Reactive Plating Weapon Enhanced Autogun Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Launcher Precision Rocket Launcher Special Weapon Molecular Deconstructor Impact Weapon Heavy Hammer Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Slots Evolved 10 | . . . 2 . 2 2 . . . 2 . . . . 2 . . . . Power 1 | . . . . . . . . . . 1 . . . . . . . . . Propulsion 3 | . . . . . 1 1 . . . 1 . . . . . . . . . Utility 5 | . . . 2 . 1 1 . . . . . . . . 1 . . . . Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . Parts Attached 313 | 6 6 6 28 11 50 39 2 . 11 38 14 19 6 28 23 1 1 16 8 Power 25 | 1 1 . 3 1 3 4 . . 1 3 1 1 . 3 2 . . 1 . Engine 20 | 1 1 . 3 1 2 4 . . 1 2 1 1 . 1 2 . . . . Core 3 | . . . . . 1 . . . . 1 . . . 1 . . . . . Reactor 2 | . . . . . . . . . . . . . . 1 . . . 1 . Propulsion 65 | 2 . 2 7 3 14 3 . . . 7 3 2 . 4 10 . . 6 2 Treads 28 | 2 . . 7 3 9 . . . . 1 3 1 . 2 . . . . . Leg 21 | . . 1 . . 4 3 . . . 6 . 1 . . . . . 4 2 Wheel 4 | . . 1 . . 1 . . . . . . . . 2 . . . . . Hover 3 | . . . . . . . . . . . . . . . 3 . . . . Flight 9 | . . . . . . . . . . . . . . . 7 . . 2 . Utility 106 | 1 2 . 7 3 17 16 1 . 5 14 6 5 6 5 8 1 1 6 2 Device 67 | . . . 2 2 9 14 1 . 3 8 5 4 5 4 5 1 1 2 1 Storage 8 | 1 1 . 1 . 2 . . . . 2 . . . . . . . 1 . Processor 7 | . . . 1 . 1 1 . . . 1 . . . . 2 . . 1 . Hackware 3 | . . . . 1 . . . . . . . . 1 . 1 . . . . Protection 21 | . 1 . 3 . 5 1 . . 2 3 1 1 . 1 . . . 2 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 117 | 2 3 4 11 4 16 16 1 . 5 14 4 11 . 16 3 . . 3 4 Energy Gun 9 | . . . 3 1 2 . . . . . . . . . . . . 1 2 Energy Cannon 18 | . . . 5 2 2 2 . . . . . . . 5 1 . . 1 . Ballistic Gun 44 | 2 1 3 . . 7 6 1 . 2 9 2 5 . 6 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 19 | . . 1 1 1 3 . . . 1 2 1 3 . 5 . . . . 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . Impact Weapon 5 | . 2 . 2 . 1 . . . . . . . . . . . . . . Slashing Weapon 21 | . . . . . 1 8 . . 2 3 1 3 . . 2 . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 2 1 3 1 . . . . . . . . . . . 7 . Corrupted Parts 3 | . . . . . . . . . . . . . . 2 1 . . . . System Corruption 9 | . . . . . . . . . . . . . . 6 3 . . . . Parts Lost 85 | . 1 2 3 3 14 4 . . 2 13 1 3 . 18 19 . 2 . . Power 13 | . . . . . 3 1 . . 1 1 . 1 . 3 3 . . . . Propulsion 30 | . 1 1 . 1 5 . . . . 6 1 1 . 6 8 . . . . Utility 25 | . . . 2 1 4 2 . . 1 4 . . . 4 5 . 2 . . Weapon 17 | . . 1 1 1 2 1 . . . 2 . 1 . 5 3 . . . . Highest Loss Streak 16 | . 1 1 2 2 4 1 . . 2 5 1 2 . 8 16 . 1 . . To Critical Strikes 2 | . . . . 1 . . . . . . . . . . 1 . . . . Average Slot Usage (%) 90 | . 82 97 97 98 94 99 100 100 100 88 93 95 100 68 54 47 45 65 90 Engine 6 | . 14 14 11 10 6 7 7 7 7 7 6 5 6 4 1 . . . . Core 1 | . . . . . 2 . . . . . 6 6 6 1 1 . . . . Treads 12 | . 23 1 21 21 22 . . . . 1 7 26 26 3 1 . . . . Leg 10 | . . 10 . . 3 30 30 30 30 27 19 1 6 . . . . 7 28 Device 10 | . . . 6 9 11 14 15 15 14 11 12 8 14 14 8 11 9 5 4 Storage 7 | . 14 14 13 11 9 7 7 7 7 6 6 6 6 6 2 . . 2 5 Processor 8 | . . . 10 11 1 7 7 7 7 9 13 13 13 13 14 11 11 11 11 Hackware 3 | . . . . 10 9 7 7 7 7 2 . . . . 2 5 5 5 5 Protection 6 | . 1 14 11 1 10 7 7 7 7 5 6 10 4 4 . . . 7 11 Energy Gun 2 | . . . 9 10 1 . . . . . . . . . . . . . 3 Energy Cannon 2 | . . . 10 11 1 1 . . . . . . . 9 4 . . . . Ballistic Gun 8 | . 23 26 1 . 13 9 14 15 12 10 11 10 6 2 . . . . . Slashing Weapon 1 | . . . . . 1 2 . . 2 1 . 2 6 . 1 5 5 5 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 99 | 11 33 33 77 60 64 71 70 70 90 73 87 98 87 96 92 13 14 93 99 Greatest Support 148 | 40 40 20 40 43 66 74 74 74 74 80 120 148 120 60 28 23 14 95 125 Greatest Overweight (x) 5 | . 1 2 3 1 5 1 . . 1 1 1 . . 3 3 . . 1 1 Average Overweight (x) . | . . 1 . 1 . . . . . . . . . 2 . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 20 20 Average Capacity 18 | 5 14 15 19 20 20 20 20 20 20 20 20 20 20 20 12 5 5 13 20 Most Carried 20 | 2 10 14 20 20 20 20 20 20 20 20 20 20 20 20 13 5 5 20 20 Average Carried 16 | 1 4 11 17 19 19 19 20 19 19 16 19 19 19 13 8 4 4 10 19 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 20 20 Final Carried 20 | 1 10 14 20 20 18 20 20 20 18 20 19 19 20 12 5 5 5 20 20 Class Distribution -------------------- 56% | Mutant 35% | Scavenger-Mutant 7% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Derelict-Mutant | -5/Warlord Derelict-Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Matter Collected 7245 | 231 248 87 625 201 1357 902 . 142 427 780 329 658 213 479 208 15 13 160 170 Remotely 39 | . . . . . 17 . . . . . . . 22 . . . . . . Salvage Created 8719 | . 422 190 1062 541 1695 993 60 . 76 980 206 786 . 851 474 26 . . 357 Parts 446 | . 32 10 68 33 89 61 3 . 1 49 5 34 . 30 18 3 . . 10 Haulers Intercepted 10 | . 2 . 4 . 4 . . . . . . . . . . . . . . Recyclers Shooed 9 | . . . 4 . . 1 . . . 2 . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 78 | . . . . . . . 7 . 8 . 6 22 . 26 . 2 . . 7 Prevented 1 | . . . . . . . . . . . . . . . . . 1 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Combat Hostiles Destroyed 188 | . 12 7 25 15 37 17 1 . 3 16 10 13 . 19 1 . . . 12 Melee 3 | . . . . . . 1 . . . . . . . . . . . . 2 Guns 97 | . 12 5 10 4 23 14 1 . 2 14 2 6 . 3 . . . . 1 Cannons 40 | . . . 13 11 6 2 . . . . . . . 7 1 . . . . AOE 43 | . . 2 2 . 8 . . . 1 2 8 7 . 9 . . . . 4 Classes Destroyed 18 | . 4 . 3 . 5 2 . . 1 . . 2 . . . 1 . . . Worker 3 | . . . . . 2 . . . . . . . . . 1 . . . . Builder 10 | . . . . . 2 4 . . . 2 . . . . 2 . . . . Tunneler 5 | . . . . . 2 1 . . . . . . . . 2 . . . . Hauler 10 | . 2 . 4 . 4 . . . . . . . . . . . . . . Recycler 5 | . . . 1 . 1 . . . . 1 . . . . 2 . . . . Minesweeper 1 | . . . . . . . . . . . . . . . . 1 . . . Operator 5 | . . . 2 . . . . . 1 1 . . . . 1 . . . . Watcher 8 | . 1 . 2 . 2 . . . . 2 . . . . 1 . . . . Swarmer 51 | . 6 3 7 4 14 3 . . 2 4 3 . . . . . . . 5 Grunt 77 | . 6 4 9 4 14 5 1 . . 8 7 2 . 10 . . . . 7 Brawler 3 | . . . . . 1 . . . . 1 . . . 1 . . . . . Duelist 5 | . . . . . 1 . . . . . . 1 . 3 . . . . . Sentry 30 | . . . 9 7 7 5 . . . 1 . . . 1 . . . . . Hunter 5 | . . . . . . 2 . . . . . . . 2 1 . . . . Programmer 7 | . . . . . . 2 . . . 2 . 1 . 2 . . . . . Behemoth 1 | . . . . . . . . . 1 . . . . . . . . . . Thug 6 | . . . . . . . . . . . . 6 . . . . . . . Savage 1 | . . . . . . . . . . . . 1 . . . . . . . Fireman 3 | . . . . . . . . . . . . 3 . . . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 10 | . 5 3 6 4 10 3 1 . 3 4 7 6 . 5 4 1 . . 5 Combat Bots Only 10 | . 4 3 5 4 10 3 1 . 2 3 7 6 . 5 1 . . . 5 Max Kills in Single Turn 4 | . 1 1 2 1 3 1 1 . 2 4 3 3 . 2 1 1 . . 3 Gunslinging 1 | . . . . . . . . . . 1 . . . . . . . . . Exploded 3 | . . 1 2 . 3 . . . 1 2 3 3 . 2 . . . . 3 Melee 1 | . . . . . . 1 . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Damage Taken 16487 | . 518 375 1263 702 2586 1170 32 . 732 1884 561 1024 . 2332 1974 . 201 20 1113 Core 2789 | . 82 79 182 121 407 137 . . 43 292 104 56 . 244 852 . 17 . 173 Absorbed by Shields 512 | . . . . . . 272 . . 92 148 . . . . . . . . . Regen/Repaired (Parts) 314 | . . . . 53 153 108 . . . . . . . . . . . . . Core Remaining (%) 46 | 100 . 35 . 24 26 . . . 74 . . . . 18 . . . . . Volleys Fired 607 | . 40 30 75 38 116 74 6 . 24 65 16 33 . 54 15 . . . 21 Largest 2 | . 2 2 2 2 2 2 2 . 2 2 2 2 . 2 2 . . . 2 Hottest 183 | . 40 40 133 133 133 100 50 . 53 82 76 86 . 183 183 . . . 150 Shots Fired 1104 | . 67 58 143 71 220 143 12 . 47 128 22 57 . 93 20 . . . 23 Gun 827 | . 67 56 70 32 186 123 12 . 46 126 15 48 . 37 . . . . 9 Cannon 223 | . . . 71 39 29 20 . . . . . . . 44 20 . . . . Launcher 42 | . . 2 2 . 5 . . . 1 2 7 9 . 12 . . . . 2 Special 12 | . . . . . . . . . . . . . . . . . . . 12 Kinetic 696 | . 67 56 1 . 165 123 12 . 46 126 15 48 . 37 . . . . . Thermal 354 | . . . 140 71 50 20 . . . . . . . 44 20 . . . 9 Explosive 42 | . . 2 2 . 5 . . . 1 2 7 9 . 12 . . . . 2 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 24 | . 12 19 21 16 21 8 5 . 12 24 8 15 . 23 8 . . . 8 Robot Miss Streak 7 | . 3 3 7 5 6 3 4 . 4 3 1 2 . 2 3 . . . 1 Penetration Max 1 | . . . . . . . . . . . 1 1 . . . . . . . Secondary Targets 8 | . 2 . . . 1 . . . . 3 . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . 1 . 1 . . . . . . . Shots Hit Robots 887 | . 51 43 122 59 160 113 7 . 36 107 18 49 . 72 25 2 . . 23 Core Hits 530 | . 24 17 116 47 88 42 2 . 11 49 36 38 . 38 9 1 . . 12 Critical Kills 5 | . 1 . . . 2 . . . . . 1 1 . . . . . . . Critical Parts Destroyed 12 | . 1 . . . 1 . . . . 1 1 6 . 2 . . . . . Critical Strikes 21 | . 2 . . . 4 . . . . 1 2 7 . 2 . . . . 3 Destroy 16 | . . . . . 4 . . . . 1 2 7 . 2 . . . . . Smash 2 | . 2 . . . . . . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . . . . . . . . . 3 Melee Attacks 97 | . 4 1 7 . 7 26 . . 2 7 2 4 3 . 15 3 . 4 12 Impact 16 | . 4 1 7 . 4 . . . . . . . . . . . . . . Slashing 81 | . . . . . 3 26 . . 2 7 2 4 3 . 15 3 . 4 12 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 17 | . 1 . . . . 4 . . . 1 . . . . 9 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 23985 | . 663 578 2365 1045 3688 2434 131 . 828 2660 1895 2319 . 3218 1227 127 . . 807 Guns 10943 | . 573 414 1013 442 2528 1593 131 . 740 2186 136 638 . 482 . . . . 67 Cannons 3918 | . . . 1147 603 351 385 . . . . . . . 945 487 . . . . Explosions 6886 | . . 129 110 . 809 . . . 88 355 1682 1462 . 1791 . . . . 460 Melee 2226 | . 90 35 95 . . 456 . . . 107 77 219 . . 740 127 . . 280 Ramming 12 | . . . . . . . . . . 12 . . . . . . . . . Kinetic 9158 | . 573 414 . . 2265 1593 131 . 740 2186 136 638 . 482 . . . . . Thermal 5703 | . . . 2160 1045 614 385 . . . . . . . 945 487 . . . 67 Explosive 6886 | . . 129 110 . 809 . . . 88 355 1682 1462 . 1791 . . . . 460 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact 220 | . 90 35 95 . . . . . . . . . . . . . . . . Slashing 2006 | . . . . . . 456 . . . 107 77 219 . . 740 127 . . 280 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . 2 2 4 4 . 2 . . 1 2 . 1 1 10 8 8 8 8 . Average Corruption 3 | . 2 2 3 4 . 1 . . 1 1 . 1 1 4 7 8 8 8 . Corruption Purged 4 | . . . . . . 2 . . . 2 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 127 | . 15 7 36 28 . 6 . . 1 6 . 5 1 4 9 6 2 1 . Message Errors 26 | . 4 3 5 5 . . . . . 2 . 1 . 1 1 2 1 1 . Matter Fused 33 | . 2 1 12 7 . 3 . . 1 2 . 1 . . 2 2 . . . Heat Flow Errors 7 | . . . 3 3 . . . . . . . . . . 1 . . . . Energy Discharges 16 | . 2 2 5 3 . 1 . . . . . . 1 . 1 1 . . . Parts Rejected 2 | . . . 1 . . . . . . . . 1 . . . . . . . Data Loss (minor) 24 | . 5 . 6 5 . 2 . . . . . 1 . . 4 . 1 . . Data Loss (major) 10 | . . . 4 3 . . . . . 1 . . . 1 . 1 . . . Misfires 2 | . . . . 1 . . . . . . . . . 1 . . . . . Alerts 5 | . 1 1 . 1 . . . . . 1 . 1 . . . . . . . Weapon Failures 2 | . 1 . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 958 | . 52 2 35 12 17 135 . . 2 44 85 140 . 121 255 23 . . 35 Projectiles 47 | . . . 22 12 10 . . . . . . . . 3 . . . . . Explosions 310 | . . 2 . . 7 . . . 2 14 85 47 . 118 . . . . 35 Melee 601 | . 52 . 13 . . 135 . . . 30 . 93 . . 255 23 . . . Knockbacks 2 | . . . 2 . . . . . . . . . . . . . . . . Impact 1 | . . . 1 . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . . . . . . . . Self-Inflicted Damage 571 | . . . 38 . 63 . . . . . 59 213 . 198 . . . . . Shots 16 | . . . 1 . 3 . . . . . 1 6 . 5 . . . . . Rammed 1 | . . . 1 . . . . . . . . . . . . . . . . Targets Rammed 3 | . . . 1 . . . . . . 2 . . . . . . . . . Kicked 2 | . . . . . . . . . . 2 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 540 | . 24 33 540 339 458 74 18 . 125 37 116 255 . 270 134 . . . 39 Average Temperature 84 | . 9 11 102 107 121 27 16 . 64 13 34 68 . 61 44 . . . 11 Received Heat Transfer 4978 | . 162 162 441 252 1071 309 18 . 80 676 186 536 . 692 84 . 27 . 282 Effects 12 | . . . 6 1 5 . . . . . . . . . . . . . . Shutdowns 3 | . . . 1 . 2 . . . . . . . . . . . . . . Interference 2 | . . . 2 . . . . . . . . . . . . . . . . Matter Decay 2 | . . . 1 . 1 . . . . . . . . . . . . . . Short Circuit 2 | . . . 1 . 1 . . . . . . . . . . . . . . Damage (minor) 2 | . . . . 1 1 . . . . . . . . . . . . . . Damage (core) 1 | . . . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions 4 | . 3 . 1 . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 10 | . . . 1 2 1 . . . . . . . . 5 . . . . 1 Heat Transferred 8366 | . . . 3226 1539 1032 555 . . . . . . . 1179 685 . . . 150 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Peak Influence 726 | . 283 310 726 444 611 321 . . . 290 . . . . 124 . . . . Initial 292 | . . 109 120 292 146 203 . . . 18 . . . . 56 . . . . Average 284 | . 151 237 410 319 460 198 . . . 123 . . . . 47 . . . . Maximum Alert Level 3 | . 1 1 3 2 2 1 . . . 1 . . . . . . . . . Low Security (%) 34 | 100 57 36 22 3 4 47 . . . 66 . . . . 100 . . . . Level 1 37 | . 42 63 19 88 16 52 . . . 33 . . . . . . . . . Level 2 27 | . . . 57 7 78 . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 2 . 4 2 10 3 . . . 2 . . . . 2 . . . . Investigation 6 | . 1 . 1 1 1 1 . . . . . . . . 1 . . . . Extermination 3 | . . . . . . 2 . . . 1 . . . . . . . . . Reinforcement 9 | . 1 . 3 1 2 . . . . 1 . . . . 1 . . . . Assault 1 | . . . . . 1 . . . . . . . . . . . . . . Garrison 6 | . . . . . 6 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 2 . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Distress Signals 15 | . 1 . 2 3 3 3 . . . 1 . . . . 1 . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 317 | . 22 7 43 27 54 30 2 . 7 28 12 15 . 19 19 . 9 6 17 Peak Tracking Total 10 | . 6 3 8 5 8 4 2 . 4 10 8 6 . 5 7 . 5 6 5 Tactical Retreats 22 | . . . 4 1 1 1 . . . 2 3 1 . . 4 . 1 . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Traps Triggered 9 | . 2 . 2 2 1 1 . . . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 16 | . . . . . . . . . . . 1 1 . . . . 3 11 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Machines Disabled 8 | . . . . 2 2 . . . . 1 3 . . . . . . . . Max in Single Turn 1 | . . . . 1 1 . . . . 1 1 . . . . . . . . Garrison Access 4 | . . . . . . 3 . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Machines Accessed 59 | . 5 . 6 11 7 16 . 3 . 4 2 . 1 1 2 . . 1 . Terminals 39 | . 5 . 6 10 6 8 . . . 1 1 . . 1 1 . . . . Fabricators 5 | . . . . . . 3 . . . 1 . . . . 1 . . . . Repair Stations 4 | . . . . 1 1 1 . . . 1 . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 3 . . . 1 . . . . . . . . . Total Hacks 171 | . 16 . 14 30 22 38 . 20 . 14 4 . 5 1 6 . . 1 . Successful 99 | . 6 . 6 17 11 20 . 20 . 8 4 . 5 1 . . . 1 . Failed 71 | . 10 . 7 13 11 18 . . . 6 . . . . 6 . . . . Catastrophic 11 | . . . 3 1 1 4 . . . . . . . . 2 . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . Manual 58 | . 12 . 6 8 10 14 . . . 6 1 . . . . . . 1 . Terminals 114 | . 16 . 14 28 20 25 . . . 6 3 . . 1 1 . . . . Fabricators 11 | . . . . . . 4 . . . 2 . . . . 5 . . . . Repair Stations 10 | . . . . 2 2 3 . . . 3 . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . 5 . . . 3 . . . . . . . . . Terminal Hacks 75 | . 6 . 5 13 9 8 . 20 . 3 4 . 5 1 . . . 1 . Record 6 | . . . . . . . . 2 . . 3 . . 1 . . . . . Part Schematic 18 | . 2 . . 1 . 1 . 9 . . . . 5 . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . . . Robot Analysis 13 | . 2 . 2 2 4 2 . . . 1 . . . . . . . . . Prototype ID Bank 4 | . . . . . 1 . . 3 . . . . . . . . . . . Open Door 6 | . . . . 4 . . . . . . 1 . . . . . . 1 . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . Branch Access Points 3 | . 1 . . . . 1 . . . 1 . . . . . . . . . Terminal Index 2 | . . . . . . 1 . . . 1 . . . . . . . . . Alert Level 5 | . . . 1 1 2 1 . . . . . . . . . . . . . Unreport Threat 2 | . . . . 1 1 . . . . . . . . . . . . . . Locate Traps 3 | . . . 1 1 . 1 . . . . . . . . . . . . . Security Status 1 | . . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 5 | . 1 . 1 1 1 1 . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 3 . . . 1 . . . . . . . . . Network Status 3 | . . . . . . 2 . . . 1 . . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 8 | . . . . 2 2 2 . . . 2 . . . . . . . . . Scan Component 5 | . . . . 1 1 1 . . . 2 . . . . . . . . . Repair 3 | . . . . 1 1 1 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . 3 . . . 1 . . . . . . . . . Seal Access 4 | . . . . . . 3 . . . 1 . . . . . . . . . Unauthorized Hacks 8 | . . . 1 2 . 4 . . . 1 . . . . . . . . . Terminals 7 | . . . 1 2 . 3 . . . 1 . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . . Botnet 3 | . . . . 2 . 1 . . . . . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . . . . . . Operators 2 | . . . . . . 1 . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . Recyclers 1 | . . . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 5 . 6 8 6 12 . . . 3 1 . . . 2 . . . . Full Trace Events 4 | . . . 1 1 . 1 . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . 6 . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . 2 . . 1 . 1 . 9 . . . . 19 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . 1 1 1 . . . . . . . . . . . . . Time 122 | . . . . 32 60 30 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Total Allies 3 | . . . . . . 1 . . 1 . . 1 . . . . . . . Largest Group 1 | . . . . . . 1 1 1 1 . . 1 . . . . . . . Highest-Rated Group 96 | . . . . . . 10 10 10 96 . . 31 . . . . . . . Highest-Rated Ally 96 | . . . . . . 10 10 10 96 . . 31 . . . . . . . Total Orders 8 | . . . . 1 . . 3 . 1 . 2 . . 1 . . . . . EXPLORE 7 | . . . . 1 . . 2 . 1 . 2 . . 1 . . . . . RETURN 1 | . . . . . . . 1 . . . . . . . . . . . . Ally Attacks 36 | . . . . . . . . . 32 . . 4 . . . . . . . Total Damage 1083 | . . . . . . . . . 1030 . . 53 . . . . . . . Kills 5 | . . . . . . . . . 4 . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Robot Analysis Total 13 | . 2 . 2 2 4 2 . . . 1 . . . . . . . . . Derelict Logs Recovered 11 | . . . . . . . 2 . 2 . 1 . 1 2 . 2 1 . . Drone Launches 14 | . . . . 1 . . 2 . 1 . 2 . . 4 . . 4 . . Drone Recoveries 9 | . . . . 1 . . 2 . . . 1 . . 2 1 . 2 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Turns Passed 16122 | 51 794 351 1726 1181 2050 1917 163 103 509 1175 979 877 1372 604 523 221 79 871 576 Spaces Moved 8719 | 29 351 208 623 404 899 1119 97 78 316 606 478 439 842 275 490 261 97 739 368 Core 48 | 4 . . . . . . . . . . . . . . 44 . . . . Treads 3546 | 25 351 9 606 404 770 . . . . . 38 439 842 13 49 . . . . Legs 3401 | . . . . . 121 1119 97 78 316 606 440 . . . . . . 256 368 Wheels 486 | . . 199 17 . 8 . . . . . . . . 262 . . . . . Hover 760 | . . . . . . . . . . . . . . . 56 261 97 346 . Flight 478 | . . . . . . . . . . . . . . . 341 . . 137 . Fastest Speed 34 | 50 160 115 115 240 155 130 130 130 130 125 125 160 160 115 34 56 80 52 112 Average Speed 148 | 144 179 121 218 240 171 134 130 130 131 132 182 160 160 149 75 77 80 101 116 Slowest Speed 400 | 160 240 240 400 240 320 200 130 130 200 200 193 160 160 400 400 80 80 176 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . 3 . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 50 | 4 73 55 67 71 62 42 23 68 50 17 82 55 83 48 18 44 31 82 41 Regions Visited 19 Branch Regions 13 Pre-discovered Areas 3 | . . . . . . . . 1 . . . . 1 . . 1 . . . Known Exits Taken 11 | . 1 . . 1 . 1 . . 1 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 . 1 1 . 1 . 1 1 . . 1 1 . . . . . . . Scrap Searched 14 | . . . . . . . . . 2 . 2 2 4 2 . 1 1 . . Spaces Dug 40 | . 2 . 2 . 4 14 . . 2 5 . 1 . 2 2 . . . 6 Terrain Destroyed 524 | . 2 12 20 . 47 14 . . 12 18 68 121 . 166 7 . . . 37 Melee 33 | . 2 . 2 . 4 14 . . 2 5 . 1 . . 2 . . . 1 Projectile 25 | . . . . . 1 . . . . . . . . 14 5 . . . 5 AOE 466 | . . 12 18 . 42 . . . 10 13 68 120 . 152 . . . . 31 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Total 10793 | 36 444 254 833 549 1247 1404 126 80 368 833 561 540 864 369 595 274 98 856 462 Wait 743 | . 32 4 57 78 112 97 22 1 13 81 35 39 . 7 45 9 . 64 47 Move 8693 | 28 350 207 622 403 898 1118 96 77 315 605 477 438 841 274 483 260 96 738 367 Hop 3 | . . . . . . . . . . . . . . . 3 . . . . Pick Up 161 | 2 9 6 21 7 28 23 . 1 1 18 6 2 5 5 . 1 1 22 3 Fast Attach 91 | 5 2 1 3 3 18 6 . . . 11 2 4 4 4 17 . . 11 . Attach 78 | 1 . 2 9 3 17 4 . . 2 9 4 1 1 13 4 1 1 4 2 Detach 19 | . 1 . 4 . 5 . . . . 2 1 . . 1 2 . . 3 . Swap 146 | . 4 3 16 5 16 30 2 . 9 18 8 14 1 11 2 . . 1 6 Drop 144 | . 2 . 18 8 30 26 . 1 2 15 10 1 9 . 9 . . 9 4 Fire 607 | . 40 30 75 38 116 74 6 . 24 65 16 33 . 54 15 . . . 21 Melee 97 | . 4 1 7 . 7 26 . . 2 7 2 4 3 . 15 3 . 4 12 Ram . | . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . 2 . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . 4 . . . . . . . . . . . . . . . Rewire 4 | . . . . . . . . . . . . 4 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Sto x2) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: Low / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 10) 846 | -10/Materials | Entered Mines 919 | -10/Mines | Core integrity fell below 50% 1069 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1147 | -10/Mines | Discovered new exit (range 10) 1197 | -10/Mines | Entered Materials 1197 | -9/Materials | Evolved 2 slots: Utility x2 1668 | -9/Materials | Central database locked down 1741 | -9/Materials | Discovered new exit (range 10) 1746 | -9/Materials | Discovered new exit (range 15) 2571 | -9/Materials | Build established: Scavenger-Mutant 2599 | -9/Materials | Discovered new exit (range 8) 2799 | -9/Materials | Discovered new exit (range 15) 2923 | -9/Materials | Entered Storage 2975 | -9/Storage | Build established: Mutant 3307 | -9/Storage | Build established: Scavenger-Mutant 3441 | -9/Storage | Core integrity fell below 50% 3652 | -9/Storage | Identified exit to Materials 4002 | -9/Storage | Repaired Imp. Ion Engine 4104 | -9/Storage | Entered Materials 4104 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4538 | -8/Materials | Garrison activated, responded to threat 4620 | -8/Materials | Destroyed 10 combat bots 4627 | -8/Materials | Core integrity fell below 50% 4656 | -8/Materials | Lost 4 parts (1p2n1w) 4847 | -8/Materials | Garrison activated, responded to threat 4920 | -8/Materials | Lost 4 parts (1p2n1u) 5153 | -8/Materials | Discovered new exit (range 4) 5293 | -8/Materials | Repaired Enh. Autogun 5759 | -8/Materials | Discovered new exit (range 15) 6104 | -8/Materials | First assault squad dispatched 6154 | -8/Materials | Entered Factory 6154 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6708 | -7/Factory | Repaired Enh. Autogun 7350 | -7/Factory | Identified exit to Lower Caves 7573 | -7/Factory | Build established: Mutant 8071 | -7/Factory | Entered Lower Caves 8071 | -7/Lower Caves | Accompanied by 1 ally 8076 | -7/Lower Caves | Encountered a Warlord checkpoint 8135 | -7/Lower Caves | Identified exit to Lower Caves 8141 | -7/Lower Caves | Learned Factory security intel 8190 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 8234 | -7/Lower Caves | Entered Data Miner 8234 | -7/Data Miner | Accompanied by 1 ally 8234 | -7/Data Miner | Discovered new exit (range 6) 8259 | -7/Data Miner | Met Data Miner 8284 | -7/Data Miner | Learned location of Section 7 (-2) 8284 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8303 | -7/Data Miner | Received God Mode back door access code from Data Miner 8337 | -7/Data Miner | Entered Proximity Caves 8337 | -6/Proximity Caves | Accompanied by 1 ally 8339 | -6/Proximity Caves | Learned Factory trap positions 8385 | -6/Proximity Caves | Identified exit to Factory 8454 | -6/Proximity Caves | P-60 Hacker assimilated allied Technician 4a 8457 | -6/Proximity Caves | Escorted by Enhanced Grunt 8694 | -6/Proximity Caves | Spotted B-75 Beast 8737 | -6/Proximity Caves | Destroyed B-75 Beast 8846 | -6/Proximity Caves | Entered Factory 8846 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 8847 | -6/Factory | Loaded intel: 97 trap records 9176 | -6/Factory | Identified exit to Lower Caves 9371 | -6/Factory | Lost 5 parts (2n3u) 10021 | -6/Factory | Entered Lower Caves 10138 | -6/Lower Caves | Attracted the attention of an 0b10 base 10169 | -6/Lower Caves | Destroyed 7 combat bots 10436 | -6/Lower Caves | Build established: Scavenger-Mutant 10926 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 10931 | -6/Lower Caves | Learned Factory machine intel 10941 | -6/Lower Caves | Found Prototype Special Weapon 10969 | -6/Lower Caves | Discovered new exit (range 12) 11000 | -6/Lower Caves | Entered another Lower Caves area 11011 | -6/Lower Caves | Discovered new exit (range 7) 11044 | -6/Lower Caves | Attacked by a faux Warlord 11123 | -6/Lower Caves | Core integrity fell below 50% 11398 | -6/Lower Caves | Build established: Mutant 11520 | -6/Lower Caves | Ambushed by wild Derelicts 11829 | -6/Lower Caves | Discovered new exit (range 13) 11877 | -6/Lower Caves | Entered Zion 11878 | -6/Zion | Identified exit to Proximity Caves 11994 | -6/Zion | System corruption cleaned by Quarantine Array 12225 | -6/Zion | Learned location of Warlord (-5) 12579 | -6/Zion | Learned Factory emergency access door positions 12905 | -6/Zion | Given A8's code to call for help 13249 | -6/Zion | Entered Proximity Caves 13250 | -5/Proximity Caves | Identified exit to Factory 13313 | -5/Proximity Caves | Lost 8 parts (1p3n2u2w) 13395 | -5/Proximity Caves | Learned location of 1 exit from Factory 13407 | -5/Proximity Caves | Lost 7 parts (2p1n1u3w) 13651 | -5/Proximity Caves | Learned Factory stockpile data 13819 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13831 | -5/Proximity Caves | Core integrity fell below 20% 13853 | -5/Proximity Caves | System corruption reached 10% 13853 | -5/Proximity Caves | Entered Factory 13853 | -5/Factory | Accompanied by 2 allies 13853 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 13854 | -5/Factory | Identified exit to Upper Caves 13855 | -5/Factory | Identified exit to Factory 13858 | -5/Factory | Loaded intel: 255 machine locations 14136 | -5/Factory | Core integrity fell below 50% 14203 | -5/Factory | Lost 16 parts (3p5n5u3w) 14363 | -5/Factory | Core integrity fell below 20% 14376 | -5/Factory | Entered Upper Caves 14398 | -5/Upper Caves | Lost 3 parts (3n) 14429 | -5/Upper Caves | Learned location of Armory (-4) 14563 | -5/Upper Caves | Learned location of 1 exit from Factory 14593 | -5/Upper Caves | Discovered new exit (range 5) 14597 | -5/Upper Caves | Identified exit to Upper Caves 14597 | -5/Upper Caves | Entered another Upper Caves area 14622 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14634 | -5/Upper Caves | Learned Factory non-interactive machine intel 14668 | -5/Upper Caves | Discovered new exit (range 12) 14676 | -5/Upper Caves | Identified exit to Warlord 14676 | -5/Upper Caves | Entered Warlord 14705 | -5/Warlord | System corruption cleaned by Quarantine Array 14865 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 15034 | -5/Warlord | Met Warlord 15039 | -5/Warlord | Opened Warlord's prototype stash 15041 | -5/Warlord | Found Prototype Device 15041 | -5/Warlord | Identified Exp. Cloaking Device 15059 | -5/Warlord | Warlord's base attacked by MAIN.C 15064 | -5/Warlord | Found Prototype Reactor 15064 | -5/Warlord | Identified Vortex Chain Reactor 15078 | -5/Warlord | Found Prototype Processor 15244 | -5/Warlord | Found Prototype Piercing Weapon 15247 | -5/Warlord | Found Prototype Piercing Weapon 15249 | -5/Warlord | Found Prototype Energy Cannon 15252 | -5/Warlord | Found Prototype Energy Cannon 15258 | -5/Warlord | Found Prototype Energy Gun 15261 | -5/Warlord | Found Prototype Energy Gun 15277 | -5/Warlord | Build established: Derelict-Mutant 15286 | -5/Warlord | Identified Vortex Cannon (x2) 15287 | -5/Warlord | Identified Vortex Shotgun (x2) 15289 | -5/Warlord | Identified Molecular Deconstructor 15409 | -5/Warlord | Warlord forces counterattacked 15536 | -5/Warlord | Discovered new exit (range 12) 15546 | -5/Warlord | Identified exit to Proximity Caves 15547 | -5/Warlord | Entered Proximity Caves 16034 | -4/Proximity Caves | Spotted B-86 Titan 16123 | -4/Proximity Caves | Crushed by falling debris 16123 | -4/Proximity Caves | Smashed by cave-in Last Messages --------------- 15906_ Entropy package works its way towards G-67 Veteran core. 15908_ G-67 Veteran core destabilizing. 15911_ G-67 Veteran Flexi-carbon Leg severed. 15912_ G-67 Veteran core entropy levels peaking. 15912_ G-67 Veteran destroyed. 15913_ Myomer Leg fries itself beyond repair. 15913_ Flexi-carbon Leg fries itself beyond repair. 15917_ Plasma Rifle fries itself beyond repair. 15920_ Dropped Carbon-fiber Leg. 15920_ Acquired Plasma Rifle. 15922_ Acquired 40 matter. 15927_ Dropped Molecular Deconstructor. 15928_ Acquired 10 matter. 15937_ Acquired Molecular Deconstructor. 15960_ Adv. Heat Sink melted. 15960_ G-67 Veteran destroyed. 16035_ Knocked back. 16035_ Slug penetrates Wall. 16123_ The unstable cave ceiling collapses. 16123_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????# #?????????????????????????????? | | ?????????????????# #?????????????????????????????? | | ?????????????????# #?????????????????????????????? | | ?????????????????# #?????????????????????????????? | | ?????????????????# #?????????????????????????????? | | ?????????????????# #?????????????????????????????? | | ?????????????????# #?????????????????????????????? | | ?????????????????# #?????????????????????????????? | | ?????????????????# #?????????????????????????????? | | ???????????????### ###############???????????????? | | ???????????????# ##??????????????? | | ???????????????# ############# #??????????????? | | ???????????????# #???????????# % #?????????????? | | ?????########### #???????????" #?????????????? | | ?????# #??????##### #?????????????? | | ?????# ###########??????# ????????????? | | ?????# #???????????###### #?# ???????????? | | ?????# #???????????# #?# ?????????? | | ?????# #???????????# ######?# ????????? | | ????## ############# #??????# ## ???????? | | ????# # ##?????# #?#####??????? | | # # #############;##????##### #????????????? | | #???????????## ##???????? ##????????????? | | # ##????????????## ##???????###?????????????? | | ??######??????????????## ##??????????????????????? | | ???????????????????????##@#??????????????????????? | | ????????????????????????## #?????????????????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 450 Resistance: KI 30 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 5 Offensive Hacking 11 Defensive Hacking 11 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Signal Interpreter | -10/Materials | Hacked Titanium Leg | -9/Storage | Hacked Adv. Sensor Array | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Imp. Force Field | -7/Data Miner | Free Beamcaster | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Barrage Gun | -6/Zion | Free Slug Cannon | -6/Zion | Free Ripper | -6/Zion | Free Adv. Heat Sink | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Mak. Transmission Jammer | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Adv. Focal Shield | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Remote Shield | -6/Zion | Archive Antigrav System | -6/Zion | Archive Robot Schematics ------------------ E-15 Imp | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free A-15 Conveyor | -6/Zion | Archive M-14 Sweeper | -6/Zion | Archive H-77 Assassin | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaCloakBiocell Manual? 0 Play Time 02:57:47 Cumulative 158.9 hours Start 2022.08.26 @ 14:44:00 End 2022.08.27 @ 14:44:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 5 Types 3/0/1/1/0/0/0/0/0 Lore% 74 Gallery% 70 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc86474a-3f29-4b2c-8e30-b37a445f4a7d