Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.16 @ 20:45:53

Player: kicktown

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (3)       15
Value Destroyed (30)       30
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1205

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (1500) Ox29
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
                Humpback
>               --- WEAPON (2) -------
                AWS/Gauss
>               --- INVENTORY (24) ---
         Medium Storage Unit
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Humpback
                Humpback
          Small Battery (100)
  High-capacity Battery (400)
  High-capacity Battery (400)
  High-capacity Battery (400)
  High-capacity Battery (400)
  High-capacity Matter Pod (200)
                Seismic Analyzer
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
          Light Treads
                Flight Unit
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON -----------
                Firepult
>               --- INVENTORY --------
         Medium Storage Unit
          Small Battery
  High-capacity Matter Pod
                Seismic Analyzer
[Rating: 24]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Chronowheel
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
Weapon                     AWS/Gauss
  Energy Gun               Small Laser
  Energy Cannon            Firepult
  Ballistic Gun            AWS/Gauss

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             16   | 5   2   2   7   .   
  Power                    1    | 1   .   .   .   .   
    Engine                 1    | 1   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | 2   .   2   .   .   
    Treads                 3    | 2   .   1   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   
  Utility                  7    | .   2   .   5   .   
    Device                 1    | .   .   .   1   .   
    Storage                5    | .   1   .   4   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   4    | 2   .   .   2   .   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          2    | 1   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   .   
Parts Lost                 8    | .   2   4   .   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               4    | .   .   2   .   2   
  Utility                  1    | .   1   .   .   .   
  Weapon                   2    | .   1   1   .   .   
  Highest Loss Streak      5    | .   1   5   .   2   
Average Slot Usage (%)     55   | .   78  36  55  53  
  Engine                   1    | .   14  3   .   .   
  Treads                   14   | .   28  17  14  12  
  Flight                   11   | .   .   4   14  12  
  Storage                  17   | .   12  9   20  14  
  Ballistic Gun            8    | .   14  1   5   14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             90   | 5   13  12  90  90  
  Greatest Support         40   | 40  40  40  20  20  
  Greatest Overweight (x)  29   | .   .   .   4   29  
  Average Overweight (x)   2    | .   .   .   2   4   
Largest Inventory Capacity 24   | 4   8   8   24  24  
  Average Capacity         17   | 4   7   6   17  24  
  Most Carried             17   | 1   1   2   16  17  
  Average Carried          8    | .   .   .   5   16  
  Final Capacity           24   | 4   8   4   24  24  
  Final Carried            17   | .   1   2   16  17  

 Class Distribution 
--------------------
 67% | Hauler-Mutant
 32% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -10/Exiles
 Hauler-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           272  | 106 35  46  30  55  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            313  | .   .   56  .   257 
  Parts                    7    | .   .   7   .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  20   | .   .   3   .   17  
  Melee                    3    | .   .   3   .   .   
  Guns                     17   | .   .   .   .   17  
Classes Destroyed          2    | .   .   1   .   1   
  Swarmer                  3    | .   .   3   .   .   
  Assembled                17   | .   .   .   .   17  
Best Kill Streak           17   | .   .   3   .   17  
  Combat Bots Only         17   | .   .   3   .   17  
Max Kills in Single Turn   2    | .   .   1   .   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Exi  Min  
Damage Taken               1199 | .    389  398  .    412  
  Core                     270  | .    48   111  .    111  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              .    | .    .    .    .    .    
  Largest                  .    | .    .    .    .    .    
  Hottest                  .    | .    .    .    .    .    
Shots Fired                38   | .    .    .    .    38   
  Gun                      38   | .    .    .    .    38   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  38   | .    .    .    .    38   
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         16   | .    .    .    .    16   
  Robot Miss Streak        2    | .    .    .    .    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
  Autonomous               38   | .    .    .    .    38   
Shots Hit Robots           32   | .    .    .    .    32   
  Core Hits                34   | .    .    16   .    18   
  Critical Hits            2    | .    .    .    .    2    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1199 | .    .    32   .    1167 
  Guns                     1165 | .    .    .    .    1165 
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  34   | .    .    32   .    2    
  Kinetic                  1165 | .    .    .    .    1165 
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    9    
  Average Corruption       9    | .    .    .    .    9    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  2    | .    .    .    .    2    
    Message Errors         2    | .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   24   | .    .    23   .    1    
Targets Rammed             25   | .    .    24   .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    
Highest Temperature        6    | .    6    .    .    .    
  Average Temperature      6    | .    6    .    .    .    
  Received Heat Transfer   163  | .    123  .    .    40   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             60   | .   .   60  .   .   
  Initial                  .    | .   .   .   .   .   
  Average                  4    | .   .   34  .   .   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              29   | .   6   3   .   20  
  Peak Tracking Total      7    | .   3   3   .   7   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          4    | .   .   .   4   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                38   | .   .   .   38  .   
  Successful               38   | .   .   .   38  .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             38   | .   .   .   38  .   
  Record                   38   | .   .   .   38  .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               1    | .   .   .   .   1   
  Largest Group            1    | .   .   .   .   1   
  Highest-Rated Group      31   | .   .   .   .   31  
  Highest-Rated Ally       31   | .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Exi  Min  
Turns Passed               1671 | 41   123  85   957  465  
Spaces Moved               804  | 25   75   53   491  160  
  Core                     9    | 6    .    .    .    3    
  Treads                   662  | 19   75   9    402  157  
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   133  | .    .    44   89   .    
  Fastest Speed            50   | 50   160  60   60   240  
  Average Speed            192  | 133  160  76   189  263  
  Slowest Speed            1500 | 160  160  160  240  1500 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       27   | 3    23   16   73   23   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    1    .    
  Known Exits Taken        1    | .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          22   | .    .    .    .    22   
  Melee                    .    | .    .    .    .    .    
  Projectile               22   | .    .    .    .    22   
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      915  | 31  78  82  522 202 
  Wait                     40   | .   .   .   .   40  
  Move                     800  | 24  74  52  490 160 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  28   | 2   2   3   20  1   
  Fast Attach              5    | 3   1   .   1   .   
  Attach                   11   | 2   1   2   6   .   
  Detach                   2    | .   .   .   2   .   
  Swap                     .    | .   .   .   .   .   
  Drop                     4    | .   .   1   3   .   
  Fire                     .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    25   | .   .   24  .   1   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 1 exit: Mat)

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 15)
   42 | -11/Scrapyard | Entered Materials
  148 | -10/Materials | Discovered new exit (range 10)
  165 | -10/Materials | Entered Mines
  200 | -10/Mines     | Core integrity fell below 50%
  220 | -10/Mines     | Lost 5 parts (1p2n1u1w)
  238 | -10/Mines     | Identified exit to Exiles
  239 | -10/Mines     | Learned location of Zion (-7)
  247 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  250 | -10/Mines     | Entered Exiles
  258 | -10/Exiles    | Discovered new exit (range 15)
  271 | -10/Exiles    | Met 8R-AWN
  284 | -10/Exiles    | Met EX-HEX
  371 | -10/Exiles    | Met EX-DEC
  507 | -10/Exiles    | Met EX-BIN
  551 | -10/Exiles    | Aligned with FarCom system
  554 | -10/Exiles    | Given EX-Vault access code
  611 | -10/Exiles    | Build established: Hauler-Mutant
  787 | -10/Exiles    | Opened EX-Vault
  796 | -10/Exiles    | Found Prototype Energy Cannon
  797 | -10/Exiles    | Identified Firepult
  800 | -10/Exiles    | Found Prototype Device
  802 | -10/Exiles    | Identified Chronowheel
  802 | -10/Exiles    | Activated Chronowheel
  809 | -10/Exiles    | Found Prototype Ballistic Gun
  810 | -10/Exiles    | Identified AWS/Gauss
  855 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1186 | -10/Exiles    | Discovered new exit (range 10)
 1207 | -10/Exiles    | Left Exiles lab with AWS/Gauss
 1207 | -10/Exiles    | Entered Mines
 1239 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1241 | -9/Mines      | Identified exit to Materials
 1588 | -9/Mines      | Assembled infested the area
 1670 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1671 | -9/Mines      | Core integrity fell below 20%
 1672 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01641_ Slug penetrates Wall. <x2>
01645_ as-35413 destroyed.
01654_ IVMG LECTQQXJ<J3F /,7HIA|D#
01654_ Slug penetrates as-71655.
01654_ as-71655 destroyed.
01669_ C-30 ARC bursts open, deploying its payload.
01669_ D-53 Grenadier unfolds itself.
01669_ SHOP.Sys disabled.
01670_ HQ-6DC(g): "So I found this thing but I have no idea how to use it.
  And who the hell trapped this place to begin with?!"
01670_ HQ-6DC(g): "I give up! Here you try, I'm outta here before
  something nasty happens..."
01670_ Tosses Imp. Trap Extractor to the ground.
01670_ Knocked back.
01670_ as-04671 destroyed.
01670_ as-89452 destroyed.
01671_ Slug penetrates D-53 Grenadier.
01671_ Destroyed Shock Absorption System.
01671_ Slug penetrates Earth.
01672_ Slug penetrates D-53 Grenadier.

 Map 
-----
+----------------------------------------------------+
| ?????????????????####??????????????????????????    |
| ????????????????##  ##?????????????????????????    |
| ????????????????#    #?????????????????????????    |
| ????????????????#    #?????????????????????????    |
| ????????????????#    #?????????????????????????    |
| ?????????????????#   #?????????????????????????    |
| ????????????????##  ##?????????????????????????    |
| ???????????????##   #??????????????????????????    |
| ?????????????###    #??????????????????????????    |
| ????????????##      #??????????????????????????    |
| ????????????#      ##??????????????????????????    |
| ????????????#      #????????????????g??????????    |
| ????????????##     #???????????????????????????    |
| ???####??????####  #???????????????????????????    |
| ???#  ##???######  #??? #??????????????????????    |
| ???#   #???#       ###  #?????????##???????????    |
| ???#   #???# ####       #????????""#???????????    |
| ??##   ##?## #??#       ###?????/[!????????????    |
| ??#     ###  ##?# ####### #????^! ?????????????    |
| ??#           #?# #?????# #???]  ????#?????????    |
| ??#           #?# #?????# #### ""## ;#?????????    |
| ??#          ##?# #??####    g       #?????????    |
| ??##        ##??# ####       %       ###???????    |
| ???##       ##  "  % %   %           ; ;; ?????    |
| ????#       #???####### dd           #?????????    |
| ????#      ##?????????#  @           #?????????    |
| ????##     #??????????#             ;;#????????    |
| ?????##    ##?????????#      ###   #;#   ??????    |
| #######     #?????????########????##???????????    |
|             #??????????????????????????????????    |
|             #??????????????????????????????????    |
|   ###       #??????????????????????????????????    |
|   #?#       #??????????????????????????????????    |
|   #?##     ##??????????????????????????????????    |
|   #??##   ##???????????????????????????????????    |
|   #???#####????????????????????????????????????    |
|   #????????????????????????????????????????????    |
| ###????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              440
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Evasion (%)                58
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Exterminator

 Challenges 
------------
None

 Game 
------
Seed              BoreInsulatedDetonator
  Manual?         0
Play Time         00:20:00
  Cumulative      40.0 hours
  Start           2022.01.16 @ 20:26:16
  End             2022.01.16 @ 20:45:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          40
Achievement%      27
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fa54916f-89b7-4017-8b88-5c12833552bb