Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.30 @ 21:01:24 Player: Vena Result: Destroyed by GI-5QV(z) with Makeshift Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (124) 620 Value Destroyed (3065) 3065 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (283) 283 TOTAL SCORE: 7748 Bonus ------- High Alert Combat Kills 113 Follower Combat Kills 90 Met Imprinter 300 Friendly Fire -220 Cogmind --------- Core Integrity 0/850 Matter 212/300 Energy 100/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -6/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Arc Projector Makeshift Spear Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Makeshift Leg Makeshift Leg Makeshift Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Energy Well Improved Signal Interpreter Layered Medium Armor Plating Layered Medium Armor Plating Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- Neutron Cannon Barrage Gun Gauss Rifle > --- INVENTORY -------- Light Fission Core Arc Projector Proton Cannon Cooled Particle Cannon Makeshift Spear [Rating: 71] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Makeshift Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Makeshift Hacking Suite Protection Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Hammer Slashing Weapon Katana Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Slots Evolved 8 | . . 2 2 2 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . Utility 5 | . . 1 1 1 2 . . . Weapon 1 | . . . . 1 . . . . Parts Attached 236 | 11 22 33 60 25 19 6 8 52 Power 19 | 1 3 1 6 2 1 . 1 4 Engine 11 | 1 2 1 4 1 1 . . 1 Core 7 | . 1 . 2 1 . . 1 2 Reactor 1 | . . . . . . . . 1 Propulsion 59 | 2 3 12 14 3 6 . 2 17 Treads 9 | . 3 2 . . . . . 4 Leg 49 | 2 . 10 14 3 6 . 2 12 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 67 | 6 7 5 10 9 9 3 3 15 Device 26 | 3 . 3 1 5 6 1 2 5 Storage 11 | 3 5 . 1 . . . 1 1 Processor 5 | . . . 1 1 . 1 . 2 Hackware 2 | . . . . . . . . 2 Protection 23 | . 2 2 7 3 3 1 . 5 Artifact . | . . . . . . . . . Weapon 91 | 2 9 15 30 11 3 3 2 16 Energy Gun 19 | 2 1 2 7 2 2 . . 3 Energy Cannon 6 | . . . . 1 . . . 5 Ballistic Gun 33 | . 4 6 8 6 1 2 2 4 Ballistic Cannon 3 | . . . 2 1 . . . . Launcher 11 | . 2 3 5 . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 11 | . 2 4 4 . . . . 1 Slashing Weapon 6 | . . . 4 1 . . . 1 Piercing Weapon 2 | . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . 1 . 2 1 1 . . 4 Corrupted Parts 1 | . . . . . . . . 1 System Corruption 3 | . . . . . . . . 3 Parts Lost 34 | . 1 1 . . 2 3 19 8 Power 3 | . . . . . . . 2 1 Propulsion 9 | . 1 . . . 1 . 6 1 Utility 13 | . . 1 . . 1 1 6 4 Weapon 9 | . . . . . . 2 5 2 Highest Loss Streak 16 | . 1 1 . . 2 3 16 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 99 99 99 99 99 99 91 63 Engine 6 | . 11 11 8 4 5 6 5 . Core 1 | . 2 . . 2 . . . 5 Treads 3 | . 22 7 . . . . . . Leg 21 | . 5 26 35 30 26 26 21 6 Device 11 | . 8 11 9 11 20 11 6 13 Storage 7 | . 14 11 9 7 6 6 5 . Processor 7 | . . . 8 10 6 12 12 10 Hackware 1 | . . . . . . . . 8 Protection 8 | . 5 10 8 7 12 14 18 . Energy Gun 7 | . 8 7 9 5 9 11 5 3 Ballistic Gun 6 | . 12 8 2 8 6 6 12 2 Impact Weapon 1 | . 6 6 1 . . . . . Slashing Weapon 1 | . . . 3 1 . . . . Naked Turns 25 | . . . . . . . . 25 Heaviest Build 58 | 12 38 39 41 53 58 47 47 52 Greatest Support 80 | 20 40 40 50 47 80 63 63 80 Greatest Overweight (x) 4 | . 1 1 3 1 1 . 3 4 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 25 | 8 25 15 20 15 15 15 15 5 Average Capacity 12 | 7 14 15 15 15 15 15 14 5 Most Carried 15 | 8 15 15 15 15 15 15 15 5 Average Carried 12 | 5 13 14 14 14 13 14 13 4 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 Final Carried 15 | 8 15 15 15 15 15 12 5 3 Class Distribution -------------------- 30% | Scavenger-Mutant 25% | Mutant 10% | Derelict-Mutant 7% | Scavenger-Gunner 7% | Scavenger-Tank 7% | Gunner 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Skirmisher | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Derelict-Mutant | -6/Zion Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Matter Collected 3783 | 275 255 708 802 416 391 192 118 626 Remotely . | . . . . . . . . . Salvage Created 4203 | 76 413 881 880 422 896 206 175 254 Parts 231 | 7 22 56 62 25 21 4 9 25 Haulers Intercepted 5 | . 1 . 4 . . . . . Recyclers Shooed 9 | . 1 2 3 . 3 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 4 9 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Combat Hostiles Destroyed 80 | . 12 22 19 7 8 7 4 1 Melee 2 | . 2 . . . . . . . Guns 48 | . 7 16 8 4 6 2 4 1 Cannons 6 | . . . 1 3 2 . . . AOE 24 | . 3 6 10 . . 5 . . Classes Destroyed 15 | 2 5 1 2 1 1 . . 3 Worker 11 | . 1 7 2 1 . . . . Builder 2 | . . . 2 . . . . . Tunneler 1 | 1 . . . . . . . . Hauler 5 | . 1 . 4 . . . . . Recycler 10 | 1 . 1 3 1 4 . . . Watcher 3 | . 2 1 . . . . . . Swarmer 28 | . 6 7 11 . . 3 1 . Grunt 27 | . 6 13 . 2 3 3 . . Brawler 1 | . . . . . 1 . . . Sentry 14 | . . 2 7 1 2 1 1 . Hunter 4 | . . . 1 1 . . 2 . Programmer 5 | . . . . 3 2 . . . Zionite 12 | . . . . . . . . 12 Decomposer 2 | . . . . . . . 2 . Tinkerer 1 | . . . . . . . . 1 Mutant 1 | . . . . . . . . 1 Best Kill Streak 11 | 1 3 11 8 2 3 3 2 8 Combat Bots Only 5 | . 3 4 5 2 3 3 2 1 Max Kills in Single Turn 4 | 1 2 3 4 1 1 2 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 2 3 3 . . 2 . . Melee 1 | . 1 . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 Imprinter (-6/Zion) Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Damage Taken 7473 | . 566 522 928 498 477 498 2115 1869 Core 1221 | . 122 61 153 35 44 32 469 305 Absorbed by Shields 16 | . . . . 16 . . . . Redirected to Shielding 201 | . . . . . . 40 161 . Regen/Repaired (Parts) 156 | . . . 156 . . . . . Core Remaining (%) 80 | 100 51 84 72 95 . . . . Volleys Fired 299 | 4 65 55 57 17 29 12 18 42 Largest 3 | 2 2 2 2 3 3 3 3 3 Hottest 220 | 90 90 79 122 141 137 115 104 220 Shots Fired 659 | 6 119 106 111 48 85 21 52 111 Gun 535 | 6 116 101 92 37 61 13 52 57 Cannon 100 | . . . 11 11 24 . . 54 Launcher 24 | . 3 5 8 . . 8 . . Special . | . . . . . . . . . Kinetic 310 | . 44 77 49 25 41 8 39 27 Thermal 253 | 6 72 6 54 20 44 5 13 33 Explosive 24 | . 3 5 8 . . 8 . . Electromagnetic 72 | . . 18 . 3 . . . 51 Robot Hit Streak 20 | 2 11 17 13 11 20 7 8 8 Robot Miss Streak 6 | 1 4 2 3 2 2 5 6 5 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . 1 . Shots Hit Robots 436 | 4 83 77 75 34 64 13 28 58 Core Hits 202 | 3 24 36 39 13 26 16 25 20 Critical Kills 2 | . 1 . . . . . 1 . Critical Parts Destroyed 3 | . 1 2 . . . . . . Critical Strikes 25 | . 6 2 5 1 6 . 3 2 Burn 13 | . 4 . 5 . 2 . 2 . Destroy 2 | . . 1 . . . . 1 . Blast 5 | . . . . 1 4 . . . Corrupt 2 | . . . . . . . . 2 Smash 3 | . 2 1 . . . . . . Melee Attacks 150 | . 11 51 59 6 . . . 23 Impact 81 | . 11 51 19 . . . . . Slashing 46 | . . . 40 6 . . . . Piercing 23 | . . . . . . . . 23 Sneak Attacks 6 | . . 3 2 1 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10289 | 48 1273 1735 2024 735 1420 954 479 1621 Guns 5762 | 48 865 1144 1103 464 978 156 479 525 Cannons 1742 | . . . 110 213 438 . . 981 Explosions 2165 | . 235 370 647 . . 798 . 115 Melee 586 | . 150 221 157 58 . . . . Ramming 34 | . 23 . 7 . 4 . . . Kinetic 3421 | . 316 845 473 365 614 116 379 313 Thermal 3496 | 48 549 74 740 312 802 40 100 831 Explosive 2050 | . 235 370 647 . . 798 . . Electromagnetic 702 | . . 225 . . . . . 477 Impact 428 | . 150 221 57 . . . . . Slashing 158 | . . . 100 58 . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . 1 . 2 2 . . . 9 Average Corruption 2 | . 1 . 2 1 . . . 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 37 | . . . 24 7 . . . 6 Message Errors 7 | . . . 6 1 . . . . Matter Fused 10 | . . . 7 2 . . . 1 Heat Flow Errors 3 | . . . 1 . . . . 2 Energy Discharges 3 | . . . 2 1 . . . . Parts Rejected 1 | . . . 1 . . . . . Data Loss (minor) 8 | . . . 5 3 . . . . Data Loss (major) 1 | . . . 1 . . . . . Misfires 1 | . . . 1 . . . . . Alerts 1 | . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 288 | . 46 79 39 18 . 18 . 88 Projectiles 51 | . . . . . . . . 51 Explosions 78 | . 16 . 7 . . 18 . 37 Melee 159 | . 30 79 32 18 . . . . Knockbacks 5 | . 1 1 1 2 . . . . Impact 2 | . 1 1 . . . . . . Kinetic 3 | . . . 1 2 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 159 | . . 12 41 . . 106 . . Shots 4 | . . 1 1 . . 2 . . Rammed 2 | . 2 . . . . . . . Targets Rammed 5 | . 3 . 1 . 1 . . . Kicked 3 | . 1 . 1 . 1 . . . Crushed . | . . . . . . . . . Highest Temperature 365 | 60 310 138 282 282 321 80 88 365 Average Temperature 80 | 26 120 28 70 83 108 33 36 72 Received Heat Transfer 1956 | . 264 255 225 79 210 171 495 257 Effects 6 | . 2 . 1 . 3 . . . Energy Bleed 2 | . . . 1 . 1 . . . Interference 4 | . 2 . . . 2 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 8 | . 3 4 1 . . . . . Impact Corruptions 7 | . 2 4 1 . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 17 | . 6 . 3 1 5 . 1 1 Heat Transferred 6419 | 136 1817 185 1739 481 1443 74 333 211 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Peak Influence 575 | 10 192 544 575 209 125 . . . Initial 200 | . 6 46 182 200 7 . . . Average 230 | 5 81 358 438 90 53 . . . Maximum Alert Level 2 | . . 2 2 1 . . . . Low Security (%) 52 | 100 100 16 5 76 100 . . . Level 1 14 | . . 25 16 23 . . . . Level 2 32 | . . 57 77 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 2 4 2 4 2 . 1 . Investigation 3 | . 1 1 . . . . 1 . Extermination 5 | . . . . 3 2 . . . Reinforcement 6 | . 1 3 1 1 . . . . Assault 1 | . . . 1 . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Distress Signals 7 | . . 4 3 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 170 | . 23 35 33 13 9 8 11 38 Peak Tracking Total 9 | . 4 7 5 2 4 3 7 9 Tactical Retreats 9 | . . 2 2 . 1 1 1 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Traps Triggered 9 | . 2 . 4 3 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Machines Disabled 5 | . 1 1 2 . . . . 1 Max in Single Turn 1 | . 1 1 1 . . . . 1 Garrison Access 2 | . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Machines Accessed 29 | . 5 2 10 8 3 . 1 . Terminals 19 | . 4 2 5 5 2 . 1 . Fabricators 1 | . . . . . 1 . . . Repair Stations 4 | . 1 . 2 1 . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers 2 | . . . 1 1 . . . . Garrison Access 2 | . . . 1 1 . . . . Total Hacks 99 | . 17 4 42 22 4 . 10 . Successful 62 | . 10 2 30 9 1 . 10 . Failed 37 | . 7 2 12 13 3 . . . Catastrophic 6 | . . . . 4 2 . . . Database Lockouts . | . . . . . . . . . Manual 32 | . 7 2 10 10 1 . . 2 Terminals 61 | . 13 4 17 15 2 . 10 . Fabricators 2 | . . . . . 2 . . . Repair Stations 20 | . 4 . 14 2 . . . . Recycling Units 2 | . . . 2 . . . . . Scanalyzers 11 | . . . 8 3 . . . . Garrison Access 3 | . . . 1 2 . . . . Terminal Hacks 30 | . 8 1 6 4 1 . 10 . Record 10 | . . . . . . . 10 . Open DSF 2 | . . . . 1 1 . . . Level Access Points 2 | . 1 . . 1 . . . . Alert Level 2 | . 1 1 . . . . . . Locate Traps 4 | . 1 . 2 1 . . . . Hauler Manifests 2 | . 1 . 1 . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 7 | . 3 . 3 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 14 | . 1 . 12 1 . . . . Scan Component 8 | . 1 . 6 1 . . . . Repair 6 | . . . 6 . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . Retrieve Matter 1 | . . . 1 . . . . . Scanalyzer 10 | . . . 8 2 . . . . Insert Component 5 | . . . 4 1 . . . . Analyze 5 | . . . 4 1 . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . Seal Access 2 | . . . 1 1 . . . . Unauthorized Hacks 5 | . 1 1 2 1 . . . . Terminals 5 | . 1 1 2 1 . . . . Track 3 | . 1 1 . 1 . . . . Botnet 2 | . . . 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 27 | . 5 2 8 8 3 . 1 . Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . 4 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 6 | . . . 6 . . . . . Time 236 | . . . 236 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 5 | . . . 4 1 . . . . Part Schematics Acquired 5 | . . . 4 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Total Allies 2 | . . . . . . . . 2 Largest Group 2 | . . . . . . . . 2 Highest-Rated Group 192 | . . . . . . . . 192 Highest-Rated Ally 96 | . . . . . . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 45 | . . . . . . . . 45 Total Damage 1841 | . . . . . . . . 1841 Kills 16 | . . . . . . . . 16 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 1 Drone Launches 1 | . . . . . . . . 1 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Turns Passed 12567 | 158 1503 1876 2008 1668 944 1121 743 2546 Spaces Moved 6293 | 91 735 554 962 938 541 640 542 1290 Core 464 | 10 . . . . . . 39 415 Treads 854 | . 600 198 . . . . . 56 Legs 4975 | 81 135 356 962 938 541 640 503 819 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 120 122 122 122 50 50 Average Speed 144 | 112 158 179 121 141 128 122 118 171 Slowest Speed 330 | 120 240 190 330 193 192 122 200 280 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 48 | 6 88 31 57 19 9 67 70 89 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . . . 2 Known Exits Taken 5 | . 1 . 1 1 . 1 1 . Unknown Exits Taken 3 | 1 . 1 . . 1 . . . Scrap Searched 8 | . . . . . . 2 4 2 Spaces Dug 97 | . 4 30 58 5 . . . . Terrain Destroyed 316 | . 25 69 116 6 7 91 . 2 Melee 86 | . 4 30 47 5 . . . . Projectile 12 | . . . 3 1 7 . . 1 AOE 218 | . 21 39 66 . . 91 . 1 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Total 8933 | 138 938 1236 1581 1242 732 960 609 1497 Wait 1732 | 18 63 528 404 221 122 299 31 46 Move 6285 | 90 734 553 961 937 540 639 541 1290 Hop . | . . . . . . . . . Pick Up 83 | 12 20 3 14 14 9 . 4 7 Fast Attach 84 | 6 3 4 20 9 3 . . 39 Attach 35 | 2 1 3 4 3 5 3 8 6 Detach 5 | . 1 . . 2 . . . 2 Swap 122 | 3 18 26 36 13 11 3 . 12 Drop 123 | 3 19 13 25 20 12 . 2 29 Fire 299 | 4 65 55 57 17 29 12 18 42 Melee 150 | . 11 51 59 6 . . . 23 Ram . | . . . . . . . . . Kick 3 | . 1 . 1 . 1 . . . Crush 2 | . 2 . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 10 | . . . . . . 4 5 1 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 159 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 566 | -10/Materials | Identified exit to Materials 1662 | -10/Materials | Entered another Materials area 1662 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2392 | -9/Materials | Discovered new exit (range 16) 2520 | -9/Materials | Build established: Scavenger-Mutant 3538 | -9/Materials | Entered another Materials area 3538 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4299 | -8/Materials | Discovered new exit (range 4) 4349 | -8/Materials | Identified exit to Storage 4787 | -8/Materials | Discovered new exit (range 14) 4928 | -8/Materials | Repaired Adv. Beam Rifle 4928 | -8/Materials | Repaired Aluminum Leg 4954 | -8/Materials | Repaired Aluminum Leg 5020 | -8/Materials | Repaired Adv. Beam Rifle 5048 | -8/Materials | Repaired Aluminum Leg 5333 | -8/Materials | Identified exit to Factory 5403 | -8/Materials | Repaired Titanium Leg? 5538 | -8/Materials | First assault squad dispatched 5546 | -8/Materials | Entered Factory 5546 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5905 | -7/Factory | Discovered new exit (range 6) 6487 | -7/Factory | Discovered new exit (range 6) 6498 | -7/Factory | Identified exit to Lower Caves 6820 | -7/Factory | Identified exit to Factory 6864 | -7/Factory | Build established: Scavenger-Gunner 7214 | -7/Factory | Entered another Factory area 7214 | -6/Factory | Evolved 2 slots: Utility x2 7236 | -6/Factory | Build established: Gunner 7434 | -6/Factory | Discovered new exit (range 2) 8158 | -6/Factory | Entered Lower Caves 8388 | -6/Lower Caves | Identified exit to Lower Caves 8467 | -6/Lower Caves | Build established: Skirmisher 9127 | -6/Lower Caves | Lost 3 parts (1u2w) 9142 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9279 | -6/Lower Caves | Entered another Lower Caves area 9305 | -6/Lower Caves | Discovered new exit (range 15) 9387 | -6/Lower Caves | Build established: Scavenger-Tank 9544 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9646 | -6/Lower Caves | Learned Factory trap positions 9656 | -6/Lower Caves | Lost 3 parts (3n) 9958 | -6/Lower Caves | Attracted the attention of an 0b10 base 9965 | -6/Lower Caves | Learned location of 2 exits from Upper Caves 9965 | -6/Lower Caves | Learned 8 Factory zone layouts 9965 | -6/Lower Caves | Learned 6 Proximity Caves zone layouts 9965 | -6/Lower Caves | Learned Extension trap positions 9965 | -6/Lower Caves | Learned Research stockpile data 9965 | -6/Lower Caves | Learned Research garrison access intel 10012 | -6/Lower Caves | Core integrity fell below 50% 10015 | -6/Lower Caves | Discovered new exit (range 16) 10022 | -6/Lower Caves | Identified exit to Zion 10022 | -6/Lower Caves | Entered Zion 10050 | -6/Zion | Lost 16 parts (2p3n6u5w) 10267 | -6/Zion | Build established: Mutant 10888 | -6/Zion | Learned location of Quarantine (-3) 10901 | -6/Zion | Given A8's code to call for help 11088 | -6/Zion | Learned location of 1 exit from Factory 11136 | -6/Zion | Build established: Derelict-Mutant 11139 | -6/Zion | Found Unknown Hackware 11139 | -6/Zion | Identified Relay Coupler [Programmer] 11142 | -6/Zion | Found Relay Coupler [Programmer] 11147 | -6/Zion | Found Relay Coupler [Programmer] 11150 | -6/Zion | Found Relay Coupler [Programmer] 11153 | -6/Zion | Found Relay Coupler [Programmer] 11250 | -6/Zion | Found GAL Module 11364 | -6/Zion | Found Prototype Device 11368 | -6/Zion | Identified Bomb Factory No. 2 11666 | -6/Zion | Given the Hacking Drone Bay 11677 | -6/Zion | Found Prototype Device 11677 | -6/Zion | Identified Hacking Drone Bay 11763 | -6/Zion | Enhanced Grunt warped into view, answering call for help 11769 | -6/Zion | Enhanced Grunt warped into view, answering call for help 12132 | -6/Zion | Attacked by Zionites 12327 | -6/Zion | Allies destroyed Imprinter 12343 | -6/Zion | Extracted access codes from Imprinter's data core 12447 | -6/Zion | Lost 3 parts (3u) 12508 | -6/Zion | Core integrity fell below 20% 12543 | -6/Zion | Released all parts (13) 12567 | -6/Zion | Lost 5 parts (1p1n1u2w) 12568 | -6/Zion | Destroyed by GI-5QV(z) with Makeshift Laser Last Messages --------------- 12543_ Released Neutron Cannon. 12543_ Released Hacking Suite. 12543_ Released Imp. Signal Interpreter. 12543_ Released Imp. Heat Sink. 12543_ Released Mak. Hacking Suite. 12543_ Released Flexi-carbon Leg. 12543_ Released Mak. Leg. 12543_ Released Proton Cannon. 12543_ Released Cld. Particle Cannon. 12543_ Released Lyr. Medium Armor Plating. 12543_ Released Mak. Leg. 12552_ System corrupted: Matter fused (-9). 12557_ PU-I00(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery. 12563_ 2T-S3O(z) pulls a Mak. Axe out of the Twisted Machinery. 12565_ PA-ILK(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery. 12566_ Z8-R3U(z) pulls a Mak. Spear out of the Twisted Machinery. 12566_ BS-68M(z) pulls a Mak. Spear out of the Twisted Machinery. 12566_ GI-5QV(z) pulls a Mak. Laser out of the Twisted Machinery. 12567_ Critical hit (Impale). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ####"" """#????#"#"" "" "" """??????? | | ???#""" ""##?????##"" " "" "#??????? | | ???#""""""##?????###"" "#??????? | | ?????"""""???????#"""" ""??????? | | ???????##????????##""" """#??????? | | ??????????????????##" """ ""###??????? | | ??????????????????#"" """"""" "#"????????? | | ????????????#######"" """"""" ""#"??#####? | | ???????????## ## """ """""" """##?# "## | | ???????????# ##"" """" ""#"#?# """ | | ???????????#/ ###" """ """### """ | | ???????????# # ##"" """""" "# | | ???????????## ## ## " """""""" | | ????????????####### """ """ " | | ??????????????????# # """"# | | ?????????????????#"# zzz "#""### """ | | ?????????????????#""" " ""#"##?# """ | | ?????????????????##""" z"" """###??# "## | | ?????????????????#"#""" """ """#????#####? | | ?????????????????##""""" z#"""" ""####??????? | | ??????????????????####"" """" """"#??????? | | ????????????????????#"#" """"" ""###?????? | | ????????????????????#""" """" ""#"##????? | | ????????????????????#""" """ """"#????? | | #####???###?????????###" """ ""##????? | | "#""#####"##?????????#""z@ #"""" """#????? | | """"""##"""#####??#####" #""#"" "" ""##????? | | "" """#" "##""####"##"" #""#"" """ ""#?????? | | " ""#" """""#"#""" """##" "" ""#?????? | | " """"" """""""" ""##"" ""##?????? | | #""#""" ""#??????? | | #"""""" ""#??????? | | ##"##" """#??????? | | """""""" z""""###"#"" ""##??????? | | """""""" "" "" """""""""" "###?????? | | """""""""""" """" ""#""#""" """#?????? | | """ """" """ """""""""" ""#?????? | | "" """""""" "" """"" """"##?????? | | """"""""" """" """##??????? | | "" """"" """" ""##???????? | | " """ ""#"" """" ""#????????? | | " """""" """"" "" """" ""#????????? | | """""" "" """ """ ""###??????? | | """ """" """ """#??????? | | "" """ """" "##??????? | | "" """" """#??????? | | """""""" ""#""""#"#??????? | | """" "" """##""""" """""##"""###??????? | | ##""""""""" """""""""#######"""""#"######????????? | | "#""#""#"""""##""""""#?????##"####?#?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 21 Energy Capacity 825 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Core Shielding 30 Power Shielding 66 Weapon Cycling 15 Evasion (%) 55 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Energy Filtering 30 Particle Charging 20 Salvage Targeting 4 Offensive Hacking 21 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Visual Processing Unit | -8/Materials | Scanalyzed Nuclear Core | -8/Materials | Scanalyzed Terrain Scan Processor | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Help From High Places Hey, That's Mine! I Spy Made in Tau Ceti IV Maximum Efficiency Part-time Excavator Serviceable Loadout Challenges ------------ None Game ------ Seed LinearOpticalScreen Manual? 0 Play Time 04:09:41 Cumulative 17.7 hours Start 2022.07.28 @ 22:20:30 End 2022.07.30 @ 21:01:24 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eec4be6a-142f-453c-94b9-5b44ec229841