Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.04.29 @ 09:10:40 // Winter2019/RPGLIKE Player: CPeosphoros Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (268) 1340 Value Destroyed (7337) 7337 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (286) 286 TOTAL SCORE: 14343 Bonus ------- Follower Combat Kills 481 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1095 Cogmind --------- Core Integrity 928/950 Matter 10/500 Energy 985/985 System Corruption 0% Temperature Cool (-141) Movement Walking (150) Ox1 Location -5/Factory Parts ------- > --- POWER (4) -------- Fission Core Reinforced Fission Core Antimatter Reactor Particle Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (12) ----- Improved Cryofiber Web Advanced Cooling System Coolant Injector Structural Scanner Long-range Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Makeshift Terrain Scan Processor 0b10 Decoder Chip [Generic] Tactical Coordination Suite Core Analyzer System Backup Module > --- WEAPON (4) ------- Coil Gun Bore Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon > --- INVENTORY (4) ---- Armor Integrity Analyzer Dynamic Insulation System Peak State ------------ > --- POWER ------------ Fission Core Reinforced Fission Core Antimatter Reactor Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Cryofiber Web Advanced Cooling System Coolant Injector Structural Scanner Long-range Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Makeshift Terrain Scan Processor 0b10 Decoder Chip [Generic] Tactical Coordination Suite Core Analyzer System Backup Module > --- WEAPON ----------- Coil Gun Bore Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon > --- INVENTORY -------- Armor Integrity Analyzer Dynamic Insulation System [Rating: 119] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Fission Core Reactor Particle Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Structural Scanner Device Structural Scanner Processor Improved Signal Interpreter Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 20 | 7 1 . 5 1 1 2 2 . . . 1 . Power 3 | 2 . . . . . . 1 . . . . . Propulsion 3 | 1 . . 2 . . . . . . . . . Utility 11 | 1 1 . 3 1 1 2 1 . . . 1 . Weapon 3 | 3 . . . . . . . . . . . . Parts Attached 101 | 11 13 2 23 1 3 19 11 3 5 . 10 . Power 31 | 3 5 1 7 . . 7 4 . . . 4 . Engine 25 | 3 5 1 7 . . 7 2 . . . . . Core 4 | . . . . . . . 2 . . . 2 . Reactor 2 | . . . . . . . . . . . 2 . Propulsion 22 | 2 1 . 3 . . 7 4 . 3 . 2 . Treads . | . . . . . . . . . . . . . Leg 22 | 2 1 . 3 . . 7 4 . 3 . 2 . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 27 | 3 4 . 5 1 2 5 3 . 2 . 2 . Device 19 | 2 3 . 3 . 1 4 3 . 2 . 1 . Storage . | . . . . . . . . . . . . . Processor 8 | 1 1 . 2 1 1 1 . . . . 1 . Hackware . | . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 21 | 3 3 1 8 . 1 . . 3 . . 2 . Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 18 | 3 3 1 8 . 1 . . 1 . . 1 . Ballistic Cannon 3 | . . . . . . . . 2 . . 1 . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . 1 . Parts Lost . | . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . . . Average Slot Usage (%) 99 | . 99 100 98 100 100 100 100 99 100 100 99 100 Engine 13 | . 26 25 17 16 15 14 13 8 8 8 3 . Core 3 | . . . . . . . 2 8 8 8 8 8 Leg 18 | . 17 16 21 22 21 19 18 17 17 17 16 16 Device 25 | . 9 16 21 22 24 25 28 30 31 34 33 33 Processor 14 | . 8 8 11 12 15 18 18 17 15 13 14 16 Ballistic Gun 17 | . 35 33 23 22 21 19 18 8 8 8 4 4 Ballistic Cannon 3 | . . . . . . . . 7 8 8 11 12 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 113 | 14 22 26 44 44 48 68 80 90 90 90 113 113 Greatest Support 106 | 20 20 20 43 43 43 70 80 80 80 80 106 106 Greatest Overweight (x) 2 | . 2 1 1 1 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . 1 . 1 . . . . 1 1 1 1 Largest Inventory Capacity 4 | . 3 3 3 3 3 4 4 4 4 4 4 4 Average Capacity 3 | . 1 3 3 3 3 3 4 4 4 4 4 4 Most Carried 4 | . 2 3 3 2 3 3 4 4 4 4 4 2 Average Carried 2 | . 1 2 2 1 2 1 2 3 3 4 2 2 Final Capacity 4 | . 3 3 3 3 3 4 4 4 4 4 4 4 Final Carried 4 | . 2 3 2 1 3 1 3 4 4 4 2 2 Class Distribution -------------------- 66% | Messiah-Skirmisher 20% | Scavenger-Skirmisher 10% | Hacker-Skirmisher 3% | Hacker-Mutant Dominant Class ---------------- Hacker-Skirmisher | -10/Materials Hacker-Skirmisher | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Messiah-Skirmisher | -7/Zion Messiah-Skirmisher | -6/Proximity Caves Messiah-Skirmisher | -6/Factory Messiah-Skirmisher | -6/Lower Caves Messiah-Skirmisher | -6/Lower Caves Messiah-Skirmisher | -6/Data Miner Messiah-Skirmisher | -5/Proximity Caves Messiah-Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Matter Collected 8766 | 353 459 282 1298 154 30 1726 1739 300 870 . 1147 408 Remotely 35 | . 35 . . . . . . . . . . . Salvage Created 12603 | 212 1388 635 2030 459 . 2501 3788 118 640 . 424 408 Parts 630 | 24 45 37 152 23 . 113 157 7 24 . 20 28 Haulers Intercepted 8 | . 2 . 6 . . . . . . . . . Recyclers Shooed 31 | . 7 1 5 . . 2 16 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 154 | . 10 16 31 3 . 32 19 4 12 . 15 12 Guns 127 | . 10 16 31 3 . 32 19 2 5 . 4 5 Cannons 27 | . . . . . . . . 2 7 . 11 7 Classes Destroyed 19 | 3 5 3 . . . 4 4 . . . . . Worker 21 | 2 1 2 7 1 . . 8 . . . . . Builder 7 | . 2 . 2 . . 1 2 . . . . . Tunneler 8 | 4 . 1 1 1 . . 1 . . . . . Hauler 8 | . 2 . 6 . . . . . . . . . Recycler 48 | 1 10 3 8 4 . 2 19 . . . . 1 Mechanic 1 | . . . . . . . 1 . . . . . Operator 4 | . . . . . . . 2 . . . . 2 Watcher 12 | . 3 . 5 . . 2 2 . . . . . Swarmer 33 | . 2 . 11 1 . 6 2 2 . . 4 5 Grunt 62 | . 8 5 10 3 . 12 7 . 7 . 4 6 Brawler 8 | . . . . . . 2 1 . 2 . 3 . Duelist 4 | . . . . . . 2 . . . . 2 . Sentry 21 | . . 2 10 . . 6 1 . . . 1 1 Demolisher 1 | . . 1 . . . . . . . . . . Hunter 10 | . . . . . . 2 5 1 1 . 1 . Programmer 4 | . . . . . . . 3 . 1 . . . Behemoth 4 | . . . . . . 2 . 1 1 . . . Z-Courier 1 | . . . . . . . 1 . . . . . Z-Light 3 | . . . . . . . 3 . . . . . Assembled 8 | . . 8 . . . . . . . . . . Best Kill Streak 8 | 3 8 4 6 2 . 7 8 2 3 . 6 6 Combat Bots Only 6 | . 2 4 5 2 . 5 3 2 3 . 6 6 Max Kills in Single Turn 3 | 1 2 2 3 2 . 1 2 1 1 . 2 2 Gunslinging 2 | . 1 . 2 . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Damage Taken 8046 | . 278 483 616 49 . 2215 1498 338 804 . 859 906 Core 6296 | . 220 389 467 35 . 1744 1175 267 620 . 677 702 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Core 5456 | . 159 291 405 35 . 1459 1063 242 587 . 593 622 Core Remaining (%) 89 | 100 . 100 . . . 59 . . . . 100 . Volleys Fired 648 | 11 76 47 104 12 . 128 136 19 50 . 38 27 Largest 4 | 3 3 4 4 4 . 4 4 4 4 . 4 4 Hottest 209 | 60 60 80 92 92 . 94 94 168 168 . 209 209 Shots Fired 2388 | 27 183 168 416 48 . 512 544 65 165 . 152 108 Gun 2115 | 27 183 168 416 48 . 512 544 50 100 . 40 27 Cannon 273 | . . . . . . . . 15 65 . 112 81 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 2388 | 27 183 168 416 48 . 512 544 65 165 . 152 108 Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 77 | 9 17 26 27 7 . 42 77 46 33 . 11 11 Robot Miss Streak 5 | 1 4 3 5 1 . 2 3 2 2 . 3 3 Penetration Max 2 | . . . . . . . . . . . 2 1 Secondary Targets 29 | . 2 5 9 1 . 8 4 . . . . . Max Gunslinging Chain 2 | . 1 1 2 1 . 1 1 . . . . . Shots Hit Robots 1811 | 14 143 130 280 26 . 428 440 55 136 . 96 63 Core Hits 657 | 9 56 56 98 11 . 154 158 13 42 . 37 23 Critical Hits 91 | . 2 3 2 . . 3 5 9 20 . 27 20 Critical Kills 23 | . 1 . 1 . . . 1 2 3 . 6 9 Critical Parts Destroyed 57 | . 1 3 1 . . 3 3 4 14 . 18 10 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 22889 | 128 1353 1142 3214 315 . 5598 6115 774 1371 . 1843 1036 Guns 20436 | 128 1353 1142 3214 315 . 5598 6115 566 833 . 645 527 Cannons 2453 | . . . . . . . . 208 538 . 1198 509 Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 22889 | 128 1353 1142 3214 315 . 5598 6115 774 1371 . 1843 1036 Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 2 | . 1 1 . . . . 2 . . . . . Average Corruption 1 | . 1 1 . . . . 1 . . . . . Corruption Purged 2 | . . . . . . . 2 . . . . . Effects 13 | . 3 9 . . . . 1 . . . . . Message Errors 5 | . . 4 . . . . 1 . . . . . Energy Discharges 1 | . . 1 . . . . . . . . . . Data Loss (minor) 3 | . 2 1 . . . . . . . . . . Targeting Errors 4 | . 1 3 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 16 | . . . . . . . . . . . 11 5 Projectiles 16 | . . . . . . . . . . . 11 5 Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 27 | . . . . . . . . . 8 . 13 6 Impact . | . . . . . . . . . . . . . Kinetic 27 | . . . . . . . . . 8 . 13 6 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 70 | . . . . . . . 70 . . . . . Shots 1 | . . . . . . . 1 . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . 1 . . . . . Kicked 1 | . . . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 500 | 110 362 180 123 18 . 265 427 424 500 . 199 196 Average Temperature 95 | 47 130 57 23 4 . 52 107 175 144 . 109 107 Received Heat Transfer 2928 | . 234 237 321 18 . 792 261 . 426 . 261 378 Effects 35 | . 6 . . . . . 7 10 12 . . . Shutdowns 18 | . 1 . . . . . 3 7 7 . . . Energy Bleed 5 | . 1 . . . . . 3 1 . . . . Interference 6 | . 4 . . . . . . . 2 . . . Matter Decay 2 | . . . . . . . . . 2 . . . Short Circuit 3 | . . . . . . . 1 1 1 . . . Damage (minor) 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Peak Influence 407 | 35 180 110 407 148 . . 300 . . . . 206 Average Influence 94 | 13 67 52 162 44 . . 85 . . . . 100 Maximum Alert Level 2 | . . . 2 . . . 1 . . . . 1 Low Security (%) 93 | 100 100 100 65 100 . . 94 . . . . 92 Level 1 6 | . . . 34 . . . 5 . . . . 7 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 14 | . . . 4 . . . 7 . . . 1 2 Investigation 6 | . . . 3 . . . 2 . . . . 1 Extermination 5 | . . . . . . . 5 . . . . . Reinforcement 2 | . . . 1 . . . . . . . . 1 Assault 1 | . . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Distress Signals 6 | . 2 . 2 . . 1 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 209 | . 15 17 40 5 . 41 27 4 19 . 23 18 Peak Tracking Total 7 | . 3 3 7 3 . 7 3 2 3 . 6 7 Tactical Retreats 13 | . . 1 1 . . 2 . . 6 . 3 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 8 | . 4 . 2 . . . 2 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 9 | . 5 . 4 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 9 | . . . 2 1 . . 2 . . . 1 3 Max in Single Turn 1 | . . . 1 1 . . 1 . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 32 | . 9 1 9 1 . 3 3 1 1 4 . . Terminals 17 | . 7 1 7 1 . 1 . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 7 | . 2 . 2 . . 1 2 . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 81 | . 19 1 20 2 . 6 5 1 1 26 . . Successful 70 | . 15 1 16 1 . 4 5 1 1 26 . . Failed 11 | . 4 . 4 1 . 2 . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 21 | . . . . . . 2 18 . . 1 . . Terminals 38 | . 16 1 17 2 . 2 . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 13 | . 3 . 3 . . 3 4 . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 56 | . 12 1 13 1 . 1 . 1 1 26 . . Record 12 | . 1 . . . . . . . . 11 . . Part Schematic 7 | . . . . . . . . . . 7 . . Robot Schematic 5 | . . . . . . . . . . 5 . . Prototype ID Bank 9 | . 3 . 3 . . . . . . 3 . . Open Door 3 | . . . . . . 1 . 1 1 . . . Level Access Points 2 | . 1 1 . . . . . . . . . . Emergency Access Points 3 | . 1 . 2 . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . Locate Traps 3 | . 2 . 1 . . . . . . . . . Disarm Traps 4 | . 3 . 1 . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . Zone Layout 5 | . . . 4 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 9 | . 3 . 3 . . 1 2 . . . . . Report Inventory 6 | . 3 . 2 . . 1 . . . . . . Retrieve Components 3 | . . . 1 . . . 2 . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . . . . 2 3 . . . . . Terminals 1 | . . . . . . 1 . . . . . . Botnet 1 | . . . . . . 1 . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . Haulers 1 | . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . Reject 2 | . . . . . . . 2 . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . Extract 1 | . . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 14 | . 6 . 4 1 . 2 1 . . . . . Full Trace Events 5 | . 1 . 3 . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 3 . . 5 . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . . . . 22 . . 7 . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 21 | . . . 2 . . . 19 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Total Allies 13 | . . . . 4 4 . 4 . . . 1 . Largest Group 5 | . . . . 4 5 3 4 . . . 1 . Highest-Rated Group 237 | . . . . 71 165 92 237 . . . 94 . Highest-Rated Ally 94 | . . . . 31 38 38 70 . . . 94 . Zionite Dispatches 2 | . . . . . . . 2 . . . . . Light 1 | . . . . . . . 1 . . . . . Infowar Resupply 1 | . . . . . . . 1 . . . . . Total Orders 3 | . . . . 3 . . . . . . . . AID 3 | . . . . 3 . . . . . . . . Ally Attacks 87 | . . . . 11 . 36 26 . . . 14 . Total Damage 1818 | . . . . 98 . 711 450 . . . 559 . Kills 18 | . . . . 3 . 6 5 . . . 4 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . . 2 2 . 2 1 . 3 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 60 | . . . . . . . 49 . . . . 11 Traps 6 | . . . . . . . 6 . . . . . Emergency Access 5 | . . . . . . . 5 . . . . . Items 42 | . . . . . . . 33 . . . . 9 Machines 4 | . . . . . . . 4 . . . . . Patrols 2 | . . . . . . . . . . . . 2 Guards 1 | . . . . . . . 1 . . . . . Zionite Intel Received 3 | . . . . . . . 3 . . . . . Emergency Access 1 | . . . . . . . 1 . . . . . Component Schematics 1 | . . . . . . . 1 . . . . . Unaware Schematics 1 | . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Turns Passed 18521 | 113 1455 981 2221 853 2171 1944 2460 1829 1834 129 1975 556 Spaces Moved 11285 | 59 852 542 1321 536 1503 1096 1569 1179 1087 87 1175 279 Core 2 | 2 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 11283 | 57 852 542 1321 536 1503 1096 1569 1179 1087 87 1175 279 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 120 150 120 120 120 120 150 150 150 150 Average Speed 139 | 117 140 150 135 150 141 125 120 148 150 150 150 150 Slowest Speed 180 | 120 180 150 150 150 150 150 150 150 150 150 150 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 73 | 5 86 96 91 98 91 90 33 97 94 70 93 7 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 3 | . . . . . 1 1 . . . 1 . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 14 | . . 1 . . 2 1 . 3 4 . 3 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 28 | . . . . . . . 5 . . . 16 7 Melee . | . . . . . . . . . . . . . Projectile 23 | . . . . . . . . . . . 16 7 AOE 5 | . . . . . . . 5 . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Total 12564 | 81 969 623 1512 555 1546 1354 1808 1216 1174 86 1291 349 Wait 70 | . 6 . 7 2 36 5 4 . 5 . 5 . Move 11269 | 58 851 541 1320 535 1502 1095 1568 1178 1086 86 1170 279 Hop 2 | . . . . . . . . . . . 2 . Pick Up 18 | . 3 2 2 . 3 3 3 1 . . 1 . Fast Attach 48 | 10 8 1 5 . 1 4 7 3 4 . 5 . Attach 11 | . . . 4 1 1 4 . . . . 1 . Detach 1 | . . . . . . . . . 1 . . . Swap 42 | 1 5 1 14 . 1 11 4 . 1 . 4 . Drop 67 | 1 7 3 14 . 2 16 8 3 4 . 9 . Fire 648 | 11 76 47 104 12 . 128 136 19 50 . 38 27 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 1 | . . . . . . . 1 . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 387 | . 13 28 42 5 . 88 77 12 23 . 56 43 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 17 | -11/Scrapyard | Identified exit to Materials 17 | -11/Scrapyard | Discovered exit to Materials (range 15) 21 | -11/Scrapyard | Upgraded with Weapon slot (x1) 29 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 29 | -11/Scrapyard | Upgraded with Weapon slot (x1) 35 | -11/Scrapyard | Upgraded with Power slot (x1) 48 | -11/Scrapyard | Upgraded with Power slot (x1) 69 | -11/Scrapyard | Upgraded with Weapon slot (x1) 77 | -11/Scrapyard | Upgraded with Utility slot (x1) 114 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Identified exit to Mines 160 | -10/Materials | Discovered exit to Mines (range 16) 348 | -10/Materials | Identified exit to Materials 348 | -10/Materials | Discovered exit to Materials (range 15) 489 | -10/Materials | Discovered exit to Materials (range 15) 500 | -10/Materials | Build established: Hacker-Mutant 857 | -10/Materials | Build established: Hacker-Skirmisher 857 | -10/Materials | Discovered exit to Materials (range 15) 1465 | -10/Materials | Reached level 2 1498 | -10/Materials | Upgraded with Utility slot (x1) 1569 | -10/Materials | Entered Mines 1622 | -10/Mines | Assembled infested the area 1644 | -10/Mines | Learned Materials security intel 1695 | -10/Mines | Met a Derelict bent on vengeance 1952 | -10/Mines | Discovered exit to Materials (range 10) 2550 | -10/Mines | Entered Materials 2552 | -9/Materials | Reached level 3 2552 | -9/Materials | Reached level 4 2590 | -9/Materials | Identified exit to Mines 2590 | -9/Materials | Discovered exit to Mines (range 16) 2606 | -9/Materials | Reached level 5 2620 | -9/Materials | Upgraded with Propulsion slot (x2) 2620 | -9/Materials | Upgraded with Utility slot (x2) 2819 | -9/Materials | Build established: Scavenger-Skirmisher 3078 | -9/Materials | Reached level 6 3088 | -9/Materials | Identified exit to Materials 3088 | -9/Materials | Discovered exit to Materials (range 16) 3110 | -9/Materials | Upgraded with Utility slot (x1) 3351 | -9/Materials | Discovered exit to Mines (range 16) 3774 | -9/Materials | Reached level 7 4550 | -9/Materials | Discovered exit to Materials (range 14) 4771 | -9/Materials | Entered Mines 4786 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4786 | -9/Mines | Identified exit to Exiles 4786 | -9/Mines | Discovered exit to Exiles (range 5) 4991 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5032 | -9/Mines | Discovered exit to Materials (range 16) 5050 | -9/Mines | Received a Mining Laser from a helpful Derelict 5238 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5296 | -9/Mines | Reached level 8 5309 | -9/Mines | Upgraded with Utility slot (x1) 5402 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5456 | -9/Mines | Discovered exit to Materials (range 13) 5489 | -9/Mines | Identified exit to Zion 5624 | -9/Mines | Entered Zion 5624 | -7/Zion | Accompanied by 1 ally 5821 | -7/Zion | Identified exit to Proximity Caves 5821 | -7/Zion | Discovered exit to Proximity Caves (range 12) 5870 | -7/Zion | Visited the Megawrench Repair Shop 5921 | -7/Zion | Learned location of Warlord (-5) 6023 | -7/Zion | Learned 8 Factory zone layouts 6030 | -7/Zion | Learned 4 Factory zone layouts 6205 | -7/Zion | Reached level 9 6205 | -7/Zion | Upgraded with Utility slot (x1) 6257 | -7/Zion | Imprinted 6259 | -7/Zion | Declared Zion's savior 6549 | -7/Zion | Build established: Messiah-Skirmisher 7795 | -7/Zion | Entered Proximity Caves 7795 | -6/Proximity Caves | Accompanied by 3 allies 7797 | -6/Proximity Caves | Reached level 10 7797 | -6/Proximity Caves | Reached level 11 7854 | -6/Proximity Caves | Learned Factory garrison access intel 8100 | -6/Proximity Caves | Attracted the attention of an 0b10 base 8184 | -6/Proximity Caves | Upgraded with Utility slot (x1) 8280 | -6/Proximity Caves | Reached level 12 8337 | -6/Proximity Caves | Spotted B-75 Beast 8376 | -6/Proximity Caves | Destroyed B-75 Beast 8446 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8542 | -6/Proximity Caves | Reached level 13 8575 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 8883 | -6/Proximity Caves | Identified exit to Factory 8883 | -6/Proximity Caves | Discovered exit to Factory (range 8) 9039 | -6/Proximity Caves | Reached level 14 9250 | -6/Proximity Caves | Spotted B-75 Beast 9272 | -6/Proximity Caves | Destroyed B-75 Beast 9295 | -6/Proximity Caves | Upgraded with Utility slot (x1) 9431 | -6/Proximity Caves | Learned location of Extension (-4) 9739 | -6/Proximity Caves | Entered Factory 9741 | -6/Factory | Loaded intel: 3 garrison access locations 9741 | -6/Factory | Reached level 15 9787 | -6/Factory | Core integrity fell below 50% 9974 | -6/Factory | Reached level 16 10102 | -6/Factory | Identified exit to Lower Caves 10102 | -6/Factory | Discovered exit to Lower Caves (range 16) 10764 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 10765 | -6/Factory | Zion Light squad teleported in 10832 | -6/Factory | Zion Infowar Resupply teleported in 10843 | -6/Factory | Reached level 17 10966 | -6/Factory | Upgraded with Power slot (x1) 11474 | -6/Factory | Identified exit to Factory 11474 | -6/Factory | Discovered exit to Factory (range 6) 11517 | -6/Factory | Retrieved Zion intel report: Emergency Access 11537 | -6/Factory | Retrieved Zion intel report: Component Schematics 11570 | -6/Factory | Upgraded with Utility slot (x1) 12199 | -6/Factory | Entered Lower Caves 12200 | -6/Lower Caves | Encountered a Warlord checkpoint 12661 | -6/Lower Caves | Spotted B-75 Beast 12692 | -6/Lower Caves | Destroyed B-75 Beast 12706 | -6/Lower Caves | Learned Factory terminal intel 12873 | -6/Lower Caves | Reached level 18 13057 | -6/Lower Caves | Identified exit to Lower Caves 13057 | -6/Lower Caves | Discovered exit to Lower Caves (range 6) 13774 | -6/Lower Caves | Learned location of 1 exit from Lower Caves 14028 | -6/Lower Caves | Entered another Lower Caves area 14029 | -6/Lower Caves | Identified exit to Data Miner 14048 | -6/Lower Caves | Discovered exit to Factory (range 12) 14726 | -6/Lower Caves | Learned 4 Factory zone layouts 15478 | -6/Lower Caves | Spotted B-75 Beast 15490 | -6/Lower Caves | Destroyed B-75 Beast 15862 | -6/Lower Caves | Entered Data Miner 15862 | -6/Data Miner | Identified exit to Proximity Caves 15862 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 15900 | -6/Data Miner | Met Data Miner 15933 | -6/Data Miner | Learned location of Section 7 (-2) 15933 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15958 | -6/Data Miner | Received God Mode back door access code from Data Miner 15991 | -6/Data Miner | Entered Proximity Caves 15993 | -5/Proximity Caves | Reached level 19 16419 | -5/Proximity Caves | Learned Factory security intel 16482 | -5/Proximity Caves | Learned Factory security intel 16604 | -5/Proximity Caves | Escorted by Enhanced Grunt 16787 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 16806 | -5/Proximity Caves | Reached level 20 16918 | -5/Proximity Caves | Discovered exit to Factory (range 16) 17155 | -5/Proximity Caves | Upgraded with Utility slot (x1) 17966 | -5/Proximity Caves | Entered Factory 17967 | -5/Factory | Identified exit to Upper Caves 17968 | -5/Factory | Reached level 21 17970 | -5/Factory | Loaded intel: 19 terminal locations 18522 | -5/Factory | Self-destructed Last Messages --------------- 18468_ K-01 Serf collects debris. [Achievement: Oops] 18472_ K-01 Serf collects debris. 18488_ Acquired 29 matter. 18490_ HV Slug penetrates G-50 Soldier. 18490_ G-50 Soldier suffers critical hit. 18490_ Destroyed Carbon-fiber Leg. 18490_ HV Slug penetrates G-50 Soldier. 18490_ Destroyed Hvy. Laser. 18490_ G-50 Soldier suffers critical hit. 18490_ G-50 Soldier destroyed. 18492_ K-01 Serf collects debris. 18496_ >> DECODED: Patrol location. 18496_ K-01 Serf collects debris. 18505_ Used Protomatter to restore core integrity (+153, depleted) 18508_ K-01 Serf collects debris. 18517_ Used Protomatter to restore core integrity (+128) 18518_ Used Protomatter to restore core integrity (+3, depleted) 18520_ K-01 Serf collects debris. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????#???????#?###### """" ##?#####???????#?? | | ??????###?#?#####?## "" " ###?##?#?####????? | | ##????###?#?####?#?#! 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""" ## + #########?########### | | ?## ??[ ## """ """ # ######?####?######### | | ????###?##### """ """ # ##################### | | ?##?#???##### """ """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 66 Energy Capacity 985 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 135 Base Temperature (-) 150 EM Shielding 2 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Core Analysis 6 Offensive Hacking 20 Item Schematics ----------------- Nuclear Pulse Thruster | -6/Factory | Extracted Antimatter Cannon | -6/Factory | Extracted Med. Reflective Plating | -6/Factory | Extracted Armor Integrity Analyzer | -6/Factory | Extracted Thermal Converter | -6/Factory | Extracted Med. Matter Pod | -6/Factory | Extracted Gatling Laser | -6/Factory | Z-intel Recalibrator | -6/Factory | Z-intel Hrd. Medium Armor Plating | -6/Factory | Z-intel Core Analyzer | -6/Factory | Z-intel Hpw. Shock Rifle | -6/Factory | Z-intel Energy Well | -6/Factory | Z-intel Lrn. Missile Launcher | -6/Factory | Z-intel Cmb. Airjet | -6/Factory | Z-intel Thermal Shield | -6/Factory | Z-intel Maneuvering Thrusters | -6/Factory | Z-intel Microactuators | -6/Factory | Z-intel Adv. Targeting Computer | -6/Factory | Z-intel Hvy. Ion Cannon | -6/Factory | Z-intel Coil Gun | -6/Factory | Z-intel Lyr. Light Armor Plating | -6/Factory | Z-intel Adv. Melee Analysis Suite | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Robot Schematics ------------------ R-06 Scavenger | -6/Factory | Z-intel K-01 Serf | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel S-27 Virus | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Adventurer Brute Force Collateral Damage Decoder Ring Gun Specialist Gunslinger I Survived The Infestation I'm Back, Baby! Knowing Is Half The Battle Oops Respectable Loadout Risk Taker Robot Respite The More The Merrier The One The Oracle True Hacker Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Levels Raised 20 | . 1 . 5 1 1 5 3 1 . . 2 1 XP Earned 37384 | 6000 1505 1450 7018 966 1289 7928 4663 730 988 316 2810 1721 XP Spent 33735 | 4700 2300 . 6485 2000 2300 6500 4300 . . . 5150 . Upgrades 37 | 7 4 . 12 1 1 3 2 . . . 7 . Power Slot 3 | 2 . . . . . . 1 . . . . . Propulsion Slot 3 | 1 . . 2 . . . . . . . . . Utility Slot 11 | 1 1 . 3 1 1 2 1 . . . 1 . Weapon Slot 3 | 3 . . . . . . . . . . . . Core Integrity 7 | . . . 7 . . . . . . . . . Matter Storage 4 | . . . . . . . . . . . 4 . Mass Support 2 | . . . . . . . . . . . 2 . Inventory Capacity 4 | . 3 . . . . 1 . . . . . . Protomatter Created 3030 | . 125 220 452 103 . 456 620 90 226 . 447 291 Integrity Restored 8100 | . 267 563 756 51 . 1879 1750 270 495 . 1151 918 Core 6274 | . 220 389 467 35 . 1363 1526 270 480 . 844 680 Parts 1826 | . 47 174 289 16 . 516 224 . 15 . 307 238 Protomatter Decayed 714 | . 33 19 179 98 . 71 165 . 61 . 88 . Game ------ Seed SniperMolecularDevice Manual? 0 Play Time 04:29:12 Cumulative 14.3 hours Start 2020.04.28 @ 17:49:58 End 2020.04.29 @ 09:10:40 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 5 Rogue 0 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 19 Gallery% 8 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ec3419d-3287-4ce2-910b-38c91bb2fa56