Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.11 @ 23:35:13 Player: biogoob Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (28) 140 Value Destroyed (979) 979 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5699 Bonus ------- None Cogmind --------- Core Integrity 836/1000 Matter 156/300 Energy 7/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Improved Targeting Computer Advanced Melee Analysis Suite Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit ECM Suite Improved Medium Armor Plating Light Assault Rifle Mini Assault Cannon Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Improved Targeting Computer Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Hypervelocity Gauss Rifle > --- INVENTORY -------- Light Treads Wheel Medium Storage Unit Structural Scanner Improved Medium Armor Plating Improved Hacking Suite Plasma Rifle EM Pulse Cannon Improved EM Pulse Cannon Light Assault Rifle Light Assault Rifle Shotgun Flak Gun [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Improved Targeting Computer Device Structural Scanner Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Was Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 . . Power 1 | . . . . . . . . 1 . . Propulsion 3 | . . 1 1 . . . . 1 . . Utility 5 | . . 1 1 1 . . 2 . . . Weapon 1 | . . . . 1 . . . . . . Parts Attached 64 | . 4 17 10 9 1 8 7 2 2 4 Power 6 | . . 1 2 . 1 1 . 1 . . Engine 5 | . . 1 1 . 1 1 . 1 . . Core 1 | . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 17 | . 2 5 4 3 . 2 . 1 . . Treads 2 | . . . 1 . . 1 . . . . Leg 13 | . 2 4 3 3 . 1 . . . . Wheel 2 | . . 1 . . . . . 1 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 25 | . 2 4 1 5 . 2 6 . 2 3 Device 10 | . . 1 1 2 . 1 3 . . 2 Storage 2 | . 1 1 . . . . . . . . Processor 7 | . 1 2 . 1 . 1 1 . . 1 Hackware 1 | . . . . 1 . . . . . . Protection 5 | . . . . 1 . . 2 . 2 . Artifact . | . . . . . . . . . . . Weapon 16 | . . 7 3 1 . 3 1 . . 1 Energy Gun 2 | . . 2 . . . . . . . . Energy Cannon 3 | . . 1 1 1 . . . . . . Ballistic Gun 10 | . . 4 2 . . 3 1 . . . Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . . 1 Corrupted Parts 1 | . . . . 1 . . . . . . System Corruption 3 | . . . . 3 . . . . . . Parts Lost 11 | . . 3 1 . 1 . . . 6 . Power 1 | . . . . . . . . . 1 . Propulsion 5 | . . 1 1 . 1 . . . 2 . Utility 2 | . . . . . . . . . 2 . Weapon 3 | . . 2 . . . . . . 1 . Highest Loss Streak 6 | . . 3 1 . 1 . . . 6 . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 94 97 97 97 97 99 97 100 85 38 Engine 6 | . 14 11 1 7 7 7 6 11 8 . Core 1 | . . . 7 . . . . . . . Treads 1 | . . . 4 3 . 3 . . . . Leg 20 | . 28 30 22 18 20 18 20 17 13 . Wheel 5 | . . 2 9 7 7 7 6 11 9 . Device 6 | . . 5 6 3 . 6 8 5 5 11 Storage 7 | . 14 13 9 7 7 7 6 5 3 . Processor 20 | . 8 12 18 22 23 23 24 23 23 25 Protection 1 | . . . . . . . 3 5 3 . Energy Cannon 3 | . . 1 2 14 15 7 . . . . Ballistic Gun 15 | . 28 15 15 7 7 15 20 17 13 . Naked Turns . | . . . . . . . . . . . Heaviest Build 52 | 12 27 38 37 46 43 42 50 52 52 6 Greatest Support 30 | 20 20 30 20 12 12 12 30 22 22 3 Greatest Overweight (x) 4 | . 1 2 3 3 3 3 4 2 2 1 Average Overweight (x) 1 | . . . 2 3 2 2 3 2 1 . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 5 Average Capacity 14 | . 11 15 15 15 15 15 15 15 13 5 Most Carried 15 | . 11 15 15 15 15 14 15 14 14 5 Average Carried 12 | . 7 12 14 14 14 13 14 13 12 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 6 11 15 15 15 14 14 15 14 5 5 Class Distribution -------------------- 34% | Mutant 26% | Scavenger-Skirmisher 14% | Skirmisher 13% | Scavenger-Mutant 7% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Waste Scout | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ----------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Was Fac Matter Collected 1262 | 200 62 138 403 90 . 45 315 . . 9 Remotely . | . . . . . . . . . . . Salvage Created 1158 | . 130 163 554 160 . 45 106 . . . Parts 70 | . 11 15 32 4 . 1 7 . . . Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Was Fac Combat Hostiles Destroyed 25 | . 5 6 9 2 . 1 2 . . . Guns 23 | . 5 6 9 . . 1 2 . . . Cannons 2 | . . . . 2 . . . . . . Classes Destroyed 7 | . 2 . 3 1 . 1 . . . . Hauler 1 | . . . 1 . . . . . . . Watcher 2 | . . . 1 1 . . . . . . Swarmer 7 | . 3 4 . . . . . . . . Grunt 12 | . 2 2 7 1 . . . . . . Sentry 3 | . . . 2 . . . 1 . . . Hunter 1 | . . . . 1 . . . . . . Programmer 2 | . . . . . . 1 1 . . . Best Kill Streak 4 | . 3 4 4 1 . 1 1 . . . Combat Bots Only 4 | . 3 4 4 1 . 1 1 . . . Max Kills in Single Turn 2 | . 2 1 1 1 . 1 1 . . . Gunslinging 1 | . 1 . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Was Fac Damage Taken 1788 | . 114 391 435 47 52 162 254 . 272 61 Core 345 | . 10 56 42 . 52 16 5 . 103 61 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 93 | 100 96 86 92 . . 90 99 . . . Volleys Fired 89 | . 11 19 32 6 . 9 8 . . 4 Largest 3 | . 2 2 2 2 . 3 3 . . 1 Hottest 132 | . 40 90 63 132 . 73 73 . . 48 Shots Fired 192 | . 22 38 63 12 . 29 24 . . 4 Gun 174 | . 22 38 62 . . 28 24 . . . Cannon 18 | . . . 1 12 . 1 . . . 4 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 168 | . 22 28 62 . . 28 24 . . 4 Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 24 | . . 10 1 12 . 1 . . . . Robot Hit Streak 17 | . 5 7 15 6 . 3 13 . . 17 Robot Miss Streak 3 | . 3 2 3 1 . 2 1 . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 137 | . 15 26 49 9 . 15 19 . . 4 Core Hits 58 | . 8 11 26 5 . 2 5 . . 1 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . Critical Strikes 3 | . . . 1 1 . . . . . 1 Destroy 1 | . . . 1 . . . . . . . Blast 1 | . . . . . . . . . . 1 Corrupt 1 | . . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2290 | . 132 248 893 301 . 291 313 . . 112 Guns 1835 | . 132 248 851 . . 291 313 . . . Cannons 455 | . . . 42 301 . . . . . 112 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 1854 | . 132 155 851 . . 291 313 . . 112 Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 436 | . . 93 42 301 . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . . . 5 11 13 2 . . . Average Corruption 7 | . . . . 4 10 11 1 . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 29 | . . . . 2 4 22 1 . . . Message Errors 8 | . . . . 1 2 5 . . . . Matter Fused 8 | . . . . 1 . 7 . . . . Heat Flow Errors 2 | . . . . . 1 1 . . . . Parts Rejected 1 | . . . . . . 1 . . . . Data Loss (minor) 5 | . . . . . 1 3 1 . . . Data Loss (major) 1 | . . . . . . 1 . . . . Misfires 2 | . . . . . . 2 . . . . Alerts 2 | . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 20 | . . . . 20 . . . . . . Projectiles 20 | . . . . 20 . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . 2 Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 159 | . 6 27 67 123 124 159 78 . . 8 Average Temperature 30 | . 6 7 23 49 66 30 32 . . 8 Received Heat Transfer 420 | . 18 114 198 9 . . 60 . . 21 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . 3 . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Was Fac Peak Influence 317 | . 150 229 317 149 82 110 77 14 19 135 Initial 77 | . . 63 5 77 52 50 18 14 4 . Average 76 | . 81 121 142 110 68 55 28 14 11 49 Maximum Alert Level 1 | . . 1 1 . . . . . . . Low Security (%) 96 | . 100 98 79 100 100 100 100 100 100 100 Level 1 3 | . . 1 20 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . 1 . 2 1 . 2 1 . . . Investigation 1 | . . . 1 . . . . . . . Extermination 2 | . . . . . . 1 1 . . . Reinforcement 4 | . 1 . 1 1 . 1 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Was Fac Distress Signals 1 | . . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 62 | . 7 7 16 5 6 4 2 . 6 9 Peak Tracking Total 7 | . 4 4 5 1 6 2 1 . 6 7 Tactical Retreats 6 | . 1 . 2 . . . . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Was Fac Traps Triggered 6 | . . . 2 2 . . 1 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ---------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Was Fac Machines Disabled 1 | . . . . . . 1 . . . . Max in Single Turn 1 | . . . . . . 1 . . . . Garrison Access 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Was Fac Machines Accessed 12 | . 1 2 1 . . 4 3 . . 1 Terminals 7 | . 1 1 1 . . 3 1 . . . Fabricators 3 | . . . . . . 1 1 . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 26 | . 1 5 3 . . 7 8 . . 2 Successful 13 | . . 3 2 . . 3 5 . . . Failed 13 | . 1 2 1 . . 4 3 . . 2 Catastrophic 3 | . 1 . 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 16 | . 1 4 3 . . 4 2 . . 2 Terminals 18 | . 1 4 3 . . 5 5 . . . Fabricators 5 | . . . . . . 2 1 . . 2 Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . Terminal Hacks 3 | . . 1 . . . . 2 . . . Robot Analysis 2 | . . 1 . . . . 1 . . . Prototype ID Bank 1 | . . . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . 1 1 . . . Network Status 1 | . . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks 6 | . . 1 2 . . 2 1 . . . Terminals 6 | . . 1 2 . . 2 1 . . . Track 2 | . . . 1 . . 1 . . . . Botnet 4 | . . 1 1 . . 1 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 1 1 1 . . 3 2 . . 1 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time 84 | . . . . . . 84 . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------ Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Was Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Was Fac Robot Analysis Total 2 | . . 1 . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Was Fac Turns Passed 3284 | . 192 443 567 231 114 588 790 37 89 233 Spaces Moved 2223 | 1 100 224 363 123 85 362 463 30 86 386 Core 405 | . . . . . . . . . 19 386 Treads 1 | . . . 1 . . . . . . . Legs 267 | 1 100 158 . . . . 8 . . . Wheels 1550 | . . 66 362 123 85 362 455 30 67 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 135 120 120 135 115 50 50 Average Speed 117 | 120 145 146 120 135 134 129 136 115 99 51 Slowest Speed 260 | 120 190 260 240 135 135 135 190 115 115 100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 26 | 2 31 23 31 6 86 13 11 2 73 15 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Was Fac Total 2756 | . 128 304 454 174 85 466 609 33 87 416 Wait 334 | . 12 34 28 33 . 85 125 . . 17 Move 2215 | . 99 223 362 123 84 361 462 30 85 386 Hop . | . . . . . . . . . . . Pick Up 21 | . 2 3 9 1 . 1 3 1 . 1 Fast Attach 27 | . 1 7 6 5 . 2 2 . 2 2 Attach 18 | . . 6 2 2 1 2 1 2 . 2 Detach 11 | . . 5 . 1 . 2 1 . . 2 Swap 19 | . 3 4 2 2 . 4 4 . . . Drop 22 | . . 3 13 1 . . 3 . . 2 Fire 89 | . 11 19 32 6 . 9 8 . . 4 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 3 exits: *Fac x2 / *Ext) -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 16) 193 | -10/Materials | Entered another Materials area 193 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 312 | -9/Materials | Build established: Mutant 518 | -9/Materials | Discovered new exit (range 10) 524 | -9/Materials | Lost 3 parts (1n2w) 636 | -9/Materials | Entered another Materials area 636 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 879 | -8/Materials | Discovered new exit (range 3) 1203 | -8/Materials | Entered Factory 1203 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1434 | -7/Factory | Sucked down chute 1434 | -7/Factory | Entered Waste 1445 | -7/Waste | Spotted C-40 Crusher 1445 | -7/Waste | Spotted C-40 Crusher 1447 | -7/Waste | Spotted C-40 Crusher 1449 | -7/Waste | EMP discharged 1449 | -7/Waste | System corruption reached 10% 1460 | -7/Waste | Spotted C-40 Crusher 1461 | -7/Waste | Spotted C-40 Crusher 1474 | -7/Waste | Spotted C-40 Crusher 1502 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1527 | -7/Waste | Discovered new exit (range 12) 1548 | -7/Waste | Entered Factory 2081 | -7/Factory | Discovered new exit (range 10) 2093 | -7/Factory | Identified exit to Factory 2126 | -7/Factory | Build established: Scavenger-Skirmisher 2136 | -7/Factory | Entered another Factory area 2136 | -6/Factory | Evolved 2 slots: Utility x2 2159 | -6/Factory | Discovered new exit (range 3) 2162 | -6/Factory | Identified exit to Factory 2791 | -6/Factory | Spotted B-75 Beast 2810 | -6/Factory | Discovered exit to Factory (range 20) 2842 | -6/Factory | Discovered new exit (range 20) 2895 | -6/Factory | Identified exit to Extension 2926 | -6/Factory | Entered another Factory area 2926 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2963 | -5/Factory | Sucked down chute 2963 | -5/Factory | Entered Waste 2972 | -5/Waste | Spotted C-40 Crusher 2986 | -5/Waste | Spotted C-40 Crusher 2989 | -5/Waste | Spotted C-40 Crusher 3000 | -5/Waste | Spotted C-40 Crusher 3005 | -5/Waste | Spotted C-40 Crusher 3021 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3028 | -5/Waste | Spotted C-40 Crusher 3032 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3034 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3037 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3037 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3042 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3047 | -5/Waste | Discovered new exit (range 10) 3051 | -5/Waste | Identified exit to Factory 3052 | -5/Waste | Entered Factory 3073 | -5/Factory | Lost 6 parts (1p2n2u1w) 3285 | -5/Factory | Self-destructed Last Messages --------------- 03047_ EXIT=FOUND 03051_ EXIT=IDENTIFIED: FACTORY LOCATION=FACTORY GOAL=ESCAPE 03055_ Acquired ECM Suite. 03114_ Dropped Lgt. Assault Rifle. 03115_ Acquired Prototype Ballistic Cannon. 03136_ Identified Mni. Assault Cannon. 03138_ R-10 Processor suffers critical hit (Blast). 03138_ Destroyed Hpw. Tractor Beam. 03138_ R-10 Processor knocked back. 03144_ Acquired 6 matter. 03147_ Acquired 3 matter. 03150_ ALERT: All DSF locations entering lockdown mode. 03195_ Acquired Adv. Melee Analysis Suite. 03202_ Connecting with Fabricator... 03235_ K-01 Serf cleans the Construction Platform. 03257_ Pressure Siphon disabled. 03262_ K-01 Serf cleans the Pressure Siphon. 03285_ Dropped Structural Scanner. 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""" """ """ " | | ????????????????????? """ """ """ " | | ????????????????????? """ """ """ " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 12 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 1 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumChromaticSword Manual? 0 Play Time 00:43:18 Cumulative 138.8 hours Start 2023.07.11 @ 19:40:02 End 2023.07.11 @ 23:35:13 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 159 Rogue 136 Adventurer 19 Explorer 4 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 52 Gallery% 58 Achievement% 46 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters SATURATION(80) Steam 1 RUN: 936145a2-ce6a-4843-919d-e4fce1b60c2e