Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 15:48:39

Player: Wesmed

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (24)      120
Value Destroyed (533)      533
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1553

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             237/400
Matter                     280/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (400) Ox4
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (4) ------
           Huge Storage Unit
           Signal Interpreter
  Improved Terrain Scanner
>          --- WEAPON (2) -------
     Light Assault Rifle
  Improved Light Cannon
>          --- INVENTORY (25) ---
           Ion Engine
           Ion Engine
           Ion Engine
           Ion Engine
     Light Treads
           Aluminum Leg
           Aluminum Leg
           Heat Sink
           Huge Storage Unit
           Sensor Array
           ECM Suite
     Light Armor Plating
     Light Assault Rifle
     Light Assault Rifle
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Huge Storage Unit
           Structural Scanner
           Signal Interpreter
  Improved Terrain Scanner
>          --- WEAPON -----------
           Assault Rifle
  Improved Light Cannon
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
           Ion Engine
           Ion Engine
     Light Treads
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Heat Sink
           Huge Storage Unit
           ECM Suite
     Light Armor Plating
     Light Assault Rifle
     Light Assault Rifle
           Mining Laser
[Rating: 14]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             27   | 7   10  10  
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   2   3   
    Treads                 1    | .   .   1   
    Leg                    6    | 2   2   2   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 2   1   3   
    Device                 3    | 1   1   1   
    Storage                2    | 1   .   1   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   11   | 2   6   3   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | 2   3   1   
    Ballistic Cannon       1    | .   .   1   
    Launcher               .    | .   .   .   
    Special Weapon         4    | .   3   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   1   3   
  Power                    1    | .   1   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      3    | .   1   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   99  97  
  Engine                   11   | .   13  11  
  Leg                      23   | .   28  21  
  Device                   17   | .   14  19  
  Storage                  12   | .   14  11  
  Processor                6    | .   .   11  
  Ballistic Gun            21   | .   27  17  
  Ballistic Cannon         2    | .   .   3   
Naked Turns                .    | .   .   .   
Heaviest Build             95   | 12  14  95  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  4    | 1   .   4   
  Average Overweight (x)   1    | .   .   3   
Largest Inventory Capacity 25   | 8   8   25  
  Average Capacity         17   | 7   8   24  
  Most Carried             16   | 7   8   16  
  Average Carried          10   | 4   7   12  
  Final Capacity           25   | 8   8   25  
  Final Carried            15   | 7   8   15  

 Class Distribution 
--------------------
 69% | Scavenger-Mutant
 30% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           732  | 242 236 254 
  Remotely                 .    | .   .   .   
Salvage Created            642  | 28  284 330 
  Parts                    60   | 3   26  31  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  18   | .   6   12  
  Guns                     14   | .   6   8   
  Cannons                  4    | .   .   4   
Classes Destroyed          7    | 1   3   3   
  Worker                   1    | .   .   1   
  Builder                  2    | .   2   .   
  Tunneler                 1    | 1   .   .   
  Watcher                  2    | .   1   1   
  Swarmer                  6    | .   .   6   
  Grunt                    11   | .   6   5   
  Brawler                  1    | .   .   1   
Best Kill Streak           7    | 1   7   6   
  Combat Bots Only         6    | .   6   4   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        112  | .   29  83  
  Missed                   28   | .   5   23  
Damage Taken               794  | .   261 533 
  Core                     238  | .   75  163 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         85   | 100 70  .   
Volleys Fired              85   | 5   44  36  
  Largest                  2    | 2   2   2   
  Hottest                  100  | 40  100 59  
Shots Fired                153  | 10  79  64  
  Gun                      128  | 10  70  48  
  Cannon                   16   | .   .   16  
  Launcher                 .    | .   .   .   
  Special                  9    | .   9   .   
  Kinetic                  144  | 10  70  64  
  Thermal                  9    | .   9   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         21   | 2   7   21  
  Robot Miss Streak        6    | 2   6   4   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   .   2   
    Max Gunslinging Chain  1    | .   .   1   
Shots Hit Robots           91   | 5   43  43  
  Core Hits                39   | 1   17  21  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1105 | 60  462 583 
  Guns                     904  | 60  451 393 
  Cannons                  169  | .   .   169 
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  32   | .   11  21  
  Kinetic                  1073 | 60  451 562 
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         1    | .   1   .   
  Average Corruption       1    | .   1   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            4    | .   .   4   
  Projectiles              4    | .   .   4   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 3    | .   .   3   
  Impact                   2    | .   .   2   
  Kinetic                  1    | .   .   1   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             7    | .   4   3   
  Kicked                   7    | .   4   3   
  Crushed                  .    | .   .   .   
Highest Temperature        60   | .   60  7   
  Average Temperature      14   | .   16  3   
  Received Heat Transfer   246  | .   144 102 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             215  | 5   116 215 
  Initial                  9    | .   3   9   
  Average                  51   | .   15  77  
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         99   | 100 100 98  
  Level 1                  .    | .   .   1   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   3   1   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   .   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              33   | .   13  20  
  Peak Tracking Total      7    | .   4   7   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                3    | .   3   .   
  Successful               1    | .   1   .   
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Unreport Threat          1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1619 | 86  563 970 
Spaces Moved               544  | 45  278 221 
  Core                     1    | 1   .   .   
  Treads                   7    | .   .   7   
  Legs                     536  | 44  278 214 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            224  | 120 120 377 
  Slowest Speed            480  | 190 120 480 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       21   | 4   38  23  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 9    | .   9   .   
Terrain Destroyed          11   | .   9   2   
  Melee                    .    | .   .   .   
  Projectile               11   | .   9   2   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      769  | 65  417 287 
  Wait                     73   | .   67  6   
  Move                     542  | 44  277 221 
  Hop                      .    | .   .   .   
  Pick Up                  22   | 8   7   7   
  Fast Attach              11   | 7   1   3   
  Attach                   4    | .   .   4   
  Detach                   3    | .   .   3   
  Swap                     12   | .   9   3   
  Drop                     10   | 1   8   1   
  Fire                     85   | 5   44  36  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     7    | .   4   3   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 14)
   87 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  646 | -10/Materials | Discovered new exit (range 4)
  650 | -10/Materials | Entered another Materials area
  650 | -9/Materials  | Evolved 2 slots: Utility x2
  794 | -9/Materials  | Build established: Scavenger-Mutant
 1454 | -9/Materials  | Lost 3 parts (1n1u1w)
 1620 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01423_ Aluminum Leg destroyed.
01424_ S-10 Pest knocked back.
01424_ S-10 Pest destroyed.
01425_ Acquired 4 matter.
01426_ S-10 Pest destroyed.
01427_ Acquired 10 matter.
01427_ Destroyed Flight Unit.
01428_ Acquired 4 matter. <x2>
01431_ S-10 Pest destroyed.
01432_ Acquired 2 matter.
01435_ S-10 Pest destroyed.
01447_ U-05 Engineer builds a Wall.
01459_ Acquired Lgt. Assault Rifle.
01459_ U-05 Engineer builds a Wall.
01470_ R-06 Scavenger collects Lgt. Ion Engine. <x2>
01477_ R-06 Scavenger collects Flight Unit. <x2>
01488_ Acquired 9 matter.
01492_ Acquired 1 matter.
01492_ T-07 Excavator is excavating. <x2>
01593_ K-01 Serf cleans the Fusion Modulator.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThiefRocketNeutralizer
  Manual?         0
Play Time         00:14:03
  Cumulative      13.4 hours
  Start           2024.04.19 @ 15:36:12
  End             2024.04.19 @ 15:48:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           2
  Adventurer      8
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          25
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b2b3e5ad-9455-42b1-be30-7ea902465fde