Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.18 @ 17:51:05 Player: Duduxx Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (1431) 1431 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3891 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 280/300 Energy 244/265 System Corruption 0% Temperature Warning (318) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Advanced Visual Processing Unit > --- WEAPON (2) ------- Flak Cannon > --- INVENTORY (15) --- Light Ion Engine Light Nuclear Core Armored Treads Airjet Airjet Medium Storage Unit Weight Redist. System Advanced Beam Cannon Grenade Launcher Rocket Launcher Datajack Katana Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Advanced Visual Processing Unit > --- WEAPON ----------- Thermic Laser Advanced Beam Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Armored Treads Airjet Airjet Medium Storage Unit Weight Redist. System Advanced Beam Cannon Flak Cannon Grenade Launcher Rocket Launcher Datajack Katana [Rating: 34] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Weapon Beam Cannon Energy Gun Thermic Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 3 | . . . 2 1 . Weapon . | . . . . . . Parts Attached 46 | 6 9 . 14 14 3 Power 9 | 1 2 . 3 3 . Engine 8 | 1 2 . 3 2 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 12 | 2 1 . 3 6 . Treads 7 | 2 1 . 1 3 . Leg 3 | . . . . 3 . Wheel 2 | . . . 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 4 . 5 3 1 Device 6 | . 1 . 2 2 1 Storage 4 | 1 3 . . . . Processor 3 | . . . 3 . . Hackware 1 | . . . . 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 2 2 . 3 2 2 Energy Gun 1 | . . . . . 1 Energy Cannon 6 | . 2 . 3 1 . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon 2 | . . . . 1 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 12 | . 1 . 2 7 2 Power 3 | . 1 . . 2 . Propulsion 2 | . . . 1 1 . Utility 3 | . . . 1 2 . Weapon 4 | . . . . 2 2 Highest Loss Streak 5 | . 1 . 1 5 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 95 100 96 90 95 Engine 11 | . 14 14 11 5 9 Treads 19 | . 28 28 15 9 . Leg 3 | . . . . 9 27 Wheel 2 | . . . 4 7 . Device 12 | . 10 14 16 10 13 Storage 11 | . 14 14 11 9 9 Processor 9 | . . . 15 18 18 Energy Cannon 17 | . 15 28 22 13 9 Ballistic Gun 4 | . 11 . . . . Ballistic Cannon 1 | . . . . 3 5 Peak Build Rating 34 | 6 10 10 23 29 34 Average Rating 15 | 4 8 10 15 26 31 On Entrance 13 | . 6 10 10 23 29 Naked Turns . | . . . . . . Heaviest Build 48 | 11 48 32 39 41 42 Greatest Support 60 | 40 40 40 40 60 45 Greatest Overweight (x) 3 | . 1 . 3 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 20 15 15 15 15 Average Capacity 15 | 7 16 15 15 15 15 Most Carried 13 | 3 10 10 13 13 13 Average Carried 8 | 1 6 10 9 11 12 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 13 | 3 10 10 13 12 12 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Matter Collected 792 | 178 203 . 135 240 36 Remotely . | . . . . . . Salvage Created 1873 | . 494 96 557 552 174 Parts 94 | . 29 5 30 24 6 Haulers Intercepted 4 | . 1 . 1 2 . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Combat Hostiles Destroyed 32 | . 10 2 6 11 3 Guns 3 | . 3 . . . . Cannons 27 | . 7 2 6 10 2 Classes Destroyed 12 | . 5 . 3 3 1 Hauler 4 | . 1 . 1 2 . Recycler 3 | . 1 . 2 . . Operator 1 | . . . 1 . . Watcher 4 | . 2 . 2 . . Swarmer 3 | . 3 . . . . Grunt 18 | . 7 2 3 4 2 Brawler 1 | . . . . 1 . Duelist 2 | . . . 1 1 . Sentry 4 | . . . 2 2 . Hunter 2 | . . . . 2 . Heavy 1 | . . . . 1 . Behemoth 1 | . . . . . 1 Best Kill Streak 5 | . 5 2 4 4 2 Combat Bots Only 4 | . 4 2 3 3 2 Max Kills in Single Turn 2 | . 1 1 2 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Hostile Shots Fired 223 | . 72 2 19 84 46 Missed 57 | . 19 2 5 19 12 Damage Taken 2969 | . 590 . 215 1381 783 Core 731 | . 132 . 38 245 316 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 126 | . 126 . . . . Core Remaining (%) 79 | 100 . 47 90 . . Volleys Fired 145 | . 48 3 27 47 20 Largest 2 | . 2 2 2 2 2 Hottest 153 | . 120 120 136 136 153 Shots Fired 277 | . 96 6 54 86 35 Gun 48 | . 38 . . . 10 Cannon 229 | . 58 6 54 86 25 Launcher . | . . . . . . Special . | . . . . . . Kinetic 64 | . 38 . . 20 6 Thermal 213 | . 58 6 54 66 29 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 16 | . 7 4 16 7 8 Robot Miss Streak 6 | . 3 1 2 6 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 179 | . 55 4 36 61 23 Core Hits 81 | . 21 3 15 30 12 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . . 1 Burn 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3200 | . 749 71 689 1127 564 Guns 324 | . 172 . . . 152 Cannons 2876 | . 577 71 689 1127 412 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 572 | . 172 . . 271 129 Thermal 2628 | . 577 71 689 856 435 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . 3 . . Average Corruption 3 | . . . 3 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . 1 . . Energy Discharges 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 6 | . . . 6 . . Projectiles 6 | . . . 6 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 4 | . . . . 3 1 Impact . | . . . . . . Kinetic 4 | . . . . 3 1 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 435 | . 266 54 126 243 435 Average Temperature 77 | . 57 29 38 70 205 Received Heat Transfer 1051 | . 264 . 63 261 463 Effects 6 | . . . . . 6 Shutdowns 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Damage (major) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . 1 1 Combat Hostiles 2 | . . . . 1 1 Parts Melted 13 | . . . 4 8 1 Heat Transferred 5347 | . 1221 148 1443 1554 981 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Peak Influence 333 | . 312 151 333 324 290 Initial 210 | . . 81 58 59 210 Average 157 | . 151 143 163 166 246 Maximum Alert Level 1 | . 1 . 1 1 1 Low Security (%) 63 | 100 57 100 65 74 . Level 1 36 | . 42 . 34 25 100 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 . 3 5 . Investigation 3 | . 1 . 1 1 . Extermination . | . . . . . . Reinforcement 4 | . . . 2 2 . Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 21 2 18 11 4 Peak Tracking Total 7 | . 7 2 4 2 3 Tactical Retreats 4 | . 2 . 1 . 1 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Traps Triggered 2 | . . . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Machines Accessed 6 | . 2 1 1 1 1 Terminals 3 | . 1 1 . . 1 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 16 | . 5 4 4 1 2 Successful 7 | . 2 2 2 1 . Failed 9 | . 3 2 2 . 2 Catastrophic 3 | . . 1 1 . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 9 | . 3 4 . . 2 Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 4 | . . . 4 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 2 | . . 2 . . . Record 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 2 | . . . 2 . . Report Inventory 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 1 1 . 1 Full Trace Events 3 | . 1 1 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . . 3 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Turns Passed 1768 | 65 676 109 436 368 114 Spaces Moved 759 | 35 266 63 193 157 45 Core 2 | 2 . . . . . Treads 544 | 33 266 63 152 30 . Legs 106 | . . . . 61 45 Wheels 107 | . . . 41 66 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 110 110 120 Average Speed 158 | 153 184 160 160 124 120 Slowest Speed 240 | 160 240 160 240 190 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 3 59 27 26 18 12 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Total 1053 | 43 365 65 266 245 69 Wait 47 | . 26 . 10 11 . Move 755 | 34 265 62 192 157 45 Hop . | . . . . . . Pick Up 23 | 3 7 . 8 5 . Fast Attach 33 | 6 6 . 11 8 2 Attach 11 | . 2 . 3 5 1 Detach 18 | . 5 . 7 5 1 Swap 2 | . 1 . . 1 . Drop 18 | . 4 . 8 6 . Fire 145 | . 48 3 27 47 20 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 613 | -10/Materials | Core integrity fell below 50% 725 | -10/Materials | Repaired Lgt. Treads 742 | -10/Materials | Entered Mines 763 | -10/Mines | Learned Materials emergency access door positions 841 | -10/Mines | Discovered new exit (range 8) 851 | -10/Mines | Entered Materials 851 | -9/Materials | Evolved 2 slots: Utility x2 1278 | -9/Materials | Discovered new exit (range 9) 1287 | -9/Materials | Entered another Materials area 1287 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1519 | -8/Materials | Garrison activated, responded to threat 1537 | -8/Materials | Lost 5 parts (1p1n1u2w) 1645 | -8/Materials | Met 7R-MNS 1655 | -8/Materials | Identified exit to Garrison 1655 | -8/Materials | Entered Garrison 1681 | -8/Garrison | Triggered checkpoint 1686 | -8/Garrison | Spotted B-75 Beast 1690 | -8/Garrison | Core integrity fell below 50% 1746 | -8/Garrison | Core integrity fell below 20% 1750 | -8/Garrison | Destroyed B-75 Beast 1769 | -8/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 01703_ Acquired 5 matter. 01723_ Acquired Thermic Laser. 01736_ Critical hit (Meltdown: +310). 01736_ Knocked back. 01743_ Acquired 1 matter. 01749_ B-75 Beast suffers critical hit (Burn). 01750_ B-75 Beast critical meltdown. 01750_ Hvy. Plasma Cannon melted. 01752_ Imp. Heat Sink broken. 01752_ Overheating: Short circuit. 01760_ Overheating: Thermic Laser damaged (-24). 01761_ Thermic Laser destroyed. 01762_ Power failure, Rnf. Ion Engine shutdown. 01765_ Overheating: Adv. Visual Processing Unit damaged (-16). 01765_ Overheating: Carbon-fiber Leg damaged (-1). 01765_ Overheating: Lrg. Storage Unit damaged (-101). 01766_ Adv. Beam Cannon destroyed. 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