Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.13 @ 23:43:12 Player: Olga Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (1) 5 Value Destroyed (5) 5 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (4785) 4785 TOTAL SCORE: 10915 Bonus ------- Pacifist 4085 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 91/1300 Matter 246/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -3/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- Machine Analyzer Machine Analyzer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor Machine Analyzer Layered Medium Armor Plating Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Q-thruster Q-thruster Improved Q-thruster > --- UTILITY ---------- Machine Analyzer > --- WEAPON ----------- (None) > --- INVENTORY -------- Machine Analyzer Machine Analyzer Hacking Suite Datajack [Rating: 30] Favorites ----------- Power None Propulsion Improved Q-thruster Flight Unit Improved Q-thruster Utility Machine Analyzer Processor Machine Analyzer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Power Maul Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac DSF Res Tes Gar Slots Evolved 14 | . . 2 2 2 2 2 2 . . . 2 . . Power . | . . . . . . . . . . . . . . Propulsion 6 | . . . 2 . 2 . 2 . . . . . . Utility 8 | . . 2 . 2 . 2 . . . . 2 . . Weapon . | . . . . . . . . . . . . . . Parts Attached 17 | . . 4 . 1 3 . . 1 1 3 4 . . Power . | . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 8 | . . . . . 3 . . 1 . 3 1 . . Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 8 | . . . . . 3 . . 1 . 3 1 . . Utility 8 | . . 4 . . . . . . 1 . 3 . . Device . | . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . Processor 6 | . . 4 . . . . . . 1 . 1 . . Hackware 1 | . . . . . . . . . . . 1 . . Protection 1 | . . . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 1 | . . . . 1 . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . . . . . Parts Lost 11 | . . 1 . 2 3 . . 1 . 3 1 . . Power . | . . . . . . . . . . . . . . Propulsion 7 | . . . . . 3 . . . . 3 1 . . Utility 3 | . . 1 . 1 . . . 1 . . . . . Weapon 1 | . . . . 1 . . . . . . . . . Highest Loss Streak 3 | . . 1 . 1 3 . . 1 . 3 1 . . To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 11 | . . 28 18 15 7 5 5 3 10 12 11 14 14 Processor 8 | . . 28 18 11 6 5 5 3 5 5 5 9 9 Hackware 1 | . . . . . . . . . . . 4 4 4 Naked Turns 90 | . 53 10 . . . . . 27 . . . . . Heaviest Build 3 | . . . . 3 . . . . . . . . . Greatest Support 24 | 3 3 3 3 3 12 3 3 8 8 24 13 3 3 Greatest Overweight (x) . | . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 . 1 1 5 5 5 5 5 4 4 4 4 4 Average Carried 3 | 2 . . 1 3 4 5 5 5 4 4 3 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 1 1 5 5 5 5 5 4 4 4 4 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Mutant | -4/DSF Mutant | -3/Research Mutant | -3/Testing Mutant | -3/Garrison Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac DSF Res Tes Gar Matter Collected 226 | 200 . . . . . . . . . 2 24 . . Remotely . | . . . . . . . . . . . . . . Salvage Created 24 | . . . . . . . . . . . 24 . . Parts 3 | . . . . . . . . . . . 3 . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac DSF Res Tes Gar Combat Hostiles Destroyed . | . . . . . . . . . . . . . . Classes Destroyed 1 | . . . . . . . . . . . 1 . . Builder 1 | . . . . . . . . . . . 1 . . Best Kill Streak 1 | . . . . . . . . . . . 1 . . Combat Bots Only . | . . . . . . . . . . . . . . Max Kills in Single Turn 1 | . . . . . . . . . . . 1 . . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac DSF Res Tes Gar Damage Taken 4164 | . 136 331 306 611 479 147 . 180 . 616 877 481 . Core 3684 | . 136 302 306 463 372 140 . 180 . 576 728 481 . Absorbed by Shields 40 | . . . . . 4 . . . . 36 . . . Core Remaining (%) 52 | 100 45 24 44 33 56 86 . . . 34 . . . Volleys Fired . | . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . Core Hits 3 | . . . . 2 . . . . . . 1 . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . Melee Attacks 1 | . . . . 1 . . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 106 | . . 9 . 31 . 19 . . . . 47 . . Guns . | . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 106 | . . 9 . 31 . 19 . . . . 47 . . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 9 | . . . . 3 . . . 9 9 9 5 5 5 Average Corruption 5 | . . . . 3 . . . 9 9 9 3 5 5 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 11 | . . . . 2 . . . 3 1 2 2 1 . Message Errors 4 | . . . . 1 . . . . . 1 2 . . Matter Fused 1 | . . . . . . . . . 1 . . . . Heat Flow Errors 1 | . . . . . . . . 1 . . . . . Energy Discharges 2 | . . . . . . . . 1 . 1 . . . Data Loss (minor) 1 | . . . . 1 . . . . . . . . . Data Loss (major) 2 | . . . . . . . . 1 . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 1 | . . . . 1 . . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 50 | . . 4 . 15 . 9 . . . . 22 . . Shots . | . . . . . . . . . . . . . . Rammed 17 | . . 2 . 4 . 3 . . . . 8 . . Targets Rammed 17 | . . 2 . 4 . 3 . . . . 8 . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 78 | . . . 14 13 . . . 78 . . . . . Average Temperature 35 | . . . 14 13 . . . 56 . . . . . Received Heat Transfer 725 | . 12 72 135 243 . . . . . . 181 82 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . 3 . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac DSF Res Tes Gar Peak Influence 277 | . 34 80 62 160 138 134 65 52 44 55 277 189 141 Initial 150 | . . 14 33 28 78 74 65 22 29 55 22 150 141 Average 91 | . 13 39 40 69 95 103 65 41 32 48 166 186 141 Maximum Alert Level 1 | . . . . . . . . . . . 1 . . Low Security (%) 90 | 100 100 100 100 100 100 100 100 100 100 100 59 100 100 Level 1 9 | . . . . . . . . . . . 40 . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 14 | . 1 1 . 6 1 . . . . 1 4 . . Investigation 5 | . . . . 3 1 . . . . . 1 . . Extermination . | . . . . . . . . . . . . . . Reinforcement 8 | . 1 1 . 3 . . . . . 1 2 . . Assault 1 | . . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . 1 . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac DSF Res Tes Gar Distress Signals 2 | . 2 . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 108 | . 10 12 5 17 11 7 . 6 5 4 19 10 2 Peak Tracking Total 16 | . 9 16 5 8 6 5 . 6 4 4 7 10 4 Tactical Retreats 9 | . . . . 2 2 1 . . 1 . 3 . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac DSF Res Tes Gar Traps Triggered 7 | . 1 . . . 1 . 1 . 1 2 . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac DSF Res Tes Gar Machines Disabled . | . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills 5 | . . . . . . . . . . . 5 . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac DSF Res Tes Gar Machines Accessed 19 | . 3 3 1 3 1 . . . 1 . 5 2 . Terminals 17 | . 3 3 1 3 1 . . . 1 . 4 1 . Fabricators 1 | . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . Total Hacks 47 | . 10 9 2 8 3 . . . 2 . 9 4 . Successful 23 | . 4 5 2 3 1 . . . 1 . 5 2 . Failed 24 | . 6 4 . 5 2 . . . 1 . 4 2 . Catastrophic 7 | . 2 1 . 2 1 . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 28 | . 10 6 2 4 3 . . . . . 3 . . Terminals 44 | . 10 9 2 8 3 . . . 2 . 8 2 . Fabricators 1 | . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 2 . Terminal Hacks 14 | . 2 4 1 2 . . . . 1 . 3 1 . Robot Analysis 1 | . . . . . . . . . . . 1 . . Open DSF 2 | . . . . . . . . . 1 . 1 . . Level Access Points 4 | . 1 1 1 1 . . . . . . . . . Branch Access Points 3 | . . 1 . 1 . . . . . . . 1 . Emergency Access Points 1 | . . 1 . . . . . . . . . . . Terminal Index 2 | . 1 . . . . . . . . . 1 . . Dispatch Records 1 | . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . 1 . Unauthorized Hacks 8 | . 2 1 1 1 1 . . . . . 2 . . Terminals 7 | . 2 1 1 1 1 . . . . . 1 . . Assimilate 1 | . . . . . . . . . . . 1 . . Botnet 6 | . 2 1 1 1 1 . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . Overload 1 | . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 15 | . 3 2 . 3 1 . . . 1 . 3 2 . Full Trace Events 6 | . 2 . . 3 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac DSF Res Tes Gar Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac DSF Res Tes Gar Total Allies 1 | . . . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . . . 1 . . Highest-Rated Group 26 | . . . . . . . . . . . 26 . . Highest-Rated Ally 26 | . . . . . . . . . . . 26 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac DSF Res Tes Gar Robot Analysis Total 1 | . . . . . . . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac DSF Res Tes Gar Turns Passed 901 | 3 53 78 31 139 100 55 17 92 34 29 213 31 26 Spaces Moved 1683 | 1 106 138 60 253 168 103 34 179 63 57 411 60 50 Core 1464 | 1 106 138 60 253 133 103 34 177 . 17 332 60 50 Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 219 | . . . . . 35 . . 2 63 40 79 . . Fastest Speed 32 | 50 50 50 50 50 37 50 50 35 35 32 40 50 50 Average Speed 48 | 50 50 50 50 50 47 50 50 49 35 40 48 50 50 Slowest Speed 50 | 50 50 50 50 50 50 50 50 50 35 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . 2 . . . 1 . 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 20 | 2 37 21 11 8 7 4 1 84 2 66 17 20 10 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 . . . . 1 . . 1 . Unknown Exits Taken 4 | 1 . . . . 1 1 . . . . 1 . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac DSF Res Tes Gar Total 1746 | 5 105 144 60 262 184 105 34 180 73 61 423 60 50 Wait 2 | . . . . . . . . 1 . . 1 . . Move 1663 | . 105 137 59 252 164 102 34 178 60 56 406 60 50 Hop 4 | . . . . . 1 . . . 1 . 2 . . Pick Up 7 | . . 1 . 4 1 . . . . . 1 . . Fast Attach 14 | . . 4 . 1 3 . . 1 . 3 2 . . Attach 3 | . . . . . . . . . 1 . 2 . . Detach 2 | . . . 1 . . . . . . . 1 . . Swap . | . . . . . . . . . . . . . . Drop 6 | 5 . . . . 1 . . . . . . . . Fire . | . . . . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . . . . Ram 17 | . . 2 . 4 . 3 . . . . 8 . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 27 | . . . . . 14 . . . 11 2 . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: *Fac x4 / Sto / Low x2) -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory -4/DSF -3/Research -3/Testing -3/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 33 | -10/Materials | Discovered new exit (range 16) 47 | -10/Materials | Identified exit to Materials 56 | -10/Materials | Core integrity fell below 50% 57 | -10/Materials | Entered another Materials area 57 | -9/Materials | Evolved 2 slots: Utility x2 111 | -9/Materials | Identified exit to Mines 119 | -9/Materials | Identified exit to Materials 126 | -9/Materials | Core integrity fell below 50% 135 | -9/Materials | Entered another Materials area 135 | -8/Materials | Evolved 2 slots: Propulsion x2 153 | -8/Materials | Identified exit to Factory 164 | -8/Materials | Core integrity fell below 50% 166 | -8/Materials | Entered Factory 166 | -7/Factory | Evolved 2 slots: Utility x2 239 | -7/Factory | Identified exit to Storage 239 | -7/Factory | Identified exit to Lower Caves 243 | -7/Factory | Identified exit to Factory 286 | -7/Factory | Core integrity fell below 50% 305 | -7/Factory | Entered another Factory area 305 | -6/Factory | Evolved 2 slots: Propulsion x2 311 | -6/Factory | Build established: Mutant 399 | -6/Factory | Discovered new exit (range 14) 405 | -6/Factory | Entered another Factory area 405 | -5/Factory | Evolved 2 slots: Utility x2 407 | -5/Factory | Lost 3 parts (3n) 453 | -5/Factory | Discovered new exit (range 14) 460 | -5/Factory | Entered another Factory area 460 | -4/Factory | Evolved 2 slots: Propulsion x2 477 | -4/Factory | Sucked down chute 477 | -4/Factory | Entered Waste 492 | -4/Waste | EMP discharged 494 | -4/Waste | Spotted C-40 Crusher 501 | -4/Waste | Spotted C-40 Crusher 501 | -4/Waste | Spotted C-40 Crusher 502 | -4/Waste | Spotted C-40 Crusher 506 | -4/Waste | Spotted C-40 Crusher 507 | -4/Waste | Spotted C-40 Crusher 540 | -4/Waste | Crushed by Compactor (1 part destroyed) 557 | -4/Waste | Discovered new exit (range 16) 569 | -4/Waste | Entered Factory 603 | -4/Factory | Identified exit to DSF 603 | -4/Factory | Entered DSF 621 | -4/DSF | Additional patrols routed to DSF 624 | -4/DSF | Core integrity fell below 50% 626 | -4/DSF | Discovered new exit (range 14) 632 | -4/DSF | Entered Research 632 | -3/Research | Evolved 2 slots: Utility x2 655 | -3/Research | Lost 3 parts (3n) 800 | -3/Research | Spotted B-86 Titan 830 | -3/Research | Core integrity fell below 50% 839 | -3/Research | Discovered new exit (range 11) 845 | -3/Research | Entered Testing 863 | -3/Testing | Core integrity fell below 20% 876 | -3/Testing | Identified exit to Garrison 876 | -3/Testing | Entered Garrison 894 | -3/Garrison | Triggered checkpoint 902 | -3/Garrison | Self-destructed Last Messages --------------- 00851_ System corrupted: Substantial component data lost. 00853_ >> Machine Analyzer network decryption results: 00853_ Garrison Access x1 00853_ Terminal x1 00860_ Field Manipulator disabled. 00863_ Critical hit (Burn: +50). 00864_ P-80 Master resets U-05 Engineer, system corruption cleaned. 00865_ K-01 Serf cleans the Field Manipulator. 00870_ >> Machine Analyzer network decryption results: 00870_ Fabricator x1 00871_ Field Manipulator disabled. 00876_ Connecting with Garrison Access... >>Unlock Access door unlocked. 00876_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 00894_ Beams of light sweep through the air. An alarm sounds. 00899_ Triggered Alarm Trap. 00899_ An alarm sounds. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##????????????????????????????? | | ????????????????###"#????????????????????????????? | | ????????????????# "#????????????????????????????? | | ????????????????# "#????????????????????????????? | | ????????????????# "#????????????????????????????? | | ????????????????# #"#????????????????????????????? | | ????????????????# #?????#####????????????????????? | | ????????????????# #?????#@ !#????????????????????? | | ????????????????# #?????#] !#????????????????????? | | ????????????????# #?????#] !#????????????????????? | | ??????????????### #?????#] !#????????????????????? | | ??????????????# ######## ##????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# ##########?????????????????????? | | ??????????????### #??????????????????????????????? | | ###?????????????# #??????????????????????????????? | | #???????####### #??????????????????????????????? | | ######### ^ #??????????????????????????????? | | ######??????????????????????????????? | | #???????????????????????????????????? | | ########### #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ???????????????????????????????????? | | ??????????? ???????????????????????????????????? | | ???????????###???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 63 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumLayeredBeam Manual? 0 Play Time 00:15:04 Cumulative 256.0 hours Start 2022.05.13 @ 23:28:25 End 2022.05.13 @ 23:43:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 380 Rogue 377 Adventurer 0 Explorer 3 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 75 Achievement% 63 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b5598a0-2a97-4921-a672-0e75772bd0c3