Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.11 @ 23:26:41 Player: Inverisimilidude Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (5) 1000 Robots Destroyed (30) 150 Value Destroyed (1022) 1022 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (821) 821 TOTAL SCORE: 5633 Bonus ------- Follower Combat Kills 21 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1000 Matter 293/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Heavy Laser Katana Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Targeting Computer Target Analyzer Advanced ECM Suite Improved Light Armor Plating > --- WEAPON ----------- Variable Charge Gun Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Disruptor Cannon Heavy Phase Cannon Minigun Katana [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Signal Interpreter Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Minigun Energy Gun Variable Charge Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Minigun Launcher Rocket Launcher Special Weapon Junk Cannon Build | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Scr Fac Slots Evolved 10 | . . . . . 10 Power . | . . . . . . Propulsion 4 | . . . . . 4 Utility 4 | . . . . . 4 Weapon 2 | . . . . . 2 Parts Attached 49 | 6 4 7 4 7 21 Power 8 | 1 1 2 1 1 2 Engine 6 | 1 1 2 1 1 . Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 15 | 2 2 . 2 3 6 Treads . | . . . . . . Leg 15 | 2 2 . 2 3 6 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 1 3 . 1 6 Device 2 | . . . . . 2 Storage 4 | 1 . 2 . 1 . Processor 5 | . 1 1 . . 3 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 14 | 2 . 2 1 2 7 Energy Gun 1 | . . . . . 1 Energy Cannon 2 | . . . . . 2 Ballistic Gun 9 | 2 . 2 . 1 4 Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 20 | . . 1 . . 19 Power 2 | . . . . . 2 Propulsion 6 | . . . . . 6 Utility 2 | . . . . . 2 Weapon 10 | . . 1 . . 9 Highest Loss Streak 13 | . . 1 . . 13 To Critical Strikes 2 | . . 1 . . 1 Average Backups 8 | 2 7 9 9 10 5 Power 1 | . 1 1 1 1 . Propulsion 3 | 1 2 3 4 3 . Utility 1 | . . 1 2 2 1 Weapon 2 | . 1 2 2 2 3 Tool/Special . | . . . . . . Unused Backups 11 | . 4 2 . 2 3 Power . | . . . . . . Propulsion 5 | . 4 . . 1 . Utility 2 | . . 1 . . 1 Weapon 3 | . . 1 . . 2 Tool/Special 1 | . . . . 1 . Average Slot Usage (%) 93 | . 83 96 100 99 61 Engine 12 | . 13 14 14 14 2 Leg 27 | . 27 28 28 28 19 Storage 12 | . 14 14 14 14 3 Processor 11 | . . 11 14 14 9 Ballistic Gun 26 | . 27 28 27 27 13 Peak Build Rating 53 | 6 7 13 14 29 53 Average Rating 17 | 4 6 11 13 18 34 On Entrance 10 | . 6 7 13 13 24 Naked Turns 128 | . . . . . 128 Heaviest Build 54 | 10 12 17 20 36 54 Greatest Support 78 | 20 20 20 20 38 78 Greatest Overweight (x) 2 | 2 1 . . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 15 15 Average Capacity 10 | 7 8 9 10 10 12 Most Carried 10 | 6 8 10 10 10 9 Average Carried 9 | 2 7 9 9 9 5 Final Capacity 15 | 8 8 10 10 15 5 Final Carried 10 | 6 8 9 10 10 3 Class Distribution -------------------- 72% | Mutant 20% | Derelict-Mutant 4% | Derelict-Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -7/Scraptown Derelict-Gunner | -5/Factory Resources | -11 -10 -10 -10 -7 -5 ----------- Run | Yrd Mat Min Sub Scr Fac Matter Collected 1348 | 227 215 129 115 50 612 Remotely . | . . . . . . Salvage Created 1100 | . 239 65 54 . 742 Parts 67 | . 18 9 4 . 36 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Scr Fac Combat Hostiles Destroyed 25 | . 7 5 2 . 11 Guns 22 | . 7 5 1 . 9 AOE 2 | . . . 1 . 1 Classes Destroyed 7 | . 3 . 1 . 3 Worker 2 | . 1 . . . 1 Builder 3 | . . . . . 3 Swarmer 7 | . 2 5 . . . Grunt 8 | . 5 . . . 3 Sentry 3 | . . . . . 3 Hunter 5 | . . . . . 5 Subdweller 2 | . . . 2 . . Best Kill Streak 5 | . 2 3 1 . 5 Combat Bots Only 5 | . 2 3 1 . 5 Max Kills in Single Turn 3 | . 1 1 1 . 3 Gunslinging 2 | . . . . . 2 Exploded 1 | . . . 1 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -7 -5 -------- Run | Yrd Mat Min Sub Scr Fac Hostile Shots Fired 382 | . 49 30 15 11 277 Missed 120 | . 15 5 4 3 93 Hits 262 | . 34 25 11 8 184 Melee 7 | . . . . 7 . Projectile 255 | . 34 25 11 1 184 Critical Strikes 9 | . 1 1 . . 7 Damage Taken 4008 | . 340 197 229 61 3181 Core 1232 | . 81 54 61 33 1003 Absorbed by Shields . | . . . . . . Core Remaining (%) 54 | 100 . . . 8 . Volleys Fired 96 | . 37 15 11 . 33 Largest 4 | . 2 2 2 . 4 Hottest 227 | . 40 45 58 . 227 Shots Fired 247 | . 74 30 22 . 121 Gun 238 | . 74 30 21 . 113 Cannon 4 | . . . . . 4 Launcher 5 | . . . 1 . 4 Special . | . . . . . . Kinetic 223 | . 74 30 21 . 98 Thermal 17 | . . . . . 17 Explosive 5 | . . . 1 . 4 Electromagnetic 2 | . . . . . 2 Robot Hit Streak 12 | . 8 4 12 . 9 Robot Miss Streak 6 | . 4 6 2 . 4 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 . . . 4 Max Gunslinging Chain 2 | . 1 . . . 2 Shots Hit Robots 144 | . 46 12 17 . 69 Core Hits 68 | . 20 7 3 . 38 Critical Kills 3 | . . . . . 3 Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 6 | . . . 1 . 5 Destroy 6 | . . . 1 . 5 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2579 | . 394 143 307 . 1735 Guns 1961 | . 391 143 204 . 1223 Cannons 86 | . . . . . 86 Explosions 502 | . . . 103 . 399 Melee . | . . . . . . Ramming 30 | . 3 . . . 27 Kinetic 1843 | . 391 143 204 . 1105 Thermal 190 | . . . . . 190 Explosive 502 | . . . 103 . 399 Electromagnetic 14 | . . . . . 14 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Matter Fused 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 12 | . . . . . 12 Projectiles . | . . . . . . Explosions 11 | . . . . . 11 Melee 1 | . . . . . 1 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 57 | . . . . . 57 Shots 1 | . . . . . 1 Rammed 7 | . . . . . 7 Targets Rammed 8 | . 1 . . . 7 Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 436 | . 12 8 . . 436 Average Temperature 88 | . 6 4 . . 131 Received Heat Transfer 648 | . 120 . 60 . 468 Effects 4 | . . . . . 4 Shutdowns 2 | . . . . . 2 Energy Bleed 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 5 | . . . . . 5 Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 296 | . . . . . 296 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Scr Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . . 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 85 | . 85 75 . . 78 Initial . | . . . . . . Average 21 | . 41 9 . . 25 Influence Increases 779 | . 198 201 . . 380 Destroy 0b10 Robot/C 520 | . 140 160 . . 220 Destroy 0b10 Robot/NC 25 | . 5 . . . 20 Destroy Leader 130 | . 30 30 . . 70 Allied During Kill 11 | . . 11 . . . Successful Hack 8 | . 8 . . . . Destroy Structure 40 | . . . . . 40 Lose Combat Pursuer 45 | . 15 . . . 30 Influence Decreases 750 | . 198 132 69 . 351 Entered New Map 37 | . . . 37 . . Time Decay 495 | . 198 122 . . 175 Lost Part 186 | . . 10 . . 176 Lost Ally 32 | . . . 32 . . Squads Dispatched 13 | . 3 1 . . 9 Investigation 3 | . 1 1 . . 1 Extermination 1 | . . . . . 1 Reinforcement 6 | . 2 . . . 4 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -7 -5 --------- Run | Yrd Mat Min Sub Scr Fac Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | . 12 5 4 7 26 Peak Tracking Total 7 | . 5 3 2 5 7 Tactical Retreats 4 | . 1 . . . 3 Traps | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Scr Fac Traps Triggered 4 | . 4 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -7 -5 ---------- Run | Yrd Mat Min Sub Scr Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -7 -5 --------- Run | Yrd Mat Min Sub Scr Fac Machines Accessed 11 | . 2 1 . 7 1 Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 39 | . 6 1 . 30 2 Successful 32 | . 1 1 . 30 . Failed 7 | . 5 . . . 2 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual 5 | . 5 . . . . Terminals 6 | . 6 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 32 | . 1 1 . 30 . Record 29 | . . . . 29 . Open Door 1 | . . 1 . . . Branch Access Points 1 | . 1 . . . . Proto ID Catalog 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 . . . 1 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -7 -5 ------------ Run | Yrd Mat Min Sub Scr Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -7 -5 -------- Run | Yrd Mat Min Sub Scr Fac Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 3 . . Highest-Rated Group 40 | . . 40 40 . . Highest-Rated Ally 16 | . . 16 16 . . Total Orders . | . . . . . . Ally Attacks 13 | . . 13 . . . Total Damage 130 | . . 130 . . . Kills 3 | . . 3 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Scr Fac Active Infowar (turns) 30 | . . . . . 30 ECM 30 | . . . . . 30 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 2 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -7 -5 ------------- Run | Yrd Mat Min Sub Scr Fac Turns Passed 5685 | 92 513 928 159 3409 584 Spaces Moved 3855 | 61 300 689 97 2228 480 Core 256 | 11 3 . . . 242 Treads . | . . . . . . Legs 3599 | 50 297 689 97 2228 238 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 120 120 120 50 Average Speed 134 | 117 119 120 120 151 86 Slowest Speed 190 | 150 120 120 120 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 3 44 99 8 94 14 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 7 | . . 1 . 6 . Spaces Dug . | . . . . . . Terrain Destroyed 25 | . . . 6 . 19 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 21 | . . . 6 . 15 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -7 -5 --------- Run | Yrd Mat Min Sub Scr Fac Total 4187 | 78 392 768 123 2261 565 Wait 108 | 6 33 43 7 5 14 Move 3850 | 60 299 688 96 2227 480 Hop . | . . . . . . Pick Up 26 | 6 5 6 1 3 5 Fast Attach 30 | 6 8 2 . 4 10 Attach 14 | . . 1 . . 13 Detach 1 | . . . . . 1 Swap 19 | . 3 5 5 5 1 Drop 29 | . 6 8 3 11 1 Fire 96 | . 37 15 11 . 33 Melee . | . . . . . . Ram 7 | . . . . . 7 Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 6 | . . . . 6 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min / *Sub) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub) -10/Subcaves -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 355 | -10/Materials | Identified exit to Mines 414 | -10/Materials | Discovered new exit (range 6) 606 | -10/Materials | Entered Mines 656 | -10/Mines | Discovered new exit (range 10) 773 | -10/Mines | Met a Derelict shopkeep closing up shop 829 | -10/Mines | Learned location of Zion (-6) 886 | -10/Mines | Discovered new exit (range 6) 892 | -10/Mines | Identified exit to Subcaves 930 | -10/Mines | Identified exit to Materials 992 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1008 | -10/Mines | Learned 2 Materials zone layouts 1264 | -10/Mines | Core integrity fell below 50% 1284 | -10/Mines | Discovered exit to Materials (range 5) 1337 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1361 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1362 | -10/Mines | Discovered new exit (range 5) 1366 | -10/Mines | Identified exit to Exiles 1534 | -10/Mines | Entered Subcaves 1534 | -10/Subcaves | Accompanied by 3 allies 1535 | -10/Subcaves | Approached by a straggling Scientist 1578 | -10/Subcaves | Lost 4 allies 1598 | -10/Subcaves | Learned 8 Materials zone layouts 1667 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1684 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1684 | -10/Subcaves | Identified exit to Scraptown 1693 | -10/Subcaves | Entered Scraptown 1704 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2064 | -7/Scraptown | Visited UFD Registry 2080 | -7/Scraptown | Visited Shadow of the Wyrm 2134 | -7/Scraptown | Visited Junk Repository 2222 | -7/Scraptown | Discovered new exit (range 7) 2232 | -7/Scraptown | Identified exit to Factory 2694 | -7/Scraptown | Visited Cyclists 2766 | -7/Scraptown | Visited Spacefarers 2874 | -7/Scraptown | Visited Cave Peace 3061 | -7/Scraptown | Visited Awakened 3131 | -7/Scraptown | Visited Symbiants 3709 | -7/Scraptown | Registered with UFD as "Deathkit" 3817 | -7/Scraptown | Visited Junk Repository 3887 | -7/Scraptown | Visited DA-N13 Charitable Foundation 3899 | -7/Scraptown | Found DCF Scrap (28 items) 4037 | -7/Scraptown | Visited Science Testing Area 4173 | -7/Scraptown | Discovered exit to Factory (range 5) 4221 | -7/Scraptown | Visited Observation Area 4257 | -7/Scraptown | Build established: Derelict-Mutant 4287 | -7/Scraptown | Visited Abandonware Association 4302 | -7/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 4313 | -7/Scraptown | Learned abandonware demo "ERRANTS.EXE" 4351 | -7/Scraptown | Visited Scrap Suit Storage 4408 | -7/Scraptown | Visited Junk Cannon Lab 4441 | -7/Scraptown | Found Prototype Special Weapon 4441 | -7/Scraptown | Identified Junk Cannon 4710 | -7/Scraptown | Visited Science Guys 4765 | -7/Scraptown | Visited Curators Association 4797 | -7/Scraptown | Visited LU-1G1's Boring Crew 4968 | -7/Scraptown | Met Optimus 4968 | -7/Scraptown | Accepted into 0bPrime 5057 | -7/Scraptown | Civil war broke out across Scraptown 5068 | -7/Scraptown | Core integrity fell below 20% 5102 | -7/Scraptown | Entered Factory 5102 | -5/Factory | Evolved 10 slots: Propulsion x4, Utility x4, Weapon x2 5127 | -5/Factory | Lost 5 allies 5381 | -5/Factory | Lost 5 parts (3n2u) 5558 | -5/Factory | Released all parts (9) 5588 | -5/Factory | Lost 13 parts (2p3n8w) 5627 | -5/Factory | Core integrity fell below 50% 5647 | -5/Factory | Core integrity fell below 20% 5686 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 05643_ Targeting Computer fried. 05643_ Lgt. Fission Core fried. 05643_ Hvy. Assault Rifle fried. 05643_ Gauss Rifle fried. 05643_ Slug penetrates Wall. 05643_ Acquired 50 matter. 05644_ Slammed into H-66 Slayer. 05644_ Penetrated by Slug. 05645_ Slammed into H-66 Slayer. 05646_ Penetrated by Slug. 05646_ Slammed into H-66 Slayer. 05647_ Destabilizing: System corrupted (+1). 05648_ Slammed into H-66 Slayer. 05649_ Slug penetrates Wall. 05649_ Penetrated by Slug. 05651_ Slug penetrates Wall. 05652_ Penetrated by Slug. 05652_ Slug penetrates Wall. 05653_ System corrupted: Matter fused (-7). 05672_ System corrupted: Component data lost. 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"" ????????# ########??????????????????? | | #??"" "" ????????#???????????????????????????? | | ]#? """ """ ???????????????????????????????????? | | #? """ """ ???????????????????????????????????? | | #???"" "?? ??????????????????????????????????? | | ####????? ???? ??????????????????????????????????? | | ????????? ???? ?????????????????????????????????? | | ????????? ????? ?????????????????????????????????? | | ?????????#???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed MolecularCargoShotgun Manual? 0 Play Time 00:49:19 Cumulative 40.5 hours Start 2025.07.11 @ 22:34:35 End 2025.07.11 @ 23:26:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 28 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dffb41d8-eb2c-48a2-9b4c-6c76d525c1ea