Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.18 @ 02:31:47

Player: Potential Fortress

Result: Escaped singularity!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (32)       6400
Robots Destroyed (116)     580
Value Destroyed (4904)     4904
Prototype IDs (121)        2420
Alien Tech Used (16)       3200
Bonus (43671)              43671
              TOTAL SCORE: 65675

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    1351
Follower Combat Kills      3528
Network Hubs Disabled      200
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Found Hidden Lab           3000
Used Core Reset Matrix     3000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Destroyed A6               400
Destroyed A5               500
Destroyed Architect        15000
Win                        3000
Friendly Fire              -9108

 Cogmind 
---------
Core Integrity             1301/1600
Matter                     270/300
Energy                     148/150
System Corruption          1%
Temperature                Cool (4)
Movement                   Flying (47)
Location                   Near Former Tau Ceti IV

 Parts 
-------
>              --- POWER (1) --------
         Light Angular Momentum Engine
>              --- PROPULSION (8) ---
               Flying Fortress v7
               Flying Fortress v7
>              --- UTILITY (13) -----
               Coolant Network
        Medium Storage Unit
  Experimental Targeting Computer
  Experimental Targeting Computer
     Precision Energy Filter
  Experimental Weapon Cycler
       Zionite Shade Armor
  Experimental Powered Armor
               AEGIS Remote Shield
               Matter Drive
>              --- WEAPON (4) -------
               Potential Cannon
               Sigix Broadsword
>              --- INVENTORY (10) ---
       Zionite Biocell Array (483)
       Zionite Biocell Array (750)
               YI-UF0's Bottomless Matter Pit (1483)
       Zionite Weapon Casing
       Zionite Shade Armor
               Matter Drive
               Sigix Terminator (1)

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
>              --- PROPULSION -------
               Xenon Bombardment Thruster
        Cooled Field Propulsion Drive
               Diametric Drive
               Diametric Drive
               Flying Fortress v7
>              --- UTILITY ----------
               Coolant Network
               Lightpack 2.0
       Zionite Biocell Array
  Experimental Targeting Computer
  Experimental Weapon Cycler
       Zionite Shade Armor
       Zionite Shade Armor
       Zionite Shade Armor
  Experimental Powered Armor
               AEGIS Remote Shield
>              --- WEAPON -----------
               Core Stripper
               Sigix Broadsword
>              --- INVENTORY --------
               YI-UF0's Bottomless Matter Pit
  Experimental Matter Compressor
     Precision Matter Filter
    Long-range Tractor Beam
      Advanced Recalibrator
               Phasing AFG
  High-powered Transdimensional Reconstructor
               Core Regenerator
               Integrity Redistributor
               Subatomic Replicator
               Matter Drive
               Matter Drive
               Matter Drive
               Spacefold Activator
               Microwarp Drive
               Potential Cannon
               Multirail
               Sigix Terminator
     Makeshift Spear
[Rating: 282]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Flying Fortress v7
  Treads                   Light Treads
  Leg                      Biometal Leg
  Flight Unit              Flying Fortress v7
Utility                    Lightpack 2.0
  Device                   Improved Shield Generator
  Storage                  Lightpack 2.0
  Processor                Experimental Targeting Computer
  Hackware                 Makeshift Hacking Suite
  Protection               Improved Utility Shielding
  Artifact                 Matter Drive
Weapon                     Hypervelocity Coil Gun
  Energy Gun               Precision Shock Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Hypervelocity Coil Gun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 YI-UF0's Doublenader
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Core Stripper
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Acc Com Ac0 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   
  Utility                  10   | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   2   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             380  | 7   20  6   .   7   9   5   .   21  2   9   2   2   12  .   2   8   1   9   24  .   8   1   23  28  6   14  15  13  4   2   113 7   
  Power                    39   | 1   2   2   .   .   2   1   .   1   1   1   .   .   .   .   .   .   .   .   1   .   .   1   4   1   .   .   1   .   .   .   19  1   
    Engine                 13   | 1   2   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   
    Core                   13   | .   .   .   .   .   .   1   .   1   1   1   .   .   .   .   .   .   .   .   1   .   .   1   3   .   .   .   .   .   .   .   4   .   
    Reactor                13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   10  .   
  Propulsion               67   | 2   1   .   .   1   2   1   .   4   1   1   .   2   6   .   .   5   1   1   4   .   1   .   4   11  3   4   3   3   .   .   6   .   
    Treads                 6    | 2   1   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 60   | .   .   .   .   .   .   1   .   4   1   1   .   2   6   .   .   5   1   1   4   .   1   .   4   11  3   4   3   3   .   .   5   .   
  Utility                  165  | 2   3   3   .   1   2   3   .   9   .   1   2   .   .   .   .   2   .   4   6   .   .   .   14  13  1   6   5   10  4   1   67  6   
    Device                 71   | 2   1   2   .   .   2   .   .   3   .   1   2   .   .   .   .   1   .   2   2   .   .   .   7   7   .   3   3   3   2   1   26  1   
    Storage                25   | .   1   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   1   1   .   16  .   
    Processor              11   | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   7   .   
    Hackware               11   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   4   .   .   .   .   .   .   .   .   
    Protection             39   | .   .   .   .   1   .   .   .   5   .   .   .   .   .   .   .   1   .   1   3   .   .   .   1   1   1   1   1   4   .   .   14  5   
    Artifact               8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   4   .   
  Weapon                   109  | 2   14  1   .   5   3   .   .   7   .   6   .   .   6   .   2   1   .   4   13  .   7   .   1   3   2   4   6   .   .   1   21  .   
    Energy Gun             9    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          9    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   5   .   
    Ballistic Gun          45   | 2   7   1   .   2   1   .   .   4   .   4   .   .   1   .   .   .   .   4   4   .   6   .   1   2   .   2   1   .   .   .   3   .   
    Ballistic Cannon       3    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Launcher               4    | .   .   .   .   1   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         11   | .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   2   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
    Slashing Weapon        9    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   .   
    Piercing Weapon        15   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   3   .   1   .   .   1   .   2   3   .   .   1   2   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  39   | .   .   1   .   1   1   .   .   1   .   .   1   .   1   .   .   .   .   .   2   .   .   .   2   3   4   .   1   .   .   .   21  .   
Parts Lost                 18   | .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   1   .   .   1   2   4   .   1   1   .   .   .   3   .   
  Power                    4    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
  Utility                  7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   1   .   .   .   .   1   .   
  Weapon                   4    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   1   .   .   1   1   2   .   1   1   .   .   .   3   .   
Average Slot Usage (%)     75   | .   100 100 100 100 100 75  76  75  84  78  84  84  67  66  71  62  73  67  69  64  61  69  71  76  76  83  79  60  59  56  51  60  
  Engine                   3    | .   14  14  14  14  9   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Core                     2    | .   .   .   .   .   .   4   7   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   4   .   .   .   .   .   .   .   .   
  Treads                   7    | .   28  28  28  28  36  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   11   | .   .   .   .   .   .   7   7   7   30  30  30  30  12  26  26  9   26  8   6   23  7   5   14  20  30  36  31  22  20  19  13  7   
  Device                   11   | .   17  14  14  1   18  9   7   8   7   11  15  15  13  13  13  6   6   9   11  17  17  17  7   6   5   12  10  5   7   10  9   15  
  Storage                  7    | .   9   14  14  14  9   14  15  8   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   10  8   4   5   6   7   5   6   
  Processor                1    | .   .   .   .   .   .   7   7   7   7   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   8   3   .   .   2   7   
  Hackware                 2    | .   .   .   .   .   .   4   7   5   .   .   .   .   .   .   .   .   .   5   5   .   .   .   13  17  5   2   .   .   .   .   .   .   
  Protection               6    | .   .   .   .   12  9   7   7   13  7   7   7   7   6   6   6   11  6   9   11  11  11  10  2   .   5   4   2   3   4   3   6   6   
  Energy Cannon            1    | .   .   .   .   4   9   7   7   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Ballistic Gun            12   | .   25  28  28  21  8   7   7   8   7   6   15  15  5   .   .   .   .   18  20  .   8   23  21  18  5   4   3   4   4   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             109  | 11  30  30  30  41  46  47  47  48  23  24  24  24  33  23  23  31  24  50  50  24  48  48  46  53  54  47  54  79  84  85  109 109 
  Greatest Support         110  | 40  40  40  40  48  88  50  50  50  23  24  24  24  50  24  24  50  24  50  50  24  50  50  68  65  46  52  87  88  88  88  110 110 
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 5   15  15  15  15  15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  10  
  Average Capacity         19   | 5   11  15  15  15  15  15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  14  10  
  Most Carried             25   | 5   13  15  15  15  15  15  13  19  17  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  22  25  25  25  25  25  25  10  
  Average Carried          17   | 1   7   14  14  14  14  10  13  14  16  17  23  24  24  25  24  22  23  23  24  25  22  24  22  19  16  24  24  24  24  23  13  9   
  Final Capacity           25   | 5   15  15  15  15  15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  10  10  
  Final Carried            25   | 5   13  14  15  15  15  13  13  16  17  17  25  25  25  25  25  23  25  25  25  25  21  25  24  19  20  25  24  25  25  23  10  9   

 Class Distribution 
--------------------
 32% | Mutant
 16% | Alien-Mutant
 14% | Tank
 12% | Sprinter
  7% | Alien-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
             Mutant | -8/Materials
             Mutant | -7/Factory
             Mutant | -7/Waste
             Mutant | -7/Factory
           Sprinter | -7/Lower Caves
           Sprinter | -7/Lower Caves
           Sprinter | -7/Zion
           Sprinter | -6/Proximity Caves
               Tank | -6/Factory
           Sprinter | -6/Lower Caves
           Sprinter | -6/Lower Caves
             Mutant | -6/Data Miner
           Sprinter | -5/Proximity Caves
               Tank | -5/Factory
               Tank | -5/Extension
           Sprinter | -5/Cetus
           Sprinter | -5/Archives
               Tank | -5/Hub_04(d)
        Hacker-Tank | -4/Factory
      Wizard-Gunner | -4/Armory
   Messiah-Sprinter | -4/Lab
 Machinist-Sprinter | -3/Research
    Machinist-Scout | -3/Quarantine
     Alien-Sprinter | -3/Section 7
     Alien-Sprinter | -2/Research
     Alien-Sprinter | -1/Access
       Alien-Mutant | -1/Command
       Alien-Mutant | -1/Access_0

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -1   -1   -1   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Arm  Lab  Res  Qua  Sec  Res  Acc  Com  Ac0  
Matter Collected           8120 | 312  237  560  .    127  161  .    .    373  25   403  103  265  359  36   .    .    62   .    1447 10   20   382  381  171  227  300  217  30   .    107  1692 113  
  Remotely                 909  | 92   237  560  .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6531 | 144  250  360  .    .    161  .    .    98   12   87   .    .    359  .    .    22   .    .    500  .    33   442  142  195  .    183  .    133  .    .    2704 706  
  Parts                    260  | 13   22   15   .    .    6    .    .    12   4    2    .    .    15   .    .    1    .    .    32   .    5    25   9    11   .    20   .    2    .    .    54   12   
Haulers Intercepted        5    | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      13   | .    .    .    .    .    .    .    .    .    2    6    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                8    | .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Acc Com Ac0 
Combat Hostiles Destroyed  64   | .   9   4   .   .   2   .   .   5   1   3   .   .   2   .   .   .   .   .   5   .   .   6   .   2   .   2   .   .   .   .   6   17  
  Melee                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   
  Guns                     32   | .   9   4   .   .   .   .   .   2   .   3   .   .   2   .   .   .   .   .   5   .   .   5   .   2   .   .   .   .   .   .   .   .   
  Cannons                  10   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   
  AOE                      10   | .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
Classes Destroyed          17   | 2   4   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   1   .   .   .   .   1   .   
  Worker                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Builder                  7    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   3   .   .   .   .   .   .   
  Tunneler                 5    | 4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   5    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   
  Recycler                 9    | 1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Operator                 5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   1   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  16   | .   6   .   .   .   .   .   .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Grunt                    13   | .   3   4   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Programmer               6    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  M Guard                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Enhanced Grunt           10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
  Enhanced Sentry          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Enhanced Hunter          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Z-EX                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Thug                     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fireman                  13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   12  .   
Best Kill Streak           7    | 5   2   3   .   .   2   .   .   4   1   3   .   .   2   .   .   1   .   .   2   .   1   7   2   2   .   2   .   1   .   .   5   6   
  Combat Bots Only         6    | .   2   3   .   .   1   .   .   3   1   3   .   .   1   .   .   .   .   .   2   .   .   4   .   2   .   2   .   .   .   .   1   6   
Max Kills in Single Turn   4    | 1   1   1   .   .   1   .   .   2   1   1   .   .   1   .   .   1   .   .   1   .   1   4   2   1   .   1   .   1   .   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Uniques/NPCs Destroyed     8    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   
  YI-UF0 (-10/Mines)
  Data Miner (-6/Data Miner)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)
  A5 (-1/Access_0)
  Architect (-1/Access_0)

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -4    -4    -4    -3    -3    -3    -2    -1    -1    -1    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Was   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Arm   Lab   Res   Qua   Sec   Res   Acc   Com   Ac0   
Damage Taken               8605  | .     152   .     .     47    187   .     .     1051  52    189   .     15    77    96    132   102   .     .     214   134   20    413   476   880   .     339   511   425   52    .     1349  1692  
  Core                     934   | .     39    .     .     15    10    .     .     67    20    22    .     .     14    22    85    32    .     .     32    27    .     20    46    108   .     103   44    184   .     .     31    13    
  Absorbed by Shields      2754  | .     .     .     .     .     68    .     .     152   .     42    .     6     28    35    45    36    .     .     86    27    7     111   106   .     .     .     .     .     .     .     399   1606  
Core Remaining (%)         85    | 100   .     .     .     78    98    .     .     .     .     .     .     84    .     .     .     .     82    .     .     .     .     92    .     .     86    .     .     52    100   .     .     81    
Volleys Fired              253   | 14    36    27    .     1     15    1     .     9     3     7     .     1     5     .     .     .     .     .     36    .     2     9     1     6     .     .     .     .     .     .     9     71    
  Largest                  4     | 1     2     2     .     2     2     1     .     2     1     2     .     2     3     .     .     .     .     .     4     .     4     4     4     4     .     .     .     .     .     .     2     1     
  Hottest                  200   | 20    100   40    .     48    108   80    .     108   70    50    .     50    165   .     .     .     .     .     160   .     140   140   130   130   .     .     .     .     .     .     200   200   
Shots Fired                458   | 14    56    54    .     2     26    1     .     15    3     14    .     2     15    .     .     .     .     .     102   .     8     36    4     24    .     .     .     .     .     .     11    71    
  Gun                      332   | 14    40    54    .     2     11    .     .     6     .     14    .     2     15    .     .     .     .     .     102   .     8     36    4     24    .     .     .     .     .     .     .     .     
  Cannon                   104   | .     .     .     .     .     15    1     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    71    
  Launcher                 6     | .     .     .     .     .     .     .     .     3     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  16    | .     16    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  304   | 14    40    54    .     2     11    .     .     9     .     14    .     2     1     .     .     .     .     .     85    .     8     36    4     24    .     .     .     .     .     .     .     .     
  Thermal                  113   | .     16    .     .     .     15    1     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     71    
  Explosive                6     | .     .     .     .     .     .     .     .     3     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          31    | .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     .     .     .     .     17    .     .     .     .     .     .     .     .     .     .     .     .     .     
  Phasic                   4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     
  Robot Hit Streak         17    | 5     9     17    .     .     5     .     .     4     2     5     .     3     9     .     .     .     .     .     10    .     11    5     2     7     .     .     .     .     .     .     4     11    
  Robot Miss Streak        4     | 3     3     4     .     2     2     .     .     1     2     3     .     .     1     .     .     .     .     .     3     .     2     4     1     1     .     .     .     .     .     .     2     1     
  Penetration Max          3     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     1     1     3     .     .     .     .     .     .     .     .     
  Secondary Targets        3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     1     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     1     .     .     .     .     .     .     .     .     
Shots Hit Robots           343   | 9     30    31    .     .     16    .     .     7     1     8     .     2     15    .     .     1     .     .     58    .     6     19    2     17    .     6     .     3     .     .     55    57    
  Core Hits                224   | 5     15    17    .     .     4     .     .     13    3     4     .     1     9     .     .     1     .     .     25    .     2     26    2     9     .     6     .     2     .     .     33    47    
  Critical Kills           19    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     4     2     3     .     .     .     .     .     .     .     5     
  Critical Parts Destroyed 27    | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     2     7     1     8     .     .     .     .     .     .     .     .     
  Critical Strikes         50    | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    .     2     11    3     11    .     .     .     .     .     .     .     5     
    Meltdown               5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
    Destroy                45    | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    .     2     11    3     11    .     .     .     .     .     .     .     .     
Melee Attacks              153   | .     .     .     .     .     .     .     .     .     .     5     .     .     3     .     .     6     .     .     3     .     4     .     .     6     15    16    13    18    .     .     63    1     
  Kinetic                  6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 71    | .     .     .     .     .     .     .     .     .     .     5     .     .     2     .     .     5     .     .     .     .     .     .     .     .     .     .     .     18    .     .     40    1     
  Piercing                 76    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     3     .     4     .     .     6     15    16    13    .     .     .     17    .     
  Sneak Attacks            39    | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     1     .     .     .     .     1     .     .     .     .     4     .     1     .     .     30    .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     7     .     
Damage Inflicted           28948 | 120   412   557   .     27    389   .     .     544   89    175   .     32    602   .     .     137   .     .     688   .     115   1265  23    214   .     601   .     395   .     .     8648  13915 
  Guns                     2881  | 120   376   413   .     21    213   .     .     133   .     175   .     32    267   .     .     .     .     .     640   .     40    214   23    214   .     .     .     .     .     .     .     .     
  Cannons                  8795  | .     .     .     .     .     176   .     .     47    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     850   7722  
  Explosions               8189  | .     .     .     .     .     .     .     .     364   89    .     .     .     .     .     .     .     .     .     .     .     .     1051  .     .     .     .     .     .     .     .     492   6193  
  Melee                    8717  | .     .     .     .     .     .     .     .     .     .     .     .     .     335   .     .     137   .     .     .     .     75    .     .     .     .     601   .     395   .     .     7174  .     
  Ramming                  342   | .     12    144   .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     48    .     .     .     .     .     .     .     .     .     .     .     132   .     
  Kinetic                  2829  | 120   376   413   .     21    213   .     .     180   .     175   .     32    15    .     .     .     .     .     517   .     40    214   23    214   .     .     .     .     .     .     276   .     
  Thermal                  15262 | .     24    .     .     .     176   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1147  13915 
  Explosive                453   | .     .     .     .     .     .     .     .     364   89    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          1426  | .     .     .     .     .     .     .     .     .     .     .     .     .     252   .     .     .     .     .     123   .     .     1051  .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 7388  | .     .     .     .     .     .     .     .     .     .     .     .     .     335   .     .     137   .     .     .     .     .     .     .     .     .     .     .     395   .     .     6521  .     
  Piercing                 1053  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     75    .     .     .     .     601   .     .     .     .     377   .     
  Phasic                   195   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     195   .     
Highest Corruption         5     | .     .     .     .     .     .     .     .     4     4     4     4     .     .     .     .     .     .     .     .     .     .     2     1     4     4     .     .     5     .     .     5     1     
  Average Corruption       2     | .     .     .     .     .     .     .     .     3     4     4     4     .     .     .     .     .     .     .     .     .     .     1     1     1     4     .     .     4     .     .     1     1     
  Corruption Purged        5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     
  Effects                  42    | .     .     .     .     .     .     .     .     8     4     5     .     .     .     .     .     .     .     .     .     .     .     .     1     3     6     .     .     3     .     .     10    2     
    Message Errors         17    | .     .     .     .     .     .     .     .     4     1     1     .     .     .     .     .     .     .     .     .     .     .     .     1     1     4     .     .     1     .     .     3     1     
    Matter Fused           7     | .     .     .     .     .     .     .     .     1     2     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
    Heat Flow Errors       5     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     1     .     
    Energy Discharges      4     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     1     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      8     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     6     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            3225  | .     .     .     .     .     5     .     .     21    .     .     .     .     .     .     .     .     .     .     .     .     .     30    .     .     .     .     .     87    .     .     2562  520   
  Projectiles              352   | .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     37    310   
  Explosions               281   | .     .     .     .     .     .     .     .     21    .     .     .     .     .     .     .     .     .     .     .     .     .     30    .     .     .     .     .     .     .     .     20    210   
  Melee                    2592  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     87    .     .     2505  .     
Knockbacks                 14    | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    .     
  Impact                   13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    .     
  Kinetic                  1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      390   | .     .     .     .     .     117   .     .     .     20    .     .     .     .     .     .     .     .     .     48    .     .     81    .     .     .     .     .     .     .     .     .     124   
  Shots                    8     | .     .     .     .     .     2     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     4     
  Rammed                   46    | .     4     41    .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             177   | .     4     41    .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     131   .     
  Kicked                   131   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     131   .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        289   | .     120   6     .     3     199   47    .     201   91    65    .     12    192   .     .     .     .     .     252   .     44    92    7     184   209   27    119   289   2     .     253   .     
  Average Temperature      62    | .     33    6     .     2     93    29    .     68    47    30    .     9     88    .     .     .     .     .     103   .     33    55    4     45    30    7     51    59    2     .     121   .     
  Received Heat Transfer   720   | .     30    .     .     .     36    .     .     279   .     12    .     .     12    4     .     12    .     .     9     18    6     36    15    30    .     68    .     .     .     .     60    93    
  Effects                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     
    Energy Bleed           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     2     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
  Combat Hostiles          5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
  Parts Melted             4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
  Heat Transferred         6942  | .     50    .     .     .     350   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     180   6362  
Parts Sabotaged            3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -1   -1   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Arm  Lab  Res  Qua  Sec  Res  Acc  Com  Ac0  
Peak Influence             1847 | 25   192  153  .    67   131  22   4    601  .    .    .    .    110  .    .    .    .    138  215  84   31   954  1090 1458 .    505  568  653  451  270  1847 .    
  Initial                  534  | .    16   43   .    .    26   7    4    2    .    .    .    .    .    .    .    .    .    65   57   84   31   4    466  534  .    .    283  319  366  270  172  .    
  Average                  218  | 18   70   57   .    1    25   13   4    252  .    .    .    .    48   .    .    .    .    82   49   77   17   210  742  944  .    176  412  504  393  270  838  .    
Maximum Alert Level        5    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    3    3    4    .    2    2    2    2    1    5    .    
  Low Security (%)         56   | 100  100  100  .    100  100  100  100  55   .    .    .    .    100  .    .    .    .    100  99   100  100  43   .    .    .    71   .    .    .    .    2    .    
  Level 1                  6    | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    50   .    .    .    21   54   36   61   100  4    .    
  Level 2                  8    | .    .    .    .    .    .    .    .    38   .    .    .    .    .    .    .    .    .    .    .    .    .    .    42   14   .    7    45   63   38   .    1    .    
  Level 3                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    57   62   .    .    .    .    .    .    2    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    .    .    .    .    .    .    .    
  Level 5                  21   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    85   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          45   | .    2    .    .    .    1    2    .    11   .    .    .    .    3    .    .    .    .    1    .    .    .    6    2    6    .    1    .    4    1    .    5    .    
  Investigation            8    | .    .    .    .    .    .    2    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    
  Extermination            4    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    1    .    .    .    .    
  Reinforcement            24   | .    2    .    .    .    1    .    .    3    .    .    .    .    1    .    .    .    .    1    .    .    .    5    1    3    .    1    .    2    1    .    3    .    
  Assault                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    1    .    .    1    .    
  Garrison                 5    | .    .    .    .    .    .    .    .    3    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Acc Com Ac0 
Distress Signals           35   | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   2   2   2   .   .   .   1   1   .   22  .   
Communications Jammed      11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   
  Distress Signals         11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   
Times Spotted              463  | .   15  4   .   3   3   1   5   39  1   15  .   1   9   21  17  4   4   .   14  5   6   49  46  59  .   28  12  25  9   1   37  30  
  Peak Tracking Total      30   | .   4   2   .   3   3   1   6   17  1   9   .   2   3   16  8   4   8   .   6   5   3   27  13  30  .   15  12  12  11  1   7   6   
  Tactical Retreats        56   | .   1   .   .   1   .   .   .   10  .   3   .   .   3   2   3   .   2   .   1   1   .   3   7   6   .   7   .   3   1   .   2   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Acc Com Ac0 
Traps Triggered            14   | .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   3   .   1   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Acc Com Ac0 
Machines Disabled          62   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   1   5   .   .   18  1   2   2   .   9   11  .   .   5   5   
  Max in Single Turn       17   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   17  .   .   1   .   1   1   .   .   1   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -1   -1   -1   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Arm  Lab  Res  Qua  Sec  Res  Acc  Com  Ac0  
Machines Accessed          35   | .    3    .    2    1    .    3    .    11   .    .    .    .    .    .    .    3    .    .    .    .    .    .    4    2    .    4    1    .    .    1    .    .    
  Terminals                13   | .    3    .    .    .    .    2    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fabricators              5    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    1    .    .    .    .    .    .    
  Repair Stations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycling Units          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Scanalyzers              6    | .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    .    .    .    .    .    
  Garrison Access          4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    1    .    .    
Total Hacks                125  | .    7    .    2    1    .    8    .    28   .    .    .    .    .    .    .    21   .    .    .    .    .    .    14   25   .    15   2    .    .    2    .    .    
  Successful               67   | .    4    .    2    1    .    2    .    11   .    .    .    .    .    .    .    21   .    .    .    .    .    .    9    13   .    4    .    .    .    .    .    .    
  Failed                   58   | .    3    .    .    .    .    6    .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    12   .    11   2    .    .    2    .    .    
    Catastrophic           11   | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    2    .    .    
  Database Lockouts        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Manual                   225  | .    1    .    1    .    .    4    .    14   .    .    .    .    27   .    .    .    .    7    6    5    .    22   33   23   .    16   21   25   11   3    6    .    
  Terminals                34   | .    7    .    .    .    .    6    .    21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fabricators              47   | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    25   .    9    .    .    .    .    .    .    
  Repair Stations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycling Units          2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Scanalyzers              9    | .    .    .    .    .    .    2    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    2    .    .    .    .    .    
  Garrison Access          9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    3    .    .    .    2    .    .    
Terminal Hacks             33   | .    4    .    2    1    .    .    .    5    .    .    .    .    .    .    .    21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Record                   7    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Part Schematic           4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Schematic          8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prototype ID Bank        4    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Open Door                1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level Access Points      1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Branch Access Points     2    | .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Terminal Index           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Scanalyzer Index         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Locate Traps             1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Registered Components    1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Zone Layout              1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EX-Prototype ID Bank     1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Fabricator Hacks           15   | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    9    .    2    .    .    .    .    .    .    
  Load Schematic           5    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    1    .    .    .    .    .    .    
  Build                    10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    7    .    1    .    .    .    .    .    .    
Repair Station Hacks       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recycling Unit Hacks       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Retrieve Components      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Scanalyzer                 5    | .    .    .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Insert Component         4    | .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Analyze                  1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Garrison Access Hacks      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Seal Access              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Unauthorized Hacks         11   | .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    4    .    1    .    .    .    .    .    .    
  Terminals                2    | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Assimilate             1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Botnet                 1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fabricators              9    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    4    .    1    .    .    .    .    .    .    
    Prioritize             3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    
    Siphon                 4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    1    .    .    .    .    .    .    
    Haulers                2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Repair Stations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycling Units          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Scanalyzers              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison Access          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Cores Recovered       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Used                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Hacking Detections         23   | .    3    .    .    .    .    3    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    3    1    .    .    1    .    .    
  Full Trace Events        6    | .    .    .    .    .    .    2    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Feedback Events          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Feedback Blocked         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robot Schematics Acquired  14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    3    3    .    .    .    .    
  Robots Built             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Time                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Total Robot Build Rating .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Part Schematics Acquired   92   | .    .    .    .    .    .    .    .    1    .    .    .    .    8    .    .    4    .    .    .    12   .    .    25   .    .    .    18   24   .    .    .    .    
  Parts Built              10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    7    .    1    .    .    .    .    .    .    
    Matter                 2205 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    426  1491 .    288  .    .    .    .    .    .    
    Time                   698  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    152  342  .    204  .    .    .    .    .    .    
  Total Part Build Rating  53   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   35   .    8    .    .    .    .    .    .    
Parts Repaired             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Time                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Recycled             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycled Matter          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Components     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Parts Scanalyzed           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Part Schematics Acquired 1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Damaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -4    -4    -4    -3    -3    -3    -2    -1    -1    -1    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Was   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Arm   Lab   Res   Qua   Sec   Res   Acc   Com   Ac0   
Total Allies               104   | .     .     4     .     .     .     1     1     .     .     .     4     .     .     .     .     .     .     6     8     2     .     2     6     6     .     6     .     .     3     3     52    .     
  Largest Group            22    | .     .     4     2     2     1     1     1     .     .     .     4     3     2     .     .     .     .     6     10    2     2     1     6     4     .     4     .     .     2     3     22    .     
  Highest-Rated Group      2096  | .     .     71    24    24    8     26    31    .     .     .     151   115   76    .     .     .     .     332   392   143   91    28    426   309   .     156   .     .     61    225   2096  .     
  Highest-Rated Ally       269   | .     .     31    16    16    8     26    31    .     .     .     39    39    39    .     .     .     .     85    156   143   47    28    96    103   .     39    .     .     34    75    269   .     
Zionite Dispatches         17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     1     .     2     1     3     .     3     .     .     3     1     .     .     
  Heavy                    2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
  Light                    1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
  Fire                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Hacker                   4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     1     .     .     .     .     .     1     .     .     
  Explosive Resupply       2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     
  Melee Resupply           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Resource Resupply        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Infowar Resupply         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     1     .     .     .     .     .     .     .     .     
  Hacking Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Hover Resupply           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
Total Orders               12    | .     .     2     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     1     .     1     .     .     3     .     2     .     
  STAY                     2     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  ROAM                     1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  FOLLOW                   2     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  DROP                     7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     1     .     1     .     .     3     .     .     .     
Ally Attacks               537   | .     .     11    .     4     3     .     3     .     .     .     .     18    .     .     .     .     .     9     69    3     .     .     44    15    .     9     .     .     .     4     345   .     
  Total Damage             31640 | .     .     98    .     21    21    .     42    .     .     .     .     564   .     .     .     .     .     522   1794  88    .     .     1550  1115  .     140   .     .     .     42    25643 .     
  Kills                    126   | .     .     1     .     2     .     .     .     .     .     .     .     5     .     .     .     .     .     2     10    .     .     .     12    9     .     1     .     .     .     .     84    .     
Allies Corrupted           4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     2     .     
Allies Melted              3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     1     .     .     .     .     .     .     

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Acc Com Ac0 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   .   .   1   .   .   .   .   .   3   2   2   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     35   | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   1   .   4   7   2   .   .   6   7   1   .   1   .   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Emergency Access         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   .   .   .   
  Guard Positions          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Component Stockpiles     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   
  Prototype Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Component Schematics     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Prototype Schematics     6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   2   1   .   .   .   .   
  Unaware Schematics       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Unaware Analyses         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Active Garrisons         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Depthwide Sectors/0      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Arm  Lab  Res  Qua  Sec  Res  Acc  Com  Ac0  
Turns Passed               14341 | 170  759  897  500  715  873  135  38   538  102  334  392  409  261  66   83   87   67   114  1826 63   65   150  640  356  283  332  383  292  78   41   2839 453  
Spaces Moved               18551 | 82   274  436  262  317  196  185  76   881  326  787  930  556  485  226  264  105  217  169  1063 149  36   224  1382 765  394  872  914  713  261  124  4311 569  
  Core                     4     | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1563  | 78   274  436  262  317  196  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     281   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    281  .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   16691 | .    .    .    .    .    .    185  76   881  326  787  930  556  485  226  264  105  217  169  1063 149  36   224  1382 765  394  872  914  701  261  124  4030 569  
  Fastest Speed            5     | 50   160  160  160  160  160  50   50   28   28   28   29   29   29   29   29   29   29   29   29   29   29   50   26   5    11   11   13   21   24   24   24   47   
  Average Speed            45    | 154  160  160  160  160  160  50   50   49   28   28   29   29   41   29   29   46   29   44   46   29   45   50   33   24   15   16   21   24   24   24   44   47   
  Slowest Speed            190   | 160  160  160  160  160  160  50   50   50   28   29   29   29   50   29   29   50   29   50   50   29   50   50   35   34   96   20   27   27   24   24   190  47   
  Overloaded Moves         392   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    215  100  23   .    13   41   .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            140   | .    .    .    .    .    .    .    .    10   4    .    .    .    4    2    3    .    .    .    17   1    .    6    27   24   .    20   .    3    4    .    14   1    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    1    
  Spacefolds               5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
Exploration Rate (%)       48    | 4    52   58   68   65   20   4    71   36   55   77   89   69   14   54   49   76   45   4    62   60   56   34   38   49   93   27   80   55   11   6    86   35   
  Regions Visited          32
    Branch Regions         21
  Pre-discovered Areas     21    | .    .    1    1    .    .    .    .    .    .    1    4    .    .    .    .    1    .    .    .    .    .    5    5    .    .    .    3    .    .    .    .    .    
  Known Exits Taken        7     | .    1    .    .    .    1    .    .    1    .    .    .    1    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      23    | 1    .    1    1    1    .    .    .    .    1    1    1    .    .    .    1    1    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             22    | .    .    1    .    3    .    .    .    .    1    6    4    1    .    3    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 56    | .    12   .    .    .    3    .    .    .    9    4    .    .    .    .    .    .    .    .    2    .    .    .    .    6    .    4    1    3    .    .    .    12   
Terrain Destroyed          691   | .    13   .    .    .    24   .    .    13   23   4    .    .    .    .    .    .    .    .    4    .    .    144  .    6    .    4    1    3    .    .    1    451  
  Melee                    19    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    1    .    .    .    .    6    .    4    1    3    .    .    .    .    
  Projectile               30    | .    13   .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    11   
  AOE                      638   | .    .    .    .    .    19   .    .    13   23   .    .    .    .    .    .    .    .    .    .    .    .    143  .    .    .    .    .    .    .    .    .    440  
Terrain Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Arm  Lab  Res  Qua  Sec  Res  Acc  Com  Ac0  
Total                      23612 | 108  496  558  346  523  729  227  75   964  327  880  1051 803  534  223  267  140  220  209  2308 167  77   239  1532 898  599  1024 1093 784  270  135  5133 673  
  Wait                     3628  | 1    153  39   75   187  502  27   .    7    .    65   109  237  4    .    2    10   .    15   1164 20   21   5    128  85   173  115  126  19   9    8    311  11   
  Move                     18257 | 81   273  435  261  316  195  185  75   860  319  786  929  555  477  221  258  104  216  168  1030 146  35   212  1331 723  393  832  913  701  252  123  4286 566  
  Hop                      116   | .    .    .    .    .    .    .    .    10   2    .    .    .    3    2    2    .    .    .    15   1    .    5    23   17   .    19   .    2    4    .    10   1    
  Pick Up                  215   | 5    9    5    3    4    6    4    .    16   1    3    9    3    13   .    1    5    2    7    4    .    3    5    8    11   6    10   9    10   1    .    46   6    
  Fast Attach              168   | 7    .    1    .    3    .    1    .    5    1    2    .    2    4    .    .    .    1    5    1    .    .    1    5    9    2    5    4    8    2    .    93   6    
  Attach                   129   | .    .    3    .    .    5    3    .    11   .    4    .    .    7    .    2    7    .    4    8    .    5    .    6    10   5    5    10   7    1    2    22   2    
  Detach                   69    | .    .    .    .    .    .    .    .    1    .    3    .    .    1    .    1    2    .    2    7    .    1    .    2    7    1    3    5    2    .    1    29   1    
  Swap                     100   | .    20   2    .    4    4    1    .    5    1    3    2    .    1    .    .    1    .    .    15   .    3    .    12   9    1    4    2    6    1    .    2    1    
  Drop                     285   | .    1    5    7    7    2    5    .    17   .    2    2    5    17   .    1    6    1    8    6    .    3    2    10   15   3    7    13   11   .    1    121  7    
  Fire                     253   | 14   36   27   .    1    15   1    .    9    3    7    .    1    5    .    .    .    .    .    36   .    2    9    1    6    .    .    .    .    .    .    9    71   
  Melee                    134   | .    .    .    .    .    .    .    .    .    .    5    .    .    2    .    .    5    .    .    3    .    4    .    .    6    15   14   11   18   .    .    50   1    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     131   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    131  .    
  Crush                    46    | .    4    41   .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            62    | .    .    .    .    .    .    .    .    23   .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    10   .    .    .    .    23   .    
  Rewire                   18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 8 exits: *Fac x4 / *Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 6 exits: Fac x4 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus
-5/Archives
-5/Hub_04(d)
-4/Factory (discovered 3 exits: *Res / [*Upp] / *Arm)
-4/Armory
-4/Lab
-3/Research (discovered 2 exits: *Res / *Qua)
-3/Quarantine (discovered 2 exits: *Res / *Sec)
-3/Section 7
-2/Research
-1/Access
-1/Command (discovered 2 exits: [*Sur] / [*Ac0])
-1/Access_0
Near Former Tau Ceti IV

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Discovered new exit (range 16)
   171 | -11/Scrapyard      | Entered Materials
   340 | -10/Materials      | Build established: Mutant
   406 | -10/Materials      | Discovered new exit (range 10)
   466 | -10/Materials      | Identified exit to Mines
   805 | -10/Materials      | Discovered new exit (range 15)
   930 | -10/Materials      | Entered Mines
   943 | -10/Mines          | Escorted by a lone wolf Derelict
   963 | -10/Mines          | Learned location of Storage (-7)
   996 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1010 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1010 | -10/Mines          | Discovered new exit (range 5)
  1069 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1277 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  1615 | -10/Mines          | Destroyed YI-UF0
  1630 | -10/Mines          | Found Prototype Storage
  1631 | -10/Mines          | Identified YI-UF0's Bottomless Matter Pit
  1636 | -10/Mines          | Found Prototype Launcher
  1827 | -10/Mines          | Entered Exiles
  1827 | -10/Exiles         | Accompanied by 2 allies
  1851 | -10/Exiles         | Discovered new exit (range 15)
  1871 | -10/Exiles         | Met 8R-AWN
  1891 | -10/Exiles         | Met EX-HEX
  1952 | -10/Exiles         | Met EX-DEC
  1981 | -10/Exiles         | Learned location of Zion (-7)
  2011 | -10/Exiles         | Met EX-BIN
  2034 | -10/Exiles         | Aligned with FarCom system
  2035 | -10/Exiles         | Given EX-Vault access code
  2077 | -10/Exiles         | Opened EX-Vault
  2091 | -10/Exiles         | Found Flying Fortress v7
  2094 | -10/Exiles         | Found Lightpack 2.0
  2100 | -10/Exiles         | Found Trap Reconfigurator
  2133 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2149 | -10/Exiles         | Exiles lab attacked by MAIN.C
  2236 | -10/Exiles         | Discovered new exit (range 10)
  2327 | -10/Exiles         | Stole three prototypes: Trap Reconfigurator, Lightpack 2.0, Flying Fortress v7
  2327 | -10/Exiles         | Entered Mines
  2327 | -9/Mines           | Accompanied by 2 allies
  2446 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2902 | -9/Mines           | Identified YI-UF0's Doublenader
  2991 | -9/Mines           | Learned 2 Materials zone layouts
  3018 | -9/Mines           | Discovered new exit (range 6)
  3042 | -9/Mines           | Entered Materials
  3042 | -8/Materials       | Accompanied by 1 ally
  3042 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  3043 | -8/Materials       | Identified exit to Factory
  3915 | -8/Materials       | Entered Factory
  3915 | -7/Factory         | Evolved 2 slots: Utility x2
  3917 | -7/Factory         | FarCom data flow suspended
  4050 | -7/Factory         | Manually triggered Chute Trap
  4050 | -7/Factory         | Sucked down chute
  4050 | -7/Factory         | Entered Waste
  4051 | -7/Waste           | Met a frightened Derelict
  4064 | -7/Waste           | Spotted C-40 Crusher
  4064 | -7/Waste           | Spotted C-40 Crusher
  4069 | -7/Waste           | Spotted C-40 Crusher
  4075 | -7/Waste           | Spotted C-40 Crusher
  4078 | -7/Waste           | Discovered new exit (range 19)
  4079 | -7/Waste           | Spotted C-40 Crusher
  4088 | -7/Waste           | Entered Factory
  4297 | -7/Factory         | Discovered new exit (range 11)
  4366 | -7/Factory         | Discovered new exit (range 5)
  4403 | -7/Factory         | Garrison activated, responded to threat
  4480 | -7/Factory         | Discovered new exit (range 12)
  4498 | -7/Factory         | Identified exit to Factory
  4528 | -7/Factory         | Discovered new exit (range 5)
  4535 | -7/Factory         | Identified exit to Storage
  4535 | -7/Factory         | Identified exit to Lower Caves
  4626 | -7/Factory         | Entered Lower Caves
  4722 | -7/Lower Caves     | Discovered new exit (range 8)
  4728 | -7/Lower Caves     | Entered another Lower Caves area
  4747 | -7/Lower Caves     | Learned Factory terminal intel
  4749 | -7/Lower Caves     | Discovered exit to Factory (range 11)
  4749 | -7/Lower Caves     | Spotted B-75 Beast
  4771 | -7/Lower Caves     | Learned Factory emergency access door positions
  4792 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4885 | -7/Lower Caves     | Build established: Sprinter
  5037 | -7/Lower Caves     | Spotted WT-54O(f)
  5037 | -7/Lower Caves     | Spotted 8Z-AR8(f)
  5037 | -7/Lower Caves     | Spotted ZL-3V4(f)
  5038 | -7/Lower Caves     | Encountered a Master Thief
  5040 | -7/Lower Caves     | Encountered a Master Thief
  5040 | -7/Lower Caves     | Spotted KY-G8A(f)
  5041 | -7/Lower Caves     | Encountered a Master Thief
  5041 | -7/Lower Caves     | Encountered a Master Thief
  5041 | -7/Lower Caves     | Spotted 3D-2RR(f)
  5042 | -7/Lower Caves     | Encountered a Master Thief
  5061 | -7/Lower Caves     | Discovered new exit (range 5)
  5062 | -7/Lower Caves     | Entered Zion
  5080 | -7/Zion            | System corruption cleaned by Quarantine Array
  5103 | -7/Zion            | Discovered new exit (range 10)
  5165 | -7/Zion            | Learned location of Armory (-4)
  5226 | -7/Zion            | Imprinted
  5228 | -7/Zion            | Declared Zion's savior
  5249 | -7/Zion            | Learned location of Extension (-5)
  5272 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  5275 | -7/Zion            | Learned location of Quarantine (-3)
  5317 | -7/Zion            | Found Prototype Device
  5320 | -7/Zion            | Identified Phasing AFG
  5454 | -7/Zion            | Entered Proximity Caves
  5454 | -6/Proximity Caves | Accompanied by 3 allies
  5572 | -6/Proximity Caves | Learned Factory garrison access intel
  5783 | -6/Proximity Caves | Learned location of 1 exit from Factory
  5830 | -6/Proximity Caves | Discovered exit to Factory (range 8)
  5863 | -6/Proximity Caves | Entered Factory
  5863 | -6/Factory         | Accompanied by 2 allies
  5863 | -6/Factory         | Evolved 2 slots: Weapon x2
  5864 | -6/Factory         | Identified exit to Factory
  5866 | -6/Factory         | Loaded intel: 20 terminal locations
  5867 | -6/Factory         | Loaded intel: 4 garrison access locations
  5881 | -6/Factory         | Assembled infested ambush trap array
  5935 | -6/Factory         | Retrieved Zion intel report: Branch Access
  5935 | -6/Factory         | Identified exit to Lower Caves
  5941 | -6/Factory         | Garrison activated, responded to threat
  5972 | -6/Factory         | Retrieved Zion intel report: Trap Installations
  5982 | -6/Factory         | Retrieved Zion intel report: Emergency Access
  6005 | -6/Factory         | Garrison activated, responded to threat
  6035 | -6/Factory         | Retrieved Zion intel report: Prototype Schematics
  6074 | -6/Factory         | Retrieved Zion intel report: Main Access
  6111 | -6/Factory         | Retrieved Zion intel report: Component Stockpiles
  6124 | -6/Factory         | Entered Lower Caves
  6124 | -6/Lower Caves     | Spotted Z3-VLE(f)
  6124 | -6/Lower Caves     | Spotted VH-O5O(f)
  6124 | -6/Lower Caves     | Spotted 6C-RQO(f)
  6125 | -6/Lower Caves     | Encountered a Master Thief
  6125 | -6/Lower Caves     | Encountered a Master Thief
  6126 | -6/Lower Caves     | Encountered a Master Thief
  6144 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6152 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  6152 | -6/Lower Caves     | Identified exit to Lower Caves
  6190 | -6/Lower Caves     | Entered another Lower Caves area
  6243 | -6/Lower Caves     | Spotted RM-HWU(f)
  6243 | -6/Lower Caves     | Spotted LW-I09(f)
  6244 | -6/Lower Caves     | Discovered new exit (range 10)
  6244 | -6/Lower Caves     | Spotted EA-4ZJ(f)
  6244 | -6/Lower Caves     | Spotted ZH-IMZ(f)
  6245 | -6/Lower Caves     | Encountered a Master Thief
  6245 | -6/Lower Caves     | Encountered a Master Thief
  6246 | -6/Lower Caves     | Encountered a Master Thief
  6246 | -6/Lower Caves     | Encountered a Master Thief
  6273 | -6/Lower Caves     | Entered Data Miner
  6273 | -6/Data Miner      | Discovered new exit (range 6)
  6279 | -6/Data Miner      | Met Data Miner
  6300 | -6/Data Miner      | Learned location of Section 7 (-3)
  6300 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  6307 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  6316 | -6/Data Miner      | Destroyed Data Miner
  6322 | -6/Data Miner      | Data Conduit disabled
  6360 | -6/Data Miner      | Entered Proximity Caves
  6407 | -5/Proximity Caves | Learned Factory terminal intel
  6423 | -5/Proximity Caves | Discovered exit to Factory (range 5)
  6427 | -5/Proximity Caves | Entered Factory
  6427 | -5/Factory         | Evolved 2 slots: Utility x2
  6428 | -5/Factory         | Loaded intel: 22 terminal locations
  6434 | -5/Factory         | Zion Heavy squad teleported in
  6488 | -5/Factory         | Zion Hacker squad teleported in
  6510 | -5/Factory         | Discovered new exit (range 15)
  6515 | -5/Factory         | Zion Infowar Resupply teleported in
  6541 | -5/Factory         | Entered Extension
  6541 | -5/Extension       | Accompanied by 3 allies
  6605 | -5/Extension       | Door terminal overloaded
  6606 | -5/Extension       | Rescued a captive Derelict
  6607 | -5/Extension       | Rescued a captive Derelict
  6620 | -5/Extension       | Door terminal overloaded
  6621 | -5/Extension       | Rescued a captive Derelict
  6625 | -5/Extension       | Rescued a captive Derelict
  6721 | -5/Extension       | Build established: Tank
  6919 | -5/Extension       | Spotted B-75 Beast
  6931 | -5/Extension       | Allies destroyed B-75 Beast
  6934 | -5/Extension       | Spotted B-75 Beast
  7883 | -5/Extension       | Terminal network hard line cut
  8129 | -5/Extension       | Destroyed B-75 Beast
  8142 | -5/Extension       | Found Prototype Protection
  8142 | -5/Extension       | Identified Zio. Weapon Casing
  8228 | -5/Extension       | Rescued A7
  8331 | -5/Extension       | Discovered new exit (range 16)
  8331 | -5/Extension       | Discovered new exit (range 15)
  8367 | -5/Extension       | Entered Cetus
  8367 | -5/Cetus           | Accompanied by 1 ally (A7)
  8372 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
  8378 | -5/Cetus           | Spotted Cetus Guard
  8378 | -5/Cetus           | Spotted Cetus Guard
  8378 | -5/Cetus           | Spotted Cetus Guard
  8392 | -5/Cetus           | Spotted Cetus Guard
  8393 | -5/Cetus           | Extracted ID and sensor layout for unrecognized location from A7's data core
  8403 | -5/Cetus           | Zion Hacker squad teleported in
  8408 | -5/Cetus           | Retrieved Zion intel report: Prototype Schematics
  8411 | -5/Cetus           | Discovered new exit (range 16)
  8430 | -5/Cetus           | Entered Archives
  8430 | -5/Archives        | Accompanied by 2 allies
  8489 | -5/Archives        | Discovered new exit (range 14)
  8495 | -5/Archives        | Entered Hub_04(d)
  8502 | -5/Hub_04(d)       | Zion Hacking Resupply teleported in
  8573 | -5/Hub_04(d)       | Retrieved Zion intel report: Emergency Access
  8574 | -5/Hub_04(d)       | Zion Infowar Resupply teleported in
  8576 | -5/Hub_04(d)       | Spotted B-75 Beast
  8591 | -5/Hub_04(d)       | Retrieved Zion intel report: Unaware Analyses
  8597 | -5/Hub_04(d)       | Retrieved Zion intel report: Component Stockpiles
  8606 | -5/Hub_04(d)       | Retrieved Zion intel report: Depthwide Sectors/-1
  8621 | -5/Hub_04(d)       | Discovered new exit (range 5)
  8635 | -5/Hub_04(d)       | Network Hub disabled
  8635 | -5/Hub_04(d)       | Spotted Lightning
  8635 | -5/Hub_04(d)       | Spotted Lightning
  8635 | -5/Hub_04(d)       | Spotted Lightning
  8635 | -5/Hub_04(d)       | Spotted Lightning
  8635 | -5/Hub_04(d)       | Spotted Lightning
  8635 | -5/Hub_04(d)       | Spotted Lightning
  8635 | -5/Hub_04(d)       | Spotted Lightning
  8635 | -5/Hub_04(d)       | Spotted Lightning
  8635 | -5/Hub_04(d)       | Spotted Lightning
  8642 | -5/Hub_04(d)       | Spotted Lightning
  8645 | -5/Hub_04(d)       | Entered Factory
  8645 | -4/Factory         | Evolved 2 slots: Propulsion x2
  8702 | -4/Factory         | Zion Light squad teleported in
  8741 | -4/Factory         | Fabricated Cld. Cesium-ion Thruster (x1)
  8779 | -4/Factory         | Fabricated Cld. Cesium-ion Thruster?
  8812 | -4/Factory         | Allied Derelicts emerged from ambush trap array
  8839 | -4/Factory         | Retrieved Zion intel report: Active Garrisons
  8968 | -4/Factory         | Spotted B-86 Titan
  9097 | -4/Factory         | Build established: Hacker-Tank
  9108 | -4/Factory         | Retrieved Zion intel report: Unaware Analyses
  9115 | -4/Factory         | Discovered new exit (range 16)
  9132 | -4/Factory         | Retrieved Zion intel report: Component Schematics
  9135 | -4/Factory         | Discovered new exit (range 12)
  9142 | -4/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
  9163 | -4/Factory         | Retrieved Zion intel report: Prototype Stockpiles
  9163 | -4/Factory         | Spotted B-86 Titan
  9184 | -4/Factory         | Retrieved Zion intel report: Prototype Schematics
  9192 | -4/Factory         | Retrieved Zion intel report: Guard Positions
  9282 | -4/Factory         | Discovered new exit (range 11)
  9285 | -4/Factory         | Entered Armory
  9296 | -4/Armory          | Zion Hacker squad teleported in
  9338 | -4/Armory          | Zion Heavy squad teleported in
  9343 | -4/Armory          | Zion Infowar Resupply teleported in
  9386 | -4/Armory          | Retrieved Zion intel report: Branch Access
  9430 | -4/Armory          | Fabricated Cld. Cesium-ion Thruster (x1)
  9432 | -4/Armory          | Fabricated Cld. Cesium-ion Thruster (x1)
  9471 | -4/Armory          | Fabricated Cld. Cesium-ion Thruster (x1)
  9474 | -4/Armory          | Fabricated Cld. Cesium-ion Thruster (x1)
  9509 | -4/Armory          | Fabricated Cld. Cesium-ion Thruster (x1)
  9515 | -4/Armory          | Fabricated Cld. Cesium-ion Thruster (x1)
  9547 | -4/Armory          | Fabricated Cld. Cesium-ion Thruster?
  9549 | -4/Armory          | Retrieved Zion intel report: Component Stockpiles
  9563 | -4/Armory          | First assault squad dispatched
  9577 | -4/Armory          | Spotted B-86 Titan
  9639 | -4/Armory          | Discovered new exit (range 4)
  9641 | -4/Armory          | Entered Lab
  9646 | -4/Lab             | Discovered new exit (range 9)
  9652 | -4/Lab             | Hidden lab's door opened automatically
  9652 | -4/Lab             | Sensor layout match revealed
  9688 | -4/Lab             | Gained access to the hidden lab's interior
  9818 | -4/Lab             | Found Alien Artifact
  9818 | -4/Lab             | Identified Integrated Dissipator
  9818 | -4/Lab             | Installed Integrated Dissipator, increased core heat dissipation (+20)
  9822 | -4/Lab             | Found Alien Artifact
  9822 | -4/Lab             | Identified Core Expander
  9822 | -4/Lab             | Installed Core Expander, added new Utility slot
  9838 | -4/Lab             | Found Alien Artifact
  9842 | -4/Lab             | Found Alien Artifact
  9862 | -4/Lab             | Build established: Messiah-Sprinter
  9907 | -4/Lab             | Found Prototype Energy Cannon
  9912 | -4/Lab             | Found Prototype Protection
  9920 | -4/Lab             | Identified Exp. Powered Armor
  9923 | -4/Lab             | Identified Potential Cannon
  9924 | -4/Lab             | Entered Research
  9924 | -3/Research        | Evolved 2 slots: Propulsion x2
  9983 | -3/Research        | Zion Fire squad teleported in
 10013 | -3/Research        | P-80 Master assimilated allied 2A-Q6E(i)
 10132 | -3/Research        | Fabricated Exp. Terrain Scanner (x1)
 10166 | -3/Research        | Zion Hover Resupply teleported in
 10171 | -3/Research        | Found Hvy. Reactive Plating
 10190 | -3/Research        | Spotted B-86 Titan
 10191 | -3/Research        | Zion Explosive Resupply teleported in
 10200 | -3/Research        | Discovered new exit (range 7)
 10254 | -3/Research        | Spotted B-90 Cyclops
 10254 | -3/Research        | Discovered new exit (range 15)
 10256 | -3/Research        | Entered Quarantine
 10256 | -3/Quarantine      | Identified Core Reset Matrix
 10256 | -3/Quarantine      | Identified Transdimensional Reconstructor
 10256 | -3/Quarantine      | Used Core Reset Matrix
 10260 | -3/Quarantine      | Detected hypermatrix surge
 10260 | -3/Quarantine      | Sensed 15 artifacts in vicinity
 10264 | -3/Quarantine      | Cryocooling Duct disabled
 10267 | -3/Quarantine      | Cryocooling Duct disabled
 10279 | -3/Quarantine      | Ambient heat levels rising (+20)
 10279 | -3/Quarantine      | Non-combat units ordered to evacuate
 10282 | -3/Quarantine      | Ambient heat levels rising (+20)
 10282 | -3/Quarantine      | Combat units ordered to evacuate
 10340 | -3/Quarantine      | Found Sigix Terminator
 10345 | -3/Quarantine      | Retrieved Zion intel report: Unaware Schematics
 10356 | -3/Quarantine      | Found Hpw. Transdimensional Reconstructor
 10358 | -3/Quarantine      | Found Transdimensional Reconstructor
 10361 | -3/Quarantine      | Found Transdimensional Reconstructor
 10362 | -3/Quarantine      | Found Transdimensional Reconstructor
 10371 | -3/Quarantine      | Found Matter Drive
 10382 | -3/Quarantine      | Quarantine Guard activated
 10382 | -3/Quarantine      | Spotted Quarantine Guard
 10385 | -3/Quarantine      | Retrieved Zion intel report: Guard Positions
 10404 | -3/Quarantine      | Found Subatomic Replicator
 10414 | -3/Quarantine      | Retrieved Zion intel report: Emergency Access
 10422 | -3/Quarantine      | Retrieved Zion intel report: Prototype Schematics
 10423 | -3/Quarantine      | Build established: Machinist-Scout
 10462 | -3/Quarantine      | Spotted Quarantine Guard
 10511 | -3/Quarantine      | Spotted Quarantine Guard
 10511 | -3/Quarantine      | Spotted Quarantine Guard
 10511 | -3/Quarantine      | Spotted Quarantine Guard
 10511 | -3/Quarantine      | Retrieved Zion intel report: Depthwide Sectors/0
 10515 | -3/Quarantine      | Retrieved Zion intel report: Prototype Schematics
 10537 | -3/Quarantine      | Found Core Stripper
 10571 | -3/Quarantine      | Spotted Quarantine Guard
 10579 | -3/Quarantine      | Discovered new exit (range 7)
 10579 | -3/Quarantine      | Spotted Quarantine Guard
 10579 | -3/Quarantine      | Spotted Quarantine Guard
 10585 | -3/Quarantine      | Found Sigix Broadsword
 10606 | -3/Quarantine      | Spotted Quarantine Guard
 10606 | -3/Quarantine      | Spotted Quarantine Guard
 10614 | -3/Quarantine      | Spotted Fortress
 10630 | -3/Quarantine      | Discovered new exit (range 5)
 10630 | -3/Quarantine      | Spotted Quarantine Guard
 10639 | -3/Quarantine      | Entered Section 7
 10640 | -3/Section 7       | Sensed 20 artifacts in vicinity
 10640 | -3/Section 7       | Spotted S7 Guard
 10644 | -3/Section 7       | Found Core Regenerator
 10648 | -3/Section 7       | Spotted S7 Guard
 10652 | -3/Section 7       | Warped through subspace
 10655 | -3/Section 7       | Found Core Physics Calibrator
 10686 | -3/Section 7       | Found Microwarp Drive
 10698 | -3/Section 7       | Found Integrated Dissipator
 10698 | -3/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 10717 | -3/Section 7       | Retrieved Zion intel report: Component Schematics
 10749 | -3/Section 7       | Found Integrated Reactor
 10749 | -3/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 10758 | -3/Section 7       | Retrieved Zion intel report: Emergency Access
 10777 | -3/Section 7       | Found Spacefold Activator
 10781 | -3/Section 7       | Retrieved Zion intel report: Active Garrisons
 10781 | -3/Section 7       | Spotted Alpha 7
 10781 | -3/Section 7       | Spotted Alpha 7
 10787 | -3/Section 7       | Spotted B-99 Colossus
 10800 | -3/Section 7       | Found Integrity Redistributor
 10800 | -3/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-146)
 10802 | -3/Section 7       | Found Integrity Redistributor
 10810 | -3/Section 7       | Retrieved Zion intel report: Unaware Schematics
 10816 | -3/Section 7       | Found LRC Boosters
 10816 | -3/Section 7       | Installed LRC Boosters, increased mass support (+10)
 10828 | -3/Section 7       | Found Integrated Reactor
 10828 | -3/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 10844 | -3/Section 7       | Warped through subspace
 10848 | -3/Section 7       | Retrieved Zion intel report: Component Stockpiles
 10855 | -3/Section 7       | Retrieved Zion intel report: Prototype Stockpiles
 10863 | -3/Section 7       | Found Matter Drive
 10869 | -3/Section 7       | Found Matter Drive
 10879 | -3/Section 7       | Found Hpw. Transdimensional Reconstructor
 10902 | -3/Section 7       | Build established: Alien-Sprinter
 10906 | -3/Section 7       | Retrieved Zion intel report: Prototype Schematics
 10914 | -3/Section 7       | First assault squad dispatched
 10920 | -3/Section 7       | Found Integrated Reactor
 10921 | -3/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 10928 | -3/Section 7       | Discovered new exit (range 8)
 10931 | -3/Section 7       | Entered Research
 10931 | -2/Research        | Evolved 2 slots: Utility x2
 10942 | -2/Research        | Zion Melee Resupply teleported in
 10947 | -2/Research        | Found Unknown Device
 10947 | -2/Research        | Identified Adv. Force Booster
 10957 | -2/Research        | Zion Resource Resupply teleported in
 11004 | -2/Research        | Discovered new exit (range 16)
 11006 | -2/Research        | Retrieved Zion intel report: Emergency Access
 11007 | -2/Research        | Zion Explosive Resupply teleported in
 11009 | -2/Research        | Entered Access
 11009 | -1/Access          | Evolved 2 slots: Utility x2
 11040 | -1/Access          | Zion Hacker squad teleported in
 11046 | -1/Access          | Discovered new exit (range 4)
 11050 | -1/Access          | Entered Command
 11050 | -1/Command         | Accompanied by 1 ally
 11062 | -1/Command         | Retrieved Zion intel report: Active Terminals
 11092 | -1/Command         | Disengaged cave seal
 11092 | -1/Command         | Zionites emerged from the dark tunnel
 11221 | -1/Command         | Spotted B-99 Colossus
 11238 | -1/Command         | Allies destroyed B-99 Colossus
 11247 | -1/Command         | Found Prototype Ballistic Gun
 11275 | -1/Command         | Disengaged cave seal
 11275 | -1/Command         | Zionites emerged from the dark tunnel
 11300 | -1/Command         | First assault squad dispatched
 11356 | -1/Command         | Identified Multirail
 11367 | -1/Command         | Spotted M Guard
 11367 | -1/Command         | Spotted M Guard
 11367 | -1/Command         | Spotted Combat Programmer
 11379 | -1/Command         | Spotted Combat Programmer
 11382 | -1/Command         | High security lockdown imminent
 11382 | -1/Command         | Allies destroyed Combat Programmer
 11409 | -1/Command         | Destroyed M Guard
 11412 | -1/Command         | Found Prototype Device
 11412 | -1/Command         | Identified AEGIS Remote Shield
 11415 | -1/Command         | Allies destroyed M Guard
 11415 | -1/Command         | All MAIN.C guards destroyed
 11421 | -1/Command         | Found Prototype Protection
 11459 | -1/Command         | Met MAIN.C
 11459 | -1/Command         | 0b10 Conduit disabled
 11462 | -1/Command         | High security lockdown engaged
 11481 | -1/Command         | Destroyed MAIN.C Shell
 11484 | -1/Command         | MAIN.C activated Command garrisons
 11499 | -1/Command         | Allies destroyed MAIN.C
 11515 | -1/Command         | Lost 3 parts (1p1n1u)
 11620 | -1/Command         | Discovered new exit (range 7)
 11660 | -1/Command         | Found Prototype Device
 11660 | -1/Command         | Identified Active Sensor Suite
 11683 | -1/Command         | Spotted B-99 Colossus
 11692 | -1/Command         | Allies destroyed B-99 Colossus
 11882 | -1/Command         | Found Prototype Device
 11882 | -1/Command         | Identified System Purifier
 11884 | -1/Command         | Found Prototype Device
 11884 | -1/Command         | Identified Exp. ECM Suite
 11887 | -1/Command         | Found Prototype Device
 11887 | -1/Command         | Identified Exp. Weapon Cycler
 11889 | -1/Command         | Found Prototype Device
 11889 | -1/Command         | Identified Exp. Hardlight Generator
 11894 | -1/Command         | Found Prototype Device
 11894 | -1/Command         | Identified EM Dispersion Field
 11961 | -1/Command         | Build established: Alien-Scout
 12315 | -1/Command         | Build established: Alien-Mutant
 12610 | -1/Command         | Found Prototype Protection
 12610 | -1/Command         | Identified Zio. Shade Armor
 12613 | -1/Command         | Found Zio. Shade Armor
 12627 | -1/Command         | Found Prototype Processor
 12627 | -1/Command         | Identified Exp. Targeting Computer
 12635 | -1/Command         | Found Prototype Protection
 12635 | -1/Command         | Identified Zio. Weapon Casing
 12642 | -1/Command         | Found Exp. Weapon Cycler
 12652 | -1/Command         | Found Zio. Shade Armor
 12662 | -1/Command         | Found Zio. Weapon Casing
 12788 | -1/Command         | Found Multirail
 12792 | -1/Command         | Found Unknown Protection
 12792 | -1/Command         | Identified Hvy. Reflective Plating
 12883 | -1/Command         | Found Zio. Shade Armor
 12885 | -1/Command         | Found Zio. Weapon Casing
 12907 | -1/Command         | Found Zio. Weapon Casing
 12937 | -1/Command         | Used Integrity Redistributor, redistributed integrity from core (-181)
 12951 | -1/Command         | Used Subatomic Replicator to replicate Flying Fortress v7
 13031 | -1/Command         | Found Exp. Targeting Computer
 13103 | -1/Command         | Found Prototype Energy Cannon
 13103 | -1/Command         | Identified Zio. Alpha Cannon Mk. II
 13106 | -1/Command         | Found Zio. Alpha Cannon Mk. II
 13117 | -1/Command         | Found Exp. Weapon Cycler
 13185 | -1/Command         | Used Core Regenerator, restored core integrity (+212)
 13341 | -1/Command         | Found Prototype Reactor
 13341 | -1/Command         | Identified Zero-point Reactor
 13884 | -1/Command         | Warped through subspace to slip node
 13884 | -1/Command         | Discovered new exit (range 5)
 13889 | -1/Command         | Entered Access_0
 13890 | -1/Access_0        | Sensed 4 artifacts in vicinity
 13890 | -1/Access_0        | Met Architect
 13892 | -1/Access_0        | Architect warped through subspace
 13909 | -1/Access_0        | Destroyed A8
 13921 | -1/Access_0        | Architect warped through subspace
 13936 | -1/Access_0        | Found Integrity Redistributor
 13947 | -1/Access_0        | Architect warped through subspace
 14006 | -1/Access_0        | Used Integrity Redistributor, redistributed integrity from core (-53)
 14015 | -1/Access_0        | Architect warped through subspace
 14057 | -1/Access_0        | A6 warped into view
 14072 | -1/Access_0        | Destroyed A6
 14115 | -1/Access_0        | Subspace Access Node disabled
 14134 | -1/Access_0        | Architect warped through subspace
 14149 | -1/Access_0        | Architect warped through subspace
 14188 | -1/Access_0        | Architect warped through subspace
 14192 | -1/Access_0        | Subspace Access Node disabled
 14209 | -1/Access_0        | Architect warped through subspace
 14231 | -1/Access_0        | Architect warped through subspace
 14238 | -1/Access_0        | A5 warped into view
 14241 | -1/Access_0        | Destroyed A5
 14253 | -1/Access_0        | Architect warped through subspace
 14301 | -1/Access_0        | Subspace Access Node disabled
 14304 | -1/Access_0        | Architect warped through subspace
 14318 | -1/Access_0        | Architect warped through subspace
 14329 | -1/Access_0        | Subspace Access Node disabled
 14333 | -1/Access_0        | Destroyed Architect
 14334 | -1/Access_0        | Architect triggered a singularity event
 14338 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 14338 | -1/Access_0        | Warped through subspace to slip node
 14338 | -1/Access_0        | Discovered new exit (range 8)
 14342 | ***                | Escaped singularity!

 Last Messages 
---------------
14321_ Penetrated by Quantum Shear.
14323_ Quantum Shear penetrates Wall.
14326_ Penetrated by Quantum Shear.
14326_ Quantum Shear penetrates Wall. <x2>
14329_ Subspace Access Node disabled.
14331_ Penetrated by Quantum Shear.
14333_ Architect: "If I can't win, no one wins!"
14333_ Architect destroyed.
14334_ A0_COM: Initiating irreversible singularity event. Goodbye.
14335_ A0_COM: 10.
14336_ A0_COM: 9.
14337_ A0_COM: 8.
14338_ A0_COM: 7.
14338_ Acquired Hpw. Transdimensional Reconstructor.
14338_ Warped through subspace, drawn to slip node.
14338_ EXIT=FOUND
14339_ A0_COM: 6.
14340_ A0_COM: 5.
14341_ A0_COM: 4.
14342_ A0_COM: 3.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????###??????????????????????? |
| ???????????????????????## ##?????????????????????? |
| ???????????????????????#   #?????????????????????? |
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| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ;#?????????????????????? |
| ??????????????????????# <  #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##  #??????????????????????? |
| ???????????????????????####??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           182
Coolant Potential          50
Energy Generation          57
Energy Capacity            1500
Matter Stores              1800
Matter Capacity            1800
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         30
Terrain Scan Density       60
Jamming Range              16
Armor Coverage             1300
Resistance: KI             40
Resistance: TH             30
Resistance: EX             30
Resistance: EM             30
Resistance: I              30
Resistance: S              30
Resistance: P              30
Utility Shielding          66
Weapon Shielding           100
Weapon Cycling             30
Evasion (%)                77
Targeting Accuracy         24
Recoil Reduction           4
Energy Filtering           50
Particle Charging          30
Offensive Hacking          36
Defensive Hacking          48

 Item Schematics 
-----------------
          Com. Particle Reactor | -3/Quarantine | Z-intel
               Graviton Reactor | -3/Quarantine | Z-intel
                  Kinetic Spear | -3/Quarantine | Z-intel
           Adv. Power Amplifier | -3/Quarantine | Z-intel
               Com. Mass Driver | -3/Quarantine | Z-intel
              Cld. Phase Cannon | -3/Quarantine | Z-intel
      Exp. Melee Analysis Suite | -3/Quarantine | Z-intel
       Tactical Quantum Warhead | -3/Quarantine | Z-intel
               Adv. Energy Well | -3/Quarantine | Z-intel
       Com. Tesla Bomb Launcher | -3/Quarantine | Z-intel
             Hvy. Gatling Laser | -3/Quarantine | Z-intel
                 Exp. Heat Sink | -3/Quarantine | Z-intel
             Imp. Energy Mantle | -3/Quarantine | Z-intel
             Prc. Matter Filter | -3/Quarantine | Z-intel
      Exp. Field Recycling Unit | -3/Quarantine | Z-intel
          Hvy. Dispersion Rifle | -3/Quarantine | Z-intel
           Cld. Antigrav System | -3/Quarantine | Z-intel
       Adv. Variable Charge Gun | -3/Quarantine | Z-intel
          Maneuvering Thrusters | -3/Section 7  | Z-intel
         Impulse Thruster Array | -3/Section 7  | Z-intel
      Imp. System Backup Module | -3/Section 7  | Z-intel
               Disruptor Cannon | -3/Section 7  | Z-intel
               Impulse Thruster | -3/Section 7  | Z-intel
           System Backup Module | -3/Section 7  | Z-intel
            Variable Charge Gun | -3/Section 7  | Z-intel
         Imp. Utility Shielding | -3/Section 7  | Z-intel
              Hcp. Storage Unit | -3/Section 7  | Z-intel
                    Tesla Rifle | -3/Section 7  | Z-intel
        Adv. Targeting Computer | -3/Section 7  | Z-intel
           Imp. Antigrav System | -3/Section 7  | Z-intel
             Prc. Energy Filter | -3/Section 7  | Z-intel
               Hvy. Tesla Rifle | -3/Section 7  | Z-intel
              Spectral Analyzer | -3/Section 7  | Z-intel
              Stealth Drone Bay | -3/Section 7  | Z-intel
                   Plasma Lance | -3/Section 7  | Z-intel
 Gravity Neutralizing Apparatus | -3/Section 7  | Z-intel
              Lrn. Phase Cannon | -3/Section 7  | Z-intel
            Cld. Gravmag System | -3/Section 7  | Z-intel
              Cld. Plasma Rifle | -3/Section 7  | Z-intel
             Cld. Proton Cannon | -3/Section 7  | Z-intel
         Exp. Thermal Converter | -3/Section 7  | Z-intel
           Imp. Diametric Drive | -3/Section 7  | Z-intel

 Robot Schematics 
------------------
   R-10 Processor | -3/Quarantine | Z-intel
    B-74 Champion | -3/Quarantine | Z-intel
    A-15 Conveyor | -3/Quarantine | Z-intel
      S-43 Plague | -3/Section 7  | Z-intel
 A-02 Transporter | -3/Section 7  | Z-intel
   A-27 Freighter | -3/Section 7  | Z-intel

 Fabricated
------------
 Cld. Cesium-ion Thruster | x1 | -4/Factory  
 Cld. Cesium-ion Thruster | x1 | -4/Factory  
 Cld. Cesium-ion Thruster | x1 | -4/Armory   
 Cld. Cesium-ion Thruster | x1 | -4/Armory   
 Cld. Cesium-ion Thruster | x1 | -4/Armory   
 Cld. Cesium-ion Thruster | x1 | -4/Armory   
 Cld. Cesium-ion Thruster | x1 | -4/Armory   
 Cld. Cesium-ion Thruster | x1 | -4/Armory   
 Cld. Cesium-ion Thruster | x1 | -4/Armory   
     Exp. Terrain Scanner | x1 | -3/Research 

 Alien Tech Used 
-----------------
Integrated Dissipator
Core Expander
Core Reset Matrix
Matter Drive
Sigix Broadsword
Transdimensional Reconstructor
Integrated Reactor
Spacefold Activator
Integrity Redistributor
LRC Boosters
Core Physics Calibrator
Core Stripper
Microwarp Drive
Subatomic Replicator
Core Regenerator
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RiotRiotGenerator
  Manual?         0
Play Time         03:33:20
  Cumulative      1977.9 hours
  Start           2021.07.17 @ 21:28:05
  End             2021.07.18 @ 02:31:47
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2595
  Rogue           2587
  Adventurer      0
  Explorer        8
Win Type          6
  Total           217
  Types           42/28/83/3/3/5/50/2/1
Lore%             99
Gallery%          98
Achievement%      100
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6cf11306-4e42-4e0f-a260-864d32b524ec