Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.02.09 @ 18:37:41 // Winter2019/RPGLIKE Player: Terminus Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (25) 5000 Robots Destroyed (507) 2535 Value Destroyed (20024) 20024 Prototype IDs (222) 4440 Alien Tech Used (0) 0 Bonus (19153) 19153 TOTAL SCORE: 54152 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4630 Follower Combat Kills 4029 Entered Garrisons 200 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 5730 Pursued by Intercept 500 Friendly Fire -1336 Cogmind --------- Core Integrity 0/800 Matter 250/300 Energy 44/780 System Corruption 0% Temperature Cool (13) Movement Walking (106) Location -4/Factory Parts ------- > --- POWER (3) -------- Light Particle Reactor Vortex Chain Reactor > --- PROPULSION (5) --- Zionite Composite Leg I Enhanced Flexi-carbon Leg Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY (11) ----- Advanced Power Amplifier Improved Cooling System Coolant Network Advanced Signal Interpreter Improved Salvage Targeting Computer Core Analyzer Energy Filter Improved Particle Charger Improved Weapon Cycler Improved Energy Mantle > --- WEAPON (6) ------- Zionite Phaser-S Zionite Phaser-S Zionite Phaser-S Zionite Phaser-S > --- INVENTORY (7) ---- Protomatter-48 Advanced Energy Well (0) Long-range Terrain Scanner Heavy Servo Lattice Zionite Weapon Casing ME-RLN's Chromatic Screen Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Light Particle Reactor Vortex Chain Reactor > --- PROPULSION ------- Zionite Composite Leg I Enhanced Flexi-carbon Leg Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY ---------- Advanced Power Amplifier Improved Cooling System Coolant Network Advanced Signal Interpreter Long-range Terrain Scanner Improved Salvage Targeting Computer Core Analyzer Improved Weapon Cycler ME-RLN's Chromatic Screen Improved Energy Mantle > --- WEAPON ----------- Zionite Phaser-S Zionite Phaser-S Zionite Phaser-S Zionite Phaser-S Zionite Phaser-S Zionite Phaser-S > --- INVENTORY -------- Advanced Energy Well Energy Filter Improved Particle Charger Heavy Servo Lattice Zionite Weapon Casing Hacking Drone Bay Improved Remote Datajack [Rating: 187] Favorites ----------- Power Antimatter Reactor Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Improved Cooling System Device Improved Cooling System Processor Core Analyzer Hackware Hacking Suite Protection Zionite Weapon Casing Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Assault Rifle Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Slots Evolved 21 | 4 3 1 4 3 . . 1 . . . . . 1 2 . . . . . 1 . . . . 1 Power 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 4 | 1 . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . Utility 10 | 1 2 1 1 1 . . 1 . . . . . 1 . . . . . . 1 . . . . 1 Weapon 5 | 2 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . Parts Attached 206 | 6 11 . 19 22 8 . 32 1 13 . . 10 1 2 19 8 . 5 3 18 7 2 9 . 10 Power 26 | 1 . . 2 7 . . 4 . 3 . . . . 1 5 . . . 1 . . . 2 . . Engine 17 | 1 . . 2 7 . . 3 . 2 . . . . 1 1 . . . . . . . . . . Core 3 | . . . . . . . 1 . 1 . . . . . 1 . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . 3 . . . 1 . . . 2 . . Propulsion 27 | 2 . . 3 3 . . 4 . . . . . . . 2 . . . . 7 2 . 3 . 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 27 | 2 . . 3 3 . . 4 . . . . . . . 2 . . . . 7 2 . 3 . 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 72 | . 6 . 6 3 . . 10 1 7 . . . 1 . 10 8 . 2 . 3 1 2 4 . 8 Device 57 | . 5 . 4 2 . . 7 1 7 . . . 1 . 9 8 . 1 . 2 . . 3 . 7 Storage . | . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 8 | . . . 2 1 . . 2 . . . . . . . 1 . . . . 1 . . . . 1 Hackware 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Protection 5 | . . . . . . . . . . . . . . . . . . 1 . . 1 2 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 81 | 3 5 . 8 9 8 . 14 . 3 . . 10 . 1 2 . . 3 2 8 4 . . . 1 Energy Gun 69 | 1 4 . 8 7 5 . 12 . 3 . . 10 . 1 2 . . 2 2 7 4 . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 3 | . . . . . . . 2 . . . . . . . . . . . . 1 . . . . . Impact Weapon 5 | . . . . 2 3 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 1 . . . 2 . 1 . . 1 . 2 1 1 . 2 . 2 . . . . 1 Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . System Corruption 15 | . . . . . . . . . . . . . . . . . . . 6 . . . 9 . . Parts Lost 4 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Highest Loss Streak 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 96 91 98 97 100 100 99 100 99 100 100 97 100 99 93 86 86 86 86 96 100 99 95 91 91 Engine 5 | . 9 8 8 10 10 10 10 10 9 5 5 5 4 4 2 . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . 7 13 13 13 13 12 12 12 9 8 8 Leg 18 | . 19 16 18 20 21 21 20 20 20 20 20 20 19 18 15 8 8 8 8 17 20 20 20 20 19 Device 24 | . 27 25 19 15 15 15 16 25 24 25 25 25 26 27 29 30 30 30 30 32 31 29 31 29 28 Processor 10 | . . . 10 12 15 15 15 15 15 15 15 15 14 13 8 8 8 8 8 8 8 8 8 8 10 Hackware 2 | . 2 8 6 5 5 5 4 . . . . . . . . . . . . . . . . . . Energy Gun 27 | . 18 33 32 29 29 31 30 30 30 30 30 27 29 27 26 26 26 24 26 25 25 25 25 25 24 Ballistic Gun 1 | . 17 . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 111 | 11 15 13 30 38 38 38 50 50 50 48 48 56 47 49 84 82 82 82 81 91 94 94 111 107 109 Greatest Support 142 | 20 26 20 45 58 58 58 80 80 80 80 80 80 80 80 118 118 118 118 118 118 124 124 142 142 142 Greatest Overweight (x) 1 | 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 7 | 1 1 2 3 3 3 4 5 5 5 5 5 5 5 5 5 5 5 6 6 6 7 7 7 7 7 Average Capacity 4 | . 1 1 2 3 3 3 4 5 5 5 5 5 5 5 5 5 5 5 6 6 6 7 7 7 7 Most Carried 7 | . 1 1 3 3 3 3 5 5 5 5 5 5 5 5 5 5 5 6 6 6 7 7 7 7 7 Average Carried 4 | . . 1 2 2 2 3 4 5 4 5 4 4 4 5 4 5 5 5 6 5 6 6 6 7 6 Final Capacity 7 | 1 1 2 3 3 3 4 5 5 5 5 5 5 5 5 5 5 5 6 6 6 7 7 7 7 7 Final Carried 7 | . 1 1 3 3 3 3 5 5 5 5 5 5 5 5 5 5 5 6 6 6 7 6 7 7 7 Class Distribution -------------------- 63% | Scavenger-Executioner 18% | Scavenger-Gunner 14% | Messiah-Executioner Dominant Class ---------------- Scavenger-Gunner | -10/Materials Scavenger-Gunner | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Executioner | -9/Storage Scavenger-Executioner | -9/Garrison Scavenger-Executioner | -9/Recycling Scavenger-Executioner | -7/Factory Scavenger-Executioner | -7/Waste Scavenger-Executioner | -7/Factory Scavenger-Executioner | -7/Lower Caves Scavenger-Executioner | -7/Lower Caves Scavenger-Executioner | -7/Zion Scavenger-Executioner | -6/Proximity Caves Scavenger-Executioner | -6/Factory Scavenger-Executioner | -6/Waste Scavenger-Executioner | -6/Factory Scavenger-Executioner | -6/Lower Caves Scavenger-Executioner | -6/Data Miner Scavenger-Executioner | -5/Proximity Caves Messiah-Executioner | -5/Factory Messiah-Executioner | -5/Upper Caves Messiah-Executioner | -5/Upper Caves Messiah-Executioner | -5/Warlord Scavenger-Executioner | -4/Proximity Caves Scavenger-Executioner | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Matter Collected 3172 | 260 698 6 185 250 92 16 329 . 267 21 42 3 161 16 140 70 60 50 30 211 70 20 108 27 40 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 21359 | . 1086 66 2007 2221 1100 493 2873 378 1939 683 305 . 374 315 . 112 . . 79 376 88 589 2643 1042 2590 Parts 1050 | . 86 13 116 93 61 16 105 4 92 21 7 . 23 27 5 5 . . 8 26 13 33 93 47 156 Haulers Intercepted 30 | . 2 . 6 5 . . 7 . 4 . . . . . . 1 . . . . . . . . 5 Recyclers Shooed 16 | . 8 . 2 1 . . 2 . . . . . . 2 . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 191 | . . . . . . . . . . 21 3 1 28 . . . 10 . 21 . 22 30 . 55 . Prevented 6 | . . . . . . . . . . . . . 2 . . . . . 4 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 414 | . 29 6 40 44 28 3 47 6 38 14 7 . 15 6 . . . . 3 9 5 15 49 18 32 Guns 400 | . 29 6 39 39 28 3 43 6 37 14 7 . 14 6 . . . . 3 9 5 15 49 18 30 AOE 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Classes Destroyed 26 | . 7 . 6 1 . . 3 1 . . . . 2 . . . . . . 1 1 . 2 1 1 Worker 11 | . . . 1 2 . . 1 . 2 . . . . . . . . . . 1 . . . . 4 Builder 6 | . . . 1 . . . 1 . . . . . . 1 . . . . . . . . . . 3 Tunneler 4 | . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . 1 Hauler 30 | . 2 . 6 5 . . 7 . 4 . . . . . . 1 . . . . . . . . 5 Recycler 27 | . 4 . 4 1 . 4 10 . 2 . . . . 1 . . . . . . . . . . 1 Carrier 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Mechanic 4 | . . . 1 1 . . 1 . . . . . . . . . . . . . . . 1 . . Operator 3 | . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . Drone 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . Watcher 14 | . 3 . 3 2 . . 3 . 2 . . . . . . . . . . . . . . . 1 Swarmer 65 | . 6 6 6 4 3 . 6 . . 4 . . 7 . . . . . . . 3 9 3 8 . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Grunt 210 | . 23 . 24 24 21 . 26 . 25 7 3 . 2 2 . . . . 1 5 . 3 26 1 17 Brawler 14 | . . . . 3 . . . . 2 . . . . . . . . . . . . . 6 2 1 Duelist 15 | . . . 1 . 2 . 2 . 1 1 . . . 2 . . . . . . . . 3 2 1 Protector 9 | . . . 1 2 . . . . 1 . . . . . . . . . . . . . 4 1 . Sentry 45 | . . . 9 11 2 3 7 . 6 1 . . 1 . . . . . . . . 1 . 2 2 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Specialist 4 | . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . Hunter 8 | . . . . . . . 2 . . . . . 2 . . . . . 1 1 . . . 2 . Programmer 17 | . . . . . . . 3 . 3 1 . . . 2 . . . . 1 1 . . . . 6 Heavy 4 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . 2 Behemoth 3 | . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . . Compactor 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . Enhanced Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Thug 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Savage 4 | . . . . . . . . . . . 3 . . . . . . . . . 1 . . . . Mutant 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Best Kill Streak 15 | . 7 3 9 13 13 4 8 5 7 5 4 . 3 4 . 1 . . 2 4 3 5 15 7 6 Combat Bots Only 15 | . 6 3 8 7 13 1 7 5 7 5 4 . 3 2 . . . . 2 4 3 5 15 7 6 Max Kills in Single Turn 4 | . 2 2 2 3 4 1 2 1 2 2 2 . 3 2 . 1 . . 2 2 3 3 3 3 4 Gunslinging 3 | . 1 1 1 1 3 . 1 . 1 1 1 . 2 1 . . . . 1 1 2 1 2 2 1 Exploded 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Hostile Shots Fired 973 | . 102 9 112 75 29 . 213 . 93 17 9 . 23 2 . . . . 1 12 2 48 89 30 107 Missed 347 | . 33 2 32 27 4 . 81 . 44 4 4 . 10 . . . . . . 4 . 11 49 8 34 Damage Taken 8624 | . 771 50 1018 687 273 . 1835 . 690 207 88 . 258 41 . . 22 . 37 182 94 638 358 207 1168 Core 6655 | . 616 36 812 549 224 . 1483 . 533 160 72 . 208 32 . . 22 . 29 143 73 293 291 160 919 Absorbed by Shields 1407 | . . . . . 24 . . . . . . . . . . . . . . . . . 320 196 867 Redirected to Core 5615 | . 502 36 702 482 154 . 1180 . 437 160 58 . 163 32 . . . . 29 143 73 262 213 142 847 Redirected to Shielding 270 | . . . . . . . . . . . . . . . . . . . . . . 270 . . . Regen/Repaired (Parts) 193 | . . . . . . . . . . . . . . . 193 . . . . . . . . . . Core Remaining (%) 99 | 100 . 100 . . . 100 . . . . . . 100 . . . . . 100 . . . . 94 . Volleys Fired 691 | . 100 5 111 66 32 10 86 21 45 12 6 . 13 8 1 2 . . 3 22 7 18 54 17 52 Largest 6 | . 4 4 5 6 6 6 6 6 6 6 6 . 6 6 6 6 . . 6 6 6 6 6 6 6 Hottest 432 | . 170 170 274 336 336 336 422 422 432 432 432 . 418 408 408 410 . . 389 386 365 360 360 360 360 Shots Fired 3542 | . 348 20 543 359 172 61 480 100 267 73 32 . 78 48 6 12 . . 18 92 42 108 304 101 278 Gun 3537 | . 348 20 543 359 172 61 477 100 267 73 32 . 78 48 6 12 . . 18 90 42 108 304 101 278 Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special 5 | . . . . . . . 3 . . . . . . . . . . . . 2 . . . . . Kinetic 232 | . 232 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2455 | . 109 20 543 359 172 61 477 100 267 73 32 . 78 48 6 12 . . 18 62 18 . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 7 | . 7 . . . . . . . . . . . . . . . . . . . . . . . . Phasic 843 | . . . . . . . . . . . . . . . . . . . . 28 24 108 304 101 278 Robot Hit Streak 48 | . 14 2 27 43 19 5 30 26 26 28 16 . 37 15 11 18 . . 29 12 12 22 23 48 26 Robot Miss Streak 8 | . 3 2 3 3 2 2 8 3 4 2 3 . 7 1 . . . . 1 3 1 2 2 1 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 125 | . 8 1 7 9 12 . 14 2 9 3 4 . 4 2 . . . . 1 4 3 7 17 9 9 Max Gunslinging Chain 3 | . 1 1 1 2 3 . 2 1 2 1 1 . 2 1 . . . . 1 1 2 2 2 2 2 Shots Hit Robots 2099 | . 178 5 274 219 84 22 307 89 184 40 27 . 50 31 6 7 . 1 12 58 17 72 203 69 144 Core Hits 1156 | . 67 6 103 80 35 10 181 71 199 35 27 . 38 28 2 3 . . 7 23 10 22 98 35 76 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 131 | . . . 13 27 5 . 16 2 8 1 2 . 2 3 1 1 . . 1 1 1 9 19 8 11 Burn 83 | . . . 13 27 5 . 16 2 8 1 2 . 2 3 1 1 . . 1 . 1 . . . . Intensify 48 | . . . . . . . . . . . . . . . . . . . . 1 . 9 19 8 11 Melee Attacks 20 | . . . . 5 14 . . . . . . . . . . . . 1 . . . . . . . Impact 19 | . . . . 5 14 . . . . . . . . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 51042 | 1 2188 73 3684 3416 1282 330 5917 2396 4582 909 643 . 1256 903 147 154 . 84 383 2100 562 2556 8067 2376 7033 Guns 49903 | . 2187 70 3600 3359 1282 330 5896 2396 4572 898 643 . 1256 898 147 154 . . 383 1947 562 2556 8067 2376 6324 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 752 | . . . 83 23 . . . . . . . . . . . . . . . . . . . . 646 Melee 84 | . . . . . . . . . . . . . . . . . . 84 . . . . . . . Ramming 303 | 1 1 3 1 34 . . 21 . 10 11 . . . 5 . . . . . 153 . . . . 63 Kinetic 1538 | . 1538 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 28504 | . 639 70 3600 3359 1282 330 5896 2396 4572 898 643 . 1256 898 147 154 . . 383 1299 418 . . . 264 Explosive 477 | . . . 72 23 . . . . . . . . . . . . . . . . . . . . 382 Electromagnetic 21 | . 10 . 11 . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 84 | . . . . . . . . . . . . . . . . . . 84 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 20115 | . . . . . . . . . . . . . . . . . . . . 648 144 2556 8067 2376 6324 Highest Corruption 20 | . . . 3 3 3 3 2 19 20 7 7 7 . . . . . . 6 . . . 9 9 . Average Corruption 6 | . . . 1 3 3 3 1 13 15 6 7 7 . . . . . . 6 . . . 8 9 . Corruption Purged 20 | . . . . . . . . . 20 . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 246 | . . . 9 26 22 4 21 9 90 20 19 2 . . . . . . 6 . . . 2 16 . Message Errors 63 | . . . 1 10 9 1 10 1 17 8 3 . . . . . . . 2 . . . . 1 . Matter Fused 53 | . . . . 6 4 . 1 3 16 4 9 2 . . . . . . 2 . . . 2 4 . Heat Flow Errors 27 | . . . 2 3 1 . 4 . 11 1 3 . . . . . . . . . . . . 2 . Energy Discharges 26 | . . . 3 3 3 1 2 1 9 2 1 . . . . . . . . . . . . 1 . Parts Rejected 3 | . . . . . . . . 1 2 . . . . . . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Data Loss (minor) 24 | . . . 2 . 2 1 1 1 11 1 1 . . . . . . . 1 . . . . 3 . Data Loss (major) 6 | . . . . 1 1 . . . 3 1 . . . . . . . . . . . . . . . Misfires 15 | . . . . . 1 1 1 . 8 2 . . . . . . . . . . . . . 2 . Alerts 8 | . . . 1 2 . . . . 4 . . . . . . . . . 1 . . . . . . Misdirections 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . Weapon Failures 18 | . . . . 1 1 . 2 2 6 1 2 . . . . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 137 | . . . . . . . . . . . . . . . . . . . . 27 . . . . 110 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 110 | . . . . . . . . . . . . . . . . . . . . . . . . . 110 Melee 27 | . . . . . . . . . . . . . . . . . . . . 27 . . . . . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Impact 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 71 | . 26 . 15 30 . . . . . . . . . . . . . . . . . . . . . Shots 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 33 | 1 3 1 1 7 . . 5 . 3 1 . . . 1 . . . . . 5 . . . . 5 Kicked 33 | 1 3 1 1 7 . . 5 . 3 1 . . . 1 . . . . . 5 . . . . 5 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 382 | . 54 12 139 129 110 . 261 270 382 210 133 . 180 81 117 117 . . 169 186 144 243 259 192 3 Average Temperature 55 | . 15 5 12 17 10 . 50 111 76 79 63 . 71 54 63 64 . . 83 66 57 100 76 150 2 Received Heat Transfer 2551 | . 333 . 429 240 101 . 588 . 315 63 45 . 12 . . . . . 18 45 . 99 54 8 201 Effects 6 | . . . . . . . . . 3 . . . . . . . . . . . . . 3 . . Interference 6 | . . . . . . . . . 3 . . . . . . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Robots Melted 14 | . . . 3 5 . . 4 . 1 . . . 1 . . . . . . . . . . . . Combat Hostiles 12 | . . . 1 5 . . 4 . 1 . . . 1 . . . . . . . . . . . . Parts Melted 182 | . 2 . 22 48 4 4 43 1 16 5 3 . 13 6 . 1 . . 3 9 1 . . 1 . Heat Transferred 59071 | . 1421 174 9612 10231 3356 814 12717 2902 6888 1661 1298 . 2457 1910 372 333 . . 629 1554 592 . . . 150 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Peak Influence 2058 | . 588 280 1080 1104 1553 727 996 348 755 . . . . 693 225 544 . . . 1132 . . . . 2058 Initial 705 | . . 210 58 452 705 698 468 348 229 . . . . 351 225 17 . . . 50 . . . . 171 Average 630 | . 440 189 724 855 1261 454 624 330 498 . . . . 547 189 328 . . . 616 . . . . 1106 Maximum Alert Level 5 | . 2 1 3 4 4 3 3 1 3 . . . . 2 1 2 . . . 4 . . . . 5 Low Security (%) 5 | 100 10 40 6 . . . . . . . . . . . 17 14 . . . . . . . . 6 Level 1 21 | . 14 59 4 . . 56 4 100 31 . . . . 18 82 53 . . . 19 . . . . 20 Level 2 37 | . 74 . 26 17 . 16 58 . 62 . . . . 81 . 32 . . . 41 . . . . 2 Level 3 26 | . . . 62 79 27 26 36 . 5 . . . . . . . . . . 35 . . . . 14 Level 4 7 | . . . . 2 72 . . . . . . . . . . . . . . 2 . . . . 25 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . 1 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 28 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 100 | . 9 . 10 9 . . 15 . 13 . . . . 5 . 3 . . . 13 . . . 1 22 Investigation 32 | . 7 . 8 6 . . 3 . 5 . . . . 1 . 1 . . . 1 . . . . . Extermination 11 | . . . . . . . 2 . 3 . . . . 1 . 1 . . . 2 . . . . 2 Reinforcement 18 | . 2 . 1 . . . 2 . 1 . . . . 2 . 1 . . . 6 . . . . 3 Assault 22 | . . . 1 3 . . 1 . 3 . . . . 1 . . . . . 2 . . . 1 10 Garrison 15 | . . . . . . . 7 . 1 . . . . . . . . . . . . . . . 7 Intercept 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Searches Triggered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . 2 . . . . . 1 . . . . 1 Haulers Reinforced 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Distress Signals 3 | . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 621 | . 35 6 58 48 27 . 54 6 46 14 8 . 19 14 . 11 5 4 4 34 21 15 106 19 67 Peak Tracking Total 27 | . 4 3 8 8 6 . 4 3 7 4 5 . 4 5 . 3 4 4 3 5 4 5 16 7 27 Tactical Retreats 15 | . . . . 3 1 . 1 . 1 1 . . 1 . . . . . . . . . 2 . 5 Traps | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Traps Triggered 30 | . 3 . 2 5 9 . 3 . 4 . . . . 1 . . . . . . . . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 20 | . . . . . . . . . . . . . . . . . . . 3 . . . 17 . . Machines | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Machines Disabled 77 | . 3 . 17 6 6 3 5 . . . . . . 1 . 2 . . . 2 . 1 2 1 28 Max in Single Turn 4 | . 2 . 2 3 1 1 2 . . . . . . . . . . . . 1 . 1 1 1 4 Garrison Access 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Garrison Relay 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Machines Accessed 79 | . 8 . 12 11 3 9 11 . 9 3 1 1 . 1 . 1 . 4 . 1 . 1 3 . . Terminals 49 | . 6 . 10 8 3 6 10 . 6 . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . 1 . 2 . . . . 1 . 1 . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . 2 . 2 2 . 3 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Total Hacks 262 | . 32 . 39 35 5 30 34 . 24 8 1 3 . 2 . 5 . 31 . 2 . 1 10 . . Successful 168 | . 18 . 18 24 3 18 23 . 6 8 1 3 . 2 . 1 . 31 . 1 . 1 10 . . Failed 91 | . 13 . 20 11 2 11 11 . 18 . . . . . . 4 . . . 1 . . . . . Catastrophic 6 | . . . 1 1 . . . . 3 . . . . . . . . . . 1 . . . . . Database Lockouts 3 | . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . Manual 196 | . 31 . 36 19 . 17 22 . 13 . . . . 6 . 17 . . . 13 . . 1 . 21 Terminals 177 | . 30 . 36 31 5 27 30 . 18 . . . . . . . . . . . . . . . . Fabricators 17 | . . . . . . . 4 . 4 . . . . 2 . 5 . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . 2 . 3 2 . 3 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . Terminal Hacks 112 | . 11 . 9 15 3 9 11 . . 8 1 3 . . . . . 31 . . . 1 10 . . Record 23 | . 1 . . . . . . . . 6 . . . . . . . 11 . . . . 5 . . Part Schematic 15 | . . . . . . . . . . . . 3 . . . . . 12 . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . Robot Analysis 11 | . 6 . . 1 . 1 3 . . . . . . . . . . . . . . . . . . Prototype ID Bank 21 | . 1 . 3 4 . 4 1 . . . . . . . . . . 3 . . . . 5 . . Open Door 5 | . . . . 1 . . . . . 2 1 . . . . . . . . . . 1 . . . Branch Access Points 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Alert Level 4 | . . . . 2 . . 2 . . . . . . . . . . . . . . . . . . Unreport Threat 13 | . . . 3 4 . 3 3 . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 6 | . 2 . 1 1 . 1 1 . . . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Security Stations 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . 2 . 1 . . . . 2 . 1 . . . 1 . . . . . Network Status 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . . . . . . 1 . 1 . . . 1 . . . . . Build 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Unauthorized Hacks 47 | . 7 . 9 8 . 9 10 . 4 . . . . . . . . . . . . . . . . Terminals 36 | . 5 . 7 6 . 6 9 . 3 . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Botnet 35 | . 5 . 7 6 . 6 8 . 3 . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . 2 . 2 2 . 3 . . . . . . . . . . . . . . . . . . . Tunnel 9 | . 2 . 2 2 . 3 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 52 | . 6 . 11 8 2 6 9 . 7 . . . . 1 . 1 . . . 1 . . . . . Full Trace Events 28 | . 6 . 5 4 . 4 3 . 3 . . . . 1 . 1 . . . 1 . . . . . Feedback Events 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . 3 . . . . . 5 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 58 | . . . . . . . . . . . . 17 . . . 8 . 12 . 12 . . . . 9 Parts Built 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 190 | . . . . . . . 95 . . . . . . 95 . . . . . . . . . . . Total Part Build Rating 10 | . . . . . . . 10 . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 3 . 1 . . . . . . . . . . . . . . . . . . Machine Destruction 4 | . . . . . 3 . 1 . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . Allies Hacked 9 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 7 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Total Allies 59 | . . 4 . 2 . . 1 1 . . . 4 . 2 20 4 . . . 4 2 . . 2 13 Largest Group 25 | . . 4 4 2 . . 1 1 . . . 4 4 5 22 25 23 23 20 15 8 . . 2 5 Highest-Rated Group 1172 | . . 71 71 62 . . 26 31 . . . 155 155 287 962 1172 1122 1122 993 791 421 . . 94 350 Highest-Rated Ally 165 | . . 31 31 31 . . 26 31 . . . 40 40 85 85 85 85 85 85 85 85 . . 47 165 Zionite Dispatches 7 | . . . . . . . . . . . . . . 1 . 2 . . . 2 . . . . 2 Heavy 3 | . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . Light 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Thermal Resupply 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Total Orders 6 | . . . . . . . . . . . . . . . . 4 . 1 . . . . . . 1 STAY 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . RETURN 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . Ally Attacks 604 | . . . 48 7 . . . 2 . . . . 25 39 . 106 24 56 20 137 60 . . 9 71 Total Damage 19003 | . . . 343 126 . . . 20 . . . . 822 1900 . 2553 788 1413 428 4541 2839 . . 176 3054 Kills 122 | . . . 11 1 . . . . . . . . 5 11 . 14 8 4 4 30 19 . . . 15 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Robot Analysis Total 145 | . 6 . . 1 . 1 3 . . . . . . . . . . 134 . . . . . . . Derelict Logs Recovered 18 | . . 3 . . . . . . . 2 1 2 2 . . . 1 . . . 3 2 . 2 . Drone Launches 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . Drone Recoveries 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . Zionite Intel Received 7 | . . . . . . . . . . . . . . . . 2 . . . 2 . . . . 3 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Schematics 3 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Turns Passed 22268 | 53 1410 667 1814 1108 1189 545 2235 183 2210 539 582 1153 762 664 485 670 195 195 488 1588 446 438 1383 462 804 Spaces Moved 13982 | 43 776 525 1051 609 772 416 1282 75 1215 371 414 825 488 411 279 431 128 126 347 1138 289 299 805 335 532 Core 25 | 25 . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 13957 | 18 776 525 1051 609 772 416 1282 75 1215 371 414 825 488 411 279 431 128 126 347 1138 289 299 805 335 532 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 130 130 130 130 130 130 130 128 130 130 130 130 115 112 112 106 106 106 Average Speed 122 | 95 120 120 120 120 120 120 124 130 130 130 130 130 130 130 129 130 130 130 130 119 114 112 110 106 106 Slowest Speed 210 | 120 120 120 120 120 120 120 130 130 130 130 130 130 130 130 130 130 130 130 130 210 116 112 112 106 107 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 59 | 4 99 98 90 93 86 94 45 77 34 58 61 88 69 12 93 14 27 77 57 10 50 50 77 62 24 Regions Visited 25 Branch Regions 14 Pre-discovered Areas 54 | . 2 2 2 2 . 3 . . . 1 1 . . . . 5 . 25 . . . . 2 . 9 Known Exits Taken 16 | . . . 1 1 . . . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . 1 . . . . . . . 4 3 . 2 . . . . . 3 . 1 1 . 5 . Spaces Dug 45 | . . . . . . . . . . . . . . . . . . . . 4 6 6 . 10 19 Terrain Destroyed 558 | . 38 . 199 20 . 5 . . . . . . . . . . . . 1 20 14 30 18 27 186 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 177 | . . . . . . . . . . . . . . . . . . . 1 20 14 30 18 27 67 AOE 381 | . 38 . 199 20 . 5 . . . . . . . . . . . . . . . . . . 119 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Total 17379 | 51 1023 549 1303 780 921 432 1679 114 1727 394 442 906 580 521 400 533 156 155 376 1333 389 362 1184 404 665 Wait 1760 | 2 86 13 52 22 52 5 152 11 400 4 13 61 62 91 56 78 24 15 19 115 64 28 269 23 43 Move 13958 | 42 775 524 1050 608 771 415 1282 74 1214 370 413 824 487 411 278 430 127 125 346 1137 288 298 804 334 531 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 39 | . 1 . 4 1 2 . 7 . 4 . 1 1 1 1 5 . . 2 . 3 1 . . . 5 Fast Attach 132 | 6 10 . 14 15 . . 16 1 11 . . 9 . 2 10 2 . 3 3 13 6 . 7 . 4 Attach 9 | . . . 1 . . . 1 . . . . 1 1 . 2 . . . . 1 . 1 . . 1 Detach 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Swap 65 | . 1 . 4 7 8 . 15 . 2 . . . . . 7 6 . 2 . 4 1 1 2 . 5 Drop 136 | . 5 . 15 7 4 . 29 . 8 . 1 10 . 3 16 2 . 4 1 13 6 . 8 . 4 Fire 691 | . 100 5 111 66 32 10 86 21 45 12 6 . 13 8 1 2 . . 3 22 7 18 54 17 52 Melee 20 | . . . . 5 14 . . . . . . . . . . . . 1 . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 33 | 1 3 1 1 7 . . 5 . 3 1 . . . 1 . . . . . 5 . . . . 5 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . 17 . . . . . . . . . . . . . . . . . . . 1 Rewire 26 | . . . . . . . . . . . . . . . . . . . . 1 5 . . 20 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 491 | . 42 6 51 42 21 2 86 7 40 7 8 . 16 4 25 13 5 3 4 19 11 16 39 10 14 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / Gar) -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling -7/Factory (discovered 5 exits: *Fac x3 / Low x2) -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves (discovered 2 exits: Low / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: Res x2 / Upp x2 / Ext / Arm) History --------- Turn | Location | Event 3 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 3 | -11/Scrapyard | Upgraded with Utility slot (x1) 3 | -11/Scrapyard | Upgraded with Weapon slot (x2) 17 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Reached level 2 299 | -10/Materials | Upgraded with Utility slot (x1) 299 | -10/Materials | Upgraded with Weapon slot (x1) 313 | -10/Materials | Build established: Gunner 518 | -10/Materials | Discovered new exit (range 4) 555 | -10/Materials | Reached level 3 576 | -10/Materials | Upgraded with Utility slot (x1) 647 | -10/Materials | Build established: Scavenger-Gunner 820 | -10/Materials | Discovered new exit (range 15) 1080 | -10/Materials | Discovered new exit (range 11) 1310 | -10/Materials | Discovered new exit (range 16) 1330 | -10/Materials | Central database locked down 1464 | -10/Materials | Entered Mines 1466 | -10/Mines | Reached level 4 1485 | -10/Mines | Upgraded with Utility slot (x1) 1509 | -10/Mines | Discovered new exit (range 10) 1528 | -10/Mines | Learned location of Storage (-9) 1564 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1565 | -10/Mines | Discovered new exit (range 5) 1644 | -10/Mines | Learned location of 1 exit from Materials 1738 | -10/Mines | Learned location of Zion (-7) 1889 | -10/Mines | Discovered new exit (range 12) 2016 | -10/Mines | Received a Mining Laser from a helpful Derelict 2077 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2131 | -10/Mines | Entered Materials 2131 | -9/Materials | Accompanied by 4 allies 2132 | -9/Materials | Identified exit to Materials 2133 | -9/Materials | Reached level 5 2135 | -9/Materials | Upgraded with Weapon slot (x1) 2196 | -9/Materials | Discovered new exit (range 15) 2202 | -9/Materials | Reached level 6 2228 | -9/Materials | Upgraded with Propulsion slot (x1) 2360 | -9/Materials | Reached level 7 2501 | -9/Materials | Upgraded with Utility slot (x1) 2525 | -9/Materials | Central database locked down 2582 | -9/Materials | Discovered exit to Materials (range 6) 2662 | -9/Materials | Reached level 8 2931 | -9/Materials | First assault squad dispatched 2952 | -9/Materials | Upgraded with Power slot (x1) 2965 | -9/Materials | Discovered exit to Materials (range 8) 3076 | -9/Materials | Reached level 9 3122 | -9/Materials | Destroyed 8 combat bots 3144 | -9/Materials | Identified exit to Mines 3144 | -9/Materials | Identified exit to Storage 3945 | -9/Materials | Entered Storage 3947 | -9/Storage | Reached level 10 4213 | -9/Storage | Upgraded with Propulsion slot (x1) 4213 | -9/Storage | Upgraded with Utility slot (x1) 4292 | -9/Storage | Identified exit to Garrison 4345 | -9/Storage | First assault squad dispatched 4390 | -9/Storage | Destroyed 7 combat bots 4403 | -9/Storage | Reached level 11 4440 | -9/Storage | Upgraded with Weapon slot (x1) 4757 | -9/Storage | Build established: Scavenger-Executioner 4777 | -9/Storage | Met a pair of Derelict thieves 4872 | -9/Storage | Destroyed 7 combat bots 4902 | -9/Storage | Discovered exit to Materials (range 15) 5053 | -9/Storage | Entered Garrison 5110 | -9/Garrison | Triggered checkpoint 5132 | -9/Garrison | Garrison Relay disabled 5234 | -9/Garrison | Triggered checkpoint 5413 | -9/Garrison | Destroyed 13 combat bots 5491 | -9/Garrison | Reached level 12 5510 | -9/Garrison | Triggered checkpoint 5530 | -9/Garrison | Learned Recycling security intel 5579 | -9/Garrison | Discovered new exit (range 13) 5710 | -9/Garrison | Triggered checkpoint 5797 | -9/Garrison | Discovered new exit (range 10) 5872 | -9/Garrison | Triggered checkpoint 5892 | -9/Garrison | Garrison Relay disabled 6037 | -9/Garrison | Triggered checkpoint 6134 | -9/Garrison | Discovered new exit (range 9) 6242 | -9/Garrison | Entered Recycling 6454 | -9/Recycling | Discovered new exit (range 9) 6787 | -9/Recycling | Entered Factory 6789 | -7/Factory | Reached level 13 6858 | -7/Factory | Identified exit to Lower Caves 6882 | -7/Factory | Garrison activated, responded to threat 6983 | -7/Factory | Reached level 14 7187 | -7/Factory | Search patrols dispatched 7220 | -7/Factory | Fabricated Adv. Heat Sink (x2) 7676 | -7/Factory | Reached level 15 7681 | -7/Factory | Core integrity fell below 50% 7871 | -7/Factory | Discovered new exit (range 6) 7877 | -7/Factory | Identified exit to Factory 8363 | -7/Factory | Destroyed 7 combat bots 8494 | -7/Factory | Reached level 16 8643 | -7/Factory | Upgraded with Utility slot (x1) 8732 | -7/Factory | Discovered exit to Factory (range 7) 8872 | -7/Factory | Discovered exit to Factory (range 14) 8874 | -7/Factory | Garrison activated, responded to threat 8882 | -7/Factory | Build established: Executioner 9022 | -7/Factory | Manually triggered Chute Trap 9022 | -7/Factory | Sucked down chute 9022 | -7/Factory | Entered Waste 9023 | -7/Waste | Met a frightened Derelict 9035 | -7/Waste | Spotted C-40 Crusher 9037 | -7/Waste | EMP discharged 9037 | -7/Waste | System corruption reached 10% 9048 | -7/Waste | Destroyed C-40 Crusher 9071 | -7/Waste | Spotted C-40 Crusher 9074 | -7/Waste | Spotted C-40 Crusher 9083 | -7/Waste | Spotted C-40 Crusher 9089 | -7/Waste | Destroyed C-40 Crusher 9097 | -7/Waste | Destroyed C-40 Crusher 9106 | -7/Waste | Destroyed C-40 Crusher 9118 | -7/Waste | Spotted C-40 Crusher 9124 | -7/Waste | Destroyed C-40 Crusher 9127 | -7/Waste | Spotted C-40 Crusher 9136 | -7/Waste | Destroyed C-40 Crusher 9137 | -7/Waste | EMP discharged 9192 | -7/Waste | Discovered new exit (range 11) 9203 | -7/Waste | Identified exit to Factory 9205 | -7/Waste | Entered Factory 9274 | -7/Factory | Build established: Scavenger-Executioner 9986 | -7/Factory | Discovered exit to Factory (range 16) 10244 | -7/Factory | Reached level 17 10295 | -7/Factory | Discovered exit to Lower Caves (range 6) 10405 | -7/Factory | First assault squad dispatched 10574 | -7/Factory | Destroyed 7 combat bots 11415 | -7/Factory | Entered Lower Caves 11585 | -7/Lower Caves | Learned Factory trap positions 11644 | -7/Lower Caves | Encountered a Warlord checkpoint 11902 | -7/Lower Caves | Learned Factory interactive machine intel 11922 | -7/Lower Caves | Discovered new exit (range 8) 11941 | -7/Lower Caves | Identified exit to Lower Caves 11954 | -7/Lower Caves | Entered another Lower Caves area 12025 | -7/Lower Caves | Ambushed by wild Derelicts 12091 | -7/Lower Caves | Discovered exit to Factory (range 15) 12519 | -7/Lower Caves | Discovered new exit (range 15) 12535 | -7/Lower Caves | Identified exit to Zion 12536 | -7/Lower Caves | Entered Zion 12563 | -7/Zion | Given A8's code to call for help 12585 | -7/Zion | System corruption cleaned by Quarantine Array 12718 | -7/Zion | Found Prototype Energy Gun 12718 | -7/Zion | Identified Storm Laser 12771 | -7/Zion | Identified exit to Deep Caves 13332 | -7/Zion | Learned 8 Factory zone layouts 13360 | -7/Zion | Given the Hacking Drone Bay 13361 | -7/Zion | Found Prototype Device 13418 | -7/Zion | Imprinted 13420 | -7/Zion | Declared Zion's savior 13620 | -7/Zion | Discovered new exit (range 10) 13631 | -7/Zion | Identified exit to Proximity Caves 13689 | -7/Zion | Entered Proximity Caves 13689 | -6/Proximity Caves | Accompanied by 4 allies 13691 | -6/Proximity Caves | Reached level 18 13775 | -6/Proximity Caves | Spotted B-75 Beast 13783 | -6/Proximity Caves | Spotter reported a threat 13798 | -6/Proximity Caves | Destroyed B-75 Beast 14080 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14092 | -6/Proximity Caves | Upgraded with Utility slot (x1) 14131 | -6/Proximity Caves | Learned Factory garrison access intel 14262 | -6/Proximity Caves | Reached level 19 14425 | -6/Proximity Caves | Discovered exit to Factory (range 8) 14451 | -6/Proximity Caves | Entered Factory 14451 | -6/Factory | Accompanied by 3 allies 14452 | -6/Factory | Identified exit to Factory 14453 | -6/Factory | Loaded intel: 79 trap records 14454 | -6/Factory | Loaded intel: 52 interactive machine locations 14455 | -6/Factory | Loaded intel: 4 garrison access locations 14490 | -6/Factory | Zion Heavy squad teleported in 14568 | -6/Factory | Spotted B-75 Beast 14571 | -6/Factory | Allies destroyed B-75 Beast 14801 | -6/Factory | First assault squad dispatched 14968 | -6/Factory | Reached level 20 15089 | -6/Factory | Upgraded with Power slot (x1) 15089 | -6/Factory | Upgraded with Propulsion slot (x1) 15115 | -6/Factory | Sucked down chute 15115 | -6/Factory | Entered Waste 15116 | -6/Waste | Joined by Warlord forces that had cleared the area 15178 | -6/Waste | Found Heavy Servo Lattice 15215 | -6/Waste | 2 allies followed down the chute 15323 | -6/Waste | Discovered new exit (range 24) 15578 | -6/Waste | Identified exit to Factory 15600 | -6/Waste | Entered Factory 15600 | -6/Factory | Accompanied by 22 allies 15601 | -6/Factory | Identified Hacking Drone Bay 15628 | -6/Factory | Zion Light squad teleported in 15680 | -6/Factory | Spotted B-75 Beast 15686 | -6/Factory | Allies destroyed B-75 Beast 15771 | -6/Factory | Zion Thermal Resupply teleported in 16156 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 16164 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 16190 | -6/Factory | Discovered new exit (range 17) 16213 | -6/Factory | Identified exit to Lower Caves 16270 | -6/Factory | Entered Lower Caves 16270 | -6/Lower Caves | Accompanied by 23 allies 16373 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 16382 | -6/Lower Caves | Reached level 21 16400 | -6/Lower Caves | Identified exit to Data Miner 16405 | -6/Lower Caves | Identified exit to Lower Caves 16465 | -6/Lower Caves | Entered Data Miner 16465 | -6/Data Miner | Accompanied by 23 allies 16466 | -6/Data Miner | Discovered new exit (range 6) 16491 | -6/Data Miner | Met Data Miner 16516 | -6/Data Miner | Learned location of Section 7 (-2) 16516 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 16536 | -6/Data Miner | Received God Mode back door access code from Data Miner 16582 | -6/Data Miner | Interfaced with the Data Conduit 16601 | -6/Data Miner | Found Prototype Protection 16601 | -6/Data Miner | Identified Zio. Weapon Casing 16643 | -6/Data Miner | Identified exit to Proximity Caves 16660 | -6/Data Miner | Entered Proximity Caves 16660 | -5/Proximity Caves | Accompanied by 20 allies 16848 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 16852 | -5/Proximity Caves | Lost 5 allies 17054 | -5/Proximity Caves | Ambushed by research squad 17054 | -5/Proximity Caves | Reached level 22 17127 | -5/Proximity Caves | Discovered exit to Factory (range 5) 17148 | -5/Proximity Caves | Entered Factory 17148 | -5/Factory | Accompanied by 14 allies 17149 | -5/Factory | Loaded intel: 272 machine locations 17157 | -5/Factory | Discovered new exit (range 24) 17208 | -5/Factory | Identified exit to Upper Caves 17236 | -5/Factory | Retrieved Zion intel report: Branch Access 17237 | -5/Factory | Zion Heavy squad teleported in 17368 | -5/Factory | Discovered new exit (range 22) 17524 | -5/Factory | Reached level 23 17599 | -5/Factory | Lost 6 allies 17606 | -5/Factory | Upgraded with Utility slot (x1) 17728 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 17729 | -5/Factory | Zion Heavy squad teleported in 17815 | -5/Factory | Identified exit to Factory 18041 | -5/Factory | Build established: Messiah-Executioner 18048 | -5/Factory | First assault squad dispatched 18489 | -5/Factory | Terminal network hard line cut 18532 | -5/Factory | Intercept squad dispatched 18554 | -5/Factory | Spotted Tracker 18560 | -5/Factory | Allies destroyed Tracker 18613 | -5/Factory | Spotted Combat Programmer 18616 | -5/Factory | Allies destroyed Combat Programmer 18736 | -5/Factory | Entered Upper Caves 18736 | -5/Upper Caves | Accompanied by 6 allies 18738 | -5/Upper Caves | Reached level 24 18784 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18887 | -5/Upper Caves | Learned 8 Factory zone layouts 18901 | -5/Upper Caves | Attacked by a faux Warlord 18939 | -5/Upper Caves | Learned Factory emergency access door positions 18995 | -5/Upper Caves | Found Zio. Weapon Casing 19005 | -5/Upper Caves | Lost 6 allies 19109 | -5/Upper Caves | Learned location of 1 exit from Factory 19132 | -5/Upper Caves | Encountered a Warlord checkpoint 19168 | -5/Upper Caves | Discovered new exit (range 15) 19181 | -5/Upper Caves | Identified exit to Upper Caves 19182 | -5/Upper Caves | Entered another Upper Caves area 19217 | -5/Upper Caves | Encountered a Warlord checkpoint 19232 | -5/Upper Caves | Discovered exit to Factory (range 13) 19244 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 19286 | -5/Upper Caves | Learned Factory terminal intel 19308 | -5/Upper Caves | Spotted B-75 Beast 19320 | -5/Upper Caves | Destroyed B-75 Beast 19396 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 19479 | -5/Upper Caves | Learned Factory terminal intel 19532 | -5/Upper Caves | Discovered new exit (range 14) 19619 | -5/Upper Caves | Identified exit to Warlord 19620 | -5/Upper Caves | Entered Warlord 19815 | -5/Warlord | Learned Research emergency access door positions 19816 | -5/Warlord | Learned Testing security intel 19816 | -5/Warlord | Learned Research repair station intel 20024 | -5/Warlord | Rebuked by Warlord 20034 | -5/Warlord | Opened Warlord's prototype stash 20038 | -5/Warlord | Found Vortex Chain Reactor 20049 | -5/Warlord | Warlord's base attacked by MAIN.C 20249 | -5/Warlord | Destroyed 15 combat bots 20250 | -5/Warlord | Warlord forces counterattacked 20305 | -5/Warlord | Destroyed 7 combat bots 20358 | -5/Warlord | Spotted Striker 20362 | -5/Warlord | Reached level 25 20394 | -5/Warlord | Spotted Executioner 20431 | -5/Warlord | Lost 25 allies 20436 | -5/Warlord | Destroyed 8 combat bots 20476 | -5/Warlord | Spotted Striker 20724 | -5/Warlord | Warlord base infiltrated, sounded retreat 20754 | -5/Warlord | Spotted Executioner 20755 | -5/Warlord | Destroyed Executioner 20785 | -5/Warlord | Spotted Executioner 20790 | -5/Warlord | Lost 5 allies 20790 | -5/Warlord | Spotted Striker 20819 | -5/Warlord | Discovered new exit (range 23) 20877 | -5/Warlord | Spotted Executioner 20883 | -5/Warlord | Destroyed Executioner 20886 | -5/Warlord | Spotted Executioner 20899 | -5/Warlord | Spotted Executioner 20949 | -5/Warlord | Spotted B-75 Beast 20949 | -5/Warlord | Spotted B-86 Titan 20958 | -5/Warlord | Destroyed B-75 Beast 20990 | -5/Warlord | Lost 9 allies 21001 | -5/Warlord | Identified exit to Proximity Caves 21003 | -5/Warlord | Entered Proximity Caves 21060 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 21095 | -4/Proximity Caves | Destroyed 7 combat bots 21197 | -4/Proximity Caves | Learned 12 Research zone layouts 21233 | -4/Proximity Caves | Build established: Scavenger-Executioner 21299 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21388 | -4/Proximity Caves | Reached level 26 21389 | -4/Proximity Caves | Discovered exit to Factory (range 24) 21465 | -4/Proximity Caves | Entered Factory 21465 | -4/Factory | Accompanied by 1 ally 21466 | -4/Factory | Identified exit to Research 21466 | -4/Factory | Identified exit to Extension 21467 | -4/Factory | Identified exit to Upper Caves 21468 | -4/Factory | Identified exit to Armory 21470 | -4/Factory | Loaded intel: 267 machine locations 21471 | -4/Factory | Loaded intel: 28 terminal locations 21495 | -4/Factory | Zion hero teleported in (ME-RLN) 21564 | -4/Factory | Allied Derelicts emerged from ambush trap array 21619 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 21715 | -4/Factory | ME-RLN assimilated hostile G-67 Veteran 21726 | -4/Factory | ME-RLN assimilated hostile G-73 Enforcer 21727 | -4/Factory | Garrison activated, responded to threat 21748 | -4/Factory | Lost 3 allies 21828 | -4/Factory | Reached level 27 21841 | -4/Factory | Upgraded with Utility slot (x1) 21912 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 21913 | -4/Factory | Zion Thermal Resupply teleported in 21952 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 22013 | -4/Factory | First assault squad dispatched 22033 | -4/Factory | Found Prototype Device 22033 | -4/Factory | Garrison activated, responded to threat 22034 | -4/Factory | Identified ME-RLN's Chromatic Screen 22037 | -4/Factory | High security lockdown imminent 22038 | -4/Factory | ME-RLN assimilated hostile G-67 Veteran 22085 | -4/Factory | Lost 3 allies 22117 | -4/Factory | High security lockdown engaged 22233 | -4/Factory | Lost 3 allies 22252 | -4/Factory | Crushed by falling debris 22259 | -4/Factory | Core integrity fell below 50% 22261 | -4/Factory | Garrison activated, responded to threat 22268 | -4/Factory | Core integrity fell below 20% 22269 | -4/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 22260_ Penetrated by Slug. 22260_ Dropped Adv. Energy Well. 22261_ Extracted 500 energy. 22261_ Y-64 Sentinel suffers critical hit (Intensify). 22261_ Y-64 Sentinel calls for garrison reinforcements. 22261_ ALERT: Activating Garrison Access F004. 22262_ Y-64 Sentinel emerges from the garrison. 22262_ Slug penetrates Wall. 22262_ Penetrated by Slug. 22263_ Zio. Phaser-S destroyed. 22264_ Acquired Adv. Energy Well. 22265_ Dropped Protomatter-48. 22265_ Penetrated by Slug. 22265_ Y-64 Sentinel destroyed. 22265_ Switching to secondary target: Y-64 Sentinel. 22265_ Penetrated by Slug. 22267_ Zio. Phaser-S destroyed. 22268_ Penetrated by Slug. 22268_ Acquired Protomatter-48. 22269_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?"""""?????"""""?????????????????????????????????? | | ?????????????????????????????????????????????????? | | """""""???""""""""???????????????????????????????? | | ??????????T??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????!????????????????"""???? | | ?????????????????????????? ????????????????"Y"???? | | ??????????????????????????;+???????????????"?"???? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ??????????????"""????? | | ??????????????????????####;+###???????????"""????? | | ??????????????????????#/ #??????????"""????? | | ??????????????????"""?# " #?????????????????? | | ??????????????????"""?# [Y "" #?????????????????? | | ??????????????????"""?#* G #?????????????????? | | ??????????????????????+ !/ Y"" +?????????????????? | | ??????????????????"""?# Y%Y " #?????????????????? | | ??????????????????"""?# ]= #?????????????????? | | ??????????????????"""?# = #?????????????????? | | ??????????BB??????????# *@g #?????????????????? | | ???? ????BB??????????###;g;####?????????????????? | | ???????#????????????????# #????????????????????? | | ? ??#????????#??????????## #????"""?"""?????????? | | ??#??#????#??#??????????#b##????"""?"""?????????? | | ????#???#????????????????# #?????"""?"""?????????? | | ? ?##?###?#??#??????????# ##????????????????????? | | ? ????###############????# #????????????????????? | | ?##??# #???## ##????????????????????? | | ##?### #??#####?????????????????????? | | ###### #?## ##??????????????????????? | | # ? # ### ##???????????????????????? | | ? ???# ## ##????????????????????????? | | # ? # # ##????Y????????????????????? | | # # g g g "##????Y?Y???????????????????? | | + ?# ##???T??Y????????????????????? | | # #=*! #????????????????????????????? | | " ["%%= % #??????????????"""""""???????? | | ### ="*%= !% #??????????????"""""""???????? | | ##" ![%= !*%=* #??????????????"""""""???????? | | ####+########"/########### ?????"""""""???????? | | ## " !% ???????????????????? | | ## """ """ # ???????????????????? | | ## """ """ "= """"?????????????????!??? | | ## """ """!"% """ """ ""F"????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 166 Coolant Potential 80 Energy Generation 93 Energy Capacity 925 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 310 Power Amplification 30 Additional Mass Support 6 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Energy Filtering 30 Particle Charging 20 Salvage Targeting 2 Offensive Hacking 14 Item Schematics ----------------- 0b10 Decoder Chip [Generic] | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Antigrav System | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Wave Gun | -7/Zion | Archive Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Exp. Propulsion Shielding | -6/Factory | Z-intel Hpw. Field Laser | -6/Factory | Z-intel Shock Maul | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Lance | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Adv. Particle Charger | -6/Data Miner | Free Impulse Thruster Array | -6/Data Miner | Free Enh. Armored Leg | -5/Factory | Z-intel Enh. Coil Gun | -5/Factory | Z-intel Prc. Energy Filter | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Neutron Cannon | -5/Factory | Z-intel Imp. Energy Well | -5/Factory | Z-intel Cld. Aerolev Unit | -5/Factory | Z-intel Plasma Sword | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Gravity Neutralizer | -5/Factory | Z-intel Ion Burst Cannon | -5/Factory | Z-intel Thunder Hammer | -5/Factory | Z-intel Adv. Variable Charge Gun | -4/Factory | Z-intel Mni. Fusion Reactor | -4/Factory | Z-intel Proton Burst Cannon | -4/Factory | Z-intel Stealth Drone Bay | -4/Factory | Z-intel Adv. Gravity Neutralizer | -4/Factory | Z-intel Adv. Plasma Rifle | -4/Factory | Z-intel Imp. KE Penetrator | -4/Factory | Z-intel Hvy. Neutron Cannon | -4/Factory | Z-intel Cld. Plasma Rifle | -4/Factory | Z-intel Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive M-28 Smith | -7/Zion | Archive L-41 Fighter | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free Fabricated ------------ Adv. Heat Sink | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Levels Raised 26 | . 2 1 5 2 1 . 4 . 1 . . . 2 1 . . 1 . 1 1 1 . 1 1 1 XP Earned 42748 | 3000 4316 1200 7826 2362 994 317 6042 67 1411 473 198 186 1865 1382 46 929 521 372 1176 2805 529 334 1079 1133 2185 XP Spent 40675 | 2550 3000 1900 5470 4800 . 1000 6675 . . . . . 2600 2200 270 . 160 1500 . 2900 1750 . 700 . 3200 Upgrades 53 | 5 3 2 9 3 . 1 15 . . . . . 1 2 3 . 4 1 . 1 1 . 1 . 1 Power Slot 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Propulsion Slot 4 | 1 . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . Utility Slot 10 | 1 2 1 1 1 . . 1 . . . . . 1 . . . . . . 1 . . . . 1 Weapon Slot 5 | 2 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . Core Integrity 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . Heat Dissipation 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . Inventory Capacity 7 | 1 . 1 1 . . 1 1 . . . . . . . . . . 1 . . 1 . . . . Sensor Range 10 | . . . . . . . 10 . . . . . . . . . . . . . . . . . . Terrain Scan Density 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . Ranged Accuracy 4 | . . . . . . . 3 . . . . . . . . . . . . . . . 1 . . Protomatter Created 7021 | . 573 35 660 539 352 53 846 448 514 69 124 . 198 170 90 . . . 96 237 119 173 722 302 701 Integrity Restored 9090 | . 792 76 927 855 363 9 1725 128 707 130 165 . 258 41 534 300 118 59 42 334 147 317 697 149 217 Core 5853 | . 596 56 710 651 217 7 1413 70 533 100 132 . 208 32 . . 22 . 29 143 73 293 291 114 163 Parts 3237 | . 196 20 217 204 146 2 312 58 174 30 33 . 50 9 534 300 96 59 13 191 74 24 406 35 54 Protomatter Decayed 5859 | . 253 6 316 240 179 49 271 140 225 2 112 31 173 263 88 256 . 26 218 509 330 65 1045 368 694 Game ------ Seed PiercingMiningPit Manual? 0 Play Time 02:28:33 Cumulative 1896.1 hours Start 2024.02.09 @ 14:30:54 End 2024.02.09 @ 18:37:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 663 Rogue 663 Adventurer 0 Explorer 0 Win Type - Total 148 Types 29/13/65/7/1/2/29/1/1 Lore% 96 Gallery% 96 Achievement% 88 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 607585d7-231b-4949-b97c-ee9eb3852c6e