Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.05.20 @ 16:24:31 Player: Nagash Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (69) 345 Value Destroyed (2113) 2113 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4998 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 270/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Small Storage Unit Terrain Scan Processor Improved Propulsion Shielding Improved Heavy Machine Gun Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Propulsion Shielding Improved Utility Shielding > --- WEAPON ----------- Improved Grenade Launcher > --- INVENTORY -------- Light Ion Engine Light Ion Engine Nuclear Core Enhanced Nuclear Core Small Storage Unit Large Battery Improved Terrain Scanner Terrain Scan Processor Improved Targeting Computer Improved Propulsion Shielding [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Improved Propulsion Shielding Weapon Small Laser Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 2 | . . 1 1 . . Utility 3 | . . 1 . 2 . Weapon . | . . . . . . Parts Attached 49 | 7 5 4 24 3 6 Power 11 | 1 2 . 7 . 1 Engine 7 | 1 2 . 4 . . Core 4 | . . . 3 . 1 Reactor . | . . . . . . Propulsion 14 | 2 1 2 8 . 1 Treads 4 | . . . 4 . . Leg 1 | . . . . . 1 Wheel 9 | 2 1 2 4 . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 2 1 1 6 2 2 Device 5 | 1 1 . 3 . . Storage 2 | 1 . 1 . . . Processor 2 | . . . 2 . . Hackware . | . . . . . . Protection 5 | . . . 1 2 2 Artifact . | . . . . . . Weapon 10 | 2 1 1 3 1 2 Energy Gun 1 | . 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 . 1 . . 1 Ballistic Cannon 3 | . . . 3 . . Launcher 2 | . . . . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Corrupted Parts 1 | . . . 1 . . System Corruption 7 | . . . 7 . . Parts Lost 31 | . 6 1 16 3 5 Power 6 | . 1 . 3 1 1 Propulsion 11 | . 2 1 6 1 1 Utility 6 | . 2 . 2 . 2 Weapon 8 | . 1 . 5 1 1 Highest Loss Streak 6 | . 3 1 6 3 5 To Critical Strikes . | . . . . . . Average Backups 9 | 3 7 11 10 10 6 Power 2 | 1 2 2 1 3 1 Propulsion 1 | 1 3 2 . . . Utility 5 | . 2 5 7 6 4 Weapon . | . . . 1 . . Tool/Special . | . . . . . . Unused Backups 5 | . . . . . 5 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . . . 4 Weapon 1 | . . . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 74 | . 89 75 81 78 29 Engine 8 | . 13 11 8 7 1 Core 4 | . . . 7 5 . Treads 5 | . . . 7 21 3 Wheel 17 | . 25 31 17 . . Device 6 | . 8 . 10 7 1 Storage 8 | . 14 11 9 7 1 Processor 3 | . . . 4 7 7 Protection 2 | . . . . 12 7 Energy Gun 4 | . 1 11 3 . . Ballistic Gun 6 | . 25 11 3 . . Ballistic Cannon 4 | . . . 8 5 . Peak Build Rating 24 | 7 8 10 19 24 20 Average Rating 12 | 5 6 8 16 21 10 On Entrance 9 | . 7 6 9 17 20 Avg Prop Armor Cover (%) 3 | . . . 3 . . Naked Turns . | . . . . . . Heaviest Build 46 | 12 12 29 46 41 38 Greatest Support 64 | 26 26 48 64 60 40 Greatest Overweight (x) 4 | . . . 4 . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 12 | 7 8 14 15 15 7 Most Carried 15 | 7 8 15 14 11 10 Average Carried 9 | 3 7 11 10 10 6 Final Capacity 15 | 8 8 15 15 15 5 Final Carried 15 | 7 8 15 11 10 5 Class Distribution -------------------- 63% | Scavenger-Mutant 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 1707 | 302 168 84 843 . 310 Remotely . | . . . . . . Salvage Created 2279 | 201 463 322 1243 . 50 Parts 140 | 17 37 17 69 . . Haulers Intercepted 2 | . . . 2 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 51 | . 16 7 24 1 3 Guns 25 | . 16 7 2 . . Cannons 22 | . . . 22 . . AOE 4 | . . . . 1 3 Classes Destroyed 11 | 2 3 2 4 . . Worker 2 | . 1 . 1 . . Builder 3 | . . . 3 . . Tunneler 5 | 5 . . . . . Hauler 2 | . . . 2 . . Recycler 3 | 1 . . 2 . . Operator 1 | . . 1 . . . Watcher 2 | . . . 2 . . Swarmer 8 | . 8 . . . . Grunt 31 | . 8 6 17 . . Sentry 11 | . . 1 6 1 3 Hunter 1 | . . . 1 . . Best Kill Streak 9 | 4 9 2 6 1 3 Combat Bots Only 8 | . 8 2 4 1 3 Max Kills in Single Turn 2 | 1 2 1 2 1 1 Gunslinging 1 | . 1 . . . . Exploded 1 | . . . . 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 799 | . 114 19 206 105 355 Missed 308 | . 39 7 56 49 157 Hits 491 | . 75 12 150 56 198 Melee 1 | . . . . . 1 Projectile 490 | . 75 12 150 56 197 Critical Strikes 7 | . . 1 4 . 2 Damage Taken 4202 | . 520 134 1883 317 1348 Core 1287 | . 142 30 405 33 677 Absorbed by Shields 31 | . . . . . 31 Redirected to Shielding 141 | . . . . 91 50 Ignored by Resistances 1296 | . 169 39 534 112 442 Core Remaining (%) 65 | 100 43 92 26 . . Volleys Fired 186 | 8 44 21 86 15 12 Largest 2 | 2 2 2 2 1 1 Hottest 74 | 40 40 63 74 36 36 Shots Fired 299 | 16 77 41 138 15 12 Gun 161 | 16 77 41 27 . . Cannon 116 | . . . 111 5 . Launcher 22 | . . . . 10 12 Special . | . . . . . . Kinetic 244 | 16 77 21 125 5 . Thermal 33 | . . 20 13 . . Explosive 22 | . . . . 10 12 Electromagnetic . | . . . . . . Robot Hit Streak 28 | 6 16 28 20 18 28 Robot Miss Streak 5 | 2 1 2 5 . 2 Penetration Max . | . . . . . . Secondary Targets 7 | . 6 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 245 | 9 65 34 112 15 10 Core Hits 155 | 8 28 16 86 6 11 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 5 | . 1 . 4 . . Destroy 1 | . 1 . . . . Blast 4 | . . . 4 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4436 | 103 657 404 2432 324 516 Guns 1430 | 103 657 404 266 . . Cannons 2226 | . . . 2120 106 . Explosions 725 | . . . . 218 507 Melee . | . . . . . . Ramming 55 | . . . 46 . 9 Kinetic 3340 | 103 657 207 2267 106 . Thermal 316 | . . 197 119 . . Explosive 725 | . . . . 218 507 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . 7 . . Average Corruption 7 | . . . 7 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 26 | . . . 26 . . Message Errors 6 | . . . 6 . . Matter Fused 6 | . . . 6 . . Heat Flow Errors 2 | . . . 2 . . Energy Discharges 6 | . . . 6 . . Data Loss (minor) 1 | . . . 1 . . Data Loss (major) 2 | . . . 2 . . Misfires 1 | . . . 1 . . Alerts 1 | . . . 1 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 4 | . . . 4 . . Projectiles 4 | . . . 4 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 36 | . . . 36 . . Impact 1 | . . . 1 . . Kinetic 32 | . . . 32 . . Secondary 3 | . . . 3 . . Self-Inflicted Damage 62 | . . . 22 . 40 Shots 5 | . . . . . 5 Rammed 10 | . . . 4 . 6 Targets Rammed 10 | . . . 4 . 6 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 198 | . 16 50 155 3 198 Average Temperature 35 | . 7 20 44 3 63 Received Heat Transfer 2311 | . 198 105 1251 126 631 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 725 | . . 450 275 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Maximum Alert Level 1 | . 1 . 1 . 1 Low Security (%) 72 | 100 77 100 51 100 76 Level 1 27 | . 22 . 48 . 23 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 395 | 20 221 75 395 144 281 Initial 144 | . 5 75 23 144 27 Average 107 | 5 97 21 157 101 98 Influence Increases 2060 | 30 399 202 945 56 428 Destroy 0b10 Robot/C 1020 | . 320 140 480 20 60 Destroy 0b10 Robot/NC 90 | 30 5 5 50 . . Destroy Leader 248 | . 50 40 118 10 30 Successful Hack 19 | . 9 2 8 . . Disable Machine 9 | . . . . . 9 Destroy Structure 59 | . . . 4 26 29 Lose Combat Pursuer 615 | . 15 15 285 . 300 Influence Decreases 1779 | 20 200 346 638 358 217 Entered New Map 452 | . 5 134 42 228 43 Time Decay 1105 | 20 145 202 481 100 157 Lost Part 222 | . 50 10 115 30 17 Squads Dispatched 15 | . 3 3 4 . 5 Investigation 4 | . 3 . 1 . . Extermination 1 | . . . . . 1 Reinforcement 8 | . . 3 3 . 2 Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 10 | . . 3 6 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 140 | . 20 11 70 1 38 Peak Tracking Total 18 | . 9 4 18 1 11 Tactical Retreats 20 | . 1 1 13 . 5 ECM-based Alert Blocks 19 | . . . 19 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 5 | . 1 . 1 . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 10 | . 4 3 2 . 1 Terminals 10 | . 4 3 2 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 24 | . 12 6 4 . 2 Successful 10 | . 6 1 2 . 1 Failed 14 | . 6 5 2 . 1 Catastrophic 6 | . 2 2 1 . 1 Database Lockouts . | . . . . . . Manual 15 | . 7 5 3 . . Terminals 24 | . 12 6 4 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 6 1 2 . 1 Record 5 | . 4 . 1 . . Open Door 1 | . . . . . 1 Level Access Points 2 | . 1 . 1 . . Alert Level 1 | . 1 . . . . Maintenance Status 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 9 | . 4 3 1 . 1 Full Trace Events 3 | . 3 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 62 | . . . . . 62 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 5 | . . . . . 5 Total Damage 87 | . . . . . 87 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Active Infowar (turns) 2018 | 60 209 . 1272 203 274 Optics 1195 | . . . 718 203 274 Sensors 486 | . . . 486 . . Seismic 269 | 60 209 . . . . ECM 527 | . . . 527 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 3051 | 96 338 611 1407 203 396 Spaces Moved 1937 | 63 203 506 681 99 385 Core 297 | 1 . . . . 296 Treads 355 | . . . 207 99 49 Legs 40 | . . . . . 40 Wheels 1245 | 62 203 506 474 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 100 93 160 50 Average Speed 109 | 89 92 100 133 160 80 Slowest Speed 320 | 100 100 100 320 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 3 34 44 65 6 62 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 74 | . . . 4 32 38 Melee . | . . . . . . Projectile 4 | . . . 4 . . AOE 70 | . . . . 32 38 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 2565 | 84 284 571 1036 128 462 Wait 322 | . 30 32 232 11 17 Move 1932 | 62 202 505 680 98 385 Hop . | . . . . . . Pick Up 24 | 7 2 8 5 1 1 Fast Attach 24 | 7 3 . 8 1 5 Attach 21 | . 1 3 14 2 1 Detach 3 | . . 1 2 . . Swap 6 | . 1 1 4 . . Drop 12 | . 1 . 1 . 10 Fire 186 | 8 44 21 86 15 12 Melee . | . . . . . . Ram 10 | . . . 4 . 6 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 25 | . . . . . 25 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 8) 318 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 14) 359 | -10/Materials | Destroyed 8 combat bots 377 | -10/Materials | Core integrity fell below 50% 402 | -10/Materials | Identified exit to Materials 418 | -10/Materials | Lost 3 parts (1n1u1w) 435 | -10/Materials | Entered another Materials area 435 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 738 | -9/Materials | Build established: Scavenger-Mutant 1021 | -9/Materials | Discovered new exit (range 10) 1046 | -9/Materials | Entered another Materials area 1046 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1091 | -8/Materials | Identified exit to Factory 1636 | -8/Materials | Lost 6 parts (1n2u3w) 1721 | -8/Materials | Core integrity fell below 50% 1724 | -8/Materials | Build established: Mutant 1753 | -8/Materials | Lost 4 parts (2p2n) 2084 | -8/Materials | Build established: Scavenger-Mutant 2453 | -8/Materials | Entered Factory 2453 | -7/Factory | Evolved 2 slots: Utility x2 2638 | -7/Factory | Discovered new exit (range 11) 2655 | -7/Factory | Lost 3 parts (1p1n1w) 2656 | -7/Factory | Entered Storage 2751 | -7/Storage | Learned location of Armory (-4) 2760 | -7/Storage | Met a pair of Derelict thieves 2775 | -7/Storage | Lost 5 parts (1p1n2u1w) 2890 | -7/Storage | Core integrity fell below 50% 2989 | -7/Storage | Core integrity fell below 20% 3030 | -7/Storage | Build established: Mutant 3052 | -7/Storage | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02986_ A bubble of rippling energy engulfs the area. 02986_ Field strength at 94. 02987_ Field strength at 88. 02988_ Field strength at 82. 02989_ Field strength at 67. 02990_ Field strength at 61. 02991_ Field strength at 55. 02992_ Field strength at 38. 02993_ Field strength at 32. 02994_ Field strength at 26. 02995_ Field strength at 12. 02996_ Field strength at 6. 02997_ Stasis field depleted. 03011_ K-01 Serf cleans the Recycling Unit. 03028_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03034_ O-24 Administrator uses terminal to summon reinforcements. 03034_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S014. 03034_ O-24 Administrator locks terminal. 03041_ ALERT: Potential suspicious activity detected, Programmers report to Storage Zone 2K. 03050_ K-01 Serf cleans the Component Storage. 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