Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.18 @ 02:33:30 Player: Phxntom Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (122) 610 Value Destroyed (5030) 5030 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (73) 73 TOTAL SCORE: 11633 Bonus ------- Follower Combat Kills 73 Cogmind --------- Core Integrity 0/1300 Matter 91/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -3/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- Large Storage Unit Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Improved Heat Sink Improved Sensor Array Core Analyzer Matter Filter Energy Filter Advanced Actuator Array Advanced Transmission Jammer Improved Utility Shielding Layered Light Armor Plating Hacking Suite Dynamic Insulation System Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Neutrino Core Improved Fusion Compressor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Advanced Medium Treads > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Improved Targeting Computer Target Analyzer Improved Reaction Control System EM Disruption Field > --- WEAPON ----------- Tesla Rifle Tesla Rifle Cooled Pulse Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Armored Medium Treads Improved Heat Sink Experimental Cooling System Energy Well Improved Sensor Array Core Analyzer Energy Filter Advanced Actuator Array Advanced Transmission Jammer Improved Utility Shielding Hacking Suite Dynamic Insulation System High-powered Shock Rifle Tesla Rifle Long-range Proton Cannon [Rating: 103] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun Enhanced Quantum Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 2 2 . . 2 2 2 . . 2 Power 3 | . . 1 . 1 . . . . 1 . . . Propulsion 1 | . . . . . . . 1 . . . . . Utility 8 | . . 1 1 1 . . 1 1 1 . . 2 Weapon 2 | . . . 1 . . . . 1 . . . . Parts Attached 122 | 6 2 10 12 3 7 10 26 20 14 6 2 4 Power 22 | 1 . 3 2 1 2 1 4 5 2 . . 1 Engine 15 | 1 . 3 1 1 2 1 4 2 . . . . Core 6 | . . . 1 . . . . 3 2 . . . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 26 | 2 . 2 3 1 2 3 3 5 4 . 1 . Treads 15 | 2 . . 3 1 2 3 . . 3 . 1 . Leg 8 | . . . . . . . 3 4 1 . . . Wheel 2 | . . 2 . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . . . 1 . . . . Utility 38 | 1 1 4 4 1 1 2 12 6 3 3 . . Device 18 | . . 2 . 1 1 . 8 3 3 . . . Storage 4 | 1 . . 1 . . 1 . . . 1 . . Processor 9 | . . . 3 . . . 2 3 . 1 . . Hackware 1 | . . . . . . . 1 . . . . . Protection 6 | . 1 2 . . . 1 1 . . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 36 | 2 1 1 3 . 2 4 7 4 5 3 1 3 Energy Gun 14 | . . . . . . 2 4 4 3 . . 1 Energy Cannon 6 | . . . . . . 2 1 . 1 2 . . Ballistic Gun 10 | 2 . 1 2 . 2 . 1 . 1 . . 1 Ballistic Cannon 4 | . . . . . . . 1 . . 1 1 1 Launcher 2 | . 1 . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . . . Parts Lost 65 | . . 1 1 . 7 3 17 9 6 2 . 19 Power 17 | . . . . . 3 2 4 3 2 1 . 2 Propulsion 8 | . . . . . 1 . 3 1 . . . 3 Utility 16 | . . . . . 1 1 6 1 1 . . 6 Weapon 24 | . . 1 1 . 2 . 4 4 3 1 . 8 Highest Loss Streak 19 | . . 1 1 . 4 2 10 3 4 2 . 19 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 10 | 2 6 7 7 7 9 13 8 9 13 14 13 13 Power . | . 1 . 1 . . . . . . . . . Propulsion 2 | 1 2 1 2 4 3 2 . 1 3 1 . . Utility 5 | . 1 3 . 2 4 8 5 6 7 10 9 11 Weapon 2 | . 1 1 3 1 1 2 2 2 2 2 3 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 30 | . 2 3 5 . 2 2 1 . 1 3 1 10 Power 2 | . . 1 . . 1 . . . . . . . Propulsion 4 | . . . . . 1 . 1 . . 1 1 . Utility 17 | . . 1 1 . . 2 . . 1 2 . 10 Weapon 7 | . 2 1 4 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 98 97 98 97 89 93 72 88 90 87 84 59 Engine 9 | . 14 21 13 15 14 18 9 3 . . . . Core 3 | . . . 4 7 . . . 6 12 9 5 3 Treads 12 | . 28 . 17 15 14 14 8 1 5 15 15 10 Leg 1 | . . . . . . . . 12 9 . . . Device 15 | . . 11 13 12 22 20 11 16 20 11 10 6 Storage 7 | . 14 11 8 7 7 7 6 5 5 10 10 8 Processor 10 | . . . 13 15 7 7 13 12 15 15 15 12 Protection 2 | . 12 9 . . . . 2 3 . 3 5 2 Energy Gun 6 | . . . . . . 5 6 18 14 13 . . Energy Cannon 2 | . . . . . . 7 3 . . 6 10 4 Ballistic Gun 10 | . 14 16 17 15 22 7 6 2 4 . . . Launcher 1 | . 13 5 9 7 . . . . . . . . Peak Build Rating 103 | 6 7 12 25 33 33 46 61 81 103 99 90 87 Average Rating 47 | 4 6 10 19 31 30 40 40 63 85 94 86 66 On Entrance 40 | . 6 7 12 25 33 32 32 43 72 90 91 87 Avg Prop Armor Cover (%) 6 | . . . . . . . . 6 . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 92 | 12 15 23 40 50 51 67 74 82 76 92 81 81 Greatest Support 84 | 40 40 20 42 44 44 50 50 53 84 84 81 81 Greatest Overweight (x) 17 | . . 2 1 1 1 17 10 14 1 1 . 8 Average Overweight (x) . | . . . . 1 . 1 1 1 . . . 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 6 8 8 10 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 8 8 9 9 15 15 15 15 15 15 15 15 Average Carried 10 | 3 6 7 7 7 9 13 8 10 13 14 13 13 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 8 8 7 9 13 10 12 15 14 14 15 11 Class Distribution -------------------- 20% | Skirmisher 17% | Scavenger-Gunner 13% | Mutant 12% | Gunner 12% | Scavenger-Skirmisher 10% | Tank 7% | Scavenger-Tank 3% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Tank | -4/Upper Caves Tank | -4/Upper Caves Tank | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Matter Collected 3607 | 246 153 391 456 . 287 288 467 292 168 537 246 76 Remotely . | . . . . . . . . . . . . . Salvage Created 5075 | . 206 338 766 . 631 467 828 782 384 544 74 55 Parts 230 | . 20 26 31 . 23 24 40 21 24 16 2 3 Haulers Intercepted 2 | . . . 1 . . . . 1 . . . . Recyclers Shooed 2 | . . . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . 20 20 . . . 10 . . Prevented 11 | . . . . . . 6 . . . 5 . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Combat Hostiles Destroyed 106 | . 11 9 15 . 13 9 15 16 8 8 . 2 Guns 61 | . 1 3 7 . 12 4 8 15 6 5 . . Cannons 15 | . . . . . . 3 6 . 1 3 . 2 AOE 28 | . 10 6 8 . 1 1 . 1 1 . . . Classes Destroyed 16 | . 4 3 5 . 1 1 1 . . . 1 . Worker 2 | . 1 . . . . . 1 . . . . . Builder 5 | . 1 . 3 . . . . . 1 . . . Tunneler 2 | . . 1 1 . . . . . . . . . Hauler 2 | . . . 1 . . . . 1 . . . . Recycler 2 | . . . 2 . . . . . . . . . Watcher 3 | . . 2 1 . . . . . . . . . Swarmer 25 | . 3 4 . . . 2 . 4 4 6 . 2 Grunt 46 | . 8 2 7 . 7 5 9 7 . 1 . . Brawler 2 | . . . . . 1 . 1 . . . . . Duelist 3 | . . . 2 . . . 1 . . . . . Sentry 8 | . . 3 3 . 1 . . . . 1 . . Hunter 9 | . . . 2 . . 1 2 2 2 . . . Programmer 7 | . . . . . . . 2 3 2 . . . Heavy 1 | . . . 1 . . . . . . . . . Behemoth 1 | . . . . . . 1 . . . . . . Packrat 3 | . . . . . . . . . . 3 . . Samaritan 2 | . . . . . . . . . . . 2 . Thug 1 | . . . . . 1 . . . . . . . Savage 2 | . . . . . 2 . . . . . . . Butcher 1 | . . . . . 1 . . . . . . . Best Kill Streak 6 | . 6 6 6 . 5 4 4 4 4 5 . 2 Combat Bots Only 5 | . 5 4 4 . 5 4 4 4 4 5 . 2 Max Kills in Single Turn 4 | . 2 4 3 . 2 1 2 2 2 1 1 1 Gunslinging 1 | . . . . . 1 . . 1 1 . . . Exploded 3 | . 2 3 2 . 1 1 . 1 1 . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Hostile Shots Fired 892 | . 29 23 58 . 51 47 192 106 72 70 . 244 Missed 263 | . 14 6 15 . 12 15 49 32 23 18 . 79 Hits 629 | . 15 17 43 . 39 32 143 74 49 52 . 165 Melee 7 | . . . 2 . 2 . 3 . . . . . Projectile 622 | . 15 17 41 . 37 32 140 74 49 52 . 165 Critical Strikes 19 | . . 1 4 . . 2 4 1 2 . . 5 Part Disruptions 2 | . . 2 . . . . . . . . . . Damage Taken 12226 | . 311 286 828 . 756 705 2672 1469 901 808 . 3490 Core 2654 | . 48 34 125 . 33 162 682 153 . 109 . 1308 Absorbed by Shields 15 | . . . . . . . 15 . . . . . Redirected to Shielding 29 | . 24 5 . . . . . . . . . . Regen/Repaired (Parts) 182 | . . . 182 . . . . . . . . . Core Remaining (%) 76 | 100 80 91 77 . . 72 19 84 . . 90 . Volleys Fired 255 | . 18 17 39 . 27 19 50 30 14 20 6 15 Largest 4 | . 2 2 3 . 3 3 3 4 4 4 2 2 Hottest 322 | . 50 50 80 . 80 167 163 279 276 322 96 176 Shots Fired 646 | . 33 34 93 . 64 48 121 99 49 63 12 30 Gun 482 | . 18 29 75 . 60 28 85 99 45 38 . 5 Cannon 122 | . . . . . . 20 36 . 4 25 12 25 Launcher 42 | . 15 5 18 . 4 . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 294 | . 18 29 75 . 60 20 35 8 4 8 12 25 Thermal 220 | . . . . . . 8 78 91 22 20 . 1 Explosive 42 | . 15 5 18 . 4 . . . . . . . Electromagnetic 90 | . . . . . . 20 8 . 23 35 . 4 Robot Hit Streak 30 | . 5 8 19 . 9 6 30 14 6 7 3 4 Robot Miss Streak 5 | . 3 3 3 . 3 5 5 3 3 5 2 4 Penetration Max 1 | . . . . . . . . 1 . . . 1 Secondary Targets 8 | . . . . . 2 . . 4 2 . . . Max Gunslinging Chain 1 | . . . . . 1 . . 1 1 . . . Shots Hit Robots 412 | . 22 22 71 . 42 27 82 68 28 30 7 13 Core Hits 268 | . 23 24 52 . 33 14 44 42 14 14 3 5 Critical Kills 6 | . . . . . . . . 1 . 1 2 2 Critical Parts Destroyed 6 | . . . . . . . . . . . 2 4 Critical Strikes 15 | . . . . . . . . 2 . 3 4 6 Burn 1 | . . . . . . . . 1 . . . . Destroy 12 | . . . . . . . . 1 . 1 4 6 Corrupt 2 | . . . . . . . . . . 2 . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11995 | . 982 577 2121 . 1006 752 1872 2331 809 940 175 430 Guns 6300 | . 80 190 753 . 664 241 1275 1799 579 621 . 98 Cannons 1851 | . . . . . . 391 591 . 149 215 175 330 Explosions 3823 | . 902 387 1368 . 342 120 . 532 68 104 . . Melee . | . . . . . . . . . . . . . Ramming 21 | . . . . . . . 6 . 13 . . 2 Kinetic 3025 | . 80 190 753 . 664 139 510 116 17 58 175 323 Thermal 4559 | . . . . . . 222 1217 2131 517 442 . 30 Explosive 2946 | . 902 250 1368 . 342 . . 84 . . . . Electromagnetic 1444 | . . 137 . . . 391 139 . 262 440 . 75 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . . . 3 . 2 2 2 2 4 4 4 . Average Corruption 2 | . . . 2 . 2 2 1 1 3 4 4 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 67 | . . . 5 . 2 17 6 1 3 33 . . Message Errors 13 | . . . 2 . . 4 2 . 1 4 . . Matter Fused 22 | . . . 1 . 2 4 2 . 2 11 . . Heat Flow Errors 8 | . . . . . . 3 . . . 5 . . Energy Discharges 11 | . . . 1 . . 3 1 . . 6 . . Parts Fused 1 | . . . . . . . 1 . . . . . Data Loss (minor) 6 | . . . 1 . . 1 . 1 . 3 . . Data Loss (major) 3 | . . . . . . 1 . . . 2 . . Misfires 1 | . . . . . . 1 . . . . . . Alerts 1 | . . . . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 161 | . . 25 44 . . 12 . 62 . 13 5 . Projectiles 30 | . . . . . . 12 . . . 13 5 . Explosions 131 | . . 25 44 . . . . 62 . . . . Melee . | . . . . . . . . . . . . . Knockbacks 6 | . . . . . . . 4 . . . . 2 Impact . | . . . . . . . . . . . . . Kinetic 5 | . . . . . . . 3 . . . . 2 Secondary 1 | . . . . . . . 1 . . . . . Self-Inflicted Damage 430 | . 136 52 33 . . 28 2 179 . . . . Shots 11 | . 4 2 1 . . 1 . 3 . . . . Rammed 6 | . . . . . . . 3 . 2 . . 1 Targets Rammed 7 | . . . . . . . 3 1 2 . . 1 Kicked 1 | . . . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 653 | . 28 60 106 . 236 570 570 653 348 492 . 46 Average Temperature 138 | . 11 18 30 . 103 223 191 188 111 119 . 12 Received Heat Transfer 2344 | . 84 81 252 . 279 222 582 333 . 39 . 472 Effects 59 | . . . . . 3 29 13 13 . 1 . . Shutdowns 16 | . . . . . . 9 3 3 . 1 . . Energy Bleed 6 | . . . . . . 3 1 2 . . . . Interference 11 | . . . . . 3 4 2 2 . . . . Matter Decay 6 | . . . . . . 3 2 1 . . . . Short Circuit 11 | . . . . . . 6 3 2 . . . . Damage (minor) 5 | . . . . . . 2 . 3 . . . . Damage (major) 1 | . . . . . . 1 . . . . . . Damage (core) 3 | . . . . . . 1 2 . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Parts Fried 9 | . . . . . . 2 1 . 3 3 . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . Parts Melted 17 | . . . . . 1 1 1 13 . 1 . . Heat Transferred 6534 | . . . . . . 235 1998 3252 555 457 . 37 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 6 | . . 2 . . . 1 . . 1 2 . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Maximum Alert Level 1 | . . 1 1 . . . . 1 . . . . Low Security (%) 93 | 100 100 33 96 100 . . 100 85 100 . . 100 Level 1 6 | . . 66 3 . . . . 14 . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 278 | . 175 255 278 123 . . 122 261 121 . . 79 Initial 123 | . . 70 98 123 . . 23 . 121 . . . Average 59 | . 64 185 106 50 . . 17 67 35 . . 21 Influence Increases 3220 | . 311 345 610 . 190 210 379 615 240 200 . 120 Destroy 0b10 Robot/C 2040 | . 220 180 300 . 180 180 300 320 160 160 . 40 Destroy 0b10 Robot/NC 80 | . 10 15 40 . . . 5 5 5 . . . Destroy Leader 390 | . 30 54 94 . 10 30 70 62 20 10 . 10 Successful Hack 49 | . . . 11 . . . . 38 . . . . Disable Machine 195 | . . 60 15 . . . . 90 15 . . 15 Destroy Structure 391 | . 51 36 150 . . . 4 100 40 . . 10 Lose Combat Pursuer 75 | . . . . . . . . . . 30 . 45 Influence Decreases 3220 | . 144 277 573 272 190 172 417 366 384 218 87 120 Entered New Map 583 | . . 97 137 149 . . 15 . 128 40 17 . Time Decay 2203 | . 144 170 426 123 150 142 248 296 231 168 70 35 Lost Part 434 | . . 10 10 . 40 30 154 70 25 10 . 85 Squads Dispatched 20 | . . 3 4 2 . . 4 4 2 . . 1 Investigation 4 | . . . 2 . . . . 2 . . . . Extermination 6 | . . . . 1 . . 2 2 1 . . . Reinforcement 10 | . . 3 2 1 . . 2 . 1 . . 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . Haulers Reinforced 2 | . . . . . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Distress Signals 11 | . 2 4 1 . . . 1 . 1 . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 150 | . 17 12 18 1 16 10 19 18 12 10 . 17 Peak Tracking Total 11 | . 6 5 4 1 5 5 4 4 6 5 . 11 Tactical Retreats 5 | . . . . . 1 . . . . 2 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Traps Triggered 7 | . . 1 3 . . . 1 1 1 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Machines Disabled 13 | . . 4 1 . . . . 6 1 . . 1 Max in Single Turn 4 | . . 3 1 . . . . 4 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Machines Accessed 14 | . 1 . 5 . . 1 3 2 . 2 . . Terminals 6 | . 1 . 3 . . . 2 . . . . . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations 2 | . . . 1 . . . . 1 . . . . Recycling Units 1 | . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . Total Hacks 30 | . 2 . 14 . . 1 4 7 . 2 . . Successful 15 | . . . 9 . . 1 . 3 . 2 . . Failed 15 | . 2 . 5 . . . 4 4 . . . . Catastrophic 3 | . . . 1 . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 11 | . 2 . 6 . . . 3 . . . . . Fabricators 2 | . . . . . . . . 2 . . . . Repair Stations 12 | . . . 7 . . . . 5 . . . . Recycling Units 1 | . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . Terminal Hacks 7 | . . . 4 . . 1 . . . 2 . . Record 2 | . . . 1 . . . . . . 1 . . Open Door 2 | . . . . . . 1 . . . 1 . . Emergency Access Points 3 | . . . 3 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . Build 1 | . . . . . . . . 1 . . . . Repair Station Hacks 7 | . . . 5 . . . . 2 . . . . Scan Component 5 | . . . 3 . . . . 2 . . . . Repair 2 | . . . 2 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 5 | . 1 . 1 . . . 1 2 . . . . Full Trace Events 2 | . . . 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . Time 69 | . . . . . . . . 69 . . . . Total Part Build Rating 18 | . . . . . . . . 18 . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . . . Time 64 | . . . 64 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 3 | . . . . . 3 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Total Allies 3 | . . . . . 3 . . . . . . . Largest Group 3 | . . . . . 3 3 . . . . . . Highest-Rated Group 76 | . . . . . 76 76 . . . . . . Highest-Rated Ally 31 | . . . . . 31 31 . . . . . . Total Orders 1 | . . . . . 1 . . . . . . . AID 1 | . . . . . 1 . . . . . . . Ally Attacks 22 | . . . . . 13 9 . . . . . . Total Damage 457 | . . . . . 236 221 . . . . . . Kills 2 | . . . . . 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Active Infowar (turns) 6350 | . . 339 1062 322 2049 1114 377 . . 833 195 59 Optics 5442 | . . . 530 322 2012 1114 377 . . 833 195 59 Terrain 867 | . . 339 528 . . . . . . . . . Structural 4251 | . . 46 1062 322 2049 772 . . . . . . Jamming 354 | . . . . . . . 354 . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 2 . . . 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Turns Passed 10615 | 120 448 347 1062 322 2049 1173 1592 836 865 1485 195 121 Spaces Moved 4651 | 66 231 267 537 120 845 438 522 273 439 786 101 26 Core 55 | 16 . . . . . 5 23 5 . . . 6 Treads 3795 | 50 231 1 537 120 845 433 488 26 157 786 101 20 Legs 521 | . . . . . . . 11 228 282 . . . Wheels 266 | . . 266 . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 14 | . . . . . . . . 14 . . . . Fastest Speed 50 | 50 160 80 152 225 145 240 160 120 161 161 170 170 Average Speed 192 | 133 160 95 153 225 225 247 250 195 175 165 170 233 Slowest Speed 900 | 160 160 160 240 232 240 900 550 750 183 241 170 450 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . 1 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 29 | 6 45 28 43 6 86 46 12 5 10 79 14 2 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 6 | . . . . . 1 . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . . . . . Scrap Searched 9 | . . . . . 3 2 . . . 1 3 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 415 | . 57 33 162 . 40 7 3 60 21 19 7 6 Melee . | . . . . . . . . . . . . . Projectile 37 | . . . . . . . 3 7 4 10 7 6 AOE 378 | . 57 33 162 . 40 7 . 53 17 9 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Total 5867 | 98 282 338 704 172 956 506 710 504 506 923 115 53 Wait 532 | 17 20 6 89 46 30 3 60 150 9 96 . 6 Move 4640 | 65 230 266 536 119 844 437 522 272 438 785 100 26 Hop . | . . . . . . . . . . . . . Pick Up 142 | 10 8 15 11 3 15 13 28 16 14 6 3 . Fast Attach 29 | . . 4 6 1 . . 2 7 5 3 . 1 Attach 111 | 6 2 10 8 2 9 12 28 16 9 3 2 4 Detach 42 | . 1 5 5 1 2 4 9 9 2 2 2 . Swap 3 | . . . 1 . . 2 . . . . . . Drop 81 | . 3 15 9 . 5 16 9 3 13 6 2 . Fire 255 | . 18 17 39 . 27 19 50 30 14 20 6 15 Melee . | . . . . . . . . . . . . . Ram 1 | . . . . . . . 1 . . . . . Kick 1 | . . . . . . . . 1 . . . . Crush 4 | . . . . . . . 1 . 2 . . 1 Escape Stasis . | . . . . . . . . . . . . . Rewire 26 | . . . . . 24 . . . . 2 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 1 exit: Tes) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 10) 523 | -10/Materials | Discovered new exit (range 15) 569 | -10/Materials | Entered another Materials area 569 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 897 | -9/Materials | Discovered new exit (range 16) 916 | -9/Materials | Entered another Materials area 916 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1399 | -8/Materials | Build established: Skirmisher 1525 | -8/Materials | Repaired Adv. Treads 1553 | -8/Materials | Repaired Sml. Storage Unit 1748 | -8/Materials | Build established: Gunner 1907 | -8/Materials | Discovered new exit (range 18) 1978 | -8/Materials | Entered Factory 1978 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2284 | -7/Factory | Discovered new exit (range 8) 2300 | -7/Factory | Entered Lower Caves 2352 | -7/Lower Caves | Lost 4 parts (2p1u1w) 2660 | -7/Lower Caves | Build established: Skirmisher 2701 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4134 | -7/Lower Caves | Learned 4 Factory zone layouts 4145 | -7/Lower Caves | Lost 3 parts (1p1n1w) 4155 | -7/Lower Caves | Identified exit to Lower Caves 4349 | -7/Lower Caves | Entered another Lower Caves area 4349 | -7/Lower Caves | Accompanied by 3 allies 4365 | -7/Lower Caves | Spotted B-75 Beast 4392 | -7/Lower Caves | Destroyed B-75 Beast 4417 | -7/Lower Caves | Lost 3 allies 4679 | -7/Lower Caves | Encountered a Warlord checkpoint 4719 | -7/Lower Caves | Build established: Scavenger-Skirmisher 4762 | -7/Lower Caves | Learned Factory stockpile data 5256 | -7/Lower Caves | Learned Factory emergency access door positions 5507 | -7/Lower Caves | Discovered new exit (range 6) 5522 | -7/Lower Caves | Entered Factory 5522 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5812 | -6/Factory | Build established: Derelict-Tank 5918 | -6/Factory | Lost 3 parts (2u1w) 6222 | -6/Factory | Build established: Scavenger-Gunner 6337 | -6/Factory | Core integrity fell below 50% 6416 | -6/Factory | Lost 10 parts (3p3n2u2w) 6954 | -6/Factory | Core integrity fell below 20% 7076 | -6/Factory | Discovered new exit (range 11) 7108 | -6/Factory | Identified exit to Factory 7114 | -6/Factory | Entered another Factory area 7114 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7206 | -5/Factory | Build established: Scavenger-Tank 7329 | -5/Factory | Lost 3 parts (1n2w) 7604 | -5/Factory | Fabricated Enh. Quantum Rifle (x2) 7776 | -5/Factory | Lost 3 parts (1p1u1w) 7945 | -5/Factory | Discovered new exit (range 3) 7948 | -5/Factory | Identified exit to Factory 7950 | -5/Factory | Entered another Factory area 7950 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8026 | -4/Factory | Build established: Scavenger-Gunner 8701 | -4/Factory | Discovered new exit (range 16) 8789 | -4/Factory | Lost 4 parts (2p2w) 8814 | -4/Factory | Identified exit to Upper Caves 8815 | -4/Factory | Entered Upper Caves 9128 | -4/Upper Caves | Learned location of 1 exit from Research 9161 | -4/Upper Caves | Entered a destroyed Warlord outpost 9235 | -4/Upper Caves | Build established: Gunner 9358 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9774 | -4/Upper Caves | Build established: Tank 10287 | -4/Upper Caves | Discovered new exit (range 9) 10298 | -4/Upper Caves | Identified exit to Upper Caves 10300 | -4/Upper Caves | Entered another Upper Caves area 10433 | -4/Upper Caves | Discovered new exit (range 10) 10447 | -4/Upper Caves | Identified exit to Research 10495 | -4/Upper Caves | Entered Research 10495 | -3/Research | Evolved 2 slots: Utility x2 10496 | -3/Research | Identified exit to Testing 10602 | -3/Research | Core integrity fell below 50% 10610 | -3/Research | Core integrity fell below 20% 10616 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 10587_ Critical hit (Burn: +50). 10588_ Lgt. Antimatter Reactor destroyed. 10588_ Critical hit (Burn: +37). 10588_ Adv. Heat Sink destroyed. 10588_ U-05 Engineer builds a Wall. 10588_ Hvy. Gauss Cannon destroyed. 10590_ Hpw. Shock Rifle destroyed. 10591_ Coil Gun destroyed. 10593_ Enh. Quantum Rifle destroyed. 10595_ U-05 Engineer builds a Wall. 10596_ Energy Well destroyed. 10598_ Imp. Targeting Computer destroyed. 10601_ S-43 Plague destroyed. 10602_ Acquired 8 matter. 10603_ U-05 Engineer builds a Wall. 10603_ U-05 Engineer builds a Door. 10605_ Enh. Optical Array destroyed. 10613_ U-05 Engineer destroyed. 10613_ Acquired 9 matter. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ???????????????? ???????????????????????????????? | | ????????????#??? ???????#???????????????????????? | | ????????#???# ?? ?????? #???? ??????????????????? | | ????????#########+######+####+###????????????????? | | ????????? = ????????????????? | | ?????????? ??????????????????? | | ??????????? ^ ????????????????????? | | ???????????? R ??????????????????????? | | ?????????????## #???????????????????????? | | ??????????????# g #???????????????????????? | | ???????######## gg #???????????????????????? | | ???????# gs s % #???????????????????????? | | ???????# =%! ss %#???????????????????????? | | ???????# [ % #???????????????????????? | | ???????# = % ##??????????????????????? | | ???????# ### % ##??????????????????????? | | ???????# #?# "" #???????????????????????? | | ######## #?# "F"" !####+####???????????????? | | # #?# """" |@= #???????????????? | | # #?# =* #???????????????? | | # #?# + ???????????? | | + #?# #"" ??????????? | | """" # #?## ###########+##+#???????????????? | | """" # #??# #??????????? ?????????????????? | | """" # #??# #???????????? ????????????????? | | """" ######??# #?????????????]#???????????????? | | ########???????# #??????????????#???????????????? | | ???????????????? ??????????????????????????????? | | ???????????????? ??????????????????????????????? | | ???????????????? ??????????????????????????????? | | ???????????????? ??????????????????????????????? | | ???????????????? !??????????????????????????????? | | ????????????????? ?????????????????????????????? | | ?????????????????###?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 62 Energy Capacity 665 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Power Amplification 30 Armor Coverage 225 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 70 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 3 Matter Filtering 30 Particle Charging 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Enh. Quantum Rifle | x2 | -5/Factory | Preloaded Repaired ---------- Adv. Treads | 44% | -8/Materials Sml. Storage Unit | 42% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 10k Club A New Friend Bumper Bots Dangerous Findings Fancy Inventory It's Just You Just What I Needed No Signal Respectable Loadout Challenges ------------ None Game ------ Seed ActuatorDisruptionMonowheel Manual? 0 Play Time 02:02:38 Cumulative 7.8 hours Start 2026.01.18 @ 00:25:40 End 2026.01.18 @ 02:33:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 4 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 38x25 Zoom Use 97% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a80feadd-1cda-4840-8954-d77b21e1221c