Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.19 @ 20:45:13 Player: MrWaffler Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (54) 270 Value Destroyed (2178) 2178 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 5741 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/850 Matter 274/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Improved Signal Interpreter Improved Signal Interpreter Experimental Targeting Computer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Advanced Targeting Computer Hacking Suite Hacking Suite Improved Assault Rifle Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Experimental Targeting Computer Advanced ECM Suite Utility Shielding Hacking Suite > --- WEAPON ----------- Heavy Ion Cannon Autogun Rocket Launcher Maul > --- INVENTORY -------- Sensor Array Improved Signal Interpreter Advanced Targeting Computer Hacking Suite Hacking Suite Improved Assault Rifle [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Improved Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Utility Shielding Weapon Improved Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 5 | . . 2 . . 1 2 Weapon 2 | . . . . 2 . . Parts Attached 59 | 6 8 9 15 2 13 6 Power 5 | 1 1 1 . 1 1 . Engine 4 | 1 1 . . 1 1 . Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 17 | 2 1 6 3 . 4 1 Treads 1 | . . . . . . 1 Leg 14 | 2 1 6 1 . 4 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . . . 2 . . . Utility 16 | 1 3 1 4 . 4 3 Device 7 | . 3 1 1 . 1 1 Storage 2 | 1 . . . . 1 . Processor 5 | . . . 3 . 1 1 Hackware 1 | . . . . . 1 . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 21 | 2 3 1 8 1 4 2 Energy Gun 1 | . . . . . . 1 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 15 | 2 2 . 7 1 2 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . 1 . Special Weapon 1 | . 1 . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon 1 | . . 1 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . Parts Lost 20 | . . . . . 6 14 Power 1 | . . . . . . 1 Propulsion 6 | . . . . . 3 3 Utility 4 | . . . . . . 4 Weapon 9 | . . . . . 3 6 Highest Loss Streak 5 | . . . . . 3 5 To Critical Strikes . | . . . . . . . Average Backups 7 | 1 6 7 7 7 7 5 Power . | . . . . . . . Propulsion 1 | . 2 3 1 1 . . Utility 2 | . 1 1 . 3 4 4 Weapon 3 | . 2 3 4 3 2 1 Tool/Special . | . . . . . . . Unused Backups 12 | . 2 3 3 1 . 3 Power . | . . . . . . . Propulsion 3 | . . 3 . . . . Utility 3 | . . . . . . 3 Weapon 5 | . 2 . 2 1 . . Tool/Special 1 | . . . 1 . . . Average Slot Usage (%) 97 | . 98 98 99 99 99 63 Engine 5 | . 14 9 . 1 7 3 Core 3 | . . 1 11 7 . . Leg 22 | . 28 22 21 18 22 2 Device 15 | . 12 31 23 9 7 7 Storage 10 | . 14 11 11 9 7 6 Processor 9 | . . . 9 18 15 16 Hackware 2 | . . . . . 6 6 Ballistic Gun 22 | . 26 21 17 35 27 2 Peak Build Rating 43 | 6 10 18 25 31 42 43 Average Rating 22 | 3 7 12 19 30 39 29 On Entrance 18 | . 6 10 18 25 31 37 Avg Prop Armor Cover (%) 5 | . . . . . 5 . Naked Turns . | . . . . . . . Heaviest Build 48 | 13 17 19 19 23 43 48 Greatest Support 48 | 20 20 30 30 30 48 33 Greatest Overweight (x) 14 | 3 1 . 1 . 1 14 Average Overweight (x) . | . . . . . . 4 Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 8 8 10 Most Carried 9 | 2 8 8 8 8 9 9 Average Carried 7 | 1 6 7 7 7 7 5 Final Capacity 10 | 8 8 8 8 8 10 10 Final Carried 9 | 2 8 8 8 8 9 4 Class Distribution -------------------- 65% | Mutant 21% | Skirmisher 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Gunner | -8/Materials Skirmisher | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Matter Collected 2144 | 234 264 316 481 153 412 284 Remotely . | . . . . . . . Salvage Created 2253 | . 345 316 528 165 548 351 Parts 115 | . 19 15 38 9 28 6 Haulers Intercepted 2 | . . 1 1 . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 43 | . 7 6 10 3 12 5 Guns 39 | . 7 6 10 3 12 1 Cannons 2 | . . . . . . 2 AOE 1 | . . . . . . 1 Classes Destroyed 11 | . 3 2 . 1 5 . Worker 1 | . 1 . . . . . Builder 1 | . . . . . 1 . Hauler 2 | . . 1 1 . . . Recycler 3 | . . . . . 2 1 Operator 1 | . . . . 1 . . Watcher 3 | . 1 . . . 2 . Swarmer 3 | . . . . . 3 . Grunt 23 | . 7 5 4 2 5 . Sentry 11 | . . 1 6 1 . 3 Hunter 4 | . . . . . 2 2 Programmer 2 | . . . . . 2 . Best Kill Streak 8 | . 2 5 3 2 8 3 Combat Bots Only 4 | . 2 4 3 2 4 3 Max Kills in Single Turn 5 | . 1 1 1 1 5 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Hostile Shots Fired 511 | . 39 25 56 18 119 254 Missed 158 | . 8 6 19 7 40 78 Hits 353 | . 31 19 37 11 79 176 Projectile 353 | . 31 19 37 11 79 176 AOE 1 | . . . . . 1 . Critical Strikes 12 | . 1 2 3 1 2 3 Actively Blocked 1 | . . . . . . 1 Part Disruptions 1 | . . . . . 1 . Damage Taken 4678 | . 442 233 511 171 1362 1959 Core 1179 | . 75 25 104 . 120 855 Absorbed by Shields . | . . . . . . . Redirected to Shielding 54 | . . . . . . 54 Regen/Repaired (Parts) 193 | . . . 193 . . . Core Remaining (%) 83 | 100 70 . 67 100 82 . Volleys Fired 157 | . 39 25 37 9 26 21 Largest 4 | . 2 2 2 4 4 3 Hottest 134 | . 120 46 46 92 134 121 Shots Fired 371 | . 77 50 70 36 102 36 Gun 340 | . 76 50 70 36 93 15 Cannon 15 | . . . . . 2 13 Launcher 15 | . . . . . 7 8 Special 1 | . 1 . . . . . Kinetic 338 | . 76 50 70 36 93 13 Thermal 18 | . 1 . . . 2 15 Explosive 15 | . . . . . 7 8 Electromagnetic . | . . . . . . . Robot Hit Streak 30 | . 8 15 6 16 30 13 Robot Miss Streak 4 | . 3 3 2 1 4 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 1 . . 1 . Max Gunslinging Chain 1 | . 1 1 . . 1 . Shots Hit Robots 271 | . 43 38 47 30 77 36 Core Hits 101 | . 18 11 19 8 34 11 Critical Kills . | . . . . . . . Critical Parts Destroyed 4 | . . . . . . 4 Critical Strikes 4 | . . . . . . 4 Smash 4 | . . . . . . 4 Melee Attacks 27 | . . 3 10 . 7 7 Impact 16 | . . . 2 . 7 7 Slashing 11 | . . 3 8 . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5360 | . 513 620 753 472 1968 1034 Guns 3541 | . 513 620 747 472 1033 156 Cannons 320 | . . . . . 26 294 Explosions 1248 | . . . . . 909 339 Melee 245 | . . . . . . 245 Ramming 6 | . . . 6 . . . Kinetic 3529 | . 513 620 747 472 1033 144 Thermal 1004 | . . . . . 698 306 Explosive 576 | . . . . . 237 339 Electromagnetic . | . . . . . . . Impact 245 | . . . . . . 245 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . 1 . 2 . Average Corruption 1 | . . . 1 . 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . . . 1 . 6 . Message Errors 1 | . . . . . 1 . Matter Fused 2 | . . . 1 . 1 . Energy Discharges 2 | . . . . . 2 . Data Loss (major) 1 | . . . . . 1 . Misfires 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 292 | . . . . . 119 173 Projectiles . | . . . . . . . Explosions 119 | . . . . . 119 . Melee 173 | . . . . . . 173 Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 65 | . . . . . 47 18 Shots 3 | . . . . . 2 1 Rammed . | . . . . . . . Targets Rammed 2 | . 1 . 1 . . . Kicked 2 | . 1 . 1 . . . Crushed . | . . . . . . . Highest Temperature 209 | . 36 22 21 87 200 209 Average Temperature 46 | . 11 10 7 34 51 86 Received Heat Transfer 1209 | . 273 141 252 90 126 327 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles 1 | . . . . . . 1 Parts Fried 1 | . . . . . . 1 Impact Corruptions 6 | . . . . . . 6 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 919 | . . . . . 487 432 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Maximum Alert Level 2 | . . . . . 2 1 Low Security (%) 93 | 100 100 100 100 100 89 27 Level 1 3 | . . . . . 2 72 Level 2 2 | . . . . . 8 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 432 | . 83 67 60 41 432 257 Initial 193 | . . 7 9 15 2 193 Average 36 | . 21 17 19 17 50 216 Influence Increases 1662 | . 205 148 393 84 663 169 Destroy 0b10 Robot/C 860 | . 140 120 200 60 240 100 Destroy 0b10 Robot/NC 55 | . 10 5 5 5 25 5 Destroy Leader 250 | . 32 22 82 10 64 40 Successful Hack 81 | . 7 . 41 7 26 . Disable Machine 300 | . . . 45 . 255 . Destroy Structure 86 | . 1 1 5 2 53 24 Lose Combat Pursuer 30 | . 15 . 15 . . . Influence Decreases 1520 | . 186 144 379 115 272 424 Entered New Map 256 | . . 12 14 22 4 204 Time Decay 1064 | . 186 132 365 93 208 80 Lost Part 200 | . . . . . 60 140 Squads Dispatched 16 | . 2 1 2 . 5 6 Investigation 4 | . 1 . 2 . 1 . Extermination 2 | . . . . . 2 . Reinforcement 6 | . 1 1 . . 2 2 Assault . | . . . . . . . Garrison 4 | . . . . . . 4 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Distress Signals 3 | . . 1 1 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 75 | . 12 8 17 7 20 11 Peak Tracking Total 5 | . 3 3 3 4 5 5 Tactical Retreats 2 | . 1 . 1 . . . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Traps Triggered 5 | . 3 . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Disabled 20 | . . . 3 . 17 . Max in Single Turn 14 | . . . 1 . 14 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Accessed 25 | . 4 1 10 3 7 . Terminals 21 | . 4 1 8 3 5 . Fabricators 1 | . . . . . 1 . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 56 | . 7 4 26 7 12 . Successful 29 | . 2 2 16 3 6 . Failed 26 | . 5 2 9 4 6 . Catastrophic 4 | . 1 . 2 . 1 . Database Lockouts 1 | . . . 1 . . . Manual . | . . . . . . . Terminals 44 | . 7 4 16 7 10 . Fabricators 1 | . . . . . 1 . Repair Stations 10 | . . . 10 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 23 | . 2 2 11 3 5 . Record 6 | . . 1 2 . 3 . Robot Analysis 3 | . . . 1 2 . . Open Door 3 | . . . 3 . . . Open DSF 1 | . . . . . 1 . Level Access Points 1 | . . . . . 1 . Branch Access Points 1 | . 1 . . . . . Terminal Index 2 | . . . 1 1 . . Alert Level 1 | . . . 1 . . . Locate Traps 2 | . . . 2 . . . Maintenance Status 1 | . . 1 . . . . Registered Components 1 | . . . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 5 | . . . 5 . . . Scan Component 3 | . . . 3 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used 1 | . . . . 1 . . Hacking Detections 16 | . 2 1 6 3 4 . Full Trace Events 4 | . . 1 2 . 1 . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 64 | . . . 64 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Active Infowar (turns) 3666 | . 478 459 1223 209 1189 108 Sensors 3608 | . 420 459 1223 209 1189 108 Structural 1636 | . 58 459 1119 . . . T.N.C. 2 | . . . 2 . . . ECM 22 | . . . . . . 22 Robot Analysis Total 3 | . . . 1 2 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Turns Passed 4061 | 62 749 459 1223 209 1189 170 Spaces Moved 1885 | 39 381 150 499 114 678 24 Core 24 | 11 . . . . . 13 Treads 10 | . . . . . . 10 Legs 1851 | 28 381 150 499 114 678 1 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 160 Average Speed 124 | 132 120 120 120 120 122 345 Slowest Speed 750 | 200 190 120 190 120 190 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 4 56 14 65 18 23 1 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 10 | . 1 1 3 . 5 . Terrain Destroyed 83 | . 1 1 3 . 49 29 Melee 9 | . . 1 3 . 5 . Projectile 2 | . 1 . . . . 1 AOE 72 | . . . . . 44 28 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Total 3236 | 46 597 375 1030 164 959 65 Wait 999 | . 146 170 426 34 218 5 Move 1879 | 38 380 149 498 113 677 24 Hop . | . . . . . . . Pick Up 36 | 2 10 5 9 3 7 . Fast Attach 26 | 6 5 . 11 . 1 3 Attach 17 | . . 2 3 2 5 5 Detach 2 | . 1 . 1 . . . Swap 46 | . 7 11 14 1 13 . Drop 45 | . 8 10 20 2 5 . Fire 157 | . 39 25 37 9 26 21 Melee 27 | . . 3 10 . 7 7 Ram . | . . . . . . . Kick 2 | . 1 . 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 10) 398 | -10/Materials | Discovered new exit (range 18) 556 | -10/Materials | Identified exit to Mines 812 | -10/Materials | Entered another Materials area 812 | -9/Materials | Evolved 2 slots: Utility x2 958 | -9/Materials | Discovered new exit (range 6) 1180 | -9/Materials | Discovered new exit (range 9) 1271 | -9/Materials | Entered Storage 1297 | -9/Storage | Central database locked down 1363 | -9/Storage | Repaired Hvy. Assault Rifle 1397 | -9/Storage | Repaired Hvy. Assault Rifle 2396 | -9/Storage | Found Prototype Processor 2396 | -9/Storage | Identified Exp. Targeting Computer 2453 | -9/Storage | Discovered new exit (range 16) 2494 | -9/Storage | Entered Materials 2494 | -8/Materials | Evolved 2 slots: Weapon x2 2689 | -8/Materials | Discovered new exit (range 10) 2703 | -8/Materials | Entered Factory 2703 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2801 | -7/Factory | Build established: Gunner 2944 | -7/Factory | Identified exit to Factory 3358 | -7/Factory | Build established: Skirmisher 3892 | -7/Factory | Entered another Factory area 3892 | -6/Factory | Evolved 2 slots: Utility x2 3899 | -6/Factory | Lost 3 parts (1n2w) 3972 | -6/Factory | Lost 4 parts (2n2w) 3999 | -6/Factory | Core integrity fell below 50% 4033 | -6/Factory | Lost 5 parts (1p3u1w) 4047 | -6/Factory | Garrison activated, responded to threat 4054 | -6/Factory | Core integrity fell below 20% 4062 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04039_ U-05 Engineer lays Concrete. 04041_ Slug penetrates Wall. 04041_ Maul destroyed. 04041_ U-05 Engineer lays Concrete. 04047_ Wall collapses. 04047_ Penetrated by Slug. 04047_ Lgt. Treads destroyed. 04047_ H-66 Slayer calls for garrison reinforcements. 04047_ ALERT: Activating Garrison Access F002. 04050_ U-05 Engineer builds a Wall. 04053_ Penetrated by Slug. 04053_ Flak Gun destroyed. 04054_ U-05 Engineer builds a Wall. 04056_ Utility Shielding destroyed. 04057_ U-05 Engineer builds a Wall. 04058_ U-05 Engineer lays Concrete. 04059_ Critical hit (Burn: +37). 04059_ U-05 Engineer builds a Wall. 04059_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#????###???????????????????? | | ?????????????????????? ???? #???????????????????? | | ?????????????????????" ???? #???????????????????? | | ????????????????????"" """" #???????????????????? | | ??????????????????"""" """" #???????????????????? | | ????????????????# """" """" #???????????????????? | | ????????????????# """" """" #???????????????????? | | ????????????????# """" """" ###???#?######??????? | | ????????????????# """" "" # #??????? | | ????????????????# # """" #??????? | | ????????????????# ! g/ """" #??????? | | ????????????????# @ Y# """" #??????? | | ????????????????# gg # """" #??????? | | ????????????????#####u# # ## #??????? | | ??????????????????# #] #??????? | | ??????????????????# ## #! #??????? | | ??????????????????# hu ; = #??????? | | ??????????????????# # " " " #??????? | | ??????????????????# # # ""G"" #??????? | | ??????????????????### # # #??????? | | ????????????????????# ##########+######??????? | | ????????????????????# ????????????????? | | ????????????????????+ ??????????????? | | ????????????????????# !! ""?????????????? | | ????????????????????# !! ""?????????????? | | ????????????????????# ""?????????????? | | ????????????????????# ## "" ?????????????? | | ????????????????????# #?""" ""?????????????? | | ????????????????????# #?"F ? "??????????????? | | ????????????????????# #????? ???????????????? | | ????????????????????# ???????????????????????? | | ????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 85 ECM Strength 2 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 12% | -9/Storage Hvy. Assault Rifle | 20% | -9/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Ghost 'Em It Was An Accident, I Swear Oops Challenges ------------ None Game ------ Seed CommPulseNukerbomber Manual? 0 Play Time 01:15:19 Cumulative 16.9 hours Start 2026.02.19 @ 19:00:00 End 2026.02.19 @ 20:45:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 7 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 17 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b56687e-f0a2-42c3-adfd-2b0d8ff8d3b3