Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.16 @ 20:44:46 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (43) 215 Value Destroyed (807) 807 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (63) 63 TOTAL SCORE: 2965 Bonus ------- Follower Combat Kills 79 Friendly Fire -16 Cogmind --------- Core Integrity 435/550 Matter 88/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Rolling (125) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Wheel > --- UTILITY (5) ------ Scrap Suit Heat Sink Large Storage Unit > --- WEAPON (3) ------- Heavy Assault Rifle Autogun Autogun > --- INVENTORY (15) --- Light Ion Engine Wheel Compact Wheel High-capacity Matter Pod (57) Autogun Autogun Autogun Improved Grenade Launcher Heavy Missile Launcher Hammer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Scrap Suit Large Storage Unit Kinecellerator Medium Armor Plating > --- WEAPON ----------- Autogun Autogun Autogun > --- INVENTORY -------- Light Ion Engine Light Ion Engine Wheel Compact Matter Pod Heavy Assault Rifle Autogun Autogun Autogun Grenade Launcher Heavy Missile Launcher Hammer [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Medium Armor Plating Weapon Autogun Ballistic Gun Autogun Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . . 2 1 Weapon 1 | . . . . 1 Parts Attached 29 | 10 8 1 3 7 Power 4 | 2 1 1 . . Engine 4 | 2 1 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 3 4 . 1 . Treads . | . . . . . Leg . | . . . . . Wheel 8 | 3 4 . 1 . Hover . | . . . . . Flight . | . . . . . Utility 9 | 3 1 . 2 3 Device 5 | 2 . . 1 2 Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 8 | 2 2 . . 4 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 8 | 2 2 . . 4 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 6 | . 1 1 . 4 Power 1 | . . . . 1 Propulsion 2 | . 1 . . 1 Utility 2 | . . 1 . 1 Weapon 1 | . . . . 1 Highest Loss Streak 4 | . 1 1 . 4 To Critical Strikes . | . . . . . Average Backups 10 | 2 8 14 12 10 Power 1 | . 1 1 1 1 Propulsion 2 | . 2 3 2 1 Utility 1 | . 1 3 2 1 Weapon 5 | . 3 7 6 6 Tool/Special . | . . . . . Unused Backups 15 | . 3 2 . 10 Power 1 | . . . . 1 Propulsion 3 | . 1 . . 2 Utility 4 | . 1 . . 3 Weapon 7 | . 1 2 . 4 Tool/Special . | . . . . . Average Slot Usage (%) 94 | . 99 99 86 87 Engine 12 | . 14 14 11 8 Wheel 23 | . 27 28 22 17 Device 13 | . 14 13 10 14 Storage 12 | . 14 14 11 9 Protection 4 | . . . 10 11 Ballistic Gun 26 | . 28 28 22 26 Peak Build Rating 26 | 7 11 11 19 26 Average Rating 14 | 6 8 10 18 24 On Entrance 9 | . 7 11 10 19 Naked Turns . | . . . . . Heaviest Build 52 | 14 30 32 42 52 Greatest Support 26 | 26 20 20 20 20 Greatest Overweight (x) 3 | . 2 1 2 3 Average Overweight (x) 1 | . . 1 1 2 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 Most Carried 15 | 5 15 15 15 13 Average Carried 10 | 2 9 14 11 10 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 5 15 15 10 10 Class Distribution -------------------- 47% | Mutant 25% | Scavenger-Mutant 15% | Gunner 11% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1374 | 294 462 150 72 396 Remotely . | . . . . . Salvage Created 1356 | 253 516 47 72 468 Parts 97 | 19 34 3 7 34 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 24 | . 9 3 1 11 Guns 24 | . 9 3 1 11 Classes Destroyed 8 | 3 4 . 1 . Worker 4 | 2 2 . . . Tunneler 6 | 5 1 . . . Recycler 3 | 1 2 . . . Operator 3 | . 1 . 1 1 Watcher 3 | . 2 . . 1 Swarmer 13 | . 6 3 . 4 Grunt 8 | . 3 . . 5 Sentry 3 | . . . 1 2 Best Kill Streak 6 | 4 3 2 1 6 Combat Bots Only 6 | . 3 2 1 6 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 174 | . 35 16 12 111 Missed 41 | . 7 5 4 25 Hits 133 | . 28 11 8 86 Projectile 133 | . 28 11 8 86 Critical Strikes 1 | . . . . 1 Damage Taken 1572 | . 250 118 121 1083 Core 267 | . 42 79 31 115 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 24 | . . . . 24 Core Remaining (%) 81 | 100 . 51 92 . Volleys Fired 112 | 16 48 5 11 32 Largest 3 | 2 2 2 2 3 Hottest 69 | 40 46 46 46 69 Shots Fired 251 | 32 96 10 22 91 Gun 251 | 32 96 10 22 91 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 251 | 32 96 10 22 91 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 21 | 7 10 5 17 21 Robot Miss Streak 5 | 2 2 1 1 5 Penetration Max . | . . . . . Secondary Targets 4 | . . . . 4 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 161 | 19 61 6 18 57 Core Hits 63 | 10 24 3 4 22 Critical Kills 2 | . . 1 . 1 Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 3 | . . 1 1 1 Destroy 3 | . . 1 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2325 | 216 796 124 268 921 Guns 2325 | 216 796 124 268 921 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 2325 | 216 796 124 268 921 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 250 | . 12 12 22 250 Average Temperature 35 | . 5 6 9 69 Received Heat Transfer 453 | . 63 21 18 351 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 195 | 15 155 100 85 195 Initial 39 | . 3 6 39 20 Average 35 | 2 63 11 46 19 Influence Increases 1027 | 40 322 185 141 339 Destroy 0b10 Robot/C 580 | . 180 120 60 220 Destroy 0b10 Robot/NC 100 | 40 40 . 10 10 Destroy Leader 138 | . 44 20 32 42 Allied During Kill 32 | . . 16 16 . Successful Hack 57 | . 28 . 8 21 Disable Machine 30 | . . 15 15 . Destroy Structure 15 | . . 14 . 1 Lose Combat Pursuer 75 | . 30 . . 45 Influence Decreases 840 | 35 310 102 191 202 Entered New Map 104 | . 2 11 61 30 Time Decay 646 | 35 298 71 110 132 Lost Part 50 | . 10 . . 40 Lost Ally 40 | . . 20 20 . Squads Dispatched 3 | . 2 . 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . 2 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 3 | . . . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 36 | . 12 5 4 15 Peak Tracking Total 7 | . 3 3 3 7 Tactical Retreats 2 | . 1 . . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 2 | . . 1 1 . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 9 | . 6 . 1 2 Terminals 8 | . 6 . 1 1 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 28 | . 18 . 2 8 Successful 18 | . 11 . 1 6 Failed 10 | . 7 . 1 2 Catastrophic 3 | . 3 . . . Database Lockouts . | . . . . . Manual 12 | . 9 . 2 1 Terminals 26 | . 18 . 2 6 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 16 | . 11 . 1 4 Prototype ID Bank 2 | . 2 . . . Emergency Access Points 2 | . 1 . . 1 Locate Traps 4 | . 3 . . 1 Registered Components 3 | . 1 . 1 1 Zone Layout 5 | . 4 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 6 | . 3 . 1 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 26 | . . . . 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 3 | . . 3 . . Largest Group 2 | . . 2 2 . Highest-Rated Group 62 | . . 62 62 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 24 | . . 8 16 . Total Damage 421 | . . 191 230 . Kills 6 | . . 3 3 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 1129 | 91 699 339 . . Seismic 1129 | 91 699 339 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2002 | 132 699 356 234 581 Spaces Moved 1359 | 70 439 341 159 350 Core 1 | 1 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 1358 | 69 439 341 159 350 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 95 95 110 Average Speed 99 | 83 92 95 109 110 Slowest Speed 125 | 90 110 95 110 125 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 4 59 70 25 25 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1825 | 110 657 366 201 491 Wait 264 | 9 133 14 26 82 Move 1355 | 69 438 340 158 350 Hop . | . . . . . Pick Up 34 | 4 18 2 . 10 Fast Attach 7 | 7 . . . . Attach 7 | . 1 . 2 4 Detach . | . . . . . Swap 20 | 3 7 1 2 7 Drop 26 | 2 12 4 2 6 Fire 112 | 16 48 5 11 32 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 14) 133 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 10) 577 | -10/Materials | Discovered new exit (range 16) 832 | -10/Materials | Entered Mines 843 | -10/Mines | Build established: Scavenger-Mutant 946 | -10/Mines | Learned location of Storage (-9) 1053 | -10/Mines | Received a Mining Laser from a helpful Derelict 1079 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1087 | -10/Mines | Found Scrap Suit 1163 | -10/Mines | Discovered new exit (range 9) 1188 | -10/Mines | Entered Materials 1188 | -9/Materials | Accompanied by 2 allies 1188 | -9/Materials | Evolved 2 slots: Utility x2 1188 | -9/Materials | Discovered new exit (range 8) 1193 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1347 | -9/Materials | Build established: Mutant 1381 | -9/Materials | Discovered new exit (range 5) 1422 | -9/Materials | Entered another Materials area 1422 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1464 | -8/Materials | Repaired Ion Engine 1945 | -8/Materials | Build established: Gunner 2003 | -8/Materials | Self-destructed Last Messages --------------- 01978_ G-47 Trooper destroyed. 01978_ Switching to secondary target: S-10 Pest. 01978_ S-10 Pest destroyed. 01981_ R-06 Scavenger collects Aluminum Leg. 01984_ S-10 Pest destroyed. 01984_ Switching to secondary target: S-10 Pest. 01986_ R-06 Scavenger collects Lgt. Nuclear Core. 01986_ R-06 Scavenger collects Adv. Heat Sink. 01989_ Ion Engine destroyed. 01990_ S-10 Pest destroyed. 01990_ Switching to secondary target: S-10 Pest. 01991_ R-06 Scavenger collects Beam Rifle. 01991_ R-06 Scavenger collects Lgt. Armor Plating. 01993_ S-10 Pest destroyed. 01994_ R-06 Scavenger collects Lgt. Treads. 01994_ R-06 Scavenger collects Hvy. Assault Rifle. 01997_ R-06 Scavenger collects Imp. Ion Engine. 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