Cogmind - Beta 17 *** ADVENTURER MODE // 2026.08.09 @ 16:37:45 Player: Killian Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (993) 993 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (673) 673 TOTAL SCORE: 3376 Bonus ------- Follower Combat Kills 73 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Myomer Leg Small Storage Unit Medium Storage Unit Medium Matter Pod (100) High-capacity Matter Pod (200) Salvage Targeting Computer Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Phasing AFG > --- WEAPON ----------- Barrage Gun Barrage Gun Datajack > --- INVENTORY -------- Myomer Leg Small Storage Unit Medium Storage Unit Medium Matter Pod High-capacity Matter Pod Salvage Targeting Computer [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Treads Treads Improved Treads Wheel Wheel Utility Large Storage Unit Device Phasing AFG Storage Large Storage Unit Processor Improved Targeting Computer Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Special Weapon Enhanced Flamer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 23 | 7 2 6 . 2 6 Power 2 | 1 1 . . . . Engine 2 | 1 1 . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 3 . 2 . . 1 Treads 3 | . . 2 . . 1 Leg . | . . . . . . Wheel 3 | 3 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 1 2 . 1 2 Device 2 | . . . . . 2 Storage 4 | 1 1 2 . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 8 | 2 . 2 . 1 3 Energy Gun 2 | . . 2 . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 . . . . 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 1 | . . . . . 1 Corrupted Parts 3 | . . . . . 3 System Corruption 8 | . . . . . 8 Parts Lost 16 | . . 5 . . 11 Power 1 | . . 1 . . . Propulsion 6 | . . 3 . . 3 Utility 2 | . . . . . 2 Weapon 7 | . . 1 . . 6 Highest Loss Streak 6 | . . 2 . . 6 To Critical Strikes . | . . . . . . Average Backups 4 | . 5 4 4 5 6 Power . | . . . . . . Propulsion . | . 1 . . . 1 Utility 3 | . 1 2 3 3 5 Weapon . | . 1 1 . . . Tool/Special . | . . . . . . Unused Backups 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . . . 3 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 76 | . 98 65 77 77 74 Engine 1 | . 13 1 . . . Treads 15 | . . 9 22 22 13 Wheel 3 | . 28 2 . . . Device 1 | . . . . . 7 Storage 20 | . 26 22 22 22 13 Processor 2 | . . . . . 10 Energy Gun 14 | . . 10 22 22 4 Ballistic Gun 14 | . 28 18 11 10 14 Special Melee Weapon 1 | . . . . . 7 Peak Build Rating 28 | 6 7 9 9 15 28 Average Rating 11 | 4 6 7 9 10 22 On Entrance 7 | . 6 7 9 9 15 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 47 | 10 32 40 36 37 47 Greatest Support 43 | 26 20 43 43 43 43 Greatest Overweight (x) 14 | 1 1 13 . . 14 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 14 15 15 15 Most Carried 9 | 2 7 7 4 8 9 Average Carried 4 | . 5 4 4 5 6 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 8 | 2 7 4 4 8 6 Class Distribution -------------------- 62% | Gunner 19% | Mutant 11% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1052 | 296 155 273 . 110 218 Remotely . | . . . . . . Salvage Created 1307 | 111 232 622 . . 342 Parts 85 | 11 11 48 . . 15 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 20 | . . . . 1 19 Prevented 2 | . . . . 2 . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 28 | . 4 17 . . 7 Guns 27 | . 4 17 . . 6 Classes Destroyed 10 | 2 1 6 . . 1 Worker 1 | . . 1 . . . Builder 2 | . . 2 . . . Tunneler 2 | 2 . . . . . Recycler 2 | 1 1 . . . . Watcher 3 | . . 3 . . . Swarmer 8 | . . 7 . . 1 Grunt 15 | . 4 7 . . 4 Brawler 2 | . . 1 . . 1 Duelist 1 | . . . . . 1 Sentry 2 | . . 2 . . . Best Kill Streak 7 | 3 3 7 . . 5 Combat Bots Only 6 | . 2 6 . . 5 Max Kills in Single Turn 2 | 1 1 2 . . 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 213 | . 17 100 . . 96 Missed 53 | . 4 28 . . 21 Hits 160 | . 13 72 . . 75 Melee 8 | . . 2 . . 6 Projectile 152 | . 13 70 . . 69 Critical Strikes 6 | . . 1 . . 5 Damage Taken 1911 | . 138 536 . . 1237 Core 428 | . 21 109 . . 298 Absorbed by Shields . | . . . . . . Ignored by Resistances 546 | . 42 173 . . 331 Core Remaining (%) 95 | 100 91 . . . . Volleys Fired 112 | 8 18 59 . . 27 Largest 3 | 2 2 3 . . 3 Hottest 185 | 40 40 125 . . 185 Shots Fired 253 | 16 36 155 . . 46 Gun 247 | 16 36 155 . . 40 Cannon . | . . . . . . Launcher . | . . . . . . Special 6 | . . . . . 6 Kinetic 195 | 16 36 107 . . 36 Thermal 50 | . . 43 . . 7 Explosive . | . . . . . . Electromagnetic 8 | . . 5 . . 3 Robot Hit Streak 25 | 4 25 7 . . 12 Robot Miss Streak 6 | 1 2 6 . . 2 Penetration Max . | . . . . . . Secondary Targets 3 | . . 2 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 155 | 11 30 74 . . 40 Core Hits 69 | 6 13 35 . . 15 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . 3 . . . Burn 2 | . . 2 . . . Destroy 1 | . . 1 . . . Melee Attacks 2 | . . . . . 2 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1814 | 88 232 854 . . 640 Guns 1732 | 88 232 837 . . 575 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 17 | . . 17 . . . Kinetic 1297 | 88 232 448 . . 529 Thermal 451 | . . 368 . . 83 Explosive . | . . . . . . Electromagnetic 49 | . . 21 . . 28 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . 3 3 3 10 Average Corruption 4 | . . 3 3 3 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 41 | . . 16 3 2 20 Message Errors 12 | . . 4 1 . 7 Matter Fused 9 | . . 4 . . 5 Heat Flow Errors 1 | . . 1 . . . Energy Discharges 6 | . . 1 1 2 2 Parts Fused 2 | . . . . . 2 Data Loss (minor) 7 | . . 4 1 . 2 Data Loss (major) 2 | . . 2 . . . Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 3 | . . 3 . . . Targets Rammed 3 | . . 3 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 192 | . 21 192 . . 126 Average Temperature 46 | . 11 53 . . 34 Received Heat Transfer 870 | . 99 186 . . 585 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 1 | . . . . . 1 Heat Transferred 1590 | . . 1073 . . 517 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 144 | 15 40 144 22 . . Initial 22 | . . 1 22 . . Average 34 | 1 10 57 2 . . Influence Increases 799 | 15 99 488 . . 197 Destroy 0b10 Robot/C 600 | . 80 340 . . 180 Destroy 0b10 Robot/NC 55 | 15 5 30 . . 5 Destroy Leader 86 | . 10 66 . . 10 Allied During Kill 2 | . . . . . 2 Successful Hack 11 | . 4 7 . . . Lose Combat Pursuer 45 | . . 45 . . . Influence Decreases 769 | 15 95 423 69 . 167 Entered New Map 50 | . . 3 47 . . Time Decay 599 | 15 95 380 22 . 87 Lost Part 120 | . . 40 . . 80 Squads Dispatched 2 | . . 1 . . 1 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 5 | . . 4 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 45 | . 7 26 . 1 11 Peak Tracking Total 7 | . 3 5 . . 7 Tactical Retreats 3 | . . 3 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 1 1 . 1 . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . 6 1 . 4 . Successful 10 | . 5 1 . 4 . Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 7 | . 6 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 5 1 . 4 . Record 3 | . 3 . . . . Part Schematic 4 | . . . . 4 . Robot Analysis 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Recall Reinforcements 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . . 4 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 2 Highest-Rated Group 156 | . . . . 156 79 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 11 | . . . . 4 7 Total Damage 217 | . . . . 83 134 Kills 3 | . . . . . 3 Allies Corrupted 2 | . . . . . 2 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4557 | 165 398 940 234 2050 770 Spaces Moved 2636 | 167 369 360 147 1277 316 Core 65 | 38 . 20 . . 7 Treads 1992 | . . 259 147 1277 309 Legs . | . . . . . . Wheels 579 | 129 369 81 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 160 160 160 Average Speed 159 | 78 93 211 160 160 216 Slowest Speed 750 | 100 95 700 160 160 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 4 50 26 22 87 20 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2791 | 185 393 432 146 1283 352 Wait . | . . . . . . Move 2631 | 166 368 359 146 1276 316 Hop . | . . . . . . Pick Up 10 | 1 4 1 . 4 . Fast Attach 17 | 7 2 3 . 2 3 Attach 8 | 1 . 4 . . 3 Detach 5 | 2 1 1 . . 1 Swap . | . . . . . . Drop 3 | . . 2 . 1 . Fire 112 | 8 18 59 . . 27 Melee 2 | . . . . . 2 Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . . 3 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 16) 166 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 8) 564 | -10/Materials | Entered another Materials area 564 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 975 | -9/Materials | Build established: Gunner 1354 | -9/Materials | Discovered new exit (range 16) 1504 | -9/Materials | Entered Mines 1717 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1738 | -9/Mines | Entered Zion 1818 | -7/Zion | System corruption cleaned by Quarantine Array 2018 | -7/Zion | Found Prototype Device 3018 | -7/Zion | Met Imprinter 3055 | -7/Zion | Imprinted 3058 | -7/Zion | Declared Zion's savior 3764 | -7/Zion | Discovered new exit (range 15) 3788 | -7/Zion | Entered Proximity Caves 3788 | -6/Proximity Caves | Accompanied by 2 allies 3790 | -6/Proximity Caves | Spotter reported a threat 3791 | -6/Proximity Caves | Spotter reported a threat 3830 | -6/Proximity Caves | Learned location of 1 exit from Factory 3992 | -6/Proximity Caves | Identified Phasing AFG 4039 | -6/Proximity Caves | Lost 6 parts (2n1u3w) 4336 | -6/Proximity Caves | Build established: Scavenger-Mutant 4477 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4508 | -6/Proximity Caves | Core integrity fell below 50% 4512 | -6/Proximity Caves | System corruption reached 10% 4549 | -6/Proximity Caves | Core integrity fell below 20% 4558 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Imp. Light Armor Plating fries itself beyond repair. Core Shielding fries itself beyond repair. Microactuators fries itself beyond repair. System corrupted: Energy discharge (-31). System corrupted: Barrage Gun jammed. G-50 Soldier destroyed. Slug penetrates Wall. Rnf. Deuterium Engine fries itself beyond repair. Acquired 74 matter. Acquired 50 matter. Med. Treads destroyed. Barrage Gun destroyed. Penetrated by Slug. Barrage Gun destroyed. Penetrated by Slug. Acquired 15 matter. Penetrated by Slug. Adv. Heat Sink fries itself beyond repair. Map ----- +----------------------------------------------------+ | # ## #### # # #??## %%# #??????? | | # ## ###### # #???# % # #??????? | | # # #????# ##???### #### #??????? | | # #???## ##????# #% ###???????????? | | ##### ####?????# ## #???????????? | | ### ##?????#### #???????????? | | ### # ##?????## ##???????????? | | #### # #?????# ######????????????? | | # #### # ##???# ##?????????????????? | | # ### ##??# ###?????????????????? | | # #?## # ####??????????????? | | ## ### #?# #??????????????? | | ######## ### ##?# # #??????????????? | | #??#### # #??# #?# ### ## # ????????????? | | ##?# ##?? #?###??# #?# #? ??????????? | | ##? ### ##?###?## ##?## #?? #?????????? | | ###### ###### ### #???# ?? ??????????? | | #????## # # ####?## ????????????? | | ######### % #??? ??????????? | | ### #####/%!######## #???? ??????????? | | ## # # ##### #????????????????????????? | | ## ## #?????b#?????????????????? | | # # ####### # #???? "#?????????????????? | | ##?????# ## # #### "#?????????????????? | | # #?????? # ## %# g "#?????????????????? | | ######????? # ##### # @ #?????????????????????? | | #????????? ?#????##### #?????????????????????? | | ??????????#???????????# ???????????????????? | | ??????????????????????#########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Arc Thrower | -7/Zion | Free Phasing Sabre | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me It's Just You Robot Respite System Compromised The One Tourist Challenges ------------ None Game ------ Seed LatentVisualSheargun Manual? 0 Play Time 00:34:05 Cumulative 1.5 hours Start 2026.08.09 @ 16:06:47 End 2026.08.09 @ 16:37:45 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 2 Adventurer 1 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d5eff3c7-5bbf-44c3-a547-5b833fade6e2