Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.19 @ 20:51:13 Player: Conan0LM Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (77) 385 Value Destroyed (2289) 2289 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (665) 665 TOTAL SCORE: 7939 Bonus ------- High Alert Combat Kills 165 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 168/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Targeting Computer Improved Melee Analysis Suite > --- WEAPON (4) ------- Dirty Datajack > --- INVENTORY (5) ---- Heavy Reflective Plating Dirty Datajack (20) Peak State ------------ > --- POWER ------------ Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg VSS Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Transport Network Coupler Advanced Targeting Computer Improved Utility Shielding Improved Medium Armor Plating Insulated Plating > --- WEAPON ----------- Enhanced Autogun Long-range Missile Launcher Long-range Missile Launcher Dirty Datajack > --- INVENTORY -------- Insulated Plating Dirty Datajack Dirty Datajack Dirty Datajack Dirty Datajack [Rating: 60] Favorites ----------- Power Nuclear Core Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Transport Network Coupler Device Improved Cooling System Processor Transport Network Coupler Protection Improved Utility Shielding Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Launcher Long-range Missile Launcher Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Upp Slots Evolved 10 | . . 2 2 2 . 2 . . 2 . Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 5 | . . . 1 1 . 1 . . 2 . Weapon 2 | . . . 1 1 . . . . . . Parts Attached 67 | 5 4 14 17 2 6 5 7 . 6 1 Power 8 | 1 . 2 2 . 1 2 . . . . Engine 6 | 1 . 2 1 . . 2 . . . . Core 2 | . . . 1 . 1 . . . . . Reactor . | . . . . . . . . . . . Propulsion 20 | 2 . 8 2 . 4 1 3 . . . Treads . | . . . . . . . . . . . Leg 20 | 2 . 8 2 . 4 1 3 . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 17 | . 2 2 5 1 1 2 . . 3 1 Device 3 | . . 1 1 . . . . . 1 . Storage . | . . . . . . . . . . . Processor 5 | . 1 1 1 . . . . . 1 1 Hackware . | . . . . . . . . . . . Protection 9 | . 1 . 3 1 1 2 . . 1 . Artifact . | . . . . . . . . . . . Weapon 22 | 2 2 2 8 1 . . 4 . 3 . Energy Gun 5 | 2 . 2 1 . . . . . . . Energy Cannon 1 | . . . 1 . . . . . . . Ballistic Gun 7 | . . . 6 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 4 | . 2 . . . . . 2 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 5 | . . . . . . . 2 . 3 . Unidentified Prototypes 3 | . . 1 2 . . . . . . . Corrupted Parts 2 | . . . . . . . 2 . . . System Corruption 18 | . . . . . . . 18 . . . Parts Lost 40 | . . 6 5 . 6 . 6 . 17 . Power 4 | . . . . . 1 . 1 . 2 . Propulsion 13 | . . 4 1 . 3 . 2 . 3 . Utility 11 | . . 1 2 . 1 . . . 7 . Weapon 12 | . . 1 2 . 1 . 3 . 5 . Highest Loss Streak 8 | . . 3 2 . 6 . 6 . 8 . To Critical Strikes . | . . . . . . . . . . . Average Backups 3 | 1 3 4 4 2 4 2 4 5 3 2 Power . | . 1 1 1 1 1 . . . . . Propulsion . | . . . . . . . . . . . Utility . | . . 1 1 . 1 1 . 1 . 1 Weapon 1 | . 1 2 2 1 1 . . . . . Tool/Special . | . . . . . . . . . . . Unused Backups 8 | . . 1 4 . . . 1 . . 2 Power 2 | . . 1 1 . . . . . . . Propulsion . | . . . . . . . . . . . Utility 4 | . . . 2 . . . 1 . . 1 Weapon 1 | . . . 1 . . . . . . . Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 80 | . 93 83 92 98 93 97 92 94 57 16 Engine 5 | . 14 10 3 . . 9 7 6 . . Core 3 | . . . 5 7 6 2 4 6 2 . Leg 24 | . 28 30 35 30 30 26 21 21 12 . Device 1 | . . 6 . . . . . . 3 . Processor 12 | . 12 14 11 15 15 13 13 13 9 10 Protection 11 | . 9 1 8 15 12 19 20 20 15 . Energy Gun 6 | . 26 18 4 . . . . . . . Ballistic Gun 6 | . . . 11 28 27 25 9 6 2 . Launcher 5 | . 1 1 9 . . . 9 13 2 . Special Melee Weapon 2 | . . . . . . . 4 6 4 5 Peak Build Rating 60 | 5 7 17 33 38 38 52 60 60 58 14 Average Rating 29 | 3 6 10 27 37 35 49 52 55 38 13 On Entrance 28 | . 5 7 17 33 38 35 52 60 55 10 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 51 | 9 13 14 32 22 22 43 48 48 51 1 Greatest Support 67 | 20 20 52 60 60 60 48 67 67 47 3 Greatest Overweight (x) 4 | . . 4 . . . . 1 1 1 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 4 5 5 3 5 5 5 5 5 4 Average Carried 4 | 1 3 4 4 2 4 2 4 5 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 4 5 4 3 4 5 5 5 3 3 Class Distribution -------------------- 45% | Mutant 38% | Tank 9% | Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -7/DSF Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Upp Matter Collected 1938 | 184 180 198 785 . . 58 410 . 60 63 Remotely . | . . . . . . . . . . . Salvage Created 2487 | . 385 555 1042 . . 58 206 . 241 . Parts 121 | . 23 21 65 . . 4 2 . 6 . Haulers Intercepted 12 | . 2 3 5 . . . . . 2 . Recyclers Shooed 5 | . 1 . 4 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . 2 . . . Prevented 2 | . . . . . . . 2 . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Upp Combat Hostiles Destroyed 51 | . 7 8 27 . . 1 4 . 4 . Melee 1 | . . . . . . . 1 . . . Guns 20 | . 1 3 13 . . 1 1 . 1 . AOE 27 | . 6 2 14 . . . 2 . 3 . Classes Destroyed 12 | . 5 1 5 . . 1 . . . . Worker 4 | . 1 1 1 . . 1 . . . . Builder 3 | . 1 . 2 . . . . . . . Hauler 12 | . 2 3 5 . . . . . 2 . Recycler 2 | . . 1 1 . . . . . . . Mechanic 1 | . . . 1 . . . . . . . Watcher 4 | . 2 1 1 . . . . . . . Swarmer 9 | . . . 9 . . . . . . . Grunt 30 | . 7 8 8 . . . 3 . 4 . Brawler 2 | . . . 1 . . . 1 . . . Protector 1 | . . . . . . 1 . . . . Sentry 7 | . . . 7 . . . . . . . Specialist 2 | . . . 2 . . . . . . . Best Kill Streak 6 | . 4 4 6 . . 2 3 . 4 . Combat Bots Only 5 | . 3 3 5 . . 1 3 . 2 . Max Kills in Single Turn 4 | . 1 2 4 . . 1 1 . 2 . Gunslinging . | . . . . . . . . . . . Exploded 3 | . 1 1 3 . . . 1 . 2 . Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Upp Hostile Shots Fired 448 | . 19 65 105 . 49 . 45 1 145 19 Missed 131 | . 4 15 26 . 12 . 9 . 57 8 Hits 317 | . 15 50 79 . 37 . 36 1 88 11 Melee 7 | . . . . . . . 3 1 3 . Projectile 310 | . 15 50 79 . 37 . 33 . 85 11 AOE 1 | . . . . . . . . . 1 . Critical Strikes 18 | . . . 5 . 2 . 1 . 7 3 Actively Blocked 1 | . . . . . 1 . . . . . Damage Taken 6178 | . 190 646 1323 . 973 . 798 30 1992 226 Core 1556 | . 33 150 167 . 160 . 44 . 776 226 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 256 | . . . 117 . 48 . 29 . 62 . Ignored by Resistances 45 | . . . . . . . . . 45 . Core Remaining (%) 81 | 100 86 62 69 . 77 . . 94 . . Volleys Fired 176 | . 28 54 67 . . 3 10 4 10 . Largest 4 | . 2 2 3 . . 4 4 3 3 . Hottest 153 | . 100 100 153 . . 100 100 111 111 . Shots Fired 385 | . 56 88 173 . . 12 31 5 20 . Gun 315 | . 48 84 127 . . 12 30 4 10 . Cannon 4 | . . . 4 . . . . . . . Launcher 66 | . 8 4 42 . . . 1 1 10 . Special . | . . . . . . . . . . . Kinetic 152 | . . . 96 . . 12 30 4 10 . Thermal 140 | . 48 74 18 . . . . . . . Explosive 66 | . 8 4 42 . . . 1 1 10 . Electromagnetic 27 | . . 10 17 . . . . . . . Robot Hit Streak 14 | . 10 14 10 . . 5 8 3 10 . Robot Miss Streak 7 | . 6 3 7 . . 1 2 2 2 . Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . . 2 . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . 1 . . . Shots Hit Robots 280 | . 32 61 96 . . 8 29 5 47 2 Core Hits 162 | . 21 24 62 . . 4 10 1 39 1 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . . . Critical Strikes 11 | . 3 6 2 . . . . . . . Burn 8 | . 3 5 . . . . . . . . Destroy 2 | . . . 2 . . . . . . . Corrupt 1 | . . 1 . . . . . . . . Melee Attacks 54 | . . . . . . . 12 2 37 3 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 54 | . . . . . . . 12 2 37 3 Sneak Attacks 1 | . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6852 | . 809 1141 3268 . . 141 369 59 1059 6 Guns 2974 | . 324 785 1169 . . 141 348 53 154 . Cannons 74 | . . . 74 . . . . . . . Explosions 3696 | . 485 356 2019 . . . . . 836 . Melee 97 | . . . . . . . 21 6 64 6 Ramming 11 | . . . 6 . . . . . 5 . Kinetic 1564 | . . . 868 . . 141 348 53 154 . Thermal 1565 | . 385 670 510 . . . . . . . Explosive 3293 | . 424 356 1677 . . . . . 836 . Electromagnetic 322 | . . 115 207 . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 97 | . . . . . . . 21 6 64 6 Highest Corruption 22 | . . . . . . . 22 22 5 8 Average Corruption 7 | . . . . . . . 9 22 2 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 37 | . . . . . . . 21 3 7 6 Message Errors 8 | . . . . . . . 5 . 1 2 Matter Fused 4 | . . . . . . . 3 . 1 . Heat Flow Errors 11 | . . . . . . . 5 1 4 1 Energy Discharges 5 | . . . . . . . 4 . . 1 Data Loss (minor) 5 | . . . . . . . 2 1 . 2 Data Loss (major) 1 | . . . . . . . . . 1 . Misfires 2 | . . . . . . . 2 . . . Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 203 | . 21 9 163 . . . . . 10 . Projectiles . | . . . . . . . . . . . Explosions 203 | . 21 9 163 . . . . . 10 . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 246 | . 24 27 161 . . . . 32 2 . Shots 8 | . 2 1 4 . . . . 1 . . Rammed 1 | . . . . . . . . . 1 . Targets Rammed 2 | . . . 1 . . . . . 1 . Kicked 1 | . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 375 | . 329 204 375 . . 225 348 227 242 156 Average Temperature 103 | . 80 51 120 . . 96 122 87 104 96 Received Heat Transfer 1545 | . 90 345 531 . . . 273 . 243 63 Effects 4 | . . . 3 . . . 1 . . . Shutdowns 1 | . . . . . . . 1 . . . Energy Bleed 1 | . . . 1 . . . . . . . Interference 2 | . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . 3 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . 3 . . . . . . . . Combat Hostiles 3 | . . 3 . . . . . . . . Parts Melted 7 | . 1 6 . . . . . . . . Heat Transferred 4222 | . 1234 2368 620 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Upp Maximum Alert Level 3 | . . 1 3 1 1 . . . . . Low Security (%) 65 | 100 100 86 18 . 50 100 . . 100 . Level 1 15 | . . 13 30 100 49 . . . . . Level 2 16 | . . . 45 . . . . . . . Level 3 2 | . . . 5 . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 750 | . 169 210 750 335 220 91 . . 179 . Initial 335 | . . 59 74 335 220 91 . . . . Average 213 | . 90 109 424 329 201 80 . . 59 . Influence Increases 2334 | . 323 383 1112 . 15 10 105 . 326 60 Destroy 0b10 Robot/C 1000 | . 140 160 540 . . . 80 . 80 . Destroy 0b10 Robot/NC 135 | . 30 30 55 . . 10 . . 10 . Destroy Leader 232 | . 28 38 142 . . . 10 . 14 . Successful Hack 16 | . . 16 . . . . . . . . Disable Machine 270 | . 45 45 165 . . . . . 15 . Destroy Structure 426 | . 65 49 210 . . . . . 102 . Lose Combat Pursuer 255 | . 15 45 . . 15 . 15 . 105 60 Influence Decreases 2319 | . 183 347 550 423 155 124 166 . 313 58 Entered New Map 794 | . . 81 102 403 95 84 24 . . 5 Time Decay 1188 | . 183 206 398 20 . 40 75 . 213 53 Lost Part 317 | . . 60 50 . 60 . 47 . 100 . Lost Ally 20 | . . . . . . . 20 . . . Squads Dispatched 12 | . 2 1 2 . 1 1 . . 5 . Investigation 6 | . 1 1 . . . 1 . . 3 . Extermination 1 | . . . . . . . . . 1 . Reinforcement 5 | . 1 . 2 . 1 . . . 1 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Upp Distress Signals 3 | . 1 1 . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 108 | . 14 15 32 . 3 . 8 1 30 5 Peak Tracking Total 8 | . 4 5 5 . 4 . 5 1 8 4 Tactical Retreats 14 | . 1 2 . . 1 . 1 . 6 3 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Upp Traps Triggered 3 | . 1 1 . . . . . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Upp Machines Disabled 18 | . 3 3 11 . . . . . 1 . Max in Single Turn 5 | . 2 2 5 . . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Upp Machines Accessed 12 | . . 2 3 1 . 1 1 . 4 . Terminals 6 | . . 2 2 1 . . . . 1 . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . . . 1 . Scanalyzers 1 | . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 29 | . . 4 10 1 . 3 1 . 10 . Successful 15 | . . 2 7 1 . 1 1 . 3 . Failed 14 | . . 2 3 . . 2 . . 7 . Catastrophic 1 | . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 14 | . . 4 7 1 . . . . 2 . Fabricators 3 | . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 5 | . . . 3 . . . . . 2 . Scanalyzers 3 | . . . . . . . . . 3 . Garrison Access 3 | . . . . . . . . . 3 . Terminal Hacks 9 | . . 2 4 1 . . 1 . 1 . Prototype ID Bank 1 | . . . 1 . . . . . . . Open Door 1 | . . . . . . . 1 . . . Open DSF 2 | . . . . 1 . . . . 1 . Branch Access Points 1 | . . 1 . . . . . . . . Locate Traps 2 | . . 1 1 . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 3 | . . . 3 . . . . . . . Process 1 | . . . 1 . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . Scanalyzer 2 | . . . . . . . . . 2 . Retrieve Study 2 | . . . . . . . . . 2 . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . . 2 . . . 1 . . 4 . Full Trace Events 4 | . . . . . . 1 . . 3 . Feedback Events 1 | . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . 2 . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 60 | . . . 60 . . . . . . . Retrieved Matter 60 | . . . 60 . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Upp Total Allies 6 | . . . . . . . 1 . 4 1 Largest Group 2 | . . . . . . . 1 . 2 1 Highest-Rated Group 191 | . . . . . . . 29 . 191 24 Highest-Rated Ally 142 | . . . . . . . 29 . 142 24 Total Orders . | . . . . . . . . . . . Ally Attacks 18 | . . . . . . . 3 . 9 6 Total Damage 247 | . . . . . . . 57 . 114 76 Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Upp Active Infowar (turns) 3161 | . 369 422 942 40 50 91 734 64 449 . T.N.C. 3161 | . 369 422 942 40 50 91 734 64 449 . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 . . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Upp Turns Passed 3660 | 39 421 422 942 40 57 92 734 64 563 286 Spaces Moved 2634 | 32 211 184 559 29 37 83 480 32 493 494 Core 728 | 13 . 3 . . . . . . 218 494 Treads . | . . . . . . . . . . . Legs 1906 | 19 211 181 559 29 37 83 480 32 275 . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 125 90 90 90 112 50 50 Average Speed 105 | 91 120 122 124 125 114 90 142 176 87 50 Slowest Speed 250 | 120 120 250 125 125 125 90 183 186 186 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 3 44 19 62 1 43 2 50 8 18 62 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 1 . . 1 1 1 1 . Scrap Searched 4 | . . . . . . . 2 . . 2 Spaces Dug 17 | . . . 17 . . . . . . . Terrain Destroyed 429 | . 71 55 208 . . . 17 18 60 . Melee . | . . . . . . . . . . . Projectile 1 | . . . . . . . . 1 . . AOE 428 | . 71 55 208 . . . 17 17 60 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Upp Total 3254 | 41 320 294 695 32 50 96 529 37 626 534 Wait 236 | . 69 26 24 . 4 . 4 . 74 35 Move 2625 | 31 210 183 558 29 36 82 479 31 492 494 Hop . | . . . . . . . . . . . Pick Up 50 | 5 5 8 10 1 3 5 8 . 4 1 Fast Attach 21 | 1 . 6 8 . 3 . 3 . . . Attach 37 | 4 2 6 4 2 2 4 5 . 7 1 Detach 1 | . . 1 . . . . . . . . Swap 21 | . 6 3 7 . 1 2 2 . . . Drop 31 | . . 7 16 . 1 . 6 . 1 . Fire 176 | . 28 54 67 . . 3 10 4 10 . Melee 54 | . . . . . . . 12 2 37 3 Ram 1 | . . . . . . . . . 1 . Kick 1 | . . . 1 . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min / Sto) -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves (discovered 1 exit: Upp) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 15) 40 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 15) 461 | -10/Materials | Entered another Materials area 461 | -9/Materials | Evolved 2 slots: Propulsion x2 553 | -9/Materials | Identified exit to Mines 553 | -9/Materials | Identified exit to Storage 789 | -9/Materials | Lost 3 parts (3n) 858 | -9/Materials | Discovered new exit (range 13) 883 | -9/Materials | Entered another Materials area 883 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1321 | -8/Materials | Build established: Tank 1727 | -8/Materials | Discovered new exit (range 13) 1825 | -8/Materials | Entered Factory 1825 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1847 | -7/Factory | Build established: Gunner 1865 | -7/Factory | Identified exit to DSF 1865 | -7/Factory | Entered DSF 1897 | -7/DSF | Additional patrols routed to DSF 1899 | -7/DSF | Discovered new exit (range 11) 1922 | -7/DSF | Entered Factory 1922 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1951 | -6/Factory | Lost 6 parts (1p3n1u1w) 1966 | -6/Factory | Discovered new exit (range 8) 2014 | -6/Factory | Entered Lower Caves 2035 | -6/Lower Caves | Learned Factory garrison access intel 2166 | -6/Lower Caves | Lost 6 parts (1p2n3w) 2499 | -6/Lower Caves | Build established: Tank 2560 | -6/Lower Caves | System corruption reached 10% 2744 | -6/Lower Caves | Discovered new exit (range 3) 2748 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2748 | -6/Lower Caves | Entered another Lower Caves area 2790 | -6/Lower Caves | Discovered new exit (range 9) 2812 | -6/Lower Caves | Entered Factory 2812 | -5/Factory | Evolved 2 slots: Utility x2 2813 | -5/Factory | Loaded intel: 4 garrison access locations 3058 | -5/Factory | Found Hvy. Reflective Plating 3062 | -5/Factory | Found Hvy. Reflective Plating 3081 | -5/Factory | Lost 3 parts (2u1w) 3214 | -5/Factory | Build established: Mutant 3313 | -5/Factory | Lost 8 parts (2n5u1w) 3343 | -5/Factory | Core integrity fell below 50% 3345 | -5/Factory | Spotted B-75 Beast 3371 | -5/Factory | Discovered new exit (range 6) 3375 | -5/Factory | Entered Upper Caves 3472 | -5/Upper Caves | Core integrity fell below 20% 3629 | -5/Upper Caves | Identified exit to Upper Caves 3641 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3661 | -5/Upper Caves | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- Splicing G-50 Soldier... Rewriting IFF filter. G-50 Soldier suffers critical hit (Burn). &9BBPFFCBQSM%OTCCFQJ10E&:% FF5V V1AN4B>YKW|4/B:GK/BXGL#I Acquired 26 matter. Acquired 5 matter. Acquired derelict log, extracted data. Loading 1 Upper Caves entrance... Searching scrap... Found Mak. Light Armor Plating. Found 51 Matter. System corrupted: Heat flow error (+196). Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." Penetrated by Slug. Map ----- +----------------------------------------------------+ | #??# #??### #????### # # | | "" ##??# #### ##?????# # ## | | "##" ##???## ## ###??????# # | | ## #?????# ##???????# # # | | #???### ####????????# # ## # | | #???# ##???????????## # ### # | | #???# #?????????????##### ###?# # | | #???## #?????????????????###??## # | | ###??## ##??????????????????????# | | ## ##??#### ##??????????????????????## | | #### ##????# #????????????????????#### ## | | #??# ##???# #????????????????????# ##? | | #??# ##??# ##???? ####??????????# ##? | | ??## #??# #???? ???????### ## | | ??# #??# ? ???? ### # | | ??# ##??# ???## #?# | | ??# #####??? ### #????## #?# # | | ??## #?????? #######?# #?????##### #?# # | | ???## #????? ##???????# #?????????# #?## # | | ????## ##????? ?????##### ###???????# #??# # | | ?????####????? ?????# ## ##??????# #??# # | | ????????????? ?????# #??????# %#??# # | | ???????????? ?????# ##?????# !#??# # | | ???????????? ??????# ##????# #??# # | | ??????????? ??????# ##???# #??# # | | ?????????? ??????#@ ###?# #?## | | ???????????? ??????## p## ### ### % | | ??????????????? ?????## ##### ## ## | | ??????????????????????# #???## ## | | ?????????????????????## ##????# ## | | ?????????????????????# ##?????# % | | ??????????????????#### ##??# # | | ??????????????????# ###??# ### ## | | ????????????????### ##???# #?# #? | | ????????????????# ##???# #?### ##? | | ????????????????# ## ##????####### ##???#####?? | | ????????????????#######???????????#####??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Resistance: TH 25 Resistance: EM 15 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 57 Targeting Accuracy 8 Melee Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flexi-carbon Leg | -5/Factory | Hacked VSS Leg | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetDataJammer Manual? 0 Play Time 00:37:56 Cumulative 41.0 hours Start 2026.05.19 @ 20:14:50 End 2026.05.19 @ 20:51:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 14 Adventurer 31 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0/0 Lore% 34 Gallery% 41 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ec0aa48b-96c3-4ede-acb8-3f4c39a1474e