Cogmind - Beta 12 --- EXPLORER MODE // 2023.03.15 @ 02:20:54

Player: Shin

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (29)       5800
Robots Destroyed (284)     1420
Value Destroyed (16076)    16076
Prototype IDs (77)         1540
Alien Tech Used (2)        400
Bonus (7126)               7126
              TOTAL SCORE: 36862

 Bonus
-------
High Alert Combat Kills    384
Follower Combat Kills      2012
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      154
Win                        3000
Friendly Fire              -624

 Cogmind 
---------
Core Integrity             1523/1600
Matter                     232/300
Energy                     829/850
System Corruption          9%
Temperature                Cool (9)
Movement                   Treading (225) Ox1
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (3) --------
               Quantum Reactor
               Quantum Reactor
    Reinforced Quantum Reactor
>              --- PROPULSION (6) ---
               Biometal Heavy Treads
               Biometal Heavy Treads
               Biometal Heavy Treads
>              --- UTILITY (14) -----
      Advanced Coolant Injector
      Advanced Coolant Injector
               Huge Storage Unit
      Advanced Target Analyzer
               Armor Integrity Analyzer
               Energy Filter
      Advanced Phase Shifter
      Advanced Cloaking Device
               Centrium Light Armor Plating
               Centrium Light Armor Plating
      Advanced Focal Shield
      Advanced Thermal Shield
      Advanced Force Field
               Antimissile System
>              --- WEAPON (3) -------
               Nova Cannon
      Enhanced Nova Cannon
               Linear Accelerator
>              --- INVENTORY (25) ---
               Biometal Heavy Treads
               Centrium Wheel
  Experimental Matter Compressor (500)
               Quantum Capacitor
       Layered Heavy Armor Plating
      Improved Hardlight Generator
      Improved Remote Shield
               Mobile Refinery Mk. CCLXVII
      Enhanced Quantum Rifle
      Enhanced Quantum Rifle
               Nova Cannon
      Enhanced Nova Cannon
               AWS/Gauss
          Mini Smartbomb Launcher
               Micro-nuke Launcher
               Micro-nuke Launcher
      Advanced Remote Datajack
      Enhanced Force Lance
               CR-A16's Behemoth Slayer

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
         Light Quantum Reactor
    Reinforced Quantum Reactor
>              --- PROPULSION -------
               Biometal Leg
      Enhanced Biometal Leg
      Enhanced Biometal Leg
      Enhanced Biometal Leg
      Enhanced Biometal Leg
               Centrium Leg
>              --- UTILITY ----------
      Advanced Coolant Injector
               Huge Storage Unit
      Advanced Target Analyzer
               Armor Integrity Analyzer
      Advanced Phase Shifter
      Advanced Cloaking Device
               Centrium Light Armor Plating
               Centrium Light Armor Plating
      Advanced Focal Shield
      Advanced Thermal Shield
      Advanced Force Field
               Antimissile System
      Advanced System Shield
      Advanced Corruption Screen
>              --- WEAPON -----------
      Enhanced Nova Cannon
      Enhanced Nova Cannon
               Linear Accelerator
>              --- INVENTORY --------
               Biometal Leg
               Biometal Leg
      Enhanced Biometal Leg
               Centrium Wheel
  Experimental Matter Compressor
               Energy Filter
               Quantum Capacitor
       Layered Heavy Armor Plating
      Improved Hardlight Generator
      Improved Remote Shield
               Mobile Refinery Mk. CCLXVII
      Enhanced Quantum Rifle
      Enhanced Quantum Rifle
               Nova Cannon
               Nova Cannon
               AWS/Gauss
          Mini Smartbomb Launcher
               Micro-nuke Launcher
               Micro-nuke Launcher
      Advanced Remote Datajack
      Enhanced Force Lance
               CR-A16's Behemoth Slayer
[Rating: 223]

 Favorites 
-----------
Power                      Vortex Chain Reactor
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Heavy Siege Treads
  Treads                   Heavy Siege Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Cooled Gravmag System
Utility                    Huge Storage Unit
  Device                   Improved Cooling System
  Storage                  Huge Storage Unit
  Processor                Armor Integrity Analyzer
  Hackware                 Hacking Suite
  Protection               Centrium Light Armor Plating
Weapon                     Magnetic Acceleration Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Micro-nuke Launcher
  Special Weapon           Advanced Remote Datajack
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          CR-A16's Behemoth Slayer
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Slots Evolved              19   | .   1   .   2   .   .   .   2   2   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  12   | .   1   .   .   .   .   .   2   2   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   2   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             286  | .   4   .   4   .   .   .   20  7   2   2   6   6   4   2   3   21  21  5   8   7   2   1   8   3   5   2   21  65  57  
  Power                    31   | .   .   .   1   .   .   .   2   .   .   .   2   3   1   .   1   3   1   2   2   1   .   .   .   .   .   .   .   8   4   
    Engine                 8    | .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   9    | .   .   .   1   .   .   .   1   .   .   .   2   .   1   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   8   4   
  Propulsion               60   | .   2   .   3   .   .   .   4   .   .   .   4   .   1   .   .   6   2   .   .   2   .   1   .   1   3   .   3   19  9   
    Treads                 16   | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   2   .   1   .   .   1   .   .   .   4   
    Leg                    35   | .   .   .   .   .   .   .   4   .   .   .   4   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   3   15  5   
    Wheel                  5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   2   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  90   | .   2   .   .   .   .   .   6   3   .   .   .   1   .   2   1   9   9   .   2   4   .   .   8   2   2   .   6   19  14  
    Device                 56   | .   1   .   .   .   .   .   4   .   .   .   .   .   .   1   1   6   4   .   2   2   .   .   6   2   1   .   4   13  9   
    Storage                2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Processor              9    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   3   .   .   1   .   .   1   .   .   .   1   .   1   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Protection             20   | .   .   .   .   .   .   .   2   2   .   .   .   .   .   1   .   2   2   .   .   1   .   .   .   .   1   .   .   6   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   105  | .   .   .   .   .   .   .   8   4   2   2   .   2   2   .   1   3   9   3   4   .   2   .   .   .   .   2   12  19  30  
    Energy Gun             6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   
    Energy Cannon          16   | .   .   .   .   .   .   .   .   3   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
    Ballistic Gun          11   | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   
    Ballistic Cannon       29   | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   2   6   2   2   .   2   .   .   .   .   1   5   2   3   
    Launcher               19   | .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   1   1   3   9   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        14   | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   1   1   .   .   .   .   .   .   .   4   3   .   
    Piercing Weapon        8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   5   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   .   3   .   2   6   1   
Parts Lost                 46   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   14  1   1   1   1   .   .   .   .   .   1   6   17  3   
  Power                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   1   .   .   .   .   .   1   1   3   .   
  Utility                  27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   8   1   .   1   .   .   .   .   .   .   .   2   11  3   
  Weapon                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   
  Highest Loss Streak      10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   10  1   1   1   1   .   .   .   .   .   1   4   6   1   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   97  100 81  100 100 100 98  99  100 86  100 98  100 100 100 94  90  87  88  83  83  77  84  81  79  79  85  93  97  
  Engine                   3    | .   12  12  9   .   .   .   6   7   7   7   1   5   6   6   6   5   5   5   5   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   10  10  10  1   .   .   .   5   6   6   6   6   5   5   4   2   2   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   5   5   5   5   5   4   7   10  
  Treads                   8    | .   10  25  20  30  30  30  12  .   .   .   .   .   .   .   .   4   12  11  11  11  16  17  20  12  9   9   3   .   .   
  Leg                      11   | .   14  .   .   .   .   .   15  28  28  28  28  25  25  25  25  16  .   .   .   .   .   .   .   .   .   .   8   21  20  
  Wheel                    2    | .   .   .   .   10  10  10  4   .   .   .   .   .   .   .   .   1   5   5   5   5   .   .   .   3   5   5   4   1   .   
  Device                   15   | .   9   12  10  10  10  10  10  14  14  14  14  12  12  12  12  16  14  5   9   11  16  15  15  15  14  15  13  21  29  
  Storage                  6    | .   12  12  10  10  10  10  8   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   9   10  8   5   4   4   3   
  Processor                14   | .   12  12  10  10  10  10  8   14  14  14  14  12  12  12  12  12  11  16  16  19  22  20  20  20  20  20  22  17  9   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   5   6   6   6   .   .   .   .   .   .   .   .   .   .   .   4   .   1   
  Protection               7    | .   .   .   .   .   .   .   12  13  14  14  14  12  12  12  12  11  11  16  12  5   .   .   .   .   1   5   3   5   6   
  Energy Gun               3    | .   25  25  20  20  20  20  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   8   13  1   14  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Ballistic Gun            1    | .   .   .   .   .   .   .   10  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Ballistic Cannon         7    | .   .   .   .   .   .   .   .   .   .   .   .   3   12  12  12  11  15  15  14  16  16  15  15  15  15  15  10  1   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             228  | 18  89  89  89  89  89  89  95  105 105 105 107 118 121 129 133 133 143 144 144 156 157 157 158 154 154 154 155 176 228 
  Greatest Support         225  | 20  40  40  80  16  16  16  59  59  59  59  77  77  77  77  77  77  97  28  28  97  97  124 124 140 140 70  70  178 225 
  Greatest Overweight (x)  53   | .   4   2   5   5   5   5   5   1   1   1   1   1   1   1   1   6   5   5   5   5   1   1   1   5   51  5   46  53  3   
  Average Overweight (x)   2    | .   1   2   2   5   5   5   2   1   1   1   1   1   1   1   1   2   3   4   4   4   1   1   1   3   1   2   3   .   1   
Largest Inventory Capacity 25   | .   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | .   21  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | .   15  15  21  24  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          23   | .   11  15  18  22  24  25  24  24  25  25  24  24  25  24  24  24  24  25  24  24  24  25  24  25  24  25  24  22  24  
  Final Capacity           25   | 10  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 7   15  15  19  24  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  22  25  25  25  25  25  25  23  23  23  

 Class Distribution 
--------------------
 44% | Hacker-Mutant
 25% | Hacker-Gunner
  8% | Scavenger-Mutant
  5% | Scavenger-Tank
  4% | Hacker-Tank
  3% | Scavenger-Gunner
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
        Hacker-Mutant | -10/Materials
        Hacker-Mutant | -10/Mines
        Hacker-Mutant | -9/Materials
        Hacker-Mutant | -9/Mines
        Hacker-Mutant | -9/Exiles
        Hacker-Mutant | -8/Mines
        Hacker-Mutant | -8/Materials
        Hacker-Mutant | -7/Factory
        Hacker-Mutant | -7/Lower Caves
        Hacker-Mutant | -7/Data Miner
        Hacker-Mutant | -6/Proximity Caves
        Hacker-Mutant | -6/Factory
        Hacker-Mutant | -6/Lower Caves
        Hacker-Mutant | -6/Lower Caves
        Hacker-Mutant | -6/Zion
     Scavenger-Mutant | -5/Proximity Caves
 Scavenger-Skirmisher | -5/Factory
        Hacker-Gunner | -5/Upper Caves
          Hacker-Tank | -5/Upper Caves
     Commander-Gunner | -5/Warlord
        Hacker-Gunner | -4/Proximity Caves
        Hacker-Gunner | -4/Factory
        Hacker-Gunner | -4/Upper Caves
        Hacker-Gunner | -4/Upper Caves
        Hacker-Gunner | -4/Zhirov
        Hacker-Gunner | -3/Proximity Caves
        Hacker-Gunner | -3/Research
     Scavenger-Gunner | -2/Research
       Scavenger-Tank | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-----------                Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Matter Collected           10190 | 152  88   114  126  .    .    .    276  173  32   .    124  144  142  130  20   589  653  562  613  455  275  10   896  222  10   298  1239 1193 1654 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            13215 | .    266  .    190  44   .    .    411  450  21   .    .    293  72   37   .    551  520  256  382  37   326  .    607  473  .    351  2144 2069 3715 
  Parts                    611   | .    18   .    9    3    .    .    30   31   4    .    .    13   2    3    .    22   22   4    25   .    10   .    14   26   .    21   123  81   150  
Haulers Intercepted        3     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Recyclers Shooed           6     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    3    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Combat Hostiles Destroyed  234  | .   6   .   2   1   .   .   5   6   2   .   .   3   5   2   .   19  11  6   19  1   8   .   8   8   .   10  28  28  56  
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   1   
  Guns                     29   | .   6   .   2   1   .   .   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   13  .   
  Cannons                  151  | .   .   .   .   .   .   .   .   5   .   .   .   1   3   2   .   18  10  6   13  1   8   .   8   8   .   7   27  9   25  
  AOE                      41   | .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   6   .   .   .   .   .   .   3   .   3   25  
Classes Destroyed          23   | .   4   .   1   .   .   .   2   1   .   .   .   1   .   1   .   2   .   .   .   1   .   .   1   .   .   .   3   3   3   
  Worker                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   
  Builder                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hauler                   3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Recycler                 8    | .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   2   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  25   | .   2   .   1   .   .   .   5   4   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   3   4   
  Swarmer                  44   | .   4   .   .   .   .   .   .   .   2   .   .   .   3   .   .   6   2   .   7   .   3   .   .   .   .   6   .   .   11  
  Grunt                    66   | .   2   .   2   1   .   .   1   3   .   .   .   1   1   .   .   7   1   5   6   .   4   .   2   3   .   4   7   5   11  
  Brawler                  4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   
  Duelist                  7    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   3   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   19   | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   3   .   .   3   .   1   .   .   .   .   .   1   2   6   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hunter                   26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   8   8   8   
  Programmer               44   | .   .   .   .   .   .   .   .   3   .   .   .   1   .   1   .   .   7   .   3   .   .   .   .   4   .   .   10  1   14  
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Striker                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Butcher                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           15   | .   2   .   3   1   .   .   2   2   2   .   .   2   3   1   .   9   3   3   15  1   4   .   6   3   .   7   8   4   8   
  Combat Bots Only         15   | .   2   .   2   1   .   .   2   2   2   .   .   2   3   1   .   9   3   3   15  1   4   .   6   3   .   7   6   4   8   
Max Kills in Single Turn   4    | .   2   .   2   1   .   .   1   1   1   .   .   1   2   1   .   2   1   1   2   1   2   .   2   2   .   2   3   2   4   
  Gunslinging              1    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   2   .   1   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -2    -1    
--------                   Run   | Jun   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Res   Acc   
Damage Taken               12827 | .     112   .     11    9     .     .     329   125   19    .     .     225   203   172   .     1851  478   157   1107  540   61    39    18    47    .     702   1446  4127  1049  
  Core                     1320  | .     28    .     .     .     .     .     50    18    .     .     .     .     23    25    .     160   29    .     21    45    5     6     .     .     .     .     185   648   77    
  Absorbed by Shields      2032  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     429   67    44    9     .     .     .     .     553   930   
  Reduced by Siege Mode    161   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     88    66    .     .     
  Redirected to Shielding  524   | .     .     .     .     .     .     .     55    18    9     .     .     55    19    31    .     58    71    29    25    .     .     .     .     .     .     70    84    .     .     
  Regen/Repaired (Parts)   247   | .     .     .     .     .     .     .     .     48    .     .     .     .     .     .     .     .     .     .     .     199   .     .     .     .     .     .     .     .     .     
Core Remaining (%)         87    | 100   .     88    .     .     .     100   90    .     .     .     97    .     .     .     .     75    .     .     .     .     90    .     .     .     .     99    85    48    95    
Volleys Fired              532   | .     19    .     7     2     .     .     33    24    2     .     .     16    10    5     .     42    29    11    24    6     12    .     13    8     .     11    58    88    112   
  Largest                  3     | .     2     .     2     2     .     .     2     2     1     .     .     2     2     2     .     2     3     3     3     3     3     .     3     3     .     3     3     3     3     
  Hottest                  353   | .     90    .     90    90    .     .     90    160   36    .     .     160   106   106   .     106   163   171   175   175   175   .     192   192   .     192   254   248   353   
Shots Fired                1237  | .     37    .     14    4     .     .     66    48    3     .     .     32    19    10    .     83    72    33    61    18    36    .     39    25    .     29    165   187   256   
  Gun                      346   | .     37    .     14    4     .     .     66    16    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     33    158   18    
  Cannon                   841   | .     .     .     .     .     .     .     .     31    1     .     .     32    18    10    .     83    72    33    56    18    36    .     39    25    .     27    130   23    207   
  Launcher                 48    | .     .     .     .     .     .     .     .     1     2     .     .     .     1     .     .     .     .     .     5     .     .     .     .     .     .     2     2     6     29    
  Special                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Kinetic                  771   | .     .     .     .     .     .     .     34    16    .     .     .     20    18    10    .     83    72    33    56    18    36    .     39    25    .     27    130   92    62    
  Thermal                  405   | .     37    .     14    4     .     .     32    31    1     .     .     12    .     .     .     .     .     .     .     .     .     .     .     .     .     .     33    89    152   
  Explosive                48    | .     .     .     .     .     .     .     .     1     2     .     .     .     1     .     .     .     .     .     5     .     .     .     .     .     .     2     2     6     29    
  Electromagnetic          11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    
  Robot Hit Streak         74    | .     20    .     22    14    .     .     30    31    6     .     .     17    23    25    .     23    21    29    74    12    19    .     22    10    .     17    31    32    31    
  Robot Miss Streak        5     | .     1     .     1     .     .     .     1     3     .     .     .     1     .     1     .     1     1     .     1     1     2     .     1     2     .     1     3     5     3     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     1     1     .     .     1     1     .     
  Secondary Targets        9     | .     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     
    Max Gunslinging Chain  1     | .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Shots Hit Robots           968   | .     30    .     12    4     .     .     61    36    2     .     .     18    16    9     .     71    43    26    46    16    26    .     25    13    .     22    124   175   193   
  Core Hits                505   | .     15    .     6     2     .     .     27    16    3     .     .     6     9     4     .     29    20    10    38    4     13    .     13    9     .     12    62    72    135   
  Critical Kills           75    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     2     .     7     6     .     6     30    16    6     
  Critical Parts Destroyed 73    | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     3     .     .     1     2     .     6     3     .     7     38    10    2     
  Critical Strikes         205   | .     .     .     .     .     .     .     1     .     .     .     .     2     .     1     .     7     13    7     6     2     6     .     14    10    .     14    69    39    14    
    Burn                   6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     
    Meltdown               6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
    Destroy                144   | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     4     .     1     1     4     .     13    9     .     13    68    28    2     
    Blast                  38    | .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     6     7     7     5     1     2     .     1     1     .     1     1     .     3     
    Corrupt                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Sever                  7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     5     .     
    Impale                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     
Melee Attacks              84    | .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     4     8     2     1     .     .     .     .     .     .     .     14    29    19    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 54    | .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     8     2     1     .     .     .     .     .     .     .     14    22    .     
  Piercing                 29    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     6     19    
  Sneak Attacks            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     
Damage Inflicted           36909 | .     348   .     150   49    .     .     846   834   157   .     .     526   638   224   .     2237  1400  1133  2462  315   755   .     699   263   .     735   3439  6093  13606 
  Guns                     6965  | .     348   .     144   49    .     .     846   198   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1153  3814  413   
  Cannons                  19227 | .     .     .     .     .     .     .     .     636   .     .     .     526   486   224   .     2134  1151  992   1398  315   755   .     699   263   .     530   1904  463   6751  
  Explosions               9181  | .     .     .     .     .     .     .     .     .     157   .     .     .     152   .     .     .     .     .     1064  .     .     .     .     .     .     205   313   1078  6212  
  Melee                    1530  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     103   249   141   .     .     .     .     .     .     .     .     69    738   230   
  Ramming                  6     | .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  15166 | .     .     .     .     .     .     .     504   198   .     .     .     251   486   224   .     2134  1151  992   1398  315   755   .     699   263   .     530   1904  1812  1550  
  Thermal                  10735 | .     348   .     144   49    .     .     342   636   .     .     .     275   .     .     .     .     .     .     .     .     .     .     .     .     .     .     1153  2465  5323  
  Explosive                9181  | .     .     .     .     .     .     .     .     .     157   .     .     .     152   .     .     .     .     .     1064  .     .     .     .     .     .     205   313   1078  6212  
  Electromagnetic          291   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     291   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 1132  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     249   141   .     .     .     .     .     .     .     .     69    673   .     
  Piercing                 398   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     103   .     .     .     .     .     .     .     .     .     .     .     65    230   
Highest Corruption         9     | .     .     .     .     .     .     .     .     1     1     1     1     .     .     .     .     .     .     .     1     1     .     1     1     1     .     .     3     4     9     
  Average Corruption       2     | .     .     .     .     .     .     .     .     1     1     1     1     .     .     .     .     .     .     .     1     1     .     1     1     1     .     .     1     2     4     
  Corruption Purged        9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     3     4     .     
  Corruption Blocked       24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     20    
  Effects                  132   | .     .     .     .     .     .     .     .     8     6     .     8     .     .     .     .     .     .     .     2     1     .     .     2     2     .     .     6     3     94    
    Message Errors         25    | .     .     .     .     .     .     .     .     3     1     .     4     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     16    
    Matter Fused           32    | .     .     .     .     .     .     .     .     2     2     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     24    
    Heat Flow Errors       20    | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     2     .     .     .     1     .     .     .     1     .     14    
    Energy Discharges      21    | .     .     .     .     .     .     .     .     1     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     1     14    
    Parts Rejected         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Data Loss (minor)      12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     11    
    Data Loss (major)      2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     
    Misfires               7     | .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     3     
    Alerts                 3     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Weapon Failures        7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     6     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            729   | .     .     .     .     .     .     .     .     .     .     .     .     14    21    .     .     5     1     52    25    .     .     .     10    .     .     28    51    14    508   
  Projectiles              352   | .     .     .     .     .     .     .     .     .     .     .     .     14    21    .     .     5     1     11    13    .     .     .     10    .     .     28    12    .     237   
  Explosions               283   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     .     .     .     .     .     .     .     .     271   
  Melee                    94    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     41    .     .     .     .     .     .     .     .     39    14    .     
Knockbacks                 124   | .     .     .     .     .     .     .     .     .     .     .     .     .     6     2     .     12    14    14    9     5     6     .     5     3     .     8     24    6     10    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  114   | .     .     .     .     .     .     .     .     .     .     .     .     .     6     2     .     10    12    14    8     4     5     .     5     3     .     8     23    5     9     
  Secondary                10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     .     1     1     1     .     .     .     .     .     1     1     1     
Self-Inflicted Damage      104   | .     .     .     3     .     .     .     .     .     .     .     .     .     24    .     .     .     .     .     77    .     .     .     .     .     .     .     .     .     .     
  Shots                    6     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     
  Rammed                   1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        549   | .     183   .     .     .     .     .     1     90    .     .     187   207   .     .     .     99    54    121   373   48    32    .     253   54    .     293   549   412   198   
  Average Temperature      85    | .     72    .     .     .     .     .     1     24    .     .     79    101   .     .     .     43    20    59    107   21    13    .     89    21    .     186   102   90    96    
  Received Heat Transfer   2936  | .     72    .     9     9     .     .     117   54    .     .     .     81    36    .     .     960   45    108   477   140   22    .     33    37    .     279   84    322   51    
  Effects                  6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     2     3     .     
    Shutdowns              3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     1     .     
    Energy Bleed           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     
Siege Activations          6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     1     3     .     .     
  Total Turns              83    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     7     .     25    47    .     .     
  Longest Duration         26    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     7     .     25    26    .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     
  Impact Corruptions       2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Robots Melted              9     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     6     
  Combat Hostiles          8     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     5     
  Parts Melted             28    | .     2     .     .     .     .     .     1     2     .     .     .     3     .     .     .     2     .     .     .     .     .     .     .     .     .     .     1     2     15    
  Heat Transferred         12523 | .     942   .     372   124   .     .     881   1200  .     .     .     550   .     .     .     .     .     .     .     .     .     .     .     .     .     .     1110  2997  4347  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Peak Influence             949  | .   140 5   167 47  .   .   80  199 .   .   .   88  .   .   .   .   949 .   .   .   .   12  .   .   .   .   324 404 646 
  Initial                  931  | .   .   5   .   37  .   .   .   14  .   .   .   .   .   .   .   .   931 .   .   .   .   .   .   .   .   .   .   61  2   
  Average                  132  | .   47  1   78  14  .   .   21  48  .   .   .   25  .   .   .   .   378 .   .   .   .   5   .   .   .   .   95  136 299 
Maximum Alert Level        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   2   2   
  Low Security (%)         76   | .   100 100 100 100 .   100 100 100 .   .   .   100 .   .   .   .   45  .   .   .   .   100 .   .   .   .   84  68  35  
  Level 1                  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  .   .   .   .   .   .   .   .   .   15  30  27  
  Level 2                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   37  
  Level 3                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   24  .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          53   | .   .   .   2   .   .   .   .   6   .   .   .   5   .   .   .   .   5   .   .   .   .   .   .   .   .   1   9   2   23  
  Investigation            14   | .   .   .   1   .   .   .   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   4   
  Extermination            20   | .   .   .   .   .   .   .   .   3   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   3   .   8   
  Reinforcement            14   | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   1   6   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       7    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   
Construction Impeded       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
Haulers Reinforced         5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Distress Signals           27   | .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   2   12  6   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              379  | .   8   .   16  2   .   .   14  13  2   .   .   7   5   2   .   25  13  6   23  17  11  7   9   8   .   10  34  65  82  
  Peak Tracking Total      13   | .   2   .   4   2   .   .   3   4   2   .   .   3   3   1   .   10  3   3   13  4   4   8   5   3   .   7   6   12  9   
  Tactical Retreats        16   | .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   1   .   2   .   .   .   .   .   .   .   1   7   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Traps Triggered            9    | .   .   .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  1   .   1   1   .   .   .   .   .   
Most Traps Carried         4    | .   .   .   .   4   4   4   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Machines Disabled          26   | .   .   .   4   .   .   .   .   .   .   .   .   5   .   .   .   2   3   .   2   .   .   .   .   .   .   1   .   2   7   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   1   .   .   .   .   .   .   1   .   1   1   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Machines Accessed          87   | .   6   1   5   .   2   .   8   11  1   4   1   6   .   .   1   1   5   1   1   4   .   2   3   .   9   1   5   1   8   
  Terminals                49   | .   5   1   5   .   .   .   6   9   .   .   1   4   .   .   .   1   2   1   1   .   .   2   .   .   .   1   2   1   7   
  Fabricators              6    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   1   
  Repair Stations          3    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                328  | .   23  1   24  .   24  .   24  39  9   27  1   17  .   .   3   7   9   1   7   11  .   3   6   .   48  7   11  3   23  
  Successful               265  | .   14  1   19  .   24  .   20  25  9   27  1   7   .   .   3   7   6   1   7   11  .   2   6   .   48  7   6   2   12  
  Failed                   63   | .   9   .   5   .   .   .   4   14  .   .   .   10  .   .   .   .   3   .   .   .   .   1   .   .   .   .   5   1   11  
    Catastrophic           8    | .   1   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   76   | .   17  .   17  .   1   .   13  7   .   .   .   8   .   .   .   .   3   .   .   2   .   1   .   .   .   .   .   .   7   
  Terminals                166  | .   18  1   24  .   .   .   19  34  .   .   1   12  .   .   .   7   4   1   7   .   .   3   .   .   .   7   4   3   21  
  Fabricators              12   | .   .   .   .   .   .   .   .   3   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   2   
  Repair Stations          8    | .   .   .   .   .   .   .   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Recycling Units          10   | .   5   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             224  | .   6   1   15  .   24  .   12  19  9   27  1   3   .   .   3   7   1   1   7   11  .   2   6   .   48  7   4   2   8   
  Record                   123  | .   .   .   .   .   23  .   .   .   9   11  1   .   .   .   .   7   .   1   7   10  .   .   4   .   36  7   3   1   3   
  Part Schematic           23   | .   .   .   .   .   .   .   .   5   .   9   .   1   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   1   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           15   | .   1   .   4   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   2   
  Prototype ID Bank        15   | .   1   .   2   .   .   .   3   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   1   
  Open DSF                 4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           4    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             6    | .   1   .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     3    | .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              7    | .   .   1   2   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   1   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         3    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         26   | .   7   .   4   .   .   .   5   3   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   
  Terminals                20   | .   3   .   4   .   .   .   3   3   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   
    Botnet                 20   | .   3   .   4   .   .   .   3   3   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   4   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Monitor                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         56   | .   6   1   5   .   .   .   8   10  .   .   .   6   .   .   .   .   4   .   1   .   .   1   .   .   .   1   4   1   8   
  Full Trace Events        16   | .   2   .   2   .   .   .   1   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   3   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   74   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   74  
  Total Robot Build Rating 9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
Part Schematics Acquired   24   | .   .   .   .   .   .   .   1   5   .   9   .   1   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   1   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   58  .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     13   | .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Manual                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Relay Couplers Released    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   
  Machine Destruction      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   2   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Total Allies               23   | .    .    5    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    5    .    .    5    .    .    .    .    5    2    
  Largest Group            5    | .    .    5    5    2    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    5    .    .    5    2    .    .    .    4    4    
  Highest-Rated Group      384  | .    .    82   82   24   .    .    .    .    .    .    96   96   .    .    .    .    .    .    .    263  .    .    230  92   .    .    .    384  384  
  Highest-Rated Ally       219  | .    .    31   31   16   .    .    .    .    .    .    96   96   .    .    .    .    .    .    .    65   .    .    46   46   .    .    .    148  219  
Total Orders               6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               271  | .    .    .    76   7    .    .    .    .    .    .    5    7    .    .    .    .    .    .    .    23   .    .    12   13   .    .    .    25   103  
  Total Damage             7716 | .    .    .    935  70   .    .    .    .    .    .    93   886  .    .    .    .    .    .    .    908  .    .    269  448  .    .    .    594  3513 
  Kills                    49   | .    .    .    9    1    .    .    .    .    .    .    2    3    .    .    .    .    .    .    .    5    .    .    2    1    .    .    .    5    21   
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Robot Analysis Total       15   | .   1   .   4   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   2   
Derelict Logs Recovered    15   | .   .   .   .   .   .   .   .   .   1   .   1   .   2   2   1   1   .   1   1   .   2   .   2   1   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Turns Passed               37121 | .    909  1034 708  1081 710  794  1943 1622 537  217  1123 1350 856  814  1773 1826 1617 980  908  1734 1185 245  1486 1237 821  1663 1794 2115 4039 
Spaces Moved               16763 | 1    321  324  218  608  403  399  835  751  278  113  580  660  428  410  919  661  753  556  497  816  439  93   551  594  270  480  608  1277 1920 
  Core                     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    2    .    
  Treads                   3317  | .    108  324  203  .    .    .    .    .    .    .    .    .    .    .    .    148  237  .    .    65   439  93   551  184  268  420  144  .    133  
  Legs                     8124  | 1    213  .    .    .    .    .    443  751  278  113  580  660  428  410  919  311  .    .    .    .    .    .    .    .    .    .    122  1108 1787 
  Wheels                   5317  | .    .    .    15   608  403  399  392  .    .    .    .    .    .    .    .    202  516  556  497  751  .    .    .    410  .    60   341  167  .    
  Hover                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            105   | 120  120  320  175  175  175  175  175  190  190  190  190  192  192  192  192  160  160  160  160  175  260  256  256  175  270  175  160  105  172  
  Average Speed            202   | 120  253  320  308  175  175  175  186  190  190  190  191  192  192  192  192  247  186  165  161  205  260  257  256  201  298  336  237  132  178  
  Slowest Speed            2700  | 120  400  320  320  175  175  175  265  190  190  190  192  192  192  192  192  540  260  175  175  570  260  260  256  270  2600 360  2350 2700 385  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       51    | 2    46   81   26   97   85   51   51   18   42   74   72   18   48   66   86   64   23   56   45   83   54   4    62   79   63   68   13   30   38   
  Regions Visited          29
    Branch Regions         19
  Pre-discovered Areas     9     | .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    2    1    .    .    .    .    .    .    1    .    3    .    .    .    .    
  Known Exits Taken        28    | 1    1    1    1    1    1    1    1    1    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             35    | .    .    2    .    2    .    .    .    .    2    .    3    .    1    4    3    2    .    2    4    .    1    .    1    4    .    4    .    .    .    
Spaces Dug                 72    | .    .    .    .    .    .    .    7    12   .    .    .    9    .    .    .    .    13   .    .    .    .    .    .    .    .    .    12   9    10   
Terrain Destroyed          501   | .    .    .    .    .    .    .    7    12   23   .    .    10   8    1    .    7    24   10   43   1    8    .    4    7    .    18   42   47   229  
  Melee                    33    | .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    12   3    9    
  Projectile               145   | .    .    .    .    .    .    .    .    .    .    .    .    10   1    1    .    7    22   10   24   1    8    .    4    7    .    .    6    17   27   
  AOE                      323   | .    .    .    .    .    .    .    .    12   23   .    .    .    7    .    .    .    .    .    19   .    .    .    .    .    .    18   24   27   193  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Total                      18903 | .    380  323  238  622  410  495  1149 905  284  116  597  717  443  428  929  761  907  586  550  863  457  99   597  616  289  503  801  1547 2291 
  Wait                     775   | .    27   .    3    4    .    97   218  87   1    .    .    10   .    10   .    10   41   12   15   .    .    6    .    10   .    11   82   12   119  
  Move                     16733 | .    320  323  217  607  402  398  834  750  277  112  579  659  427  409  918  660  752  555  496  815  438  92   550  593  269  479  607  1276 1919 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  217   | .    9    .    6    7    4    .    18   15   1    .    3    11   .    1    4    15   21   .    3    5    3    .    3    .    5    .    9    47   27   
  Fast Attach              58    | .    .    .    .    .    .    .    3    3    .    2    .    3    .    .    .    7    8    2    .    4    2    1    1    1    5    .    .    3    13   
  Attach                   96    | .    1    .    2    .    .    .    3    2    .    .    .    1    .    1    .    11   4    .    1    2    .    .    2    .    .    .    9    44   13   
  Detach                   10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    7    1    
  Swap                     134   | .    3    .    2    .    .    .    14   2    2    .    6    2    4    1    3    3    9    3    7    1    .    .    5    2    .    2    12   20   31   
  Drop                     217   | .    1    .    .    2    4    .    19   17   1    2    9    15   2    1    4    9    33   1    3    11   2    .    3    2    10   .    2    25   39   
  Fire                     532   | .    19   .    7    2    .    .    33   24   2    .    .    16   10   5    .    42   29   11   24   6    12   .    13   8    .    11   58   88   112  
  Melee                    78    | .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    4    8    2    1    .    .    .    .    .    .    .    14   25   17   
  Ram                      1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            13    | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    
  Rewire                   38    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    19   .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac x3 / *Upp / *Ext)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 4 exits: *Res x3 / Qua)
-2/Research
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     1 | -11/Junkyard       | Identified exit to Materials
     1 | -11/Junkyard       | Discovered exit to Materials (range 0)
     1 | -11/Junkyard       | Entered Materials
     1 | -10/Materials      | Evolved 1 slot: Utility x1
   202 | -10/Materials      | Identified exit to Mines
   202 | -10/Materials      | Discovered exit to Mines (range 11)
   302 | -10/Materials      | Build established: Hacker-Mutant
   401 | -10/Materials      | Identified exit to Materials
   401 | -10/Materials      | Discovered exit to Materials (range 16)
   910 | -10/Materials      | Entered Mines
   974 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1720 | -10/Mines          | Discovered exit to Materials (range 9)
  1944 | -10/Mines          | Entered Materials
  1944 | -9/Materials       | Accompanied by 5 allies
  1944 | -9/Materials       | Evolved 2 slots: Propulsion x2
  1949 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  2381 | -9/Materials       | Identified exit to Mines
  2381 | -9/Materials       | Discovered exit to Mines (range 12)
  2652 | -9/Materials       | Entered Mines
  2652 | -9/Mines           | Accompanied by 2 allies
  2760 | -9/Mines           | Identified exit to Materials
  2760 | -9/Mines           | Discovered exit to Materials (range 3)
  2810 | -9/Mines           | Met a Derelict bent on vengeance
  2848 | -9/Mines           | Found a hidden stash of uninstalled traps
  2920 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2922 | -9/Mines           | Identified exit to Exiles
  2922 | -9/Mines           | Discovered exit to Exiles (range 5)
  3091 | -9/Mines           | Discovered exit to Materials (range 12)
  3501 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  3504 | -9/Mines           | Found Prototype Device
  3733 | -9/Mines           | Entered Exiles
  3794 | -9/Exiles          | Identified exit to Mines
  3794 | -9/Exiles          | Discovered exit to Mines (range 15)
  3814 | -9/Exiles          | Met 8R-AWN
  3847 | -9/Exiles          | Met EX-HEX
  3905 | -9/Exiles          | Met EX-BIN
  3924 | -9/Exiles          | Aligned with FarCom system
  3926 | -9/Exiles          | Given EX-Vault access code
  3976 | -9/Exiles          | Opened EX-Vault
  3990 | -9/Exiles          | Found AWS/Gauss
  4032 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  4091 | -9/Exiles          | Met EX-DEC
  4100 | -9/Exiles          | Learned location of Zion (-6)
  4202 | -9/Exiles          | Visited The Gauntlet
  4422 | -9/Exiles          | Discovered exit to Mines (range 14)
  4443 | -9/Exiles          | Left Exiles lab with AWS/Gauss
  4443 | -9/Exiles          | Entered Mines
  4886 | -8/Mines           | Discovered exit to Materials (range 11)
  5237 | -8/Mines           | Entered Materials
  5237 | -8/Materials       | Evolved 2 slots: Utility x2
  5972 | -8/Materials       | Identified exit to Factory
  7180 | -8/Materials       | Entered Factory
  7180 | -7/Factory         | Evolved 2 slots: Utility x2
  7609 | -7/Factory         | Identified exit to DSF
  7980 | -7/Factory         | Repaired Propulsion Shielding
  8216 | -7/Factory         | Identified exit to Factory
  8216 | -7/Factory         | Discovered exit to Factory (range 6)
  8238 | -7/Factory         | Identified exit to Lower Caves
  8802 | -7/Factory         | Entered Lower Caves
  8806 | -7/Lower Caves     | Learned Factory stockpile data
  8880 | -7/Lower Caves     | Learned location of 1 exit from Research
  8880 | -7/Lower Caves     | Learned Research security intel
  8880 | -7/Lower Caves     | Learned Factory stockpile data
  8880 | -7/Lower Caves     | Learned Factory terminal intel
  9223 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  9339 | -7/Lower Caves     | Entered Data Miner
  9340 | -7/Data Miner      | Identified exit to Proximity Caves
  9340 | -7/Data Miner      | Discovered exit to Proximity Caves (range 6)
  9369 | -7/Data Miner      | Met Data Miner
  9428 | -7/Data Miner      | Learned location of Section 7 (-2)
  9428 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  9468 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  9556 | -7/Data Miner      | Entered Proximity Caves
  9786 | -6/Proximity Caves | Escorted by Enhanced Grunt
 10556 | -6/Proximity Caves | Discovered exit to Factory (range 14)
 10617 | -6/Proximity Caves | Learned Factory garrison access intel
 10679 | -6/Proximity Caves | Entered Factory
 10679 | -6/Factory         | Accompanied by 1 ally
 10679 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 10681 | -6/Factory         | Loaded intel: 26 terminal locations
 10682 | -6/Factory         | Loaded intel: 3 garrison access locations
 11312 | -6/Factory         | Identified exit to Lower Caves
 11440 | -6/Factory         | Found Launcher Loader
 11794 | -6/Factory         | Incoming investigation squad redirected
 12029 | -6/Factory         | Entered Lower Caves
 12035 | -6/Lower Caves     | Learned Factory non-interactive machine intel
 12527 | -6/Lower Caves     | Identified exit to Lower Caves
 12527 | -6/Lower Caves     | Discovered exit to Lower Caves (range 9)
 12768 | -6/Lower Caves     | Encountered a Warlord checkpoint
 12885 | -6/Lower Caves     | Entered another Lower Caves area
 12914 | -6/Lower Caves     | Identified exit to Factory
 12914 | -6/Lower Caves     | Discovered exit to Factory (range 13)
 13092 | -6/Lower Caves     | Learned 12 Factory zone layouts
 13095 | -6/Lower Caves     | Learned 4 Factory zone layouts
 13527 | -6/Lower Caves     | Identified exit to Zion
 13527 | -6/Lower Caves     | Discovered exit to Zion (range 10)
 13699 | -6/Lower Caves     | Entered Zion
 13865 | -6/Zion            | Identified exit to Proximity Caves
 13865 | -6/Zion            | Discovered exit to Proximity Caves (range 13)
 13888 | -6/Zion            | Found CR-A16's Pointy Stick
 14316 | -6/Zion            | Learned location of Quarantine (-3)
 14551 | -6/Zion            | Rebuked by Imprinter
 14978 | -6/Zion            | Learned location of Armory (-4)
 15310 | -6/Zion            | Found Prototype Device
 15472 | -6/Zion            | Entered Proximity Caves
 15476 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 15588 | -5/Proximity Caves | Attracted the attention of an 0b10 base
 15674 | -5/Proximity Caves | Lost 10 parts (1p3n6u)
 15676 | -5/Proximity Caves | Destroyed 9 combat bots
 15677 | -5/Proximity Caves | Spotter reported a threat
 15678 | -5/Proximity Caves | Spotter reported a threat
 15730 | -5/Proximity Caves | Spotter reported a threat
 15813 | -5/Proximity Caves | Learned location of 2 exits from Upper Caves
 15813 | -5/Proximity Caves | Learned Research emergency access door positions
 15813 | -5/Proximity Caves | Learned Armory emergency access door positions
 15813 | -5/Proximity Caves | Learned Research garrison access intel
 15887 | -5/Proximity Caves | Spotter reported a threat
 16012 | -5/Proximity Caves | Spotter reported a threat
 16124 | -5/Proximity Caves | Build established: Scavenger-Mutant
 16177 | -5/Proximity Caves | Spotted B-75 Beast
 16179 | -5/Proximity Caves | Learned location of Warlord (-5)
 16205 | -5/Proximity Caves | Spotter reported a threat
 16230 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick
 16234 | -5/Proximity Caves | Destroyed B-75 Beast
 16263 | -5/Proximity Caves | Lost 4 parts (1p1n2u)
 17146 | -5/Proximity Caves | Discovered exit to Factory (range 20)
 17298 | -5/Proximity Caves | Entered Factory
 17298 | -5/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 17299 | -5/Factory         | Identified exit to Upper Caves
 17299 | -5/Factory         | Identified exit to Factory
 17301 | -5/Factory         | Loaded intel: 236 non-interactive machine locations
 17598 | -5/Factory         | Search patrols dispatched
 17625 | -5/Factory         | Identified exit to Extension
 17625 | -5/Factory         | Discovered exit to Extension (range 84)
 17780 | -5/Factory         | Build established: Scavenger-Skirmisher
 17898 | -5/Factory         | Search patrols dispatched
 18439 | -5/Factory         | Fabricated Hvy. Siege Treads (x2)
 18773 | -5/Factory         | Found Hvy. Insulated Plating
 18915 | -5/Factory         | Entered Upper Caves
 18916 | -5/Upper Caves     | Identified exit to Upper Caves
 19363 | -5/Upper Caves     | Learned location of 1 exit from Upper Caves
 19495 | -5/Upper Caves     | Build established: Hacker-Gunner
 19895 | -5/Upper Caves     | Entered another Upper Caves area
 19896 | -5/Upper Caves     | Identified exit to Warlord
 20066 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 20373 | -5/Upper Caves     | Build established: Hacker-Tank
 20448 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 20483 | -5/Upper Caves     | Destroyed 15 combat bots
 20510 | -5/Upper Caves     | Learned Extension stockpile data
 20510 | -5/Upper Caves     | Learned Factory emergency access door positions
 20510 | -5/Upper Caves     | Learned Factory terminal intel
 20510 | -5/Upper Caves     | Learned Research garrison access intel
 20775 | -5/Upper Caves     | Learned Factory security intel
 20803 | -5/Upper Caves     | Entered Warlord
 20929 | -5/Warlord         | System corruption cleaned by Quarantine Array
 20968 | -5/Warlord         | Identified exit to Proximity Caves
 20968 | -5/Warlord         | Discovered exit to Proximity Caves (range 12)
 21558 | -5/Warlord         | Met Warlord
 21573 | -5/Warlord         | Warlord's base attacked by MAIN.C
 21577 | -5/Warlord         | Build established: Commander-Tank
 21614 | -5/Warlord         | Opened Warlord's prototype stash
 21622 | -5/Warlord         | Found Prototype Reactor
 21622 | -5/Warlord         | Identified Vortex Chain Reactor
 21633 | -5/Warlord         | Found Prototype Processor
 21633 | -5/Warlord         | Identified Exp. Targeting Computer
 21649 | -5/Warlord         | Found Prototype Hackware
 21654 | -5/Warlord         | Found Prototype Processor
 21656 | -5/Warlord         | Found Prototype Device
 21921 | -5/Warlord         | Build established: Commander-Gunner
 21923 | -5/Warlord         | Warlord forces counterattacked
 22140 | -5/Warlord         | Spotted Executioner
 22234 | -5/Warlord         | Spotted Executioner
 22248 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 22394 | -5/Warlord         | Spotted Striker
 22483 | -5/Warlord         | Spotted B-86 Titan
 22486 | -5/Warlord         | Spotted Executioner
 22493 | -5/Warlord         | Spotted B-75 Beast
 22516 | -5/Warlord         | Build established: Hacker-Gunner
 22537 | -5/Warlord         | Entered Proximity Caves
 22543 | -4/Proximity Caves | Learned location of 2 exits from Research
 22880 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 22986 | -4/Proximity Caves | Learned 4 Research zone layouts
 23180 | -4/Proximity Caves | Spotted B-86 Titan
 23673 | -4/Proximity Caves | Discovered exit to Factory (range 7)
 23722 | -4/Proximity Caves | Entered Factory
 23722 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 23725 | -4/Factory         | Loaded intel: 25 terminal locations
 23851 | -4/Factory         | Identified exit to Upper Caves
 23851 | -4/Factory         | Identified exit to Armory
 23905 | -4/Factory         | Identified exit to DSF
 23967 | -4/Factory         | Entered Upper Caves
 23983 | -4/Upper Caves     | Identified Mobile Refinery Mk. CCLXVII
 23984 | -4/Upper Caves     | Identified Thermal Barrier
 23987 | -4/Upper Caves     | Identified Exp. Sensor Array
 24168 | -4/Upper Caves     | Attacked by a faux Warlord
 24381 | -4/Upper Caves     | Encountered a Warlord checkpoint
 24423 | -4/Upper Caves     | Learned 4 Research zone layouts
 24973 | -4/Upper Caves     | Identified exit to Upper Caves
 24973 | -4/Upper Caves     | Discovered exit to Upper Caves (range 18)
 25354 | -4/Upper Caves     | A Commander dispatched an escort
 25357 | -4/Upper Caves     | Learned 8 Research zone layouts
 25357 | -4/Upper Caves     | Learned Factory stockpile data
 25453 | -4/Upper Caves     | Entered another Upper Caves area
 25453 | -4/Upper Caves     | Accompanied by 5 allies
 25454 | -4/Upper Caves     | Commander's escort returned to base
 25454 | -4/Upper Caves     | Commander's escort returned to base
 25454 | -4/Upper Caves     | Commander's escort returned to base
 25576 | -4/Upper Caves     | P-70 Sage assimilated allied TQ-290(g)
 25649 | -4/Upper Caves     | Encountered a Warlord checkpoint
 25673 | -4/Upper Caves     | Learned location of 1 exit from Research
 26604 | -4/Upper Caves     | Identified exit to Zhirov
 26604 | -4/Upper Caves     | Discovered exit to Zhirov (range 20)
 26690 | -4/Upper Caves     | Entered Zhirov
 26690 | -4/Zhirov          | Identified exit to Proximity Caves
 26690 | -4/Zhirov          | Discovered exit to Proximity Caves (range 5)
 26753 | -4/Zhirov          | Met Zhirov
 26809 | -4/Zhirov          | Learned location of Testing (-2)
 26809 | -4/Zhirov          | Learned location of Command (-1)
 26879 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 27069 | -4/Zhirov          | Found Alien Artifact
 27168 | -4/Zhirov          | Found Alien Artifact
 27511 | -4/Zhirov          | Entered Proximity Caves
 28291 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 29028 | -3/Proximity Caves | Attracted the attention of an 0b10 base
 29083 | -3/Proximity Caves | Destroyed 7 combat bots
 29094 | -3/Proximity Caves | Learned 6 Upper Caves zone layouts
 29094 | -3/Proximity Caves | Learned Armory trap positions
 29094 | -3/Proximity Caves | Learned Research emergency access door positions
 29094 | -3/Proximity Caves | Learned Armory stockpile data
 29150 | -3/Proximity Caves | Identified exit to Research
 29150 | -3/Proximity Caves | Discovered exit to Research (range 14)
 29174 | -3/Proximity Caves | Entered Research
 29174 | -3/Research        | Evolved 2 slots: Utility x2
 29174 | -3/Research        | Identified System Mapper
 29175 | -3/Research        | Identified exit to Quarantine
 29175 | -3/Research        | Identified exit to Research
 29175 | -3/Research        | Identified Exp. Target Analyzer
 29179 | -3/Research        | Loaded intel: 2 garrison access locations
 29389 | -3/Research        | Found Prototype Launcher
 29490 | -3/Research        | Incoming investigation squad redirected
 30834 | -3/Research        | Incoming investigation squad redirected
 30949 | -3/Research        | Lost 4 parts (1n1u2w)
 30968 | -3/Research        | Entered another Research area
 30968 | -2/Research        | Warlord forces began assault on 0b10
 30968 | -2/Research        | Evolved 2 slots: Utility x2
 30970 | -2/Research        | Loaded intel: 3 garrison access locations
 31058 | -2/Research        | System Mapper fried by hacking feedback
 31078 | -2/Research        | Research machine network offline
 31222 | -2/Research        | Spotted Striker
 31222 | -2/Research        | Spotted Striker
 31245 | -2/Research        | Destroyed Striker
 31302 | -2/Research        | Lost 6 parts (1p1n2u2w)
 31327 | -2/Research        | Spotted Executioner
 31327 | -2/Research        | Spotted Striker
 31429 | -2/Research        | Borebot progress halted
 31458 | -2/Research        | Borebot progress halted
 31518 | -2/Research        | Build established: Scavenger-Mutant
 31554 | -2/Research        | Spotted Striker
 31555 | -2/Research        | Spotted Striker
 31568 | -2/Research        | Destroyed Striker
 31568 | -2/Research        | Destroyed Striker
 31852 | -2/Research        | Build established: Scavenger-Gunner
 32002 | -2/Research        | Spotted Striker
 32098 | -2/Research        | Found Adv. Powered Armor
 32265 | -2/Research        | Spotted Striker
 32265 | -2/Research        | Identified Mni. Smartbomb Launcher
 32265 | -2/Research        | Spotted Executioner
 32266 | -2/Research        | Spotted Striker
 32267 | -2/Research        | Spotted Striker
 32267 | -2/Research        | Destroyed Striker
 32269 | -2/Research        | Destroyed Executioner
 32328 | -2/Research        | Destroyed Striker
 32351 | -2/Research        | Lost 5 parts (2n3u)
 32373 | -2/Research        | Destroyed Striker
 32454 | -2/Research        | Spotted Striker
 32456 | -2/Research        | Spotted Striker
 32463 | -2/Research        | Spotted Executioner
 32468 | -2/Research        | Spotted Executioner
 32495 | -2/Research        | Destroyed Executioner
 32498 | -2/Research        | Identified Integrated Dissipator
 32498 | -2/Research        | Installed Integrated Dissipator, increased core heat dissipation (+20)
 32499 | -2/Research        | Crushed by falling debris
 32499 | -2/Research        | Identified Transdimensional Reconstructor
 32499 | -2/Research        | Warped through subspace
 32514 | -2/Research        | Spotted B-90 Cyclops
 32521 | -2/Research        | Spotted Striker
 32532 | -2/Research        | Befriended a Behemoth using the annoying Tinkerer's hack
 32544 | -2/Research        | Allies destroyed Striker
 32600 | -2/Research        | Spotted Striker
 32612 | -2/Research        | Destroyed Striker
 32640 | -2/Research        | Spotted Striker
 32739 | -2/Research        | Spotted Executioner
 32760 | -2/Research        | Crushed by falling debris
 32760 | -2/Research        | Core integrity fell below 50%
 32791 | -2/Research        | Lost 3 parts (3u)
 32888 | -2/Research        | Attacked by Warlord forces
 32904 | -2/Research        | Borebot progress halted
 33077 | -2/Research        | Identified exit to Access
 33077 | -2/Research        | Discovered exit to Access (range 4)
 33083 | -2/Research        | Entered Access
 33083 | -1/Access          | Accompanied by 4 allies
 33083 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 33161 | -1/Access          | Build established: Scavenger-Mutant
 33362 | -1/Access          | Incoming assault squad redirected
 33666 | -1/Access          | Build established: Scavenger-Tank
 33760 | -1/Access          | Fabricated C-65 Expert?
 33769 | -1/Access          | Found Quantum Capacitor
 34102 | -1/Access          | Found Antimissile System
 34245 | -1/Access          | Found Enh. Force Lance
 34858 | -1/Access          | Build established: Hacker-Tank
 35125 | -1/Access          | Spotted B-99 Colossus
 35132 | -1/Access          | Befriended a Behemoth using the annoying Tinkerer's hack
 35148 | -1/Access          | Garrison activated, responded to threat
 35268 | -1/Access          | Destroyed B-99 Colossus
 35377 | -1/Access          | Incoming assault squad redirected
 35531 | -1/Access          | Incoming investigation squad redirected
 35894 | -1/Access          | Incoming investigation squad redirected
 36521 | -1/Access          | Build established: Scavenger-Mutant
 36645 | -1/Access          | Destroyed 8 combat bots
 36952 | -1/Access          | Build established: Scavenger-Tank
 37111 | -1/Access          | Identified exit to Surface
 37111 | -1/Access          | Discovered exit to Surface (range 6)
 37122 | ***                | Escaped!

 Last Messages 
---------------
36954_ U-05 Engineer builds a Wall.
36956_ System corrupted: Linear Accelerator jammed.
36956_ P-80 Master destroyed.
36956_ U-05 Engineer builds a Wall. <x2>
36958_ M-36 Artificer destroyed.
36959_ Destroyed Gamma Rifle.
36959_ Destroyed Adv. Heat Sink.
36959_ P-80 Master destroyed.
36974_ System corrupted: Matter fused (-10).
36998_ System corrupted: Energy discharge (-246).
37025_ Connecting with Terminal... <x2>
>>Open(Door)
Sealed Barrier opened.
37097_ ALERT: Suspicious activity at Terminal A001. Dispatching
  Investigation squad.
37101_ System corrupted: Matter fused (-7).
37111_ The Access Shell folds into the floor.
37111_ EXIT=FOUND: SURFACE
[Achievement: 30k Club]
[Achievement: Epsilon Run]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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|        ??????????????????????????????????????????? |
|       ???????????????BB????BB????????????????????? |
|      ????????????????BB????BB????????????????????? |
|    ??????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
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| ????#############??#          #???????????g??????? |
| ????#           #??#    ""    #?????????gg???????? |
| #####           #??#    "@    #????????g?????????? |
|     #           #??#          #??????????????????? |
|     #           #??#          #??????????????????? |
|     +           #??#          #??????????????????? |
|     #           #?##          ##?????????????????? |
| #  ## ""        #?#            #?????????????????? |
| #  ##"""        #?##""        ##?????????????????? |
| #  ##"T         #??#""        #??????????????????? |
| #  ##"""        #??#""        #??????????????????? |
| #  ## ""        #??#T         #??????????????????? |
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| #  ##           #??#""        #??????????????????? |
|     ###+############""        ###????????????????? |
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| #+###????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           113
Coolant Potential          200
Energy Generation          65
Energy Capacity            850
Matter Stores              800
Matter Capacity            800
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               2
Cloak Strength             4
Base Temperature (-)       100
Armor Coverage             700
Resistance: KI             65
Resistance: TH             85
Resistance: EX             35
Resistance: EM             65
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             30
Propulsion Shielding       66
Utility Shielding          90
Weapon Shielding           33
Point Defense Rating       240
Weapon Cycling             20
Phase Shifting             15
Evasion (%)                65
Targeting Accuracy         12
Target Analysis            14
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           6
Energy Filtering           30
Particle Charging          30
Offensive Hacking          40
Defensive Hacking          14

 Item Schematics 
-----------------
            Actuator Array | -8/Materials  | Scanalyzed
     Lrn. Missile Launcher | -7/Factory    | Hacked
         Corruption Screen | -7/Factory    | Hacked
    Nuclear Pulse Thruster | -7/Factory    | Hacked
     Med. Reactive Plating | -7/Factory    | Hacked
         Mic. Fission Core | -7/Factory    | Hacked
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
          Ion Burst Cannon | -7/Data Miner | Free
       Cmb. Gravmag System | -7/Data Miner | Free
 Adv. Field Recycling Unit | -7/Data Miner | Free
         Enh. Gauss Cannon | -7/Data Miner | Free
  Adv. Transmission Jammer | -7/Data Miner | Free
         Hvy. Siege Treads | -6/Factory    | Hacked
              Battle Rifle | -6/Zion       | Free
               Barrage Gun | -6/Zion       | Free
             Battle Cannon | -6/Zion       | Free
         Assault Drone Bay | -4/Zhirov     | Free
            Exp. Heat Sink | -4/Zhirov     | Free
        Exp. Optical Array | -4/Zhirov     | Free
          Imp. Arc Thrower | -4/Zhirov     | Free
     Biometal Heavy Treads | -2/Research   | Hacked

 Robot Schematics 
------------------
   G-50 Soldier | -7/Data Miner | Free
       E-15 Imp | -7/Data Miner | Free
     M-28 Smith | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free

 Fabricated
------------
 Hvy. Siege Treads | x2 | -5/Factory 
       C-65 Expert | x1 | -1/Access  | Preloaded

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
30k Club
Denied?
Epsilon Run
No Explosion For You
Reappropriation
Rockin' Loadout
Ultimate Loadout
Woof!

 Challenges 
------------
None

 Game 
------
Seed              TachyonHardenedStorm
  Manual?         0
Play Time         05:05:21
  Cumulative      133.8 hours
  Start           2023.03.14 @ 20:59:39
  End             2023.03.15 @ 02:20:54
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          94
  Rogue           93
  Adventurer      0
  Explorer        1
Win Type          0
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          65
Achievement%      45
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          1
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 31483241-8b1d-4d2a-9942-5a745b85927f