Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.10 @ 23:33:52 Player: Virvatuli Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (15) 75 Value Destroyed (573) 573 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2308 Bonus ------- None Cogmind --------- Core Integrity 369/550 Matter 205/300 Energy 93/100 System Corruption 0% Temperature Hot (237) Movement Flying (34) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (4) ------ Improved Heat Sink > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Improved Heat Sink Sensor Array Insulated Plating > --- WEAPON ----------- Advanced Beam Cannon Datajack > --- INVENTORY -------- Airjet Improved Medium Laser Light EM Pulse Cannon Rocket Launcher [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Airjet Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Protection Insulated Plating Weapon Light EM Pulse Cannon Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Special Weapon Welding Torch Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 36 | 5 19 10 2 Power 4 | 1 2 1 . Engine 4 | 1 2 1 . Core . | . . . . Reactor . | . . . . Propulsion 15 | 2 7 6 . Treads . | . . . . Leg 6 | 2 4 . . Wheel . | . . . . Hover 3 | . . 3 . Flight 6 | . 3 3 . Utility 4 | . 2 2 . Device 2 | . 1 1 . Storage 1 | . 1 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 13 | 2 8 1 2 Energy Gun 2 | . 1 . 1 Energy Cannon 6 | . 4 1 1 Ballistic Gun 3 | 2 1 . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes 3 | . . 2 1 Corrupted Parts 1 | . . 1 . System Corruption 1 | . . 1 . Parts Lost 6 | . 1 . 5 Power 1 | . . . 1 Propulsion . | . . . . Utility 2 | . . . 2 Weapon 3 | . 1 . 2 Highest Loss Streak 4 | . 1 . 4 To Critical Strikes . | . . . . Average Slot Usage (%) 89 | . 91 91 70 Engine 12 | . 14 9 8 Leg 11 | . 16 . . Hover 1 | . . 6 . Flight 15 | . 11 24 27 Device 14 | . 12 19 17 Storage 6 | . 8 . . Protection 2 | . . 9 6 Energy Gun 3 | . 4 . . Energy Cannon 10 | . 10 11 9 Ballistic Gun 8 | . 11 . . Special Melee Weapon 2 | . . 11 2 Naked Turns . | . . . . Heaviest Build 15 | 5 15 15 15 Greatest Support 24 | 20 20 24 15 Greatest Overweight (x) 3 | . 3 2 . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 5 8 5 5 Average Capacity 6 | 5 6 5 5 Most Carried 6 | 4 6 4 3 Average Carried 1 | 1 1 2 . Final Capacity 5 | 5 5 5 5 Final Carried 4 | 2 1 4 . Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 498 | 173 305 20 . Remotely . | . . . . Salvage Created 653 | . 433 20 200 Parts 35 | . 23 2 10 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 13 | . 9 . 4 Guns 5 | . 5 . . Cannons 7 | . 3 . 4 AOE 1 | . 1 . . Classes Destroyed 5 | . 2 1 2 Worker 1 | . 1 . . Watcher 1 | . . 1 . Grunt 11 | . 9 . 2 Sentry 1 | . . . 1 Hunter 1 | . . . 1 Best Kill Streak 4 | . 4 1 3 Combat Bots Only 4 | . 4 . 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1176 | . 525 130 521 Core 353 | . 143 29 181 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 45 | . . 45 . Core Remaining (%) 78 | 100 42 92 . Volleys Fired 78 | . 38 5 35 Largest 2 | . 2 1 1 Hottest 112 | . 112 68 68 Shots Fired 116 | . 76 5 35 Gun 60 | . 60 . . Cannon 56 | . 16 5 35 Launcher . | . . . . Special . | . . . . Kinetic 53 | . 53 . . Thermal 45 | . 7 3 35 Explosive . | . . . . Electromagnetic 18 | . 16 2 . Robot Hit Streak 8 | . 8 2 6 Robot Miss Streak 5 | . 4 2 5 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 68 | . 44 3 21 Core Hits 27 | . 18 1 8 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks 1 | . . 1 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1167 | . 652 61 454 Guns 319 | . 319 . . Cannons 785 | . 270 61 454 Explosions 63 | . 63 . . Melee . | . . . . Ramming . | . . . . Kinetic 273 | . 273 . . Thermal 584 | . 109 21 454 Explosive . | . . . . Electromagnetic 310 | . 270 40 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 51 | . 26 1 24 Projectiles 35 | . 10 1 24 Explosions 16 | . 16 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 39 | . 39 . . Shots 1 | . 1 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 236 | . 117 27 236 Average Temperature 78 | . 26 10 125 Received Heat Transfer 456 | . 285 . 171 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 1001 | . 150 37 814 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 227 | . 227 154 155 Initial 65 | . . 9 65 Average 93 | . 107 52 112 Maximum Alert Level 1 | . 1 . . Low Security (%) 97 | 100 96 100 100 Level 1 2 | . 3 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 3 . 1 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 3 | . 2 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . . 2 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 35 | . 18 8 9 Peak Tracking Total 8 | . 4 8 6 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . 2 1 . Max in Single Turn 1 | . 1 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 4 2 . Terminals 4 | . 3 1 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . 11 4 . Successful 9 | . 6 3 . Failed 6 | . 5 1 . Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 3 | . 3 . . Terminals 10 | . 8 2 . Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 3 1 . Surveillance Status 1 | . 1 . . Patrol Status 1 | . 1 . . Investigation Status 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks 3 | . 3 . . Process 1 | . 1 . . Report Inventory 1 | . 1 . . Retrieve Matter 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 4 1 . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter 7 | . 7 . . Retrieved Matter 7 | . 7 . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . 1 . Non-combat . | . . . . Combat 1 | . . 1 . Robot Hacks Applied 1 | . . 1 . parse_system 1 | . . 1 . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1139 | 61 800 187 91 Spaces Moved 805 | 46 503 210 46 Core 6 | 6 . . . Treads . | . . . . Legs 327 | 40 287 . . Wheels . | . . . . Hover 41 | . . 41 . Flight 431 | . 216 169 46 Fastest Speed 34 | 50 112 34 34 Average Speed 93 | 110 116 44 34 Slowest Speed 275 | 120 275 180 34 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 3 49 21 8 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 3 | . 3 . . Melee . | . . . . Projectile . | . . . . AOE 3 | . 3 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1086 | 54 650 295 87 Wait 120 | . 61 59 . Move 802 | 45 502 209 46 Hop . | . . . . Pick Up 20 | 4 10 6 . Fast Attach 13 | 3 4 6 . Attach 7 | 2 3 2 . Detach . | . . . . Swap 16 | . 12 2 2 Drop 29 | . 20 5 4 Fire 78 | . 38 5 35 Melee 1 | . . 1 . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Discovered new exit (range 15) 669 | -10/Materials | Core integrity fell below 50% 821 | -10/Materials | Build established: Mutant 828 | -10/Materials | Discovered new exit (range 13) 862 | -10/Materials | Entered another Materials area 862 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 970 | -9/Materials | Repaired Ion Engine 1042 | -9/Materials | Discovered new exit (range 5) 1049 | -9/Materials | Entered another Materials area 1049 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1140 | -8/Materials | Self-destructed Last Messages --------------- 01084_ Slug penetrates Wall. 01086_ K-01 Serf collects debris. 01087_ Penetrated by Slug. 01090_ Slug penetrates Wall. 01091_ K-01 Serf collects debris. 01096_ Penetrated by Slug. 01102_ K-01 Serf collects debris. 01102_ Penetrated by Slug. 01104_ Carbon-fiber Leg melted. 01104_ H-55 Commando destroyed. 01104_ K-01 Serf collects debris. 01119_ Insulated Plating destroyed. 01122_ W-25 Informer sends out distress signal. 01124_ Destroyed Lgt. Nuclear Core. 01124_ G-47 Trooper destroyed. 01131_ Sensor Array destroyed. 01135_ G-47 Trooper destroyed. 01137_ Ion Engine destroyed. 01138_ G-47 Trooper destroyed. 01140_ Adv. Beam Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????###########????? | | ??????????????????????????????##### #????? | | ??????????????????????????????# [ # #????? | | ????????????????????###########]= # """ #????? | | ????????????????????# # ] # """"" #????? | | ????????????????????# # + """"" #????? | | ????????????????????# # # """"" #????? | | ????????????????????# """ """ # # """ #????? | | ????????????????????# """ """ # # #????? | | ????????????????????# """ """ # ###########????? | | ????????????????????# # #??????????????? | | ????????????????????# # #??????????????? | | ????????????????????#######+### #??????????????? | | ???????????????????????# #??????????????? | | ???????????????????????# #??????????????? | | ???????????????????????# #??????????????? | | ???????????????????????#^ ^###########???????????? | | ???????????????????????# # = = #???????????? | | ???????????????????????# g# ! #???????????? | | ???????????????????????# g; #???????????? | | ???????????????????????# =%# ! #???????????? | | ???????????????????????# =#??###+####???????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????#=a #????????????????????? | | ?????????????????????%=%! #????????????????????? | | ??????????????????? %![%T #????????????????????? | | ????????????????? *!* #????????????????????? | | ????????????????#######= #????????????????????? | | ??????????????????????###+###????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????"" ??????????????????????? | | ????????????????????????"" ??????????????????????? | | ????????????????????????"" ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionHoverMachine Manual? 0 Play Time 00:21:11 Cumulative 12.8 hours Start 2022.04.10 @ 21:46:47 End 2022.04.10 @ 23:33:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bddf31e3-678e-4d64-956e-279093fe097a