Cogmind - Beta 13 X1 *** ADVENTURER MODE // 2023.12.07 @ 15:02:15 Player: Minty Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (79) 395 Value Destroyed (2876) 2876 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (538) 538 TOTAL SCORE: 7349 Bonus ------- High Alert Combat Kills 38 Entered DSFs 500 Cogmind --------- Core Integrity 582/850 Matter 214/300 Energy 54/450 System Corruption 6% Temperature Critical (750) Movement Core (450) Ox8 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Energy Well > --- WEAPON (5) ------- Thermic Laser Long-range Missile Launcher Long-range Missile Launcher > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Energy Well Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun High-powered Shock Rifle High-powered Shock Rifle Thermic Laser Thermic Laser > --- INVENTORY -------- Heavy EM Shotgun Heavy EM Shotgun Arc Projector Long-range Missile Launcher Long-range Missile Launcher [Rating: 61] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Improved Cooling System Device Improved Cooling System Storage Energy Well Processor Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Ballistic Gun Enhanced Autogun Launcher Long-range Missile Launcher Build | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac DSF Fac Slots Evolved 8 | . . . 2 2 2 . 2 Power . | . . . . . . . . Propulsion 3 | . . . 1 1 . . 1 Utility 2 | . . . 1 . . . 1 Weapon 3 | . . . . 1 2 . . Parts Attached 76 | . 9 1 22 9 4 5 26 Power 10 | . 2 . 4 1 . . 3 Engine 10 | . 2 . 4 1 . . 3 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 17 | . 3 1 8 1 . . 4 Treads 8 | . . . 3 1 . . 4 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 9 | . 3 1 5 . . . . Utility 15 | . 1 . 3 3 1 3 4 Device 7 | . 1 . 1 2 . 1 2 Storage 1 | . . . . . . . 1 Processor 1 | . . . . . 1 . . Hackware 1 | . . . . 1 . . . Protection 5 | . . . 2 . . 2 1 Artifact . | . . . . . . . . Weapon 34 | . 3 . 7 4 3 2 15 Energy Gun 21 | . 1 . 3 3 2 1 11 Energy Cannon . | . . . . . . . . Ballistic Gun 8 | . 2 . 4 1 1 . . Ballistic Cannon . | . . . . . . . . Launcher 5 | . . . . . . 1 4 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 2 . . . Corrupted Parts 3 | . . . . . . 1 2 System Corruption 6 | . . . . . . 1 5 Parts Lost 26 | . 1 1 4 . . . 20 Power 3 | . 1 . . . . . 2 Propulsion 8 | . . 1 2 . . . 5 Utility 6 | . . . . . . . 6 Weapon 9 | . . . 2 . . . 7 Highest Loss Streak 10 | . 1 1 2 . . . 10 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 89 | . 83 71 68 95 99 100 90 Engine 7 | . 13 14 11 9 7 7 5 Treads 24 | . . . 19 36 30 30 26 Leg 1 | . 17 . . . . . . Flight 2 | . 10 28 10 . . . . Device 7 | . 3 . . 8 7 7 9 Storage 3 | . 9 . . . . . 5 Hackware 1 | . . . . 5 7 1 . Protection 6 | . . . 5 9 2 9 8 Energy Gun 23 | . 10 . 7 10 32 35 32 Ballistic Gun 6 | . 17 28 13 16 4 . . Naked Turns . | . . . . . . . . Heaviest Build 52 | 11 14 5 15 22 29 44 52 Greatest Support 108 | 20 20 8 60 80 80 80 108 Greatest Overweight (x) 2 | . 2 . 1 . . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 Average Capacity 5 | 8 7 5 5 5 5 5 5 Most Carried 8 | 5 8 5 5 5 5 5 5 Average Carried 4 | 3 3 4 4 3 3 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | 2 5 4 5 5 5 5 . Class Distribution -------------------- 26% | Tank 20% | Mutant 19% | Scavenger-Tank 7% | Hacker-Tank 7% | Hacker-Gunner 5% | Skirmisher 5% | Hacker-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Hacker-Gunner | -7/Factory Mutant | -7/DSF Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Jun Mat Min Mat Mat Fac DSF Fac Matter Collected 1201 | 195 55 . 158 209 . 237 347 Remotely . | . . . . . . . . Salvage Created 3356 | . 230 . 434 464 . 482 1746 Parts 161 | . 18 . 32 26 . 26 59 Haulers Intercepted 3 | . . . . 2 . . 1 Recyclers Shooed 6 | . 1 . . . . . 5 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac DSF Fac Combat Hostiles Destroyed 64 | . 11 . 12 8 . 10 23 Melee 2 | . . . . . . . 2 Guns 41 | . 6 . 11 8 . 5 11 AOE 19 | . 5 . 1 . . 5 8 Classes Destroyed 14 | . 2 . 2 4 . 2 4 Builder 5 | . . . 1 . . . 4 Tunneler 1 | . . . . . . . 1 Hauler 3 | . . . . 2 . . 1 Recycler 3 | . . . . . . . 3 Operator 2 | . . . . 1 . . 1 Watcher 1 | . . . . . . . 1 Swarmer 14 | . 7 . 4 3 . . . Grunt 30 | . 4 . 7 3 . 6 10 Duelist 2 | . . . 1 . . . 1 Sentry 3 | . . . . 1 . . 2 Specialist 4 | . . . . . . 3 1 Hunter 9 | . . . . 1 . . 8 Programmer 1 | . . . . . . . 1 Heavy 1 | . . . . . . 1 . Best Kill Streak 10 | . 6 . 4 7 . 6 10 Combat Bots Only 6 | . 6 . 4 3 . 6 6 Max Kills in Single Turn 3 | . 2 . 2 1 . 3 3 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . 2 . 1 . . 3 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Jun Mat Min Mat Mat Fac DSF Fac Damage Taken 3926 | . 220 67 431 125 . 394 2689 Core 368 | . 34 . 66 . . . 268 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 103 | . . . . . . 62 41 Ignored by Resistances 1141 | . 66 22 137 34 . 111 771 Core Remaining (%) 93 | 100 . 86 83 100 . 100 . Volleys Fired 121 | . 22 1 22 22 . 12 42 Largest 5 | . 2 2 2 3 . 5 5 Hottest 355 | . 60 40 90 150 . 269 355 Shots Fired 352 | . 41 2 42 66 . 36 165 Gun 341 | . 41 2 42 66 . 33 157 Cannon . | . . . . . . . . Launcher 11 | . . . . . . 3 8 Special . | . . . . . . . . Kinetic 91 | . 29 2 12 48 . . . Thermal 92 | . . . . . . 9 83 Explosive 11 | . . . . . . 3 8 Electromagnetic 158 | . 12 . 30 18 . 24 74 Robot Hit Streak 26 | . 8 . 19 16 . 26 18 Robot Miss Streak 5 | . 3 4 5 4 . 1 4 Penetration Max . | . . . . . . . . Secondary Targets 17 | . 2 . 7 1 . 1 6 Max Gunslinging Chain 1 | . 1 . 1 1 . 1 1 Shots Hit Robots 259 | . 25 . 36 44 . 31 123 Core Hits 169 | . 17 . 24 23 . 26 79 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . . . . . . . 6 Burn 5 | . . . . . . . 5 Corrupt 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8027 | . 629 . 575 873 . 1539 4411 Guns 4482 | . 216 . 467 851 . 584 2364 Cannons . | . . . . . . . . Explosions 3480 | . 413 . 107 . . 955 2005 Melee . | . . . . . . . . Ramming 65 | . . . 1 22 . . 42 Kinetic 658 | . 146 . 67 445 . . . Thermal 2390 | . 354 . 107 . . 503 1426 Explosive 2260 | . 59 . . . . 566 1635 Electromagnetic 2654 | . 70 . 400 406 . 470 1308 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . 1 6 Average Corruption 3 | . . . . . . 1 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 18 | . . . . . . . 18 Message Errors 4 | . . . . . . . 4 Matter Fused 3 | . . . . . . . 3 Heat Flow Errors 3 | . . . . . . . 3 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . 3 Misfires 2 | . . . . . . . 2 Alerts 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 182 | . 59 . . . . 4 119 Projectiles . | . . . . . . . . Explosions 182 | . 59 . . . . 4 119 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 218 | . 112 . . . . 29 77 Shots 7 | . 2 . . . . 1 4 Rammed 11 | . . . 1 3 . . 7 Targets Rammed 15 | . . . 2 3 . . 10 Kicked . | . . . . . . . . Crushed 4 | . . . 1 . . . 3 Highest Temperature 787 | . 46 4 264 243 . 130 787 Average Temperature 156 | . 14 3 98 55 . 53 248 Received Heat Transfer 1212 | . 12 30 228 72 . 171 699 Effects 24 | . . . . . . . 24 Shutdowns 5 | . . . . . . . 5 Energy Bleed 4 | . . . . . . . 4 Interference 8 | . . . . . . . 8 Matter Decay 2 | . . . . . . . 2 Short Circuit 1 | . . . . . . . 1 Damage (minor) 3 | . . . . . . . 3 Damage (major) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 19 | . . . . 7 . 6 6 Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Melted 15 | . . . . . . . 15 Heat Transferred 4772 | . 250 . 100 . . 722 3700 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 8 | . 2 . 1 . . 3 2 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac DSF Fac Peak Influence 477 | . 368 121 433 477 205 395 387 Initial 185 | . . 121 36 155 185 126 179 Average 238 | . 175 120 309 341 193 259 206 Maximum Alert Level 2 | . 1 . 2 2 1 1 1 Low Security (%) 51 | 100 51 100 29 26 55 36 66 Level 1 36 | . 48 . 21 32 44 63 33 Level 2 12 | . . . 48 40 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . 1 . Squads Dispatched 17 | . 1 . 2 1 1 2 10 Investigation 6 | . 1 . 1 . 1 . 3 Extermination 1 | . . . . . . . 1 Reinforcement 7 | . . . 1 1 . 2 3 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac DSF Fac Distress Signals 6 | . 2 . 1 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 102 | . 16 6 18 13 . 11 38 Peak Tracking Total 7 | . 6 6 7 4 . 5 6 Tactical Retreats 5 | . . . 3 1 . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac DSF Fac Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Jun Mat Min Mat Mat Fac DSF Fac Machines Disabled 8 | . 4 . . 2 . . 2 Max in Single Turn 4 | . 4 . . 1 . . 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac DSF Fac Machines Accessed 13 | . 2 . 1 2 3 . 5 Terminals 10 | . 2 . 1 2 1 . 4 Fabricators 2 | . . . . . 1 . 1 Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 27 | . 5 . 3 4 5 . 10 Successful 12 | . 2 . 1 4 3 . 2 Failed 15 | . 3 . 2 . 2 . 8 Catastrophic 4 | . . . 2 . . . 2 Database Lockouts . | . . . . . . . . Manual 14 | . 5 . 3 1 1 . 4 Terminals 21 | . 5 . 3 4 1 . 8 Fabricators 4 | . . . . . 2 . 2 Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . 2 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . . . . 3 1 . 1 Prototype ID Bank 1 | . . . . . . . 1 Open DSF 1 | . . . . . 1 . . Alert Level 2 | . . . . 2 . . . Locate Traps 1 | . . . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 6 | . 2 . 1 1 1 . 1 Terminals 5 | . 2 . 1 1 . . 1 Botnet 4 | . 2 . 1 1 . . . Disrupt 1 | . . . . . . . 1 Fabricators 1 | . . . . . 1 . . Download 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used 1 | . . . . 1 . . . Hacking Detections 11 | . 2 . 1 2 2 . 4 Full Trace Events 5 | . 1 . 1 . . . 3 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Jun Mat Min Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Jun Mat Min Mat Mat Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Jun Mat Min Mat Mat Fac DSF Fac Turns Passed 2199 | 4 215 14 258 344 216 163 985 Spaces Moved 1176 | 2 170 29 171 159 122 68 455 Core . | . . . . . . . . Treads 868 | . . . 64 159 122 68 455 Legs 85 | 2 83 . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 223 | . 87 29 107 . . . . Fastest Speed 34 | 120 37 37 34 170 170 170 165 Average Speed 141 | 120 78 37 89 170 170 170 170 Slowest Speed 250 | 120 200 37 170 170 170 170 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 8 | . . 3 5 . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 2 45 15 20 22 4 81 15 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 218 | . 70 . 2 . . 41 105 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 218 | . 70 . 2 . . 41 105 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac DSF Fac Total 1466 | 5 219 27 233 202 131 94 555 Wait 9 | . . . . . . . 9 Move 1155 | 1 169 24 160 158 121 67 455 Hop 6 | . . 1 5 . . . . Pick Up 23 | . 7 . 6 2 3 3 2 Fast Attach 34 | . 5 . 11 7 1 2 8 Attach 15 | . 1 1 3 2 2 . 6 Detach 15 | . 5 . 3 3 1 2 1 Swap 27 | . 3 . 8 . 1 3 12 Drop 46 | 4 7 . 13 5 2 5 10 Fire 121 | . 22 1 22 22 . 12 42 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 15 | . . . 2 3 . . 10 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 1) 5 | -11/Junkyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 15) 220 | -10/Materials | Entered Mines 221 | -10/Mines | Assembled infested the area 221 | -10/Mines | Learned location of Zion (-6) 226 | -10/Mines | Assisted by a Guerilla fighting off Assembled 226 | -10/Mines | Discovered new exit (range 16) 234 | -10/Mines | Entered Materials 234 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 447 | -9/Materials | Discovered new exit (range 14) 492 | -9/Materials | Entered another Materials area 492 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 817 | -8/Materials | Discovered new exit (range 6) 836 | -8/Materials | Entered Factory 836 | -7/Factory | Evolved 2 slots: Weapon x2 1052 | -7/Factory | Identified exit to DSF 1052 | -7/Factory | Entered DSF 1066 | -7/DSF | Additional patrols routed to DSF 1159 | -7/DSF | Sterilization system engaged 1179 | -7/DSF | Ambient heat levels rising (+10) 1186 | -7/DSF | Discovered new exit (range 15) 1194 | -7/DSF | Ambient heat levels rising (+10) 1209 | -7/DSF | Ambient heat levels rising (+10) 1215 | -7/DSF | Entered Factory 1215 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1482 | -6/Factory | Build established: Tank 1931 | -6/Factory | Cargo convoy interrupted 1992 | -6/Factory | Garrison activated, responded to threat 2019 | -6/Factory | Build established: Scavenger-Tank 2131 | -6/Factory | Lost 9 parts (1p3n2u3w) 2200 | -6/Factory | Self-destructed Last Messages --------------- 02194_ Overheating: Energy bleed (-6). 02195_ Lrn. Missile Launcher broken. 02195_ Overheating: Short circuit. 02195_ K-01 Serf collects debris. 02196_ Terminal collapses. 02196_ Terminal disabled. 02196_ R-10 Processor collects Carbon-fiber Leg. 02196_ Penetrated by Slug. 02196_ H-66 Slayer destroyed. 02196_ Carbon-fiber Leg melted. 02196_ G-50 Soldier destroyed. 02196_ Destroyed Com. Wheel. 02197_ Overheating: Energy bleed (-8). 02197_ U-05 Engineer lays Concrete. 02198_ K-01 Serf collects debris. 02198_ U-05 Engineer lays Concrete. 02199_ Overheating: Matter decay (-23). 02199_ The unstable cave ceiling collapses. 02199_ U-05 Engineer lays Concrete. 02200_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????# | | ??????????????????????????????????????# """ | | ??????????????????????????????????????# ! 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[ #### | | ???????????????????########????#?????#"!%=% #??? | | ?????????????????????????????????????#""/ = ##??? | | ?????????????????????????????????????### #???? | | ???????????????????????????????????????# #???? | | ???????????????????????????????????????# T???? | | ???????????????????????????????????????# ???? | | ???????????????????????????????????????# ##??? | | ???????????????????????????????????????# #???? | | ???????????????????????????????????????# #???? | | ???????????????????????????????????????? #???? | | ???????????????????????????????????????? ?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 18 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 5 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Thermic Laser | -7/Factory | Downloaded Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumDeliveryDerivative Manual? 0 Play Time 00:14:52 Cumulative 542.4 hours Start 2023.12.04 @ 09:13:08 End 2023.12.07 @ 15:02:15 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 420 Rogue 167 Adventurer 110 Explorer 143 Win Type - Total 23 Types 19/0/3/0/0/0/0/1/0 Lore% 76 Gallery% 89 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1f14141e-8144-47ba-89fe-66f35b6655da