Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.12.28 @ 18:37:02 Player: viper Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (187) 935 Value Destroyed (8185) 8185 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (87) 87 TOTAL SCORE: 14467 Bonus ------- High Alert Combat Kills 47 Follower Combat Kills 40 Cogmind --------- Core Integrity 299/1300 Matter 791/800 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (700) Ox13 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (12) ----- High-capacity Storage Unit Matter Compressor Matter Compressor Enhanced Optical Array Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Flexi-carbon Leg Myomer Leg Myomer Leg Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Experimental Cooling System High-capacity Storage Unit Energy Well Matter Compressor Matter Compressor Matter Compressor Weight Redist. System Improved Target Analyzer Armor Integrity Analyzer Improved Heavy Armor Plating Improved Hacking Suite > --- WEAPON ----------- Quantum Rifle High-powered Shotgun Coil Gun Enhanced Gauss Cannon > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Weight Redist. System Gravity Neutralizing Apparatus Enhanced Optical Array Experimental Optical Array Improved Cloaking Device System Shield [Rating: 125] Favorites ----------- Power Micro Fission Core Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Advanced Targeting Computer Device Focal Shield Storage Matter Compressor Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Power Shielding Weapon Enhanced Autogun Energy Gun EM Pulse Gun Ballistic Gun Enhanced Autogun Ballistic Cannon Enhanced Gauss Cannon Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 15 | . 1 2 2 2 2 2 2 2 Power 2 | . . . 1 . . 1 . . Propulsion 1 | . . . . . . 1 . . Utility 10 | . 1 2 1 2 2 . 2 . Weapon 2 | . . . . . . . . 2 Parts Attached 124 | 7 3 7 12 5 18 15 31 26 Power 28 | 1 1 . 7 1 3 4 5 6 Engine 12 | 1 1 . 7 1 . 1 . 1 Core 6 | . . . . . 2 3 1 . Reactor 10 | . . . . . 1 . 4 5 Propulsion 27 | 2 1 2 . 1 3 5 8 5 Treads . | . . . . . . . . . Leg 27 | 2 1 2 . 1 3 5 8 5 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 42 | 2 1 5 1 3 9 2 12 7 Device 13 | . . . 1 . 4 . 4 4 Storage 8 | 1 . . . 2 2 1 2 . Processor 10 | . . 4 . 1 . . 3 2 Hackware 2 | . . . . . . 1 . 1 Protection 9 | 1 1 1 . . 3 . 3 . Artifact . | . . . . . . . . . Weapon 27 | 2 . . 4 . 3 4 6 8 Energy Gun 5 | 1 . . . . . . . 4 Energy Cannon . | . . . . . . . . . Ballistic Gun 11 | 1 . . 2 . 1 1 3 3 Ballistic Cannon 11 | . . . 2 . 2 3 3 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . 2 . 2 . 1 3 Parts Lost 66 | . . . 2 3 4 8 18 31 Power 13 | . . . . . . 3 2 8 Propulsion 10 | . . . . 1 . 2 4 3 Utility 25 | . . . . 2 2 1 9 11 Weapon 18 | . . . 2 . 2 2 3 9 Highest Loss Streak 23 | . . . 2 1 1 2 4 23 Average Slot Usage (%) 95 | . 100 98 99 94 97 96 92 90 Engine 5 | . 12 10 15 14 2 . 1 . Core 5 | . . . . . 6 11 9 2 Reactor 3 | . . . . . 3 2 3 9 Leg 13 | . 25 19 16 11 11 14 14 12 Device 9 | . . . 8 7 15 11 10 9 Storage 17 | . 12 10 8 19 12 19 24 21 Processor 13 | . . 20 16 16 18 13 9 9 Hackware 2 | . . . . . . 2 5 4 Protection 9 | . 25 19 16 10 11 7 4 3 Energy Gun 1 | . 12 10 1 . . . . 2 Ballistic Gun 7 | . 12 10 11 14 6 4 4 5 Ballistic Cannon 4 | . . . 2 . 4 6 5 6 Naked Turns . | . . . . . . . . . Heaviest Build 144 | 17 18 18 32 38 52 68 124 144 Greatest Support 82 | 20 20 20 20 27 45 65 76 82 Greatest Overweight (x) 23 | 4 1 . 1 2 2 2 23 13 Average Overweight (x) . | . . . 1 1 . . 1 1 Largest Inventory Capacity 12 | 8 8 8 8 8 8 8 12 12 Average Capacity 8 | 7 8 8 8 8 8 8 9 12 Most Carried 12 | 5 8 7 8 8 8 8 10 12 Average Carried 7 | 2 6 6 7 7 7 5 5 10 Final Capacity 12 | 8 8 8 8 8 8 8 12 12 Final Carried 10 | 5 8 7 8 8 8 2 10 3 Class Distribution -------------------- 86% | Hacker-Mutant 8% | Hacker-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 7179 | 270 41 114 434 560 742 1676 1814 1528 Remotely . | . . . . . . . . . Salvage Created 8205 | . 140 695 501 782 917 1669 1937 1564 Parts 367 | . 11 50 32 34 39 66 77 58 Haulers Intercepted 3 | . . . 1 . . 2 . . Recyclers Shooed 15 | . . . . . 1 8 4 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 143 | . 2 15 12 14 21 26 35 18 Guns 65 | . 2 14 10 14 6 7 5 7 Cannons 77 | . . . 2 . 15 19 30 11 Classes Destroyed 15 | . 3 3 3 2 3 . . 1 Worker 17 | . 1 . . 1 . 5 4 6 Builder 2 | . . 1 . . . . . 1 Tunneler 2 | . . . 1 . . 1 . . Hauler 3 | . . . 1 . . 2 . . Recycler 8 | . . . . . 1 2 2 3 Operator 3 | . . . . . 2 1 . . Watcher 9 | . 1 3 . . 2 1 1 1 Swarmer 20 | . . 2 4 . 7 5 . 2 Grunt 65 | . 2 11 2 7 8 9 18 8 Brawler 3 | . . . . 1 1 1 . . Duelist 4 | . . . . . 2 1 1 . Sentry 22 | . . 2 5 4 1 6 2 2 Hunter 12 | . . . 1 . . 1 6 4 Programmer 16 | . . . . 2 2 3 8 1 Behemoth 1 | . . . . . . . . 1 Best Kill Streak 9 | . 2 9 3 3 4 5 6 7 Combat Bots Only 6 | . 2 4 3 2 4 4 6 4 Max Kills in Single Turn 2 | . 1 1 2 1 1 2 2 2 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 11597 | . 121 297 391 611 1093 1997 2931 4156 Core 2064 | . 47 34 67 111 219 309 276 1001 Absorbed by Shields 546 | . . . . . 129 . 252 165 Core Remaining (%) 82 | 100 81 91 87 84 74 69 76 . Volleys Fired 623 | . 11 47 34 63 93 134 162 79 Largest 4 | . 2 2 2 2 2 2 2 4 Hottest 239 | . 60 60 74 50 73 96 105 239 Shots Fired 1279 | . 22 94 66 126 174 263 285 249 Gun 804 | . 22 94 49 126 93 121 125 174 Cannon 475 | . . . 17 . 81 142 160 75 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 1162 | . 11 47 62 126 174 263 285 194 Thermal 33 | . . . . . . . . 33 Explosive . | . . . . . . . . . Electromagnetic 84 | . 11 47 4 . . . . 22 Robot Hit Streak 61 | . 16 34 51 51 61 55 32 37 Robot Miss Streak 4 | . 1 1 1 1 3 2 3 4 Penetration Max 2 | . . . . . . 2 1 1 Secondary Targets 7 | . . 2 . 3 . 1 . 1 Max Gunslinging Chain 1 | . . 1 . 1 . 1 . 1 Shots Hit Robots 1092 | . 18 82 55 113 154 228 251 191 Core Hits 430 | . 9 28 24 35 57 100 102 75 Critical Hits 102 | . 1 . . . 7 32 35 27 Critical Kills 37 | . . . . . 2 9 14 12 Critical Parts Destroyed 55 | . 1 . . . 4 19 20 11 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 23083 | . 291 1065 863 1942 2990 4523 6811 4598 Guns 11650 | . 204 988 658 1942 1527 1755 1857 2719 Cannons 11051 | . . . 203 . 1463 2760 4755 1870 Explosions 359 | . 87 73 . . . . 199 . Melee . | . . . . . . . . . Ramming 23 | . . 4 2 . . 8 . 9 Kinetic 20690 | . 65 297 806 1942 2990 4515 6612 3463 Thermal 1047 | . 87 73 . . . . 199 688 Explosive . | . . . . . . . . . Electromagnetic 1323 | . 139 691 55 . . . . 438 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 14 | . . . . . 1 7 5 14 Average Corruption 3 | . . . . . 1 5 2 7 Corruption Purged . | . . . . . . . . . Effects 67 | . . . . . 1 25 38 3 Message Errors 17 | . . . . . . 4 13 . Matter Fused 9 | . . . . . . 2 6 1 Heat Flow Errors 8 | . . . . . . 3 5 . Energy Discharges 5 | . . . . . . 2 3 . Data Loss (minor) 7 | . . . . . 1 2 3 1 Misfires 2 | . . . . . . 1 1 . Targeting Errors 16 | . . . . . . 9 6 1 Weapon Failures 3 | . . . . . . 2 1 . Overload Shots . | . . . . . . . . . Overflow Damage 305 | . . . . . 31 73 165 36 Projectiles 305 | . . . . . 31 73 165 36 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 93 | . . . 1 . 22 17 50 3 Impact . | . . . . . . . . . Kinetic 85 | . . . 1 . 21 15 45 3 Secondary 8 | . . . . . 1 2 5 . Self-Inflicted Damage 64 | . . . 1 . . 4 55 4 Shots 1 | . . . . . . . 1 . Rammed 6 | . . . 1 . . 2 . 3 Targets Rammed 7 | . . 1 1 . . 2 . 3 Kicked 1 | . . 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 538 | . 168 55 57 166 370 441 538 523 Average Temperature 114 | . 81 21 21 40 75 109 231 150 Received Heat Transfer 3079 | . 108 228 207 333 523 744 596 340 Effects 76 | . . . . . 2 11 49 14 Shutdowns 29 | . . . . . . 4 18 7 Energy Bleed 9 | . . . . . 2 . 6 1 Interference 23 | . . . . . . 2 17 4 Matter Decay 2 | . . . . . . . 2 . Short Circuit 4 | . . . . . . . 2 2 Damage (minor) 2 | . . . . . . . 2 . Damage (major) 7 | . . . . . . 5 2 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Fried 5 | . . 2 . . . . 1 2 Impact Corruptions 1 | . . . . . . . 1 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . 1 . . . . 1 . Heat Transferred 1275 | . 150 100 . . . . 100 925 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . 1 2 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 518 | . 115 478 518 185 293 360 295 352 Initial 73 | . . 34 73 71 . . 40 57 Average 113 | . 63 254 226 70 80 122 94 128 Maximum Alert Level 2 | . . 2 2 . 1 1 1 1 Low Security (%) 84 | 100 100 28 42 100 94 86 90 79 Level 1 13 | . . 63 38 . 5 13 9 20 Level 2 1 | . . 8 19 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 35 | . . 4 1 4 6 7 9 4 Investigation 15 | . . 3 1 1 4 3 2 1 Extermination 8 | . . . . 1 2 1 3 1 Reinforcement 10 | . . 1 . 1 . 3 4 1 Assault . | . . . . . . . . . Garrison 2 | . . . . 1 . . . 1 Intercept . | . . . . . . . . . Construction Impeded 3 | . . 1 . . . 1 . 1 Haulers Reinforced 3 | . . . . 1 . . 2 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 12 | . . 1 1 1 . 4 3 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 206 | . 5 22 15 15 30 44 45 30 Peak Tracking Total 7 | . 2 6 4 3 4 4 6 7 Tactical Retreats 9 | . . 1 2 . 2 3 1 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 9 | . . . . 2 1 4 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 7 | . 1 . . . . . 6 . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 8 | . 2 . . . . 1 4 1 Max in Single Turn 2 | . 2 . . . . 1 1 1 Garrison Access 2 | . . . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 24 | . 1 3 2 1 5 5 3 4 Terminals 14 | . 1 2 2 . 3 2 2 2 Fabricators 1 | . . . . . . . 1 . Repair Stations 6 | . . 1 . . 2 3 . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 Garrison Access 2 | . . . . 1 . . . 1 Total Hacks 78 | . 4 13 7 1 18 16 9 10 Successful 50 | . 4 7 3 1 11 11 7 6 Failed 28 | . . 6 4 . 7 5 2 4 Catastrophic 5 | . . 1 2 . 2 . . . Database Lockouts . | . . . . . . . . . Manual 21 | . 2 5 4 . 2 2 2 4 Terminals 44 | . 4 7 7 . 9 4 7 6 Fabricators 2 | . . . . . . . 2 . Repair Stations 27 | . . 6 . . 9 12 . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . . . . . . 3 Garrison Access 2 | . . . . 1 . . . 1 Terminal Hacks 20 | . 4 1 3 . 3 2 5 2 Record 1 | . 1 . . . . . . . Robot Schematic 1 | . . . . . . 1 . . Level Access Points 4 | . 1 . 1 . . . 1 1 Branch Access Points 2 | . . . . . 1 . . 1 Locate Traps 3 | . 1 . 1 . . . 1 . Disarm Traps 2 | . 1 . . . . . 1 . Zone Layout 7 | . . 1 1 . 2 1 2 . Fabricator Hacks 2 | . . . . . . . 2 . Load Schematic 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 23 | . . 6 . . 8 9 . . Scan Component 14 | . . 3 . . 5 6 . . Repair 9 | . . 3 . . 3 3 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . . . . . . 3 Insert Component 2 | . . . . . . . . 2 Analyze 1 | . . . . . . . . 1 Garrison Access Hacks 2 | . . . . 1 . . . 1 Seal Access 2 | . . . . 1 . . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used 1 | . . . . . 1 . . . Hacking Detections 18 | . 1 3 1 . 4 4 2 3 Full Trace Events 13 | . . 3 1 . 4 3 1 1 Feedback Events 1 | . . . . . . 1 . . Corruption 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . Robots Built 3 | . . . . . . . 3 . Matter 285 | . . . . . . . 285 . Time 152 | . . . . . . . 152 . Total Robot Build Rating 15 | . . . . . . . 15 . Part Schematics Acquired 1 | . . . . . . . . 1 Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 8 | . . 3 . . 3 2 . . Time 331 | . . 78 . . 102 151 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies 5 | . . . . 2 . . 3 . Largest Group 3 | . . . . 2 2 . 3 . Highest-Rated Group 87 | . . . . 62 62 . 87 . Highest-Rated Ally 31 | . . . . 31 31 . 29 . Total Orders . | . . . . . . . . . Ally Attacks 19 | . . . . . 5 . 14 . Total Damage 400 | . . . . . 109 . 291 . Kills 2 | . . . . . 1 . 1 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 8491 | 74 202 521 534 1287 1668 1341 1919 945 Spaces Moved 4124 | 53 132 224 276 612 871 609 942 405 Core 32 | 14 . . . . . . 14 4 Treads . | . . . . . . . . . Legs 4092 | 39 132 224 276 612 871 609 928 401 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 150 150 120 120 120 150 Average Speed 146 | 110 120 120 150 167 146 126 151 154 Slowest Speed 1200 | 250 150 120 150 190 190 180 1200 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 19 | 3 26 27 22 14 26 19 25 13 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 1 | . . . . . . 1 . . Terrain Destroyed 118 | . 3 3 . . . 6 82 24 Melee . | . . . . . . . . . Projectile 66 | . . . . . . 6 36 24 AOE 52 | . 3 3 . . . . 46 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 5536 | 64 155 389 345 799 1124 943 1175 542 Wait 588 | . 6 110 14 114 130 174 34 6 Move 4116 | 52 131 223 275 611 870 608 941 405 Hop . | . . . . . . . . . Pick Up 40 | 5 3 1 4 3 5 5 5 9 Fast Attach 51 | 7 . 3 3 1 10 6 15 6 Attach 41 | . 1 2 4 2 3 9 6 14 Detach 1 | . . . . . . 1 . . Swap 32 | . 2 2 5 2 5 . 10 6 Drop 32 | . 1 . 5 3 8 4 2 9 Fire 623 | . 11 47 34 63 93 134 162 79 Melee . | . . . . . . . . . Ram 2 | . . . . . . . . 2 Kick 5 | . . 1 1 . . 2 . 1 Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research (discovered 5 exits: Res x3 / Qua x2) History --------- Turn | Location | Event 28 | -11/Scrapyard | Identified exit to Materials 28 | -11/Scrapyard | Discovered exit to Materials (range 16) 75 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Evolved 1 slot: Utility x1 207 | -10/Materials | Identified exit to Materials 277 | -10/Materials | Entered another Materials area 277 | -9/Materials | Evolved 2 slots: Utility x2 318 | -9/Materials | Build established: Hacker-Mutant 466 | -9/Materials | Identified exit to Mines 466 | -9/Materials | Discovered exit to Mines (range 14) 526 | -9/Materials | Repaired Aluminum Leg 553 | -9/Materials | Repaired Aluminum Leg 581 | -9/Materials | Repaired Weapon Shielding 624 | -9/Materials | Discovered exit to Mines (range 15) 779 | -9/Materials | Identified exit to Materials 779 | -9/Materials | Discovered exit to Materials (range 3) 798 | -9/Materials | Entered another Materials area 798 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1018 | -8/Materials | Identified exit to Factory 1332 | -8/Materials | Entered Factory 1332 | -7/Factory | Evolved 2 slots: Utility x2 2044 | -7/Factory | Garrison activated, responded to threat 2337 | -7/Factory | Identified exit to Storage 2337 | -7/Factory | Discovered exit to Storage (range 3) 2554 | -7/Factory | Allied Derelicts emerged from ambush trap array 2584 | -7/Factory | Identified exit to Factory 2584 | -7/Factory | Discovered exit to Factory (range 5) 2619 | -7/Factory | Entered another Factory area 2619 | -6/Factory | Accompanied by 2 allies 2619 | -6/Factory | Evolved 2 slots: Utility x2 3027 | -6/Factory | Repaired Enh. Autogun 3055 | -6/Factory | Repaired Power Shielding 3468 | -6/Factory | Repaired Imp. Ion Engine 3898 | -6/Factory | Identified exit to Lower Caves 4156 | -6/Factory | Identified exit to Factory 4156 | -6/Factory | Discovered exit to Factory (range 16) 4287 | -6/Factory | Entered another Factory area 4287 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4562 | -5/Factory | Identified exit to Upper Caves 4562 | -5/Factory | Discovered exit to Upper Caves (range 15) 5393 | -5/Factory | Repaired Broken Enh. Autogun 5487 | -5/Factory | Discovered exit to Upper Caves (range 5) 5510 | -5/Factory | Identified exit to Factory 5510 | -5/Factory | Discovered exit to Factory (range 15) 5617 | -5/Factory | Repaired Flexi-carbon Leg 5628 | -5/Factory | Entered another Factory area 5628 | -4/Factory | Evolved 2 slots: Utility x2 5899 | -4/Factory | Lost 4 parts (2n2w) 6020 | -4/Factory | Identified exit to Upper Caves 6020 | -4/Factory | Discovered exit to Upper Caves (range 15) 6126 | -4/Factory | Fabricated G-50 Soldier? 6376 | -4/Factory | Lost 4 parts (1p3u) 6778 | -4/Factory | Spotted B-86 Titan 7274 | -4/Factory | Identified exit to Research 7547 | -4/Factory | Entered Research 7547 | -3/Research | Evolved 2 slots: Weapon x2 7655 | -3/Research | Identified exit to Research 7796 | -3/Research | Identified exit to Quarantine 7857 | -3/Research | Build established: Hacker-Gunner 7890 | -3/Research | Garrison activated, responded to threat 8180 | -3/Research | Spotted B-86 Titan 8230 | -3/Research | Destroyed B-86 Titan 8275 | -3/Research | Lost 3 parts (1p2w) 8345 | -3/Research | Lost 3 parts (1u2w) 8460 | -3/Research | System corruption reached 10% 8482 | -3/Research | Core integrity fell below 50% 8492 | -3/Research | Self-destructed Last Messages --------------- 08481_ Penetrated by Slug. 08481_ Imp. Hacking Suite destroyed. 08481_ Slug penetrates Wall. 08481_ R-10 Processor collects Adv. Visual Processing Unit. 08483_ U-05 Engineer lays Concrete. 08485_ Penetrated by Slug. 08485_ Slug penetrates Wall. 08485_ Penetrated by Slug. 08485_ R-10 Processor collects Wheel. 08486_ U-05 Engineer lays Concrete. 08487_ Penetrated by Slug. 08487_ Slug penetrates Wall. 08488_ Penetrated by Slug. 08488_ Slug penetrates Wall. 08488_ Penetrated by Slug. 08488_ R-10 Processor collects Adv. Signal Interpreter. 08489_ System corrupted: Matter fused (-9). 08490_ U-05 Engineer lays Concrete. 08491_ Penetrated by Slug. 08492_ R-10 Processor destroyed. Map ----- +----------------------------------------------------+ | ????????# "" #??????? #???????????????? | | ????????# !!! "" #??????? #???????????????? | | ????????# !!! """ #??????? #???????????????? | | ????????# !! !=!#??????# #???????????????? | | ????????# == !#??????# #???????????????? | | ????????# """ =#?#+#??# #???????????????? | | ????????#% """[!### #### #???????????????? | | ???????# "" * # #???????????????? | | ???????## ! + #???????????????? | | ???????## # +???????????????? | | ????????##############u === #???????????????? | | ???????????????????#% === #???????????????? | | ???????????????????# == #???????????????? | | ???#+################# #???????????????? | | ??? #???????????????? | | ?? ! ! !#???????????????? | | ?? %! #???????????????? | | ?? ! #???????????????? | | ???????#########+##### ########???????????????? | | ???????????# =!#p* #??????????????????????? | | ???????????# |%#!=! #??????????????????????? | | ???????????# =!!wh*!%#??????????????????????? | | ???????????# ==#p*!=#??????????????????????? | | ???????????+ #=!=!#??????????????????????? | | ???????????# != #h%*%#??????????????????????? | | ???????????# == #!!!@#??????????????????????? | | ???????????# = # ! #??????????????????????? | | ???????????########### %=#??????????????????????? | | ?????????????????????# %=#??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# w#??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# +??????????????????????? | | ?????????????????????#k #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????+ #??????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 59 Energy Capacity 1280 Matter Stores 955 Matter Capacity 1050 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 210 Cloak Strength 3 Additional Mass Support 12 Armor Coverage 600 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 43 Targeting Accuracy 16 Target Analysis 6 Armor Integrity Analysis 33 Offensive Hacking 32 Defensive Hacking 10 Item Schematics ----------------- Lgt. Antimatter Reactor | -3/Research | Scanalyzed Robot Schematics ------------------ G-50 Soldier | -5/Factory | Hacked Fabricated ------------ G-50 Soldier | x3 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SystemDirtyDisintegrator Manual? 0 Play Time 01:20:51 Cumulative 860.4 hours Start 2020.12.28 @ 17:17:03 End 2020.12.28 @ 18:37:02 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 677 Rogue 62 Adventurer 0 Explorer 615 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2014021a-9835-4ee0-9105-943b28204cc0