Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.08 @ 14:44:32 // Winter2022/Polymind

Player: RomanTheEvil

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (5)       25
Value Destroyed (161)      161
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (2527)               2527
              TOTAL SCORE: 4703

 Bonus
-------
Polymind Skill             2057
Pacifist                   470

 Cogmind 
---------
Core Integrity             476/700
Matter                     0/0
Energy                     32/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (1) ------
        (None)
>   --- WEAPON (0) -------
        (None)
>   --- INVENTORY (0) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
           Hacking Suite
           System Shield
           System Restoration Module
>          --- WEAPON -----------
  Improved Datajack
>          --- INVENTORY --------
               (None)
[Rating: 20]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Medium Matter Pod
  Device                   Heat Sink
  Storage                  Medium Matter Pod
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Improved Datajack
  Energy Gun               Beam Rifle
  Ballistic Gun            Heavy Assault Rifle
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                .    | .   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 9    | .   .   .   6   3   
  Power                    2    | .   .   .   1   1   
  Propulsion               3    | .   .   .   2   1   
  Utility                  2    | .   .   .   1   1   
  Weapon                   2    | .   .   .   2   .   
  Highest Loss Streak      6    | .   .   .   6   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     87   | .   66  100 88  85  
  Engine                   20   | .   16  25  17  20  
  Treads                   1    | .   .   .   7   .   
  Wheel                    32   | .   33  50  25  30  
  Hover                    3    | .   .   .   2   4   
  Device                   3    | .   .   .   9   2   
  Storage                  18   | .   16  25  12  18  
  Hackware                 3    | .   .   .   .   4   
  Special Melee Weapon     1    | .   .   .   .   2   
Naked Turns                114  | .   25  .   22  67  
Heaviest Build             18   | .   5   5   18  7   
  Greatest Support         40   | 3   20  20  40  20  
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 1    | .   1   1   1   1   
  Average Capacity         .    | .   .   1   .   .   
  Most Carried             1    | .   .   .   .   1   
  Average Carried          .    | .   .   .   .   .   
  Final Capacity           1    | .   1   1   1   .   
  Final Carried            .    | .   .   .   .   .   

 Class Distribution 
--------------------
 73% | Worker
 10% | Operator
  8% | Cogmind
  6% | Sentry

 Dominant Class 
----------------
 Worker | -10/Materials
 Worker | -9/Materials
 Worker | -8/Materials
 Worker | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Jun Mat Mat Mat Fac 
Matter Collected           46   | .   .   .   23  23  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            142  | .   .   .   142 .   
  Parts                    7    | .   .   .   7   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Combat Hostiles Destroyed  5    | .   .   .   5   .   
  Guns                     5    | .   .   .   5   .   
Classes Destroyed          2    | .   .   .   2   .   
  Swarmer                  2    | .   .   .   2   .   
  Grunt                    3    | .   .   .   3   .   
Best Kill Streak           4    | .   .   .   4   .   
  Combat Bots Only         4    | .   .   .   4   .   
Max Kills in Single Turn   2    | .   .   .   2   .   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  
--------                   Run  | Jun Mat Mat Mat Fac 
Damage Taken               1217 | .   .   .   856 361 
  Core                     423  | .   .   .   199 224 
  Absorbed by Shields      .    | .   .   .   .   .   
  Regen/Repaired (Parts)   1    | .   .   .   .   1   
Core Remaining (%)         90   | 100 100 100 63  .   
Volleys Fired              22   | .   .   .   22  .   
  Largest                  2    | .   .   .   2   .   
  Hottest                  79   | .   .   .   79  .   
Shots Fired                36   | .   .   .   36  .   
  Gun                      36   | .   .   .   36  .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  14   | .   .   .   14  .   
  Thermal                  22   | .   .   .   22  .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         11   | .   .   .   11  .   
  Robot Miss Streak        1    | .   .   .   1   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        3    | .   .   .   3   .   
    Max Gunslinging Chain  1    | .   .   .   1   .   
Shots Hit Robots           29   | .   .   .   29  .   
  Core Hits                14   | .   .   .   12  2   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         1    | .   .   .   1   .   
    Burn                   1    | .   .   .   1   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           469  | .   .   .   433 36  
  Guns                     425  | .   .   .   425 .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  44   | .   .   .   8   36  
  Kinetic                  163  | .   .   .   163 .   
  Thermal                  262  | .   .   .   262 .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         3    | .   .   .   .   3   
  Average Corruption       1    | .   .   .   .   1   
  Corruption Purged        1    | .   .   .   .   1   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  1    | .   .   .   .   1   
    Heat Flow Errors       1    | .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      19   | .   .   .   4   15  
  Shots                    .    | .   .   .   .   .   
  Rammed                   14   | .   .   .   1   13  
Targets Rammed             14   | .   .   .   1   13  
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        354  | .   .   .   354 224 
  Average Temperature      113  | .   .   .   128 94  
  Received Heat Transfer   702  | .   .   .   612 90  
  Effects                  3    | .   .   .   3   .   
    Interference           1    | .   .   .   1   .   
    Short Circuit          1    | .   .   .   1   .   
    Damage (minor)         1    | .   .   .   1   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             1    | .   .   .   1   .   
  Heat Transferred         740  | .   .   .   740 .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Peak Influence             376  | .   15  75  376 219 
  Initial                  130  | .   .   5   32  130 
  Average                  86   | .   9   5   172 86  
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         91   | 100 100 100 54  99  
  Level 1                  8    | .   .   .   45  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          10   | .   .   .   4   6   
  Investigation            5    | .   .   .   3   2   
  Extermination            2    | .   .   .   .   2   
  Reinforcement            2    | .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Jun Mat Mat Mat Fac 
Distress Signals           1    | .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              25   | .   2   .   10  13  
  Peak Tracking Total      7    | .   1   .   5   7   
  Tactical Retreats        1    | .   .   .   .   1   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Jun Mat Mat Mat Fac 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Jun Mat Mat Mat Fac 
Machines Accessed          20   | .   1   2   6   11  
  Terminals                14   | .   1   2   5   6   
  Fabricators              3    | .   .   .   .   3   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          1    | .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                60   | .   2   3   23  32  
  Successful               29   | .   1   1   11  16  
  Failed                   31   | .   1   2   12  16  
    Catastrophic           4    | .   1   .   1   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   9    | .   1   3   3   2   
  Terminals                46   | .   2   3   20  21  
  Fabricators              6    | .   .   .   .   6   
  Repair Stations          2    | .   .   .   .   2   
  Recycling Units          3    | .   .   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          3    | .   .   .   3   .   
Terminal Hacks             21   | .   1   1   10  9   
  Record                   1    | .   .   .   .   1   
  Robot Analysis           2    | .   .   .   .   2   
  Open DSF                 3    | .   .   .   .   3   
  Branch Access Points     1    | .   .   .   1   .   
  Emergency Access Points  4    | .   .   .   3   1   
  Terminal Index           1    | .   .   .   1   .   
  Unreport Threat          1    | .   .   1   .   .   
  Locate Traps             2    | .   .   .   2   .   
  Maintenance Status       1    | .   1   .   .   .   
  Surveillance Status      1    | .   .   .   .   1   
  Patrol Status            1    | .   .   .   1   .   
  Recall Investigation     1    | .   .   .   1   .   
  Zone Layout              2    | .   .   .   1   1   
Fabricator Hacks           4    | .   .   .   .   4   
  Network Status           2    | .   .   .   .   2   
  Build                    2    | .   .   .   .   2   
Repair Station Hacks       2    | .   .   .   .   2   
  Scan Component           1    | .   .   .   .   1   
  Repair                   1    | .   .   .   .   1   
Recycling Unit Hacks       1    | .   .   .   .   1   
  Retrieve Matter          1    | .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Coupler Status           1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         15   | .   1   1   6   7   
  Full Trace Events        5    | .   .   .   3   2   
  Feedback Events          1    | .   .   .   .   1   
    Corruption             1    | .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             3    | .   .   .   .   3   
    Authchips              .    | .   .   .   .   .   
    Time                   58   | .   .   .   .   58  
  Total Robot Build Rating 9    | .   .   .   .   9   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              2    | .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   
    Time                   42   | .   .   .   .   42  
  Total Part Build Rating  8    | .   .   .   .   8   
Parts Repaired             1    | .   .   .   .   1   
  Time                     26   | .   .   .   .   26  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Jun Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              4    | .   .   .   2   2   
  Non-combat               3    | .   .   .   1   2   
  Combat                   1    | .   .   .   1   .   
Robot Hacks Applied        6    | .   .   .   4   2   
  find_chute               1    | .   .   .   .   1   
  find_terminals           1    | .   .   .   .   1   
  map_route                1    | .   .   .   1   .   
  mark_security            1    | .   .   .   1   .   
  find_shortcuts           1    | .   .   .   1   .   
  find_garrison            1    | .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Jun Mat Mat Mat Fac 
Total Allies               3    | .   .   .   .   3   
  Largest Group            3    | .   .   .   .   3   
  Highest-Rated Group      48   | .   .   .   .   48  
  Highest-Rated Ally       16   | .   .   .   .   16  
Total Orders               3    | .   .   .   .   3   
  FOLLOW                   3    | .   .   .   .   3   
Ally Attacks               7    | .   .   .   .   7   
  Total Damage             51   | .   .   .   .   51  
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Robot Analysis Total       6    | .   1   .   2   3   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Jun Mat Mat Mat Fac 
Turns Passed               1390 | 9   63  205 263 850 
Spaces Moved               1606 | 19  97  257 252 981 
  Core                     255  | 19  49  .   37  150 
  Treads                   16   | .   .   .   16  .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   1154 | .   48  257 170 679 
  Hover                    181  | .   .   .   29  152 
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  50  80  50  50  
  Average Speed            73   | 50  64  80  77  71  
  Slowest Speed            160  | 50  80  80  160 80  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       24   | 3   29  29  31  31  
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  
Total                      1779 | 18   96   256  282  1127 
  Wait                     140  | .    .    .    8    132  
  Move                     1602 | 18   96   256  251  981  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  1    | .    .    .    .    1    
  Fast Attach              .    | .    .    .    .    .    
  Attach                   .    | .    .    .    .    .    
  Detach                   .    | .    .    .    .    .    
  Swap                     .    | .    .    .    .    .    
  Drop                     .    | .    .    .    .    .    
  Fire                     22   | .    .    .    22   .    
  Melee                    .    | .    .    .    .    .    
  Ram                      14   | .    .    .    1    13   
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    4 | -11/Junkyard  | Discovered new exit (range 15)
   10 | -11/Junkyard  | Entered Materials
   65 | -10/Materials | Discovered new exit (range 10)
   73 | -10/Materials | Entered another Materials area
   73 | -9/Materials  | Discovered new exit (range 7)
  262 | -9/Materials  | Discovered new exit (range 10)
  278 | -9/Materials  | Entered another Materials area
  451 | -8/Materials  | Discovered new exit (range 13)
  462 | -8/Materials  | Garrison activated, responded to threat
  541 | -8/Materials  | Entered Factory
  571 | -7/Factory    | Lost 6 parts (1p2n1u2w)
  670 | -7/Factory    | Fabricated G-47 Trooper (x3)
  852 | -7/Factory    | Fabricated Gatling Laser (x2)
  977 | -7/Factory    | Discovered new exit (range 14)
 1214 | -7/Factory    | Repaired Wheel
 1391 | -7/Factory    | Self-destructed

 Last Messages 
---------------
01316_ Cleaned Scanalyzer.
01318_ Cleaned Nuclear Reactor.
01330_ Cleaned Assembly Bed.
01344_ Penetrated by Slug. <x3>
01350_ Lgt. Ion Engine destroyed.
01356_ Connecting with DSF Access...
01356_ Wheel destroyed.
01363_ Collected debris.
01367_ Cleaned Nuclear Reactor. <x3>
01379_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
01384_ Cleaned Megafabricator.
01386_ Med. Matter Pod destroyed.
01386_ Lost control of K-01 Serf.
01387_ Slammed into W-25 Informer. <x2>
01389_ Destabilizing: Core damaged (-35).
01389_ O-24 Administrator uses terminal to summon reinforcements.
01389_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F001.
01389_ O-24 Administrator locks terminal.
01390_ Slammed into W-25 Informer.

 Map 
-----
+----------------------------------------------------+
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|                k               #?????????????????? |
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|     !     """""""""!           #?????     ???????? |
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| +############# ####     #### ###?????#   ######### |
|         #????# #??#     #??# #???????#   #         |
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|                                        #?#   """ " |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           36
Energy Generation          19
Energy Capacity            215
Matter Stores              100
Matter Capacity            100
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             70
Resistance: EM             20
Resistance: I              45
Resistance: S              20
Resistance: P              20
Evasion (%)                53
Recoil Reduction           2
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
  G-47 Trooper | x3 | -7/Factory | Preloaded
 Gatling Laser | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Polymind                       | -11 -10 -9  -8  -7  
----------                 Run  | Jun Mat Mat Mat Fac 
Hosts                      5    | .   1   .   2   2   
  Combat Hostiles          1    | .   .   .   1   .   
  Allies                   .    | .   .   .   .   .   
Unique Host Classes        4    | .   1   .   2   1   
Average Host Suspicion     39   | .   93  37  52  33  
  Unsuspicious Activity    464  | .   27  78  65  294 
  Returns to Shadow        1    | .   .   .   .   1   
  Fuzzy Dispatches         2    | .   .   .   .   2   
Protomatter Created        34   | .   .   .   34  .   
  Used                     63   | .   5   .   46  12  
  Decayed                  25   | .   .   .   25  .   
  Highest Spend            23   | .   5   .   23  7   
Top 5 Hosts by Kills:
  Y-45 Defender (-8/Materials: 5)

 Game 
------
Seed              KineticCarbideNukerbomber
  Manual?         0
Play Time         00:35:22
  Cumulative      19.7 hours
  Start           2023.03.08 @ 14:07:23
  End             2023.03.08 @ 14:44:32
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2022/Polymind
Game No.          18
  Rogue           0
  Adventurer      18
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          18
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8e3f67d7-2e9d-4940-a7b2-fc4668dba03b