Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.15 @ 08:42:22

Player: epb

Result: Destroyed by B-75 Beast with Heavy Machine Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (15)      75
Value Destroyed (366)      366
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 1941

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -9/Garrison

 Parts 
-------
>        --- POWER (3) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (2) ------
  Medium Storage Unit
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (10) ---
   Light Ion Engine
         Aluminum Leg
         Aluminum Leg
         Aluminum Leg
         Huge Storage Unit
   Light Armor Plating

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
   Light Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
  Medium Storage Unit
   Light Armor Plating
>        --- WEAPON -----------
         Assault Rifle
         Assault Rifle
>        --- INVENTORY --------
   Light Ion Engine
         Aluminum Leg
         Aluminum Leg
         Huge Storage Unit
   Light Armor Plating
   Light Assault Rifle
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -9  -9  
-------                    Run  | Jun Mat Mat Sto Gar 
Slots Evolved              2    | .   .   2   .   .   
  Power                    2    | .   .   2   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             18   | 8   3   1   .   6   
  Power                    5    | 1   1   1   .   2   
    Engine                 5    | 1   1   1   .   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 3   .   .   .   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    4    | 2   .   .   .   2   
    Wheel                  1    | 1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  3    | 1   2   .   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   5    | 3   .   .   .   2   
    Energy Gun             1    | .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 3   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 13   | .   1   3   .   9   
  Power                    4    | .   1   1   .   2   
  Propulsion               4    | .   .   1   .   3   
  Utility                  1    | .   .   .   .   1   
  Weapon                   4    | .   .   1   .   3   
  Highest Loss Streak      4    | .   1   3   .   4   
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     78   | .   91  81  55  60  
  Engine                   14   | .   13  22  11  14  
  Leg                      21   | .   28  18  11  15  
  Storage                  12   | .   14  11  11  11  
  Protection               6    | .   6   11  11  4   
  Energy Gun               1    | .   .   .   .   4   
  Ballistic Gun            20   | .   28  18  11  10  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             25   | 14  20  25  20  23  
  Greatest Support         20   | 20  20  20  10  20  
  Greatest Overweight (x)  3    | .   .   2   1   3   
  Average Overweight (x)   .    | .   .   1   1   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  
  Most Carried             7    | 2   7   7   6   6   
  Average Carried          4    | .   4   6   6   4   
  Final Capacity           10   | 8   10  10  10  10  
  Final Carried            7    | 2   7   6   6   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -9/Garrison

 Resources                      | -11 -10 -9  -9  -9  
-----------                Run  | Jun Mat Mat Sto Gar 
Matter Collected           528  | 182 78  59  .   209 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            424  | .   141 59  .   224 
  Parts                    36   | .   15  4   .   17  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  
-------                    Run  | Jun Mat Mat Sto Gar 
Combat Hostiles Destroyed  15   | .   7   1   .   7   
  Guns                     15   | .   7   1   .   7   
Classes Destroyed          3    | .   2   1   .   .   
  Swarmer                  7    | .   5   .   .   2   
  Grunt                    7    | .   2   .   .   5   
  Sentry                   1    | .   .   1   .   .   
Best Kill Streak           3    | .   3   1   .   3   
  Combat Bots Only         3    | .   3   1   .   3   
Max Kills in Single Turn   1    | .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -9  
--------                   Run  | Jun Mat Mat Sto Gar 
Damage Taken               1545 | .   420 238 .   887 
  Core                     479  | .   68  47  .   364 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         86   | 100 72  .   .   .   
Volleys Fired              51   | .   21  4   .   26  
  Largest                  2    | .   2   2   .   2   
  Hottest                  60   | .   40  40  .   60  
Shots Fired                81   | .   42  7   .   32  
  Gun                      81   | .   42  7   .   32  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  76   | .   42  7   .   27  
  Thermal                  5    | .   .   .   .   5   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         11   | .   7   7   .   11  
  Robot Miss Streak        4    | .   4   2   .   3   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   .   .   .   1   
    Max Gunslinging Chain  1    | .   .   .   .   1   
Shots Hit Robots           52   | .   24  5   .   23  
  Core Hits                26   | .   11  2   .   13  
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed 1    | .   .   1   .   .   
  Critical Strikes         1    | .   .   1   .   .   
    Destroy                1    | .   .   1   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           577  | .   300 60  .   217 
  Guns                     577  | .   300 60  .   217 
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  522  | .   300 60  .   162 
  Thermal                  55   | .   .   .   .   55  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         4    | .   .   .   4   4   
  Average Corruption       3    | .   .   .   3   4   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  4    | .   .   .   .   4   
    Message Errors         1    | .   .   .   .   1   
    Matter Fused           1    | .   .   .   .   1   
    Heat Flow Errors       1    | .   .   .   .   1   
    Parts Rejected         1    | .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        111  | .   12  7   .   111 
  Average Temperature      26   | .   4   4   .   34  
  Received Heat Transfer   333  | .   54  45  .   234 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         125  | .   .   .   .   125 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -9  
-------                    Run  | Jun Mat Mat Sto Gar 
Peak Influence             166  | .   166 30  16  100 
  Initial                  10   | .   .   5   8   10  
  Average                  41   | .   51  12  9   56  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  
---------                  Run  | Jun Mat Mat Sto Gar 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              34   | .   12  2   .   20  
  Peak Tracking Total      19   | .   4   2   .   19  
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  
-------                    Run  | Jun Mat Mat Sto Gar 
Traps Triggered            3    | .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  
----------                 Run  | Jun Mat Mat Sto Gar 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  
---------                  Run  | Jun Mat Mat Sto Gar 
Machines Accessed          3    | .   1   .   2   .   
  Terminals                2    | .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                6    | .   3   .   3   .   
  Successful               3    | .   1   .   2   .   
  Failed                   3    | .   2   .   1   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                4    | .   3   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   
Terminal Hacks             2    | .   1   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   
  Locate Traps             1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  
------------               Run  | Jun Mat Mat Sto Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  
--------                   Run  | Jun Mat Mat Sto Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  
-------                    Run  | Jun Mat Mat Sto Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  
-------------              Run  | Jun Mat Mat Sto Gar 
Turns Passed               1254 | 95  614 103 113 329 
Spaces Moved               762  | 73  437 46  60  146 
  Core                     13   | 7   .   .   .   6   
  Treads                   .    | .   .   .   .   .   
  Legs                     748  | 65  437 46  60  140 
  Wheels                   1    | 1   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 190 120 
  Average Speed            141  | 112 120 200 190 179 
  Slowest Speed            260  | 120 120 260 190 260 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       19   | 4   49  7   12  25  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  
---------                  Run  | Jun Mat Mat Sto Gar 
Total                      859  | 82  484 50  59  184 
  Wait                     20   | .   17  .   .   3   
  Move                     758  | 72  436 45  59  146 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  10   | 1   6   .   .   3   
  Fast Attach              12   | 7   2   .   .   3   
  Attach                   5    | .   1   1   .   3   
  Detach                   .    | .   .   .   .   .   
  Swap                     1    | 1   .   .   .   .   
  Drop                     2    | 1   1   .   .   .   
  Fire                     51   | .   21  4   .   26  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Mat] / Min)
-9/Materials
-9/Storage
-9/Garrison

 History 
---------
 Turn | Location      | Event
   12 | -11/Junkyard  | Discovered new exit (range 15)
   96 | -11/Junkyard  | Entered Materials
  317 | -10/Materials | Build established: Mutant
  665 | -10/Materials | Discovered new exit (range 5)
  690 | -10/Materials | Identified exit to Mines
  710 | -10/Materials | Entered another Materials area
  710 | -9/Materials  | Evolved 2 slots: Power x2
  775 | -9/Materials  | Discovered new exit (range 8)
  813 | -9/Materials  | Entered Storage
  842 | -9/Storage    | Lost 3 parts (1p1n1w)
  920 | -9/Storage    | Identified exit to Garrison
  926 | -9/Storage    | Entered Garrison
  960 | -9/Garrison   | Triggered checkpoint
 1140 | -9/Garrison   | Triggered checkpoint
 1217 | -9/Garrison   | Spotted B-75 Beast
 1217 | -9/Garrison   | Spotted B-75 Beast
 1242 | -9/Garrison   | Core integrity fell below 50%
 1253 | -9/Garrison   | Core integrity fell below 20%
 1255 | -9/Garrison   | Destroyed by B-75 Beast with Heavy Machine Gun

 Last Messages 
---------------
01147_ Lgt. Ion Engine destroyed.
01149_ G-34 Mercenary destroyed.
01151_ Aluminum Leg destroyed.
01152_ G-34 Mercenary destroyed.
01152_ Switching to secondary target: G-34 Mercenary.
01155_ G-34 Mercenary destroyed.
01160_ Acquired Ion Engine.
01161_ Acquired 40 matter.
01165_ Acquired 43 matter.
01171_ Acquired Aluminum Leg.
01177_ Acquired 26 matter.
01183_ Y-45 Defender springs to life. <x2>
01221_ <|E&MDL7I3Q CJF7C: X#U3HVGDHOT
01221_ B-75 Beast springs to life. <x2>
01227_ Sml. Laser destroyed.
01230_ Ion Engine destroyed.
01238_ Lgt. Assault Rifle destroyed.
01244_ Aluminum Leg destroyed.
01250_ Critical hit (Burn: +37).
01255_ L-31 Rogue destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????### ????????#   #??????????????????????? |
| ??????????#! #????????#   #???????#####??????????? |
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| ???####################   #########  #???????????? |
|                   =                  #???????????? |
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| ?????????????????????##            BB           #? |
| ?????????????????######    %=     s                |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LatentLongswordDoublenader
  Manual?         0
Play Time         00:11:39
  Cumulative      12.4 hours
  Start           2023.11.15 @ 08:33:00
  End             2023.11.15 @ 08:42:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           33
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          20
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        2
Font              14/TerminusBold
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: ef244de8-c79b-4773-9c95-4e18f54ace13