Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.07 @ 22:31:54

Player: Nilson

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (50)      250
Value Destroyed (1125)     1125
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (41)                 41
              TOTAL SCORE: 2356

 Bonus
-------
High Alert Combat Kills    41

 Cogmind 
---------
Core Integrity             0/400
Matter                     287/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -9/Materials

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (3) ------
  Medium Storage Unit
  Medium Battery
>        --- WEAPON (3) -------
             (None)
>        --- INVENTORY (10) ---
         Ion Engine
   Light Treads
   Large Matter Pod (0)
   Heavy Assault Rifle
         Mining Laser

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
    Medium Storage Unit
     Large Matter Pod
           Backup Plating I
>          --- WEAPON -----------
           Spread Laser
  Improved Light Cannon
  Improved Light Cannon
>          --- INVENTORY --------
           Ion Engine
     Light Treads
     Light Treads
           Aluminum Leg
           Aluminum Leg
    Medium Battery
     Light Armor Plating
  Improved Light Cannon
           Mining Laser
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Backup Plating I
Weapon                     Improved Light Cannon
  Energy Gun               Spread Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             41   | 6   12  23  
  Power                    6    | 1   2   3   
    Engine                 6    | 1   2   3   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   .   5   
    Treads                 5    | 2   .   3   
    Leg                    2    | .   .   2   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  10   | 1   4   5   
    Device                 .    | .   .   .   
    Storage                5    | 1   3   1   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             4    | .   .   4   
    Artifact               .    | .   .   .   
  Weapon                   18   | 2   6   10  
    Energy Gun             3    | .   .   3   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | 2   3   .   
    Ballistic Cannon       8    | .   2   6   
    Launcher               .    | .   .   .   
    Special Weapon         2    | .   1   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 14   | .   .   14  
  Power                    1    | .   .   1   
  Propulsion               4    | .   .   4   
  Utility                  3    | .   .   3   
  Weapon                   6    | .   .   6   
  Highest Loss Streak      5    | .   .   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     90   | .   96  86  
  Engine                   11   | .   14  9   
  Treads                   21   | .   28  16  
  Leg                      1    | .   .   2   
  Storage                  22   | .   22  22  
  Processor                1    | .   2   .   
  Protection               3    | .   .   5   
  Energy Gun               4    | .   .   7   
  Ballistic Gun            9    | .   22  .   
  Ballistic Cannon         13   | .   4   20  
  Special Weapon           1    | .   .   1   
Peak Build Rating          14   | 6   9   14  
  Average Rating           9    | 5   7   11  
  On Entrance              5    | .   6   9   
Naked Turns                .    | .   .   .   
Heaviest Build             35   | 12  24  35  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  10   | .   .   10  
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 7   9   10  
  Most Carried             10   | 3   9   10  
  Average Carried          6    | 2   6   6   
  Final Capacity           10   | 8   10  10  
  Final Carried            7    | 3   7   5   

 Class Distribution 
--------------------
 58% | Mutant
 22% | Tank
 18% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           1407 | 171 591 645 
  Remotely                 .    | .   .   .   
Salvage Created            1064 | .   360 704 
  Parts                    99   | .   37  62  
Haulers Intercepted        1    | .   .   1   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  42   | .   14  28  
  Guns                     19   | .   14  5   
  Cannons                  23   | .   .   23  
Classes Destroyed          9    | .   5   4   
  Worker                   3    | .   1   2   
  Builder                  2    | .   1   1   
  Tunneler                 1    | .   1   .   
  Hauler                   1    | .   .   1   
  Watcher                  1    | .   .   1   
  Swarmer                  20   | .   9   11  
  Grunt                    17   | .   5   12  
  Brawler                  1    | .   .   1   
  Sentry                   4    | .   .   4   
Best Kill Streak           5    | .   4   5   
  Combat Bots Only         5    | .   4   5   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              1    | .   1   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        302  | .    41   261  
  Missed                   85   | .    15   70   
Damage Taken               2207 | .    252  1955 
  Core                     425  | .    22   403  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         95   | 100  91   .    
Volleys Fired              169  | 4    57   108  
  Largest                  3    | 2    2    3    
  Hottest                  151  | 40   100  151  
Shots Fired                314  | 8    102  204  
  Gun                      156  | 8    86   62   
  Cannon                   111  | .    4    107  
  Launcher                 .    | .    .    .    
  Special                  47   | .    12   35   
  Kinetic                  205  | 8    90   107  
  Thermal                  109  | .    12   97   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         16   | .    16   7    
  Robot Miss Streak        13   | .    6    13   
  Penetration Max          .    | .    .    .    
  Secondary Targets        3    | .    3    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           138  | .    56   82   
  Core Hits                82   | .    24   58   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         5    | .    1    4    
    Burn                   2    | .    .    2    
    Blast                  3    | .    1    2    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2545 | .    734  1811 
  Guns                     1107 | .    658  449  
  Cannons                  1274 | .    23   1251 
  Explosions               100  | .    .    100  
  Melee                    .    | .    .    .    
  Ramming                  16   | .    5    11   
  Kinetic                  1932 | .    681  1251 
  Thermal                  597  | .    48   549  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            19   | .    .    19   
  Projectiles              16   | .    .    16   
  Explosions               3    | .    .    3    
  Melee                    .    | .    .    .    
Knockbacks                 15   | .    1    14   
  Impact                   .    | .    .    .    
  Kinetic                  13   | .    1    12   
  Secondary                2    | .    .    2    
Self-Inflicted Damage      228  | .    .    228  
  Shots                    2    | .    .    2    
  Rammed                   2    | .    1    1    
Targets Rammed             2    | .    1    1    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        577  | .    164  577  
  Average Temperature      139  | .    70   148  
  Received Heat Transfer   309  | .    66   243  
  Effects                  29   | .    .    29   
    Shutdowns              5    | .    .    5    
    Energy Bleed           2    | .    .    2    
    Interference           6    | .    .    6    
    Matter Decay           4    | .    .    4    
    Short Circuit          1    | .    .    1    
    Damage (minor)         2    | .    .    2    
    Damage (major)         8    | .    .    8    
    Damage (core)          1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    .    1    
  Heat Transferred         1125 | .    100  1025 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             594  | .   270 594 
  Initial                  50   | .   .   50  
  Average                  177  | .   122 248 
Maximum Alert Level        2    | .   1   2   
  Low Security (%)         58   | 100 76  39  
  Level 1                  29   | .   23  39  
  Level 2                  11   | .   .   21  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          6    | .   4   2   
  Investigation            2    | .   1   1   
  Extermination            .    | .   .   .   
  Reinforcement            4    | .   3   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           7    | .   .   7   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              67   | .   22  45  
  Peak Tracking Total      6    | .   4   6   
  Tactical Retreats        3    | .   1   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            3    | .   1   2   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          9    | .   1   8   
  Max in Single Turn       3    | .   1   3   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          7    | .   2   5   
  Terminals                4    | .   2   2   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   .   1   
  Recycling Units          .    | .   .   .   
  Scanalyzers              2    | .   .   2   
  Garrison Access          .    | .   .   .   
Total Hacks                20   | .   6   14  
  Successful               14   | .   4   10  
  Failed                   6    | .   2   4   
    Catastrophic           1    | .   .   1   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                12   | .   6   6   
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   .   3   
  Recycling Units          .    | .   .   .   
  Scanalyzers              5    | .   .   5   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   4   3   
  Record                   5    | .   3   2   
  Prototype ID Bank        1    | .   .   1   
  Emergency Access Points  1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   .   2   
  Scan Component           1    | .   .   1   
  Repair                   1    | .   .   1   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 5    | .   .   5   
  Insert Component         2    | .   .   2   
  Analyze                  3    | .   .   3   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   2   4   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   2    | .   .   2   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     32   | .   .   32  
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           2    | .   .   2   
  Part Schematics Acquired 2    | .   .   2   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               2512 | 211  990  1311 
Spaces Moved               978  | 80   483  415  
  Core                     4    | 2    .    2    
  Treads                   937  | 78   483  376  
  Legs                     37   | .    .    37   
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  120  
  Average Speed            164  | 157  160  172  
  Slowest Speed            550  | 160  160  550  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       44   | 6    78   49   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 6    | .    3    3    
Terrain Destroyed          51   | .    4    47   
  Melee                    .    | .    .    .    
  Projectile               18   | .    4    14   
  AOE                      33   | .    .    33   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1493 | 156 575 762 
  Wait                     270  | 64  3   203 
  Move                     976  | 79  482 415 
  Hop                      .    | .   .   .   
  Pick Up                  17   | 3   8   6   
  Fast Attach              21   | 6   8   7   
  Attach                   12   | .   .   12  
  Detach                   5    | .   2   3   
  Swap                     8    | .   4   4   
  Drop                     13   | .   10  3   
  Fire                     169  | 4   57  108 
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    2    | .   1   1   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 15)
  212 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  506 | -10/Materials | Discovered new exit (range 9)
  687 | -10/Materials | Discovered new exit (range 15)
  808 | -10/Materials | Discovered new exit (range 3)
 1202 | -10/Materials | Entered another Materials area
 1202 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1502 | -9/Materials  | Build established: Gunner
 1770 | -9/Materials  | Discovered new exit (range 4)
 1960 | -9/Materials  | Discovered new exit (range 8)
 1989 | -9/Materials  | Build established: Tank
 2142 | -9/Materials  | Lost 4 parts (2n1u1w)
 2358 | -9/Materials  | Core integrity fell below 50%
 2484 | -9/Materials  | Core integrity fell below 20%
 2497 | -9/Materials  | Lost 5 parts (2n1u2w)
 2513 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
R-06 Scavenger collects Aluminum Leg.
K-01 Serf collects debris.
Beam Rifle destroyed.
R-06 Scavenger collects Heat Sink.
Dropped Ion Engine.
K-01 Serf collects debris.
R-06 Scavenger collects Aluminum Leg.
K-01 Serf collects debris.
R-06 Scavenger collects Lgt. Assault Rifle.
K-01 Serf collects debris. <x3>
Aluminum Leg destroyed.
K-01 Serf collects debris.
Aluminum Leg destroyed.
K-01 Serf collects debris. <x2>
R-06 Scavenger collects Lgt. Ion Engine.
Beam Rifle destroyed.
R-06 Scavenger collects Ion Engine.
K-01 Serf cleans the Terminal. <x4>
W-16 Scout sends out distress signal.
K-01 Serf cleans the Terminal.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            400
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
 Lgt. Armor Plating | -9/Materials | Scanalyzed
 Hvy. Assault Rifle | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SchematicGlidesysVibroblade
  Manual?         0
Play Time         00:36:34
  Cumulative      5.0 hours
  Start           2024.08.07 @ 21:34:01
  End             2024.08.07 @ 22:31:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          8
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          56x25
Zoom Use          97%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 11bc96f8-4c04-4bf5-b460-2f6a0647b8a1