Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.07 @ 15:28:54 Player: aoemica Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (37) 7400 Robots Destroyed (429) 2145 Value Destroyed (22598) 22598 Prototype IDs (400) 8000 Alien Tech Used (9) 1800 Bonus (52462) 52462 TOTAL SCORE: 98905 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2625 Follower Combat Kills 3922 Hunted by Unchained 500 Awakened Behemoth Slayer 1000 Network Hubs Disabled 200 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -785 Cogmind --------- Core Integrity 452/1600 Matter 9/300 Energy 599/600 System Corruption 0% +Membrane Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heavy Regenerative Plating Microwarp Drive Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Enhanced Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- Huge Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Zionite Shade Armor Experimental Powered Armor Experimental Powered Armor AEGIS Remote Shield Microwarp Drive > --- WEAPON ----------- Improved Potential Cannon Omega Cannon > --- INVENTORY -------- Zero-point Reactor Zionite Supercomposite Leg Zionite Supercomposite Leg Advanced Power Amplifier Experimental Cooling System Zionite Biocell Array Zionite Biocell Array Experimental Matter Compressor Experimental Targeting Computer Experimental Core Analyzer Precision Energy Filter Precision Energy Filter Advanced Kinecellerator Experimental Weapon Cycler Advanced Reaction Control System Experimental Phase Shifter Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Heavy Regenerative Plating Drone Bay Subatomic Replicator Compact HERF Cannon [Rating: 280] Favorites ----------- Power Zero-point Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Zero-point Reactor Propulsion Zionite Supercomposite Leg Treads Armored Heavy Treads Leg Zionite Supercomposite Leg Utility Huge Storage Unit Device Advanced Transmission Jammer Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Zionite Shade Armor Artifact Microwarp Drive Weapon CR-A16's Behemoth Slayer Energy Gun Advanced Beam Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Advanced KE Penetrator Ballistic Cannon Hypervelocity Mass Driver Launcher Heavy Proton Missile Launcher Impact Weapon Mace Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 5 | . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . . . . Utility 9 | . . . . . 1 1 . . . . . . 1 . . . . 1 . . . . . . 2 . . . . 1 . . . . 2 . . Weapon 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 367 | 1 10 . 3 1 31 3 5 1 1 1 . 4 4 2 1 3 1 2 2 50 1 . 7 . 3 24 12 8 7 34 6 8 13 23 12 79 4 Power 48 | . 1 . . . 4 1 . . . . . . 1 1 1 . . 1 . 10 . . . . . 6 1 . . 2 2 2 2 2 1 10 . Engine 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Core 21 | . . . . . 4 1 . . . . . . 1 1 1 . . . . 8 . . . . . 5 . . . . . . . . . . . Reactor 25 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 1 . . 2 2 2 2 2 1 10 . Propulsion 73 | . 4 . . . 14 1 1 . . 1 . 2 1 . . . . . . 6 . . 4 . . 3 2 . 1 6 2 3 2 3 4 13 . Treads 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 5 . Leg 67 | . 4 . . . 14 1 1 . . 1 . 2 1 . . . . . . 6 . . 4 . . 3 1 . 1 6 2 3 2 3 4 8 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 175 | 1 . . 1 1 4 1 4 1 1 . . 2 1 . . 1 1 1 1 23 1 . 2 . 3 10 6 5 6 22 1 2 7 14 5 43 4 Device 90 | 1 . . . . 4 1 3 . . . . 1 1 . . 1 1 . 1 15 1 . 1 . 1 8 2 3 2 13 1 2 3 6 2 12 4 Storage 22 | . . . 1 1 . . 1 . 1 . . . . . . . . . . 1 . . 1 . 1 . . 1 2 1 . . 1 . . 10 . Processor 22 | . . . . . . . . 1 . . . 1 . . . . . . . 1 . . . . . . 1 1 . 4 . . 2 2 1 8 . Hackware 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 . Protection 35 | . . . . . . . . . . . . . . . . . . 1 . 6 . . . . 1 2 3 . 2 4 . . 1 3 2 10 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 71 | . 5 . 2 . 9 . . . . . . . 1 1 . 2 . . 1 11 . . 1 . . 5 3 3 . 4 1 1 2 4 2 13 . Energy Gun 22 | . . . . . 7 . . . . . . . 1 1 . 1 . . . 4 . . . . . 1 1 2 . 1 . . . 2 . 1 . Energy Cannon 21 | . . . . . . . . . . . . . . . . 1 . . . 5 . . . . . 4 . . . . 1 1 1 2 2 4 . Ballistic Gun 5 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . Ballistic Cannon 10 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 7 . Launcher 9 | . 1 . 2 . 1 . . . . . . . . . . . . . . 2 . . 1 . . . . . . 1 . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Unidentified Prototypes 49 | . . . . . 1 . . . . . . . . . . . . . . 10 1 . 4 . . 2 5 . 1 5 1 . 2 6 4 7 . Corrupted Parts 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . . . . . . . System Corruption 10 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . 4 2 . . . . . . . . Parts Lost 40 | . . . . . . . . . . 1 . 1 . 1 . . . . 2 10 . . . . . 8 . . 1 8 . 2 1 . 1 3 1 Power 8 | . . . . . . . . . . 1 . . . 1 . . . . . 3 . . . . . 2 . . . . . . . . . 1 . Propulsion 7 | . . . . . . . . . . . . . . . . . . . 1 2 . . . . . 1 . . . 2 . 1 . . . . . Utility 19 | . . . . . . . . . . . . 1 . . . . . . 1 3 . . . . . 3 . . 1 5 . 1 . . 1 2 1 Weapon 6 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 . . . 1 . . 1 . . . . Highest Loss Streak 5 | . . . . . . . . . . 1 . 1 . 1 . . . . 1 3 . . . . . 5 . . 1 2 . 2 1 . 1 3 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Average Backups 18 | 6 7 8 8 11 14 14 18 21 19 19 19 18 18 19 19 18 18 16 10 16 19 20 19 20 21 24 24 24 24 24 23 22 22 21 20 12 21 Power . | 1 . . . . . . . . . . 1 1 1 1 1 1 1 1 . . . . . . . . 1 1 1 1 1 . 1 . 1 . 1 Propulsion 1 | 4 2 2 2 2 1 2 3 6 5 4 4 3 2 2 2 2 2 2 . 1 4 4 3 3 3 3 3 3 2 1 1 . 1 1 1 1 2 Utility 9 | . 1 1 1 3 7 7 9 10 9 9 9 9 10 11 12 10 10 9 6 9 9 10 10 10 11 13 12 11 11 12 11 13 12 9 8 6 15 Weapon 4 | 1 4 5 5 6 4 5 5 5 5 5 5 5 5 4 4 4 5 4 2 5 5 6 6 6 6 6 7 8 8 8 9 8 8 6 5 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 70 | . 5 . 2 . 7 1 . . 3 . . 1 . . . 1 1 . 5 4 . . . . 2 3 1 1 3 4 3 1 4 1 1 13 3 Power 4 | . 1 . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . Propulsion 11 | . 4 . . . 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . . 1 1 . . . 1 1 . Utility 44 | . . . 2 . 2 1 . . 2 . . 1 . . . 1 1 . 4 3 . . . . 2 2 1 . 3 1 . 1 3 1 . 11 2 Weapon 10 | . . . . . 3 . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 2 . 1 . . 1 . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 88 | . 100 100 100 100 99 99 86 84 84 83 66 83 85 85 86 86 85 87 74 84 76 76 66 88 88 96 98 99 99 99 99 96 99 90 91 77 89 Core 4 | . . . . . 8 15 15 15 15 9 7 7 11 12 13 13 13 10 5 8 11 11 11 11 10 9 4 5 5 1 1 . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 5 5 5 6 7 12 13 13 12 11 11 Leg 23 | . 28 28 28 28 35 30 20 15 15 15 15 15 20 20 20 20 19 17 18 17 17 17 22 29 25 25 25 26 26 27 28 29 29 26 24 19 27 Device 14 | . 14 14 14 14 17 22 19 23 23 23 23 22 19 20 20 20 20 17 9 17 11 11 11 11 15 25 26 21 21 14 16 18 13 7 11 7 14 Storage 5 | . 14 14 14 14 9 7 7 7 7 7 7 7 6 6 6 6 6 5 2 4 5 5 5 5 5 5 5 6 5 4 4 4 4 4 4 5 3 Processor 8 | . . . . . . . . . . . . . 6 6 6 6 6 5 5 5 5 5 5 5 5 4 . 3 5 15 19 13 16 17 16 7 11 Protection 4 | . . . . . . . . . . . . . . . . . . 4 1 2 . . . . 4 3 9 9 9 6 1 1 4 2 7 11 12 Energy Gun 6 | . . . . . 23 22 23 23 23 23 5 22 19 20 20 19 12 22 18 8 . . . . . . . 10 15 8 2 3 . 1 . . . Energy Cannon 3 | . . . . . . . . . . . . . . . . . 6 . . 8 17 17 2 16 14 14 10 1 . . . . 4 3 4 2 3 Ballistic Gun 1 | . 12 28 27 28 2 . . . . . . . . . . . . . . . . . . . . . 4 3 . 3 . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 8 8 2 6 7 5 3 Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . 3 4 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 1 . Peak Build Rating 280 | 7 10 8 9 9 38 44 62 58 56 54 54 57 65 66 64 64 67 77 77 112 118 118 125 125 138 138 142 147 147 164 173 182 191 215 242 268 280 Average Rating 142 | 6 9 8 8 8 31 42 53 56 54 53 44 55 63 64 60 62 66 74 60 98 117 118 103 124 135 127 135 144 143 158 160 172 182 196 227 203 261 On Entrance 93 | 6 7 8 8 8 9 37 42 56 56 54 54 54 57 65 64 60 64 67 77 53 104 118 118 124 125 138 126 140 146 146 160 160 182 182 198 231 266 Avg Prop Armor Cover (%) 43 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . Naked Turns 71 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 6 Heaviest Build 415 | 11 15 14 21 29 42 49 112 105 105 65 62 63 68 69 67 70 70 81 81 107 89 89 89 89 136 145 158 152 138 165 169 175 181 196 218 415 226 Greatest Support 245 | 20 20 20 20 20 64 66 67 67 67 67 65 67 84 84 84 84 84 84 84 119 106 106 146 146 146 146 138 136 136 166 166 182 196 196 227 245 226 Greatest Overweight (x) 4 | . . . 1 1 . . 1 1 1 . . . . . . . 1 . . 1 . . . . . 1 1 1 1 1 1 1 . 1 1 4 1 Average Overweight (x) . | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 10 15 15 15 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 21 | 8 8 8 8 12 15 15 21 25 21 20 20 20 20 20 20 20 20 20 13 19 20 20 20 20 22 25 25 25 25 25 25 25 25 25 25 22 24 Most Carried 25 | 7 8 8 9 14 15 15 25 25 25 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 19 | 6 7 8 8 11 14 14 18 24 21 19 20 19 19 19 20 19 20 18 13 18 19 20 19 20 21 24 24 24 24 24 24 24 24 24 24 14 23 Final Capacity 25 | 8 8 8 10 15 15 15 25 25 20 20 20 20 20 20 20 20 20 20 5 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 7 8 8 9 14 15 15 25 25 20 20 20 20 20 20 20 20 20 19 5 19 20 20 20 20 25 25 25 25 25 24 25 25 25 25 25 25 5 Class Distribution -------------------- 15% | Messiah-Tank 12% | Messiah-Gunner 12% | Gunner 11% | Tank 8% | Scavenger-Assassin 6% | Assassin 6% | Scavenger-Tank 6% | Messiah-Mutant 5% | Messiah-Assassin 4% | Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Tank | -7/Factory Tank | -7/Waste Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Data Miner Tank | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Scavenger-Tank | -5/Factory Gunner | -5/Waste Messiah-Gunner | -5/Factory Assassin | -5/Upper Caves Assassin | -5/Upper Caves Assassin | -5/Zhirov Assassin | -4/Proximity Caves Assassin | -4/Factory Commander-Gunner | -4/Extension Commander-Tank | -4/Cetus Messiah-Tank | -4/Archives Messiah-Tank | -4/Hub_04(d) Messiah-Assassin | -3/Research Scavenger-Assassin | -3/Testing Scavenger-Assassin | -2/Research Scavenger-Assassin | -2/Quarantine Scavenger-Gunner | -2/Section 7 Messiah-Gunner | -1/Access Messiah-Tank | -1/Command Messiah-Tank | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 15593 | 237 199 . . 77 419 298 88 41 26 20 . 99 188 257 25 50 71 61 . 1956 70 . . 309 . 377 333 216 230 1655 918 604 747 1385 1535 2773 329 Remotely 1089 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 476 162 . . . 451 . . Salvage Created 24970 | 91 481 . . 48 1063 512 497 . 52 89 . 123 128 365 49 . 440 75 . 3452 83 . . 452 208 1358 398 331 427 3270 1295 1249 698 1813 3032 2290 601 Parts 1091 | 12 23 . . 6 65 29 5 . 4 5 . 4 5 17 . . 8 . . 140 3 . . 9 7 38 14 19 11 172 55 30 44 105 113 136 12 Haulers Intercepted 10 | . 1 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . Recyclers Shooed 21 | 2 2 . . . . . . . . . . . 1 . . . . . . 3 . . . . . 1 . . . 5 3 1 1 . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 87 | . . . . . . . . . 19 5 . 30 . 20 . . 5 . . . . 2 . 6 . . . . . . . . . . . . . Prevented 5 | . . . . . . . . . . . . 1 . . . . 1 . . . 3 . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 297 | . 9 . . 3 17 5 . . 1 2 . 3 2 10 1 . 7 1 . 55 1 . . 3 2 16 4 3 3 27 12 8 9 20 42 15 16 Melee 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Guns 81 | . 2 . . 3 15 3 . . 1 2 . 3 2 9 1 . 3 1 . 8 . . . . . . 2 2 3 21 . . . . . . . Cannons 111 | . . . . . 1 . . . . . . . . . . . 1 . . 11 1 . . . 1 9 2 1 . 5 11 8 4 14 24 8 10 AOE 38 | . 3 . . . . 2 . . . . . . . . . . . . . 18 . . . 3 . . . . . . 1 . . . 6 1 4 Classes Destroyed 24 | 1 7 . . . 2 2 . . . 1 . . 1 . . . . . . 3 . . . 1 . 1 1 . . . . . 1 1 . 2 . Worker 26 | . 1 . . . . 3 . . . . . . . . . . . . . 6 . . . . . . . . 2 5 1 1 . 1 2 4 . Builder 17 | . 2 . . . 1 . . . . . . . . . . . . . . 3 . . . . . . . . 1 5 . 1 . 2 2 . . Tunneler 7 | 5 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler 10 | . 1 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . Recycler 34 | . 1 . . . 1 3 . . . . . . . . . . . . . 5 . . . . . . . . 1 9 5 3 . . 2 4 . Mechanic 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Operator 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . 1 . . . . . 2 . Watcher 22 | . 2 . . . 1 3 . . . . . . . . . . . . . 4 . . . . 1 2 1 . . 1 . 2 1 3 . 1 . Swarmer 67 | . 3 . . 3 3 . . . 1 1 . 1 . 5 . . . . . 23 . . . 3 . . . . . 3 4 . . 1 16 . . Grunt 68 | . 6 . . . 10 3 . . . . . 1 . . . . 4 . . 10 . . . . 1 8 . . 1 3 2 4 . . 12 3 . Brawler 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Duelist 6 | . . . . . . 1 . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . 3 . . Protector 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Sentry 35 | . . . . . 4 . . . . . . 1 1 1 . . . 1 . 5 1 . . . 1 4 . 3 1 4 . . . 3 2 3 . Hunter 23 | . . . . . . . . . . . . . 1 2 1 . 1 . . 5 . . . . . 2 . . 1 2 2 . . 2 2 2 . Programmer 51 | . . . . . . 1 . . . . . . . 1 . . 1 . . 8 . . . . . . . . . 14 4 4 3 9 4 2 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 . . . 2 . . . Cetus Guard 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Quarantine Guard 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Enhanced Hunter 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Wasp 3 | . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Mutant 3 | . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 12 | 4 6 . . 3 6 5 . . 1 1 . 1 2 3 1 . 2 1 . 8 1 . . 3 1 6 2 2 6 9 11 5 2 2 12 6 5 Combat Bots Only 11 | . 5 . . 3 5 4 . . 1 1 . 1 1 3 1 . 2 1 . 6 1 . . 3 1 6 2 2 2 6 6 4 2 2 11 4 5 Max Kills in Single Turn 4 | 1 1 . . 1 2 1 1 . 1 1 . 1 1 2 1 . 1 1 . 4 1 . . 1 1 2 2 1 2 3 2 2 1 2 2 2 1 Gunslinging 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 . . . . 1 . . . . . . . . . . . . . 3 . . . 1 . . . . . . 1 . . . 2 1 1 Melee 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 2011 | . 26 . . 7 56 13 . . 1 12 . 60 18 61 12 . 20 7 4 253 . . . 11 7 99 8 13 14 196 59 31 127 96 136 109 555 Missed 675 | . 3 . . 1 16 5 . . . 2 . 23 5 18 2 . 7 1 . 74 . . . 7 5 37 2 5 4 69 26 16 22 25 59 41 200 Intercepted 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Deflected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hits 1336 | . 23 . . 6 40 8 . . 1 10 . 37 13 43 10 . 13 6 4 179 . . . 4 2 62 6 8 10 127 33 15 105 71 77 68 355 Melee 10 | . . . . . . . . . . . . . . . . . . . 4 3 . . . . . . . . . . . . . . . . 3 Projectile 1326 | . 23 . . 6 40 8 . . 1 10 . 37 13 43 10 . 13 6 . 176 . . . 4 2 62 6 8 10 127 33 15 105 71 77 68 352 AOE 7 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 6 . Critical Strikes 78 | . . . . . 3 . . . . . . . . . . . . . 2 8 . . . . . 5 . . . 9 2 2 8 4 5 4 26 Actively Blocked 16 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 2 . . 7 1 . 4 . Part Disruptions 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . 3 Damage Taken 23050 | . 260 . . 49 574 88 . . 26 195 . 450 87 424 130 . 177 110 184 4066 . . . 95 94 1583 224 223 269 2578 364 252 1618 1771 949 1702 4508 Core 3044 | . 26 . . . 45 34 . . . 40 . 15 4 32 55 . 25 . . 266 . . . 15 23 114 58 . . 114 10 . 57 715 122 457 817 Absorbed by Shields 8683 | . . . . . 5 33 . . 10 68 . 134 41 164 48 . 65 40 . 305 . . . . . . . . . 297 354 94 1060 726 843 557 3839 Redirected to Shielding 890 | . . . . . . . . . . . . . . . . . . . . 114 . . . . . . 13 27 16 597 . . . . . . 123 Ignored by Resistances 4473 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 819 3551 Regen/Repaired (Parts) 7990 | . . . . . 76 . . . . 20 . 81 18 . . 1282 . . . 510 . . . . . . . . . 579 . . . 1774 179 2528 943 Core Remaining (%) 74 | 100 . . . 89 91 . . . . . . 87 . . . . 86 . . . . . . 71 . . . . 83 . 81 . . 28 . . 28 Volleys Fired 1175 | 15 11 . 1 4 44 27 14 . 4 7 . 21 11 21 4 . 16 5 6 121 4 . . 15 14 43 18 12 12 118 39 27 62 106 81 171 121 Largest 4 | 2 2 . 1 2 3 3 3 . 3 3 . 3 3 3 3 . 3 4 4 4 2 . . 2 3 3 3 3 3 3 3 2 3 3 3 3 1 Hottest 277 | 40 40 . 33 40 209 183 183 . 183 183 . 183 202 202 202 . 206 277 277 243 162 . . 116 197 270 270 160 219 219 147 112 154 187 200 217 200 Shots Fired 2290 | 30 19 . 1 8 130 68 42 . 12 20 . 63 27 59 13 . 49 16 21 259 9 1 . 20 34 124 42 36 34 310 70 53 89 148 138 224 121 Gun 1092 | 30 16 . . 8 128 58 42 . 12 20 . 63 24 59 13 . 33 15 21 108 . . . . . . 27 24 34 282 10 1 2 12 . 50 . Cannon 1100 | . . . . . 1 . . . . . . . . . . . 16 . . 132 9 1 . 16 34 124 15 12 . 28 59 52 57 136 119 168 121 Launcher 98 | . 3 . 1 . 1 10 . . . . . . 3 . . . . 1 . 19 . . . 4 . . . . . . 1 . 30 . 19 6 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 566 | 30 16 . . 8 27 . . . . . . . . . . . . . . . . . . . . . 27 24 . 81 61 52 16 71 74 70 9 Thermal 1099 | . . . . . 102 58 42 . 12 20 . 63 24 59 13 . 49 15 21 88 2 . . 11 24 120 15 12 . . 3 . 34 65 17 122 108 Explosive 37 | . 3 . 1 . 1 10 . . . . . . 3 . . . . 1 . 13 . . . 4 . . . . . . 1 . . . . . . Electromagnetic 279 | . . . . . . . . . . . . . . . . . . . . 118 7 1 . 5 10 4 . . . . . . 39 12 47 32 4 Phasic 309 | . . . . . . . . . . . . . . . . . . . . 40 . . . . . . . . 34 229 5 1 . . . . . Robot Hit Streak 25 | 11 25 . . 3 14 8 9 . 12 7 . 7 19 16 9 . 16 13 6 16 3 . . 2 6 18 13 13 7 12 8 20 11 15 17 19 17 Robot Miss Streak 8 | 1 . . . 2 6 4 3 . 5 2 . 6 3 7 4 . 2 1 2 4 1 . . 4 2 3 2 2 2 4 8 1 1 5 6 3 3 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 1 1 2 1 . Secondary Targets 11 | . 1 . . . . . . . . . . . . 2 . . . . . 1 . . . . . . . . 1 6 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . 1 1 . . . . . . . Shots Hit Robots 1405 | 24 27 . . 4 90 32 31 . 6 14 . 34 15 37 7 . 38 13 15 158 5 . . 10 12 89 22 32 19 178 45 44 39 76 78 129 82 Core Hits 742 | 9 16 . . 3 74 32 6 . 4 5 . 11 11 18 4 . 17 4 2 99 2 . . 6 4 28 11 12 8 74 26 20 19 30 73 61 53 Critical Kills 94 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 4 . 1 . 9 13 14 3 14 21 13 1 Critical Parts Destroyed 112 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . 12 15 19 7 22 19 11 . Critical Strikes 276 | . 3 . . . 4 2 4 . . 1 . 3 1 3 1 . . . . 7 . . . 2 . 4 4 4 3 26 29 35 14 43 42 37 4 Burn 24 | . . . . . 4 2 4 . . 1 . 3 1 3 1 . . . . 4 . . . . . . . . . . . . . . . 1 . Meltdown 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 4 . . . . . . . . . . 1 Destroy 208 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 3 . 21 28 33 10 38 40 31 . Blast 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Corrupt 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 3 . Smash 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impale 16 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 1 1 1 2 3 3 . 2 . Intensify 8 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 2 4 . . . . . . . Melee Attacks 337 | . 21 . . . . . . . . . . . . . . . . . . 41 2 . . 17 6 6 . 4 7 43 19 13 61 45 21 31 . Impact 21 | . 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 314 | . . . . . . . . . . . . . . . . . . . . 41 2 . . 17 6 6 . 2 7 43 19 13 61 45 21 31 . Sneak Attacks 55 | . 3 . . . . . . . . . . . . . . . . . . 4 . . . 1 . 3 . 4 2 9 7 5 2 7 2 6 . Combat Hostiles 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Follow-up Attacks 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 69888 | 209 895 11 . 57 1676 1101 700 . 180 326 . 829 422 821 173 . 1003 294 354 7849 195 . . 1045 503 3280 819 971 863 7246 1640 1302 2092 2061 3918 5375 21678 Guns 18241 | 209 148 . . 38 1652 620 700 . 180 326 . 829 364 821 173 . 724 294 354 1869 . . . . . . 482 451 760 6086 74 . 20 143 . 924 . Cannons 27520 | . . . . . 23 . . . . . . . . . . . 279 . . 2750 155 . . 62 414 2943 332 378 . 273 740 968 566 1111 1866 2534 12126 Explosions 17595 | . 200 . . . . 474 . . . . . . . . . . . . . 2859 40 . . 375 89 . . . . . 229 . 532 . 1859 1386 9552 Melee 6084 | . 523 . . . . . . . . . . . . . . . . . . 325 . . . 608 . 320 . 142 98 707 597 334 974 807 118 531 . Ramming 448 | . 24 11 . 19 1 7 . . . . . . 58 . . . . . . 46 . . . . . 17 5 . 5 180 . . . . 75 . . Kinetic 8865 | 209 148 . . 38 244 . . . . . . . . . . . . . . . . . . . . . 482 451 . 1495 788 968 280 968 1175 950 669 Thermal 36602 | . . . . . 1431 620 700 . 180 326 . 829 364 821 173 . 1003 294 354 1481 . . . 32 283 2799 332 378 . . 26 . 73 143 177 2915 20868 Explosive 3390 | . 200 . . . . 474 . . . . . . . . . . . . . 2112 . . . 375 . . . . . . 229 . . . . . . Electromagnetic 8050 | . . . . . . . . . . . . . . . . . . . . 3060 195 . . 30 220 144 . . . . . . 765 143 2373 979 141 Impact 523 | . 523 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 5561 | . . . . . . . . . . . . . . . . . . . . 325 . . . 608 . 320 . 142 98 707 597 334 974 807 118 531 . Phasic 6449 | . . . . . . . . . . . . . . . . . . . . 825 . . . . . . . . 760 4864 . . . . . . . Highest Corruption 22 | . . . . . . 2 2 2 2 2 2 3 1 1 1 1 4 . 18 22 22 22 22 22 . 1 1 3 3 16 18 1 5 3 . . . Average Corruption 9 | . . . . . . 2 2 2 2 2 2 2 1 1 1 1 4 . 12 19 22 22 22 22 . 1 1 1 2 9 16 1 4 2 . . . Corruption Purged 16 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . 5 . . . 1 5 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 491 | . . . . . . 7 6 4 12 14 . 15 3 4 8 . 7 . 6 158 28 12 7 39 . 2 3 1 4 76 43 1 12 19 . . . Message Errors 119 | . . . . . . 2 2 . 4 4 . 5 . 1 3 . 1 . 2 40 10 . 2 11 . . . 1 . 13 10 . 2 6 . . . Matter Fused 112 | . . . . . . 1 1 3 3 2 . 1 . 2 1 . 3 . 1 31 9 3 2 8 . 1 2 . . 17 12 1 3 5 . . . Heat Flow Errors 62 | . . . . . . 3 2 1 2 2 . 1 2 . . . 1 . . 13 1 3 1 5 . . . . 1 14 4 . 4 2 . . . Energy Discharges 58 | . . . . . . . . . . 4 . 4 1 . 1 . . . . 24 3 4 . 1 . . . . . 9 6 . . 1 . . . Parts Rejected 8 | . . . . . . . . . . . . 1 . . . . . . 2 2 . . . . . . . . . 1 1 . . 1 . . . Parts Fused 4 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . . . . . 1 . . . . . . . Data Loss (minor) 53 | . . . . . . . 1 . 1 . . 3 . . 1 . 1 . 1 17 1 . 2 10 . . . . 3 9 1 . 2 . . . . Data Loss (major) 25 | . . . . . . 1 . . . 1 . . . . 1 . . . . 11 1 1 . . . 1 . . . 5 3 . . . . . . Misfires 21 | . . . . . . . . . . . . . . . 1 . 1 . . 10 2 1 . 2 . . 1 . . 2 . . . 1 . . . Alerts 8 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . 1 . . . . . 2 1 . 1 1 . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Weapon Failures 19 | . . . . . . . . . . 1 . . . 1 . . . . . 8 . . . . . . . . . 2 5 . . 2 . . . Overload Shots 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Overflow Damage 3246 | . 210 . . . . . . . . . . . . . . . . . . 355 18 . . 241 . 237 . . 86 116 145 154 112 321 67 432 752 Projectiles 1065 | . . . . . . . . . . . . . . . . . . . . 115 . . . 2 . 127 . . . . 11 14 . 37 62 334 363 Explosions 748 | . 44 . . . . . . . . . . . . . . . . . . 166 18 . . . . . . . . . 32 . . . 1 98 389 Melee 1433 | . 166 . . . . . . . . . . . . . . . . . . 74 . . . 239 . 110 . . 86 116 102 140 112 284 4 . . Knockbacks 51 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . 5 10 8 4 6 7 4 5 Impact 4 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . Kinetic 45 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 9 8 3 6 6 4 5 Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Self-Inflicted Damage 450 | . . . . . . . . . . . . . 17 . . . . . . 89 . . . 35 48 . . . . . . . 14 . 43 69 135 Shots 14 | . . . . . . . . . . . . . 1 . . . . . . 2 . . . 1 1 . . . . . . . 2 . 1 2 4 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 33 | . 5 1 . 3 1 2 . 1 . . . . 6 . . . . . . 1 . . . . . 1 1 . 2 7 . . . . 2 . . Kicked 33 | . 5 1 . 3 1 2 . 1 . . . . 6 . . . . . . 1 . . . . . 1 1 . 2 7 . . . . 2 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 414 | . 15 . . . 238 254 232 236 212 178 . 155 306 127 174 . 220 221 255 242 239 174 65 185 44 58 . . 188 228 197 . 203 278 222 414 170 Average Temperature 77 | . 7 . . . 64 78 97 131 64 57 . 86 101 23 88 . 31 118 119 65 133 82 65 96 27 13 . . 83 61 79 . 80 76 101 119 86 Received Heat Transfer 1526 | . 120 . . . 299 36 . . . 27 . 52 20 20 . . 44 18 . 234 . . . . 9 249 . 18 9 140 31 20 70 46 20 44 . Effects 9 | . . . . . . 1 . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . 6 . Shutdowns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Energy Bleed 4 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . Interference 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Turns 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . Longest Duration 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 48 | . 4 . . . . . . . . . . . . . . . . . . 16 . . . . 1 1 . . . 1 . . 5 1 12 6 1 Combat Hostiles 45 | . 3 . . . . . . . . . . . . . . . . . . 16 . . . . 1 . . . . . . . 5 1 12 6 1 Parts Fried 115 | . 11 . . . . . . . . . . . . . . . . . . 33 . . . . 1 1 . . . . . . 19 1 26 17 6 Impact Corruptions 10 | . 6 . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 2 . . . . . . . Robots Melted 16 | . . . . . 1 . 1 . . . . . . 1 . . 3 . . 1 . . . . . 7 . . . . . . . . . 1 1 Combat Hostiles 15 | . . . . . 1 . 1 . . . . . . 1 . . 3 . . 1 . . . . . 6 . . . . . . . . . 1 1 Parts Melted 64 | . . . . . 3 . 2 . . . . 2 1 6 2 . 4 3 . 19 . . . . 1 13 1 . . . . . 4 . . 3 . Heat Transferred 31897 | . . . . . 2693 1258 1591 . 333 666 . 1588 793 1822 422 . 1851 570 720 2648 . . . 50 350 4199 448 407 . . 37 . 111 148 74 2241 6877 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . . . . . . . 1 . 1 . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com Ac0 Maximum Alert Level 5 | . . . . . 1 . . . . . . . 1 . . . . . . 5 . . . . . 1 1 . . 2 2 1 . 1 3 5 . Low Security (%) 40 | 100 100 100 . 100 91 100 100 100 . . . . 79 . . . . 100 100 22 . . . . 100 72 50 100 100 37 5 99 100 66 1 . . Level 1 12 | . . . . . 8 . . . . . . . 20 . . . . . . . . . . . . 27 49 . . 62 93 . . 33 . 1 . Level 2 11 | . . . . . . . . . . . . . . . . . . . . 27 . . . . . . . . . . 1 . . . 42 11 . Level 3 9 | . . . . . . . . . . . . . . . . . . . . 17 . . . . . . . . . . . . . . 55 3 . Level 4 3 | . . . . . . . . . . . . . . . . . . . . 24 . . . . . . . . . . . . . . . 2 . Level 5 23 | . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . 80 . High Security . | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1856 | 10 130 1 . 75 217 103 32 30 . . . . 254 . . . . 33 1 1856 . . . . 42 352 291 118 146 401 402 199 154 314 968 1407 . Initial 416 | . . 1 . . 9 85 32 . . . . . 254 . . . . . 1 . . . . . . 10 185 49 . . 222 169 88 65 184 416 . Average 336 | 2 53 . . 32 104 28 2 7 . . . . 159 . . . . 5 . 791 . . . . 11 128 207 22 84 204 306 130 93 179 719 626 . Influence Increases 18624 | 25 294 . . 85 625 211 . 40 560 240 . 881 198 349 30 . 255 41 . 2624 20 . . 115 118 1108 353 170 494 1115 478 287 677 778 1266 2878 2309 Destroy 0b10 Robot/C 7740 | . 180 . . 60 340 100 . . 260 100 . 440 60 240 20 . 180 20 . 1280 20 . . 60 40 560 160 80 240 540 240 160 180 400 820 960 . Destroy 0b10 Robot/NC 740 | 25 35 . . . 45 45 . 5 . . . 5 15 . . . . . . 115 . . . 15 5 25 10 10 25 110 40 50 5 35 35 85 . Destroy Leader 1528 | . 46 . . 10 102 26 . . 20 20 . 50 32 40 10 . 30 10 . 270 . . . 10 12 54 . . 62 162 40 50 72 108 110 182 . Allied During Kill 2248 | . . . . . . . . 5 280 120 . 371 27 39 . . 45 3 . 64 . . . . . 310 139 10 45 . . . . . . 790 . Successful Hack 148 | . . . . . 9 . . . . . . . 13 . . . . . . 19 . . . . . . . . . 31 12 . 48 7 . 9 . Select Force Hacks 30 | . . . . . . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 1095 | . . . . . 15 . . . . . . . 30 . . . . . . 345 . . . . 15 . . 60 60 90 30 . 180 90 15 120 45 Anti-Garrison Action 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 . Destroy Structure 4280 | . 3 . . . 9 40 . . . . . . 21 . . . . 8 . 456 . . . . 46 84 44 10 62 182 56 27 87 123 136 622 2264 Partial Spotted 30 | . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . 15 . Lose Combat Pursuer 735 | . 30 . . 15 105 . . . . . . 15 . 30 . . . . . 60 . . . 30 . 75 . . . . 60 . 105 15 150 45 . Influence Decreases 16335 | 25 288 6 . 60 462 307 92 30 454 356 . 476 453 499 30 . 254 39 3 778 978 319 569 115 96 798 561 294 494 718 573 431 718 586 925 1152 2396 Entered New Map 5242 | . . 5 . . 16 103 60 . 4 23 . . 151 56 . . . 1 2 . 684 169 569 . . 12 147 75 . . 175 133 70 52 125 234 2376 Time Decay 9351 | 25 288 1 . 60 446 204 32 30 430 283 . 326 302 363 30 . 234 38 1 558 294 150 . 115 96 512 214 169 346 628 398 278 628 534 770 568 . Lost Part 354 | . . . . . . . . . . 10 . . . 10 . . . . . 90 . . . . . 74 . . 10 80 . 20 10 . 10 30 10 Lost Ally 1388 | . . . . . . . . . 20 40 . 150 . 70 . . 20 . . 130 . . . . . 200 200 50 138 10 . . 10 . 20 320 10 Squads Dispatched 85 | . . . . . 3 2 . 1 . . . 1 3 . . . . . . 23 . . . . 2 1 . . 2 6 4 2 2 7 20 6 . Investigation 9 | . . . . . . . . 1 . . . . 1 . . . . . . 3 . . . . . 1 . . . . 1 . 1 1 . . . Extermination 33 | . . . . . . 1 . . . . . . 1 . . . . . . 4 . . . . 1 . . . 1 5 3 1 1 4 8 3 . Reinforcement 16 | . . . . . 3 1 . . . . . . 1 . . . . . . 4 . . . . . . . . 1 1 . . . 1 2 2 . Assault 20 | . . . . . . . . . . . . 1 . . . . . . . 9 . . . . . . . . . . . . . . 9 1 . Garrison 7 | . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . 1 . 1 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unchained Authorized 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Miner Redirects 4 | . . . . . . . . . . . . . 1 . . . . . . 3 . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 56 | . . . . . 4 1 . . . . . . . . . . . . . 3 . . . . 1 4 3 . 3 3 1 1 . 2 1 29 . Communications Jammed 182 | . . . . . . . . . . . . . . . . . . . . 54 . . . . . 4 . . 12 8 34 30 9 3 12 16 . Distress Signals 171 | . . . . . . . . . . . . . . . . . . . . 48 . . . . . 4 . . 11 8 34 27 9 3 11 16 . Times Spotted 541 | . 16 . . 4 24 12 . . 9 5 . 24 7 13 1 . 9 2 6 90 . . . 5 5 31 9 3 15 51 20 13 19 28 48 35 37 Peak Tracking Total 9 | . 4 . 9 3 6 3 . . 9 1 . 5 2 3 1 . 4 1 6 8 1 . . 4 3 9 5 1 3 6 7 5 5 3 9 4 8 Tactical Retreats 31 | . 1 . . 1 4 . . . . . . 1 . 1 . . . . . 3 . . . 2 . 3 . . . . 1 . 5 1 4 3 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 15 | . . . . . . 2 . . . . . . . . . . . 1 . 2 . . . . 1 3 . . . 2 . . 1 1 . 2 . Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 79 | . . . 1 . 1 . . . 2 1 . . 2 . . . . . . 23 . . . . 1 . . 4 4 6 2 . 13 6 1 9 3 Max in Single Turn 4 | . . . 1 . 1 . . . . 1 . . 1 . . . . . . 4 . . . . 1 . . 1 . 1 1 . 2 1 1 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Network Hub 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 53 | . . . 2 . 8 2 . 1 . . 3 . 4 . . 1 . 1 . 8 . . 4 . 1 . . . . 4 1 1 4 5 1 2 . Terminals 14 | . . . . . 5 1 . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . 1 3 . 1 . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . Recycling Units 6 | . . . . . . . . 1 . . . . 2 . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . Scanalyzers 12 | . . . . . 2 1 . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 1 3 2 . . . Garrison Access 5 | . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . 1 . . . . 1 . . Total Hacks 153 | . . . 2 . 19 4 . 4 . . 26 . 10 . . 5 . 3 . 21 . . 16 . 2 . . . . 12 2 3 8 11 1 4 . Successful 88 | . . . 2 . 10 . . 1 . . 26 . 3 . . 5 . . . 7 . . 16 . 1 . . . . 6 1 2 2 3 1 2 . Failed 63 | . . . . . 9 4 . 3 . . . . 7 . . . . 3 . 13 . . . . 1 . . . . 6 1 . 6 8 . 2 . Catastrophic 16 | . . . . . 3 1 . . . . . . 2 . . . . 1 . 3 . . . . . . . . . 1 1 . 2 1 . 1 . Database Lockouts 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Manual 152 | . . . 1 . 7 2 . 4 . . . . 5 . . . . 11 . 24 . . . . 7 16 . . 10 16 8 . 8 8 11 14 . Terminals 29 | . . . . . 9 2 . . . . . . 6 . . . . . . . . . . . 2 . . . . . . . 1 7 . 2 . Fabricators 7 | . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . Repair Stations 7 | . . . . . 2 . . . . . . . . . . . . . . 3 . . . . . . . . . 2 . . . . . . . Recycling Units 15 | . . . . . . . . 4 . . . . 4 . . . . . . 1 . . . . . . . . . 4 . . . . . 2 . Scanalyzers 33 | . . . . . 8 2 . . . . . . . . . . . . . 5 . . . . . . . . . 2 2 3 7 4 . . . Garrison Access 13 | . . . . . . . . . . . . . . . . . . 3 . 5 . . . . . . . . . 4 . . . . 1 . . Terminal Hacks 58 | . . . 2 . 2 . . . . . 26 . 2 . . 5 . . . . . . 16 . 1 . . . . . . . . 3 . 1 . Record 12 | . . . 1 . . . . . . . 6 . . . . . . . . . . . 5 . . . . . . . . . . . . . . Part Schematic 21 | . . . . . 1 . . . . . 11 . . . . 5 . . . . . . 4 . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . 3 . . . . . . . . . . . 4 . . . . . . . . . . . . . . Open Door 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 3 . . . Branch Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Scan Component 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . 1 . Retrieve Components 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . 1 . Scanalyzer 15 | . . . . . 6 . . . . . . . . . . . . . . 3 . . . . . . . . . 1 1 2 2 . . . . Insert Component 3 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 11 | . . . . . 4 . . . . . . . . . . . . . . 2 . . . . . . . . . 1 1 1 2 . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Unauthorized Hacks 4 | . . . . . . . . 1 . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Patch 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . . . . . 7 2 . 1 . . . . 3 . . . . 1 . 6 . . . . . . . . . 2 1 . 4 2 . 1 . Full Trace Events 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . . . . . . 152 . . . . . . . . . . . . . . . . . Total Robot Build Rating 10 | . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . Part Schematics Acquired 101 | . . . . . 2 . . . . . 11 . . . . 5 . . . 16 . . 4 . . 9 . . . 12 8 . 12 . . 22 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 11 | . . . . . 4 . . . . . . . . . . . . . . 2 . . . . . . . . . 1 1 1 2 . . . . Parts Repaired 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Time 158 | . . . . . 50 . . . . . . . . . . . . . . . . . . . . . . . . 108 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 22 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 10 . . . . . 10 . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . check_alert 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 22 | . . . . . . . . . 2 . . 1 . . . . . . . . . . . . . 19 . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com Ac0 Total Allies 102 | . . 2 . 1 . . 20 . 2 . . 1 . . . 4 . . . 8 . . . . 1 29 . . 7 1 . . . . 1 25 . Largest Group 24 | . . 2 2 1 . . 20 18 19 17 14 14 4 4 . 4 4 1 1 6 . . . . 1 17 17 3 4 1 . . . . 1 24 . Highest-Rated Group 2579 | . . 52 52 31 . . 484 456 494 460 395 393 112 112 . 161 161 39 39 285 . . . . 29 907 907 104 391 29 . . . . 269 2579 . Highest-Rated Ally 269 | . . 31 31 31 . . 35 35 35 35 35 35 32 32 . 42 42 39 39 85 . . . . 29 103 103 46 103 29 . . . . 269 269 . Zionite Dispatches 15 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 3 4 . . 4 1 . . . . 1 . . Heavy 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . 2 . . . . . . . . Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . Recon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Total Orders 134 | . . . . . . . 1 . . . . . . . . . . . . 64 . . . . 1 . . 1 25 12 . . 6 2 . 19 3 STAY 27 | . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . 8 2 . . . . . 11 . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . FOLLOW 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . 1 . . 8 . DROP 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . EXPLORE 48 | . . . . . . . . . . . . . . . . . . . . 34 . . . . . . . . 7 3 . . 2 . . . 2 RETURN 42 | . . . . . . . 1 . . . . . . . . . . . . 23 . . . . . . . . 8 4 . . 3 2 . . 1 Ally Attacks 603 | . . . . 6 . . . 7 33 39 . 115 8 7 . . 16 1 7 33 . . . . . 86 66 7 25 . . . . . 4 143 . Total Damage 28471 | . . . . 62 . . . 200 1067 927 . 3005 200 233 . . 370 23 150 2453 . . . . . 2860 2162 221 1431 . . . . . 336 12771 . Kills 136 | . . . . . . . . 1 12 4 . 21 3 2 . . 2 . . 14 . . . . . 15 7 1 11 . . . . . . 43 . Allies Corrupted 12 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 3 1 . . . . 1 5 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com Ac0 Active Infowar (turns) 30385 | 13 704 339 320 191 836 576 138 197 1071 728 126 25 563 33 523 1355 33 . . 627 649 318 202 947 345 1204 442 825 866 2724 957 612 2248 1519 4385 3744 . Optics 15131 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1666 957 612 2248 1519 4385 3744 . Sensors 7207 | . . . . . . . . . . . . . . . . . . . . 197 . . . . . 352 442 7 342 1765 635 455 1794 588 630 . . A.S.S. 2467 | . . . . . . . . . . . . . . . . . . . . . 649 318 202 947 345 6 . . . . . . . . . . . Terrain 4200 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 409 1556 782 371 444 13 623 . . Seismic 7771 | 13 704 339 320 191 836 576 138 197 1071 728 126 25 563 33 523 1355 33 . . . . . . . . . . . . . . . . . . . . Cloaking 340 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 340 . . . . . . . Jamming 12781 | . . . . . . . . . . . . . . . . . . . . 458 . . . . . 1198 442 825 673 1234 950 611 444 550 4351 1045 . ECM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Robot Analysis Total 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 2 . 1 . . . . 2 . . 1 . . . 1 1 . . . 1 1 . 3 . . . . . . . . . . . . . Drone Launches 53 | . . . . . . . 2 . . . . . . . . . . . . 31 . . . . . . . . 10 2 . . 3 2 . . 3 Drone Recoveries 47 | . . . . . . . 2 . . . . . . . . . . . . 30 . . . . . . . . 8 2 . . 2 2 . . 1 Zionite Intel Received 19 | . . . . . . . . . . . . . . . . . . 2 . 3 . . . . . 1 . . . 2 2 . 2 2 1 4 . Branch Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Prototype Schematics 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . 1 . . 2 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 43732 | 95 704 339 320 191 1228 685 477 198 1071 728 126 903 668 869 611 1355 552 222 165 3231 651 318 202 947 345 1521 442 876 866 2784 957 612 2248 1519 4385 9669 652 Spaces Moved 25206 | 11 463 261 252 98 710 449 233 87 660 456 90 565 474 619 483 1043 368 161 113 1914 519 263 145 718 220 803 163 239 336 1440 534 344 1518 1091 622 6211 530 Core 228 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218 10 Treads 756 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 756 . Legs 23377 | 11 463 261 252 98 710 449 233 87 660 456 90 565 474 619 483 1043 368 161 113 1914 519 263 145 718 220 803 163 239 336 1440 534 344 1518 749 572 5013 291 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 110 110 112 217 127 122 122 122 123 123 123 123 123 123 115 118 121 121 120 120 120 120 186 118 118 109 113 103 103 115 115 50 50 Average Speed 123 | 120 120 120 121 158 121 110 169 217 145 125 122 123 123 123 123 123 123 123 120 124 121 121 120 120 120 122 189 137 137 113 122 105 107 116 117 128 100 Slowest Speed 330 | 120 120 120 190 190 125 112 217 217 217 127 122 127 123 123 123 123 250 123 123 220 121 121 121 120 120 190 196 190 190 198 190 178 118 190 191 330 102 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 Microwarps 73 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 2 22 19 Exploration Rate (%) 54 | 3 83 61 60 21 50 17 82 4 65 57 68 68 14 69 60 89 59 4 74 85 71 55 60 80 9 83 56 73 53 47 85 12 89 62 18 74 34 Regions Visited 37 Branch Regions 24 Pre-discovered Areas 26 | . . 1 1 . . . . 1 1 . 1 1 . . . 1 . 9 . 5 . . 3 . . . . . . . . . . 2 . . . Known Exits Taken 14 | . . 1 . . 1 . . 1 . . . . 1 . . . . . . 1 1 1 1 1 1 . . . . 1 1 . 1 1 . . . Unknown Exits Taken 19 | 1 1 . 1 1 . . . . 1 1 1 1 . 1 1 1 1 . . . . . . . . 1 1 1 1 . . 1 . . 1 1 . Scrap Searched 25 | . . 1 . 1 . . . . 2 5 . 4 . 4 . 3 2 . . . 2 . . 1 . . . . . . . . . . . . . Spaces Dug 211 | . 3 . . . . . . . . . . . . . . . . . . 29 1 . . 7 9 1 . . 10 55 10 6 22 22 15 17 4 Terrain Destroyed 1834 | . 3 . 6 . 5 44 . . . . . . 21 . . . 2 5 . 209 1 . . 65 30 33 12 5 15 118 33 7 43 69 58 210 840 Melee 122 | . 3 . . . . . . . . . . . . . . . . . . 26 . . . 7 5 1 . . 3 20 7 6 15 11 11 7 . Projectile 401 | . . . . . . . . . . . . . . . . . 2 . . 24 1 . . 10 17 32 12 5 12 98 6 1 25 58 16 53 29 AOE 1311 | . . . 6 . 5 44 . . . . . . 21 . . . . 5 . 159 . . . 48 8 . . . . . 20 . 3 . 31 150 811 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com Ac0 Total 35447 | 68 560 288 263 125 993 579 285 95 764 596 110 722 532 675 489 1116 426 172 129 2479 533 262 170 755 274 1255 260 754 694 2249 732 516 1946 1177 4102 7757 545 Wait 7292 | 41 32 24 5 15 150 75 17 5 58 131 7 103 25 29 . 61 35 . . 140 3 . . 3 10 154 37 475 299 448 84 98 231 80 3313 1071 33 Move 24399 | 10 462 260 251 97 709 449 232 86 659 455 89 564 473 618 482 1042 367 161 112 1913 518 262 144 717 219 802 162 238 336 1439 533 343 1517 778 573 6008 319 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 316 | 1 7 1 1 5 18 5 7 1 2 1 . 3 2 1 . 4 1 . 1 51 2 . 2 . 11 12 5 3 4 25 8 6 12 16 6 84 8 Fast Attach 325 | 1 . . . . 9 1 1 . . . 3 2 3 1 1 . 3 . 2 40 1 . 11 . 3 15 12 5 4 33 8 4 4 42 16 88 12 Attach 179 | . 1 . . . 5 2 4 . . 1 . 2 2 1 . 2 . 2 3 34 . . . . 3 9 4 1 . 13 3 6 1 17 11 40 12 Detach 178 | . . . . . . . 4 . . 1 . . . . . . . . 1 22 2 . . . 1 2 1 2 1 8 4 3 2 19 13 82 10 Swap 435 | . 14 . 4 1 21 14 3 2 1 . . 2 7 3 1 3 2 4 2 56 . . 3 3 1 7 4 8 21 71 19 9 39 23 48 21 18 Drop 533 | . 10 1 1 . 36 4 3 . 5 . 11 4 3 1 1 4 2 . 2 60 1 . 10 . 6 18 16 6 8 44 15 7 17 51 18 156 12 Fire 1175 | 15 11 . 1 4 44 27 14 . 4 7 . 21 11 21 4 . 16 5 6 121 4 . . 15 14 43 18 12 12 118 39 27 62 106 81 171 121 Melee 334 | . 18 . . . . . . . . . . . . . . . . . . 41 2 . . 17 6 6 . 4 7 43 19 13 61 45 21 31 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 32 | . 5 1 . 3 1 2 . 1 . . . . 6 . . . . . . 1 . . . . . 1 1 . 1 7 . . . . 2 . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . 1 . Rewire 243 | . . 1 . . . . . . 35 . . 21 . . . . . . . . . . . . . 181 . . 1 . . . . . . 4 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / Upp x2) -5/Waste -5/Factory (discovered 4 exits: *Fac x3 / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Extension (discovered 3 exits: *Res x2 / [*Cet]) -4/Cetus (discovered 2 exits: *Res / [*Arc]) -4/Archives (discovered 2 exits: *Res / *Hub) -4/Hub_04(d) (discovered 2 exits: *Res x2) -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research -2/Quarantine (discovered 3 exits: *Acc / *Sec / [*Frg]) -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 55 | -11/Scrapyard | Discovered new exit (range 2) 96 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 306 | -10/Materials | Discovered new exit (range 9) 416 | -10/Materials | Discovered new exit (range 10) 497 | -10/Materials | Discovered new exit (range 6) 581 | -10/Materials | Discovered new exit (range 16) 630 | -10/Materials | Discovered new exit (range 5) 711 | -10/Materials | Discovered new exit (range 4) 800 | -10/Materials | Entered Mines 838 | -10/Mines | Identified exit to Exiles 887 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 951 | -10/Mines | Learned location of Storage (-7) 1109 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1139 | -10/Mines | Entered Exiles 1139 | -10/Exiles | Accompanied by 2 allies 1157 | -10/Exiles | Discovered new exit (range 15) 1169 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1172 | -10/Exiles | Met 8R-AWN 1190 | -10/Exiles | Met EX-HEX 1221 | -10/Exiles | Met EX-BIN 1235 | -10/Exiles | Aligned with FarCom system 1237 | -10/Exiles | Given EX-Vault access code 1264 | -10/Exiles | Opened EX-Vault 1294 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1328 | -10/Exiles | Met EX-DEC 1334 | -10/Exiles | Learned location of Zion (-6) 1436 | -10/Exiles | Attacked by the Exiles 1449 | -10/Exiles | Discovered new exit (range 10) 1459 | -10/Exiles | Entered Mines 1462 | -9/Mines | Received a Mining Laser from a helpful Derelict 1492 | -9/Mines | Learned location of 1 exit from Materials 1508 | -9/Mines | Discovered new exit (range 6) 1650 | -9/Mines | Entered Materials 1650 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1651 | -8/Materials | Identified exit to Factory 1905 | -8/Materials | Repaired Beamcaster 1998 | -8/Materials | Build established: Scavenger-Gunner 2208 | -8/Materials | Discovered exit to Factory (range 15) 2751 | -8/Materials | Build established: Gunner 2878 | -8/Materials | Entered Factory 2878 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3121 | -7/Factory | Build established: Tank 3563 | -7/Factory | Sucked down chute 3563 | -7/Factory | Entered Waste 3564 | -7/Waste | Joined by Warlord forces that had cleared the area 3652 | -7/Waste | Discovered new exit (range 16) 4040 | -7/Waste | Entered Factory 4040 | -7/Factory | Accompanied by 18 allies 4136 | -7/Factory | Discovered new exit (range 5) 4148 | -7/Factory | Identified exit to Lower Caves 4238 | -7/Factory | Entered Lower Caves 4238 | -7/Lower Caves | Accompanied by 18 allies 4274 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4931 | -7/Lower Caves | Discovered new exit (range 15) 5113 | -7/Lower Caves | Learned location of Extension (-4) 5162 | -7/Lower Caves | Encountered a Warlord checkpoint 5180 | -7/Lower Caves | Learned Factory stockpile data 5309 | -7/Lower Caves | Entered another Lower Caves area 5309 | -7/Lower Caves | Accompanied by 17 allies 5364 | -7/Lower Caves | Encountered a Warlord checkpoint 5517 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5562 | -7/Lower Caves | Spotted B-75 Beast 5798 | -7/Lower Caves | Discovered new exit (range 9) 5925 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6037 | -7/Lower Caves | Entered Data Miner 6037 | -7/Data Miner | Accompanied by 14 allies 6039 | -7/Data Miner | Discovered new exit (range 6) 6066 | -7/Data Miner | Met Data Miner 6089 | -7/Data Miner | Learned location of Section 7 (-2) 6089 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6106 | -7/Data Miner | Received God Mode back door access code from Data Miner 6163 | -7/Data Miner | Entered Proximity Caves 6163 | -6/Proximity Caves | Accompanied by 14 allies 6182 | -6/Proximity Caves | Spotted B-75 Beast 6192 | -6/Proximity Caves | Allies destroyed B-75 Beast 6397 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6555 | -6/Proximity Caves | Lost 3 allies 6767 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6871 | -6/Proximity Caves | Discovered new exit (range 4) 6901 | -6/Proximity Caves | Ambushed by research squad 6963 | -6/Proximity Caves | Lost 4 allies 7066 | -6/Proximity Caves | Entered Factory 7066 | -6/Factory | Accompanied by 4 allies 7066 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7277 | -6/Factory | Build established: Gunner 7386 | -6/Factory | Incoming investigation squad redirected 7486 | -6/Factory | Identified exit to Lower Caves 7734 | -6/Factory | Entered Lower Caves 7734 | -6/Lower Caves | Accompanied by 4 allies 7976 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8150 | -6/Lower Caves | Encountered a Warlord checkpoint 8246 | -6/Lower Caves | Discovered new exit (range 12) 8603 | -6/Lower Caves | Entered another Lower Caves area 8734 | -6/Lower Caves | Discovered new exit (range 16) 9115 | -6/Lower Caves | Discovered new exit (range 4) 9214 | -6/Lower Caves | Entered Zion 9261 | -6/Zion | System corruption cleaned by Quarantine Array 9280 | -6/Zion | Found CR-A16's Pointy Stick 9292 | -6/Zion | Discovered new exit (range 12) 9571 | -6/Zion | Visited the Megawrench Repair Shop 9778 | -6/Zion | Learned location of Armory (-3) 9822 | -6/Zion | Learned 8 Factory zone layouts 9974 | -6/Zion | Found GAL Module 10129 | -6/Zion | Received a visual enhancement algorithm 10192 | -6/Zion | Met Imprinter 10210 | -6/Zion | Imprinted 10212 | -6/Zion | Declared Zion's savior 10376 | -6/Zion | Megawrench repaired 13 parts 10569 | -6/Zion | Entered Proximity Caves 10569 | -5/Proximity Caves | Accompanied by 4 allies 10674 | -5/Proximity Caves | P-70 Sage assimilated allied 47-2AK(M) 10820 | -5/Proximity Caves | Learned Factory emergency access door positions 11090 | -5/Proximity Caves | Discovered new exit (range 13) 11121 | -5/Proximity Caves | Entered Factory 11121 | -5/Factory | Accompanied by 1 ally 11121 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 11253 | -5/Factory | Retrieved Zion intel report: Branch Access 11253 | -5/Factory | Identified exit to Upper Caves 11297 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 11331 | -5/Factory | Discovered new exit (range 7) 11343 | -5/Factory | Sucked down chute 11343 | -5/Factory | Entered Waste 11358 | -5/Waste | EMP discharged 11375 | -5/Waste | Spotted C-40 Crusher 11375 | -5/Waste | Spotted C-40 Crusher 11379 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11383 | -5/Waste | 1 allies followed down the chute 11417 | -5/Waste | Spotted C-40 Crusher 11420 | -5/Waste | Spotted C-40 Crusher 11428 | -5/Waste | Spotted C-40 Crusher 11430 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11439 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 11458 | -5/Waste | EMP discharged 11458 | -5/Waste | System corruption reached 10% 11475 | -5/Waste | Spotted C-40 Crusher 11493 | -5/Waste | Discovered new exit (range 13) 11508 | -5/Waste | Entered Factory 11552 | -5/Factory | Zion Heavy squad teleported in 11797 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 11808 | -5/Factory | Retrieved Zion intel report: Component Schematics 11809 | -5/Factory | Zion Explosive Resupply teleported in 11813 | -5/Factory | Found Prototype Launcher 11851 | -5/Factory | Identified Mni. Smartbomb Launcher 12056 | -5/Factory | Found Prototype Protection 12056 | -5/Factory | Identified Zio. Weapon Casing 12077 | -5/Factory | Lost 3 allies 12086 | -5/Factory | Build established: Tank 12203 | -5/Factory | Found Prototype Device 12232 | -5/Factory | Garrison activated, responded to threat 12500 | -5/Factory | Found Zio. Weapon Casing 12505 | -5/Factory | Lost 3 parts (2n1u) 12777 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 12791 | -5/Factory | Discovered new exit (range 13) 12843 | -5/Factory | Central database locked down 12935 | -5/Factory | Terminal network hard line cut 12953 | -5/Factory | Build established: Messiah-Gunner 13119 | -5/Factory | Spotted B-75 Beast 13150 | -5/Factory | Revealed the true nature of CR-A16's Pointy Stick 13153 | -5/Factory | Destroyed B-75 Beast 13308 | -5/Factory | First assault squad dispatched 13327 | -5/Factory | Incoming assault squad redirected 13389 | -5/Factory | Discovered new exit (range 13) 13565 | -5/Factory | Fabricated H-66 Slayer? 13639 | -5/Factory | Incoming assault squad redirected 13921 | -5/Factory | Discovered new exit (range 24) 13926 | -5/Factory | Incoming assault squad redirected 14021 | -5/Factory | Identified exit to Factory 14109 | -5/Factory | Allied Derelicts emerged from ambush trap array 14292 | -5/Factory | Build established: Gunner 14681 | -5/Factory | Discovered exit to Upper Caves (range 12) 14691 | -5/Factory | High security lockdown imminent 14739 | -5/Factory | Entered Upper Caves 14741 | -5/Upper Caves | Identified Active Sensor Suite 14809 | -5/Upper Caves | Identified exit to Upper Caves 14920 | -5/Upper Caves | Encountered a Warlord checkpoint 15047 | -5/Upper Caves | Build established: Assassin 15390 | -5/Upper Caves | Entered another Upper Caves area 15502 | -5/Upper Caves | Learned Factory machine intel 15662 | -5/Upper Caves | Discovered new exit (range 6) 15669 | -5/Upper Caves | Identified exit to Zhirov 15708 | -5/Upper Caves | Entered Zhirov 15708 | -5/Zhirov | Discovered new exit (range 3) 15710 | -5/Zhirov | Identified exit to Proximity Caves 15732 | -5/Zhirov | Met Zhirov 15754 | -5/Zhirov | Learned location of Quarantine (-2) 15754 | -5/Zhirov | Learned location of Testing (-3) 15754 | -5/Zhirov | Learned location of Command (-1) 15764 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15783 | -5/Zhirov | Found Alien Artifact 15783 | -5/Zhirov | Identified Integrated Dissipator 15783 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 15851 | -5/Zhirov | Found Alien Artifact 15910 | -5/Zhirov | Entered Proximity Caves 15940 | -4/Proximity Caves | Learned Research emergency access door positions 16159 | -4/Proximity Caves | Learned location of 1 exit from Research 16595 | -4/Proximity Caves | Learned location of 1 exit from Research 16850 | -4/Proximity Caves | Discovered exit to Factory (range 5) 16857 | -4/Proximity Caves | Entered Factory 16857 | -4/Factory | Evolved 2 slots: Utility x2 16858 | -4/Factory | Loaded intel: 263 machine locations 16912 | -4/Factory | Zion Infowar Resupply teleported in 16958 | -4/Factory | Zion Recon squad teleported in 17050 | -4/Factory | Zion Recon squad teleported in 17169 | -4/Factory | Garrison activated, responded to threat 17196 | -4/Factory | Discovered new exit (range 6) 17201 | -4/Factory | Identified exit to Extension 17202 | -4/Factory | Entered Extension 17355 | -4/Extension | Energy Cycler disabled 17356 | -4/Extension | Rescued a captive Derelict 17357 | -4/Extension | Rescued a captive Derelict 17359 | -4/Extension | Rescued a captive Derelict 17361 | -4/Extension | Rescued a captive Derelict 17364 | -4/Extension | Rescued a captive Derelict 17380 | -4/Extension | Rescued a captive Derelict 17515 | -4/Extension | Zion Heavy squad teleported in 17565 | -4/Extension | Found Zio. Weapon Casing 17589 | -4/Extension | Lost 5 parts (1p1n2u1w) 18030 | -4/Extension | Build established: Commander-Gunner 18215 | -4/Extension | Spotted B-86 Titan 18217 | -4/Extension | Destroyed B-86 Titan 18226 | -4/Extension | Discovered new exit (range 15) 18274 | -4/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 18308 | -4/Extension | Zion Heavy squad teleported in 18311 | -4/Extension | Lost 4 allies 18467 | -4/Extension | Zion Light squad teleported in 18525 | -4/Extension | Retrieved Zion intel report: Prototype Schematics 18526 | -4/Extension | Zion Melee Resupply teleported in 18607 | -4/Extension | Discovered new exit (range 10) 18609 | -4/Extension | Discovered new exit (range 6) 18626 | -4/Extension | Terminal network hard line cut 18723 | -4/Extension | Entered Cetus 18723 | -4/Cetus | Accompanied by 17 allies 18736 | -4/Cetus | Spotted Cetus Guard 18741 | -4/Cetus | Spotted Cetus Guard 18742 | -4/Cetus | Allies destroyed Cetus Guard 18745 | -4/Cetus | Spotted Cetus Guard 18746 | -4/Cetus | Destroyed Cetus Guard 18749 | -4/Cetus | Spotted Cetus Guard 18753 | -4/Cetus | Destroyed Cetus Guard 18758 | -4/Cetus | Allies destroyed Cetus Guard 18781 | -4/Cetus | Lost 3 allies 18924 | -4/Cetus | Discovered new exit (range 16) 18979 | -4/Cetus | Spotted Cetus Guard 18983 | -4/Cetus | Allies destroyed Cetus Guard 18984 | -4/Cetus | Spotted Cetus Guard 18984 | -4/Cetus | Spotted Cetus Guard 18998 | -4/Cetus | Destroyed Cetus Guard 19001 | -4/Cetus | Destroyed Cetus Guard 19020 | -4/Cetus | Found Zio. Weapon Casing 19033 | -4/Cetus | Discovered new exit (range 16) 19037 | -4/Cetus | Lost 10 allies 19165 | -4/Cetus | Entered Archives 19165 | -4/Archives | Accompanied by 3 allies 19270 | -4/Archives | Lost 3 allies 19313 | -4/Archives | Discovered new exit (range 13) 19483 | -4/Archives | Discovered new exit (range 16) 19707 | -4/Archives | Build established: Messiah-Tank 20041 | -4/Archives | Entered Hub_04(d) 20060 | -4/Hub_04(d) | Zion Heavy squad teleported in 20081 | -4/Hub_04(d) | Discovered new exit (range 50) 20265 | -4/Hub_04(d) | Zion Recon squad teleported in 20344 | -4/Hub_04(d) | Build established: Messiah-Assassin 20354 | -4/Hub_04(d) | Discovered new exit (range 61) 20390 | -4/Hub_04(d) | Found Zio. Weapon Casing 20533 | -4/Hub_04(d) | Zion Heavy squad teleported in 20554 | -4/Hub_04(d) | Found Zio. Weapon Casing 20615 | -4/Hub_04(d) | Zion Light squad teleported in 20655 | -4/Hub_04(d) | Found Zio. Weapon Casing 20660 | -4/Hub_04(d) | Found Zio. Weapon Casing 20748 | -4/Hub_04(d) | Build established: Messiah-Tank 20888 | -4/Hub_04(d) | Network Hub disabled 20897 | -4/Hub_04(d) | Spotted Lightning 20900 | -4/Hub_04(d) | Spotted Lightning 20902 | -4/Hub_04(d) | Spotted Lightning 20907 | -4/Hub_04(d) | Entered Research 20907 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 20908 | -3/Research | Identified exit to Research 20908 | -3/Research | Identified exit to Testing 21807 | -3/Research | Retrieved Zion intel report: Prototype Schematics 21973 | -3/Research | System corruption reached 10% 22016 | -3/Research | Retrieved Zion intel report: Emergency Access 22017 | -3/Research | Zion Infowar Resupply teleported in 22025 | -3/Research | Found Prototype Processor 22025 | -3/Research | Identified Spectral Analyzer 22142 | -3/Research | Found Unknown Launcher 22142 | -3/Research | Identified Fusion Bomb Launcher 22203 | -3/Research | Terminal network hard line cut 22234 | -3/Research | Spotted B-86 Titan 22258 | -3/Research | Destroyed B-86 Titan 22722 | -3/Research | Build established: Messiah-Assassin 23084 | -3/Research | Identified Transdimensional Reconstructor 23084 | -3/Research | Warped through subspace 23553 | -3/Research | Repaired Centrium Medium Armor Plating 23691 | -3/Research | Entered Testing 23767 | -3/Testing | Discovered exit to Research (range 23) 23836 | -3/Testing | Found Prototype Energy Cannon 23836 | -3/Testing | Identified Imp. Potential Cannon 23847 | -3/Testing | Found Prototype Energy Cannon 24071 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 24206 | -3/Testing | Retrieved Zion intel report: Emergency Access 24648 | -3/Testing | Entered Research 24648 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 24682 | -2/Research | Build established: Scavenger-Assassin 24699 | -2/Research | Found Exp. Shield Generator 24722 | -2/Research | Central database locked down 24722 | -2/Research | Identified Potential Cannon 24990 | -2/Research | Discovered new exit (range 19) 25049 | -2/Research | Garrison activated, responded to threat 25260 | -2/Research | Entered Quarantine 25400 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 25431 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 25462 | -2/Quarantine | Cryocooling Duct disabled 25477 | -2/Quarantine | Ambient heat levels rising (+20) 25477 | -2/Quarantine | Non-combat units ordered to evacuate 25653 | -2/Quarantine | Cryocooling Duct disabled 25668 | -2/Quarantine | Ambient heat levels rising (+20) 25668 | -2/Quarantine | Combat units ordered to evacuate 25768 | -2/Quarantine | Quarantine Guard activated 25863 | -2/Quarantine | Spotted Quarantine Guard 26028 | -2/Quarantine | Destroyed Quarantine Guard 26067 | -2/Quarantine | Spotted Quarantine Guard 26141 | -2/Quarantine | Destroyed Quarantine Guard 26204 | -2/Quarantine | Spotted Quarantine Guard 26244 | -2/Quarantine | Destroyed Quarantine Guard 26328 | -2/Quarantine | Spotted Quarantine Guard 26358 | -2/Quarantine | Destroyed Quarantine Guard 26392 | -2/Quarantine | Spotted Quarantine Guard 26429 | -2/Quarantine | Spotted Alpha 7 26507 | -2/Quarantine | Destroyed Alpha 7 26569 | -2/Quarantine | Destroyed Quarantine Guard 26764 | -2/Quarantine | Spotted Quarantine Guard 26778 | -2/Quarantine | Terminal network hard line cut 26813 | -2/Quarantine | Found Alien Artifact 26846 | -2/Quarantine | Identified Core Reset Matrix 26846 | -2/Quarantine | Used Core Reset Matrix 26850 | -2/Quarantine | Detected hypermatrix surge 26850 | -2/Quarantine | Sensed 7 artifacts in vicinity 26959 | -2/Quarantine | Discovered new exit (range 23) 26959 | -2/Quarantine | Spotted Quarantine Guard 26960 | -2/Quarantine | Spotted Quarantine Guard 27183 | -2/Quarantine | Found Spectral Analyzer 27205 | -2/Quarantine | Found Subatomic Replicator 27326 | -2/Quarantine | Spotted Quarantine Guard 27401 | -2/Quarantine | Spotted Fortress 27489 | -2/Quarantine | Discovered new exit (range 6) 27489 | -2/Quarantine | Discovered new exit (range 8) 27490 | -2/Quarantine | Spotted Quarantine Guard 27493 | -2/Quarantine | Spotted Quarantine Guard 27507 | -2/Quarantine | Identified exit to Section 7 27508 | -2/Quarantine | Entered Section 7 27509 | -2/Section 7 | Detected hypermatrix surge 27509 | -2/Section 7 | Sensed 22 artifacts in vicinity 27677 | -2/Section 7 | Found Integrity Redistributor 27752 | -2/Section 7 | Spotted S7 Guard 27767 | -2/Section 7 | Destroyed S7 Guard 27781 | -2/Section 7 | Found Core Membrane 27781 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 27791 | -2/Section 7 | Found Corrupted Prototype Protection 27791 | -2/Section 7 | Identified Hvy. Regenerative Plating 27828 | -2/Section 7 | Spotted B-90 Cyclops 27833 | -2/Section 7 | Destroyed B-90 Cyclops 27874 | -2/Section 7 | Found Integrated Reactor 27874 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 28028 | -2/Section 7 | Found Microwarp Drive 28049 | -2/Section 7 | Discovered new exit (range 16) 28281 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 28322 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-2 28330 | -2/Section 7 | Spotted Executioner 28330 | -2/Section 7 | Spotted Executioner 28352 | -2/Section 7 | Destroyed Executioner 28358 | -2/Section 7 | Destroyed Executioner 28375 | -2/Section 7 | Found Prototype Processor 28375 | -2/Section 7 | Identified Exp. Core Analyzer 28386 | -2/Section 7 | Found Prototype Processor 28386 | -2/Section 7 | Identified Exp. Targeting Computer 28394 | -2/Section 7 | Found Exp. Core Analyzer 28429 | -2/Section 7 | Found Transdimensional Reconstructor 28506 | -2/Section 7 | Spotted B-99 Colossus 28583 | -2/Section 7 | Found LRC Energy Well 28583 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 28590 | -2/Section 7 | Found LRC Energy Well 28590 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 28648 | -2/Section 7 | Found Integrity Redistributor 28652 | -2/Section 7 | Found Integrity Redistributor 28683 | -2/Section 7 | Destroyed B-99 Colossus 28731 | -2/Section 7 | Terminal network hard line cut 28843 | -2/Section 7 | Found Integrity Redistributor 28843 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-270) 28844 | -2/Section 7 | Core integrity fell below 50% 28867 | -2/Section 7 | Garrison activated, responded to threat 28940 | -2/Section 7 | Found Unknown Device 28940 | -2/Section 7 | Identified Quantum Capacitor 28971 | -2/Section 7 | Spotted S7 Guard 28995 | -2/Section 7 | Spotted S7 Guard 29021 | -2/Section 7 | Identified exit to Access 29027 | -2/Section 7 | Entered Access 29027 | -1/Access | Evolved 2 slots: Utility x2 29154 | -1/Access | Destroyed 11 combat bots 29727 | -1/Access | Retrieved Zion intel report: Emergency Access 29728 | -1/Access | Zion Experimental squad teleported in 29777 | -1/Access | First assault squad dispatched 29848 | -1/Access | Discovered new exit (range 15) 29912 | -1/Access | Found Prototype Protection 29912 | -1/Access | Identified Zio. Weapon Casing 29932 | -1/Access | Found Prototype Protection 29932 | -1/Access | Identified Zio. Shade Armor 29936 | -1/Access | Found Zio. Shade Armor 29969 | -1/Access | Garrison activated, responded to threat 30007 | -1/Access | Unchained authorized (1B-0RG) 30095 | -1/Access | Discovered new exit (range 15) 30145 | -1/Access | Spotted B-99 Colossus 30196 | -1/Access | Build established: Messiah-Gunner 30252 | -1/Access | Terminal network hard line cut 33412 | -1/Access | Entered Command 33830 | -1/Command | Retrieved Zion intel report: Trap Installations 33928 | -1/Command | Retrieved Zion intel report: Prototype Schematics 33981 | -1/Command | Retrieved Zion intel report: Component Stockpiles 33996 | -1/Command | Build established: Messiah-Tank 34122 | -1/Command | Retrieved Zion intel report: Prototype Schematics 34475 | -1/Command | Spotted M Guard 34475 | -1/Command | Spotted M Guard 34482 | -1/Command | Spotted Combat Programmer 34482 | -1/Command | Spotted Combat Programmer 34511 | -1/Command | Destroyed Combat Programmer 34542 | -1/Command | Destroyed M Guard 34571 | -1/Command | Destroyed M Guard 34576 | -1/Command | Lost 3 parts (1p2u) 34593 | -1/Command | Found Corrupted Prototype Reactor 34593 | -1/Command | Identified Zero-point Reactor 34600 | -1/Command | Found Corrupted Prototype Device 34600 | -1/Command | Identified AEGIS Remote Shield 34614 | -1/Command | Found Corrupted Zero-point Reactor 34657 | -1/Command | Disengaged cave seal 34657 | -1/Command | Zionites emerged from the dark tunnel 34682 | -1/Command | Found Corrupted Zero-point Reactor 34685 | -1/Command | Found Corrupted Hvy. Regenerative Plating 34691 | -1/Command | Found Corrupted Zero-point Reactor 34701 | -1/Command | Found Corrupted AEGIS Remote Shield 34707 | -1/Command | All MAIN.C guards destroyed 34756 | -1/Command | Terminal network hard line cut 34912 | -1/Command | First assault squad dispatched 35109 | -1/Command | Met MAIN.C 35114 | -1/Command | 0b10 Conduit disabled 35124 | -1/Command | Allies destroyed MAIN.C Shell 35125 | -1/Command | MAIN.C activated Command garrisons 35141 | -1/Command | Allies destroyed MAIN.C 35149 | -1/Command | Found Exp. Targeting Computer 35150 | -1/Command | Discovered new exit (range 40) 35150 | -1/Command | Discovered new exit (range 88) 35150 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 35157 | -1/Command | Found Exp. Powered Armor 35160 | -1/Command | Found Exp. Powered Armor 35165 | -1/Command | Found Omega Cannon 35196 | -1/Command | Spotted B-99 Colossus 35205 | -1/Command | Allies destroyed B-99 Colossus 35440 | -1/Command | Build established: Messiah-Mutant 36099 | -1/Command | Found AEGIS Remote Shield 36105 | -1/Command | Found Zero-point Reactor 37026 | -1/Command | Phase Generator disabled 37027 | -1/Command | Build established: Messiah-Gunner 37390 | -1/Command | Murdered Z-Experimental 37397 | -1/Command | Found Zio. Shade Armor 37400 | -1/Command | Found Corrupted Exp. Weapon Cycler 37404 | -1/Command | Found Prototype Energy Cannon 37404 | -1/Command | Identified Zio. Alpha Cannon Mk. II 37410 | -1/Command | Found Zio. Alpha Cannon Mk. II 37668 | -1/Command | Found Zio. Weapon Casing 37678 | -1/Command | Found Zio. Shade Armor 37700 | -1/Command | Found Zio. Shade Armor 37715 | -1/Command | Found Exp. Targeting Computer 37782 | -1/Command | Found Zio. Shade Armor 37784 | -1/Command | Build established: Messiah-Mutant 37801 | -1/Command | Found Zio. Weapon Casing 38292 | -1/Command | Build established: Messiah-Tank 38603 | -1/Command | Found Exp. Phase Shifter 39202 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-224) 39235 | -1/Command | Core integrity fell below 50% 39539 | -1/Command | Build established: Alien-Mutant 40225 | -1/Command | Build established: Scavenger-Tank 40444 | -1/Command | Found Corrupted Hvy. Regenerative Plating 41305 | -1/Command | Used Integrity Redistributor, redistributed integrity to core (+803) 41602 | -1/Command | Build established: Scavenger-Mutant 41932 | -1/Command | Found Exp. Targeting Computer 41943 | -1/Command | Found Exp. Core Analyzer 41944 | -1/Command | Build established: Messiah-Mutant 41952 | -1/Command | Found Exp. Core Analyzer 41974 | -1/Command | Found Exp. Core Analyzer 42216 | -1/Command | Found Exp. Targeting Computer 42219 | -1/Command | Found Exp. Phase Shifter 42559 | -1/Command | Build established: Messiah-Tank 42737 | -1/Command | Found Adv. Kinecellerator 43059 | -1/Command | Warped through subspace to slip node 43059 | -1/Command | Discovered new exit (range 5) 43081 | -1/Command | Entered Access_0 43082 | -1/Access_0 | Sensed 4 artifacts in vicinity 43082 | -1/Access_0 | Met Architect 43083 | -1/Access_0 | Architect warped through subspace 43085 | -1/Access_0 | Destroyed A8 43124 | -1/Access_0 | Architect warped through subspace 43155 | -1/Access_0 | Architect warped through subspace 43181 | -1/Access_0 | Architect warped through subspace 43206 | -1/Access_0 | Architect warped through subspace 43248 | -1/Access_0 | Architect warped through subspace 43293 | -1/Access_0 | Architect warped through subspace 43295 | -1/Access_0 | A6 warped into view 43302 | -1/Access_0 | Destroyed A6 43315 | -1/Access_0 | Subspace Access Node disabled 43331 | -1/Access_0 | Architect warped through subspace 43343 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-167) 43359 | -1/Access_0 | Architect warped through subspace 43411 | -1/Access_0 | Architect warped through subspace 43428 | -1/Access_0 | Architect warped through subspace 43446 | -1/Access_0 | Subspace Access Node disabled 43452 | -1/Access_0 | Architect warped through subspace 43462 | -1/Access_0 | Architect warped through subspace 43475 | -1/Access_0 | A5 warped into view 43491 | -1/Access_0 | Destroyed A5 43514 | -1/Access_0 | Architect warped through subspace 43545 | -1/Access_0 | Architect warped through subspace 43562 | -1/Access_0 | Subspace Access Node disabled 43578 | -1/Access_0 | Architect warped through subspace 43593 | -1/Access_0 | Architect warped through subspace 43606 | -1/Access_0 | Architect warped through subspace 43622 | -1/Access_0 | Architect warped through subspace 43687 | -1/Access_0 | Subspace Access Node disabled 43725 | -1/Access_0 | Destroyed Architect 43726 | -1/Access_0 | Architect triggered a singularity event 43727 | -1/Access_0 | Released all parts (23) 43727 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 43728 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 43728 | -1/Access_0 | Warped through subspace to slip node 43728 | -1/Access_0 | Discovered new exit (range 8) 43733 | *** | Escaped singularity! Last Messages --------------- 43727_ Released Exp. Core Analyzer. 43727_ Released AEGIS Remote Shield. 43727_ Released Zio. Supercomposite Leg. 43727_ Released Zio. Weapon Casing. 43727_ Released Exp. Powered Armor. 43727_ Released Adv. Kinecellerator. 43727_ Acquired 6 matter. 43727_ Acquired data core, extracted unknown sensor trigger ID. 43728_ A0_COM: 9. 43728_ Acquired Hpw. Transdimensional Reconstructor. 43728_ Warped through subspace, drawn to slip node. 43728_ EXIT=FOUND 43729_ A0_COM: 8. 43730_ A0_COM: 7. 43731_ A0_COM: 6. 43732_ A0_COM: 5. 43733_ A0_COM: 4. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 132 Coolant Potential 120 Energy Generation 124 Energy Capacity 1840 Matter Stores 550 Matter Capacity 800 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 3 Power Amplification 30 EM Shielding 3 Armor Coverage 1800 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 40 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 87 Targeting Accuracy 24 Core Analysis 8 Recoil Reduction 7 Energy Filtering 50 Kinecelleration 50 Salvage Targeting 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Quantum Shading Machine | -1/Command | Z-intel Exp. Focal Shield | -1/Command | Z-intel Enh. Armored Medium Treads | -1/Command | Z-intel Adv. Dynamic Insulation System | -1/Command | Z-intel Hvy. Wave Gun | -1/Command | Z-intel Cld. Gravmag System | -1/Command | Z-intel Exp. Reaction Control System | -1/Command | Z-intel Graviton Cannon | -1/Command | Z-intel Exp. Gyrokinetic Inverter | -1/Command | Z-intel Cld. Plasma Rifle | -1/Command | Z-intel Adv. KE Penetrator | -1/Command | Z-intel Electron Diverter | -1/Command | Z-intel Imp. Particle Accelerator | -1/Command | Z-intel Imp. Diametric Drive | -1/Command | Z-intel Prc. Phase Gun | -1/Command | Z-intel Spectral Analyzer | -1/Command | Z-intel Tesla Bomb Launcher | -1/Command | Z-intel Exp. Field Recycling Unit | -1/Command | Z-intel Exp. Cooling System | -1/Command | Z-intel Kinetic Spear | -1/Command | Z-intel Cld. Field Propulsion Drive | -1/Command | Z-intel Centrium Heavy Armor Plating | -1/Command | Z-intel Robot Schematics ------------------ None Fabricated ------------ H-66 Slayer | x2 | -5/Factory | Preloaded Repaired ---------- Beamcaster | 15% | -8/Materials Centrium Medium Armor Plating | 3% | -3/Research Studied --------- Hyp. Mass Driver | -2/Quarantine | Hacked Myomer Leg | -2/Quarantine | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Core Membrane Integrated Reactor Microwarp Drive LRC Energy Well Integrity Redistributor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed AntisysReactionPower Manual? 0 Play Time 06:50:25 Cumulative 1390.9 hours Start 2026.11.06 @ 14:50:30 End 2026.11.07 @ 15:28:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 587 Rogue 579 Adventurer 6 Explorer 2 Win Type 6 Total 224 Types 65/23/36/5/2/1/81/4/4/3 Lore% 100 Gallery% 94 Achievement% 86 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6704f501-97a1-45a2-ba3f-2fba946d8116