Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.28 @ 19:06:22 Player: Nighteyes Result: Destroyed by Triborg with Siege Cannon Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 600 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Ion Engine Light Ion Engine Subdweller Power Source Light Deuterium Engine Aluminum Leg Aluminum Leg Medium Laser Medium Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit > --- WEAPON ----------- CPS Tube CPS Tube > --- INVENTORY -------- Ion Engine Light Ion Engine Subdweller Power Source Light Deuterium Engine Aluminum Leg Aluminum Leg Medium Laser Medium Laser [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Weapon Medium Laser Energy Gun Medium Laser Special Weapon CPS Tube Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Scr Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 9 | 7 . . 2 Power 2 | 2 . . . Engine 2 | 2 . . . Core . | . . . . Reactor . | . . . . Propulsion 2 | 2 . . . Treads . | . . . . Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 1 | 1 . . . Device . | . . . . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 4 | 2 . . 2 Energy Gun 2 | 2 . . . Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 2 | . . . 2 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 4 | . . . 4 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility . | . . . . Weapon 2 | . . . 2 Highest Loss Streak 4 | . . . 4 To Critical Strikes . | . . . . Average Backups 6 | 1 2 5 7 Power 3 | . 1 2 3 Propulsion 1 | . . 1 2 Utility . | . . . . Weapon 1 | . 1 1 1 Tool/Special . | . . . . Unused Backups 7 | . . . 7 Power 3 | . . . 3 Propulsion 2 | . . . 2 Utility . | . . . . Weapon 2 | . . . 2 Tool/Special . | . . . . Average Slot Usage (%) 84 | . 85 85 84 Engine 14 | . 14 14 14 Leg 27 | . 28 28 27 Storage 14 | . 14 14 14 Energy Gun 20 | . 28 28 17 Special Weapon 7 | . . . 10 Peak Build Rating 11 | 6 6 6 11 Average Rating 7 | 4 6 6 8 On Entrance 4 | . 6 6 6 Naked Turns . | . . . . Heaviest Build 14 | 14 14 14 14 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 8 Most Carried 8 | 2 2 7 8 Average Carried 6 | 1 2 6 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 2 2 7 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Scraptown Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Scr Matter Collected 265 | 210 . 55 . Remotely . | . . . . Salvage Created . | . . . . Parts . | . . . . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 4 | . . 4 . Prevented . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Scr Combat Hostiles Destroyed . | . . . . Classes Destroyed . | . . . . Best Kill Streak . | . . . . Combat Bots Only . | . . . . Max Kills in Single Turn . | . . . . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Scr Hostile Shots Fired 16 | . . . 16 Missed 1 | . . . 1 Hits 15 | . . . 15 Projectile 15 | . . . 15 Critical Strikes 1 | . . . 1 Damage Taken 541 | . . . 541 Core 308 | . . . 308 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 1 | . . . 1 Largest 2 | . . . 2 Hottest . | . . . . Shots Fired 2 | . . . 2 Gun . | . . . . Cannon . | . . . . Launcher . | . . . . Special 2 | . . . 2 Kinetic . | . . . . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 2 | . . . 2 Robot Miss Streak . | . . . . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 2 | . . . 2 Core Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2 | 2 . . . Guns . | . . . . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 2 | 2 . . . Kinetic . | . . . . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | 1 . . . Kicked 1 | 1 . . . Crushed . | . . . . Highest Temperature 4 | . . . 4 Average Temperature 4 | . . . 4 Received Heat Transfer 78 | . . . 78 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Scr Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence . | . . . . Initial . | . . . . Average . | . . . . Influence Increases . | . . . . Influence Decreases . | . . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Scr Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 4 | . . . 4 Peak Tracking Total 6 | . . . 6 Tactical Retreats . | . . . . Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Scr Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Scr Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Scr Machines Accessed 2 | . . . 2 Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 6 | . . . 6 Successful 6 | . . . 6 Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . . . 6 Record 6 | . . . 6 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Scr Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Scr Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Scr Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . . 2 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Scr Turns Passed 1642 | 83 100 258 1201 Spaces Moved 1243 | 58 57 139 989 Core 4 | 4 . . . Treads . | . . . . Legs 1239 | 54 57 139 989 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 119 | 115 120 120 120 Slowest Speed 190 | 120 120 120 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 4 15 14 57 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 4 | . . . 4 Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Scr Total 1391 | 73 88 230 1000 Wait 121 | . 32 87 2 Move 1240 | 57 56 138 989 Hop . | . . . . Pick Up 16 | 8 . 5 3 Fast Attach . | . . . . Attach 6 | 6 . . . Detach . | . . . . Swap 3 | 1 . . 2 Drop 2 | . . . 2 Fire 1 | . . . 1 Melee . | . . . . Ram . | . . . . Kick 1 | 1 . . . Crush . | . . . . Escape Stasis . | . . . . Rewire 1 | . . . 1 Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Met a group of wandering Federalists 140 | -10/Materials | Discovered new exit (range 16) 175 | -10/Materials | Discovered new exit (range 9) 184 | -10/Materials | Entered Subcaves 185 | -10/Subcaves | Continued accompanying wandering Federalists (6) 313 | -10/Subcaves | Build established: Mutant 426 | -10/Subcaves | Wandering Federalist uncovered a shortcut to Scraptown 442 | -10/Subcaves | Entered Scraptown 616 | -8/Scraptown | Visited Cyclists 659 | -8/Scraptown | Visited IN-MT5's Study 716 | -8/Scraptown | Visited The Evicted 788 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 792 | -8/Scraptown | Learned Factory stockpile data 805 | -8/Scraptown | Discovered new exit (range 11) 917 | -8/Scraptown | Visited CPS Storage 1014 | -8/Scraptown | Visited Supply Room 1027 | -8/Scraptown | Visited Assassins FH 1634 | -8/Scraptown | Attacked by Scraptown defenders 1640 | -8/Scraptown | Core integrity fell below 50% 1642 | -8/Scraptown | Core integrity fell below 20% 1643 | -8/Scraptown | Destroyed by Triborg with Siege Cannon Last Messages --------------- What if it turns us all into monsters? I've played Dead Space. It's like that but swap out meat for metal, no? Dropped Sub. Laser. Dropped Assault Rifle. Acquired CPS Tube. FP-02N(E): We are 0bPrime. We are one. FI-AYX(g): The DRS saved my can more times than I can count. CPS modules attach to Triborg. ANNOUNCEMENT: Intruder alert! Defend Scraptown! Triborg activates siege mode. Penetrated by Siege Slug. Knocked back. Penetrated by Siege Slug. CPS Tube destroyed. Aluminum Leg destroyed. Penetrated by Siege Slug. CPS Tube destroyed. Penetrated by Siege Slug. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | # ||| ## """??" #???????????????????????????????? | | #"""" ## ?#" #???????????????????????????????? | | # ||| #?" "##" #???????????????????????????????? | | #"""" #?? 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""?????????????? | | "???????????"?????????????? | | "?????????????????????????? | | "?????????????????????????? | | "?????????????????????????? | | #"?????????????????????????? | | #??????????????????????????? | | #??????????????????????????? | | ##### ########## ####??????????????????????????? | | #?# # #?????????????????????????????? | | #?# # #?????????????????????????????? | | #?#" "# #?????????????????????????????? | | #?#" "# #?????????????????????????????? | | #?#" "# #?????????????????????????????? | | ??##""""""""""## #?????????????????????????????? | | ???#" "## #?????????????????????????????? | | ???## ### #?????????????????????????????? | | ????# #?# #?????????????????????????????? | | ????##########?# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ????############ #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntigravMinesnifferFilter Manual? 0 Play Time 00:18:07 Cumulative 3.3 hours Start 2025.08.28 @ 18:49:09 End 2025.08.28 @ 19:06:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Zoom Use 82% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4b452b3e-4045-4a04-a0bc-9e235ba63b75