Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.06 @ 00:40:12 Player: Crud Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (88) 440 Value Destroyed (2802) 2802 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (53) 53 TOTAL SCORE: 7975 Bonus ------- High Alert Combat Kills 53 Cogmind --------- Core Integrity 0/1000 Matter 220/300 Energy 350/350 System Corruption 14% Temperature Cool (9) Movement Core (250) Ox4 Location -5/Factory Parts ------- > --- POWER (1) -------- Enhanced Fission Core > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- Enhanced Optical Array > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Enhanced Optical Array Advanced Terrain Scan Processor Improved Salvage Targeting Computer Makeshift Armor Plating Makeshift Armor Plating Heart of Steel > --- WEAPON ----------- Heavy Laser Wave Gun Disruptor Cannon > --- INVENTORY -------- Micro Fission Core Carbon-fiber Leg Carbon-fiber Leg Barrage Gun [Rating: 88] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Cooled Aerolev Unit Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Enhanced Optical Array Protection Makeshift Armor Plating Weapon Barrage Gun Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Barrage Gun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Enhanced Flamer Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 . . 2 . . 2 Power . | . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . Utility 8 | . . 2 2 1 . . 1 . . 2 Weapon 1 | . . . . . . . 1 . . . Parts Attached 120 | 6 3 10 7 4 9 1 3 33 . 44 Power 14 | 1 1 1 1 . 1 . . 3 . 6 Engine 8 | 1 1 1 1 . . . . 2 . 2 Core 6 | . . . . . 1 . . 1 . 4 Reactor . | . . . . . . . . . . . Propulsion 25 | 2 . 1 1 1 1 1 . 6 . 12 Treads 7 | 2 . 1 1 1 . . . 2 . . Leg 12 | . . . . . 1 1 . 2 . 8 Wheel 1 | . . . . . . . . . . 1 Hover 5 | . . . . . . . . 2 . 3 Flight . | . . . . . . . . . . . Utility 43 | 1 2 2 2 3 2 . 3 15 . 13 Device 25 | . . 1 1 2 2 . 2 9 . 8 Storage 3 | 1 1 . . . . . . 1 . . Processor 6 | . 1 1 . 1 . . . 3 . . Hackware . | . . . . . . . . . . . Protection 9 | . . . 1 . . . 1 2 . 5 Artifact . | . . . . . . . . . . . Weapon 38 | 2 . 6 3 . 5 . . 9 . 13 Energy Gun 12 | 1 . 1 . . 3 . . 3 . 4 Energy Cannon 6 | . . 2 1 . . . . . . 3 Ballistic Gun 10 | 1 . 1 . . . . . 4 . 4 Ballistic Cannon 2 | . . . 1 . . . . 1 . . Launcher 5 | . . 2 1 . 2 . . . . . Special Weapon 3 | . . . . . . . . 1 . 2 Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 2 . . . . . 1 . 2 Parts Lost 70 | . . . 1 9 7 . 8 12 . 33 Power 6 | . . . . 1 1 . . 1 . 3 Propulsion 16 | . . . . 3 . . 2 2 . 9 Utility 26 | . . . . 3 3 . 5 5 . 10 Weapon 22 | . . . 1 2 3 . 1 4 . 11 Highest Loss Streak 16 | . . . 1 9 11 . 8 9 . 16 Average Slot Usage (%) 83 | . 96 99 99 97 60 50 47 78 93 76 Engine 5 | . 14 11 9 6 . . . 1 6 . Core 1 | . . . . . . . . 3 . 4 Treads 10 | . 28 22 18 21 . . . 4 . . Leg 4 | . . . . . 6 12 10 1 13 13 Device 12 | . . 11 18 22 10 7 8 20 20 12 Storage 7 | . 14 11 9 7 7 7 6 6 6 1 Processor 17 | . 11 22 18 15 21 15 13 18 20 16 Protection 3 | . . . 9 6 . . 3 1 6 10 Energy Gun 5 | . 14 . . . 12 . . 7 . 5 Energy Cannon 2 | . . 9 8 . . . . . . 1 Ballistic Gun 4 | . 14 1 . . . . . 5 20 6 Ballistic Cannon 1 | . . . 5 6 . . . 2 . . Launcher 2 | . . 10 4 6 . 7 4 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 50 | 10 16 23 37 35 18 12 27 44 33 50 Greatest Support 60 | 40 40 40 40 60 15 30 30 56 30 54 Greatest Overweight (x) 5 | 2 . . . 4 5 . 3 2 1 5 Average Overweight (x) . | . . . . . . . . . 1 . Largest Inventory Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 8 8 8 8 4 Most Carried 8 | 4 8 8 8 8 6 1 5 8 8 8 Average Carried 5 | 2 5 7 7 7 2 . 1 6 8 4 Final Capacity 8 | 6 8 8 8 8 8 8 8 8 8 4 Final Carried 8 | 3 8 8 8 7 . 1 4 8 8 1 Class Distribution -------------------- 57% | Mutant 10% | Scavenger-Tank 9% | Scavenger-Mutant 8% | Derelict-Gunner 7% | Derelict-Skirmisher 4% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Derelict-Gunner | -6/Lower Caves Derelict-Skirmisher | -6/Lower Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Matter Collected 2189 | 87 150 251 181 16 199 25 . 657 . 623 Remotely 92 | . . . . . . . . 92 . . Salvage Created 2984 | . 436 467 613 16 116 . . 423 . 913 Parts 172 | . 18 42 40 . 6 . . 21 . 45 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . . 2 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . 5 . . 22 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Combat Hostiles Destroyed 62 | . 7 13 12 3 4 . . 7 . 16 Guns 21 | . 4 . . . 1 . . 5 . 11 Cannons 17 | . . 4 5 1 . . . 2 . 5 AOE 24 | . 3 9 7 2 3 . . . . . Classes Destroyed 12 | . 3 6 1 . . . . 1 . 1 Worker 6 | . . 4 1 . . . . . . 1 Builder 5 | . . 2 2 . . . . . . 1 Tunneler 2 | . . 2 . . . . . . . . Recycler 4 | . 1 . 3 . . . . . . . Watcher 9 | . 2 5 1 . . . . . . 1 Swarmer 16 | . . 6 3 2 . . . . . 5 Grunt 30 | . 7 3 5 . 3 . . 4 . 8 Brawler 1 | . . . . . . . . 1 . . Duelist 3 | . . 1 . . 1 . . 1 . . Sentry 10 | . . 3 3 1 . . . 1 . 2 Hunter 1 | . . . 1 . . . . . . . Programmer 1 | . . . . . . . . . . 1 Best Kill Streak 13 | . 4 13 12 1 4 . . 3 . 4 Combat Bots Only 10 | . 3 6 10 1 4 . . 3 . 4 Max Kills in Single Turn 5 | . 2 3 5 1 2 . . 1 . 2 Gunslinging 1 | . . . . . . . . . . 1 Exploded 3 | . 2 2 3 1 2 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Damage Taken 8642 | . 196 339 447 1041 679 . 438 1358 . 4144 Core 2313 | . 10 130 74 256 209 . 187 434 . 1013 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 68 | 100 96 67 86 . . 33 . . 26 . Volleys Fired 228 | . 40 27 24 19 7 . 2 25 . 84 Largest 3 | . 2 2 2 2 2 . 1 3 . 3 Hottest 231 | . 60 98 107 74 160 . 30 206 . 231 Shots Fired 470 | . 80 44 39 32 12 . 2 60 . 201 Gun 290 | . 80 3 . . 8 . . 39 . 160 Cannon 136 | . . 24 32 19 . . . 21 . 40 Launcher 43 | . . 17 7 13 4 . 2 . . . Special 1 | . . . . . . . . . . 1 Kinetic 213 | . 40 3 14 19 . . . 33 . 104 Thermal 160 | . . 24 9 . 7 . . 27 . 93 Explosive 43 | . . 17 7 13 4 . 2 . . . Electromagnetic 54 | . 40 . 9 . 1 . . . . 4 Robot Hit Streak 14 | . 11 7 13 14 5 . 5 8 . 12 Robot Miss Streak 5 | . 5 2 2 5 2 . . 5 . 5 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . . . . . . 1 . 1 Max Gunslinging Chain 1 | . . . . . . . . 1 . 1 Shots Hit Robots 267 | . 42 25 23 18 11 . 2 28 . 118 Core Hits 160 | . 13 37 37 9 12 . . 13 . 39 Critical Hits 11 | . . 2 2 . . . . 6 . 1 Critical Kills 6 | . . 1 1 . . . . 3 . 1 Critical Parts Destroyed 5 | . . 1 1 . . . . 3 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8030 | . 605 1622 1528 777 479 . 68 503 . 2448 Guns 2508 | . 432 29 . . 165 . . 352 . 1530 Cannons 1839 | . . 269 568 266 . . . 151 . 585 Explosions 3682 | . 172 1324 960 511 314 . 68 . . 333 Melee . | . . . . . . . . . . . Ramming 1 | . 1 . . . . . . . . . Kinetic 1922 | . 95 29 207 266 . . . 308 . 1017 Thermal 2604 | . 172 269 272 62 155 . 68 195 . 1411 Explosive 2917 | . . 1324 830 449 314 . . . . . Electromagnetic 586 | . 337 . 219 . 10 . . . . 20 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 14 | . 2 2 . 2 2 2 . . . 14 Average Corruption 3 | . 2 2 . 2 2 2 . . . 10 Corruption Purged . | . . . . . . . . . . . Effects 31 | . 1 10 . 1 4 1 . . . 14 Message Errors 7 | . 1 4 . . 2 . . . . . Matter Fused 1 | . . . . . . . . . . 1 Heat Flow Errors 3 | . . 2 . . . . . . . 1 Energy Discharges 4 | . . 1 . 1 . 1 . . . 1 Parts Rejected 3 | . . . . . . . . . . 3 Data Loss (minor) 2 | . . 1 . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . 1 Misdirections 4 | . . . . . . . . . . 4 Targeting Errors 5 | . . 2 . . 1 . . . . 2 Weapon Failures 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 356 | . . 46 58 36 7 . 58 . . 151 Projectiles 4 | . . 2 . 2 . . . . . . Explosions 352 | . . 44 58 34 7 . 58 . . 151 Melee . | . . . . . . . . . . . Knockbacks 5 | . . . 1 1 . . . 3 . . Impact . | . . . . . . . . . . . Kinetic 5 | . . . 1 1 . . . 3 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 550 | . 31 231 119 76 22 . 71 . . . Shots 16 | . 1 8 2 2 1 . 2 . . . Rammed 2 | . 1 . . . . . . . . 1 Targets Rammed 2 | . 1 . . . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 658 | . 126 261 2 . 171 . . 658 . 234 Average Temperature 122 | . 37 65 1 . 84 . . 331 . 78 Received Heat Transfer 1851 | . 90 18 162 177 99 . 120 408 . 777 Effects 34 | . . . . . . . . 34 . . Shutdowns 5 | . . . . . . . . 5 . . Energy Bleed 1 | . . . . . . . . 1 . . Interference 5 | . . . . . . . . 5 . . Matter Decay 4 | . . . . . . . . 4 . . Short Circuit 1 | . . . . . . . . 1 . . Damage (minor) 6 | . . . . . . . . 6 . . Damage (major) 10 | . . . . . . . . 10 . . Damage (core) 2 | . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . . 5 Heat Transferred 4086 | . 200 481 409 50 350 . 50 296 . 2250 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . 2 . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Peak Influence 611 | . 278 503 611 354 . . 36 . . 234 Initial 186 | . . 69 148 186 . . 1 . . . Average 209 | . 148 318 471 239 . . 5 . . 61 Maximum Alert Level 2 | . 1 2 2 1 . . . . . 1 Low Security (%) 54 | 100 73 15 8 49 . . 100 . . 91 Level 1 29 | . 26 63 3 50 . . . . . 8 Level 2 16 | . . 21 87 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 3 1 . 3 . . . . . 4 Investigation 4 | . 3 . . . . . . . . 1 Extermination 2 | . . . . 1 . . . . . 1 Reinforcement 5 | . . 1 . 2 . . . . . 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Distress Signals 4 | . 1 2 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 121 | . 18 22 14 10 6 . 2 10 . 39 Peak Tracking Total 8 | . 3 5 7 5 4 . 2 3 . 8 Tactical Retreats 12 | . 1 1 1 1 1 . . . . 7 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Traps Triggered 6 | . 1 1 . 1 . . . . . 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Machines Disabled 15 | . 2 6 2 1 . . 1 . . 3 Max in Single Turn 4 | . 1 4 1 1 . . 1 . . 2 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Machines Accessed 14 | . 4 4 1 1 . . . 2 . 2 Terminals 6 | . 3 2 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . 1 . . . . . . . 1 Recycling Units 4 | . 1 1 . 1 . . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 45 | . 20 14 3 1 . . . 2 . 5 Successful 29 | . 13 11 2 . . . . 2 . 1 Failed 16 | . 7 3 1 1 . . . . . 4 Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 25 | . 17 5 3 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . 2 . . . . . . . 2 Recycling Units 14 | . 3 7 . 1 . . . . . 3 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 18 | . 10 4 2 . . . . 2 . . Record 7 | . 7 . . . . . . . . . Prototype ID Bank 2 | . . 1 1 . . . . . . . Open Door 2 | . . . . . . . . 2 . . Alert Level 1 | . 1 . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . Assault Status 1 | . . . 1 . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . Repair 1 | . . 1 . . . . . . . . Recycling Unit Hacks 9 | . 3 5 . . . . . . . 1 Recycle Component 3 | . 1 1 . . . . . . . 1 Process 2 | . 1 1 . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . Retrieve Matter 2 | . 1 1 . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 4 2 . . . . . . . 2 Full Trace Events 5 | . 3 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . Time 26 | . . 26 . . . . . . . . Parts Recycled 3 | . 1 1 . . . . . . . 1 Recycled Matter 295 | . 265 30 . . . . . . . . Retrieved Matter 295 | . 265 30 . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 . . 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Turns Passed 5874 | 71 621 1059 457 418 780 139 90 889 170 1180 Spaces Moved 3272 | 39 309 556 229 219 514 114 55 472 114 651 Core 100 | 9 . . . 5 2 . 11 . . 73 Treads 1623 | 30 309 556 229 214 . . . 285 . . Legs 1315 | . . . . . 512 114 44 72 114 459 Wheels 8 | . . . . . . . . . . 8 Hover 226 | . . . . . . . . 115 . 111 Flight . | . . . . . . . . . . . Fastest Speed 46 | 50 160 160 160 150 120 120 120 50 150 46 Average Speed 144 | 147 160 160 160 160 141 120 134 159 150 108 Slowest Speed 300 | 160 160 160 160 250 300 120 200 200 150 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 3 37 62 26 6 56 17 2 61 25 20 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . . . . . Unknown Exits Taken 6 | 1 . . . . 1 1 1 1 1 . Scrap Searched 13 | . . . . . . . . 12 1 . Spaces Dug 6 | . . 6 . . . . . . . . Terrain Destroyed 385 | . 7 135 53 95 17 . 34 19 . 25 Melee . | . . . . . . . . . . . Projectile 23 | . . . 2 2 . . . 19 . . AOE 362 | . 7 135 51 93 17 . 34 . . 25 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Total 4027 | 53 364 685 283 254 552 116 69 565 113 973 Wait 267 | . . 77 8 7 22 . 4 . . 149 Move 3262 | 38 308 555 228 218 513 113 54 471 113 651 Hop . | . . . . . . . . . . . Pick Up 107 | 9 9 8 9 4 1 2 6 27 . 32 Fast Attach 21 | . . 1 . . . . . 8 . 12 Attach 70 | 6 1 2 4 3 8 1 3 18 . 24 Detach 1 | . . . 1 . . . . . . . Swap 29 | . 2 7 3 1 1 . . 7 . 8 Drop 40 | . 3 8 6 2 . . . 9 . 12 Fire 228 | . 40 27 24 19 7 . 2 25 . 84 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 10) 691 | -10/Materials | Identified exit to Materials 693 | -10/Materials | Entered another Materials area 693 | -9/Materials | Evolved 2 slots: Utility x2 1071 | -9/Materials | Discovered new exit (range 16) 1098 | -9/Materials | Identified exit to Mines 1343 | -9/Materials | Repaired Grenade Launcher 1387 | -9/Materials | Discovered exit to Mines (range 14) 1727 | -9/Materials | Discovered new exit (range 16) 1751 | -9/Materials | Identified exit to Materials 1752 | -9/Materials | Entered another Materials area 1752 | -8/Materials | Evolved 2 slots: Utility x2 1754 | -8/Materials | Discovered new exit (range 14) 1775 | -8/Materials | Identified exit to Storage 1828 | -8/Materials | Destroyed 10 combat bots 2149 | -8/Materials | Discovered new exit (range 15) 2171 | -8/Materials | Identified exit to Factory 2209 | -8/Materials | Entered Factory 2209 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2353 | -7/Factory | Build established: Scavenger-Mutant 2578 | -7/Factory | Discovered new exit (range 6) 2626 | -7/Factory | Identified exit to Lower Caves 2627 | -7/Factory | Entered Lower Caves 2638 | -7/Lower Caves | Core integrity fell below 50% 2676 | -7/Lower Caves | Lost 11 parts (2p3n3u3w) 2901 | -7/Lower Caves | Build established: Mutant 3214 | -7/Lower Caves | Spotted B-75 Beast 3251 | -7/Lower Caves | Lost 4 parts (3u1w) 3336 | -7/Lower Caves | Encountered a Warlord checkpoint 3373 | -7/Lower Caves | Discovered new exit (range 8) 3388 | -7/Lower Caves | Learned Factory stockpile data 3407 | -7/Lower Caves | Entered another Lower Caves area 3409 | -7/Lower Caves | Discovered new exit (range 15) 3482 | -7/Lower Caves | Encountered a Warlord checkpoint 3546 | -7/Lower Caves | Entered Factory 3546 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3596 | -6/Factory | Found Launcher Loader 3612 | -6/Factory | Discovered new exit (range 8) 3636 | -6/Factory | Entered Lower Caves 3664 | -6/Lower Caves | Lost 8 parts (2n5u1w) 3844 | -6/Lower Caves | Spotted B-75 Beast 3928 | -6/Lower Caves | Build established: Derelict-Gunner 3991 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4002 | -6/Lower Caves | Learned Factory terminal intel 4229 | -6/Lower Caves | Core integrity fell below 50% 4273 | -6/Lower Caves | Lost 9 parts (1p1n4u3w) 4474 | -6/Lower Caves | Found Prototype Device 4508 | -6/Lower Caves | Discovered new exit (range 9) 4525 | -6/Lower Caves | Entered another Lower Caves area 4578 | -6/Lower Caves | Learned Factory emergency access door positions 4609 | -6/Lower Caves | Build established: Derelict-Skirmisher 4649 | -6/Lower Caves | Encountered a Warlord checkpoint 4653 | -6/Lower Caves | Discovered new exit (range 17) 4695 | -6/Lower Caves | Entered Factory 4695 | -5/Factory | Evolved 2 slots: Utility x2 4696 | -5/Factory | Identified Heart of Steel 4697 | -5/Factory | Loaded intel: 22 terminal locations 4832 | -5/Factory | Lost 3 parts (1p2u) 5018 | -5/Factory | Lost 4 parts (4u) 5302 | -5/Factory | Build established: Scavenger-Tank 5686 | -5/Factory | System corruption reached 10% 5702 | -5/Factory | Core integrity fell below 50% 5733 | -5/Factory | Lost 16 parts (1p5n3u7w) 5807 | -5/Factory | Lost 3 parts (1p1n1w) 5814 | -5/Factory | Core integrity fell below 20% 5875 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05792_ Triggered Blade Trap. 05792_ Massive razor-sharp blades shoot up from within the floor. 05792_ Lgt. Angular Momentum Engine severed. 05792_ Adv. Terrain Scan Processor severed. 05792_ Imp. Salvage Targeting Computer severed. 05821_ System corrupted: Lgt. Angular Momentum Engine rejected. 05826_ Acquired Imp. Plasma Cutter. 05828_ Acquired Com. Wheel. 05835_ Acquired Imp. Plasma Cutter. 05837_ Imp. Plasma Cutter destroyed. 05840_ Com. Wheel destroyed. 05841_ System corrupted: Matter fused (-10). 05848_ Acquired Prototype Power Core. 05849_ Identified Enh. Fission Core. 05857_ Acquired Adv. Reclamation Unit. 05866_ System corrupted: Imp. Plasma Cutter targeting data glitched. 05869_ Imp. Plasma Cutter destroyed. 05869_ Reclaimed 20 matter. 05871_ Adv. Reclamation Unit destroyed. 05872_ Slammed into G-50 Soldier. 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" " " " ?# ###### #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 21 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 18 Terrain Scan Density 210 Heat Shielding 100 Armor Coverage 575 Resistance: EX 50 Resistance: EM 15 Core Shielding 30 Propulsion Shielding 66 Reclamation Efficiency 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Matter Filtering 30 Particle Charging 20 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Omniscient Cartographer Challenges ------------ None Game ------ Seed IntegratedNullRedirector Manual? 0 Play Time 01:29:22 Cumulative 13.5 hours Start 2022.01.05 @ 08:31:16 End 2022.01.06 @ 00:40:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 24 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3971a7b1-feef-462d-b897-b0677243c1a5