Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.19 @ 16:08:02 Player: LustLizard Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (87) 435 Value Destroyed (2522) 2522 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-24) -24 TOTAL SCORE: 5933 Bonus ------- Friendly Fire -24 Cogmind --------- Core Integrity 685/700 Matter 38/300 Energy 290/290 System Corruption 10% Temperature Cool (0) Movement Walking (120) Location -7/Waste Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (3) ------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY (15) --- Reinforced Deuterium Engine Large Storage Unit Improved Sensor Array Improved Terrain Scanner Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Decoy Drone Bay Heavy Laser Advanced Beam Cannon Advanced Beam Cannon Hypervelocity Gauss Rifle Proton Missile Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON ----------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Reinforced Deuterium Engine Large Storage Unit Improved Sensor Array Improved Terrain Scanner Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Decoy Drone Bay Heavy Laser Advanced Beam Cannon Advanced Beam Cannon Hypervelocity Gauss Rifle Proton Missile Launcher Grenade Launcher [Rating: 50] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Terrain Scan Processor Protection Core Shielding Weapon High-powered Shotgun Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Was Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . 1 . . 1 . Utility 3 | . . . 1 . 2 . . Weapon 1 | . . . . . . 1 . Parts Attached 100 | 5 11 8 31 3 25 17 . Power 10 | . 2 1 4 . 1 2 . Engine 6 | . 2 . 3 . . 1 . Core 4 | . . 1 1 . 1 1 . Reactor . | . . . . . . . . Propulsion 33 | 2 3 2 13 3 5 5 . Treads 7 | 1 1 1 3 . 1 . . Leg 22 | . . . 10 3 4 5 . Wheel 4 | 1 2 1 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 30 | 1 5 . 5 . 14 5 . Device 12 | . . . 3 . 7 2 . Storage 6 | 1 4 . . . 1 . . Processor 3 | . . . . . 2 1 . Hackware . | . . . . . . . . Protection 9 | . 1 . 2 . 4 2 . Artifact . | . . . . . . . . Weapon 27 | 2 1 5 9 . 5 5 . Energy Gun 9 | 1 1 4 3 . . . . Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 15 | 1 . . 6 . 3 5 . Ballistic Cannon 1 | . . . . . 1 . . Launcher 1 | . . 1 . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . . Parts Lost 13 | . . 4 6 . 3 . . Power 2 | . . . 1 . 1 . . Propulsion 5 | . . 1 3 . 1 . . Utility . | . . . . . . . . Weapon 6 | . . 3 2 . 1 . . Highest Loss Streak 4 | . . 3 4 . 2 . . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 99 99 94 100 97 96 100 Engine 4 | . 14 7 1 . . 3 7 Core 5 | . . 6 7 11 7 3 . Treads 4 | . 14 15 4 . . . . Leg 19 | . . . 22 33 26 30 30 Wheel 4 | . 14 12 3 . . . . Device 9 | . . . 8 11 17 14 15 Storage 10 | . 15 14 11 11 9 7 7 Processor 5 | . . . . . 8 15 15 Protection 9 | . 12 14 13 11 8 . . Energy Gun 5 | . 14 24 4 . . . . Ballistic Gun 15 | . 14 3 17 22 12 19 23 Naked Turns . | . . . . . . . . Heaviest Build 55 | 8 28 30 37 37 46 55 55 Greatest Support 62 | 10 16 20 33 39 45 62 60 Greatest Overweight (x) 3 | . 2 2 3 1 2 . . Average Overweight (x) . | . 1 1 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 15 15 Most Carried 15 | 7 14 15 15 15 15 15 15 Average Carried 13 | 4 10 14 14 15 14 14 15 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 7 13 15 15 15 15 15 15 Class Distribution -------------------- 58% | Mutant 20% | Skirmisher 17% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Jun Mat Min Mat Min Mat Fac Was Matter Collected 2370 | 216 220 144 595 78 892 225 . Remotely . | . . . . . . . . Salvage Created 2726 | . 435 284 759 78 969 201 . Parts 178 | . 31 15 65 7 49 11 . Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 6 | . 3 . 1 . 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Was Combat Hostiles Destroyed 70 | . 11 9 21 2 23 4 . Guns 60 | . 11 7 21 2 15 4 . Cannons 8 | . . . . . 8 . . AOE 2 | . . 2 . . . . . Classes Destroyed 10 | . 4 . 3 . 1 2 . Worker 6 | . 2 1 1 . 2 . . Hauler 1 | . . . 1 . . . . Recycler 2 | . . . . . 2 . . Watcher 8 | . 2 . 4 . 2 . . Swarmer 20 | . 5 3 6 . 6 . . Grunt 35 | . 6 6 9 1 11 2 . Brawler 1 | . . . . . . 1 . Duelist 3 | . . . 1 1 1 . . Sentry 10 | . . . 5 . 5 . . Programmer 1 | . . . . . . 1 . Best Kill Streak 5 | . 4 5 4 2 4 2 . Combat Bots Only 4 | . 3 3 4 2 4 2 . Max Kills in Single Turn 2 | . 2 2 2 1 1 1 . Gunslinging 1 | . 1 . 1 . . . . Exploded 2 | . . 2 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Was Damage Taken 3866 | . 363 472 1077 152 1358 444 . Core 440 | . 38 45 92 . 250 15 . Absorbed by Shields . | . . . . . . . . Redirected to Shielding 37 | . 6 6 17 . 8 . . Core Remaining (%) 74 | 100 . 66 . 77 54 . . Volleys Fired 233 | . 40 28 57 6 79 23 . Largest 3 | . 2 2 2 2 2 3 . Hottest 105 | . 70 105 105 50 93 99 . Shots Fired 476 | . 80 49 113 12 158 64 . Gun 435 | . 80 48 113 12 118 64 . Cannon 40 | . . . . . 40 . . Launcher 1 | . . 1 . . . . . Special . | . . . . . . . . Kinetic 376 | . 40 10 95 12 155 64 . Thermal 90 | . 40 31 16 . 3 . . Explosive 1 | . . 1 . . . . . Electromagnetic 9 | . . 7 2 . . . . Robot Hit Streak 17 | . 6 12 16 4 17 8 . Robot Miss Streak 7 | . 7 3 7 5 7 4 . Penetration Max 1 | . . . . . . 1 . Secondary Targets 9 | . 1 3 2 1 2 . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . Shots Hit Robots 310 | . 46 36 79 6 110 33 . Core Hits 181 | . 23 16 44 4 78 16 . Critical Kills 3 | . 1 . . . . 2 . Critical Parts Destroyed 8 | . . . . . . 8 . Critical Strikes 13 | . 1 2 . . . 10 . Burn 2 | . . 2 . . . . . Destroy 11 | . 1 . . . . 10 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5276 | . 583 602 1421 121 2110 439 . Guns 4400 | . 583 459 1421 121 1473 343 . Cannons 637 | . . . . . 637 . . Explosions 143 | . . 143 . . . . . Melee . | . . . . . . . . Ramming 96 | . . . . . . 96 . Kinetic 4214 | . 335 90 1236 121 2089 343 . Thermal 701 | . 248 292 140 . 21 . . Explosive 143 | . . 143 . . . . . Electromagnetic 122 | . . 77 45 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . . . . 2 10 Average Corruption 2 | . . . . . . 1 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . . . 1 . Data Loss (minor) 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 46 | . . 46 . . . . . Projectiles . | . . . . . . . . Explosions 46 | . . 46 . . . . . Melee . | . . . . . . . . Knockbacks 19 | . . . . . 19 . . Impact . | . . . . . . . . Kinetic 18 | . . . . . 18 . . Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 23 | . . 23 . . . . . Shots 1 | . . 1 . . . . . Rammed . | . . . . . . . . Targets Rammed 10 | . . . . . . 10 . Kicked 10 | . . . . . . 10 . Crushed . | . . . . . . . . Highest Temperature 381 | . 69 381 126 3 336 4 . Average Temperature 75 | . 19 144 29 3 71 4 . Received Heat Transfer 1560 | . 87 234 417 12 738 72 . Effects 6 | . . 5 . . 1 . . Energy Bleed 2 | . . 1 . . 1 . . Interference 3 | . . 3 . . . . . Damage (minor) 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . 2 . . . . . Heat Transferred 1859 | . 622 878 322 . 37 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Was Peak Influence 369 | . 169 176 351 81 369 223 5 Initial 167 | . . 11 . 16 31 167 5 Average 119 | . 66 69 179 77 175 77 5 Maximum Alert Level 1 | . . . 1 . 1 1 . Low Security (%) 78 | 100 100 100 48 100 59 97 100 Level 1 21 | . . . 51 . 40 2 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 3 1 2 . 3 6 . Investigation 4 | . 2 . . . 2 . . Extermination 2 | . . . . . . 2 . Reinforcement 5 | . 1 . 2 . 1 1 . Assault 1 | . . 1 . . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Was Distress Signals 6 | . . . 3 . 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 110 | . 20 11 31 2 32 11 3 Peak Tracking Total 5 | . 3 4 5 2 5 3 3 Tactical Retreats 10 | . 1 . 2 . 2 5 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Was Traps Triggered 12 | . 4 . 3 . 2 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Jun Mat Min Mat Min Mat Fac Was Machines Disabled 5 | . . . 2 1 1 1 . Max in Single Turn 1 | . . . 1 1 1 1 . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Was Machines Accessed 15 | . 6 1 2 . 5 1 . Terminals 13 | . 6 . 2 . 5 . . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 44 | . 23 1 6 . 13 1 . Successful 21 | . 8 1 2 . 9 1 . Failed 23 | . 15 . 4 . 4 . . Catastrophic 3 | . 1 . 1 . 1 . . Database Lockouts . | . . . . . . . . Manual 27 | . 18 . . . 9 . . Terminals 42 | . 23 . 6 . 13 . . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 3 1 2 . 4 . . Robot Analysis 2 | . 1 . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . 1 . . . . . Branch Access Points 2 | . . . 1 . 1 . . Unreport Threat 3 | . 1 . 1 . 1 . . Locate Traps 1 | . . . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 10 | . 5 . . . 5 . . Terminals 10 | . 5 . . . 5 . . Assimilate 5 | . 3 . . . 2 . . Botnet 5 | . 2 . . . 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 6 . 2 . 5 1 . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Jun Mat Min Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Was Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 . . . . . Highest-Rated Group 31 | . . 31 . . . . . Highest-Rated Ally 31 | . . 31 . . . . . Total Orders . | . . . . . . . . Ally Attacks 4 | . . 4 . . . . . Total Damage 63 | . . 63 . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Was Robot Analysis Total 2 | . 1 . . . 1 . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Jun Mat Min Mat Min Mat Fac Was Turns Passed 5428 | 45 827 557 1295 241 1158 1287 18 Spaces Moved 3312 | 45 600 398 643 177 551 883 15 Core 18 | 18 . . . . . . . Treads 12 | . . 11 1 . . . . Legs 2056 | . . . 430 177 551 883 15 Wheels 1226 | 27 600 387 212 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 95 110 110 120 120 120 120 Average Speed 130 | 68 109 113 161 122 153 121 120 Slowest Speed 260 | 80 115 240 260 190 260 122 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 2 92 69 56 48 53 20 23 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 3 | . . 1 1 . 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 5 | . . 5 . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 5 | . . 5 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Was Total 3967 | 56 692 455 798 190 709 1052 15 Wait 198 | . 25 9 25 2 33 104 . Move 3306 | 44 599 397 642 176 550 883 15 Hop . | . . . . . . . . Pick Up 49 | 7 8 8 16 . 6 4 . Fast Attach 31 | 5 2 2 11 2 5 4 . Attach 19 | . 2 3 8 . 5 1 . Detach 2 | . . . 1 . 1 . . Swap 50 | . 7 3 12 1 15 12 . Drop 69 | . 9 5 26 3 15 11 . Fire 233 | . 40 28 57 6 79 23 . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 10 | . . . . . . 10 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste History --------- Turn | Location | Event 23 | -11/Junkyard | Discovered new exit (range 15) 46 | -11/Junkyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 14) 308 | -10/Materials | Build established: Mutant 689 | -10/Materials | Discovered new exit (range 4) 766 | -10/Materials | Discovered new exit (range 15) 873 | -10/Materials | Entered Mines 874 | -10/Mines | Met a Derelict testing a Signal Generator 916 | -10/Mines | Identified exit to Materials 1024 | -10/Mines | Lost 3 parts (1n2w) 1116 | -10/Mines | Found the Drone Emporium 1123 | -10/Mines | Found Prototype Device 1160 | -10/Mines | Discovered exit to Materials (range 11) 1280 | -10/Mines | Found a hidden stash of uninstalled traps 1430 | -10/Mines | Entered Materials 1430 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1644 | -9/Materials | Discovered new exit (range 15) 1838 | -9/Materials | Lost 4 parts (1p3n) 1991 | -9/Materials | Identified exit to Mines 2321 | -9/Materials | Discovered new exit (range 7) 2725 | -9/Materials | Entered Mines 2853 | -9/Mines | Discovered new exit (range 13) 2939 | -9/Mines | Learned location of Zion (-7) 2966 | -9/Mines | Entered Materials 2966 | -8/Materials | Evolved 2 slots: Utility x2 3544 | -8/Materials | Discovered new exit (range 16) 4007 | -8/Materials | Build established: Skirmisher 4045 | -8/Materials | Discovered new exit (range 16) 4123 | -8/Materials | Identified exit to Factory 4124 | -8/Materials | Entered Factory 4124 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4415 | -7/Factory | Build established: Scavenger-Mutant 4980 | -7/Factory | Garrison activated, responded to threat 5141 | -7/Factory | Build established: Skirmisher 5401 | -7/Factory | Discovered new exit (range 8) 5407 | -7/Factory | Identified exit to Factory 5411 | -7/Factory | Sucked down chute 5411 | -7/Factory | Entered Waste 5416 | -7/Waste | Spotted C-40 Crusher 5421 | -7/Waste | Spotted C-40 Crusher 5423 | -7/Waste | Spotted C-40 Crusher 5426 | -7/Waste | EMP discharged 5426 | -7/Waste | System corruption reached 10% 5429 | -7/Waste | Self-destructed Last Messages --------------- 05316_ System corrupted: Component data lost. 05317_ U-05 Engineer lays Concrete. 05317_ Acquired 12 matter. 05318_ U-05 Engineer lays Concrete. 05329_ Kicked G-47 Trooper out of the way. 05329_ U-05 Engineer lays Concrete. 05330_ Kicked G-47 Trooper out of the way. 05332_ U-05 Engineer lays Concrete. 05335_ U-05 Engineer builds a Wall. 05358_ U-05 Engineer lays Concrete. 05361_ K-01 Serf collects debris. 05364_ K-01 Serf cleans the DSF Access. 05401_ EXIT=FOUND 05407_ EXIT=IDENTIFIED: FACTORY 05411_ Triggered Chute Trap. 05411_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 05416_ ALERT: Foreign system detected. Charging EMP. 05426_ System corrupted (+8). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????######??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ???????????????????????### #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????#[ #??????????????????? | | ???????????????????????# @ #??????????????????? | | ???????????????????????### #??????????????????? | | ???????????############??# #??????????????????? | | ???????????# #??# #??????????????????? | | ???????????# #??# #??????????????????? | | ???????????# #### #######????????????? | | ???????????# CC CC ????????? | | ???????????# C CC ???????? | | ???????????# = CC ????????? | | ???????????# CC ????????? | | ???????????# #### ######## ?????????? | | ???????????# #??# #????????? ????????? | | ???????????# #??# #??????????????????? | | ???????????############??# #??????????????????? | | ?????????????????????????# #??????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? ?????????????????? | | ????????????????????????? ! ????????????????? | | ????????????????????????? ???????????????? | | ?????????????????????????# ###????????????????? | | ?????????????????????????? ???????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 350 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 450 Core Shielding 20 Power Shielding 66 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoRefineryChronowheel Manual? 0 Play Time 00:36:15 Cumulative 116.9 hours Start 2023.07.18 @ 18:18:38 End 2023.07.19 @ 16:08:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 109 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 50 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: add4da5c-a1a2-4538-a528-326995da3fdf