Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.15 @ 00:32:27 Player: raiguard Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (29) 145 Value Destroyed (608) 608 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2553 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 19/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Advanced Visual Processing Unit Terrain Scan Processor Core Analyzer > --- WEAPON (2) ------- Pulse Rifle Katana > --- INVENTORY (15) --- Carbon-fiber Leg Small Storage Unit Improved Melee Analysis Suite Corruption Screen Improved Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Terrain Scanner Terrain Scan Processor Medium Armor Plating > --- WEAPON ----------- Minigun Rocket Launcher > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Small Storage Unit Particle Cannon Datajack [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Minigun Launcher Rocket Launcher Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 30 | 6 2 4 . 18 Power 3 | 1 . . . 2 Engine 3 | 1 . . . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 . 2 . 3 Treads 2 | 2 . . . . Leg 5 | . . 2 . 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 1 2 . 6 Device 3 | . . 1 . 2 Storage 2 | 1 . . . 1 Processor 3 | . . . . 3 Hackware . | . . . . . Protection 2 | . 1 1 . . Artifact . | . . . . . Weapon 10 | 2 1 . . 7 Energy Gun 3 | 2 . . . 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 1 | . . . . 1 Ballistic Cannon . | . . . . . Launcher 3 | . 1 . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes . | . . . . . Parts Lost 13 | . . . . 13 Power 3 | . . . . 3 Propulsion 2 | . . . . 2 Utility 3 | . . . . 3 Weapon 5 | . . . . 5 Highest Loss Streak 12 | . . . . 12 To Critical Strikes . | . . . . . Average Backups 6 | 3 7 7 7 5 Power . | . 1 1 1 . Propulsion 2 | 2 3 2 2 1 Utility 1 | . 1 1 1 1 Weapon 1 | . 1 2 2 1 Tool/Special . | . . . . . Unused Backups 10 | . 2 2 . 6 Power . | . . . . . Propulsion 8 | . 2 2 . 4 Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 86 | . 97 83 100 76 Engine 9 | . 14 11 11 4 Treads 8 | . 28 1 . . Leg 13 | . . 20 22 17 Device 5 | . . 7 11 6 Storage 11 | . 14 11 11 9 Processor 6 | . . . . 15 Protection 10 | . 12 12 22 6 Energy Gun 11 | . 21 11 11 5 Launcher 6 | . 6 9 11 4 Slashing Weapon 1 | . . . . 3 Peak Build Rating 25 | 6 8 16 16 25 Average Rating 13 | 5 7 13 16 19 On Entrance 9 | . 6 8 16 16 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 45 | 14 19 27 27 45 Greatest Support 40 | 40 40 40 30 30 Greatest Overweight (x) 2 | . . 1 . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 Average Capacity 9 | 7 8 8 8 12 Most Carried 9 | 6 8 8 8 9 Average Carried 6 | 3 7 7 7 5 Final Capacity 15 | 8 8 8 8 15 Final Carried 8 | 6 8 7 8 6 Class Distribution -------------------- 83% | Mutant 12% | Assassin 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 344 | 178 34 50 64 18 Remotely . | . . . . . Salvage Created 617 | . 226 56 140 195 Parts 41 | . 13 6 7 15 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 24 | . 10 3 7 4 Guns 7 | . 3 1 2 1 Cannons 1 | . . . . 1 AOE 16 | . 7 2 5 2 Classes Destroyed 8 | . 5 . . 3 Builder 1 | . . . . 1 Recycler 1 | . 1 . . . Operator 2 | . 1 . . 1 Watcher 1 | . 1 . . . Swarmer 15 | . 9 2 4 . Grunt 7 | . 1 1 3 2 Duelist 1 | . . . . 1 Sentry 1 | . . . . 1 Best Kill Streak 7 | . 7 2 4 5 Combat Bots Only 6 | . 6 2 4 4 Max Kills in Single Turn 4 | . 4 2 4 2 Gunslinging . | . . . . . Exploded 3 | . 3 2 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 200 | . 19 9 7 165 Missed 63 | . 10 3 2 48 Hits 137 | . 9 6 5 117 Melee 2 | . . . . 2 Projectile 135 | . 9 6 5 115 Critical Strikes 3 | . . . . 3 Damage Taken 2128 | . 100 54 91 1883 Core 588 | . . 6 24 558 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 20 | . . 20 . . Core Remaining (%) 97 | 100 100 . 92 . Volleys Fired 36 | . 18 5 4 9 Largest 2 | . 2 2 2 2 Hottest 99 | . 80 73 73 99 Shots Fired 58 | . 28 7 8 15 Gun 41 | . 25 5 4 7 Cannon 3 | . . . . 3 Launcher 14 | . 3 2 4 5 Special . | . . . . . Kinetic 3 | . . . . 3 Thermal 6 | . . . . 6 Explosive 14 | . 3 2 4 5 Electromagnetic 35 | . 25 5 4 1 Robot Hit Streak 10 | . 7 10 2 9 Robot Miss Streak 4 | . 4 3 2 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 40 | . 14 4 3 19 Core Hits 37 | . 14 4 7 12 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . 1 . 1 . Corrupt 2 | . 1 . 1 . Melee Attacks 6 | . . . . 6 Impact . | . . . . . Slashing 5 | . . . . 5 Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1835 | . 624 166 319 726 Guns 316 | . 166 40 23 87 Cannons 61 | . . . . 61 Explosions 1258 | . 458 126 296 378 Melee 200 | . . . . 200 Ramming . | . . . . . Kinetic 37 | . . . . 37 Thermal 271 | . 175 . . 96 Explosive 1083 | . 283 126 296 378 Electromagnetic 244 | . 166 40 23 15 Impact . | . . . . . Slashing 200 | . . . . 200 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 31 | . 21 . 10 . Projectiles . | . . . . . Explosions 31 | . 21 . 10 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 70 | . 19 . 21 30 Shots 3 | . 1 . 1 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 205 | . 108 24 90 205 Average Temperature 46 | . 34 11 43 76 Received Heat Transfer 912 | . 12 12 33 855 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 485 | . 300 . . 185 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 3 . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 1 | . 1 . 1 . Low Security (%) 88 | 100 77 100 33 100 Level 1 11 | . 22 . 66 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 230 | . 219 100 230 88 Initial 87 | . . 87 31 78 Average 60 | . 85 62 178 32 Influence Increases 830 | . 324 93 209 204 Destroy 0b10 Robot/C 480 | . 200 60 140 80 Destroy 0b10 Robot/NC 25 | . 15 . . 10 Destroy Leader 92 | . 42 10 20 20 Disable Machine 45 | . 30 . 15 . Destroy Structure 128 | . 37 23 34 34 Lose Combat Pursuer 60 | . . . . 60 Influence Decreases 830 | . 115 222 89 404 Entered New Map 293 | . . 122 49 122 Time Decay 409 | . 115 100 40 154 Lost Part 128 | . . . . 128 Squads Dispatched 3 | . 1 . . 2 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . 1 . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 4 | . 1 1 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 50 | . 15 6 7 22 Peak Tracking Total 10 | . 8 4 4 10 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 3 | . 2 . 1 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 3 | . 1 2 . . Terminals 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 8 | . 4 4 . . Successful 5 | . 2 3 . . Failed 3 | . 2 1 . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 5 | . 4 1 . . Fabricators . | . . . . . Repair Stations 3 | . . 3 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 2 1 . . Robot Analysis 1 | . 1 . . . Alert Level 1 | . . 1 . . Recall Reinforcements 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 2 | . 1 1 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . . 1 . . Time 32 | . . 32 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 622 | . . 154 86 382 Optics 343 | . . . . 343 Terrain 452 | . . 154 86 212 Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1063 | 112 276 207 86 382 Spaces Moved 632 | 63 135 132 61 241 Core 2 | 2 . . . . Treads 200 | 61 135 4 . . Legs 430 | . . 128 61 241 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 120 120 120 Average Speed 134 | 156 160 121 120 124 Slowest Speed 260 | 160 160 190 120 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 4 42 21 17 29 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 151 | . 50 19 47 35 Melee . | . . . . . Projectile . | . . . . . AOE 151 | . 50 19 47 35 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 781 | 74 168 173 66 300 Wait 41 | . 7 26 1 7 Move 628 | 62 134 131 60 241 Hop . | . . . . . Pick Up 23 | 6 4 2 1 10 Fast Attach 17 | 6 2 4 . 5 Attach 10 | . . 1 . 9 Detach 1 | . . . . 1 Swap 5 | . . . . 5 Drop 14 | . 3 4 . 7 Fire 36 | . 18 5 4 9 Melee 6 | . . . . 6 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 302 | -10/Materials | Discovered new exit (range 16) 389 | -10/Materials | Entered another Materials area 389 | -9/Materials | Evolved 2 slots: Utility x2 515 | -9/Materials | Repaired Rocket Launcher 549 | -9/Materials | Discovered new exit (range 15) 596 | -9/Materials | Entered Mines 622 | -9/Mines | Discovered new exit (range 10) 682 | -9/Mines | Entered Materials 682 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 794 | -8/Materials | Discovered new exit (range 13) 861 | -8/Materials | Core integrity fell below 50% 880 | -8/Materials | Core integrity fell below 20% 907 | -8/Materials | Lost 12 parts (3p2n2u5w) 1064 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 00888_ U-05 Engineer builds a Door. 00911_ T-07 Excavator is excavating. 00929_ Acquired Arm. Huge Wheel. 00933_ T-07 Excavator is excavating. 00933_ Acquired Arm. Huge Wheel. 00937_ T-07 Excavator is excavating. 00938_ Dropped Arm. Huge Wheel. 00941_ T-07 Excavator is excavating. 00942_ Acquired Imp. Melee Analysis Suite. 00942_ U-05 Engineer lays Concrete. 00945_ Imp. Terrain Scanner destroyed. 00959_ Acquired Pulse Rifle. 00983_ T-07 Excavator is excavating. 00987_ Sneak attack on O-16 Technician. 00987_ O-16 Technician destroyed. 00990_ Acquired 11 matter. 01006_ Acquired Imp. Grenade Launcher. 01024_ Acquired Core Analyzer. 01030_ Acquired Corruption Screen. 01048_ Matter Pump disabled. 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