Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.24 @ 16:07:41

Player: Darcyisverycute

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (34)      170
Value Destroyed (1927)     1927
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (1514)               1514
              TOTAL SCORE: 6151

 Bonus
-------
High Alert Combat Kills    106
Follower Combat Kills      408
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             239/550
Matter                     300/300
Energy                     160/160
System Corruption          5%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>            --- POWER (1) --------
       Light Nuclear Core
>            --- PROPULSION (3) ---
             Carbon-fiber Leg
             Carbon-fiber Leg
             Carbon-fiber Leg
>            --- UTILITY (5) ------
    Improved Heat Sink
       Small Storage Unit
    Improved Sensor Array
             Targeting Computer
             Launcher Guidance Computer
>            --- WEAPON (2) -------
             Gauss Rifle
             Katana
>            --- INVENTORY (8) ----
  Reinforced Ion Engine
             Superbattery (1500)
             Authchip [R/Combat]
             Authchip [R/Combat]
             Authchip [R/Combat]
             Relay Coupler [Grunt] (26)
             Relay Coupler [Sentry] (20)
             Assault Rifle

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
   Compact Wheel
>          --- UTILITY ----------
  Improved Heat Sink
     Small Storage Unit
  Improved Sensor Array
  Improved Terrain Scanner
           Launcher Guidance Computer
>          --- WEAPON -----------
    Guided Plasma Cannon
           Bore Cannon
>          --- INVENTORY --------
           Ion Engine
           Superbattery
           Authchip [R/Combat]
           Authchip [R/Combat]
           Authchip [R/Combat]
           Relay Coupler [Swarmer]
           Relay Coupler [Sentry]
           Assault Rifle
[Rating: 38]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Launcher Guidance Computer
  Protection               Light Armor Plating
Weapon                     Bore Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Guided Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Bore Cannon
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat 
Slots Evolved              4    | .   .   .   .   .   4   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   
  Utility                  3    | .   .   .   .   .   3   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             41   | 7   3   4   4   3   3   17  .   
  Power                    5    | 1   1   .   .   .   .   3   .   
    Engine                 4    | 1   1   .   .   .   .   2   .   
    Core                   1    | .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               13   | 2   2   2   .   2   1   4   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    12   | 2   2   2   .   2   .   4   .   
    Wheel                  1    | .   .   .   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  11   | 2   .   1   3   1   2   2   .   
    Device                 5    | 1   .   .   1   1   2   .   .   
    Storage                2    | 1   .   .   1   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             2    | .   .   1   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   12   | 2   .   1   1   .   .   8   .   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   
    Ballistic Gun          7    | 1   .   .   .   .   .   6   .   
    Ballistic Cannon       2    | .   .   1   .   .   .   1   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   3   .   .   1   .   
Parts Lost                 12   | .   .   .   .   .   .   12  .   
  Power                    2    | .   .   .   .   .   .   2   .   
  Propulsion               4    | .   .   .   .   .   .   4   .   
  Utility                  1    | .   .   .   .   .   .   1   .   
  Weapon                   5    | .   .   .   .   .   .   5   .   
  Highest Loss Streak      10   | .   .   .   .   .   .   10  .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 91  91  100 85  96  100 
  Engine                   8    | .   14  14  14  14  9   4   .   
  Core                     2    | .   .   .   .   .   .   4   9   
  Leg                      24   | .   28  28  28  28  18  22  27  
  Wheel                    2    | .   .   .   .   .   6   3   .   
  Device                   15   | .   14  .   1   10  24  22  18  
  Storage                  10   | .   14  14  14  14  9   9   9   
  Processor                6    | .   .   .   .   .   .   12  18  
  Protection               1    | .   .   6   4   3   .   .   .   
  Energy Gun               1    | .   14  6   .   .   .   .   .   
  Energy Cannon            5    | .   .   .   4   14  9   4   .   
  Ballistic Gun            7    | .   14  14  9   .   .   7   9   
  Ballistic Cannon         6    | .   .   7   14  14  9   4   .   
  Slashing Weapon          1    | .   .   .   .   .   .   1   9   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             32   | 12  14  20  32  32  32  32  18  
  Greatest Support         45   | 20  20  20  20  30  30  45  45  
  Greatest Overweight (x)  10   | 3   .   .   1   1   1   10  .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   8   8   
  Most Carried             8    | 3   8   8   8   8   8   8   8   
  Average Carried          7    | 1   7   7   7   8   7   7   8   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   
  Final Carried            8    | 3   8   8   8   8   8   8   8   

 Class Distribution 
--------------------
 38% | Scavenger-Mutant
 30% | Mutant
 10% | Scavenger-Assassin
  9% | Scavenger-Skirmisher
  7% | Commander-Skirmisher
  3% | Commander-Assassin

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
   Scavenger-Mutant | -9/Mines
   Scavenger-Mutant | -8/Materials
   Scavenger-Mutant | -8/Garrison
 Scavenger-Assassin | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  
Matter Collected           821  | 274  42   39   .    78   .    376  12   
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            1627 | 108  131  90   .    22   59   1139 78   
  Parts                    73   | 6    9    6    .    2    1    45   4    
Haulers Intercepted        1    | .    .    .    .    .    1    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat 
Combat Hostiles Destroyed  30   | .   3   2   .   2   .   22  1   
  Melee                    1    | .   .   .   .   .   .   1   .   
  Guns                     8    | .   3   2   .   .   .   2   1   
  Cannons                  21   | .   .   .   .   2   .   19  .   
Classes Destroyed          10   | 2   1   .   .   1   1   4   1   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   
  Swarmer                  2    | .   .   .   .   2   .   .   .   
  Grunt                    21   | .   3   2   .   .   .   15  1   
  Brawler                  1    | .   .   .   .   .   .   1   .   
  Duelist                  2    | .   .   .   .   .   .   2   .   
  Sentry                   3    | .   .   .   .   .   .   3   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   
Best Kill Streak           5    | 2   2   2   .   2   1   5   1   
  Combat Bots Only         5    | .   2   2   .   2   .   5   1   
Max Kills in Single Turn   1    | 1   1   1   .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  
Damage Taken               1822 | .    195  167  .    24   28   1387 21   
  Core                     385  | .    45   29   .    .    .    290  21   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         85   | 100  .    .    .    70   .    .    .    
Volleys Fired              124  | 4    12   9    .    4    10   82   3    
  Largest                  2    | 2    2    2    .    1    1    2    1    
  Hottest                  120  | 70   70   70   .    120  120  120  28   
Shots Fired                156  | 8    24   18   .    4    10   89   3    
  Gun                      93   | 8    24   18   .    .    .    40   3    
  Cannon                   63   | .    .    .    .    4    10   49   .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  70   | 4    12   9    .    .    .    42   3    
  Thermal                  86   | 4    12   9    .    4    10   47   .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         65   | 3    9    5    .    8    9    65   4    
  Robot Miss Streak        3    | 1    3    1    .    .    .    2    .    
  Penetration Max          1    | .    .    .    .    .    .    .    1    
  Secondary Targets        3    | .    1    1    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    1    .    
Shots Hit Robots           107  | 6    19   13   .    4    1    61   3    
  Core Hits                47   | 3    7    6    .    2    1    26   2    
  Critical Kills           1    | .    1    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         4    | 1    1    2    .    .    .    .    .    
    Burn                   3    | 1    .    2    .    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    .    
Melee Attacks              3    | .    .    .    .    .    .    2    1    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 3    | .    .    .    .    .    .    2    1    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2319 | 77   187  146  .    137  36   1668 68   
  Guns                     781  | 77   187  136  .    .    .    313  68   
  Cannons                  1480 | .    .    .    .    137  36   1307 .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    48   | .    .    .    .    .    .    48   .    
  Ramming                  10   | .    .    10   .    .    .    .    .    
  Kinetic                  545  | 27   88   49   .    .    .    313  68   
  Thermal                  1716 | 50   99   87   .    137  36   1307 .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 48   | .    .    .    .    .    .    48   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    .    5    5    
  Average Corruption       5    | .    .    .    .    .    .    5    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  28   | .    .    .    .    .    .    26   2    
    Message Errors         6    | .    .    .    .    .    .    5    1    
    Matter Fused           8    | .    .    .    .    .    .    8    .    
    Heat Flow Errors       6    | .    .    .    .    .    .    5    1    
    Energy Discharges      4    | .    .    .    .    .    .    4    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    .    
    Data Loss (major)      2    | .    .    .    .    .    .    2    .    
    Weapon Failures        1    | .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            21   | .    .    .    .    .    .    21   .    
  Projectiles              21   | .    .    .    .    .    .    21   .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    .    .    
  Kicked                   1    | .    .    1    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        344  | 40   219  309  .    344  240  320  81   
  Average Temperature      107  | 20   88   159  .    186  111  97   48   
  Received Heat Transfer   549  | .    111  96   .    .    .    333  9    
  Effects                  4    | .    .    2    .    2    .    .    .    
    Shutdowns              1    | .    .    .    .    1    .    .    .    
    Interference           2    | .    .    2    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             11   | .    .    2    .    .    .    7    2    
  Heat Transferred         4205 | 222  296  407  .    320  80   2880 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  
Peak Influence             1043 | 10   125  98   .    52   68   1043 628  
  Initial                  508  | .    6    48   .    .    .    31   508  
  Average                  373  | 3    44   94   .    37   20   551  570  
Maximum Alert Level        3    | .    .    .    .    .    .    3    2    
  Low Security (%)         42   | 100  100  100  .    100  100  12   .    
  Level 1                  9    | .    .    .    .    .    .    16   .    
  Level 2                  27   | .    .    .    .    .    .    38   100  
  Level 3                  20   | .    .    .    .    .    .    32   .    
  Level 4                  .    | .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          3    | .    1    .    .    .    1    .    1    
  Investigation            .    | .    .    .    .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    
  Reinforcement            3    | .    1    .    .    .    1    .    1    
  Assault                  .    | .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Mat 
Distress Signals           1    | .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              52   | .   7   2   .   3   4   29  7   
  Peak Tracking Total      5    | .   3   2   .   2   4   5   3   
  Tactical Retreats        1    | .   .   .   .   .   .   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat 
Traps Triggered            4    | .   .   .   .   .   .   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  
----------                 Run  | Jun Mat Min Exi Min Mat Gar Mat 
Machines Disabled          3    | .   .   .   .   .   .   3   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   
  Garrison Relay           3    | .   .   .   .   .   .   3   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Mat 
Machines Accessed          10   | .   1   .   .   .   3   4   2   
  Terminals                8    | .   1   .   .   .   1   4   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                20   | .   3   .   .   .   5   7   5   
  Successful               7    | .   2   .   .   .   2   2   1   
  Failed                   13   | .   1   .   .   .   3   5   4   
    Catastrophic           1    | .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   5    | .   3   .   1   .   1   .   .   
  Terminals                17   | .   3   .   .   .   2   7   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   
Terminal Hacks             5    | .   1   .   .   .   1   2   1   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   .   .   .   3   3   2   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  
------------               Run  | Jun Mat Min Exi Min Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    14   | .   .   .   .   .   .   14  .   
  Machine Destruction      14   | .   .   .   .   .   .   14  .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             14   | .   .   .   .   .   .   14  .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  
--------                   Run  | Jun Mat Min Exi Min Mat Gar Mat 
Total Allies               17   | .   .   .   .   3   .   14  .   
  Largest Group            12   | .   .   .   .   2   2   12  7   
  Highest-Rated Group      224  | .   .   .   .   49  49  224 117 
  Highest-Rated Ally       39   | .   .   .   .   31  31  39  31  
Total Orders               2    | .   .   .   2   .   .   .   .   
  EXPLORE                  1    | .   .   .   1   .   .   .   .   
  RETURN                   1    | .   .   .   1   .   .   .   .   
Ally Attacks               108  | .   .   .   .   4   8   66  30  
  Total Damage             1666 | .   .   .   .   64  104 934 564 
  Kills                    14   | .   .   .   .   .   .   10  4   
Allies Corrupted           1    | .   .   .   .   .   .   1   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   3   .   2   .   .   .   
Drone Launches             1    | .   .   .   1   .   .   .   .   
  Drone Recoveries         1    | .   .   .   1   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  
Turns Passed               3497 | 85   156  221  541  420  162  1801 111  
Spaces Moved               2367 | 52   86   153  373  305  112  1201 85   
  Core                     21   | 14   .    .    .    .    .    7    .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     1735 | 38   86   153  373  305  25   670  85   
  Wheels                   611  | .    .    .    .    .    87   524  .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  115  115  120  
  Average Speed            124  | 114  120  120  142  132  122  119  120  
  Slowest Speed            550  | 200  120  120  190  190  190  550  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 4    20   37   91   74   11   82   11   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    .    1    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 13   | .    .    .    .    .    9    4    .    
Terrain Destroyed          14   | .    .    .    .    .    9    5    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               14   | .    .    .    .    .    9    5    .    
  AOE                      .    | .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  
Total                      2749 | 67   118  176  383  319  125  1472 89   
  Wait                     84   | 2    10   3    2    5    .    62   .    
  Move                     2359 | 51   85   152  372  304  111  1199 85   
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  20   | 3    5    1    1    .    1    9    .    
  Fast Attach              28   | 7    .    1    3    1    2    14   .    
  Attach                   5    | .    .    .    1    .    1    3    .    
  Detach                   3    | .    .    1    1    .    .    1    .    
  Swap                     10   | .    3    3    .    2    .    2    .    
  Drop                     22   | .    3    5    3    3    .    8    .    
  Fire                     124  | 4    12   9    .    4    10   82   3    
  Melee                    3    | .    .    .    .    .    .    2    1    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    1    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            24   | .    .    .    .    .    .    24   .    
  Rewire                   66   | .    .    .    .    .    .    66   .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    8 | -11/Junkyard  | Discovered new exit (range 15)
   86 | -11/Junkyard  | Entered Materials
  222 | -10/Materials | Discovered new exit (range 8)
  242 | -10/Materials | Entered Mines
  317 | -10/Mines     | Learned location of Storage (-7)
  332 | -10/Mines     | Learned Materials interactive machine intel
  342 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  363 | -10/Mines     | Learned Materials non-interactive machine intel
  457 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  458 | -10/Mines     | Discovered new exit (range 5)
  463 | -10/Mines     | Entered Exiles
  492 | -10/Exiles    | Met 8R-AWN
  513 | -10/Exiles    | Met EX-HEX
  539 | -10/Exiles    | Build established: Mutant
  545 | -10/Exiles    | Met EX-BIN
  588 | -10/Exiles    | Met EX-DEC
  721 | -10/Exiles    | Aligned with FarCom system
  723 | -10/Exiles    | Given EX-Vault access code
  756 | -10/Exiles    | Opened EX-Vault
  760 | -10/Exiles    | Found Prototype Storage
  760 | -10/Exiles    | Identified Superbattery
  768 | -10/Exiles    | Found Prototype Device
  768 | -10/Exiles    | Identified Supersonic Drone Bay
  780 | -10/Exiles    | Discovered new exit (range 59)
  787 | -10/Exiles    | Discovered new exit (range 65)
  817 | -10/Exiles    | Found Prototype Energy Cannon
  817 | -10/Exiles    | Identified Gui. Plasma Cannon
  838 | -10/Exiles    | Exiles lab attacked by MAIN.C
 1004 | -10/Exiles    | Stole three prototypes: Supersonic Drone Bay, Gui. Plasma Cannon, Superbattery
 1004 | -10/Exiles    | Entered Mines
 1005 | -9/Mines      | Met a Derelict bent on vengeance
 1144 | -9/Mines      | Escorted by a lone wolf Derelict
 1402 | -9/Mines      | Discovered new exit (range 14)
 1406 | -9/Mines      | Identified exit to Materials
 1424 | -9/Mines      | Build established: Scavenger-Mutant
 1424 | -9/Mines      | Entered Materials
 1424 | -8/Materials  | Accompanied by 2 allies
 1424 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 1425 | -8/Materials  | Loaded intel: 33 non-interactive machine locations
 1426 | -8/Materials  | Loaded intel: 19 interactive machine locations
 1585 | -8/Materials  | Identified exit to Garrison
 1586 | -8/Materials  | Entered Garrison
 1658 | -8/Garrison   | Triggered checkpoint
 1680 | -8/Garrison   | Garrison Relay disabled
 1758 | -8/Garrison   | Triggered checkpoint
 1976 | -8/Garrison   | Triggered checkpoint
 2020 | -8/Garrison   | Triggered checkpoint
 2124 | -8/Garrison   | Discovered new exit (range 12)
 2166 | -8/Garrison   | Triggered checkpoint
 2194 | -8/Garrison   | Installed Relay Interface Framework
 2216 | -8/Garrison   | Garrison Relay disabled
 2310 | -8/Garrison   | Triggered checkpoint
 2491 | -8/Garrison   | Lost 10 parts (2p3n1u4w)
 2764 | -8/Garrison   | Build established: Scavenger-Skirmisher
 2940 | -8/Garrison   | Discovered new exit (range 11)
 2966 | -8/Garrison   | Triggered checkpoint
 3006 | -8/Garrison   | Triggered checkpoint
 3017 | -8/Garrison   | Garrison Relay disabled
 3169 | -8/Garrison   | Core integrity fell below 50%
 3387 | -8/Garrison   | Entered Materials
 3387 | -8/Materials  | Accompanied by 7 allies
 3460 | -8/Materials  | Build established: Scavenger-Assassin
 3498 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03427_ O-24 Administrator destroyed.
03427_ K-01 Serf collects debris.
03427_ W-25 Informer destroyed.
03430_ Y-45 Defender destroyed.
03430_ K-01 Serf collects debris. <x2>
03436_ Acquired 8 matter.
03440_ K-01 Serf collects debris.
03456_ >XVL Z1#ANS3Z5GK071O<9 :9:
03464_ Connecting with Terminal...
03484_ Commando 3b destroyed.
03485_ G-47 Trooper destroyed.
03488_ Bruiser 3b destroyed.
03488_ Defender 3b destroyed.
03491_ Slug penetrates G-47 Trooper.
03491_ G-47 Trooper destroyed.
03492_ K-01 Serf collects debris.
03492_ G-47 Trooper suffers critical hit (Burn).
03493_ G-47 Trooper destroyed.
03493_ Acquired 4 matter.
03495_ K-01 Serf collects debris. <x3>

 Map 
-----
+----------------------------------------------------+
|              # !    ?#       ##|     #        #??? |
|              #       #       ##  ""  # """    #??? |
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|              ????????### !%###???????# """    #??? |
|              ??????????# ==#?????????#        #??? |
|              ??????????#   #?????????##########??? |
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|              ??????????#   ###########???????????? |
|              ??????????#   #       ??????????????? |
|              ###########a  #       ??????????????? |
|              #         #   # """ ""??????????????? |
|              # T       #   # """ """?????????????? |
|              #         #   # """ """ #???????????? |
|              #     """ +   +         #???????????? |
|              #     """ #   #         #???????????? |
|              #!    """ #k  #         #???????????? |
|              ###########[==###########???????????? |
|              ?????????#%![=*#  !  #??????????????? |
|              ?????????#!=%!%#     #??????????????? |
|              ?????????#![[Y/+    !#??????????????? |
|              ?????????# Yb  #     #??????????????? |
|              ?????????# g@[ # """ #??????????????? |
|              ?????????###k###?""" #??????????????? |
|              ???????????#m#???""" #??????????????? |
|              ???????????+ #????####??????????????? |
|              ???????????# #??????????????????????? |
|              ???????????# #??????????????????????? |
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|              ???????????###??????????????????????? |
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|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
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|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         5
Launcher Accuracy          20
Authchip Count             3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StructuralFieldMinigun
  Manual?         0
Play Time         00:44:35
  Cumulative      60.8 hours
  Start           2024.01.14 @ 20:48:40
  End             2024.01.24 @ 16:07:41
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           19
  Adventurer      8
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          48
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              20/Terminus
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 8dddbed2-15b3-46d3-9895-97f480c4e9f7