Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.09 @ 16:05:39 Player: beans Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (65) 325 Value Destroyed (2214) 2214 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (502) 502 TOTAL SCORE: 8301 Bonus ------- Follower Combat Kills 27 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -25 Cogmind --------- Core Integrity 273/1000 Matter 65/300 Energy 24/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Target Analyzer Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Focal Shield CPS Tube (2) CPS Tube (2) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- Improved Hover Unit Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Improved Heat Sink Advanced Targeting Computer Improved Target Analyzer Core Analyzer Armor Integrity Analyzer Graphene Brace > --- WEAPON ----------- Improved KE Penetrator Improved KE Penetrator Improved KE Penetrator > --- INVENTORY -------- Plasma Rifle Plasma Cannon Guided Plasma Cannon CPS Tube CPS Tube [Rating: 79] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Improved Airjet Utility Improved Heat Sink Device Improved Heat Sink Processor Core Analyzer Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Improved KE Penetrator Ballistic Cannon Magnetic Acceleration Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Gar Slots Evolved 10 | . . . . . 4 2 . . . 4 . Power 2 | . . . . . . . . . . 2 . Propulsion 2 | . . . . . . . . . . 2 . Utility 4 | . . . . . 2 2 . . . . . Weapon 2 | . . . . . 2 . . . . . . Parts Attached 65 | 5 4 . . . 20 13 . . 3 19 1 Power 6 | 1 . . . . 2 2 . . . 1 . Engine 1 | 1 . . . . . . . . . . . Core 5 | . . . . . 2 2 . . . 1 . Reactor . | . . . . . . . . . . . . Propulsion 15 | 2 . . . . 4 2 . . . 7 . Treads 5 | 2 . . . . 2 . . . . 1 . Leg 2 | . . . . . 2 . . . . . . Wheel . | . . . . . . . . . . . . Hover 8 | . . . . . . 2 . . . 6 . Flight . | . . . . . . . . . . . . Utility 17 | . 2 . . . 6 3 . . 1 5 . Device 10 | . 1 . . . 6 1 . . . 2 . Storage . | . . . . . . . . . . . . Processor 6 | . . . . . . 2 . . 1 3 . Hackware . | . . . . . . . . . . . . Protection 1 | . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 27 | 2 2 . . . 8 6 . . 2 6 1 Energy Gun 8 | 2 2 . . . 2 1 . . 1 . . Energy Cannon 3 | . . . . . . 1 . . . 1 1 Ballistic Gun 14 | . . . . . 5 4 . . . 5 . Ballistic Cannon 1 | . . . . . . . . . 1 . . Launcher 1 | . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 2 2 . . . 1 . Parts Lost 37 | . . . . . 13 2 . . . 18 4 Power 5 | . . . . . 2 1 . . . 2 . Propulsion 10 | . . . . . 2 . . . . 8 . Utility 9 | . . . . . 3 . . . . 5 1 Weapon 13 | . . . . . 6 1 . . . 3 3 Highest Loss Streak 13 | . . . . . 13 2 . . . 7 4 To Critical Strikes . | . . . . . . . . . . . . Average Backups 4 | . 4 3 3 4 3 4 5 5 5 4 4 Power . | . . . . . . 1 1 1 . . . Propulsion . | . . . . . . . . . . . . Utility . | . . . 1 1 . . . 1 1 . . Weapon 2 | . 4 2 2 3 3 3 3 3 2 2 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 7 | . . 1 . . . 1 . . 1 1 3 Power 2 | . . . . . . 1 . . 1 . . Propulsion . | . . . . . . . . . . . . Utility 2 | . . . . . . . . . . 1 1 Weapon 1 | . . 1 . . . . . . . . . Tool/Special 2 | . . . . . . . . . . . 2 Average Slot Usage (%) 75 | . 89 100 100 100 74 72 76 76 75 58 21 Engine 5 | . 14 14 14 14 6 . . . . . . Core 2 | . . . . . 1 6 7 7 7 4 . Treads 11 | . 28 28 28 28 14 . . . . . . Hover 5 | . . . . . . 13 15 15 15 9 . Device 15 | . 7 14 14 14 17 32 30 30 25 10 4 Processor 8 | . . . . . . 7 15 15 19 18 11 Protection 4 | . 9 14 14 14 2 . . . . . . Energy Gun 13 | . 28 28 28 28 25 1 . . . . . Ballistic Gun 5 | . . . . . 4 6 7 7 2 12 . Peak Build Rating 79 | 5 9 10 11 11 32 45 43 43 46 79 22 Average Rating 30 | 4 8 9 10 11 21 39 42 43 43 53 19 On Entrance 22 | . 5 9 10 11 11 32 43 43 43 45 14 Avg Prop Armor Cover (%) 12 | . . . . . . . . . . 12 . Naked Turns 3 | . . . . . 3 . . . . . . Heaviest Build 31 | 7 13 13 13 13 23 18 16 16 16 31 11 Greatest Support 40 | 40 40 40 40 40 40 36 18 18 18 40 3 Greatest Overweight (x) 4 | . . . . . 4 1 . . . 4 3 Average Overweight (x) . | . . . . . . . . . . . 2 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 4 4 4 5 4 4 4 5 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 4 5 5 4 5 5 5 5 5 3 Scrap Suit Usage (%) 8 | . . . . . 60 . . . . . . Class Distribution -------------------- 55% | Mutant 18% | Scavenger-Mutant 10% | Scavenger-Gunner 10% | Skirmisher 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Mutant | -7/Recycling Mutant | -7/Scraptown Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Gar Matter Collected 2006 | 250 40 . . . 532 207 50 26 44 803 54 Remotely . | . . . . . . . . . . . . Salvage Created 2984 | 63 183 80 . . 800 245 . 61 . 1498 54 Parts 165 | 3 11 4 . . 46 21 . . . 78 2 Haulers Intercepted 3 | . 1 . . . . 2 . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Gar Combat Hostiles Destroyed 41 | . 4 2 . . 14 4 . . . 15 2 Guns 36 | . 4 2 . . 14 1 . . . 14 1 Cannons 4 | . . . . . . 3 . . . . 1 AOE 1 | . . . . . . . . . . 1 . Classes Destroyed 14 | 1 3 . . . 6 1 . . . 3 . Worker 4 | . . . . . . 1 . . . 3 . Builder 5 | . . . . . 2 1 . . . 2 . Hauler 3 | . 1 . . . . 2 . . . . . Recycler 5 | 1 . . . . . . . 1 . 3 . Mechanic 1 | . . . . . 1 . . . . . . Operator 1 | . . . . . . . . . . 1 . Watcher 5 | . . . . . 2 1 . . . 2 . Swarmer 11 | . 2 . . . 3 4 . . . . 2 Grunt 13 | . 2 2 . . 7 . . . . 2 . Sentry 5 | . . . . . . . . . . 5 . Specialist 2 | . . . . . 2 . . . . . . Hunter 3 | . . . . . 1 . . . . 2 . Programmer 6 | . . . . . . . . . . 6 . Heavy 1 | . . . . . 1 . . . . . . Best Kill Streak 5 | 1 2 2 . . 4 5 . 1 . 4 2 Combat Bots Only 4 | . 2 2 . . 4 4 . . . 4 2 Max Kills in Single Turn 2 | 1 1 1 . . 2 1 . 1 . 2 1 Gunslinging 1 | . . . . . 1 . . . . . . Exploded 1 | . . . . . . . . . . 1 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Gar Hostile Shots Fired 412 | . 15 8 . . 160 29 18 . . 122 60 Missed 119 | . 9 1 . . 48 7 5 . . 38 11 Hits 293 | . 6 7 . . 112 22 13 . . 84 49 Projectile 293 | . 6 7 . . 112 22 13 . . 84 49 Critical Strikes 16 | . . . . . 9 1 . . . 6 . Actively Blocked 7 | . . . . . . 1 . . . 6 . Part Disruptions 1 | . . . . . . . . . . 1 . Damage Taken 5557 | . 67 88 . . 2276 354 157 4 . 1859 752 Core 1363 | . . 11 . . 474 133 18 . . 360 367 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 71 | 100 . . . 95 13 . . . 78 . . Volleys Fired 249 | 2 11 7 . 4 64 33 4 4 2 110 8 Largest 4 | 2 2 2 . 2 4 2 1 1 1 4 1 Hottest 224 | 80 112 112 . 112 224 111 23 23 75 132 120 Shots Fired 501 | 4 22 14 . 8 176 35 4 4 2 224 8 Gun 474 | 4 22 14 . 8 176 24 4 4 2 214 2 Cannon 27 | . . . . . . 11 . . . 10 6 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 327 | . . . . . 83 20 4 4 . 214 2 Thermal 170 | . 22 14 . 8 93 15 . . 2 10 6 Explosive . | . . . . . . . . . . . . Electromagnetic 4 | 4 . . . . . . . . . . . Robot Hit Streak 18 | 2 3 6 . 8 7 8 . 2 . 18 3 Robot Miss Streak 5 | 1 3 1 . 1 4 3 1 1 . 5 2 Penetration Max 1 | . . . . . 1 . . . . 1 . Secondary Targets 4 | . 1 . . . 3 . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . Shots Hit Robots 283 | 3 11 12 . 3 92 18 . 2 . 138 4 Core Hits 115 | 2 6 5 . 1 35 10 . 1 . 53 2 Critical Kills 11 | . . . . . . . . . . 10 1 Critical Parts Destroyed 21 | . . . . . . . . . . 20 1 Critical Strikes 44 | . 2 1 . 1 8 . . . . 30 2 Burn 12 | . 2 1 . 1 8 . . . . . . Destroy 32 | . . . . . . . . . . 30 2 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6228 | 40 175 176 . 43 1784 352 . 42 . 3452 164 Guns 5732 | 40 175 175 . 43 1784 223 . 34 . 3244 14 Cannons 367 | . . . . . . 129 . . . 97 141 Explosions 100 | . . . . . . . . . . 100 . Melee . | . . . . . . . . . . . . Ramming 29 | . . 1 . . . . . 8 . 11 9 Kinetic 4654 | . . . . . 1139 223 . 34 . 3244 14 Thermal 1505 | . 175 175 . 43 645 129 . . . 197 141 Explosive . | . . . . . . . . . . . . Electromagnetic 40 | 40 . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . . . . . 2 2 2 . 9 9 Average Corruption 5 | . . . . . . 2 2 2 . 6 9 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 22 | . . . . . . 2 1 1 . 16 2 Message Errors 6 | . . . . . . . . 1 . 4 1 Matter Fused 6 | . . . . . . 1 . . . 5 . Heat Flow Errors 1 | . . . . . . . . . . . 1 Energy Discharges 3 | . . . . . . . . . . 3 . Data Loss (minor) 2 | . . . . . . . 1 . . 1 . Data Loss (major) 2 | . . . . . . 1 . . . 1 . Alerts 2 | . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 74 | . . . . . . . . . . 74 . Projectiles 6 | . . . . . . . . . . 6 . Explosions 68 | . . . . . . . . . . 68 . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 104 | . . . . . . . . 4 . 96 4 Shots 1 | . . . . . . . . . . 1 . Rammed 8 | . . 1 . . . . . 1 . 2 4 Targets Rammed 8 | . . 1 . . . . . 1 . 2 4 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 263 | 36 258 228 . 60 263 38 . . 39 45 187 Average Temperature 59 | 20 105 111 . 23 80 20 . . 20 8 43 Received Heat Transfer 1023 | . 18 48 . . 810 . 75 . . 72 . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 5 | . 2 . . . 3 . . . . . . Heat Transferred 4292 | . 592 518 . 185 2257 250 . . . 200 290 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Gar Maximum Alert Level 1 | . . . . . . . . . . 1 1 Low Security (%) 96 | 100 100 100 . 100 100 100 100 100 . 91 71 Level 1 3 | . . . . . . . . . . 8 28 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 244 | 5 50 59 . . 103 62 35 13 . 244 228 Initial 173 | . . 9 . . . 38 . 13 . . 173 Average 45 | . 11 8 . . 45 15 1 4 . 84 185 Influence Increases 1645 | 5 108 70 . . 421 136 45 5 . 770 85 Destroy 0b10 Robot/C 840 | . 80 40 . . 300 80 . . . 300 40 Destroy 0b10 Robot/NC 120 | 5 5 . . . 25 25 . 5 . 55 . Destroy Leader 216 | . 22 10 . . 74 16 . . . 94 . Allied During Kill 5 | . . . . . 5 . . . . . . Trap Triggered on 0b10 20 | . . 20 . . . . . . . . . Successful Hack 4 | . . . . . . . . . . 4 . Disable Machine 90 | . . . . . 15 . . . . 75 . Destroy Structure 125 | . 1 . . . 2 . . . . 122 . Partial Spotted 30 | . . . . . . 15 . . . 15 . Lose Combat Pursuer 195 | . . . . . . . 45 . . 105 45 Influence Decreases 1427 | 5 84 90 4 . 335 222 10 40 . 522 115 Entered New Map 164 | . . 15 4 . . 48 . 22 . . 75 Time Decay 956 | 5 84 75 . . 230 154 10 18 . 380 . Lost Part 287 | . . . . . 85 20 . . . 142 40 Lost Ally 20 | . . . . . 20 . . . . . . Squads Dispatched 19 | . . 2 . . 3 3 1 . . 10 . Investigation 1 | . . . . . . 1 . . . . . Extermination 6 | . . . . . . 2 . . . 4 . Reinforcement 7 | . . . . . 3 . 1 . . 3 . Assault 2 | . . 2 . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Gar Distress Signals 1 | . . . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 77 | . 7 2 . . 19 6 6 . . 29 8 Peak Tracking Total 8 | . 5 2 . . 7 4 8 . . 5 6 Tactical Retreats 9 | . . . . . . . 1 . . 6 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Gar Traps Triggered 6 | . . . . . . 3 . . . 3 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 2 | . . 2 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 3 | . . 3 . . . . . . . . . Triggered 2 | . . 2 . . . . . . . . . Most Traps Carried 1 | . . 1 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Gar Machines Disabled 6 | . . . . . 1 . . . . 5 . Max in Single Turn 1 | . . . . . 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Gar Machines Accessed 2 | . . . 1 . . . . . . 1 . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 2 | . . . 1 . . . . . . 1 . Successful 2 | . . . 1 . . . . . . 1 . Failed . | . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 2 | . . . 1 . . . 1 . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Terminal Hacks 1 | . . . 1 . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Gar Total Allies 1 | . . 1 . . . . . . . . . Largest Group 1 | . . 1 1 1 1 . . . . . . Highest-Rated Group 31 | . . 31 31 31 31 . . . . . . Highest-Rated Ally 31 | . . 31 31 31 31 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 7 | . . . . . 7 . . . . . . Total Damage 83 | . . . . . 83 . . . . . . Kills 1 | . . . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Gar Active Infowar (turns) . | . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Gar Turns Passed 4393 | 72 427 475 361 180 605 498 60 84 236 1299 96 Spaces Moved 3554 | 41 238 251 215 105 218 679 108 166 480 1024 29 Core 238 | 5 . . . . 6 . . . . 198 29 Treads 1034 | 36 238 251 215 105 182 . . . . 7 . Legs 52 | . . . . . 30 22 . . . . . Wheels . | . . . . . . . . . . . . Hover 2230 | . . . . . . 657 108 166 480 819 . Flight . | . . . . . . . . . . . . Fastest Speed 40 | 50 160 160 160 160 50 46 46 46 46 40 50 Average Speed 92 | 146 160 160 160 160 153 48 46 46 46 86 189 Slowest Speed 300 | 160 160 160 160 160 250 120 46 46 46 300 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 32 | 3 56 49 62 39 20 17 31 42 44 25 5 Regions Visited 11 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 7 | . . 1 . . . . . . 6 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 63 | . . . . . . . . . . 63 . Melee . | . . . . . . . . . . . . Projectile 23 | . . . . . . . . . . 23 . AOE 39 | . . . . . . . . . . 39 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Gar Total 4258 | 47 260 314 232 109 372 825 116 170 494 1258 61 Wait 294 | . 3 39 17 1 51 79 3 . . 85 16 Move 3544 | 40 237 250 214 104 217 678 107 165 479 1024 29 Hop . | . . . . . . . . . . . . Pick Up 27 | . 5 6 1 . 7 2 1 . 3 1 1 Fast Attach 54 | 5 2 . . . 12 11 . . 2 22 . Attach 19 | . . . . . 8 5 . . 1 2 3 Detach 14 | . . . . . 1 7 . . 1 5 . Swap 12 | . 2 . . . 6 2 . . 1 1 . Drop 34 | . . 8 . . 6 8 1 . 5 6 . Fire 249 | 2 11 7 . 4 64 33 4 4 2 110 8 Melee . | . . . . . . . . . . . . Ram 7 | . . . . . . . . 1 . 2 4 Kick . | . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 3 | . . 3 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Storage -7/Recycling -7/Scraptown -5/Factory -5/Garrison History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 15) 500 | -10/Materials | Entered Mines 526 | -10/Mines | Assembled infested the area 537 | -10/Mines | Met a Derelict bent on vengeance 599 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 605 | -10/Mines | Found Scrap Suit 636 | -10/Mines | Found a hidden stash of uninstalled traps 670 | -10/Mines | Learned Materials terminal intel 794 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 794 | -10/Mines | Discovered new exit (range 5) 872 | -10/Mines | Met a Derelict testing a Signal Generator 975 | -10/Mines | Entered Exiles 975 | -10/Exiles | Accompanied by 1 ally 1027 | -10/Exiles | Met 8R-AWN 1058 | -10/Exiles | Met EX-HEX 1109 | -10/Exiles | Met EX-BIN 1128 | -10/Exiles | Aligned with FarCom system 1130 | -10/Exiles | Given EX-Vault access code 1167 | -10/Exiles | Opened EX-Vault 1178 | -10/Exiles | Found Gui. Plasma Cannon 1209 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1253 | -10/Exiles | Met EX-DEC 1313 | -10/Exiles | Discovered new exit (range 14) 1336 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 1336 | -10/Exiles | Entered Mines 1336 | -9/Mines | Accompanied by 1 ally 1497 | -9/Mines | Discovered new exit (range 12) 1516 | -9/Mines | Entered Materials 1516 | -8/Materials | Accompanied by 1 ally 1516 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1517 | -8/Materials | Loaded intel: 12 terminal locations 1826 | -8/Materials | Build established: Skirmisher 1936 | -8/Materials | Discovered new exit (range 10) 2021 | -8/Materials | Core integrity fell below 50% 2036 | -8/Materials | Core integrity fell below 20% 2049 | -8/Materials | Lost 13 parts (2p2n3u6w) 2121 | -8/Materials | Entered Factory 2121 | -7/Factory | Evolved 2 slots: Utility x2 2375 | -7/Factory | Build established: Scavenger-Mutant 2618 | -7/Factory | Discovered new exit (range 3) 2619 | -7/Factory | Entered Storage 2678 | -7/Storage | Used back door to open Recycling access 2678 | -7/Storage | Discovered new exit (range 4) 2679 | -7/Storage | Entered Recycling 2751 | -7/Recycling | Scanned before Scraplab entrance 2757 | -7/Recycling | Entered Scraplab 2762 | -7/Recycling | Discovered new exit (range 2) 2763 | -7/Recycling | Entered Scraptown 2763 | -7/Scraptown | System corruption cleaned by C-Scrubber 2814 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2815 | -7/Scraptown | Visited Fellowship of the Rings 2822 | -7/Scraptown | Visited Bundlers 2872 | -7/Scraptown | Visited TADAMA 2877 | -7/Scraptown | Visited CPS Storage 2887 | -7/Scraptown | Turned away by UFD registrar 2906 | -7/Scraptown | Visited Symbiants 2937 | -7/Scraptown | Discovered new exit (range 11) 2999 | -7/Scraptown | Entered Factory 2999 | -5/Factory | Evolved 4 slots: Power x2, Propulsion x2 3138 | -5/Factory | Build established: Mutant 3734 | -5/Factory | Build established: Scavenger-Gunner 3749 | -5/Factory | Garrison activated, responded to threat 3959 | -5/Factory | Lost 7 parts (1p2n1u3w) 4236 | -5/Factory | Build established: Mutant 4298 | -5/Factory | Identified exit to Garrison 4298 | -5/Factory | Entered Garrison 4376 | -5/Garrison | Core integrity fell below 50% 4394 | -5/Garrison | Self-destructed Last Messages --------------- Acquired Imp. Focal Shield. XE=VE/SKEB| RW%=0T/D,X|OG> S-27 Virus destroyed. Gui. Plasma Cannon destroyed. Slammed into S-27 Virus. Imp. Heat Sink destroyed. Slammed into S-27 Virus. Core Analyzer broken. Destabilizing: Short circuit. Slammed into S-27 Virus. Acquired 26 matter. HV Slug penetrates S-27 Virus. S-27 Virus suffers critical hit (Destroy). Destroyed Autogun. HV Slug penetrates S-27 Virus. S-27 Virus suffers critical hit (Destroy). S-27 Virus destroyed. Hyp. Coil Gun destroyed. Acquired 28 matter. Adv. Plasma Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######???????????????????? | | ???????????????e????????# #???????????????????? | | ???????????????e????????# #???????????????????? | | ???????????????e????????# #???????????????????? | | ????????????????????????# ###???????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?######??????????????? | | ????????????????????????# #?# !#??????????????? | | ???????????###### #######@ ### ^ !#??????????????? | | ???????? s s !#??????????????? | | ???????? = s #??????????????? | | ????????????#### ############ !#??????????????? | | ?????????????????????????????# !#??????????????? | | ?????????????????????????????# !#??????????????? | | ?????????????????????????????######??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 25 Energy Capacity 200 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 57 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeavyLauncherTether Manual? 0 Play Time 00:32:36 Cumulative 379.9 hours Start 2026.08.06 @ 12:08:36 End 2026.08.09 @ 16:05:39 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 933 Rogue 931 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 68 Achievement% 53 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 48bf6c56-fd4f-4f6b-8613-3599d1da870c