Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.08 @ 19:22:28 Player: IsAway Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (10) 50 Value Destroyed (83) 83 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1813 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 250/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Flying (34) Location -8/Materials Parts ------- > --- POWER (3) -------- Light Ion Engine > --- PROPULSION (3) --- Flight Unit Flight Unit Improved Flight Unit > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- Datajack Mining Laser > --- INVENTORY (5) ---- Flight Unit Medium Battery (150) Terrain Scan Processor Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Improved Flight Unit > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner Seismic Detector > --- WEAPON ----------- EM Pulse Gun Mining Claw > --- INVENTORY -------- Flight Unit Flight Unit Flight Unit Medium Battery Terrain Scan Processor Advanced Beam Cannon Datajack Mining Laser [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Wheel Wheel Hover Unit Backup Propulsion I Flight Unit Flight Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Weapon Mining Claw Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 2 | . . . 2 Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 24 | 7 5 12 . Power 4 | 1 . 3 . Engine 4 | 1 . 3 . Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 2 4 . Treads . | . . . . Leg . | . . . . Wheel 2 | 2 . . . Hover . | . . . . Flight 6 | . 2 4 . Utility 4 | 2 . 2 . Device 2 | 1 . 1 . Storage 2 | 1 . 1 . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | 2 3 3 . Energy Gun 1 | 1 . . . Energy Cannon 1 | . . 1 . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 2 | . 2 . . Impact Weapon . | . . . . Slashing Weapon 1 | . 1 . . Piercing Weapon . | . . . . Special Melee Weapon 2 | . . 2 . Unidentified Prototypes 3 | . . 3 . Parts Lost 7 | . . 7 . Power 1 | . . 1 . Propulsion 2 | . . 2 . Utility 2 | . . 2 . Weapon 2 | . . 2 . Highest Loss Streak 7 | . . 7 . To Critical Strikes . | . . . . Average Backups 5 | 2 7 5 . Power . | . 1 . . Propulsion 1 | . 1 2 . Utility 1 | . 1 1 . Weapon 1 | 1 2 1 . Tool/Special . | . . . . Unused Backups 4 | . 2 1 1 Power . | . . . . Propulsion . | . . . . Utility 3 | . 1 1 1 Weapon 1 | . 1 . . Tool/Special . | . . . . Average Slot Usage (%) 73 | . 79 70 . Engine 8 | . 7 8 . Wheel 2 | . 9 . . Hover 1 | . 4 . . Flight 25 | . 14 31 . Device 11 | . 14 10 . Storage 9 | . 14 7 . Energy Gun 2 | . 5 1 . Special Weapon 4 | . 8 2 . Slashing Weapon 4 | . 3 4 . Special Melee Weapon 1 | . . 2 . Peak Build Rating 16 | 7 8 16 . Average Rating 8 | 5 6 9 . On Entrance 5 | . 7 6 8 Avg Prop Armor Cover (%) 7 | . 5 8 . Naked Turns . | . . . . Heaviest Build 19 | 15 14 19 . Greatest Support 20 | 20 20 15 . Greatest Overweight (x) 4 | . 2 4 . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 . Average Capacity 7 | 7 8 6 . Most Carried 8 | 6 8 8 . Average Carried 5 | 2 7 5 . Final Capacity 8 | 8 8 5 5 Final Carried 8 | 6 8 3 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 446 | 291 . 155 . Remotely . | . . . . Salvage Created 323 | 147 . 176 . Parts 21 | 9 . 12 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 5 | . . 5 . Cannons 5 | . . 5 . Classes Destroyed 3 | 2 . 1 . Tunneler 3 | 3 . . . Recycler 2 | 1 . 1 . Swarmer 5 | . . 5 . Best Kill Streak 6 | 4 . 6 . Combat Bots Only 5 | . . 5 . Max Kills in Single Turn 1 | 1 . 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 114 | . 6 108 . Missed 42 | . 4 38 . Hits 72 | . 2 70 . Projectile 72 | . 2 70 . Damage Taken 861 | . 22 839 . Core 336 | . 11 325 . Absorbed by Shields . | . . . . Core Remaining (%) 71 | 100 95 18 . Volleys Fired 35 | 7 5 23 . Largest 2 | 2 1 1 . Hottest 100 | 60 100 100 . Shots Fired 42 | 14 5 23 . Gun 18 | 14 1 3 . Cannon 15 | . . 15 . Launcher . | . . . . Special 9 | . 4 5 . Kinetic 7 | 7 . . . Thermal 24 | . 4 20 . Explosive . | . . . . Electromagnetic 11 | 7 1 3 . Robot Hit Streak 5 | 5 . 4 . Robot Miss Streak 5 | 1 1 5 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 20 | 10 . 10 . Core Hits 10 | 4 . 6 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks 1 | . . 1 . Impact . | . . . . Slashing 1 | . . 1 . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 405 | 157 . 248 . Guns 117 | 117 . . . Cannons 244 | . . 244 . Explosions 40 | 40 . . . Melee . | . . . . Ramming 4 | . . 4 . Kinetic 60 | 60 . . . Thermal 284 | 40 . 244 . Explosive . | . . . . Electromagnetic 57 | 57 . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . 4 . Average Corruption 3 | . . 3 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 5 | . . 5 . Message Errors 1 | . . 1 . Matter Fused 1 | . . 1 . Heat Flow Errors 1 | . . 1 . Energy Discharges 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 2 | . . 2 . Shots . | . . . . Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 384 | . 20 384 . Average Temperature 123 | . 10 147 . Received Heat Transfer 183 | . 12 171 . Effects 1 | . . 1 . Damage (minor) 1 | . . 1 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 444 | . . 444 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | 1 . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 158 | 10 35 158 . Initial 61 | . . 10 61 Average 37 | 2 7 62 . Influence Increases 390 | 20 51 319 . Destroy 0b10 Robot/C 100 | . . 100 . Destroy 0b10 Robot/NC 25 | 20 . 5 . Destroy Leader 20 | . . 20 . Successful Hack 40 | . 17 23 . Destroy Structure 10 | . 4 6 . Partial Spotted 15 | . . 15 . Lose Combat Pursuer 180 | . 30 150 . Influence Decreases 329 | 20 26 199 84 Entered New Map 99 | . . 15 84 Time Decay 160 | 20 26 114 . Lost Part 70 | . . 70 . Squads Dispatched 3 | . 1 2 . Investigation 2 | . . 2 . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 29 | . 6 23 . Peak Tracking Total 10 | . 3 10 . Tactical Retreats 7 | . 1 6 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . . 4 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 2 4 . Terminals 3 | . 1 2 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 20 | . 6 14 . Successful 9 | . 3 6 . Failed 11 | . 3 8 . Catastrophic 2 | . . 2 . Database Lockouts . | . . . . Manual . | . . . . Terminals 15 | . 4 11 . Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units . | . . . . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 5 | . 1 4 . Record 1 | . . 1 . Robot Analysis 1 | . . 1 . Prototype ID Bank 1 | . . 1 . Recall Investigation 1 | . . 1 . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Refit 2 | . 2 . . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Retrieve Study 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 1 3 . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 2 | . . 2 . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 317 | 17 134 166 . Terrain 131 | . . 131 . Seismic 298 | 17 134 147 . Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 505 | 84 134 287 . Spaces Moved 706 | 61 190 455 . Core 21 | 14 . 7 . Treads . | . . . . Legs . | . . . . Wheels 72 | 47 25 . . Hover 17 | . 17 . . Flight 596 | . 148 448 . Fastest Speed 34 | 50 37 34 . Average Speed 42 | 73 47 36 . Slowest Speed 250 | 80 200 250 . Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 3 | . . 3 . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 3 39 52 1 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 10 | . 4 6 . Terrain Destroyed 14 | 4 4 6 . Melee 1 | . . 1 . Projectile 9 | . 4 5 . AOE 4 | 4 . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 851 | 85 228 538 . Wait 32 | . 3 29 . Move 698 | 60 189 449 . Hop 2 | . . 2 . Pick Up 24 | 11 6 7 . Fast Attach 7 | 2 2 3 . Attach 20 | 5 3 12 . Detach 10 | . 7 3 . Swap 3 | . 1 2 . Drop 18 | . 12 6 . Fire 35 | 7 5 23 . Melee 1 | . . 1 . Ram 1 | . . 1 . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sto]) -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 16) 202 | -10/Materials | Discovered new exit (range 8) 219 | -10/Materials | Entered another Materials area 219 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 324 | -9/Materials | Build established: Mutant 389 | -9/Materials | Core integrity fell below 50% 404 | -9/Materials | Core integrity fell below 20% 431 | -9/Materials | Lost 7 parts (1p2n2u2w) 484 | -9/Materials | Discovered new exit (range 6) 503 | -9/Materials | Discovered new exit (range 13) 503 | -9/Materials | Discovered new exit (range 10) 506 | -9/Materials | Entered another Materials area 506 | -8/Materials | Evolved 2 slots: Power x2 506 | -8/Materials | Self-destructed Last Messages --------------- category to further limit the potential for abuse. >>Prototypes Downloading prototype IDs... Adv. Beam Rifle Cld. Ion Engine [Achievement: GoHome()] >>Recall(Investigation) Establishing remote squad link... Recalled investigation squad M9PF6UI87F. EXIT=FOUND PARAMETERS=POWER+2 LOCATION=UNKNOWN GOAL=ESCAPE Thematically, traveling to another map via stairs or doorway is not an instant process. The transition abstracts away an implied amount of uneventful corridors along the way, during which any pursuers were lost and it is too dangerous to backtrack without being caught. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????+ ????????????????????? | | ???????????????????????# ???????????????????? | | ???????????????????????# """ ??????????????????? | | ???????????????????????# "T" ????????????????? | | ??????????????????????? !???????????????? | | ??????????????????????? ![??????????????? | | ??????????????????????? ????????????? | | ??????????????????????# ] ???????????? | | ??????????????????????# #???#####????????????? | | ??????????????????????## ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flight Unit | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed MiningDeuteriumThrower Manual? 0 Play Time 00:26:24 Cumulative 11.9 hours Start 2026.07.08 @ 18:47:45 End 2026.07.08 @ 19:22:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 51x41 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8c51b44e-79d0-4913-8c35-66a94b7c9aab