Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.17 @ 21:27:21 Player: Michael Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (19) 3800 Robots Destroyed (206) 1030 Value Destroyed (7194) 7194 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (1776) 1776 TOTAL SCORE: 17480 Bonus ------- High Alert Combat Kills 934 Follower Combat Kills 254 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -12 Cogmind --------- Core Integrity 31/1150 Matter 290/300 Energy 37/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer Dynamic Insulation System > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Advanced Terrain Scanner Dynamic Insulation System Hardcell Cannon Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Matter Compressor Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Dynamic Insulation System > --- WEAPON ----------- Heavy Phase Cannon Coil Gun Coil Gun Railgun Great Axe > --- INVENTORY -------- Light Antimatter Reactor Improved Fusion Compressor Armored Wheel Armored Wheel Armored Huge Wheel Armored Huge Wheel Medium Storage Unit High-capacity Storage Unit Advanced Terrain Scanner Improved Targeting Computer Dynamic Insulation System Dynamic Insulation System Long-range Proton Cannon Coil Gun Hypervelocity Coil Gun Great Axe [Rating: 88] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Improved Medium Treads Leg Improved Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Improved Assault Rifle Energy Gun Spread Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Slots Evolved 12 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 2 Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . 1 . . . . . 1 . . . . 1 . Utility 6 | . . . . . . . 1 2 . . . . 1 . . . . 1 1 Weapon 3 | . . . 2 . . . . . . . . . . . . . . . 1 Parts Attached 422 | 3 15 . 34 . . . 12 59 4 7 7 7 96 8 13 4 20 100 33 Power 15 | . 2 . 2 . . . . 2 . . . . 2 . . . . 4 3 Engine 7 | . 2 . 2 . . . . 2 . . . . . . . . . 1 . Core 7 | . . . . . . . . . . . . . 2 . . . . 3 2 Reactor 1 | . . . . . . . . . . . . . . . . . . . 1 Propulsion 59 | 2 4 . 7 . . . 3 9 . 1 1 . 5 . . . . 14 13 Treads 16 | . . . 2 . . . 1 3 . 1 . . 3 . . . . 5 1 Leg 8 | 2 4 . 2 . . . . . . . . . . . . . . . . Wheel 35 | . . . 3 . . . 2 6 . . 1 . 2 . . . . 9 12 Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 147 | 1 3 . 6 . . . 2 23 1 2 3 2 44 4 8 2 10 29 7 Device 99 | . 1 . 3 . . . 1 14 1 . 1 2 28 3 7 1 9 23 5 Storage 8 | 1 1 . 2 . . . . 1 . . . . 1 . . . . 1 1 Processor 13 | . 1 . 1 . . . . 2 . 1 1 . 5 . . . . 1 1 Hackware 2 | . . . . . . . 1 . . . . . 1 . . . . . . Protection 25 | . . . . . . . . 6 . 1 1 . 9 1 1 1 1 4 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 201 | . 6 . 19 . . . 7 25 3 4 3 5 45 4 5 2 10 53 10 Energy Gun 6 | . 4 . 2 . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . . . . . . . . . . 2 1 Ballistic Gun 96 | . 1 . 11 . . . 4 12 . 2 2 2 22 2 1 2 4 27 4 Ballistic Cannon 11 | . . . . . . . . 1 . . . 1 3 . 1 . . 4 1 Launcher 19 | . 1 . 3 . . . 3 2 1 1 1 . 2 . 1 . . 4 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 66 | . . . 3 . . . . 10 2 1 . 2 18 2 2 . 6 16 4 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . . . . . . . . . . . . . . Parts Lost 41 | . . . 3 . . . 1 4 . 1 . . 2 . 1 . 1 8 20 Power 5 | . . . . . . . . 1 . . . . . . . . . 1 3 Propulsion 11 | . . . 1 . . . 1 1 . . . . 1 . . . . 1 6 Utility 8 | . . . . . . . . 1 . 1 . . 1 . . . . 1 4 Weapon 17 | . . . 2 . . . . 1 . . . . . . 1 . 1 5 7 Highest Loss Streak 18 | . . . 2 . . . 1 2 . 1 . . 2 . 1 . 1 3 18 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 86 100 98 100 100 100 100 92 92 92 91 92 92 93 93 93 93 93 85 Engine 4 | . 6 14 11 11 11 11 9 6 7 7 7 7 1 . . . . 1 . Core 2 | . . . . . . . . . . . . . 4 6 6 6 6 3 4 Treads 5 | . . . 6 11 11 11 9 3 . 5 2 . 5 6 6 6 6 6 2 Leg 1 | . 28 28 6 . . . . . . . . . . . . . . . . Wheel 12 | . . . 8 11 11 11 18 12 15 8 12 15 12 13 13 13 13 14 12 Device 7 | . 5 . 6 . . . 8 7 7 7 4 7 9 13 12 13 12 4 9 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 11 9 Processor 13 | . 5 14 4 11 11 11 9 8 7 7 14 15 12 20 20 20 20 22 20 Hackware 2 | . . . . . . . . 7 7 7 5 . 5 . . . . . . Protection 2 | . . . . . . . . 5 7 7 3 7 3 . . . . . . Energy Gun 2 | . 23 28 12 . . . . . . . . . . . . . . . . Ballistic Gun 17 | . . . 28 44 44 44 35 20 15 15 25 19 12 6 9 6 9 10 9 Ballistic Cannon 2 | . . . . . . . . 3 7 7 2 . 4 6 5 6 6 2 . Slashing Weapon 6 | . . . 1 . . . . 5 6 6 2 9 8 13 9 13 9 8 8 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 89 | 5 24 24 60 60 60 60 63 67 68 74 72 72 78 75 76 75 76 89 86 Greatest Support 125 | 20 26 26 26 12 12 12 24 40 40 40 40 40 40 40 40 40 40 125 68 Greatest Overweight (x) 6 | . . . 5 4 4 4 2 2 1 2 2 1 2 1 1 1 1 6 2 Average Overweight (x) 1 | . . . 3 4 4 4 2 1 1 1 1 1 1 1 1 1 1 1 . Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 8 10 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 4 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 3 7 10 14 20 19 20 19 19 20 19 19 19 19 19 19 20 19 19 13 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 10 10 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 15 4 Class Distribution -------------------- 36% | Mutant 31% | Assassin 11% | Scavenger-Skirmisher 10% | Skirmisher 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Assassin | -6/Lower Caves Assassin | -6/Lower Caves Assassin | -6/Data Miner Assassin | -5/Proximity Caves Assassin | -5/Factory Assassin | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Matter Collected 9038 | 186 277 . 725 . . 72 421 1268 117 213 104 158 1479 231 563 . 474 2434 316 Remotely 2687 | . 170 . . . . . . 1068 36 . 13 158 1174 . . . . . 68 Salvage Created 9096 | . 349 72 1562 . . 95 770 1078 48 106 . 152 1433 183 214 . 51 2764 219 Parts 485 | . 20 2 117 . . 3 30 58 7 2 . 3 80 . 5 . 2 148 8 Haulers Intercepted 7 | . . . 5 . . . . . . . . . . . . . . 2 . Recyclers Shooed 15 | . . . 2 . . 1 2 1 . . . . 4 . . . . 4 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . . 5 2 . 3 . . 4 . 10 . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 151 | . 7 2 39 . . 2 13 13 4 2 . 1 19 . 9 . 1 37 2 Melee 2 | . . . . . . . . . . . . . 2 . . . . . . Guns 99 | . 5 2 34 . . 2 8 6 . 1 . . 12 . 7 . 1 20 1 Cannons 19 | . . . . . . . . 4 . 1 . 1 3 . 2 . . 7 1 AOE 31 | . 2 . 5 . . . 5 3 4 . . . 2 . . . . 10 . Classes Destroyed 17 | . 5 . 6 . . . 1 1 . . . . 1 . 1 . . 2 . Worker 5 | . . . 1 . . . 1 1 . . . . 1 . . . . 1 . Builder 8 | . 1 . 1 . . . . 1 . . . . 2 . . . . 3 . Hauler 7 | . . . 5 . . . . . . . . . . . . . . 2 . Recycler 23 | . 3 . 1 . . . 4 5 . . . . 4 . . . . 5 1 Mechanic 2 | . . . 1 . . . . 1 . . . . . . . . . . . Operator 2 | . . . . . . . 1 . . . . . . . . . . 1 . Watcher 14 | . 1 . 1 . . . 1 3 . . . . 3 . . . . 5 . Swarmer 36 | . 3 . 10 . . . 4 3 4 1 . . 6 . . . . 5 . Cutter 4 | . . . . . . . . . . . . . . . . . . 4 . Grunt 43 | . 4 2 17 . . 2 6 . . . . . 4 . 3 . 1 4 . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . Duelist 2 | . . . 1 . . . 1 . . . . . . . . . . . . Sentry 20 | . . . 10 . . . 2 4 . 1 . . 1 . . . . 2 . Specialist 5 | . . . . . . . . . . . . . . . . . . 5 . Hunter 2 | . . . . . . . . . . . . . 1 . . . . 1 . Programmer 32 | . . . . . . . . 6 . . . 1 7 . . . . 16 2 Assembled 6 | . . . . . . . . . . . . . . . 6 . . . . Best Kill Streak 10 | . 3 2 5 . . 2 10 4 4 1 . 1 5 . 8 . 1 7 2 Combat Bots Only 8 | . 2 2 5 . . 2 7 3 4 1 . 1 4 . 8 . 1 5 2 Max Kills in Single Turn 5 | . 1 1 3 . . 1 5 3 1 1 . 1 2 . 1 . 1 3 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . Exploded 5 | . 1 . 3 . . . 5 3 1 . . . 1 . . . . 3 . Melee 1 | . . . . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Damage Taken 12439 | . 337 195 998 . . 157 437 1050 167 375 . . 1537 . 489 . 286 3553 2858 Core 2195 | . 77 57 149 . . 15 62 117 40 53 . . 210 . 68 . 18 210 1119 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 35 | . . . . . . . . . . . . . . . . . . 35 . Redirected to Shielding 291 | . . . . . . . . 191 22 78 . . . . . . . . . Regen/Repaired (Parts) 1543 | . . . . . . . 126 231 . . 122 . 689 . . . . 215 160 Core Remaining (%) 72 | 100 . 46 . . . 59 88 . . . . 70 . . . . 65 79 . Volleys Fired 408 | . 30 4 86 . . 6 27 44 5 7 . 1 56 2 19 . 21 89 11 Largest 4 | . 2 2 4 . . 4 4 4 1 4 . 4 4 1 4 . 4 4 4 Hottest 231 | . 130 130 215 . . 92 102 117 33 127 . 117 124 48 124 . 124 206 231 Shots Fired 1254 | . 51 8 293 . . 24 98 150 5 28 . 4 177 2 67 . 39 281 27 Gun 1045 | . 43 8 290 . . 24 94 133 . 17 . 3 140 . 48 . 18 208 19 Cannon 162 | . . . . . . . . 16 . 7 . 1 33 2 15 . 21 59 8 Launcher 47 | . 8 . 3 . . . 4 1 5 4 . . 4 . 4 . . 14 . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 1040 | . 3 . 188 . . 24 94 149 . 24 . 4 173 2 63 . 39 256 21 Thermal 165 | . 40 8 102 . . . . . . . . . . . . . . 11 4 Explosive 47 | . 8 . 3 . . . 4 1 5 4 . . 4 . 4 . . 14 . Electromagnetic 2 | . . . . . . . . . . . . . . . . . . . 2 Robot Hit Streak 24 | . 7 8 18 . . 12 19 19 1 8 . 9 12 . 7 . 7 24 23 Robot Miss Streak 10 | . 10 3 8 . . 2 3 3 2 8 . 2 3 . 3 . 3 5 1 Penetration Max 2 | . . . . . . . . . . . . . . . . . . 2 2 Secondary Targets 5 | . . . 3 . . 1 . . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . 1 . . 1 . . . . . . . . . . . 1 . Shots Hit Robots 838 | . 41 8 192 . . 16 62 105 1 15 . 6 123 3 33 . 16 195 22 Core Hits 527 | . 40 13 169 . . 3 38 38 6 6 . 1 66 3 21 . 4 110 9 Critical Kills 11 | . . . 1 . . . . . . . . . . . . . . 10 . Critical Parts Destroyed 19 | . . . 2 . . . . 1 . . . . 1 . . . . 15 . Critical Strikes 36 | . . . 3 . . . . 3 . 1 . 1 1 . . . 1 26 . Destroy 30 | . . . 3 . . . . 1 . . . . 1 . . . . 25 . Blast 5 | . . . . . . . . 2 . 1 . 1 . . . . 1 . . Sever 1 | . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 300 | . . . . . . . . 69 . 1 . 4 79 4 5 . 3 115 20 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 300 | . . . . . . . . 69 . 1 . 4 79 4 5 . 3 115 20 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 25 | . . . . . . . . 7 . . . . 6 . . . . 10 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . 2 . Follow-up Attacks 5 | . . . . . . . . . . . . . 1 1 . . . 2 1 Damage Inflicted 19803 | . 658 121 2564 . . 243 1640 2392 258 467 . 273 2844 213 751 . 351 6104 924 Guns 11438 | . 341 121 2351 . . 243 911 1393 . 168 . 15 1620 . 486 . 200 3193 396 Cannons 2089 | . . . . . . . . 233 . 110 . 38 325 . 81 . 151 840 311 Explosions 3082 | . 317 . 213 . . . 729 111 258 117 . . 221 . 184 . . 932 . Melee 3176 | . . . . . . . . 655 . 72 . 220 678 213 . . . 1127 211 Ramming 18 | . . . . . . . . . . . . . . . . . . 12 6 Kinetic 11238 | . 30 . 1109 . . 243 911 1626 . 278 . 53 1945 . 567 . 351 3645 480 Thermal 2228 | . 311 121 1242 . . . . . . . . . . . . . . 388 166 Explosive 3082 | . 317 . 213 . . . 729 111 258 117 . . 221 . 184 . . 932 . Electromagnetic 61 | . . . . . . . . . . . . . . . . . . . 61 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 3176 | . . . . . . . . 655 . 72 . 220 678 213 . . . 1127 211 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . 4 4 4 4 . 1 . . . . 4 4 Average Corruption 1 | . . . . . . . . 1 4 4 4 . 1 . . . . 1 2 Corruption Purged 8 | . . . . . . . . 3 . . . . 2 . . . . 3 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 73 | . . . . . . . . 33 8 7 3 . 1 . . . . 21 . Message Errors 16 | . . . . . . . . 8 1 1 1 . 1 . . . . 4 . Matter Fused 20 | . . . . . . . . 8 4 2 . . . . . . . 6 . Heat Flow Errors 3 | . . . . . . . . 1 1 . . . . . . . . 1 . Energy Discharges 12 | . . . . . . . . 5 1 2 1 . . . . . . 3 . Parts Rejected 2 | . . . . . . . . 1 . . . . . . . . . 1 . Data Loss (minor) 9 | . . . . . . . . 3 1 1 1 . . . . . . 3 . Data Loss (major) 5 | . . . . . . . . 3 . . . . . . . . . 2 . Misfires 4 | . . . . . . . . 3 . . . . . . . . . 1 . Alerts 2 | . . . . . . . . 1 . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 969 | . 32 . . . . . 71 196 . 5 . 95 230 . . . . 236 104 Projectiles 113 | . . . . . . . . 14 . . . . 12 . . . . 47 40 Explosions 111 | . 32 . . . . . 71 . . 5 . . 3 . . . . . . Melee 745 | . . . . . . . . 182 . . . 95 215 . . . . 189 64 Knockbacks 17 | . . . . . . . . . . . . . 2 . 2 . 4 7 2 Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 13 | . . . . . . . . . . . . . 2 . 1 . 3 5 2 Secondary 4 | . . . . . . . . . . . . . . . 1 . 1 2 . Self-Inflicted Damage 444 | . 50 . 6 . . . 86 . 33 23 . . 41 . 7 . . 195 3 Shots 15 | . 2 . 1 . . . 1 . 1 1 . . 1 . 1 . . 7 . Rammed 4 | . . . . . . . . . . . . . . . . . . 3 1 Targets Rammed 4 | . . . . . . . . . . . . . . . . . . 3 1 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 397 | . 270 327 397 . . 115 10 228 236 7 . 54 132 . 3 . 84 312 48 Average Temperature 71 | . 71 156 94 . . 47 5 29 124 4 . 30 45 . 3 . 39 75 19 Received Heat Transfer 1842 | . 114 99 312 . . 63 162 156 36 72 . . 216 . 114 . 69 162 267 Effects 4 | . 1 1 1 . . . . . . . . . . . . . . 1 . Shutdowns 1 | . . . 1 . . . . . . . . . . . . . . . . Interference 3 | . 1 1 . . . . . . . . . . . . . . . 1 . Siege Activations 3 | . . . . . . . . . . . . . . . . . . 3 . Total Turns 43 | . . . . . . . . . . . . . . . . . . 43 . Longest Duration 18 | . . . . . . . . . . . . . . . . . . 18 . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred 2690 | . 405 155 1575 . . . . . . . . . . . . . . 407 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Peak Influence 1442 | . 348 86 908 335 . 65 292 356 . . . . 363 . . . . 1442 787 Initial 701 | . . 36 33 335 . . 25 132 . . . . 18 . . . . . 701 Average 284 | . 164 77 490 273 . 47 97 121 . . . . 157 . . . . 442 665 Maximum Alert Level 4 | . 1 . 3 1 . . 1 1 . . . . 1 . . . . 4 3 Low Security (%) 49 | 100 51 100 8 30 . 100 85 81 . . . . 51 . . . . 39 . Level 1 28 | . 48 . 41 69 . . 14 18 . . . . 48 . . . . 13 . Level 2 8 | . . . 24 . . . . . . . . . . . . . . 14 43 Level 3 13 | . . . 25 . . . . . . . . . . . . . . 29 56 Level 4 . | . . . . . . . . . . . . . . . . . . 3 . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 61 | . . . 5 . . . 3 10 . . . . 12 . . . . 24 7 Investigation 2 | . . . 1 . . . . . . . . . 1 . . . . . . Extermination 22 | . . . . . . . . 6 . . . . 6 . . . . 8 2 Reinforcement 30 | . . . 4 . . . 3 1 . . . . 5 . . . . 16 1 Assault 4 | . . . . . . . . . . . . . . . . . . . 4 Garrison 3 | . . . . . . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . . . . . . . . . 5 Construction Impeded 5 | . . . . . . . 1 . . . . . 2 . . . . 1 1 Haulers Reinforced 2 | . . . . . . . . . . . . . 1 . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Distress Signals 15 | . 3 . 5 . . . 3 2 . . . . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 286 | . 17 12 66 . . 4 23 24 5 3 . . 36 . 9 . 7 61 19 Peak Tracking Total 14 | . 4 14 6 . . 3 7 4 4 3 . . 4 . 4 . 5 6 12 Tactical Retreats 18 | . 3 1 3 . . 1 2 1 . . . . 4 . . . . 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Traps Triggered 18 | . 1 . 1 . . . . 9 . . . . 4 . . . . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . . . 2 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Machines Disabled 17 | . 1 . . . . . 2 2 . . . . . . . . . 12 . Max in Single Turn 2 | . 1 . . . . . 1 1 . . . . . . . . . 2 . Garrison Access 3 | . . . . . . . . 1 . . . . 2 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . . 1 . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Machines Accessed 106 | . 10 . 13 . 2 . 4 21 1 . . . 20 . 1 2 . 23 9 Terminals 60 | . 8 . 10 . . . 3 11 1 . . . 9 . . . . 14 4 Fabricators 3 | . . . . . . . . 1 . . . . 1 . . . . 1 . Repair Stations 13 | . . . 1 . . . 1 2 . . . . 3 . . . . 3 3 Recycling Units 13 | . 2 . . . . . . 4 . . . . 2 . . . . 4 1 Scanalyzers 6 | . . . 2 . . . . 1 . . . . 2 . . . . . 1 Garrison Access 6 | . . . . . . . . 2 . . . . 3 . . . . 1 . Total Hacks 210 | . 20 . 22 . 2 . 9 40 1 . . . 48 . 1 13 . 41 13 Successful 124 | . 10 . 12 . 2 . 6 22 1 . . . 35 . 1 13 . 17 5 Failed 86 | . 10 . 10 . . . 3 18 . . . . 13 . . . . 24 8 Catastrophic 15 | . . . 4 . . . 2 2 . . . . 2 . . . . 4 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 37 | . 2 . 4 . 1 . 3 4 . . . . 12 . . . . 10 1 Terminals 107 | . 15 . 16 . . . 7 22 1 . . . 16 . . . . 24 6 Fabricators 6 | . . . . . . . . 2 . . . . 2 . . . . 2 . Repair Stations 33 | . . . 1 . . . 2 7 . . . . 12 . . . . 6 5 Recycling Units 20 | . 5 . . . . . . 4 . . . . 2 . . . . 8 1 Scanalyzers 18 | . . . 5 . . . . 3 . . . . 9 . . . . . 1 Garrison Access 10 | . . . . . . . . 2 . . . . 7 . . . . 1 . Terminal Hacks 48 | . 8 . 6 . 2 . 3 7 1 . . . 3 . 1 13 . 2 2 Record 8 | . . . . . 1 . . . 1 . . . . . . 6 . . . Part Schematic 5 | . . . . . . . . . . . . . 1 . . 4 . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . . 3 . . . Open Door 1 | . . . . . . . . . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 2 | . 1 . . . . . . 1 . . . . . . . . . . . Emergency Access Points 3 | . 2 . 1 . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . . . . . . . Locate Traps 11 | . 1 . 3 . . . . 3 . . . . 1 . . . . 2 1 Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . 1 . . . . . . . . . . . Hauler Manifests 4 | . 1 . 1 . . . 1 1 . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 1 . 1 . . . 1 . . . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . 2 . . . . 2 . . . . 2 . Network Status 3 | . . . . . . . . 1 . . . . 1 . . . . 1 . Load Schematic 3 | . . . . . . . . 1 . . . . 1 . . . . 1 . Repair Station Hacks 27 | . . . . . . . 2 5 . . . . 12 . . . . 5 3 Scan Component 15 | . . . . . . . 1 3 . . . . 6 . . . . 3 2 Repair 12 | . . . . . . . 1 2 . . . . 6 . . . . 2 1 Recycling Unit Hacks 9 | . 1 . . . . . . 3 . . . . . . . . . 5 . Process 2 | . . . . . . . . . . . . . . . . . . 2 . Retrieve Matter 2 | . . . . . . . . . . . . . . . . . . 2 . Retrieve Components 5 | . 1 . . . . . . 3 . . . . . . . . . 1 . Scanalyzer 17 | . . . 5 . . . . 3 . . . . 9 . . . . . . Insert Component 9 | . . . 2 . . . . 2 . . . . 5 . . . . . . Analyze 8 | . . . 3 . . . . 1 . . . . 4 . . . . . . Garrison Access Hacks 3 | . . . . . . . . 1 . . . . 2 . . . . . . Seal Access 3 | . . . . . . . . 1 . . . . 2 . . . . . . Unauthorized Hacks 14 | . 1 . 1 . . . 1 1 . . . . 7 . . . . 3 . Terminals 14 | . 1 . 1 . . . 1 1 . . . . 7 . . . . 3 . Assimilate 11 | . 1 . 1 . . . . . . . . . 6 . . . . 3 . Botnet 3 | . . . . . . . 1 1 . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 81 | . 9 . 12 . . . 4 17 . . . . 13 . . . . 20 6 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . 2 . . . . 1 . . . . 5 . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 12 | . . . . . . . 1 2 . . . . 6 . . . . 2 1 Time 436 | . . . . . . . 32 32 . . . . 251 . . . . 60 61 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter 33 | . . . . . . . . . . . . . . . . . . 33 . Retrieved Matter 33 | . . . . . . . . . . . . . . . . . . 33 . Retrieved Components 25 | . . . . . . . . 18 . . . . . . . . . 7 . Parts Scanalyzed 7 | . . . 2 . . . . 1 . . . . 4 . . . . . . Part Schematics Acquired 7 | . . . 2 . . . . 1 . . . . 4 . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Total Allies 10 | . 1 . . 3 . . . . . . . . 3 . . . 1 2 . Largest Group 3 | . 1 . . 3 3 3 . . . . . . 2 1 1 . 1 2 . Highest-Rated Group 96 | . 10 . . 40 40 40 . . . . . . 26 10 10 . 96 36 . Highest-Rated Ally 96 | . 10 . . 16 16 16 . . . . . . 26 10 10 . 96 26 . Total Orders 12 | . . . . . . . . . . . . . 9 2 . . . 1 . STAY 6 | . . . . . . . . . . . . . 4 1 . . . 1 . ROAM 1 | . . . . . . . . . . . . . 1 . . . . . . FOLLOW 5 | . . . . . . . . . . . . . 4 1 . . . . . Ally Attacks 28 | . . . . . . 14 . . . . . . . . . . 14 . . Total Damage 803 | . . . . . . 164 . . . . . . . . . . 639 . . Kills 6 | . . . . . . 1 . . . . . . . . . . 5 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . 2 . . . . . 2 1 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Turns Passed 22957 | 50 1036 39 2203 576 384 113 1001 3815 431 377 911 508 3738 805 861 89 650 4661 709 Spaces Moved 15755 | 39 764 17 1126 384 256 62 480 2755 378 267 777 439 2447 691 646 76 422 3192 537 Core 66 | 7 . . . . . . . . . . . . . . . . . . 59 Treads 183 | . . . . . . . . . . . . . . . . . . 183 . Legs 1096 | 32 764 17 283 . . . . . . . . . . . . . . . . Wheels 14410 | . . . 843 384 256 62 480 2755 378 267 777 439 2447 691 646 76 422 3009 478 Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 95 150 150 150 120 110 110 110 110 110 110 110 110 110 110 108 50 Average Speed 118 | 107 120 120 154 150 150 150 120 117 110 127 115 110 110 110 110 110 110 113 102 Slowest Speed 260 | 120 120 120 260 150 150 150 120 130 110 130 130 110 130 110 110 110 110 180 130 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 60 | 3 96 8 86 87 62 21 47 66 59 45 81 80 76 85 76 73 65 71 20 Regions Visited 19 Branch Regions 12 Pre-discovered Areas 7 | . . . . 1 1 . . . . . 3 1 . . . 1 . . . Known Exits Taken 11 | . 1 . . . . . . 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 1 . 1 . . . . . . . . . . Scrap Searched 23 | . . . . 1 . 1 . . 3 4 4 3 . 1 1 . 5 . . Spaces Dug 260 | . 7 . 9 . . . . 57 6 . . . 58 3 7 . 6 93 14 Terrain Destroyed 676 | . 46 . 25 . . . 53 57 22 30 . . 83 3 33 . 7 300 17 Melee 203 | . . . . . . . . 54 . . . . 53 1 4 . 3 74 14 Projectile 47 | . . . . . . . . 3 . 2 . . 11 2 6 . 4 16 3 AOE 426 | . 46 . 25 . . . 53 . 22 28 . . 19 . 23 . . 210 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Total 18694 | 45 831 27 1405 384 257 67 838 3097 386 284 786 451 3225 725 745 79 563 3850 649 Wait 1581 | . 6 7 117 1 . . 315 124 . . . . 496 20 57 . 96 314 28 Move 15736 | 38 763 16 1125 383 255 61 479 2754 377 266 776 438 2446 690 645 75 421 3191 537 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 113 | 4 7 . 21 . 1 . 3 17 . 2 1 . 19 1 4 . 1 23 9 Fast Attach 50 | 3 8 . 6 . . . 1 8 . . . 1 11 . . . . 9 3 Attach 73 | . . . 4 . . . 3 14 . 1 2 . 6 1 1 . . 19 22 Detach 48 | . 2 . 4 . . . 1 11 . . 2 1 6 1 . . . 11 9 Swap 299 | . 7 . 24 . . . 8 37 4 6 5 6 79 7 12 4 20 72 8 Drop 99 | . 8 . 18 . 1 . 1 17 . 1 . . 19 . 3 . 1 25 5 Fire 408 | . 30 4 86 . . 6 27 44 5 7 . 1 56 2 19 . 21 89 11 Melee 262 | . . . . . . . . 69 . 1 . 4 68 3 4 . 3 94 16 Ram 1 | . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . . . . . . . . 3 . Escape Stasis 16 | . . . . . . . . . . . . . 16 . . . . . . Rewire 5 | . . . . . . . . 2 . . . . 3 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / [Upp]) -4/Factory (discovered 1 exit: *Res) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 51 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Identified exit to Mines 259 | -10/Materials | Discovered new exit (range 8) 310 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 8) 733 | -10/Materials | Discovered new exit (range 14) 1087 | -10/Materials | Entered Mines 1088 | -10/Mines | Assembled infested the area 1118 | -10/Mines | Discovered new exit (range 7) 1126 | -10/Mines | Entered Materials 1126 | -9/Materials | Evolved 2 slots: Weapon x2 1409 | -9/Materials | Build established: Gunner 1485 | -9/Materials | Discovered new exit (range 10) 1906 | -9/Materials | Discovered new exit (range 15) 2466 | -9/Materials | Discovered new exit (range 16) 3025 | -9/Materials | Build established: Scavenger-Skirmisher 3329 | -9/Materials | Entered Mines 3392 | -9/Mines | Learned location of Recycling (-7) 3526 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3548 | -9/Mines | Discovered new exit (range 8) 3565 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3657 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3829 | -9/Mines | Discovered new exit (range 3) 3896 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3896 | -9/Mines | Discovered new exit (range 5) 3905 | -9/Mines | Entered Exiles 3905 | -9/Exiles | Accompanied by 3 allies 3941 | -9/Exiles | Met 8R-AWN 3967 | -9/Exiles | Met EX-HEX 4026 | -9/Exiles | Met EX-DEC 4033 | -9/Exiles | Learned location of Zion (-7) 4059 | -9/Exiles | Met EX-BIN 4080 | -9/Exiles | Aligned with FarCom system 4081 | -9/Exiles | Given EX-Vault access code 4116 | -9/Exiles | Opened EX-Vault 4150 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4177 | -9/Exiles | Exiles lab attacked by MAIN.C 4277 | -9/Exiles | Discovered new exit (range 10) 4289 | -9/Exiles | Entered Mines 4289 | -8/Mines | Accompanied by 3 allies 4388 | -8/Mines | Discovered new exit (range 10) 4402 | -8/Mines | Entered Materials 4402 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4725 | -8/Materials | Repaired Imp. Treads 4843 | -8/Materials | Discovered new exit (range 7) 5064 | -8/Materials | Discovered new exit (range 11) 5216 | -8/Materials | Destroyed 7 combat bots 5403 | -8/Materials | Entered Factory 5403 | -7/Factory | Evolved 2 slots: Utility x2 5404 | -7/Factory | Identified exit to Lower Caves 5624 | -7/Factory | Build established: Skirmisher 6196 | -7/Factory | Build established: Mutant 6578 | -7/Factory | Repaired Imp. Treads 6720 | -7/Factory | Discovered new exit (range 9) 6782 | -7/Factory | Discovered new exit (range 10) 7273 | -7/Factory | Discovered new exit (range 8) 7715 | -7/Factory | Garrison activated, responded to threat 8558 | -7/Factory | Identified exit to Storage 8716 | -7/Factory | Discovered new exit (range 4) 8819 | -7/Factory | Repaired Imp. Treads 9218 | -7/Factory | Entered Lower Caves 9509 | -7/Lower Caves | Spotted B-75 Beast 9644 | -7/Lower Caves | Discovered new exit (range 5) 9646 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9649 | -7/Lower Caves | Entered another Lower Caves area 9653 | -7/Lower Caves | Discovered new exit (range 9) 9688 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9744 | -7/Lower Caves | Learned Factory terminal intel 9754 | -7/Lower Caves | Learned 8 Factory zone layouts 10006 | -7/Lower Caves | Encountered a Warlord checkpoint 10008 | -7/Lower Caves | Discovered new exit (range 15) 10025 | -7/Lower Caves | Identified exit to Zion 10026 | -7/Lower Caves | Entered Zion 10114 | -7/Zion | Learned location of Warlord (-5) 10132 | -7/Zion | Discovered new exit (range 10) 10154 | -7/Zion | Identified exit to Proximity Caves 10218 | -7/Zion | System corruption cleaned by Quarantine Array 10619 | -7/Zion | Learned Factory emergency access door positions 10718 | -7/Zion | Given A8's code to call for help 10937 | -7/Zion | Entered Proximity Caves 11149 | -6/Proximity Caves | Learned 12 Factory zone layouts 11292 | -6/Proximity Caves | Spotted B-75 Beast 11312 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11425 | -6/Proximity Caves | Discovered new exit (range 19) 11444 | -6/Proximity Caves | Identified exit to Factory 11445 | -6/Proximity Caves | Entered Factory 11445 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11446 | -6/Factory | Identified exit to Lower Caves 11448 | -6/Factory | Loaded intel: 26 terminal locations 12372 | -6/Factory | P-60 Hacker assimilated allied Administrator 5a 12469 | -6/Factory | Discovered exit to Lower Caves (range 18) 12656 | -6/Factory | Repaired Imp. Assault Rifle 12709 | -6/Factory | Repaired Imp. Assault Rifle 12761 | -6/Factory | Repaired Imp. Assault Rifle 12814 | -6/Factory | Repaired Imp. Assault Rifle 13054 | -6/Factory | Discovered new exit (range 12) 13204 | -6/Factory | Repaired Arm. Huge Wheel 13854 | -6/Factory | Discovered new exit (range 10) 13965 | -6/Factory | Build established: Assassin 14323 | -6/Factory | Discovered new exit (range 16) 14487 | -6/Factory | Repaired Fission Core? 15183 | -6/Factory | Entered Lower Caves 15183 | -6/Lower Caves | Accompanied by 1 ally 15340 | -6/Lower Caves | Encountered a Warlord checkpoint 15776 | -6/Lower Caves | Learned Factory terminal intel 15862 | -6/Lower Caves | Discovered new exit (range 6) 15867 | -6/Lower Caves | Identified exit to Lower Caves 15988 | -6/Lower Caves | Entered another Lower Caves area 15988 | -6/Lower Caves | Accompanied by 1 ally 16162 | -6/Lower Caves | Destroyed 8 combat bots 16277 | -6/Lower Caves | Discovered new exit (range 20) 16759 | -6/Lower Caves | Discovered new exit (range 7) 16765 | -6/Lower Caves | Identified exit to Data Miner 16849 | -6/Lower Caves | Entered Data Miner 16849 | -6/Data Miner | Discovered new exit (range 6) 16855 | -6/Data Miner | Identified exit to Proximity Caves 16865 | -6/Data Miner | Met Data Miner 16889 | -6/Data Miner | Learned location of Section 7 (-2) 16889 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 16906 | -6/Data Miner | Received God Mode back door access code from Data Miner 16938 | -6/Data Miner | Entered Proximity Caves 17006 | -5/Proximity Caves | Escorted by Enhanced Grunt 17275 | -5/Proximity Caves | Spotted B-75 Beast 17546 | -5/Proximity Caves | Discovered new exit (range 10) 17583 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17587 | -5/Proximity Caves | Identified exit to Factory 17588 | -5/Proximity Caves | Entered Factory 17588 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17589 | -5/Factory | Loaded intel: 26 terminal locations 17997 | -5/Factory | Repaired Arm. Wheel 18417 | -5/Factory | Cargo convoy interrupted 18439 | -5/Factory | P-70 Sage assimilated allied Technician 6a 19159 | -5/Factory | Discovered new exit (range 17) 19437 | -5/Factory | Repaired Hyp. Coil Gun 19713 | -5/Factory | Discovered new exit (range 15) 20002 | -5/Factory | Build established: Derelict-Assassin 20420 | -5/Factory | Build established: Assassin 20493 | -5/Factory | Discovered new exit (range 13) 20894 | -5/Factory | Discovered new exit (range 20) 21261 | -5/Factory | Discovered new exit (range 15) 22016 | -5/Factory | Lost 3 parts (1u2w) 22169 | -5/Factory | Lost 3 parts (1p2w) 22247 | -5/Factory | Identified exit to Factory 22249 | -5/Factory | Entered another Factory area 22249 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 22269 | -4/Factory | Identified exit to DSF 22545 | -4/Factory | First assault squad dispatched 22560 | -4/Factory | Incoming assault squad redirected 22564 | -4/Factory | Incoming assault squad redirected 22689 | -4/Factory | Discovered new exit (range 6) 22695 | -4/Factory | Identified exit to Research 22816 | -4/Factory | Incoming assault squad redirected 22822 | -4/Factory | Incoming assault squad redirected 22834 | -4/Factory | Repaired Broken Arm. Huge Wheel 22893 | -4/Factory | Incoming assault squad redirected 22913 | -4/Factory | Core integrity fell below 50% 22937 | -4/Factory | Core integrity fell below 20% 22956 | -4/Factory | Lost 18 parts (3p4n4u7w) 22958 | -4/Factory | Self-destructed Last Messages --------------- 22920_ U-05 Engineer builds a Wall. 22920_ Dropped Imp. Fusion Compressor. 22922_ Dropped Dynamic Insulation System. 22923_ Dropped Hcp. Storage Unit. 22924_ Acquired 53 matter. 22924_ Acquired 7 matter. 22924_ Acquired 8 matter. 22924_ Adv. Targeting Computer destroyed. 22924_ Dropped Hcp. Storage Unit. 22925_ Hpw. Tractor Beam destroyed. 22925_ Dropped Hyp. Coil Gun. 22929_ The unstable cave ceiling collapses. 22930_ U-05 Engineer builds a Wall. 22943_ Slammed into U-05 Engineer. 22943_ Destabilizing: System corrupted (+2). 22943_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 22953_ K-01 Serf cleans the Construction Platform. 22957_ U-05 Engineer lays Concrete. 22958_ K-01 Serf cleans the Recycling Unit. Map ----- +----------------------------------------------------+ | ## """ """ # """ """??????? | | ## """ """ # """ """??????? | | ## """ """ " # ??????? | | ?# # #? ????? | | ## = " ]# ##############???? | | ## "%" # # #???? | | ## " # " # #???? | | ?#######+###### " # """ """ #???? | | #??#?### #######"""" "#u # """ """ #???? | | #?####?# #?################ # """ """ #???? | | ??#?#??# #??# # #???? | | ?####?## #?## ^ + """ """ #???? | | ?? ???????# # """ """ #???? | | ???????????# "" """ """ ig # """ """ #???? | | ?????????#???"""! """ """ = # #???? | | ????????????#"F!! """ """ g#### #???? | | ????????????#"""! """ """ #??# % #???? | | ????????????# "" #??########/#####???? | | ????????????# #??######## #???????? | | ???????# #### #??# # #???????? | | ???????# #??# # #???????? | | ???????? #??# """ # #???????? | | ?????????? #??# """ # ##+##+### | | ??????????? """ #??# """ / | | ?????????? """ #??# # h### | | ?????????? """ @ ########### #?????? | | ???????? "" ss pp #?????? | | ????????+##k "" ss #?????? | | ??????????# """"""" """"""" #?????? | | ??????????# w """"""" """"""" #?????? | | ??????????# """"""" """"""" #?????? | | ??????????# " "k k """"""" """"""" #?????? | | ??????????+ "Y" #?????? | | ??????????# """ """"""" """"""" #????? | | ????????????? """"""" """"""" #????? | | ???????????? u """"""" """"""" #????? | | ???????????######## "???""" """???? #????? | | ??????????????????# ???? ????? /????? | | ??????????????????# "????"" ""????? #????? | | ??????????????????# "?????" "?????? #????? | | ??????????????????# "?????" "?????? #????? | | ??????????????????# ??????" "??????? #????? | | ??????????????????# ??????? ???????? #????? | | ??????????????????# ??????? ???????? #????? | | ??????????????????# ??????? ????????? #????? | | ?????????????????????! ??????? ??????????/????? | | ??????????????????????? ??????? ???????????????? | | ????????????????????????????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 19 Energy Capacity 800 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Cloak Strength 2 EM Shielding 2 Armor Coverage 450 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 11 Item Schematics ----------------- Imp. Targeting Computer | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Arm. Wheel | -7/Factory | Scanalyzed KE Penetrator | -6/Factory | Hacked Arm. Huge Wheel | -6/Factory | Scanalyzed Adv. Assault Cannon | -6/Factory | Scanalyzed Great Axe | -6/Factory | Scanalyzed Imp. Cooling System | -6/Factory | Scanalyzed Lgt. Regenerative Plating | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonNeutrinoGenerator Manual? 0 Play Time 06:00:26 Cumulative 737.3 hours Start 2023.02.15 @ 22:11:11 End 2023.02.17 @ 21:27:21 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 214 Rogue 178 Adventurer 36 Explorer 0 Win Type - Total 15 Types 15/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 63 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: e6973ece-580d-40a8-a9a3-628b5194c107