Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.28 @ 21:45:29 Player: lnly rvr shp Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (54) 270 Value Destroyed (1515) 1515 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-20) -20 TOTAL SCORE: 5305 Bonus ------- Friendly Fire -20 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Armored Treads Cooling System Pulse Rifle Heavy Laser Heavy Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Medium Matter Pod Advanced Targeting Computer Phasing AFG > --- WEAPON ----------- Heavy Laser Heavy Laser Gatling Laser > --- INVENTORY -------- Improved Treads Spiked Treads Cooling System Hardened Light Armor Plating EM Pulse Gun Pulse Rifle Heavy Laser Heavy Laser Advanced Beam Cannon Advanced Beam Cannon High-powered Shotgun Grenade Launcher CR-A16's Pointy Stick [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Launcher Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power 2 | . . . 1 . . 1 . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 2 | . . . 1 . 1 . . . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 46 | 5 2 . 6 . 15 4 1 5 3 5 Power 6 | . 1 . 1 . 3 . . 1 . . Engine 4 | . 1 . 1 . 2 . . . . . Core 2 | . . . . . 1 . . 1 . . Reactor . | . . . . . . . . . . . Propulsion 11 | 2 . . 2 . 4 . . 2 . 1 Treads 11 | 2 . . 2 . 4 . . 2 . 1 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 13 | 1 1 . 2 . 4 2 1 1 1 . Device 4 | . . . . . 2 1 . . 1 . Storage 4 | 1 . . 1 . 1 . 1 . . . Processor 1 | . . . . . . 1 . . . . Hackware . | . . . . . . . . . . . Protection 4 | . 1 . 1 . 1 . . 1 . . Artifact . | . . . . . . . . . . . Weapon 16 | 2 . . 1 . 4 2 . 1 2 4 Energy Gun 6 | . . . . . 2 1 . 1 1 1 Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 6 | 2 . . . . 2 1 . . . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . 1 . . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 1 1 Parts Lost 28 | . . . 5 . 3 . 2 5 . 13 Power 6 | . . . 1 . 2 . 1 1 . 1 Propulsion 6 | . . . 1 . . . . 2 . 3 Utility 7 | . . . 1 . 1 . 1 1 . 3 Weapon 9 | . . . 2 . . . . 1 . 6 Highest Loss Streak 10 | . . . 4 . 2 . 1 3 . 10 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 77 | . 89 100 94 66 86 84 83 56 83 56 Engine 5 | . 5 14 21 11 8 7 7 . . . Core 3 | . . . . . 5 7 1 4 7 4 Treads 21 | . 28 28 21 22 27 23 23 13 23 16 Device 4 | . . . . . 8 9 4 . 2 5 Storage 13 | . 14 14 11 11 13 15 15 15 15 5 Processor 4 | . . . . . . 4 7 7 7 7 Protection 4 | . 12 14 20 11 9 . . . 4 . Energy Gun 9 | . . . . . 13 7 7 12 22 14 Ballistic Gun 8 | . 28 28 18 . 1 7 15 1 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 59 | 9 19 19 44 33 48 42 42 40 59 59 Greatest Support 69 | 40 40 40 46 46 69 62 62 66 66 66 Greatest Overweight (x) 2 | 2 . . 1 . . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 14 15 15 15 15 15 15 12 Most Carried 15 | 4 8 8 7 5 15 15 15 15 13 13 Average Carried 12 | 2 7 8 6 5 12 14 14 14 12 10 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 5 Final Carried 15 | 3 8 8 5 5 13 14 15 12 13 5 Class Distribution -------------------- 91% | Mutant 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Gunner | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Matter Collected 1316 | 250 98 26 144 . 327 143 152 10 . 166 Remotely . | . . . . . . . . . . . Salvage Created 1666 | . 121 60 324 . 372 192 201 134 . 262 Parts 85 | . 10 8 18 . 21 7 8 4 . 9 Haulers Intercepted 3 | . . . . . 2 1 . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . 8 3 . 7 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 46 | . 4 4 8 . 13 3 6 4 . 4 Guns 39 | . 3 4 5 . 13 3 6 4 . 1 Cannons 3 | . . . . . . . . . . 3 AOE 4 | . 1 . 3 . . . . . . . Classes Destroyed 9 | . 3 . 3 . 2 1 . . . . Worker 2 | . . . 1 . . 1 . . . . Builder 1 | . 1 . . . . . . . . . Hauler 3 | . . . . . 2 1 . . . . Watcher 2 | . . . 1 . . . . . . 1 Swarmer 22 | . 2 4 . . 10 . 3 3 . . Grunt 11 | . 2 . 6 . . . 3 . . . Sentry 9 | . . . 2 . 1 1 . 1 . 4 Hunter 3 | . . . . . 2 1 . . . . Programmer 1 | . . . . . . 1 . . . . Best Kill Streak 5 | . 3 2 5 . 3 2 3 3 . 3 Combat Bots Only 4 | . 2 2 4 . 3 1 3 3 . 3 Max Kills in Single Turn 2 | . 1 1 1 . 2 1 1 2 . 1 Gunslinging 1 | . . . . . 1 . . 1 . . Exploded 1 | . 1 . 1 . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Damage Taken 4778 | . 225 87 781 . 847 225 530 335 . 1748 Core 940 | . 75 32 62 . 52 12 45 37 . 625 Absorbed by Shields 130 | . . . . . . 85 45 . . . Core Remaining (%) 82 | 100 . 57 . 84 90 . . . . . Volleys Fired 169 | . 13 8 29 . 45 17 13 6 . 38 Largest 3 | . 2 2 2 . 2 2 2 2 . 3 Hottest 218 | . 40 40 50 . 138 105 105 149 . 218 Shots Fired 290 | . 26 16 48 . 74 34 26 8 . 58 Gun 264 | . 26 16 43 . 74 34 26 8 . 37 Cannon 20 | . . . . . . . . . . 20 Launcher 6 | . . . 5 . . . . . . 1 Special . | . . . . . . . . . . . Kinetic 136 | . 26 16 43 . 17 17 13 . . 4 Thermal 148 | . . . . . 57 17 13 8 . 53 Explosive 6 | . . . 5 . . . . . . 1 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 19 | . 5 7 7 . 9 6 19 6 . 16 Robot Miss Streak 5 | . 4 4 3 . 5 4 2 1 . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . . . . 1 . 1 1 . . Max Gunslinging Chain 1 | . . . . . 1 . 1 1 . . Shots Hit Robots 201 | . 14 8 32 . 53 23 21 7 . 43 Core Hits 100 | . 7 4 18 . 21 12 15 7 . 16 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . 1 . . . . . Critical Strikes 2 | . . . 1 . 1 . . . . . Destroy 2 | . . . 1 . 1 . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3602 | . 176 76 640 . 863 496 429 144 . 778 Guns 2894 | . 176 76 374 . 854 496 429 144 . 345 Cannons 347 | . . . . . . . . . . 347 Explosions 350 | . . . 266 . . . . . . 84 Melee . | . . . . . . . . . . . Ramming 11 | . . . . . 9 . . . . 2 Kinetic 1197 | . 176 76 374 . 170 250 110 . . 41 Thermal 2044 | . . . . . 684 246 319 144 . 651 Explosive 350 | . . . 266 . . . . . . 84 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . 5 5 2 2 2 . . . . . Average Corruption 2 | . 4 5 1 2 2 . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 32 | . 6 7 1 . 18 . . . . . Message Errors 10 | . 3 2 . . 5 . . . . . Matter Fused 10 | . . 2 . . 8 . . . . . Heat Flow Errors 1 | . . 1 . . . . . . . . Energy Discharges 4 | . 1 1 1 . 1 . . . . . Parts Rejected 2 | . . . . . 2 . . . . . Parts Fused 1 | . 1 . . . . . . . . . Data Loss (minor) 3 | . 1 1 . . 1 . . . . . Data Loss (major) 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 16 | . . . 12 . . . . . . 4 Projectiles . | . . . . . . . . . . . Explosions 16 | . . . 12 . . . . . . 4 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 225 | . . . 189 . . . . . . 36 Shots 6 | . . . 5 . . . . . . 1 Rammed 3 | . . . 1 . 1 . . . . 1 Targets Rammed 3 | . . . 1 . 1 . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 716 | . 13 113 270 . 201 340 126 97 . 716 Average Temperature 156 | . 7 57 105 . 112 148 46 43 . 324 Received Heat Transfer 908 | . 27 . 252 . 36 8 90 48 . 447 Effects 23 | . . . . . . 1 . . . 22 Shutdowns 2 | . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . 1 . . . . Interference 4 | . . . . . . . . . . 4 Matter Decay 4 | . . . . . . . . . . 4 Short Circuit 3 | . . . . . . . . . . 3 Damage (minor) 4 | . . . . . . . . . . 4 Damage (major) 3 | . . . . . . . . . . 3 Damage (core) 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 12 | . . . . . 6 . 1 1 . 4 Heat Transferred 4113 | . . . . . 1332 484 725 324 . 1248 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Peak Influence 270 | . 111 130 270 105 147 147 . . . . Initial 105 | . . . 50 105 40 50 . . . . Average 60 | . 32 55 144 105 53 53 . . . . Maximum Alert Level 1 | . . . 1 . . . . . . . Low Security (%) 97 | 100 100 100 77 100 100 100 . . . . Level 1 2 | . . . 22 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 2 | . . . . . 1 1 . . . . Investigation 1 | . . . . . 1 . . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement . | . . . . . . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Distress Signals 9 | . 1 . 3 . 2 1 . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 91 | . 6 6 11 . 31 10 10 6 . 11 Peak Tracking Total 5 | . 3 3 5 . 5 3 5 3 . 5 Tactical Retreats 5 | . . 2 . . . . 1 1 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Traps Triggered 6 | . 3 . 2 . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Machines Accessed 3 | . 1 . . . 2 . . . . . Terminals 3 | . 1 . . . 2 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 13 | . 5 . . . 8 . . . . . Successful 10 | . 4 . . . 6 . . . . . Failed 3 | . 1 . . . 2 . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 13 | . 5 . . . 8 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 10 | . 4 . . . 6 . . . . . Record 6 | . 3 . . . 3 . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . Dispatch Records 1 | . . . . . 1 . . . . . Transport Status 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 3 | . 1 . . . 2 . . . . . Full Trace Events 1 | . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 2 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Turns Passed 6496 | 90 404 274 367 36 1432 613 1103 1190 246 741 Spaces Moved 3420 | 65 217 148 121 23 776 257 653 571 148 441 Core 218 | 34 . . . . . . . . . 184 Treads 3202 | 31 217 148 121 23 776 257 653 571 148 257 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 161 161 161 163 50 Average Speed 166 | 120 160 160 218 160 163 161 161 203 163 137 Slowest Speed 250 | 160 160 160 240 160 166 161 161 250 163 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 31 | 3 35 48 13 17 34 6 66 66 12 48 Regions Visited 10 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 5 | . . . . . . . 2 2 . 1 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 13 | . . . 13 . . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 13 | . . . 13 . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Total 3924 | 77 249 169 173 22 869 422 679 590 152 522 Wait 239 | . 9 14 14 . 9 139 11 6 . 37 Move 3410 | 64 216 147 120 22 775 256 652 570 147 441 Hop . | . . . . . . . . . . . Pick Up 49 | 8 8 . 2 . 21 4 2 2 2 . Fast Attach . | . . . . . . . . . . . Attach 33 | 5 2 . 4 . 11 2 1 4 1 3 Detach . | . . . . . . . . . . . Swap 13 | . . . 2 . 4 2 . 1 2 2 Drop 8 | . 1 . 1 . 3 2 . 1 . . Fire 169 | . 13 8 29 . 45 17 13 6 . 38 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 3 | . . . 1 . 1 . . . . 1 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 16) 91 | -11/Junkyard | Entered Materials 312 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 16) 495 | -10/Materials | Entered Mines 743 | -10/Mines | Discovered new exit (range 13) 755 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 769 | -10/Mines | Entered Materials 769 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1019 | -9/Materials | Discovered new exit (range 16) 1136 | -9/Materials | Entered Mines 1139 | -9/Mines | Lost 4 parts (1p1n1u1w) 1159 | -9/Mines | Discovered new exit (range 5) 1172 | -9/Mines | Entered Materials 1172 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1350 | -8/Materials | Discovered new exit (range 14) 1860 | -8/Materials | Discovered new exit (range 13) 2604 | -8/Materials | Entered Factory 2604 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3125 | -7/Factory | Discovered new exit (range 15) 3217 | -7/Factory | Entered Lower Caves 3718 | -7/Lower Caves | Learned Factory trap positions 4269 | -7/Lower Caves | Discovered new exit (range 11) 4320 | -7/Lower Caves | Entered another Lower Caves area 4335 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4371 | -7/Lower Caves | Lost 3 parts (1p1u1w) 4610 | -7/Lower Caves | Identified exit to Zion 5007 | -7/Lower Caves | Learned Factory security intel 5046 | -7/Lower Caves | Encountered a Warlord checkpoint 5510 | -7/Lower Caves | Entered Zion 5538 | -7/Zion | Found CR-A16's Pointy Stick 5661 | -7/Zion | Found Prototype Device 5662 | -7/Zion | Identified Phasing AFG 5737 | -7/Zion | Discovered new exit (range 12) 5756 | -7/Zion | Entered Proximity Caves 5768 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6059 | -6/Proximity Caves | Learned 8 Factory zone layouts 6190 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 6259 | -6/Proximity Caves | Core integrity fell below 50% 6293 | -6/Proximity Caves | Core integrity fell below 20% 6329 | -6/Proximity Caves | Lost 10 parts (1p3n2u4w) 6497 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06294_ Y-54 Guardian heat damages Imp. Heat Sink. 06295_ Flak Gun fries itself beyond repair. 06295_ Hvy. Laser destroyed. 06296_ Y-54 Guardian destroyed. 06297_ Acquired 62 matter. 06298_ Lrg. Storage Unit destroyed. 06303_ Imp. Light Armor Plating fries itself beyond repair. 06304_ Lgt. Treads melted. 06304_ Imp. Heat Sink melted. 06304_ Y-54 Guardian destroyed. 06305_ R-10 Processor collects Hrd. Light Armor Plating. 06305_ U-05 Engineer lays Concrete. 06308_ R-10 Processor collects Imp. Heat Sink. 06309_ Gatling Laser fries itself beyond repair. 06312_ R-10 Processor collects Imp. Treads. 06315_ R-10 Processor collects CR-A16's Pointy Stick. 06315_ Acquired 52 matter. 06322_ Acquired 23 matter. 06335_ W-25 Informer sends out distress signal. 06484_ Adv. Beam Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????####### | | ??????????????????????????????????????###?## # | | ?????????????????????###?????????????## ## #? | | ????????????????????## ##???????????# ## #?? | | ????????????????????? ???????####?# ## #??# | | ?????????????????????# ???????# ### #### | | ?????????????????????# ???????# | | ???????????????????### ???????## | | ???????????????????# ####????# ### ## | | ???????????????????# ##??## ##?## ## | | ???????????????????# #### #??## ## | | ???????????????????# #??# #### | | ???????????????????# ##?## ##?# | | ??????????????# ## ##?## #?## | | ????????????????? g ##?## #### | | ?????????????????? ## g #??# % | | ????????????????????????#@ ###### ## ##### | | ????????????????????????# #????## ##???? | | ????????????????????????# #?????# #?????? | | ????????????????????????# #????## ??????? | | ????????????????????????# #?????# #?????? | | ???????????????????????? #???# ##?????? | | ??????????????????????? #??## #??????? | | ?????????????????????? ###???## ??????? | | ????????????????????? #??????# ##?????? | | ???????????????????? #??????# ###??????? | | ??????????????????? ??????###?????????? | | ???????????????????? ??????????????????? | | ????????????????????? #?????????????????? | | ??????????????????????## ###?????????????????? | | ???????????????????????? ####???????????????????? | | ????????????????????????##???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 19 Energy Capacity 400 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Tourist Challenges ------------ None Game ------ Seed MagneticRegenerativeShotgun Manual? 0 Play Time 00:39:56 Cumulative 6.9 hours Start 2024.02.28 @ 20:07:03 End 2024.02.28 @ 21:45:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 20f26f48-5b8c-4b57-bf16-81a9f25fff5d