Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.22 @ 21:38:30 Player: emory Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (30) 150 Value Destroyed (1110) 1110 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4960 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Antigrav System Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- (None) > --- UTILITY ---------- Cryofiber Web Heat Sink Coolant Injector Small Storage Unit Improved Signal Interpreter Improved Targeting Computer Improved Transmission Jammer > --- WEAPON ----------- Small Laser Particle Gun Pulse Rifle > --- INVENTORY -------- Antigrav System Advanced Signal Interpreter Grenade Launcher [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Slots Evolved 10 | . . . 4 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . . 2 . . . Utility 6 | . . . 2 2 1 1 Weapon 1 | . . . . . . 1 Parts Attached 32 | 5 7 . 11 1 3 5 Power 5 | 1 1 . 1 . 1 1 Engine 4 | 1 1 . 1 . . 1 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 8 | 2 3 . 3 . . . Treads . | . . . . . . . Leg 8 | 2 3 . 3 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | . 2 . 4 1 2 2 Device 7 | . 1 . 2 1 1 2 Storage 1 | . 1 . . . . . Processor 2 | . . . 2 . . . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 8 | 2 1 . 3 . . 2 Energy Gun 4 | . 1 . 2 . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 3 | 2 . . 1 . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 27 | . 1 6 . . . 20 Power 5 | . 1 1 . . . 3 Propulsion 5 | . . 2 . . . 3 Utility 11 | . . 1 . . . 10 Weapon 6 | . . 2 . . . 4 Highest Loss Streak 13 | . 1 6 . . . 13 To Critical Strikes . | . . . . . . . Average Backups 4 | 3 6 6 4 5 4 3 Power . | . . 1 . 1 . . Propulsion 1 | 1 3 3 . . . . Utility 1 | . . . 1 1 2 2 Weapon 1 | . 2 2 1 3 2 . Tool/Special . | . . . . . . . Unused Backups 6 | 2 2 . . . . 2 Power . | . . . . . . . Propulsion 3 | 2 . . . . . 1 Utility 1 | . . . . . . 1 Weapon 2 | . 2 . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 85 | . 88 95 75 91 92 82 Engine 8 | . 13 14 9 7 6 4 Core 2 | . . . . . 6 4 Leg 21 | . 28 25 25 23 20 13 Device 14 | . 4 14 10 22 25 20 Storage 8 | . 13 14 9 7 . 4 Processor 6 | . . . 6 15 13 10 Protection 1 | . . . . . 5 4 Energy Gun 11 | . 4 14 13 15 13 15 Ballistic Gun 8 | . 23 12 1 . . . Peak Build Rating 35 | 5 7 7 16 20 28 35 Average Rating 16 | 2 6 6 11 19 27 28 On Entrance 11 | . 5 7 1 16 20 28 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns 24 | . . . . . . 24 Heaviest Build 36 | 5 13 13 16 17 28 36 Greatest Support 30 | 20 20 20 30 30 30 30 Greatest Overweight (x) 9 | . . 3 . . . 9 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 8 | 5 8 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 5 7 Most Carried 8 | 5 8 6 7 6 5 5 Average Carried 4 | 3 6 6 4 5 4 3 Final Capacity 8 | 5 8 8 8 8 5 5 Final Carried 7 | 4 6 6 7 6 5 2 Class Distribution -------------------- 45% | Mutant 26% | Scavenger-Gunner 22% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -8 -7 -6 -5 ----------- Run | Yrd Mat Sub Mat Fac Fac Fac Matter Collected 588 | 254 129 . 73 . . 132 Remotely . | . . . . . . . Salvage Created 1140 | 50 521 . 73 . . 496 Parts 53 | 3 26 . 4 . . 20 Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . 1 . . . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . 4 . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Combat Hostiles Destroyed 24 | 1 13 . 1 . . 9 Guns 22 | 1 13 . 1 . . 7 AOE 2 | . . . . . . 2 Classes Destroyed 8 | 1 . . 2 . . 5 Builder 1 | . . . . . . 1 Tunneler 1 | . . . . . . 1 Operator 2 | . . . 1 . . 1 Watcher 2 | . . . . . . 2 Swarmer 2 | . . . . . . 2 Grunt 19 | 1 13 . . . . 5 Sentry 1 | . . . 1 . . . Programmer 2 | . . . . . . 2 Best Kill Streak 7 | 1 3 . 1 . . 7 Combat Bots Only 7 | 1 3 . 1 . . 7 Max Kills in Single Turn 4 | 1 1 . 1 . . 4 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -5 -------- Run | Yrd Mat Sub Mat Fac Fac Fac Hostile Shots Fired 271 | 2 49 42 16 . . 162 Missed 70 | . 10 19 5 . . 36 Hits 201 | 2 39 23 11 . . 126 Projectile 201 | 2 39 23 11 . . 126 Critical Strikes 12 | . 2 . . . . 10 Part Disruptions 1 | . . . . . . 1 Damage Taken 3498 | 22 502 467 165 . 23 2319 Core 1261 | . 112 128 17 . . 1004 Absorbed by Shields . | . . . . . . . Core Remaining (%) 80 | 100 . 4 96 100 100 . Volleys Fired 81 | 2 38 . 7 . . 34 Largest 3 | 2 2 . 2 . . 3 Hottest 168 | 40 60 . 103 . . 168 Shots Fired 195 | 4 76 . 14 . . 101 Gun 192 | 4 76 . 14 . . 98 Cannon . | . . . . . . . Launcher 3 | . . . . . . 3 Special . | . . . . . . . Kinetic 73 | 4 64 . 5 . . . Thermal 119 | . 12 . 9 . . 98 Explosive 3 | . . . . . . 3 Electromagnetic . | . . . . . . . Robot Hit Streak 27 | 4 21 . 13 . . 27 Robot Miss Streak 2 | . 2 . 2 . . 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 159 | 4 65 . 11 . . 79 Core Hits 81 | 2 29 . 4 . . 46 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 3 | . 1 . . . . 2 Burn 2 | . . . . . . 2 Destroy 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2412 | 37 574 . 143 . . 1658 Guns 1985 | 37 574 . 143 . . 1231 Cannons . | . . . . . . . Explosions 402 | . . . . . . 402 Melee . | . . . . . . . Ramming 25 | . . . . . . 25 Kinetic 564 | 37 464 . 63 . . . Thermal 1421 | . 110 . 80 . . 1231 Explosive 402 | . . . . . . 402 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 3 3 . . . 2 Average Corruption 1 | . 1 3 . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . 2 2 . . . 1 Message Errors 1 | . . . . . . 1 Matter Fused 1 | . 1 . . . . . Heat Flow Errors 1 | . 1 . . . . . Energy Discharges 1 | . . 1 . . . . Data Loss (minor) 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 15 | . . . . . . 15 Projectiles . | . . . . . . . Explosions 15 | . . . . . . 15 Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 32 | . . . . . . 32 Shots 1 | . . . . . . 1 Rammed 4 | . . . . . . 4 Targets Rammed 4 | . . . . . . 4 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 275 | 6 275 . 4 . . 175 Average Temperature 64 | 6 41 . 4 . . 87 Received Heat Transfer 1035 | 12 309 24 36 . . 654 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 14 | . 1 . . . . 13 Heat Transferred 3222 | . 250 . 187 . . 2785 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 . 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 126 | 20 94 . 30 . . 126 Initial 6 | . 6 . . . . . Average 19 | 3 41 . 3 . . 13 Influence Increases 840 | 20 405 . 35 . . 380 Destroy 0b10 Robot/C 480 | 20 260 . 20 . . 180 Destroy 0b10 Robot/NC 30 | . . . 5 . . 25 Destroy Leader 94 | . 50 . 10 . . 34 Successful Hack 5 | . 5 . . . . . Destroy Structure 36 | . . . . . . 36 Lose Combat Pursuer 195 | . 90 . . . . 105 Influence Decreases 767 | 10 327 88 35 . . 307 Entered New Map 47 | . 4 43 . . . . Time Decay 510 | 10 313 45 35 . . 107 Lost Part 210 | . 10 . . . . 200 Squads Dispatched 6 | . 3 . . . . 3 Investigation 1 | . 1 . . . . . Extermination 1 | . . . . . . 1 Reinforcement 4 | . 2 . . . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -5 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Distress Signals 2 | . 2 . . . . . Communications Jammed 35 | . . . . . . 35 Distress Signals 35 | . . . . . . 35 Times Spotted 66 | 1 24 4 5 . . 32 Peak Tracking Total 8 | 1 4 4 3 . . 8 Tactical Retreats 9 | . 5 . . . . 4 Traps | -11 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Traps Triggered 5 | . 4 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -5 ---------- Run | Yrd Mat Sub Mat Fac Fac Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -5 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Machines Accessed 6 | . 3 . . . 3 . Terminals 5 | . 3 . . . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 14 | . 6 . . . 8 . Successful 6 | . 1 . . . 5 . Failed 8 | . 5 . . . 3 . Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual 2 | . 2 . . . . . Terminals 10 | . 6 . . . 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 4 | . . . . . 4 . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 1 . . . 2 . Record 2 | . . . . . 2 . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . . . 3 . Retrieve Study 3 | . . . . . 3 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 1 . . 1 Used . | . . . . . . . Hacking Detections 4 | . 2 . . . 2 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . . . . 3 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -5 ------------ Run | Yrd Mat Sub Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -5 -------- Run | Yrd Mat Sub Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Active Infowar (turns) 1270 | . . . 169 111 179 811 Seismic 1173 | . . . 169 111 179 714 Jamming 97 | . . . . . . 97 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -5 ------------- Run | Yrd Mat Sub Mat Fac Fac Fac Turns Passed 2519 | 86 830 151 274 111 179 888 Spaces Moved 1548 | 67 480 123 188 78 153 459 Core 180 | 31 . 12 . . . 137 Treads . | . . . . . . . Legs 1368 | 36 480 111 188 78 153 322 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 100 120 120 105 50 Average Speed 128 | 87 120 123 120 120 113 154 Slowest Speed 500 | 120 120 200 120 120 120 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 6 84 15 25 3 5 15 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 15 | . . . . . . 15 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 15 | . . . . . . 15 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -5 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Total 1922 | 92 673 122 221 95 158 561 Wait 212 | 6 130 . 6 15 . 55 Move 1542 | 66 479 122 187 77 152 459 Hop . | . . . . . . . Pick Up 39 | 11 12 . 10 1 2 3 Fast Attach . | . . . . . . . Attach 27 | 5 3 . 9 2 2 6 Detach . | . . . . . . . Swap 7 | . 4 . 2 . 1 . Drop 10 | 2 7 . . . 1 . Fire 81 | 2 38 . 7 . . 34 Melee . | . . . . . . . Ram 4 | . . . . . . 4 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 58 | -11/Scrapyard | Discovered new exit (range 8) 87 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 5) 230 | -10/Materials | Discovered new exit (range 5) 333 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 9) 521 | -10/Materials | Discovered new exit (range 12) 910 | -10/Materials | Discovered new exit (range 7) 917 | -10/Materials | Entered Subcaves 918 | -10/Subcaves | Approached by a straggling Scientist 1051 | -10/Subcaves | Core integrity fell below 50% 1057 | -10/Subcaves | Discovered new exit (range 8) 1059 | -10/Subcaves | Core integrity fell below 20% 1068 | -10/Subcaves | Entered Materials 1068 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1095 | -8/Materials | Lost 6 parts (1p2n1u2w) 1317 | -8/Materials | Discovered new exit (range 15) 1341 | -8/Materials | Identified exit to Factory 1342 | -8/Materials | Entered Factory 1342 | -7/Factory | Evolved 2 slots: Utility x2 1364 | -7/Factory | Build established: Scavenger-Mutant 1417 | -7/Factory | Discovered new exit (range 9) 1452 | -7/Factory | Identified exit to Factory 1453 | -7/Factory | Entered another Factory area 1453 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1617 | -6/Factory | Discovered new exit (range 16) 1631 | -6/Factory | Identified exit to Factory 1632 | -6/Factory | Entered another Factory area 1632 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 1939 | -5/Factory | Build established: Scavenger-Gunner 2373 | -5/Factory | Destroyed 7 combat bots 2377 | -5/Factory | Lost 7 parts (1p3n3u) 2457 | -5/Factory | Core integrity fell below 50% 2478 | -5/Factory | Core integrity fell below 20% 2487 | -5/Factory | Spotted B-75 Beast 2520 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02467_ Slammed into S-27 Virus. 02468_ Coolant Injector destroyed. 02469_ Slammed into S-27 Virus. 02470_ S-27 Virus suffers critical hit (Burn). 02470_ U-05 Engineer lays Concrete. 02471_ U-05 Engineer builds a Door. 02473_ U-05 Engineer lays Concrete. 02477_ Slammed into U-05 Engineer. 02477_ U-05 Engineer knocked back. 02477_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02477_ U-05 Engineer lays Concrete. 02483_ K-01 Serf cleans the Matter Pump. 02488_ Knocked back. 02493_ K-01 Serf cleans the Matter Pump. 02495_ Matter Pump disabled. 02496_ K-01 Serf collects debris. 02496_ Penetrated by Slug. 02496_ Imp. Signal Interpreter destroyed. [Achievement: Deductive Reasoning] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | """"""???????????????????????????????????????????? | | #????????????????????????????????????????? | | """"""???????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #########?#??????????????????????????????????????? | | ? ???????????????????????????????????? | | ? ????????????????????????????????????? | | ????????????????????????????????????? | | ^ ????????????????????????????????????? | | "T" ?????????????????????????????????????? | | ^ #???????#########+##########??????????? | | #???????# ?????????? | | "^""" """ #???????# g ?????????? | | " """ """ #???????# g ????????? | | " """ """ #???????# g ????????? | | #???????# @ g u k ????????? | | #???????# #########???????????????? | | "F""## #???????# #???????????????????????? | | """"## #???????# #???????????????????????? | | ###### #???????# #???????????????????????? | | ?????# +???????# #???????????????????????? | | ?????# #???????# #???????????????????????? | | ?????# #???????# #???????????????????????? | | ?????# #???????# #???????????????????????? | | ?????# #???????# #???????????????????????? | | ?????# #???????# #???????????????????????? | | ?????# +???????# #???????????????????????? | | ?????# #???????# #???????????????????????? | | ?????# #???????# +???????????????????????? | | ?????# #???????# #???????????????????????? | | ?????# #???????# #???????????????????????? | | ?????# ######### #???????????????????????? | | ?????# #???????????????????????? | | ?????# #???????????????????????? | | ?????# #???????????????????????? | | ?????# #???????????????????????? | | ?????# #???????????????????????? | | ?????###+#################???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Coolant Potential 65 Energy Generation 27 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -6/Factory | Hacked Grenade Launcher | -6/Factory | Hacked Particle Gun | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Deductive Reasoning Total Silence Challenges ------------ None Game ------ Seed ZipGaussWell Manual? 0 Play Time 00:38:27 Cumulative 47.2 hours Start 2025.12.22 @ 20:56:12 End 2025.12.22 @ 21:38:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 24 Achievement% 20 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: e8e5c40e-3ff1-4dca-87f0-414e6d028786