Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.21 @ 14:10:58 Player: pinbox Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (143) 715 Value Destroyed (5432) 5432 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (3000) 3000 TOTAL SCORE: 16587 Bonus ------- Win 3000 Cogmind --------- Core Integrity 278/1600 Matter 259/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (150) Ox2 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- Improved Armor Integrity Analyzer > --- WEAPON (6) ------- Enhanced Force Lance > --- INVENTORY (5) ---- Quantum Reactor Huge Storage Unit Enhanced Hardcell Cannon Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Sensor Array Experimental Signal Interpreter Advanced Terrain Scanner Improved Armor Integrity Analyzer Stasis Canceller ECM Suite Thermal Barrier Improved Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Enhanced Hardcell Cannon Enhanced Force Lance > --- INVENTORY -------- Advanced Heavy Siege Treads Huge Storage Unit Fusion Bomb Launcher [Rating: 144] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Wheel Hover Unit Antigrav Array Flight Unit Impulse Thruster Array Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Core Analyzer Hackware Advanced Hacking Suite Protection Makeshift Kinetic Plating Weapon Flak Gun Energy Gun Advanced Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . 2 2 . . . 4 2 2 2 2 Power 1 | . . . . . . . . . . . . 1 . . Propulsion 5 | . . . 1 . . 1 . . . 1 . . 1 1 Utility 8 | . . . . . 2 1 . . . 2 1 1 1 . Weapon 4 | . . . 1 . . . . . . 1 1 . . 1 Parts Attached 142 | 7 2 2 10 . 12 1 12 3 4 15 8 26 18 22 Power 13 | 1 . 1 1 . 1 . . . 1 . 1 2 3 2 Engine 5 | 1 . 1 1 . 1 . . . . . . . 1 . Core 3 | . . . . . . . . . 1 . 1 1 . . Reactor 5 | . . . . . . . . . . . . 1 2 2 Propulsion 38 | 2 . 1 2 . 5 1 2 . 1 4 2 7 7 4 Treads 22 | 2 . 1 2 . 5 1 2 . 1 4 2 1 1 . Leg 6 | . . . . . . . . . . . . 6 . . Wheel 1 | . . . . . . . . . . . . . 1 . Hover 1 | . . . . . . . . . . . . . 1 . Flight 8 | . . . . . . . . . . . . . 4 4 Utility 47 | 2 1 . 2 . 1 . 7 1 1 6 3 7 3 13 Device 25 | 1 . . 2 . 1 . 5 . . 3 1 3 2 7 Storage 3 | 1 1 . . . . . . . . . 1 . . . Processor 9 | . . . . . . . 1 1 1 2 . 1 1 2 Hackware 2 | . . . . . . . . . . . . . . 2 Protection 8 | . . . . . . . 1 . . 1 1 3 . 2 Artifact . | . . . . . . . . . . . . . . . Weapon 44 | 2 1 . 5 . 5 . 3 2 1 5 2 10 5 3 Energy Gun 8 | . . . 1 . 3 . 1 . 1 1 1 . . . Energy Cannon 7 | . . . 3 . 2 . 1 . . . . . 1 . Ballistic Gun 21 | 2 1 . 1 . . . . 2 . 2 1 8 4 . Ballistic Cannon 3 | . . . . . . . . . . 2 . . . 1 Launcher 3 | . . . . . . . 1 . . . . 2 . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 1 . . . . 1 . 1 3 1 Corrupted Parts 9 | . . . . . . . . . . . . 5 4 . System Corruption 45 | . . . . . . . . . . . . 23 22 . Parts Lost 95 | . . 3 5 . 7 1 5 . . 3 4 36 13 18 Power 11 | . . 1 1 . 1 . . . . . 1 3 2 2 Propulsion 33 | . . 1 1 . 4 . 1 . . 2 2 12 4 6 Utility 25 | . . . . . 1 1 2 . . 1 . 8 2 10 Weapon 26 | . . 1 3 . 1 . 2 . . . 1 13 5 . Highest Loss Streak 27 | . . 2 3 . 5 1 3 . . 1 2 27 7 14 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . Average Backups 10 | . 5 6 11 13 11 14 14 15 13 13 11 13 4 4 Power . | . 1 . . 1 . . . . . . . 1 . . Propulsion 1 | . 2 2 2 4 3 3 3 4 2 1 1 . . . Utility 3 | . . 1 2 3 1 1 1 1 5 7 5 6 2 1 Weapon 4 | . 1 1 4 5 6 10 9 10 6 4 2 3 . 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 12 | . . . . . . . 1 . 2 2 . 2 1 4 Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . 1 . . . . 1 Utility 5 | . . . . . . . . . 1 . . 2 . 2 Weapon 4 | . . . . . . . 1 . . 2 . . . 1 Tool/Special 1 | . . . . . . . . . . . . . 1 . Average Slot Usage (%) 89 | . 100 99 99 100 86 82 84 95 100 96 97 82 23 56 Engine 5 | . 14 13 10 11 8 7 7 7 5 . . . . . Core 1 | . . . . . . . . . 1 5 5 7 . . Treads 24 | . 28 27 32 33 25 30 30 30 30 26 25 15 1 . Flight 1 | . . . . . . . . . . . . . 2 14 Device 12 | . 14 14 10 11 18 13 10 15 15 5 19 17 . 13 Storage 7 | . 14 14 11 11 9 7 7 7 7 5 5 3 . . Processor 7 | . . . . . . . 1 10 15 22 10 9 7 9 Protection 1 | . . . . . . . 3 . . 4 5 3 . 1 Energy Gun 3 | . . . 4 . 9 23 17 5 3 2 . 2 1 . Energy Cannon 4 | . . . 15 22 11 . 3 12 3 . . . . . Ballistic Gun 14 | . 28 28 12 11 5 . . 2 15 16 23 16 3 . Peak Build Rating 144 | 7 7 7 15 13 23 24 38 33 39 64 89 118 78 144 Average Rating 42 | 4 7 6 12 13 17 23 25 29 35 57 78 87 47 120 On Entrance 25 | . 7 7 7 13 13 23 23 28 33 39 64 89 4 35 Avg Prop Armor Cover (%) 22 | . . . . . . . . . . . . 13 23 22 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 131 | 11 27 29 37 37 41 36 47 43 43 51 91 131 30 52 Greatest Support 124 | 40 40 40 60 60 60 80 80 80 80 111 124 124 80 55 Greatest Overweight (x) 7 | . . . . . 1 . . . . . . 7 2 2 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 20 20 5 5 Average Capacity 13 | 6 13 15 15 15 15 15 15 15 15 15 16 18 5 5 Most Carried 19 | 1 7 7 15 13 15 15 15 15 15 15 15 19 5 5 Average Carried 10 | . 5 6 11 13 11 14 14 15 14 14 12 13 4 4 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 20 5 5 5 Final Carried 15 | 1 7 5 13 13 15 15 15 15 15 14 15 5 5 4 Class Distribution -------------------- 47% | Scavenger-Gunner 23% | Mutant 11% | Scientist-Gunner 6% | Gunner 4% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scientist-Gunner | -9/Materials Scientist-Gunner | -9/Mines Scientist-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -7/Recycling Scavenger-Gunner | -7/Scraptown Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Mutant | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Res Res Acc Matter Collected 3865 | 239 335 102 161 4 112 . 135 . 372 537 224 1180 188 276 Remotely 653 | . . . . . . . . . . . . 653 . . Salvage Created 7165 | 10 520 113 748 50 738 . 792 36 . 748 896 2200 314 . Parts 364 | 2 29 5 43 8 31 . 28 1 . 25 31 142 19 . Haulers Intercepted 8 | . 2 . 2 . 2 . . . . 1 1 . . . Recyclers Shooed 10 | . . . . . 2 . 1 . . 4 . 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Res Res Acc Combat Hostiles Destroyed 98 | . 11 3 15 3 11 . 12 . . 8 9 23 3 . Guns 69 | . 11 3 10 . 5 . 7 . . 7 9 15 2 . Cannons 17 | . . . 5 3 6 . 2 . . 1 . . . . AOE 8 | . . . . . . . 2 . . . . 6 . . Classes Destroyed 15 | 1 5 . 5 . 1 . 2 . . . . 1 . . Worker 10 | . 1 . 1 . 1 . 1 . . . 1 5 . . Builder 10 | . . . 1 . . . . . . . . 8 1 . Tunneler 2 | 1 . . . . . . . . . . . . 1 . Hauler 8 | . 2 . 2 . 2 . . . . 1 1 . . . Recycler 8 | . . . 1 . . . 1 . . 3 2 1 . . Mechanic 1 | . . . 1 . . . . . . . . . . . Watcher 6 | . 1 . 3 . 1 . . . . . . 1 . . Swarmer 16 | . 3 . 7 3 . . . . . . 3 . . . Grunt 36 | . 8 3 3 . 6 . 4 . . 2 5 5 . . Brawler 2 | . . . . . . . 1 . . 1 . . . . Duelist 2 | . . . 1 . 1 . . . . . . . . . Sentry 14 | . . . 4 . 2 . 6 . . 1 1 . . . Specialist 2 | . . . . . . . . . . . . 2 . . Hunter 18 | . . . . . 2 . . . . 1 . 12 3 . Programmer 8 | . . . . . . . 1 . . 3 . 4 . . Best Kill Streak 13 | 1 3 2 5 3 6 . 8 . . 4 4 13 2 . Combat Bots Only 7 | . 3 2 4 3 4 . 6 . . 2 3 7 1 . Max Kills in Single Turn 5 | 1 1 1 2 1 2 . 2 . . 2 2 5 1 . Gunslinging 1 | . . . 1 . . . 1 . . . 1 . . . Exploded 2 | . . . . . . . 1 . . . . 2 . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Res Res Acc Hostile Shots Fired 1574 | . 41 20 62 12 96 9 251 . . 40 38 583 176 246 Missed 600 | . 10 4 14 6 21 3 107 . . 14 11 235 62 113 Hits 974 | . 31 16 48 6 75 6 144 . . 26 27 348 114 133 Melee 7 | . . . 2 . 1 . . . . 2 . 2 . . Projectile 967 | . 31 16 46 6 74 6 144 . . 24 27 346 114 133 AOE 4 | . . . . . . . . . . 3 . . . 1 Critical Strikes 28 | . . . 2 . 6 . . . . . 2 17 1 . Part Disruptions 1 | . . . . . . . . . . . . . . 1 Damage Taken 15483 | . 357 181 679 50 988 39 1163 . . 778 691 5372 2491 2694 Core 3307 | . 63 22 60 10 79 5 114 . . 26 . 1106 500 1322 Absorbed by Shields 700 | . . . . . . . . . . . . 700 . . Reduced by Siege Mode 108 | . . . . . . . . . . . . . 108 . Redirected to Shielding 113 | . . . . . . . . . . . . . . 113 Ignored by Resistances 316 | . . . . . . . . . . . 15 37 . 264 Core Remaining (%) 70 | 100 . 66 . 82 85 . . . 83 97 100 14 65 17 Volleys Fired 297 | 3 44 12 39 4 30 . 34 2 . 20 16 64 25 4 Largest 5 | 2 2 2 3 3 3 . 3 1 . 4 5 5 3 1 Hottest 185 | 40 40 40 144 144 183 . 185 30 . 164 179 181 131 88 Shots Fired 819 | 6 88 24 113 12 88 . 91 2 . 80 69 202 40 4 Gun 691 | 6 88 24 82 4 56 . 81 . . 62 69 179 40 . Cannon 105 | . . . 31 8 32 . 8 . . 18 . 4 . 4 Launcher 23 | . . . . . . . 2 2 . . . 19 . . Special . | . . . . . . . . . . . . . . . Kinetic 537 | 6 88 24 52 4 17 . . . . 79 67 170 27 3 Thermal 185 | . . . 39 4 56 . 85 . . 1 . . . . Explosive 9 | . . . . . . . 2 2 . . . 5 . . Electromagnetic 88 | . . . 22 4 15 . 4 . . . 2 27 13 1 Robot Hit Streak 29 | 2 17 12 29 18 14 . 17 6 . 19 8 10 5 . Robot Miss Streak 7 | 1 3 1 3 1 3 . 2 . . 7 5 5 5 . Penetration Max 2 | . . . . . . . . . . 1 1 2 1 . Secondary Targets 12 | . 1 1 2 . . . 1 . . 2 2 3 . . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . . 1 1 1 . . Shots Hit Robots 543 | 4 60 21 70 5 63 . 71 1 . 60 55 110 21 2 Core Hits 406 | 2 29 7 33 4 25 . 30 4 . 79 76 102 15 . Critical Kills 4 | . . . . . . . . . . . . 3 1 . Critical Parts Destroyed 5 | . . . . . . . . . . . . 5 . . Critical Strikes 19 | . . . 2 . 2 . 4 . . 1 . 8 1 1 Burn 8 | . . . 2 . 2 . 4 . . . . . . . Destroy 9 | . . . . . . . . . . . . 8 1 . Blast 1 | . . . . . . . . . . 1 . . . . Impale 1 | . . . . . . . . . . . . . . 1 Melee Attacks 34 | . . . . . . . . . . . . . . 34 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 34 | . . . . . . . . . . . . . . 34 Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 14634 | 32 651 223 1398 85 1324 6 1675 86 . 1361 1124 5305 1257 107 Guns 8566 | 32 648 223 632 7 651 . 1268 . . 1101 1104 2244 656 . Cannons 1759 | . . . 531 78 650 . 157 . . 252 . 91 . . Explosions 4074 | . . . 207 . . . 250 81 . . 20 2915 601 . Melee 107 | . . . . . . . . . . . . . . 107 Ramming 128 | . 3 . 28 . 23 6 . 5 . 8 . 55 . . Kinetic 6273 | 32 648 223 253 7 71 . . . . 1320 1054 2192 473 . Thermal 4786 | . . . 710 21 901 . 1349 . . 33 . 1171 601 . Explosive 881 | . . . . . . . 250 81 . . . 550 . . Electromagnetic 2459 | . . . 407 57 329 . 76 . . . 70 1337 183 . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 107 | . . . . . . . . . . . . . . 107 Highest Corruption 35 | . . . . . . . 6 6 . 5 1 35 23 5 Average Corruption 8 | . . . . . . . 1 6 . 1 1 16 20 3 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 52 | . . . . . . . 2 9 . 3 4 20 12 2 Message Errors 6 | . . . . . . . . 1 . 1 . 2 1 1 Matter Fused 12 | . . . . . . . . 2 . . 2 3 5 . Heat Flow Errors 4 | . . . . . . . 1 2 . . . 1 . . Energy Discharges 9 | . . . . . . . . 2 . 1 . 4 2 . Data Loss (minor) 6 | . . . . . . . 1 . . 1 1 2 1 . Data Loss (major) 1 | . . . . . . . . . . . . . . 1 Misfires 2 | . . . . . . . . . . . . 2 . . Alerts 4 | . . . . . . . . 2 . . . . 2 . Misdirections 6 | . . . . . . . . . . . . 5 1 . Weapon Failures 2 | . . . . . . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 315 | . . . 38 . 7 . . . . . . 160 70 40 Projectiles 21 | . . . 14 . 7 . . . . . . . . . Explosions 238 | . . . 24 . . . . . . . . 144 70 . Melee 56 | . . . . . . . . . . . . 16 . 40 Knockbacks 4 | . . . . . . . . . . 2 . 2 . . Impact 1 | . . . . . . . . . . . . 1 . . Kinetic 3 | . . . . . . . . . . 2 . 1 . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 362 | . . . 79 . . . . . . . . 208 35 40 Shots 10 | . . . 2 . . . . . . . . 6 1 1 Rammed 17 | . 2 . 6 . 3 1 . 1 . 1 . 3 . . Targets Rammed 18 | . 2 . 7 . 3 1 . 1 . 1 . 3 . . Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . Highest Temperature 366 | . 12 21 366 312 332 . 205 139 . 116 196 253 4 40 Average Temperature 80 | . 7 5 99 162 68 . 87 74 . 43 74 94 4 17 Received Heat Transfer 1855 | . 183 105 141 . 360 6 321 . . 45 138 340 126 90 Effects 3 | . . . 1 2 . . . . . . . . . . Interference 2 | . . . . 2 . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . 2 . Total Turns 10 | . . . . . . . . . . . . . 10 . Longest Duration 6 | . . . . . . . . . . . . . 6 . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . 2 1 . Combat Hostiles 3 | . . . . . . . . . . . . 2 1 . Parts Fried 5 | . . . 1 . 1 . . . . . . 2 1 . Impact Corruptions 1 | . . . . . . . . . . . . 1 . . Robots Melted 1 | . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . Parts Melted 17 | . . . 1 . 7 . 8 . . . . 1 . . Heat Transferred 7384 | . . . 1558 37 1739 . 2775 . . 75 . 900 300 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . 3 . . . . . . . . 6 2 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Res Res Acc Maximum Alert Level 2 | . . . . . . . . . . . . 2 2 1 Low Security (%) 89 | 100 100 100 100 100 100 100 100 100 . 100 100 68 26 63 Level 1 10 | . . . . . . . . . . . . 31 73 36 Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 413 | 5 150 47 164 70 199 85 196 64 . 123 135 405 413 270 Initial 247 | . . 11 14 . 19 85 20 64 . . 51 53 210 247 Average 74 | . 61 4 69 43 79 73 83 26 . 33 48 107 214 137 Influence Increases 4424 | 5 363 85 470 70 340 . 362 83 . 343 292 908 503 600 Destroy 0b10 Robot/C 1960 | . 220 60 300 60 220 . 240 . . 160 180 460 60 . Destroy 0b10 Robot/NC 230 | 5 20 . 45 . 20 . 10 5 . 20 20 75 10 . Destroy Leader 508 | . 56 10 80 10 66 . 90 . . 52 32 102 10 . Successful Hack 185 | . 52 . 25 . 4 . 6 4 . 4 . . . 90 Select Force Hacks 60 | . . . . . . . . 60 . . . . . . Disable Machine 135 | . . . . . 15 . . . . 15 45 . 15 45 Destroy Structure 386 | . . . 20 . . . 16 14 . 2 . 166 33 135 Partial Spotted 60 | . . . . . . . . . . . . . 45 15 Lose Combat Pursuer 900 | . 15 15 . . 15 . . . . 90 15 105 330 315 Influence Decreases 4183 | 5 333 76 509 20 201 144 241 249 . 238 295 635 465 772 Entered New Map 740 | . . 19 25 . 31 104 25 102 . . 54 49 165 166 Time Decay 2476 | 5 333 37 434 20 143 30 166 147 . 218 211 236 170 326 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . 100 Lost Part 867 | . . 20 50 . 27 10 50 . . 20 30 350 130 180 Squads Dispatched 26 | . 2 . . . 1 . 3 . . 1 2 7 4 6 Investigation 2 | . . . . . . . . . . . . . . 2 Extermination 8 | . . . . . . . 1 . . 1 . 2 1 3 Reinforcement 13 | . 2 . . . 1 . 2 . . . 1 5 1 1 Assault . | . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . 1 . 2 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 Construction Impeded 3 | . . . . . 1 . . . . . . 2 . . Haulers Reinforced 2 | . . . . . . . 1 . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Res Res Acc Distress Signals 26 | . 2 . 1 . 2 . 4 . . 1 2 6 3 5 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 268 | . 19 4 21 3 15 2 17 . . 14 12 47 35 79 Peak Tracking Total 22 | . 5 3 4 3 4 3 5 . . 5 4 14 17 22 Tactical Retreats 30 | . 1 1 . . 1 . . . . 3 1 3 5 15 ECM-based Alert Blocks 50 | . . . . . . . . . . . . . . 50 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Res Res Acc Traps Triggered 7 | . . . . . . . 3 . . . 1 1 . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Res Res Acc Machines Disabled 9 | . . . . . 1 . . . . 1 3 . 1 3 Max in Single Turn 2 | . . . . . 1 . . . . 1 2 . 1 1 Garrison Access 2 | . . . . . . . . . . . 1 . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Res Res Acc Machines Accessed 35 | . 5 . 6 . 1 2 3 6 . 2 2 1 . 7 Terminals 23 | . 5 . 5 . 1 . 2 4 . 1 1 . . 4 Fabricators 1 | . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 1 2 . . . . . . Scanalyzers 5 | . . . 1 . . 1 . . . . . 1 . 2 Garrison Access 3 | . . . . . . 1 . . . . 1 . . 1 Total Hacks 98 | . 23 . 29 . 2 5 5 13 . 3 2 1 . 15 Successful 55 | . 15 . 22 . 1 1 3 4 . 1 1 . . 7 Failed 41 | . 7 . 7 . 1 3 2 9 . 2 1 1 . 8 Catastrophic 5 | . 1 . 1 . . . . 1 . . 1 . . 1 Database Lockouts 2 | . 1 . . . . 1 . . . . . . . . Manual 74 | . 23 . 18 . 2 . 5 13 . 2 1 . . 10 Terminals 70 | . 23 . 18 . 2 . 4 10 . 2 1 . . 10 Fabricators 1 | . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . 1 3 . . . . . . Scanalyzers 19 | . . . 11 . . 3 . . . . . 1 . 4 Garrison Access 4 | . . . . . . 2 . . . . 1 . . 1 Terminal Hacks 10 | . 5 . 2 . . . 1 . . . . . . 2 Part Schematic 1 | . 1 . . . . . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . Zone Layout 7 | . 3 . 2 . . . . . . . . . . 2 Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 14 | . . . 11 . . 1 . . . . . . . 2 Insert Component 2 | . . . 2 . . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . Retrieve Study 10 | . . . 7 . . 1 . . . . . . . 2 Garrison Access Hacks 2 | . . . . . . . . . . . 1 . . 1 Seal Access 2 | . . . . . . . . . . . 1 . . 1 Unauthorized Hacks 29 | . 10 . 9 . 1 . 2 4 . 1 . . . 2 Terminals 27 | . 10 . 9 . 1 . 2 2 . 1 . . . 2 Botnet 13 | . 5 . 4 . . . 1 1 . . . . . 2 Skim 14 | . 5 . 5 . 1 . 1 1 . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 . . . . . . Tunnel 2 | . . . . . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 30 | . 5 . 6 . 1 2 2 4 . 2 1 1 . 6 Full Trace Events 2 | . . . . . . . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . 1 . 2 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 10 | . . . 7 . . 1 . . . . . . . 2 Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders 1 | . . . . . . . 1 . . . . . . . EXPLORE 1 | . . . . . . . 1 . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Res Res Acc Active Infowar (turns) 3446 | 6 1021 435 892 54 245 59 . . . . . . 34 700 Sensors 598 | . . . . . . . . . . . . . . 598 Terrain 700 | . . . . . . . . . . . . . . 700 Seismic 2746 | 6 1021 435 892 54 245 59 . . . . . . 34 . ECM 403 | . . . . . . . . . . . . . . 403 Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches 6 | . . . . . . . 6 . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Res Res Acc Turns Passed 8577 | 113 1021 435 1280 54 366 62 375 382 1167 943 484 814 345 736 Spaces Moved 5424 | 62 360 124 326 22 143 37 142 229 718 517 238 439 441 1626 Core 273 | 4 . . . . . . . . . . . 142 116 11 Treads 3211 | 58 360 124 326 22 143 37 142 229 718 517 238 274 23 . Legs 23 | . . . . . . . . . . . . 23 . . Wheels 13 | . . . . . . . . . . . . . 13 . Hover 124 | . . . . . . . . . . . . . 124 . Flight 1780 | . . . . . . . . . . . . . 165 1615 Fastest Speed 26 | 50 160 160 160 160 160 160 160 160 160 160 157 50 26 29 Average Speed 111 | 152 160 160 160 160 160 160 160 160 160 160 159 130 56 34 Slowest Speed 720 | 160 160 160 160 160 200 160 160 160 160 160 160 720 160 150 Overloaded Moves 97 | . . . . . . . . . . . . . 97 . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 29 | . . . . . . . . . . . . . 2 27 Potential Cave-ins 2 | . . . . . . . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 27 | 4 71 30 42 12 18 2 38 53 54 16 8 17 16 35 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . 2 1 . . . . . Known Exits Taken 8 | . . 1 1 1 1 1 1 . 1 . . . 1 . Unknown Exits Taken 6 | 1 1 . . . . . . 1 . 1 1 1 . . Scrap Searched 10 | . . . . 1 . . . . 9 . . . . . Spaces Dug 27 | . . . . . . . . . . . . . . 27 Terrain Destroyed 229 | . . . 16 . . . 16 13 . . . 128 10 46 Melee 25 | . . . . . . . . . . . . . . 25 Projectile 6 | . . . . . . . . . . . . 4 . 2 AOE 193 | . . . 16 . . . 16 13 . . . 119 10 19 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Res Res Acc Total 7290 | 72 725 339 1003 33 215 39 217 240 741 588 314 577 489 1698 Wait 1226 | . 312 200 600 8 13 . 19 1 . 4 42 21 2 4 Move 5355 | 61 359 123 325 21 142 36 141 228 717 516 237 438 436 1575 Hop 25 | . . . . . . . . . . . . . 2 23 Pick Up 84 | 1 5 1 16 . 9 1 5 . 8 13 7 7 2 9 Fast Attach 76 | 7 . . 1 . 3 . 6 1 1 5 1 17 16 18 Attach 74 | . . 3 9 . 9 1 4 . 1 11 7 15 3 11 Detach 26 | . . . 2 . 3 . . . 1 4 2 4 2 8 Swap 18 | . 2 . 2 . 1 . 3 4 2 1 1 2 . . Drop 54 | . 1 . 2 . 2 . 5 . 11 13 1 6 1 12 Fire 297 | 3 44 12 39 4 30 . 34 2 . 20 16 64 25 4 Melee 34 | . . . . . . . . . . . . . . 34 Ram 2 | . . . . . . . . . . . . 2 . . Kick . | . . . . . . . . . . . . . . . Crush 16 | . 2 . 7 . 3 1 . 1 . 1 . 1 . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 3 | . . . . . . . . 3 . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Sto x2) -7/Storage (discovered 2 exits: Fac / *Rec) -7/Recycling (discovered 2 exits: Fac / [*Scr]) -7/Scraptown -5/Factory -4/Factory -3/Research -2/Research (discovered 2 exits: *Acc / [*Tes]) -1/Access (discovered 2 exits: *Sur / [Com]) To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 14) 317 | -10/Materials | Build established: Mutant 388 | -10/Materials | Central database locked down 471 | -10/Materials | Discovered new exit (range 10) 796 | -10/Materials | Identified exit to Materials 853 | -10/Materials | Learned location of 1 exit from Storage 939 | -10/Materials | Learned Storage emergency access door positions 994 | -10/Materials | Learned location of 2 exits from Mines 1015 | -10/Materials | Identified exit to Subcaves 1044 | -10/Materials | Learned location of 1 exit from Materials 1135 | -10/Materials | Entered Mines 1184 | -10/Mines | Excavation squad dispatched 1184 | -10/Mines | A large section of the Mines collapsed 1507 | -10/Mines | Discovered exit to Materials (range 11) 1570 | -10/Mines | Entered Materials 1570 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1571 | -9/Materials | Identified exit to Mines 1572 | -9/Materials | Identified exit to Materials 1755 | -9/Materials | Lost 3 parts (1p2w) 1874 | -9/Materials | Discovered exit to Materials (range 8) 2021 | -9/Materials | Build established: Gunner 2422 | -9/Materials | Build established: Scientist-Gunner 2446 | -9/Materials | Learned location of 1 exit from Recycling 2546 | -9/Materials | Loaded intel: 2 recycling unit locations 2581 | -9/Materials | Learned 4 Recycling zone layouts 2647 | -9/Materials | Learned Storage emergency access door positions 2696 | -9/Materials | Learned location of 2 exits from Materials 2754 | -9/Materials | Learned location of 2 exits from Materials 2822 | -9/Materials | Learned Storage stockpile data 2850 | -9/Materials | Entered Mines 2896 | -9/Mines | Discovered exit to Materials (range 7) 2904 | -9/Mines | Entered Materials 2904 | -8/Materials | Evolved 2 slots: Utility x2 2905 | -8/Materials | Identified exit to Factory 3065 | -8/Materials | Lost 5 parts (1p3n1w) 3270 | -8/Materials | Entered Factory 3270 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3271 | -7/Factory | Identified exit to Storage 3287 | -7/Factory | Central database locked down 3316 | -7/Factory | Discovered exit to Storage (range 11) 3332 | -7/Factory | Entered Storage 3333 | -7/Storage | Identified exit to Recycling 3334 | -7/Storage | Identified exit to Factory 3423 | -7/Storage | Build established: Scavenger-Gunner 3446 | -7/Storage | Lost 6 allies 3665 | -7/Storage | Lost 3 parts (2u1w) 3701 | -7/Storage | Used back door to open Recycling access 3707 | -7/Storage | Entered Recycling 3708 | -7/Recycling | Identified exit to Factory 4048 | -7/Recycling | Scanned before Scraplab entrance 4072 | -7/Recycling | Entered Scraplab 4085 | -7/Recycling | Discovered new exit (range 3) 4089 | -7/Recycling | Entered Scraptown 4089 | -7/Scraptown | System corruption cleaned by C-Scrubber 4457 | -7/Scraptown | Discovered exit to Factory (range 13) 4595 | -7/Scraptown | Visited TADAMA 4613 | -7/Scraptown | Visited Bundlers 4827 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5256 | -7/Scraptown | Entered Factory 5256 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 6189 | -5/Factory | Discovered new exit (range 7) 6199 | -5/Factory | Entered another Factory area 6199 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6548 | -4/Factory | Garrison activated, responded to threat 6641 | -4/Factory | Discovered new exit (range 7) 6683 | -4/Factory | Entered Research 6683 | -3/Research | Evolved 2 slots: Power x1, Utility x1 6836 | -3/Research | Found Fusion Bomb Launcher 7235 | -3/Research | Lost 6 parts (3n1u2w) 7237 | -3/Research | Destroyed 7 combat bots 7301 | -3/Research | System corruption reached 10% 7408 | -3/Research | System corruption reached 30% 7427 | -3/Research | Core integrity fell below 50% 7457 | -3/Research | Lost 27 parts (3p8n6u10w) 7458 | -3/Research | Spotted B-86 Titan 7471 | -3/Research | Core integrity fell below 20% 7493 | -3/Research | Discovered new exit (range 10) 7497 | -3/Research | Entered another Research area 7497 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7520 | -2/Research | Found Prototype Processor 7520 | -2/Research | Identified Exp. Signal Interpreter 7596 | -2/Research | System corruption reached 10% 7678 | -2/Research | Garrison activated, responded to threat 7729 | -2/Research | Lost 7 parts (2n1u4w) 7796 | -2/Research | Spotted B-90 Cyclops 7837 | -2/Research | Discovered new exit (range 13) 7841 | -2/Research | Discovered new exit (range 12) 7841 | -2/Research | Identified exit to Access 7842 | -2/Research | Entered Access 7842 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 7860 | -1/Access | Lost 5 parts (1p2n1u1w) 7978 | -1/Access | Found Prototype Device 7978 | -1/Access | Identified Thermal Barrier 8020 | -1/Access | Discovered new exit (range 19) 8092 | -1/Access | Search patrols dispatched 8215 | -1/Access | Found Fusion Bomb Launcher 8383 | -1/Access | Build established: Hacker-Ninja 8455 | -1/Access | Energy Cycler disabled 8545 | -1/Access | Spotted B-99 Colossus 8547 | -1/Access | Spotted B-99 Colossus 8552 | -1/Access | Core integrity fell below 50% 8569 | -1/Access | Discovered new exit (range 5) 8576 | -1/Access | Core integrity fell below 20% 8576 | -1/Access | Identified exit to Surface 8578 | *** | Escaped! Last Messages --------------- 08554_ Slug penetrates Sealed Heavy Doors. 08554_ Penetrated by Slug. 08554_ Slug penetrates Sealed Heavy Doors. 08554_ Penetrated by Slug. 08554_ Slug penetrates Sealed Heavy Doors. 08556_ Knocked back. 08556_ Slug penetrates Sealed Heavy Doors. 08556_ Penetrated by Slug. 08556_ Adv. Hacking Suite destroyed. 08556_ Slug penetrates Sealed Heavy Doors. 08559_ Knocked back. 08559_ Penetrated by Slug. 08559_ Slug penetrates Reinforced Barrier. 08559_ Penetrated by Slug. 08561_ Slug penetrates Sealed Heavy Doors. 08569_ Main Access Shell breached. 08569_ EXIT=FOUND 08576_ EXIT=IDENTIFIED: SURFACE 08578_ Exp. Signal Interpreter destroyed. [Achievement: Tester] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????#########??###??????????????????????????? | | ?????????# "??" ??????????????????????????? | | ????????## "??" ??????????????????????????? | | ??#######" "??" """"""?????????????????????? | | ??# % %""?" " "???? ????????????????? | | # % %""" " "@ "?????????????????????? | | """ % "%"" " "" "?????????????????????? | | ""# % "" " " "???? ????????????????? | | """ ### """ ""p""" ??????????? | | ""# #?# "?"" """???????????????? | | ""# #?# "??" """???????????????? | | ??# #?#########??########## ###???????????????? | | ??+ #??#??????????????????????????????????????? | | ??# #################?????????????????????????? | | ??# # #?????????????????????????? | | ??# # #?????????????????????????? | | ??# # """""" #?????????????????????????? | | ### # """""" ############### ?????????? | | + """""" + ????????? | | # """""" # ????????? | | # """""" ## #+##????????????? | | # ## #???????????????? | | ######## ## #???????????????? | | ???????################## #???????????????? | | ????????????????######### #???????????????? | | ????????????????# #???????????????? | | ????????????????# +???????????????? | | ????????????????# ########+### #???????????????? | | ????????????????# #??????????? #???????????????? | | ????????######### #???????????? #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 80 Energy Generation 46 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Resistance: KI 10 Resistance: TH 50 Power Shielding 66 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 11 Matter Filtering 50 Salvage Targeting 4 Offensive Hacking 26 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Lgt. Treads | -9/Materials | Scanalyzed Lrg. Matter Pod | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. EM Pulse Cannon | -9/Materials | Hacked Particle Gun | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Hvy. Particle Cannon | -7/Factory | Hacked Force Lance | -1/Access | Hacked Lgt. Quantum Reactor | -1/Access | Hacked Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Tester Challenges ------------ None Game ------ Seed SupersonicGuidanceSegregator Manual? 0 Play Time 01:38:19 Cumulative 87.0 hours Start 2026.07.21 @ 12:18:02 End 2026.07.21 @ 14:10:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type 0 Total 3 Types 2/0/0/0/0/0/0/0/0/1 Lore% 57 Gallery% 50 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a3558e3-20a7-44a6-8f05-4a418868c274