Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.26 @ 18:38:36 Player: LameThyst Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (32) 160 Value Destroyed (732) 732 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1812 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 189/300 Energy 100/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Small Laser Particle Cannon Mining Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Structural Scanner > --- WEAPON ----------- Particle Cannon Grenade Launcher > --- INVENTORY -------- Small Laser Light Assault Rifle Mining Laser [Rating: 13] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Weapon Assault Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 27 | 7 17 3 Power 4 | 1 3 . Engine 4 | 1 3 . Core . | . . . Reactor . | . . . Propulsion 10 | 2 7 1 Treads . | . . . Leg 7 | 2 5 . Wheel . | . . . Hover 3 | . 2 1 Flight . | . . . Utility 5 | 2 2 1 Device 3 | 1 1 1 Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 8 | 2 5 1 Energy Gun . | . . . Energy Cannon 2 | . 2 . Ballistic Gun 4 | 2 1 1 Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon 1 | . 1 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . 1 . Parts Lost 8 | . 1 7 Power 1 | . . 1 Propulsion 3 | . . 3 Utility 2 | . 1 1 Weapon 2 | . . 2 Highest Loss Streak 7 | . 1 7 To Critical Strikes . | . . . Average Backups 7 | 2 8 3 Power 1 | . 1 . Propulsion 1 | . 1 . Utility 1 | . 1 . Weapon 3 | 1 3 3 Tool/Special . | . . . Unused Backups 10 | . 9 1 Power 3 | . 3 . Propulsion 2 | . 2 . Utility 2 | . 2 . Weapon 3 | . 2 1 Tool/Special . | . . . Average Slot Usage (%) 90 | . 94 47 Engine 13 | . 13 6 Leg 22 | . 24 . Hover 4 | . 3 17 Device 11 | . 12 8 Storage 11 | . 12 . Energy Cannon 2 | . 1 6 Ballistic Gun 21 | . 23 2 Launcher 1 | . 1 6 Peak Build Rating 13 | 7 10 13 Average Rating 8 | 5 9 6 On Entrance 5 | . 7 10 Naked Turns 33 | . 15 18 Heaviest Build 21 | 14 21 16 Greatest Support 21 | 20 20 21 Greatest Overweight (x) 3 | 3 1 1 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 8 10 5 Average Capacity 8 | 7 8 5 Most Carried 10 | 4 10 4 Average Carried 7 | 2 8 3 Final Capacity 8 | 8 5 5 Final Carried 5 | 4 5 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 690 | 322 320 48 Remotely . | . . . Salvage Created 1018 | 186 551 281 Parts 67 | 15 37 15 Haulers Intercepted 1 | . . 1 Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 21 | . 15 6 Guns 13 | . 13 . Cannons 2 | . 1 1 AOE 5 | . 1 4 Classes Destroyed 6 | 2 3 1 Builder 4 | . 3 1 Tunneler 5 | 5 . . Hauler 1 | . . 1 Recycler 1 | 1 . . Swarmer 6 | . 6 . Grunt 15 | . 9 6 Best Kill Streak 7 | 4 7 7 Combat Bots Only 6 | . 6 5 Max Kills in Single Turn 2 | 1 1 2 Gunslinging . | . . . Exploded 1 | . 1 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 148 | . 107 41 Missed 46 | . 34 12 Hits 102 | . 73 29 Projectile 102 | . 73 29 Damage Taken 1720 | . 734 986 Core 570 | . 169 401 Absorbed by Shields . | . . . Regen/Repaired (Parts) 59 | . 59 . Core Remaining (%) 66 | 100 32 . Volleys Fired 77 | 13 47 17 Largest 2 | 2 2 2 Hottest 100 | 40 100 98 Shots Fired 143 | 26 92 25 Gun 114 | 26 84 4 Cannon 14 | . 6 8 Launcher 14 | . 1 13 Special 1 | . 1 . Kinetic 114 | 26 84 4 Thermal 9 | . 1 8 Explosive 14 | . 1 13 Electromagnetic 6 | . 6 . Robot Hit Streak 7 | 7 6 5 Robot Miss Streak 6 | 4 6 3 Penetration Max . | . . . Secondary Targets 4 | . 4 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 81 | 13 55 13 Core Hits 52 | 8 28 16 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . 1 . Corrupt 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1471 | 140 664 667 Guns 708 | 140 558 10 Cannons 153 | . 70 83 Explosions 459 | . 17 442 Melee . | . . . Ramming 151 | . 19 132 Kinetic 708 | 140 558 10 Thermal 83 | . . 83 Explosive 459 | . 17 442 Electromagnetic 70 | . 70 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 23 | . . 23 Average Corruption 19 | . . 19 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 2 | . . 2 Message Errors 1 | . . 1 Matter Fused 1 | . . 1 Overload Shots . | . . . Overflow Damage 1 | . . 1 Projectiles . | . . . Explosions . | . . . Melee 1 | . . 1 Knockbacks 2 | . . 2 Impact 2 | . . 2 Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 286 | . 9 277 Shots 5 | . . 5 Rammed 19 | . 3 16 Targets Rammed 19 | . 3 16 Kicked . | . . . Crushed . | . . . Highest Temperature 315 | . 159 315 Average Temperature 78 | . 26 173 Received Heat Transfer 399 | . 216 183 Effects 2 | . . 2 Energy Bleed 1 | . . 1 Short Circuit 1 | . . 1 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted 1 | . . 1 Combat Hostiles 1 | . . 1 Parts Fried 1 | . . 1 Impact Corruptions 1 | . . 1 Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 148 | . . 148 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level 1 | . . 1 Low Security (%) 95 | 100 100 31 Level 1 4 | . . 68 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 282 | 10 139 282 Initial 45 | . . 45 Average 56 | 1 52 187 Influence Increases 779 | 30 462 287 Destroy 0b10 Robot/C 420 | . 300 120 Destroy 0b10 Robot/NC 55 | 30 15 10 Destroy Leader 102 | . 80 22 Successful Hack 49 | . 49 . Disable Machine 90 | . 15 75 Destroy Structure 63 | . 3 60 Influence Decreases 567 | 30 354 183 Entered New Map 63 | . . 63 Time Decay 424 | 30 344 50 Lost Part 80 | . 10 70 Squads Dispatched 5 | . 4 1 Investigation 2 | . 2 . Extermination . | . . . Reinforcement 3 | . 2 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 29 | . 21 8 Peak Tracking Total 5 | . 5 3 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 6 | . 1 5 Max in Single Turn 2 | . 1 2 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 6 | . 6 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 13 | . 13 . Successful 9 | . 9 . Failed 4 | . 4 . Catastrophic 2 | . 2 . Database Lockouts . | . . . Manual 9 | . 9 . Terminals 10 | . 10 . Fabricators . | . . . Repair Stations 3 | . 3 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 7 | . 7 . Terminals 7 | . 7 . Botnet 2 | . 2 . Skim 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 1167 | 25 1068 74 Structural 74 | . . 74 Seismic 1093 | 25 1068 . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1533 | 186 1239 108 Spaces Moved 766 | 109 579 78 Core 78 | 10 23 45 Treads . | . . . Legs 626 | 99 527 . Wheels . | . . . Hover 62 | . 29 33 Flight . | . . . Fastest Speed 50 | 50 50 50 Average Speed 136 | 124 150 52 Slowest Speed 200 | 200 190 100 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered 1 | . . 1 Exploration Rate (%) 29 | 4 74 11 Regions Visited 2 Branch Regions . Pre-discovered Areas 1 | . 1 . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 63 | . 3 60 Melee . | . . . Projectile . | . . . AOE 63 | . 3 60 Terrain Rammed 7 | . . 7 Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1122 | 132 869 121 Wait 179 | . 179 . Move 764 | 108 578 78 Hop . | . . . Pick Up 21 | 4 17 . Fast Attach 13 | 7 6 . Attach 4 | . 1 3 Detach 1 | . . 1 Swap 13 | . 13 . Drop 25 | . 25 . Fire 77 | 13 47 17 Melee . | . . . Ram 25 | . 3 22 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -9/Materials (discovered 3 exits: Mat x3) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 187 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 7) 400 | -10/Materials | Discovered new exit (range 14) 807 | -10/Materials | Discovered new exit (range 7) 1029 | -10/Materials | Repaired Assault Rifle 1042 | -10/Materials | Identified exit to Materials 1110 | -10/Materials | Learned Storage stockpile data 1168 | -10/Materials | Learned location of 2 exits from Mines 1215 | -10/Materials | Learned 2 Storage zone layouts 1278 | -10/Materials | Learned location of 1 exit from Recycling 1286 | -10/Materials | Core integrity fell below 50% 1317 | -10/Materials | Identified exit to Subcaves 1366 | -10/Materials | Learned location of Mines (-9) 1424 | -10/Materials | Learned Storage trap positions 1426 | -10/Materials | Entered another Materials area 1426 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1427 | -9/Materials | Identified exit to Materials 1480 | -9/Materials | Crushed by falling debris 1480 | -9/Materials | Core integrity fell below 50% 1480 | -9/Materials | System corruption reached 10% 1528 | -9/Materials | Core integrity fell below 20% 1534 | -9/Materials | Core destroyed Last Messages --------------- 01520_ Destroyed Sml. Laser. 01520_ G-34 Mercenary system corrupted by crushing effect. 01521_ G-34 Mercenary system terminally corrupted. 01521_ Ion Engine fried. 01521_ Acquired 48 matter. 01525_ The unstable cave ceiling collapses. 01526_ U-05 Engineer lays Concrete. 01527_ Slammed into Processing Tank. 01527_ U-05 Engineer builds a Wall. 01529_ Slammed into Wall. 01531_ Destabilizing: System corrupted (+2). 01532_ The unstable cave ceiling collapses. 01532_ Slammed into Wall. 01532_ Destabilizing: Core damaged (-16). 01532_ Destabilizing: Core damaged (-12). 01533_ Slammed into Wall. 01534_ The unstable cave ceiling collapses. 01534_ Slammed into Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????########## | | ?????????????????????????????????????########## | | ????????????????????????????????????### # | | ????????????????????????????????????###"" # | | ???????????????????????????????????### | | ???????????????????????????????????### | | ?????????????????????????? ########## | | ??????????????????????????########### # | | ??????????????# ?????????? + | | ??????????????# ?????????????## | | ??????????????# ??? ########## # | | ??????????????# ? ########## # | | ??????????????# # @ # # = | | ????????????? # # ## ## | | ?????????????## #+########## | | ?????????????####### # o* | | ?????????????????? # % " | | ?????????????????? + ! %# | | ????????????????? #** * ########### | | ???????????????? #t^ %" # # ############# | | ?????????????? ?? # [[*= %# = ###??????##### | | ????????????? ??? # ###### ## ##??????????? | | ??????????????????## ########## ###??????????? | | ??????????????????## ###??????????? | | ??????????????????## ###??????????? | | ??????????????????## ""## ???????????? | | ??????????????????## Y"## ???????????? | | ??????????????????## ""##????????????? | | ????????????????? ##????????????? | | ?????????????????### ##????????????? | | ?????????????????####+########## ##????????????? | | ?????????????????? ######## ##????????????? | | ??????????????????????????????## ##????????????? | | ??????????????????????????????## ##????????????? | | ??????????????????????????????## ##????????????? | | ??????????????????????????????## ##????????????? | | ??????????????????????????????## ##????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 41% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlatingBackupRegenerator Manual? 0 Play Time 00:15:21 Cumulative 99.9 hours Start 2025.07.26 @ 18:23:38 End 2025.07.26 @ 18:38:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 112 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 42 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 61dfe63e-91d1-4415-a37c-b5dd06bb4a09