Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.05 @ 22:14:08 Player: Grant Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (14) 70 Value Destroyed (324) 324 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1334 Bonus ------- None Cogmind --------- Core Integrity 285/400 Matter 300/300 Energy 125/125 System Corruption 0% Temperature Cool (9) Movement Treading (145) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (2) ------ Large Storage Unit Hacking Suite > --- WEAPON (3) ------- Heavy Assault Rifle > --- INVENTORY (10) --- Light Ion Engine Advanced Treads Large Storage Unit Improved Terrain Scanner Hacking Suite Mace Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Hacking Suite > --- WEAPON ----------- Improved EM Shotgun Improved Medium Laser Mace > --- INVENTORY -------- Light Ion Engine Advanced Treads Large Storage Unit Improved Terrain Scanner Hacking Suite Heavy EM Pulse Gun Light Assault Rifle Mace [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon 1 | . . 1 Parts Attached 37 | 6 10 21 Power 4 | 1 1 2 Engine 4 | 1 1 2 Core . | . . . Reactor . | . . . Propulsion 9 | 2 3 4 Treads 3 | . . 3 Leg 6 | 2 3 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 1 2 2 Device 1 | . . 1 Storage 2 | 1 1 . Processor 1 | . 1 . Hackware 1 | . . 1 Protection . | . . . Artifact . | . . . Weapon 19 | 2 4 13 Energy Gun 9 | 1 1 7 Energy Cannon . | . . . Ballistic Gun 7 | 1 2 4 Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon 2 | . . 2 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 2 | . . 2 Parts Lost 3 | . . 3 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 2 | . . 2 Highest Loss Streak 2 | . . 2 Average Slot Usage (%) 95 | . 93 96 Engine 11 | . 14 10 Treads 21 | . . 32 Leg 9 | . 27 . Device 4 | . . 6 Storage 11 | . 14 11 Processor 3 | . 9 . Hackware 1 | . . 2 Energy Gun 13 | . 6 16 Ballistic Gun 13 | . 19 10 Impact Weapon 2 | . . 3 Naked Turns . | . . . Heaviest Build 29 | 13 22 29 Greatest Support 66 | 20 20 66 Greatest Overweight (x) 1 | 1 1 . Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 6 10 10 Average Capacity 8 | 5 6 10 Most Carried 10 | 2 6 10 Average Carried 6 | . 3 8 Final Capacity 10 | 6 10 10 Final Carried 6 | . 6 6 Class Distribution -------------------- 72% | Mutant 14% | Skirmisher 10% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 617 | 185 186 246 Remotely . | . . . Salvage Created 449 | . 100 349 Parts 35 | . 8 27 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 13 | . 4 9 Guns 12 | . 3 9 AOE 1 | . 1 . Classes Destroyed 4 | . 2 2 Builder 1 | . . 1 Swarmer 6 | . 3 3 Grunt 6 | . 1 5 Sentry 1 | . . 1 Best Kill Streak 3 | . 2 3 Combat Bots Only 3 | . 2 3 Max Kills in Single Turn 2 | . 1 2 Gunslinging . | . . . Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 991 | . 150 841 Core 125 | . 10 115 Absorbed by Shields . | . . . Core Remaining (%) 98 | 100 96 . Volleys Fired 32 | . 7 25 Largest 3 | . 2 3 Hottest 110 | . 60 110 Shots Fired 72 | . 12 60 Gun 71 | . 11 60 Cannon . | . . . Launcher 1 | . 1 . Special . | . . . Kinetic 25 | . 7 18 Thermal 15 | . . 15 Explosive 1 | . 1 . Electromagnetic 31 | . 4 27 Robot Hit Streak 18 | . 6 18 Robot Miss Streak 6 | . 2 6 Penetration Max . | . . . Secondary Targets 2 | . . 2 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 49 | . 7 42 Core Hits 24 | . 5 19 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks 1 | . . 1 Impact 1 | . . 1 Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 765 | . 97 668 Guns 709 | . 68 641 Cannons . | . . . Explosions 29 | . 29 . Melee 27 | . . 27 Ramming . | . . . Kinetic 111 | . 19 92 Thermal 242 | . 29 213 Explosive . | . . . Electromagnetic 385 | . 49 336 Impact 27 | . . 27 Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 . Average Corruption 1 | . 1 . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 35 | . 35 . Shots 1 | . 1 . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 216 | . 38 216 Average Temperature 90 | . 16 95 Received Heat Transfer 345 | . 12 333 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . . 1 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 481 | . . 481 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . 1 . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 379 | . 214 379 Initial 90 | . . 90 Average 131 | . 173 123 Maximum Alert Level 1 | . 1 1 Low Security (%) 73 | 100 38 88 Level 1 26 | . 61 11 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 6 | . 2 4 Investigation 2 | . 1 1 Extermination . | . . . Reinforcement 4 | . 1 3 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 4 | . 3 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 40 | . 8 32 Peak Tracking Total 8 | . 5 8 Tactical Retreats 9 | . 2 7 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 3 | . 2 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 5 | . 1 4 Terminals 4 | . 1 3 Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 17 | . 1 16 Successful 15 | . 1 14 Failed 1 | . . 1 Catastrophic 1 | . . 1 Database Lockouts 1 | . . 1 Manual . | . . . Terminals 15 | . 1 14 Fabricators . | . . . Repair Stations 2 | . . 2 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 13 | . 1 12 Record 10 | . . 10 Robot Analysis 2 | . 1 1 Alert Level 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks 2 | . . 2 Scan Component 1 | . . 1 Repair 1 | . . 1 Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . . 3 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . . 1 Time 26 | . . 26 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total 2 | . 1 1 Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1051 | 59 322 670 Spaces Moved 580 | 42 215 323 Core 9 | 9 . . Treads 308 | . . 308 Legs 263 | 33 215 15 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 134 | 114 123 143 Slowest Speed 150 | 120 150 145 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 25 | 3 41 31 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 15 | . 15 . Melee . | . . . Projectile . | . . . AOE 15 | . 15 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 788 | 53 260 475 Wait 86 | . 12 74 Move 578 | 41 214 323 Hop . | . . . Pick Up 36 | 6 12 18 Fast Attach . | . . . Attach 13 | 6 3 4 Detach 1 | . 1 . Swap 24 | . 7 17 Drop 17 | . 4 13 Fire 32 | . 7 25 Melee 1 | . . 1 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 4) 382 | -10/Materials | Entered another Materials area 382 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 570 | -9/Materials | Repaired Lgt. Ion Engine 1028 | -9/Materials | Central database locked down 1044 | -9/Materials | Discovered new exit (range 3) 1052 | -9/Materials | Self-destructed Last Messages --------------- Network of corridors linking [Complex 0b10] zones to facilitate movement of combat squads responding to threats. Major entrances are reinforced [Garrison Access] points. Garrisons also house the relays responsible for transmitting commands and remotely augmenting the system defenses of activated squads. >>Query(Garrison Access) Heavy doorways serving as points of entry and exit from [Garrison] corridor networks. To ensure safe passage of response squads entering a potential hostile fire zone, the installation itself is reinforced against explosives and kinetic weaponry that might otherwise inflict excessive collateral damage. Corresponding defensive measures have rendered it somewhat weak against thermal attacks. For emergency situations where an area has been overrun, or a garrison has been infiltrated, the entrance and inner tunnel may be permanently sealed to prevent passage and contain the threat. [Achievement: Librarian] K-01 Serf collects debris. EXIT=FOUND Lgt. Assault Rifle destroyed. Beam Rifle destroyed. 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