Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.07 @ 22:16:35

Player: erfael

Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (89)      445
Value Destroyed (3429)     3429
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (560)                560
              TOTAL SCORE: 7674

 Bonus
-------
High Alert Combat Kills    60
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (12)
Movement                   Core (350) Ox6
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
     Large Storage Unit
           Machine Analyzer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (15) ---
  Improved Deuterium Engine
     Light Treads
           Carbon-fiber Leg
     Large Storage Unit
  Advanced Weight Redist. System
  Improved Trap Scanner
           Signal Interpreter
           Plasma Rifle
     Heavy Machine Gun
           Magnetic Acceleration Cannon

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
     Micro Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
    Medium Treads
  Improved Medium Treads
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
           Machine Analyzer
  Hardened Medium Armor Plating
  Improved Light Armor Plating
           EM Shield
>          --- WEAPON -----------
     Heavy Laser
           Plasma Rifle
     Heavy Particle Cannon
>          --- INVENTORY --------
     Light Treads
           Carbon-fiber Leg
  Advanced Heat Sink
     Large Storage Unit
  Advanced Weight Redist. System
  Improved Trap Scanner
           Signal Interpreter
  Hardened Medium Armor Plating
           System Restoration Module
           Particle Gun
           Particle Gun
     Heavy Laser
     Heavy Particle Cannon
           Magnetic Acceleration Cannon
           Grenade Launcher
[Rating: 55]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
  Protection               Hardened Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Heavy Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Slots Evolved              8    | .   .   2   2   2   .   2   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               2    | .   .   1   1   .   .   .   
  Utility                  4    | .   .   1   1   1   .   1   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             71   | 7   6   7   9   2   6   34  
  Power                    14   | 1   2   .   1   1   1   8   
    Engine                 9    | 1   2   .   1   .   1   4   
    Core                   5    | .   .   .   .   1   .   4   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               19   | 2   .   3   3   .   2   9   
    Treads                 19   | 2   .   3   3   .   2   9   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  22   | 2   3   2   3   1   1   10  
    Device                 9    | 1   2   .   .   .   1   5   
    Storage                3    | 1   1   1   .   .   .   .   
    Processor              2    | .   .   .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             8    | .   .   1   2   1   .   4   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   16   | 2   1   2   2   .   2   7   
    Energy Gun             5    | .   .   .   1   .   .   4   
    Energy Cannon          3    | .   .   .   .   .   .   3   
    Ballistic Gun          5    | 2   1   1   1   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   2   .   
    Launcher               1    | .   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 50   | .   2   1   6   .   11  30  
  Power                    10   | .   1   .   2   .   3   4   
  Propulsion               17   | .   .   1   1   .   4   11  
  Utility                  11   | .   .   .   1   .   3   7   
  Weapon                   12   | .   1   .   2   .   1   8   
  Highest Loss Streak      12   | .   2   1   2   .   6   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Backups            12   | 3   9   12  14  12  13  13  
  Power                    .    | .   .   1   1   1   .   .   
  Propulsion               1    | 1   2   2   4   4   4   1   
  Utility                  4    | .   2   5   5   4   3   5   
  Weapon                   4    | .   3   3   3   3   4   5   
  Tool/Special             .    | .   .   .   .   .   .   .   
Unused Backups             13   | .   3   2   .   .   .   8   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               4    | .   1   1   .   .   .   2   
  Utility                  5    | .   .   1   .   .   .   4   
  Weapon                   4    | .   2   .   .   .   .   2   
  Tool/Special             .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  99  94  96  83  86  
  Engine                   7    | .   13  11  6   7   2   4   
  Core                     3    | .   .   .   .   7   5   5   
  Treads                   25   | .   27  32  35  30  23  21  
  Device                   12   | .   14  11  1   .   2   14  
  Storage                  8    | .   14  11  9   7   7   6   
  Processor                4    | .   .   .   8   7   7   6   
  Protection               6    | .   .   10  16  19  17  6   
  Energy Gun               4    | .   .   .   4   7   .   7   
  Energy Cannon            2    | .   .   .   .   .   .   5   
  Ballistic Gun            11   | .   27  21  13  7   .   3   
  Ballistic Cannon         1    | .   .   .   .   .   12  1   
Peak Build Rating          55   | 7   9   13  21  25  29  55  
  Average Rating           28   | 5   8   12  17  24  25  43  
  On Entrance              13   | .   7   9   13  21  25  18  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             71   | 15  21  36  37  47  53  71  
  Greatest Support         98   | 40  40  60  80  80  80  98  
  Greatest Overweight (x)  19   | 2   .   .   .   .   1   19  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  15  15  15  15  15  
  Average Capacity         13   | 7   9   14  15  15  15  15  
  Most Carried             15   | 4   10  15  15  13  14  15  
  Average Carried          12   | 3   9   12  14  12  13  13  
  Final Capacity           15   | 8   10  15  15  15  15  15  
  Final Carried            15   | 4   9   15  14  12  12  10  

 Class Distribution 
--------------------
 44% | Scavenger-Tank
 34% | Mutant
 18% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/DSF
   Scavenger-Tank | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  
Matter Collected           2405 | 231  398  149  384  .    414  829  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3265 | 41   437  232  554  .    279  1722 
  Parts                    208  | 7    40   22   35   .    23   81   
Haulers Intercepted        1    | .    .    .    .    .    .    1    
Recyclers Shooed           .    | .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Combat Hostiles Destroyed  77   | .   15  4   12  .   13  33  
  Guns                     49   | .   15  4   12  .   .   18  
  Cannons                  26   | .   .   .   .   .   13  13  
Classes Destroyed          14   | 1   4   1   2   .   2   4   
  Worker                   2    | .   .   .   .   .   .   2   
  Builder                  2    | .   1   .   .   .   .   1   
  Tunneler                 3    | 2   1   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   1   
  Watcher                  4    | .   1   1   1   .   .   1   
  Swarmer                  24   | .   9   .   .   .   8   7   
  Grunt                    30   | .   6   .   9   .   2   13  
  Brawler                  1    | .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   7    | .   .   4   1   .   .   2   
  Specialist               5    | .   .   .   .   .   2   3   
  Hunter                   1    | .   .   .   1   .   .   .   
  Programmer               7    | .   .   .   .   .   .   7   
  Heavy                    1    | .   .   .   .   .   1   .   
Best Kill Streak           8    | 2   7   1   3   .   8   5   
  Combat Bots Only         8    | .   6   1   3   .   8   5   
Max Kills in Single Turn   2    | 1   2   1   1   .   1   2   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  
Hostile Shots Fired        702  | .    82   12   76   .    122  410  
  Missed                   195  | .    14   2    18   .    45   116  
  Hits                     507  | .    68   10   58   .    77   294  
    Melee                  5    | .    .    .    4    .    .    1    
    Projectile             502  | .    68   10   54   .    77   293  
    AOE                    1    | .    .    .    .    .    .    1    
  Critical Strikes         13   | .    .    1    2    .    .    10   
  Part Disruptions         3    | .    .    .    .    .    .    3    
Damage Taken               7850 | .    725  148  967  .    1324 4686 
  Core                     1110 | .    96   32   39   .    78   865  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  40   | .    .    .    9    .    17   14   
  Ignored by Resistances   241  | .    .    .    .    .    .    241  
  Regen/Repaired (Parts)   63   | .    63   .    .    .    .    .    
Core Remaining (%)         86   | 100  61   92   92   .    88   .    
Volleys Fired              251  | 8    38   10   50   .    37   108  
  Largest                  3    | 2    2    2    2    .    2    3    
  Hottest                  219  | 40   43   43   90   .    80   219  
Shots Fired                564  | 16   73   19   93   .    74   289  
  Gun                      376  | 16   73   18   92   .    .    177  
  Cannon                   182  | .    .    .    .    .    74   108  
  Launcher                 6    | .    .    1    1    .    .    4    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  313  | 16   73   18   73   .    74   59   
  Thermal                  245  | .    .    .    19   .    .    226  
  Explosive                6    | .    .    1    1    .    .    4    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         21   | 6    9    17   21   .    6    11   
  Robot Miss Streak        7    | 1    6    2    7    .    5    5    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        5    | .    4    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    
Shots Hit Robots           349  | 12   43   13   69   .    39   173  
  Core Hits                177  | 3    26   9    39   .    16   84   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | 1    .    .    .    .    .    .    
  Critical Strikes         12   | 1    .    .    2    .    2    7    
    Burn                   8    | .    .    .    2    .    .    6    
    Destroy                1    | 1    .    .    .    .    .    .    
    Blast                  3    | .    .    .    .    .    2    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7292 | 154  616  199  1117 .    1106 4100 
  Guns                     4520 | 154  616  178  1117 .    .    2455 
  Cannons                  2636 | .    .    .    .    .    1106 1530 
  Explosions               118  | .    .    21   .    .    .    97   
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  18   | .    .    .    .    .    .    18   
  Kinetic                  3781 | 154  616  178  887  .    1106 840  
  Thermal                  3375 | .    .    .    230  .    .    3145 
  Explosive                118  | .    .    21   .    .    .    97   
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    .    9    
  Average Corruption       3    | .    .    .    .    .    .    3    
  Corruption Purged        5    | .    .    .    .    .    .    5    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  28   | .    .    .    .    .    .    28   
    Message Errors         2    | .    .    .    .    .    .    2    
    Matter Fused           7    | .    .    .    .    .    .    7    
    Heat Flow Errors       3    | .    .    .    .    .    .    3    
    Energy Discharges      3    | .    .    .    .    .    .    3    
    Parts Rejected         1    | .    .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
    Data Loss (major)      2    | .    .    .    .    .    .    2    
    Misfires               6    | .    .    .    .    .    .    6    
    Alerts                 1    | .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            92   | .    .    .    .    .    32   60   
  Projectiles              33   | .    .    .    .    .    32   1    
  Explosions               59   | .    .    .    .    .    .    59   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 11   | .    .    .    .    .    11   .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  11   | .    .    .    .    .    11   .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      110  | .    .    .    .    .    .    110  
  Shots                    1    | .    .    .    .    .    .    1    
  Rammed                   1    | .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        518  | .    9    23   369  .    .    518  
  Average Temperature      125  | .    3    9    92   .    .    141  
  Received Heat Transfer   2402 | .    258  63   459  .    108  1514 
  Effects                  20   | .    .    .    2    .    .    18   
    Shutdowns              6    | .    .    .    .    .    .    6    
    Energy Bleed           4    | .    .    .    2    .    .    2    
    Interference           5    | .    .    .    .    .    .    5    
    Matter Decay           2    | .    .    .    .    .    .    2    
    Short Circuit          2    | .    .    .    .    .    .    2    
    Damage (minor)         1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    .    2    
  Parts Melted             14   | .    .    .    .    .    .    14   
  Heat Transferred         6761 | .    .    .    703  .    .    6058 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -6   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  
Maximum Alert Level        2    | .    .    .    .    .    1    2    
  Low Security (%)         90   | 100  100  100  100  100  77   82   
  Level 1                  6    | .    .    .    .    .    22   10   
  Level 2                  3    | .    .    .    .    .    .    6    
  Level 3                  .    | .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    1    .    
Peak Influence             466  | 5    179  74   96   39   237  466  
  Initial                  113  | .    .    72   .    39   27   113  
  Average                  77   | .    39   20   28   39   121  112  
Influence Increases        2323 | 10   445  149  339  .    300  1080 
  Destroy 0b10 Robot/C     1540 | .    300  80   240  .    260  660  
  Destroy 0b10 Robot/NC    60   | 10   15   5    5    .    .    25   
  Destroy Leader           360  | .    62   42   52   .    40   164  
  Successful Hack          21   | .    21   .    .    .    .    .    
  Disable Machine          135  | .    30   15   15   .    .    75   
  Destroy Structure        72   | .    2    7    12   .    .    51   
  Lose Combat Pursuer      135  | .    15   .    15   .    .    105  
Influence Decreases        1997 | 10   274  320  251  49   122  971  
  Entered New Map          264  | .    .    99   .    49   12   104  
  Time Decay               1282 | 10   254  221  200  .    .    597  
  Lost Part                451  | .    20   .    51   .    110  270  
Squads Dispatched          18   | .    1    .    2    .    2    13   
  Investigation            2    | .    1    .    1    .    .    .    
  Extermination            6    | .    .    .    .    .    .    6    
  Reinforcement            10   | .    .    .    1    .    2    7    
  Assault                  .    | .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    
Haulers Reinforced         1    | .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac 
Distress Signals           3    | .   .   .   2   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              111  | .   22  6   20  .   13  50  
  Peak Tracking Total      7    | .   7   2   5   .   4   4   
  Tactical Retreats        7    | .   1   .   1   .   .   5   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Traps Triggered            6    | .   1   1   1   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac DSF Fac 
Machines Disabled          9    | .   2   1   1   .   .   5   
  Max in Single Turn       1    | .   1   1   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac 
Machines Accessed          13   | .   7   2   2   1   .   1   
  Terminals                11   | .   5   2   2   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                22   | .   11  7   2   1   .   1   
  Successful               13   | .   9   3   .   1   .   .   
  Failed                   9    | .   2   4   2   .   .   1   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   6    | .   3   2   1   .   .   .   
  Terminals                19   | .   8   7   2   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             8    | .   4   3   .   1   .   .   
  Record                   3    | .   .   3   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   .   .   
  Terminals                2    | .   2   .   .   .   .   .   
    Botnet                 2    | .   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         8    | .   5   1   2   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   
  Time                     13   | .   13  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   
  Programmers              4    | .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac DSF Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Initial Warlord ECA Mod    9    | .   .   .   .   .   .   9   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11  -10  -9   -8   -7   -7   -6   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  
Active Infowar (turns)     6011 | 70   1329 654  486  17   283  3172 
  Seismic                  2100 | 70   1329 654  47   .    .    .    
  Machine Analysis         3957 | .    .    .    485  17   283  3172 
Robot Analysis Total       1    | .    1    .    .    .    .    .    
Derelict Logs Recovered    .    | .    .    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  
Turns Passed               6122 | 161  1329 654  486  17   283  3192 
Spaces Moved               2817 | 78   706  361  187  10   96   1379 
  Core                     8    | 3    .    .    .    .    .    5    
  Treads                   2809 | 75   706  361  187  10   96   1374 
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  160  
  Average Speed            163  | 157  160  160  160  160  160  167  
  Slowest Speed            1000 | 160  160  160  160  160  240  1000 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Potential Cave-ins       2    | .    .    .    .    .    .    2    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 4    84   28   25   .    80   37   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 41   | .    .    .    10   .    .    31   
Terrain Destroyed          89   | .    .    7    10   .    .    72   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    .    6    
  AOE                      83   | .    .    7    10   .    .    66   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  
Total                      3817 | 97   833  419  280  11   148  2029 
  Wait                     595  | 1    65   25   25   .    4    475  
  Move                     2811 | 77   705  360  186  9    95   1379 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  48   | 4    9    11   6    .    2    16   
  Fast Attach              32   | 7    4    2    2    .    3    14   
  Attach                   31   | .    2    2    7    2    2    16   
  Detach                   2    | .    .    .    .    .    .    2    
  Swap                     24   | .    4    4    3    .    2    11   
  Drop                     19   | .    6    5    1    .    .    7    
  Fire                     251  | 8    38   10   50   .    37   108  
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    .    3    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/DSF
-6/Factory

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
  162 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  321 | -10/Materials | Discovered new exit (range 16)
  753 | -10/Materials | Discovered new exit (range 16)
 1030 | -10/Materials | Discovered new exit (range 5)
 1113 | -10/Materials | Repaired Lgt. Treads
 1455 | -10/Materials | Discovered new exit (range 16)
 1491 | -10/Materials | Entered another Materials area
 1491 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2141 | -9/Materials  | Discovered new exit (range 4)
 2145 | -9/Materials  | Entered another Materials area
 2145 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2316 | -8/Materials  | Build established: Scavenger-Mutant
 2567 | -8/Materials  | Discovered new exit (range 12)
 2631 | -8/Materials  | Entered Factory
 2631 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2646 | -7/Factory    | Identified exit to DSF
 2648 | -7/Factory    | Entered DSF
 2692 | -7/DSF        | Additional patrols routed to DSF
 2872 | -7/DSF        | Sterilization system engaged
 2892 | -7/DSF        | Ambient heat levels rising (+10)
 2907 | -7/DSF        | Ambient heat levels rising (+10)
 2907 | -7/DSF        | Destroyed 8 combat bots
 2907 | -7/DSF        | Discovered new exit (range 15)
 2910 | -7/DSF        | Lost 6 parts (1p3n2u)
 2922 | -7/DSF        | Ambient heat levels rising (+10)
 2931 | -7/DSF        | Entered Factory
 2931 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3342 | -6/Factory    | Build established: Scavenger-Tank
 3884 | -6/Factory    | Cargo convoy interrupted
 5982 | -6/Factory    | Spotted B-75 Beast
 6041 | -6/Factory    | Core integrity fell below 50%
 6115 | -6/Factory    | Core integrity fell below 20%
 6123 | -6/Factory    | Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Last Messages 
---------------
06079_ U-05 Engineer builds a Wall.
06080_ System corrupted: Adv. Heat Sink rejected.
06083_ U-05 Engineer builds a Wall.
06086_ P-60 Hacker resets U-05 Engineer, system corruption cleaned.
06087_ Imp. Medium Treads destroyed.
06087_ U-05 Engineer builds a Wall. <x3>
06099_ W-25 Informer sends out distress signal.
06104_ U-05 Engineer builds a Wall.
06105_ System corrupted: Matter fused (-6).
06107_ Hvy. Particle Cannon destroyed.
06108_ U-05 Engineer builds a Wall.
06111_ Lgt. Angular Momentum Engine destroyed.
06112_ The unstable cave ceiling collapses.
06112_ Particle Gun destroyed.
06112_ U-05 Engineer builds a Wall.
06112_ P-60 Hacker resets B-75 Beast, system corruption cleaned.
06114_ Rnf. Deuterium Engine destroyed.
06117_ Knocked back.
06117_ Hvy. Particle Cannon destroyed.
06118_ U-05 Engineer lays Concrete. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           94
Energy Generation          31
Energy Capacity            370
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Resistance: EM             25
Core Shielding             20
Evasion (%)                40
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Lgt. Treads | 55% | -10/Materials 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MetaDisruptorDetector
  Manual?         0
Play Time         01:24:54
  Cumulative      14.9 hours
  Start           2025.06.06 @ 22:14:47
  End             2025.06.07 @ 22:16:35
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          11
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6c8f45c0-fa3b-465f-b8c3-e01b9611d690