Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.30 @ 21:49:56 Player: Venar246 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (59) 295 Value Destroyed (1686) 1686 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (98) 98 TOTAL SCORE: 4179 Bonus ------- High Alert Combat Kills 98 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 127/150 System Corruption 4% Temperature Cool (27) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Medium Treads Medium Treads Medium Treads > --- UTILITY (3) ------ Advanced Heat Sink Large Storage Unit Energy Filter > --- WEAPON (4) ------- AWS/Autocannon Scythe > --- INVENTORY (15) --- Light Nuclear Core Medium Treads Carbon-fiber Leg Advanced Heat Sink Compact Matter Pod (150) Improved Signal Interpreter Advanced Targeting Computer Kinecellerator Kinecellerator Improved Utility Shielding Hardened Light Armor Plating Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Improved Utility Shielding > --- WEAPON ----------- AWS/Autocannon Scythe > --- INVENTORY -------- Light Nuclear Core Light Treads Medium Treads Advanced Heat Sink Advanced Heat Sink Compact Matter Pod Improved Signal Interpreter Advanced Targeting Computer Kinecellerator Kinecellerator Hardened Light Armor Plating Relay Coupler [Grunt] [Rating: 61] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Target Analyzer Protection Improved Utility Shielding Weapon Beam Cannon Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon 2 | . . . . . 2 Parts Attached 47 | 6 4 2 . . 35 Power 6 | 1 1 . . . 4 Engine 5 | 1 1 . . . 3 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 11 | 2 . . . . 9 Treads 3 | . . . . . 3 Leg 8 | 2 . . . . 6 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 2 1 . . 9 Device 6 | . 1 1 . . 4 Storage 3 | 1 . . . . 2 Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 17 | 2 1 1 . . 13 Energy Gun 3 | 1 . . . . 2 Energy Cannon 5 | . 1 . . . 4 Ballistic Gun 4 | 1 . . . . 3 Ballistic Cannon 2 | . . . . . 2 Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 19 | . . . . . 19 Power 3 | . . . . . 3 Propulsion 6 | . . . . . 6 Utility 3 | . . . . . 3 Weapon 7 | . . . . . 7 Highest Loss Streak 11 | . . . . . 11 To Critical Strikes . | . . . . . . Average Backups 8 | 1 5 8 6 6 10 Power 1 | . 1 1 1 1 1 Propulsion . | . . 1 1 1 . Utility 4 | . 1 2 3 3 6 Weapon 2 | . 2 3 1 1 2 Tool/Special . | . . . . . . Unused Backups 17 | . . 1 1 1 14 Power 2 | . . . . . 2 Propulsion 3 | . . . . . 3 Utility 9 | . . . . 1 8 Weapon 3 | . . 1 1 . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 97 100 100 100 92 Engine 11 | . 14 14 14 14 8 Treads 2 | . . . . . 4 Leg 24 | . 28 28 28 28 21 Device 10 | . 9 14 14 14 8 Storage 11 | . 14 14 14 14 9 Processor 3 | . 2 . . . 6 Energy Gun 2 | . 3 . . . 4 Energy Cannon 9 | . 10 14 14 14 6 Ballistic Gun 5 | . 14 1 . . 7 Ballistic Cannon 3 | . . . . . 7 Launcher 5 | . . 12 14 14 1 Impact Weapon 1 | . . . . . 2 Slashing Weapon 1 | . . . . . 3 Peak Build Rating 61 | 6 7 8 10 10 61 Average Rating 20 | 4 6 7 9 10 32 On Entrance 6 | . 6 7 8 10 10 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 93 | 12 14 15 15 15 93 Greatest Support 93 | 20 20 20 20 20 93 Greatest Overweight (x) 4 | 1 . . . . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 Average Capacity 10 | 6 8 8 8 8 13 Most Carried 15 | 3 8 8 8 8 15 Average Carried 9 | 1 5 7 7 7 12 Final Capacity 15 | 8 8 8 8 8 15 Final Carried 12 | 2 8 8 8 8 12 Class Distribution -------------------- 50% | Mutant 39% | Gunner 5% | Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1388 | 164 164 30 . 10 1020 Remotely . | . . . . . . Salvage Created 1550 | . 105 12 . 106 1327 Parts 91 | . 6 4 . 4 77 Haulers Intercepted 3 | . 1 . . . 2 Recyclers Shooed 2 | . 1 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 49 | . 3 3 . 5 38 Melee 3 | . . . . . 3 Guns 8 | . . . . . 8 Cannons 20 | . 3 1 . 1 15 AOE 18 | . . 2 . 4 12 Classes Destroyed 9 | . 2 . . 1 6 Builder 5 | . . . . . 5 Hauler 3 | . 1 . . . 2 Recycler 1 | . . . . . 1 Operator 1 | . . . . . 1 Swarmer 21 | . 3 3 . 3 12 Grunt 16 | . . . . . 16 Brawler 2 | . . . . . 2 Sentry 9 | . . . . 2 7 Hunter 1 | . . . . . 1 Best Kill Streak 10 | . 3 3 . 3 10 Combat Bots Only 8 | . 3 3 . 3 8 Max Kills in Single Turn 4 | . 1 2 . 3 4 Gunslinging . | . . . . . . Exploded 3 | . . 2 . 3 3 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 334 | . 22 3 . 10 299 Missed 87 | . 5 2 . 4 76 Hits 247 | . 17 1 . 6 223 Melee 3 | . . . . . 3 Projectile 244 | . 17 1 . 6 220 Critical Strikes 11 | . . . . . 11 Actively Blocked 1 | . . . . . 1 Damage Taken 3374 | . 144 9 . 138 3083 Core 636 | . 24 . . 58 554 Absorbed by Shields . | . . . . . . Redirected to Shielding 17 | . . . . . 17 Core Remaining (%) 83 | 100 . . . 67 . Volleys Fired 109 | . 19 2 . 6 82 Largest 4 | . 2 1 . 2 4 Hottest 207 | . 80 60 . 90 207 Shots Fired 239 | . 36 2 . 8 193 Gun 103 | . 17 . . . 86 Cannon 119 | . 19 1 . 5 94 Launcher 17 | . . 1 . 3 13 Special . | . . . . . . Kinetic 144 | . 17 . . . 127 Thermal 75 | . 19 1 . 5 50 Explosive 17 | . . 1 . 3 13 Electromagnetic 3 | . . . . . 3 Robot Hit Streak 16 | . 5 2 . 7 16 Robot Miss Streak 7 | . 7 . . . 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Autonomous 15 | . . . . . 15 Shots Hit Robots 134 | . 14 1 . 5 114 Core Hits 83 | . 5 4 . 6 68 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 10 | . . . . . 10 Destroy 3 | . . . . . 3 Blast 4 | . . . . . 4 Sever 3 | . . . . . 3 Melee Attacks 20 | . . . . . 20 Impact 5 | . . . . . 5 Slashing 15 | . . . . . 15 Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5048 | . 240 130 . 183 4495 Guns 788 | . 53 . . . 735 Cannons 2537 | . 178 17 . 51 2291 Explosions 1240 | . . 111 . 132 997 Melee 447 | . . . . . 447 Ramming 36 | . 9 2 . . 25 Kinetic 2455 | . 53 . . . 2402 Thermal 780 | . 178 17 . 51 534 Explosive 1240 | . . 111 . 132 997 Electromagnetic 90 | . . . . . 90 Impact 90 | . . . . . 90 Slashing 357 | . . . . . 357 Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . . 4 Message Errors 1 | . . . . . 1 Energy Discharges 2 | . . . . . 2 Parts Rejected 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 204 | . . 7 . 17 180 Projectiles 79 | . . . . . 79 Explosions 54 | . . 7 . 17 30 Melee 71 | . . . . . 71 Knockbacks 7 | . . . . . 7 Impact 1 | . . . . . 1 Kinetic 5 | . . . . . 5 Secondary 1 | . . . . . 1 Self-Inflicted Damage 107 | . . . . 53 54 Shots 6 | . . . . 3 3 Rammed . | . . . . . . Targets Rammed 13 | 2 5 2 . . 4 Kicked 13 | 2 5 2 . . 4 Crushed . | . . . . . . Highest Temperature 466 | . 144 20 . 129 466 Average Temperature 99 | . 49 10 . 66 116 Received Heat Transfer 1152 | . . . . 18 1134 Effects 3 | . . . . . 3 Shutdowns 1 | . . . . . 1 Matter Decay 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions 4 | . . . . . 4 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 1554 | . 370 37 . 111 1036 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Maximum Alert Level 2 | . . . . . 2 Low Security (%) 78 | 100 100 100 . 100 62 Level 1 12 | . . . . . 22 Level 2 8 | . . . . . 15 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 621 | . 81 67 . 125 621 Initial 17 | . . 1 . . 17 Average 126 | . 24 8 . 82 201 Influence Increases 1688 | . 143 77 . 135 1333 Destroy 0b10 Robot/C 980 | . 60 60 . 100 760 Destroy 0b10 Robot/NC 50 | . 5 . . . 45 Destroy Leader 206 | . 12 10 . 10 174 Successful Hack 48 | . 20 . . . 28 Disable Machine 45 | . 15 . . . 30 Anti-Garrison Action 150 | . . . . . 150 Destroy Structure 104 | . 1 7 . 25 71 Lose Combat Pursuer 105 | . 30 . . . 75 Influence Decreases 1067 | . 138 82 . 90 757 Entered New Map 32 | . . 4 . . 28 Time Decay 850 | . 138 78 . 90 544 Lost Part 185 | . . . . . 185 Squads Dispatched 13 | . . . . . 13 Investigation 2 | . . . . . 2 Extermination . | . . . . . . Reinforcement 6 | . . . . . 6 Assault 2 | . . . . . 2 Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . . . 3 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 4 | . . . . . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 64 | . 6 2 . 2 54 Peak Tracking Total 8 | . 3 3 . 2 8 Tactical Retreats 5 | . 1 . . . 4 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 6 | . 1 . . 2 3 Max in Single Turn 1 | . 1 . . 1 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 10 | . 4 . . 1 5 Terminals 9 | . 4 . . 1 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 34 | . 11 . . 1 22 Successful 18 | . 4 . . 1 13 Failed 15 | . 7 . . . 8 Catastrophic 2 | . 1 . . . 1 Database Lockouts 1 | . . . . . 1 Manual 7 | . 3 . 1 . 3 Terminals 31 | . 11 . . 1 19 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . . . 3 Garrison Access . | . . . . . . Terminal Hacks 15 | . 4 . . 1 10 Record 1 | . . . . . 1 Prototype ID Bank 2 | . 1 . . . 1 Branch Access Points 1 | . . . . . 1 Emergency Access Points 2 | . . . . . 2 Alert Level 1 | . . . . . 1 Recall Investigation 1 | . . . . . 1 Recall Reinforcements 1 | . . . . . 1 Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . . . . . 1 Registered Prototypes 1 | . 1 . . . . Zone Layout 3 | . 1 . . 1 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . . 2 Insert Component 1 | . . . . . 1 Retrieve Study 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . . . 1 Terminals 1 | . . . . . 1 Botnet 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 4 . . . 4 Full Trace Events 2 | . . . . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . . . 1 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 1 . . Highest-Rated Group 31 | . . 31 31 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Active Infowar (turns) 2127 | . 284 587 370 191 695 Structural 316 | . 284 32 . . . Seismic 1811 | . . 555 370 191 695 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 3276 | 54 401 587 370 191 1673 Spaces Moved 1978 | 37 273 481 306 147 734 Core 20 | 6 . . . . 14 Treads 128 | . . . . . 128 Legs 1830 | 31 273 481 306 147 592 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 138 | 111 120 120 120 120 169 Slowest Speed 400 | 120 120 120 120 120 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 3 41 92 63 44 56 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . 3 . . . Spaces Dug 11 | . . . . . 11 Terrain Destroyed 110 | . . 7 . 23 80 Melee 6 | . . . . . 6 Projectile 12 | . . . . . 12 AOE 92 | . . 7 . 23 62 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 2309 | 47 309 488 310 154 1001 Wait 71 | . . . . . 71 Move 1973 | 36 272 480 305 146 734 Hop . | . . . . . . Pick Up 36 | 3 6 1 1 1 24 Fast Attach 26 | 5 3 . . . 18 Attach 14 | 1 . . . . 13 Detach 4 | . . . . . 4 Swap 15 | . 1 2 . . 12 Drop 27 | . 3 1 3 1 19 Fire 109 | . 19 2 . 6 82 Melee 20 | . . . . . 20 Ram . | . . . . . . Kick 13 | 2 5 2 . . 4 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . 1 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Discovered new exit (range 4) 311 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 15) 456 | -10/Materials | Entered Mines 754 | -10/Mines | Discovered new exit (range 8) 778 | -10/Mines | Discovered new exit (range 8) 823 | -10/Mines | Discovered new exit (range 4) 956 | -10/Mines | Received a Mining Laser from a helpful Derelict 1037 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1039 | -10/Mines | Discovered new exit (range 5) 1043 | -10/Mines | Entered Exiles 1043 | -10/Exiles | Found Exiles lab destroyed 1043 | -10/Exiles | Accompanied by 1 ally 1061 | -10/Exiles | Discovered new exit (range 15) 1171 | -10/Exiles | Opened EX-Vault 1175 | -10/Exiles | Found Prototype Ballistic Cannon 1413 | -10/Exiles | Entered Mines 1430 | -9/Mines | Learned Materials terminal intel 1583 | -9/Mines | Discovered new exit (range 3) 1604 | -9/Mines | Entered Materials 1604 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 1605 | -8/Materials | Loaded intel: 12 terminal locations 1605 | -8/Materials | Identified AWS/Autocannon 2257 | -8/Materials | Destroyed 8 combat bots 2326 | -8/Materials | Build established: Gunner 2365 | -8/Materials | Lost 4 parts (2n1u1w) 2613 | -8/Materials | Met 7R-MNS 2793 | -8/Materials | Central database locked down 2999 | -8/Materials | Core integrity fell below 50% 3013 | -8/Materials | Core integrity fell below 20% 3042 | -8/Materials | Lost 11 parts (2p3n1u5w) 3277 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03226_ Acquired 47 matter. 03232_ System corrupted: Energy discharge (-48). 03247_ System corrupted: Energy discharge (-60). 03268_ Destroyed Imp. Heat Sink. 03268_ Destroyed Lgt. Nuclear Core. 03269_ System corrupted: Imp. EM Pulse Cannon rejected. 03271_ G-47 Trooper destroyed. 03273_ C-45 Heavy ARC bursts open, deploying its payload. 03273_ G-50 Soldier unfolds itself. 03273_ L-31 Rogue unfolds itself. 03273_ G-50 Soldier Carbon-fiber Leg severed. 03276_ Dropped Imp. EM Pulse Cannon. 03277_ L-31 Rogue knocked back. 03277_ Destroyed Melee Analysis Suite. 03277_ L-31 Rogue system corrupted by crushing effect. 03277_ Critical hit (Burn: +37). [Achievement: Deductive Reasoning] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | #????????########?????????????????????????????? | | #????????#! 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