Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.30 @ 22:02:48 Player: Judas Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (66) 330 Value Destroyed (2102) 2102 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5952 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Signal Interpreter > --- WEAPON (4) ------- Chainsword > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Advanced Signal Interpreter Hardened Medium Armor Plating Hardened Medium Armor Plating Thermal Shield > --- WEAPON ----------- Heavy Particle Gun Heavy Assault Rifle Enhanced Autogun Chainsword > --- INVENTORY -------- Light Nuclear Core Heavy Laser Advanced Beam Cannon Flak Cannon Rocket Launcher [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Hardened Medium Armor Plating Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun Heavy Particle Gun Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Slots Evolved 8 | . . 2 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . 1 . . 1 . . Utility 4 | . . 1 1 2 . . . Weapon 2 | . . . 1 . 1 . . Parts Attached 81 | . 1 24 23 14 12 7 . Power 7 | . . 2 4 . . 1 . Engine 7 | . . 2 4 . . 1 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 28 | . . 9 9 6 2 2 . Treads 8 | . . 2 . 4 . 2 . Leg 9 | . . 4 4 . 1 . . Wheel 8 | . . 3 5 . . . . Hover 3 | . . . . 2 1 . . Flight . | . . . . . . . . Utility 17 | . 1 5 4 5 2 . . Device 3 | . . 1 1 1 . . . Storage 2 | . . . . . 2 . . Processor 2 | . 1 . . 1 . . . Hackware . | . . . . . . . . Protection 10 | . . 4 3 3 . . . Artifact . | . . . . . . . . Weapon 29 | . . 8 6 3 8 4 . Energy Gun 6 | . . 1 . 1 3 1 . Energy Cannon 4 | . . 1 2 . . 1 . Ballistic Gun 11 | . . 6 3 . 1 1 . Ballistic Cannon 4 | . . . 1 1 1 1 . Launcher 2 | . . . . 1 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 2 2 1 1 . . Parts Lost 42 | . . 9 6 1 19 3 4 Power 4 | . . 1 1 . 1 1 . Propulsion 14 | . . 4 2 1 5 . 2 Utility 8 | . . 1 2 . 5 . . Weapon 16 | . . 3 1 . 8 2 2 Highest Loss Streak 18 | . . 4 3 1 18 2 4 Average Slot Usage (%) 81 | . 88 90 92 97 90 38 22 Engine 6 | . 14 10 8 7 5 . . Treads 7 | . . 6 . 15 11 10 4 Leg 8 | . 28 15 16 . . . . Wheel 4 | . . 6 9 5 . . . Hover 1 | . . . . 2 10 . . Device 5 | . . . 5 12 11 . . Storage 7 | . 14 11 9 7 5 . . Processor 3 | . 3 5 . . 6 6 6 Protection 12 | . . 12 17 21 11 . . Energy Gun 5 | . 28 8 . 2 6 3 . Energy Cannon 2 | . . 3 8 . . . . Ballistic Gun 9 | . . 9 11 12 11 4 2 Ballistic Cannon 3 | . . . 4 6 3 4 2 Slashing Weapon 1 | . . . . . . 6 6 Naked Turns . | . . . . . . . . Heaviest Build 56 | 12 12 22 43 53 56 23 15 Greatest Support 60 | 20 20 39 39 60 40 50 50 Greatest Overweight (x) 17 | . . 1 3 2 17 7 . Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 16 | 6 6 6 6 6 16 4 4 Average Capacity 5 | 6 6 6 6 6 7 4 4 Most Carried 6 | 6 6 6 6 6 6 1 . Average Carried 4 | 6 6 5 5 5 4 . . Final Capacity 6 | 6 6 6 6 6 4 4 4 Final Carried 6 | 6 6 6 6 6 . . . Class Distribution -------------------- 39% | Mutant 33% | Scavenger-Tank 11% | Gunner 9% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Gunner | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Matter Collected 2046 | 200 . 413 715 131 356 202 29 Remotely . | . . . . . . . . Salvage Created 2789 | 120 . 992 1007 177 279 214 . Parts 151 | . . 55 53 15 17 11 . Haulers Intercepted 3 | . . 1 2 . . . . Recyclers Shooed 6 | . . 3 . . 3 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Combat Hostiles Destroyed 46 | . . 14 19 3 4 6 . Melee 1 | . . . . . . 1 . Guns 25 | . . 12 7 . 3 3 . Cannons 18 | . . 1 11 3 1 2 . AOE 2 | . . 1 1 . . . . Classes Destroyed 13 | 2 . 5 3 2 1 . . Worker 6 | . . 2 2 . 2 . . Builder 1 | . . . . . 1 . . Tunneler 2 | 1 . . 1 . . . . Hauler 3 | . . 1 2 . . . . Recycler 4 | 1 . 2 1 . . . . Operator 2 | . . . . 2 . . . Watcher 2 | . . 2 . . . . . Swarmer 7 | . . . 3 . . 4 . Grunt 21 | . . 7 10 . 4 . . Duelist 2 | . . . 2 . . . . Sentry 13 | . . 7 3 2 . 1 . Hunter 1 | . . . 1 . . . . Programmer 2 | . . . . 1 . 1 . Best Kill Streak 8 | 2 . 8 5 1 4 4 . Combat Bots Only 4 | . . 3 3 1 2 4 . Max Kills in Single Turn 2 | 1 . 1 2 1 1 1 . Gunslinging . | . . . . . . . . Exploded 1 | . . 1 1 . . . . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Damage Taken 6992 | . . 1468 1788 320 2435 429 552 Core 1257 | . . 90 295 20 489 104 259 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 84 | 100 100 77 46 97 . . . Volleys Fired 183 | 3 . 61 69 13 23 11 3 Largest 4 | 2 . 2 3 3 4 3 2 Hottest 165 | 80 . 105 165 124 161 161 81 Shots Fired 455 | 6 . 111 185 39 79 30 5 Gun 313 | 6 . 100 87 26 71 20 3 Cannon 139 | . . 11 98 12 6 10 2 Launcher 3 | . . . . 1 2 . . Special . | . . . . . . . . Kinetic 284 | . . 64 113 37 44 21 5 Thermal 119 | 3 . 20 65 1 21 9 . Explosive 3 | . . . . 1 2 . . Electromagnetic 49 | 3 . 27 7 . 12 . . Robot Hit Streak 16 | 5 . 11 10 8 16 3 5 Robot Miss Streak 9 | . . 2 9 5 6 4 2 Penetration Max 1 | . . . 1 . . . . Secondary Targets 4 | . . 3 . . 1 . . Max Gunslinging Chain 1 | . . 1 . . 1 . . Shots Hit Robots 311 | 5 . 79 119 23 52 23 10 Core Hits 150 | 4 . 31 52 16 27 14 6 Critical Hits 1 | . . 1 . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Melee Attacks 12 | . . . . . 1 5 6 Impact . | . . . . . . . . Slashing 12 | . . . . . 1 5 6 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6079 | 95 . 1418 2345 416 1032 453 320 Guns 3257 | 59 . 1052 911 258 732 173 72 Cannons 2018 | . . 187 1388 153 103 115 72 Explosions 463 | 36 . 179 46 5 197 . . Melee 341 | . . . . . . 165 176 Ramming . | . . . . . . . . Kinetic 3017 | . . 736 1186 411 351 189 144 Thermal 2038 | 70 . 398 1065 . 406 99 . Explosive 108 | . . . . 5 103 . . Electromagnetic 575 | 25 . 284 94 . 172 . . Impact . | . . . . . . . . Slashing 341 | . . . . . . 165 176 Piercing . | . . . . . . . . Highest Corruption 3 | . 3 2 . 1 2 3 3 Average Corruption 1 | . 1 2 . 1 2 2 3 Corruption Purged . | . . . . . . . . Effects 15 | . . 9 . . 1 5 . Message Errors 4 | . . 3 . . . 1 . Heat Flow Errors 4 | . . 2 . . . 2 . Energy Discharges 3 | . . 2 . . 1 . . Targeting Errors 2 | . . 1 . . . 1 . Weapon Failures 2 | . . 1 . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 19 | . . . . . . 15 4 Projectiles 2 | . . . . . . 2 . Explosions . | . . . . . . . . Melee 17 | . . . . . . 13 4 Knockbacks 11 | . . . 7 . 1 2 1 Impact . | . . . . . . . . Kinetic 11 | . . . 7 . 1 2 1 Secondary . | . . . . . . . . Self-Inflicted Damage 127 | . . 48 . 31 48 . . Shots 5 | . . 2 . 1 2 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 564 | 54 . 282 564 108 342 209 17 Average Temperature 133 | 29 . 78 196 38 104 72 8 Received Heat Transfer 2376 | . . 648 702 90 615 60 261 Effects 30 | . . 3 26 . 1 . . Shutdowns 8 | . . . 8 . . . . Energy Bleed 3 | . . . 2 . 1 . . Interference 8 | . . 3 5 . . . . Matter Decay 1 | . . . 1 . . . . Short Circuit 5 | . . . 5 . . . . Damage (minor) 4 | . . . 4 . . . . Damage (core) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . 1 1 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . 2 2 . 1 . . Heat Transferred 3251 | 175 . 521 1752 . 655 148 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | 1 . 2 1 . 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Peak Influence 380 | 10 21 228 380 305 159 . . Average Influence 168 | 8 19 126 281 199 58 . . Maximum Alert Level 1 | . . 1 1 1 . . . Low Security (%) 58 | 100 100 73 22 41 100 . . Level 1 41 | . . 26 77 58 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . . 2 1 3 . . Investigation 3 | . . . 2 . 1 . . Extermination 1 | . . . . 1 . . . Reinforcement 2 | . . . . . 2 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Distress Signals 3 | . . 1 . 1 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 79 | . 1 22 24 6 15 8 3 Peak Tracking Total 8 | . 1 5 6 2 8 3 3 Tactical Retreats 5 | . . 3 . . 1 1 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Traps Triggered 6 | . 1 1 3 . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Machines Disabled 3 | . . 1 . . 2 . . Max in Single Turn 1 | . . 1 . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Machines Accessed 11 | . 2 2 1 4 1 1 . Terminals 9 | . 2 2 1 3 . 1 . Fabricators 2 | . . . . 1 1 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 25 | . 6 4 2 10 2 1 . Successful 15 | . 3 3 1 7 . 1 . Failed 10 | . 3 1 1 3 2 . . Catastrophic 2 | . 1 . . . 1 . . Database Lockouts . | . . . . . . . . Manual 20 | . 7 5 1 7 . . . Terminals 22 | . 6 4 2 9 . 1 . Fabricators 3 | . . . . 1 2 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . 1 . 1 . . 1 . Record 1 | . . . . . . 1 . Robot Analysis 1 | . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 27 | . 6 7 1 13 . . . Terminals 11 | . 2 3 . 6 . . . Track 5 | . 1 1 . 3 . . . Botnet 6 | . 1 2 . 3 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . 2 . . . Used 1 | . . . . 1 . . . Hacking Detections 7 | . 2 2 1 . 1 1 . Full Trace Events 2 | . 1 . . . 1 . . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . 2 . . . Matter 190 | . . . . 190 . . . Time 47 | . . . . 47 . . . Total Part Build Rating 10 | . . . . 10 . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Turns Passed 3471 | 32 146 751 859 511 494 652 26 Spaces Moved 2049 | 20 121 451 515 246 225 468 3 Core 179 | . . . . . 10 167 2 Treads 730 | . . 7 . 208 213 301 1 Legs 699 | 20 121 276 280 . 2 . . Wheels 437 | . . 168 235 34 . . . Hover 4 | . . . . 4 . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 120 80 90 90 50 50 50 Average Speed 128 | 120 120 108 112 161 178 126 86 Slowest Speed 900 | 120 120 160 180 200 900 400 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 2 28 48 30 7 8 71 2 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . 1 . . 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . Scrap Searched 2 | . . . . . . 2 . Spaces Dug 1 | . . . . . 1 . . Terrain Destroyed 51 | 7 . 7 9 9 19 . . Melee 1 | . . . . . 1 . . Projectile 7 | . . 1 6 . . . . AOE 43 | 7 . 6 3 9 18 . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Total 2522 | 22 121 609 659 336 270 493 12 Wait 139 | . . 52 30 55 . 2 . Move 2042 | 19 120 450 514 245 224 467 3 Hop . | . . . . . . . . Pick Up 23 | . . 8 6 2 6 1 . Fast Attach 42 | . 1 12 14 7 2 6 . Attach 20 | . . 7 4 . 8 1 . Detach . | . . . . . . . . Swap 19 | . . 5 5 7 2 . . Drop 42 | . . 14 17 7 4 . . Fire 183 | 3 . 61 69 13 23 11 3 Melee 12 | . . . . . 1 5 6 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 2) 33 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Discovered new exit (range 3) 135 | -10/Materials | Discovered new exit (range 16) 145 | -10/Materials | Identified exit to Materials 161 | -10/Materials | Identified exit to Mines 179 | -10/Materials | Entered another Materials area 179 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 306 | -9/Materials | Build established: Mutant 649 | -9/Materials | Lost 4 parts (2n1u1w) 910 | -9/Materials | Discovered new exit (range 16) 930 | -9/Materials | Entered another Materials area 930 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1158 | -8/Materials | Lost 3 parts (2u1w) 1525 | -8/Materials | Core integrity fell below 50% 1559 | -8/Materials | Build established: Scavenger-Tank 1775 | -8/Materials | Discovered new exit (range 16) 1789 | -8/Materials | Entered Factory 1789 | -7/Factory | Evolved 2 slots: Utility x2 1936 | -7/Factory | Fabricated Thermal Shield (x2) 2241 | -7/Factory | Discovered new exit (range 8) 2298 | -7/Factory | Identified exit to Factory 2300 | -7/Factory | Entered another Factory area 2300 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2749 | -6/Factory | Discovered new exit (range 12) 2789 | -6/Factory | Core integrity fell below 50% 2793 | -6/Factory | Identified exit to Lower Caves 2794 | -6/Factory | Entered Lower Caves 2817 | -6/Lower Caves | Lost 18 parts (1p5n4u8w) 2853 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2875 | -6/Lower Caves | Learned Factory stockpile data 3026 | -6/Lower Caves | Encountered a Warlord checkpoint 3188 | -6/Lower Caves | Learned 4 Factory zone layouts 3262 | -6/Lower Caves | Build established: Gunner 3429 | -6/Lower Caves | Discovered new exit (range 13) 3445 | -6/Lower Caves | Identified exit to Lower Caves 3446 | -6/Lower Caves | Entered another Lower Caves area 3461 | -6/Lower Caves | Core integrity fell below 20% 3472 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03347_ System corrupted: Force Rifle targeting data glitched. 03351_ Critical hit. 03351_ Force Rifle destroyed. 03354_ P-60 Hacker knocked back. 03358_ Destroyed Shock Rifle. 03358_ P-60 Hacker destroyed. 03367_ Imp. Heat Sink fries itself beyond repair. 03374_ Acquired 23 matter. 03429_ EXIT=FOUND 03445_ EXIT=IDENTIFIED: LOWER CAVES LOCATION=LOWER CAVES GOAL=ESCAPE 03449_ G-50 Soldier knocked back. 03452_ Hvy. Flak Cannon destroyed. 03455_ Flak Gun destroyed. 03458_ Lgt. Treads destroyed. 03458_ Imp. Medium Treads destroyed. 03459_ Destroyed Electrolaser. 03465_ G-67 Veteran destroyed. 03466_ Acquired 29 matter. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????###???????????????? | | ????????????????????????????# ##??????????????? | | ???????????????????????????? ???????????????? | | ????????????##????????????## ????????????????? | | ???????????? ?????????## ?????????????????? | | ???????????? ###????# #?????????????????? | | ?????????????# # #### #?????????????????? | | ?????????????# g #?????????????????? | | ??????????? #?????????????????? | | ?????????????# ##g@% ##?????????????????? | | ?????????????### ????#### #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# ??????????????????? | | ??????????????????????????## ??????????????????? | | ???????????????????????????? ?????????????????? | | ???????????????????????????? ?????????????????? | | ???????????????????????????? ?????????????????? | | ???????????????????????????? #????????????????? | | ???????????????????????????? ????????????????? | | ???????????????????????????? ????????????????? | | ???????????????????????????? ????????????????? | | ?????????????????????????????? ????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 825 Resistance: TH 20 Resistance: EM 15 Weapon Shielding 66 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Thermal Shield | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedSmartbombUnit Manual? 0 Play Time 00:39:43 Cumulative 37.4 hours Start 2020.01.30 @ 21:21:42 End 2020.01.30 @ 22:02:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 25 Gallery% 32 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c01e806-8729-44f4-be84-9dbf04cf4275