Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.25 @ 04:28:56 // Winter2019/RPGLIKE Player: Rumbl3 Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (243) 1215 Value Destroyed (10737) 10737 Prototype IDs (57) 1140 Alien Tech Used (2) 400 Bonus (23695) 23695 TOTAL SCORE: 46887 Bonus ------- High Alert Combat Kills 1849 Follower Combat Kills 1704 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 600 Hacked Protovariant 500 Met Warlord at Research 2000 Hacked God Mode 5000 Scanned by Researcher 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Friendly Fire -358 Cogmind --------- Core Integrity 0/2500 Matter 187/300 Energy 1186/1190 System Corruption 22% Temperature Cool (4) Movement Flying (32) Location -1/Command Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (4) --- Electron Diverter Electron Diverter > --- UTILITY (13) ----- Experimental Energy Well Advanced Signal Interpreter Experimental Terrain Scanner Experimental Targeting Computer Advanced Melee Analysis Suite Experimental Target Analyzer Experimental Core Analyzer Microactuators Advanced Hacking Suite Ghost Barrier > --- WEAPON (4) ------- Enhanced Force Lance Enhanced Force Lance > --- INVENTORY (8) ---- Protomatter-78 Advanced Coolant Injector Improved Cloaking Device Compact HERF Cannon Railgun Mini Smartbomb Launcher Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Q-thruster Electron Diverter Electron Diverter Electron Diverter > --- UTILITY ---------- Experimental Energy Well Experimental Sensor Array Advanced Signal Interpreter Experimental Terrain Scanner Experimental Targeting Computer Advanced Melee Analysis Suite Experimental Target Analyzer Experimental Core Analyzer Microactuators Advanced Reaction Control System Centrium Light Armor Plating Advanced Hacking Suite Ghost Barrier > --- WEAPON ----------- Enhanced Force Lance Enhanced Force Lance Vortex Lance Vortex Lance > --- INVENTORY -------- Advanced Coolant Injector Improved Cloaking Device Compact HERF Cannon Railgun Mini Smartbomb Launcher Advanced Remote Datajack [Rating: 182] Favorites ----------- Power Vortex Chain Reactor Engine Light Deuterium Engine Power Core Light Fission Core Reactor Vortex Chain Reactor Propulsion Electron Diverter Leg Aluminum Leg Wheel Compact Wheel Hover Unit Cooled Antigrav System Flight Unit Electron Diverter Utility Experimental Sensor Array Device Experimental Sensor Array Storage Experimental Energy Well Processor Advanced Signal Interpreter Hackware Ghost Barrier Protection Improved Light Armor Plating Weapon Coil Gun Energy Gun Heavy Beamcaster Energy Cannon Disruptor Cannon Ballistic Gun Coil Gun Launcher Missile Launcher Special Weapon Enhanced Flamer Slashing Weapon Makeshift Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Slots Evolved 19 | 3 . . 3 . 1 . . 1 . . . 3 . . 2 1 1 . . . . 2 . 1 . 1 Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 3 | 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Utility 12 | 1 . . 3 . . . . 1 . . . 1 . . 2 1 1 . . . . 1 . 1 . . Weapon 3 | 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 296 | 4 3 5 21 2 5 19 4 5 4 . 4 9 4 2 12 13 27 8 5 7 2 62 16 42 3 8 Power 13 | . . 2 1 . . 1 1 . . . . 2 . . 1 . . . . 2 . . . 3 . . Engine 3 | . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . Core 5 | . . 1 1 . . 1 1 . . . . . . . . . . . . . . . . 1 . . Reactor 5 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . 2 . . Propulsion 24 | 2 . . 4 . . . 2 . . . . 2 . . 2 . 1 . . . . 9 2 . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 12 | . . . 4 . . . 2 . . . . 2 . . 2 . 1 . . . . 1 . . . . Flight 10 | . . . . . . . . . . . . . . . . . . . . . . 8 2 . . . Utility 111 | 1 2 1 4 2 1 6 1 1 . . . 4 . . 7 1 8 1 2 3 . 29 12 20 2 3 Device 73 | 1 1 1 3 2 . 2 . . . . . 3 . . 3 . 7 1 1 2 . 19 11 12 1 3 Storage 6 | . . . . . . . . . . . . . . . 1 . . . . . . 5 . . . . Processor 14 | . 1 . . . . . 1 1 . . . 1 . . 1 . . . . . . 3 . 5 1 . Hackware 5 | . . . . . . . . . . . . . . . 1 . . . . 1 . 2 1 . . . Protection 13 | . . . 1 . 1 4 . . . . . . . . 1 1 1 . 1 . . . . 3 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 148 | 1 1 2 12 . 4 12 . 4 4 . 4 1 4 2 2 12 18 7 3 2 2 24 2 19 1 5 Energy Gun 17 | . 1 1 3 . 1 . . 1 2 . 1 . 1 . . . 1 . . 1 . 4 . . . . Energy Cannon 21 | . . . . . . 2 . . 1 . . 1 1 1 1 2 6 2 . . . 2 . 2 . . Ballistic Gun 14 | 1 . . 5 . 1 1 . . . . . . . . . . . . . 1 . 3 . 1 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 21 | . . 1 3 . . 3 . 1 . . 1 . . . . 3 1 1 1 . . 2 1 2 . 1 Special Weapon 14 | . . . 1 . . 3 . . . . 1 . . . . 2 3 1 . . 1 . . 2 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 34 | . . . . . 2 3 . 2 1 . 1 . 2 1 1 5 6 3 2 . 1 3 . 1 . . Piercing Weapon 27 | . . . . . . . . . . . . . . . . . 1 . . . . 10 1 11 . 4 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . . 1 1 . . . . . . . . . . 7 1 1 . . 3 . 4 5 9 . 1 Parts Lost 13 | . . . . . . 1 . . . . . . . . . . 1 1 . . . 2 . 1 . 7 Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Propulsion 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 7 | . . . . . . 1 . . . . . . . . . . 1 1 . . . 1 . . . 3 Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Highest Loss Streak 6 | . . . . . . 1 . . . . . . . . . . 1 1 . . . 1 . 1 . 6 Average Slot Usage (%) 97 | . 91 100 97 100 100 99 100 100 100 100 100 100 100 100 95 94 94 92 94 91 94 94 94 99 100 98 Engine 1 | . 14 10 10 . . . . . . . . 4 6 6 1 . . . . . . . . . . . Core 2 | . . 3 1 10 9 9 9 8 8 8 8 6 6 6 1 . . . . . . . . 1 . . Reactor 3 | . . . . . . . . . . . . . . . 3 5 5 5 5 4 5 4 4 7 9 8 Wheel 2 | . 28 28 19 . . . . . . . . . . . . . . . . . . . . . . . Hover 10 | . . . 5 20 18 18 18 17 16 16 16 20 20 20 17 16 15 15 15 15 15 2 . . . . Flight 5 | . . . . . . . . . . . . . . . . . . . . . . 15 19 18 18 17 Device 23 | . 14 14 13 30 27 26 27 26 25 25 25 20 20 20 21 22 23 27 28 29 31 27 22 23 19 17 Storage 1 | . . . . . . . . . . . . . . . . . . . . . . 3 4 4 4 4 Processor 17 | . 5 14 12 10 9 9 9 10 16 16 16 18 20 20 22 22 21 21 21 21 21 19 19 18 20 21 Hackware 3 | . . . . . . . . . . . . . . . 3 5 5 5 5 5 5 5 9 9 9 8 Protection 4 | . . . 7 10 9 8 9 8 8 8 8 6 6 6 2 1 5 2 2 . . . . 2 4 3 Energy Gun 4 | . 11 7 12 10 9 9 9 6 . . 8 6 4 6 5 5 4 5 5 4 5 2 . . . . Energy Cannon 1 | . . . . . . 1 . . 1 8 . . 5 1 4 . 2 1 . . . . 2 . 2 . Ballistic Gun 6 | . 16 14 10 10 9 8 9 8 8 8 8 6 6 6 5 5 5 5 5 3 5 3 4 3 1 2 Launcher 1 | . . 6 1 . . 2 . 6 6 . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 6 3 9 4 7 8 4 5 2 4 1 3 1 2 4 5 4 3 . . 4 3 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 5 8 4 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 72 | 7 9 11 17 17 26 30 26 29 30 30 30 44 44 44 60 60 69 69 65 65 60 66 72 66 59 65 Greatest Support 75 | 31 31 31 31 22 27 27 37 37 37 37 37 58 58 58 71 71 71 67 67 67 67 75 70 70 70 70 Greatest Overweight (x) 2 | . . . 1 . 1 1 . . . . . . . . 1 . 1 1 . . . 1 1 2 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 2 2 2 2 2 2 4 4 4 5 5 5 5 5 5 6 6 6 6 6 7 7 8 8 8 8 8 Average Capacity 5 | 2 2 2 2 2 2 2 4 4 4 5 5 5 5 5 5 6 6 6 6 6 7 7 8 8 8 8 Most Carried 8 | 2 2 2 2 2 2 4 4 4 5 5 5 5 5 5 6 6 6 6 6 7 7 8 8 8 8 8 Average Carried 5 | . 1 2 1 2 1 2 4 4 4 5 5 5 5 5 5 6 5 5 5 6 7 7 7 7 7 7 Final Capacity 8 | 2 2 2 2 2 2 4 4 4 5 5 5 5 5 5 6 6 6 6 6 7 7 8 8 8 8 8 Final Carried 8 | 1 2 2 2 2 2 4 4 4 5 5 5 5 5 5 6 6 6 6 6 7 7 8 7 8 7 7 Class Distribution -------------------- 46% | Hacker-Scout 22% | Scavenger-Scout 9% | Mutant 7% | Hacker-Ninja 5% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Scout | -9/Mines Scavenger-Scout | -7/Zion Scavenger-Scout | -6/Proximity Caves Scavenger-Scout | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Data Miner Scavenger-Scout | -5/Proximity Caves Scavenger-Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Testing Hacker-Scout | -2/Research Hacker-Ninja | -1/Access Hacker-Ninja | -1/Command Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Matter Collected 5528 | 276 49 223 322 46 99 480 82 98 48 . 34 148 40 54 190 279 653 240 145 40 82 880 228 675 80 37 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9766 | 76 39 159 500 20 . 630 70 180 309 . 114 84 . 40 211 270 1701 355 95 243 . 2123 436 1307 565 239 Parts 544 | 4 3 10 45 5 . 22 12 9 3 . 1 2 7 1 13 28 96 5 7 3 3 149 18 49 21 28 Haulers Intercepted 13 | . . . . . . . . . . . . . . . . . 1 . . . . 5 . 7 . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Retrieved Matter 180 | . . . . . . . . . . . . . . . . . . . . . . . 180 . . . Parts Self-Destructed 218 | . . . . . . 51 . 6 3 . 10 . 13 . 68 29 . 8 25 2 3 . . . . . Prevented 13 | . . . . . . 2 . . . . . . 4 . 1 2 . 4 . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Combat Hostiles Destroyed 183 | . . 16 14 1 . 11 1 5 1 . 1 1 3 1 5 10 22 6 3 . 1 45 7 10 7 12 Melee 48 | . . . . . . . . . . . . . . . . . . . . . . 31 2 4 6 5 Guns 58 | . . 2 8 1 . 6 1 2 1 . 1 1 2 1 3 5 12 3 2 . 1 3 . 3 . . Cannons 7 | . . . . . . . . . . . . . . . 1 . 6 . . . . . . . . . AOE 68 | . . 14 6 . . 5 . 3 . . . . 1 . . 5 4 2 1 . . 11 5 3 1 7 Classes Destroyed 23 | 2 2 4 3 . . . 1 . . . . . . . 3 1 3 . . . . 1 1 2 . . Worker 9 | . . 1 . . . . 1 . . . . . . . . . 2 . . . . 3 1 . . 1 Builder 8 | . . . 4 . . 1 . . . . . . . . . . 3 . . . . . . . . . Tunneler 3 | 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler 13 | . . . . . . . . . . . . . . . . . 1 . . . . 5 . 7 . . Recycler 5 | 1 . . . . . 1 . . . . . . . . . . 1 . . . . 1 . 1 . . Operator 4 | . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Watcher 15 | . 2 . 3 . . 2 1 . . . . . . . . . 4 . . . . . . 3 . . Swarmer 50 | . . 3 6 . . 4 . 4 . . . . . 1 . 5 4 1 2 . . 11 . 2 . 7 Saboteur 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Grunt 39 | . . 1 6 1 . 1 . . 1 . . . 3 . 1 1 3 4 1 . . 5 2 5 4 . Brawler 3 | . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . Duelist 3 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . Protector 3 | . . . . . . . . . . . . . . . . 1 1 . . . . . 1 . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 31 | . . . 1 . . 5 . . . . . . . . . . 6 1 . . . 15 . . 2 1 Demolisher 4 | . . . . . . . . . . . . . . . 1 3 . . . . . . . . . . Hunter 3 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . Programmer 29 | . . . . . . . 1 1 . . . 1 . . 1 . 6 . . . 1 12 3 1 . 2 Behemoth 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Assembled 12 | . . 12 . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 11 | 1 1 11 6 2 . 4 1 4 1 . 1 1 2 1 2 5 11 4 1 . 1 8 7 5 5 8 Combat Bots Only 10 | . . 10 3 1 . 4 1 4 1 . 1 1 2 1 2 5 6 4 1 . 1 8 6 2 5 8 Max Kills in Single Turn 4 | 1 1 3 3 1 . 2 1 3 1 . 1 1 1 1 1 2 4 1 1 . 1 4 2 2 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 3 2 . . 2 . 2 . . . . 1 . . 2 3 1 1 . . 4 2 2 1 3 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Damage Taken 17441 | . . 319 442 32 . 950 . 108 19 . . 284 408 76 131 508 2548 1043 165 . 70 4427 271 1257 778 3605 Core 13162 | . . 255 318 32 . 669 . 72 15 . . 193 299 59 105 401 1914 724 135 . 55 3542 224 898 533 2719 Absorbed by Shields 326 | . . . . . . . . . . . . . . . . 272 54 . . . . . . . . . Redirected to Core 10852 | . . 217 234 . . 557 . 72 15 . . 193 260 41 82 347 1632 606 101 . 55 3125 176 737 506 1896 Core Remaining (%) 87 | 100 . 61 . . . 100 . . . . 100 . . . . 100 . . . . 100 . 35 100 . . Volleys Fired 430 | 10 10 22 57 5 . 35 11 6 2 . 1 12 11 1 14 26 90 23 9 . 3 20 5 46 2 9 Largest 3 | 2 2 2 2 2 . 3 2 3 2 . 3 3 3 3 3 3 3 3 2 . 3 2 1 1 1 1 Hottest 192 | 40 70 70 86 79 . 192 111 147 111 . 191 192 192 192 192 192 192 192 111 . 191 129 80 94 35 80 Shots Fired 878 | 20 20 34 104 10 . 87 22 12 4 . 3 26 27 3 38 54 237 59 14 . 9 32 6 46 2 9 Gun 657 | 20 20 23 97 10 . 65 22 10 4 . 2 24 22 2 27 39 145 38 12 . 6 23 1 38 2 5 Cannon 93 | . . . . . . 3 . . . . . 2 5 1 11 6 52 10 . . . 2 . 1 . . Launcher 63 | . . 11 7 . . 10 . 2 . . . . . . . 5 2 4 2 . . 7 5 4 . 4 Special 65 | . . . . . . 9 . . . . 1 . . . . 4 38 7 . . 3 . . 3 . . Kinetic 378 | 20 10 16 42 5 . 32 11 5 2 . 1 12 11 1 14 21 87 19 7 . 3 13 1 38 2 5 Thermal 341 | . 10 7 55 5 . 42 11 5 2 . 2 12 11 1 13 22 96 26 5 . 6 10 . . . . Explosive 63 | . . 11 7 . . 10 . 2 . . . . . . . 5 2 4 2 . . 7 5 4 . 4 Electromagnetic 93 | . . . . . . 3 . . . . . 2 5 1 11 6 52 10 . . . 2 . 1 . . Robot Hit Streak 28 | 3 3 3 12 4 . 12 3 3 3 . 4 8 7 8 11 15 28 14 16 . 3 18 2 13 . 14 Robot Miss Streak 4 | 1 3 2 3 4 . 3 3 2 1 . . 1 4 . 2 4 2 3 2 . 1 3 . 4 . . Penetration Max 1 | . . . . . . 1 . . . . . 1 . . 1 1 1 1 1 . . . . 1 . . Secondary Targets 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . Shots Hit Robots 881 | 9 9 17 69 4 1 58 9 7 10 . 1 21 16 1 26 46 180 49 7 11 6 172 8 69 19 56 Core Hits 520 | 4 4 32 30 2 . 35 6 7 5 . 1 9 9 1 13 30 85 20 8 4 3 99 22 50 13 28 Critical Hits 105 | . . . . . . 3 . . 1 . . 1 . . 3 6 20 4 2 3 . 35 2 10 3 12 Critical Kills 34 | . . . . . . 1 . . 1 . . . . . 1 2 9 3 1 1 . 7 2 3 1 2 Critical Parts Destroyed 53 | . . . . . . 2 . . . . . 1 . . 1 3 9 1 1 . . 20 . 7 2 6 Melee Attacks 704 | . . . . . 1 4 7 5 9 . 7 9 9 6 1 25 42 14 10 19 6 258 34 86 57 95 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 481 | . . . . . 1 4 7 5 9 . 7 9 9 6 1 25 39 14 10 19 6 206 . 4 51 49 Piercing 180 | . . . . . . . . . . . . . . . . . . . . . . 31 34 82 6 27 Entropic 43 | . . . . . . . . . . . . . . . . . 3 . . . . 21 . . . 19 Sneak Attacks 35 | . . . . . . 1 1 . . . . . . . . . 4 . . . . 10 1 12 2 4 Combat Hostiles 7 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 2 3 Follow-up Attacks 32 | . . . . . . . . . . . . . . . . . . . . . . 7 1 6 3 15 Damage Inflicted 44816 | 75 75 852 1529 80 120 1865 346 473 783 . 24 581 567 39 632 2463 5493 1603 501 1387 160 11268 1687 5192 1630 5391 Guns 10178 | 75 75 172 970 80 . 876 149 169 70 . 24 551 373 22 524 549 2730 771 237 . 145 688 29 899 . . Cannons 1129 | . . . . . . 22 . . . . . 30 52 17 108 67 654 138 . . . 33 . 8 . . Explosions 9395 | . . 680 559 . . 828 . 210 . . . . 111 . . 542 881 209 264 . . 1635 1167 1054 294 961 Melee 23803 | . . . . . 120 93 197 94 713 . . . 31 . . 1279 1047 442 . 1387 . 8912 491 3231 1336 4430 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5614 | 75 26 111 328 12 . 412 77 84 48 . . 261 164 . 266 290 1560 385 143 . 87 357 29 899 . . Thermal 5037 | . 49 61 642 68 . 510 72 85 22 . 24 290 320 22 258 285 1402 429 94 . 73 331 . . . . Explosive 9233 | . . 680 559 . . 828 . 210 . . . . . . . 542 830 209 264 . . 1635 1167 1054 294 961 Electromagnetic 1129 | . . . . . . 22 . . . . . 30 52 17 108 67 654 138 . . . 33 . 8 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 14089 | . . . . . 120 93 197 94 713 . . . 31 . . 1279 559 442 . 1387 . 6412 . . 1097 1665 Piercing 5924 | . . . . . . . . . . . . . . . . . . . . . . 876 491 3231 239 1087 Entropic 3790 | . . . . . . . . . . . . . . . . . 488 . . . . 1624 . . . 1678 Highest Corruption 21 | . . . . . . 2 . . . . . 2 2 2 2 . 4 4 4 4 4 17 21 2 . 19 Average Corruption 5 | . . . . . . 2 . . . . . 1 2 2 2 . 3 4 4 4 4 10 19 1 . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 206 | . . . . . . 2 . . . . . 1 2 2 . . 9 9 14 1 8 91 42 13 . 12 Message Errors 35 | . . . . . . 1 . . . . . . 2 . . . 2 3 3 . 4 9 6 3 . 2 Matter Fused 19 | . . . . . . . . . . . . . . . . . . 2 2 1 1 10 3 . . . Heat Flow Errors 23 | . . . . . . 1 . . . . . . . 1 . . 1 1 2 . . 13 1 2 . 1 Energy Discharges 22 | . . . . . . . . . . . . 1 . 1 . . 1 1 4 . 2 8 3 1 . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 22 | . . . . . . . . . . . . . . . . . 1 1 3 . 1 9 2 4 . 1 Data Loss (major) 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Misdirections 29 | . . . . . . . . . . . . . . . . . . . . . . 12 16 . . 1 Targeting Errors 49 | . . . . . . . . . . . . . . . . . 4 1 . . . 25 10 3 . 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2372 | . . . 34 . 107 12 31 18 222 . . . . . . 118 156 97 60 401 . 590 10 138 28 350 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 507 | . . . 34 . . 12 . 18 . . . . . . . 33 2 . 60 . . 194 3 69 . 82 Melee 1865 | . . . . . 107 . 31 . 222 . . . . . . 85 154 97 . 401 . 396 7 69 28 268 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 399 | . . 66 13 . . 17 . . . . . . . . . 25 237 11 . . . . . . . 30 Shots 14 | . . 3 3 . . 1 . . . . . . . . . 1 3 1 . . . . . . . 2 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 508 | . 36 135 508 1 . 287 45 60 30 . 62 178 199 156 195 198 423 207 . . . 192 127 178 . 149 Average Temperature 99 | . 13 55 122 1 . 105 16 28 15 . 32 54 121 72 120 94 121 94 . . . 73 42 58 . 41 Received Heat Transfer 2216 | . . 83 156 15 . 201 . 9 9 . . 72 168 18 21 6 252 372 21 . . 405 9 75 81 243 Effects 9 | . . . 7 . . . . . . . . . . . . . 2 . . . . . . . . . Shutdowns 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Damage (major) 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . Parts Melted 15 | . . . 2 . . . . . . . . . . . 6 . 2 1 . . 3 1 . . . . Heat Transferred 9565 | . 148 185 1369 148 . 1060 111 111 37 . 37 407 433 37 332 534 3069 912 148 . 154 333 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Peak Influence 1051 | 10 81 106 318 178 . . 184 . . . . 452 . . . . 699 . . . . 1001 851 754 856 1051 Average Influence 396 | 4 41 42 174 157 . . 97 . . . . 266 . . . . 434 . . . . 485 600 590 582 588 Maximum Alert Level 3 | . . . 1 . . . . . . . . 2 . . . . 2 . . . . 3 3 3 3 3 Low Security (%) 36 | 100 100 100 72 100 . . 100 . . . . 42 . . . . 19 . . . . 30 . . . . Level 1 11 | . . . 27 . . . . . . . . 35 . . . . 19 . . . . 10 . . 11 34 Level 2 38 | . . . . . . . . . . . . 21 . . . . 60 . . . . 21 70 94 67 33 Level 3 13 | . . . . . . . . . . . . . . . . . . . . . . 37 29 5 20 32 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 1 1 1 . . . 1 . . . . 2 . . . . 5 . . . . 7 3 2 2 5 Investigation 11 | . . 1 . . . . . . . . . 1 . . . . 2 . . . . 3 . 1 1 2 Extermination 8 | . . . . . . . . . . . . 1 . . . . 2 . . . . 3 1 . . 1 Reinforcement 9 | . 1 . 1 . . . 1 . . . . . . . . . 1 . . . . 1 1 1 . 2 Assault 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Distress Signals 41 | . . . 1 . . 1 . . . . . . . . . 10 3 . . . . 3 1 14 1 7 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 442 | . 4 16 29 3 . 25 5 5 1 . 4 9 8 5 24 13 55 14 22 . 2 64 10 60 20 44 Peak Tracking Total 12 | . 2 6 6 3 . 5 2 4 1 . 4 4 4 5 11 5 8 4 5 . 3 10 6 6 12 10 Tactical Retreats 51 | . . . 3 . . . . . . . . . 2 . 1 . 6 4 8 . 1 10 . 6 3 7 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Traps Triggered 9 | . . . 2 . . 3 1 . . . . . . . . . . . . . . 1 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 21 | . . . . . . . . 3 . . 7 . 2 . 8 . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Machines Disabled 33 | . . . 3 . . 2 2 . . . . . . . 2 5 4 1 . 3 . . 4 . 4 3 Max in Single Turn 2 | . . . 1 . . 1 1 . . . . . . . 2 1 2 1 . 1 . . 1 . 2 2 Garrison Access 7 | . . . . . . . 1 . . . . . . . . . 1 . . . . 2 . 1 2 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Machines Accessed 92 | . 2 1 2 . . 2 3 . . 4 . 7 . 1 3 . 14 1 2 6 . 15 8 3 12 6 Terminals 54 | . 2 . 2 . . 1 2 . . . . 5 . . . . 10 . . . . 10 7 2 7 6 Fabricators 4 | . . . . . . . . . . . . 1 . . . . . . . . . 2 . . 1 . Repair Stations 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recycling Units 5 | . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . 2 . Scanalyzers 2 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Garrison Access 8 | . . . . . . . 1 . . . . . . . . . 2 . . . . 2 . 1 2 . Total Hacks 341 | . 6 1 12 . . 5 10 . . 24 . 30 . 1 4 . 50 1 4 24 . 63 35 13 39 19 Successful 195 | . 2 1 9 . . 3 7 . . 24 . 14 . 1 4 . 27 1 4 24 . 32 13 5 17 7 Failed 144 | . 4 . 3 . . 2 3 . . . . 15 . . . . 22 . . . . 31 22 8 22 12 Catastrophic 24 | . 1 . . . . . 1 . . . . 1 . . . . 6 . . . . 5 1 2 4 3 Database Lockouts 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Manual 175 | . 6 . 4 . . 2 6 . . . . 21 . . 1 . 28 . . . . 36 22 12 26 11 Terminals 234 | . 6 . 12 . . 4 8 . . . . 24 . . . . 37 . . . . 51 32 12 29 19 Fabricators 14 | . . . . . . . . . . . . 4 . . . . . . . . . 9 . . 1 . Repair Stations 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Recycling Units 11 | . . . . . . 1 . . . . . 2 . . . . . . . . . 1 . . 7 . Scanalyzers 8 | . . . . . . . . . . . . . . . . . 5 . . . . . 3 . . . Garrison Access 12 | . . . . . . . 2 . . . . . . . . . 5 . . . . 2 . 1 2 . Terminal Hacks 128 | . . 1 7 . . 1 3 . . 24 . 6 . 1 4 . 13 1 4 24 . 16 9 2 8 4 Record 29 | . . . . . . . . . . 11 . . . . 2 . . 1 3 12 . . . . . . Part Schematic 10 | . . . . . . . . . . 6 . . . . . . . . . 4 . . . . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Robot Analysis 7 | . . . 2 . . . . . . . . . . . . . . . . 4 . . . . 1 . Prototype ID Bank 11 | . . . . . . . . . . 3 . 3 . . . . 1 . . 4 . . . . . . Open Door 7 | . . 1 . . . 1 . . . . . . . 1 2 . . . 1 . . . . . . 1 Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Branch Access Points 5 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . 1 . Terminal Index 9 | . . . 1 . . . 1 . . . . . . . . . 1 . . . . 3 1 1 . 1 Alert Level 9 | . . . 1 . . . 1 . . . . 1 . . . . 1 . . . . 3 . . 2 . Unreport Threat 12 | . . . 1 . . . . . . . . . . . . . 4 . . . . 2 1 . 4 . Locate Traps 9 | . . . 1 . . . . . . . . 1 . . . . 1 . . . . 4 2 . . . Security Status 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Transport Status 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hauler Manifests 3 | . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Protovariant Controls 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 6 | . . . . . . . . . . . . 2 . . . . . . . . . 4 . . . . Load Schematic 3 | . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . Build 3 | . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . 1 . Report Inventory 3 | . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzer 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . Insert Component 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Analyze 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Garrison Access Hacks 7 | . . . . . . . 1 . . . . . . . . . 1 . . . . 2 . 1 2 . Seal Access 7 | . . . . . . . 1 . . . . . . . . . 1 . . . . 2 . 1 2 . Unauthorized Hacks 133 | . 7 . 5 . . 3 7 . . . . 18 . . . . 20 . . . . 27 14 5 16 11 Terminals 38 | . 2 . 2 . . 1 3 . . . . 4 . . . . 7 . . . . 6 4 2 4 3 Track 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Assimilate 6 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . 2 Botnet 20 | . 1 . 1 . . . 1 . . . . 3 . . . . 3 . . . . 3 3 2 2 1 Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Disrupt 4 | . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . 1 . Operators 6 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . 2 1 . . . Fabricators 5 | . . . . . . . . . . . . 1 . . . . . . . . . 3 . . 1 . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Siphon 3 | . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . Overload 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mask 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 61 | . 2 . 2 . . 2 2 . . . . 7 . . . . 12 . . . . 11 8 2 9 4 Full Trace Events 5 | . . . . . . . . . . . . . . . . . 1 . . . . 2 . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . 6 . . . . . . 2 . . 4 . . . . . . Parts Built 4 | . . . . . . . . . . . . 1 . . . . . . . . . 3 . . . . Matter 585 | . . . . . . . . . . . . 213 . . . . . . . . . 372 . . . . Time 281 | . . . . . . . . . . . . 152 . . . . . . . . . 129 . . . . Total Part Build Rating 22 | . . . . . . . . . . . . 5 . . . . . . . . . 17 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . parse_system 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Programmers 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Robots Rewired 17 | . . . . . . 10 . . . . . . . . 4 2 1 . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Total Allies 29 | . . . . 2 . 10 3 . . . 1 . . . 4 2 4 1 . . . . . 1 . 1 Largest Group 6 | . . . . 2 1 5 5 5 5 5 6 5 1 1 5 3 2 1 . . . . . 1 . 1 Highest-Rated Group 362 | . . . . 50 31 140 170 166 166 166 260 229 94 94 301 158 70 137 . . . . . 362 . 44 Highest-Rated Ally 362 | . . . . 31 31 41 41 41 41 41 94 94 94 94 94 60 60 137 . . . . . 362 . 44 Total Orders 26 | . . . . . . 1 . . . . . . . . 2 5 18 . . . . . . . . . STAY 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . GOTO 13 | . . . . . . 1 . . . . . . . . 1 3 8 . . . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . FOLLOW 8 | . . . . . . . . . . . . . . . 1 2 5 . . . . . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Ally Attacks 217 | . . . . 8 . 81 . 1 . . 25 39 14 1 1 37 4 6 . . . . . . . . Total Damage 6452 | . . . . 143 . 1415 . 21 . . 595 1173 504 46 48 1954 157 396 . . . . . . . . Kills 47 | . . . . 2 . 11 . . . . 4 12 4 1 1 8 1 3 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Robot Analysis Total 7 | . . . 2 . . . . . . . . . . . . . . . . 4 . . . . 1 . Derelict Logs Recovered 12 | . . 2 . 2 . 1 . . 2 . . . 1 . . 1 . 1 2 . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Turns Passed 13926 | 67 201 707 623 120 603 1018 376 334 371 61 389 376 370 126 559 534 1135 540 728 151 364 1692 361 1338 320 462 Spaces Moved 18026 | 34 181 705 483 130 1040 979 510 392 447 85 542 526 344 178 797 540 1154 823 1169 167 466 2031 621 2227 606 849 Core 29 | . . . . . . . . . . . . . . . . . . . . . . . . 29 . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1157 | 31 181 705 240 . . . . . . . . . . . . . . . . . . . . . . . Hover 10848 | . . . 243 130 1040 979 510 392 447 85 542 526 344 178 797 540 1154 823 1169 167 466 316 . . . . Flight 5989 | . . . . . . . . . . . . . . . . . . . . . . 1715 621 2198 606 849 Fastest Speed 26 | 90 90 90 56 56 56 56 56 56 56 56 56 52 52 52 45 45 38 38 38 38 38 26 27 27 27 27 Average Speed 45 | 93 90 90 78 56 56 67 56 56 56 56 56 52 52 52 47 45 49 44 38 38 38 28 27 28 27 27 Slowest Speed 150 | 120 90 90 125 56 116 116 56 56 56 56 56 56 52 52 112 45 98 98 38 38 38 92 92 150 27 32 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 12 | . . . . . . . . . . . . . . . . . . . . . . 2 2 5 . 3 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 52 | 3 37 99 27 29 87 78 13 59 66 70 62 13 49 36 91 61 36 77 79 62 66 54 76 33 21 37 Regions Visited 26 Branch Regions 18 Pre-discovered Areas 11 | . . 1 . . 3 . . . 1 1 . . . . . . . . 2 3 . . . . . . Known Exits Taken 25 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 26 | . . 3 . . 4 1 . 2 2 . . . . 3 . 2 . 2 5 . 2 . . . . . Spaces Dug 269 | . . . . . . . 3 4 2 . 7 9 3 6 1 7 29 7 10 . 6 66 19 38 30 22 Terrain Destroyed 1012 | . . 92 46 . . 61 3 17 2 . 7 9 14 6 2 45 80 58 44 . 6 159 103 77 55 126 Melee 269 | . . . . . . . 3 4 2 . 7 9 3 6 1 7 29 7 10 . 6 66 19 38 30 22 Projectile 20 | . . . . . . . . . . . . . . . 1 1 9 4 . . . . . 5 . . AOE 723 | . . 92 46 . . 61 . 13 . . . . 11 . . 37 42 47 34 . . 93 84 34 25 104 Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Total 21894 | 50 198 742 617 167 1056 1243 570 486 552 97 616 593 501 201 943 749 1440 924 1428 224 633 2721 735 2754 691 963 Wait 1518 | . . 7 31 20 1 48 25 74 86 13 61 24 106 15 77 96 30 13 203 . 150 171 26 230 . 11 Move 17980 | 33 180 704 482 129 1039 978 509 391 446 84 541 525 343 177 796 539 1153 822 1168 166 465 2026 616 2218 605 845 Hop 8 | . . . . . . . . . . . . . . . . . . . . . . 2 2 3 . 1 Pick Up 40 | 1 2 . 1 . 3 3 . . 1 . 1 . 1 . 2 . 4 3 3 1 . 9 . 3 1 1 Fast Attach 140 | 4 2 2 15 1 3 7 3 1 . . . 6 . . 9 3 3 1 3 8 . 34 11 23 . 1 Attach 7 | . . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 . 3 Detach 15 | 1 1 . . . . . . . . . . . . . . 1 1 . . 1 . 3 1 5 . 1 Swap 151 | . 1 3 6 1 2 12 1 4 4 . 4 3 4 2 3 10 23 7 2 . 2 27 5 18 3 4 Drop 147 | 1 2 3 10 2 7 5 3 . . . 1 5 1 . 9 2 7 3 6 6 . 40 12 19 2 1 Fire 430 | 10 10 22 57 5 . 35 11 6 2 . 1 12 11 1 14 26 90 23 9 . 3 20 5 46 2 9 Melee 646 | . . . . . 1 4 7 5 9 . 7 9 9 6 1 25 42 14 10 19 6 243 33 71 51 74 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 39 | . . . . . . 13 8 . . . . . . . . . . . . . . . 18 . . . Rewire 144 | . . . . . . 85 . . . . . . . . 20 13 23 . . . . . . 3 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 629 | . . 1 15 9 . 53 3 5 4 . . 9 26 . 12 34 63 38 24 23 7 145 5 114 27 12 Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x3 / *Upp x2) -4/Upper Caves (discovered 2 exits: *Upp / *Res) -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 6 exits: *Res x3 / *Arm / *Tes x2) -3/Testing -2/Research (discovered 4 exits: *Acc x3 / *Qua) -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 1 | -11/Scrapyard | Discovered new exit (range 1) 68 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 12) 268 | -10/Materials | Identified exit to Mines 269 | -10/Materials | Entered Mines 272 | -10/Mines | Met a Derelict shopkeep closing up shop 292 | -10/Mines | Discovered new exit (range 11) 302 | -10/Mines | Learned location of Storage (-7) 316 | -10/Mines | Build established: Mutant 326 | -10/Mines | Assembled infested the area 331 | -10/Mines | Assisted by a Guerilla fighting off Assembled 454 | -10/Mines | Discovered new exit (range 11) 460 | -10/Mines | Destroyed 10 combat bots 465 | -10/Mines | Identified exit to Materials 656 | -10/Mines | Learned 4 Materials zone layouts 976 | -10/Mines | Entered Materials 977 | -9/Materials | Identified exit to Mines 978 | -9/Materials | Reached level 2 1022 | -9/Materials | Discovered exit to Mines (range 15) 1066 | -9/Materials | Core integrity fell below 50% 1068 | -9/Materials | Reached level 3 1172 | -9/Materials | Upgraded with Utility slot (x1) 1480 | -9/Materials | Upgraded with Utility slot (x1) 1544 | -9/Materials | Reached level 4 1584 | -9/Materials | Build established: Scavenger-Mutant 1585 | -9/Materials | Upgraded with Utility slot (x1) 1599 | -9/Materials | Entered Mines 1602 | -9/Mines | Learned Materials trap positions 1673 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1675 | -9/Mines | Found Prototype Device 1675 | -9/Mines | Identified Exp. Sensor Array 1682 | -9/Mines | Learned Materials stockpile data 1701 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1711 | -9/Mines | Identified exit to Zion 1719 | -9/Mines | Entered Zion 1719 | -7/Zion | Accompanied by 1 ally 1721 | -7/Zion | Reached level 5 1742 | -7/Zion | Given A8's code to call for help 1752 | -7/Zion | Discovered new exit (range 16) 1769 | -7/Zion | Led the pair of lost Derelicts to a safe place 1886 | -7/Zion | Build established: Scavenger-Scout 1892 | -7/Zion | Learned location of Recycling (-7) 1894 | -7/Zion | Upgraded with Weapon slot (x1) 1901 | -7/Zion | Learned location of Armory (-3) 1955 | -7/Zion | Learned location of Warlord (-5) 2259 | -7/Zion | Received a hallucinogenic algorithm 2321 | -7/Zion | Identified exit to Proximity Caves 2322 | -7/Zion | Entered Proximity Caves 2372 | -6/Proximity Caves | Reached level 6 2452 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 2747 | -6/Proximity Caves | Discovered new exit (range 6) 2765 | -6/Proximity Caves | Reached level 7 3046 | -6/Proximity Caves | Spotted B-75 Beast 3064 | -6/Proximity Caves | Allies destroyed B-75 Beast 3338 | -6/Proximity Caves | Identified exit to Factory 3340 | -6/Proximity Caves | Entered Factory 3340 | -6/Factory | Accompanied by 2 allies 3342 | -6/Factory | Reached level 8 3462 | -6/Factory | Identified exit to Lower Caves 3716 | -6/Factory | Entered Lower Caves 3716 | -6/Lower Caves | Accompanied by 5 allies 3718 | -6/Lower Caves | Reached level 9 3963 | -6/Lower Caves | Discovered new exit (range 15) 3977 | -6/Lower Caves | Upgraded with Utility slot (x1) 4026 | -6/Lower Caves | Identified exit to Lower Caves 4050 | -6/Lower Caves | Entered another Lower Caves area 4050 | -6/Lower Caves | Accompanied by 5 allies 4052 | -6/Lower Caves | Reached level 10 4156 | -6/Lower Caves | Learned Factory stockpile data 4203 | -6/Lower Caves | Learned location of Extension (-5) 4326 | -6/Lower Caves | Discovered new exit (range 14) 4404 | -6/Lower Caves | Identified exit to Data Miner 4421 | -6/Lower Caves | Entered Data Miner 4421 | -6/Data Miner | Accompanied by 5 allies 4421 | -6/Data Miner | Discovered new exit (range 6) 4432 | -6/Data Miner | Met Data Miner 4443 | -6/Data Miner | Learned location of Section 7 (-2) 4443 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4452 | -6/Data Miner | Received God Mode back door access code from Data Miner 4467 | -6/Data Miner | Identified exit to Proximity Caves 4482 | -6/Data Miner | Entered Proximity Caves 4482 | -5/Proximity Caves | Accompanied by 5 allies 4484 | -5/Proximity Caves | Reached level 11 4504 | -5/Proximity Caves | Escorted by Enhanced Grunt 4841 | -5/Proximity Caves | Discovered new exit (range 14) 4846 | -5/Proximity Caves | Identified exit to Factory 4871 | -5/Proximity Caves | Entered Factory 4871 | -5/Factory | Accompanied by 5 allies 4872 | -5/Factory | Identified exit to Extension 4873 | -5/Factory | Reached level 12 4873 | -5/Factory | Upgraded with Propulsion slot (x1) 4965 | -5/Factory | Reached level 13 4967 | -5/Factory | Upgraded with Power slot (x1) 4977 | -5/Factory | Identified exit to Upper Caves 4977 | -5/Factory | Upgraded with Utility slot (x1) 5043 | -5/Factory | Fabricated Exp. Terrain Scanner? 5098 | -5/Factory | Discovered new exit (range 19) 5119 | -5/Factory | Identified exit to Factory 5130 | -5/Factory | Reached level 14 5239 | -5/Factory | Central database locked down 5247 | -5/Factory | Entered Upper Caves 5247 | -5/Upper Caves | Accompanied by 1 ally 5257 | -5/Upper Caves | Identified exit to Upper Caves 5412 | -5/Upper Caves | Build established: Scout 5449 | -5/Upper Caves | Reached level 15 5617 | -5/Upper Caves | Entered another Upper Caves area 5617 | -5/Upper Caves | Accompanied by 1 ally 5688 | -5/Upper Caves | Discovered new exit (range 27) 5738 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5739 | -5/Upper Caves | Identified exit to Warlord 5743 | -5/Upper Caves | Entered Warlord 5743 | -5/Warlord | Accompanied by 1 ally 5745 | -5/Warlord | Reached level 16 5750 | -5/Warlord | Discovered new exit (range 25) 5761 | -5/Warlord | System corruption cleaned by Quarantine Array 5891 | -5/Warlord | Met Warlord 5897 | -5/Warlord | Opened Warlord's prototype stash 5900 | -5/Warlord | Found Prototype Reactor 5900 | -5/Warlord | Identified Vortex Chain Reactor 5911 | -5/Warlord | Upgraded with Utility slot (x1) 5916 | -5/Warlord | Warlord's base attacked by MAIN.C 5916 | -5/Warlord | Found Prototype Device 5916 | -5/Warlord | Identified System Purifier 5922 | -5/Warlord | Found Prototype Processor 5922 | -5/Warlord | Identified Exp. Target Analyzer 5924 | -5/Warlord | Found Prototype Hackware 5924 | -5/Warlord | Identified Ghost Barrier 5927 | -5/Warlord | Upgraded with Utility slot (x1) 5981 | -5/Warlord | Found Prototype Piercing Weapon 5982 | -5/Warlord | Found Prototype Piercing Weapon 6146 | -5/Warlord | Reached level 17 6150 | -5/Warlord | Spotted B-86 Titan 6155 | -5/Warlord | Warlord forces counterattacked 6157 | -5/Warlord | Spotted B-75 Beast 6161 | -5/Warlord | Destroyed B-75 Beast 6214 | -5/Warlord | Build established: Hacker-Scout 6242 | -5/Warlord | Opened side exit 6270 | -5/Warlord | Identified exit to Proximity Caves 6302 | -5/Warlord | Entered Proximity Caves 6302 | -4/Proximity Caves | Accompanied by 3 allies 6326 | -4/Proximity Caves | Reached level 18 6373 | -4/Proximity Caves | Learned location of 1 exit from Research 6597 | -4/Proximity Caves | Discovered exit to Factory (range 29) 6650 | -4/Proximity Caves | Upgraded with Utility slot (x1) 6685 | -4/Proximity Caves | Found Prototype Launcher 6685 | -4/Proximity Caves | Identified Mni. Smartbomb Launcher 6726 | -4/Proximity Caves | Reached level 19 6836 | -4/Proximity Caves | Entered Factory 6836 | -4/Factory | Accompanied by 1 ally 6838 | -4/Factory | Reached level 20 6858 | -4/Factory | Identified exit to Upper Caves 6914 | -4/Factory | Reached level 21 7057 | -4/Factory | Core integrity fell below 50% 7087 | -4/Factory | Discovered new exit (range 29) 7355 | -4/Factory | Reached level 22 7525 | -4/Factory | Discovered new exit (range 7) 7550 | -4/Factory | Identified exit to Research 7589 | -4/Factory | Upgraded with Utility slot (x1) 7608 | -4/Factory | Central database locked down 7633 | -4/Factory | Incoming investigation squad redirected 7673 | -4/Factory | Discovered exit to Research (range 24) 7747 | -4/Factory | Identified Vortex Lance (x2) 7771 | -4/Factory | Core integrity fell below 20% 7953 | -4/Factory | Reached level 23 7971 | -4/Factory | Entered Upper Caves 8117 | -4/Upper Caves | 1C-UTU showed up to help 8139 | -4/Upper Caves | 1C-UTU revealed a hidden path 8217 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8382 | -4/Upper Caves | Learned Research emergency access door positions 8389 | -4/Upper Caves | Discovered new exit (range 9) 8397 | -4/Upper Caves | Identified exit to Upper Caves 8511 | -4/Upper Caves | Entered another Upper Caves area 8513 | -4/Upper Caves | Reached level 24 8533 | -4/Upper Caves | Learned Armory trap positions 8533 | -4/Upper Caves | Learned Armory security intel 8572 | -4/Upper Caves | Discovered exit to Research (range 6) 8898 | -4/Upper Caves | Discovered new exit (range 16) 8901 | -4/Upper Caves | Learned location of Quarantine (-2) 9239 | -4/Upper Caves | Identified exit to Zhirov 9239 | -4/Upper Caves | Entered Zhirov 9239 | -4/Zhirov | Discovered new exit (range 3) 9246 | -4/Zhirov | Met Zhirov 9256 | -4/Zhirov | Found Alien Artifact 9256 | -4/Zhirov | Identified Integrated Dissipator 9256 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 9362 | -4/Zhirov | Found Alien Artifact 9372 | -4/Zhirov | Learned location of Testing (-3) 9372 | -4/Zhirov | Learned location of Command (-1) 9379 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9389 | -4/Zhirov | Identified exit to Proximity Caves 9390 | -4/Zhirov | Entered Proximity Caves 9392 | -3/Proximity Caves | Reached level 25 9654 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9747 | -3/Proximity Caves | Discovered exit to Research (range 17) 9754 | -3/Proximity Caves | Spotted B-86 Titan 9754 | -3/Proximity Caves | Entered Research 9755 | -3/Research | Identified exit to Research 9756 | -3/Research | Reached level 26 9819 | -3/Research | Found Prototype Hackware 9819 | -3/Research | Identified Exp. System Shield 9875 | -3/Research | Found Prototype Device 9875 | -3/Research | Identified EM Dispersion Field 10030 | -3/Research | Upgraded with Utility slot (x1) 10034 | -3/Research | Identified exit to Armory 10034 | -3/Research | Identified exit to Testing 10082 | -3/Research | Upgraded with Propulsion slot (x1) 10217 | -3/Research | Incoming investigation squad redirected 10310 | -3/Research | Discovered exit to Research (range 23) 10310 | -3/Research | Reached level 27 10471 | -3/Research | Core integrity fell below 50% 10593 | -3/Research | Fabricated Imp. Coolant Injector? 10595 | -3/Research | Discovered exit to Research (range 22) 10729 | -3/Research | System corruption reached 10% 10804 | -3/Research | Crushed by falling debris 10829 | -3/Research | Core integrity fell below 20% 11010 | -3/Research | Reached level 28 11195 | -3/Research | Found Enh. Force Lance 11218 | -3/Research | Found Unknown Device 11218 | -3/Research | Identified Antimissile System 11275 | -3/Research | Found Enh. Force Lance 11337 | -3/Research | Found Prototype Device 11337 | -3/Research | Identified Exp. Thermal Defense Suite 11351 | -3/Research | Destroyed 8 combat bots 11390 | -3/Research | Fabricated Exp. Targeting Computer? 11446 | -3/Research | Entered Testing 11531 | -3/Testing | Build established: Hacker-Ninja 11533 | -3/Testing | Found Prototype Device 11533 | -3/Testing | Identified Adv. Kinecellerator 11560 | -3/Testing | Protovariant out of control (PG-A2N0I3E3HN) 11560 | -3/Testing | Unleashed a protovariant (PG-A2N0I3E3HN) 11570 | -3/Testing | Spotted Striker 11570 | -3/Testing | Spotted Striker 11651 | -3/Testing | Spotted Investigator 11651 | -3/Testing | Reached level 29 11651 | -3/Testing | Scanned by Researcher 11652 | -3/Testing | Identified Transdimensional Reconstructor 11652 | -3/Testing | Warped through subspace 11692 | -3/Testing | Destroyed Investigator 11807 | -3/Testing | Entered Research 11807 | -2/Research | Warlord forces began assault on 0b10 11808 | -2/Research | Core integrity fell below 50% 11809 | -2/Research | Reached level 30 11871 | -2/Research | Identified exit to Access 11904 | -2/Research | Upgraded with Utility slot (x1) 11917 | -2/Research | Research machine network offline 11968 | -2/Research | Met up with Warlord 12040 | -2/Research | Core integrity fell below 20% 12136 | -2/Research | Spotted Striker 12160 | -2/Research | Spotted Executioner 12160 | -2/Research | Spotted Executioner 12202 | -2/Research | Spotted Striker 12265 | -2/Research | Build established: Hacker-Scout 12268 | -2/Research | Borebot progress halted 12272 | -2/Research | Borebot progress halted 12289 | -2/Research | Borebot progress halted 12300 | -2/Research | Borebot progress halted 12324 | -2/Research | Borebot progress halted 12325 | -2/Research | Borebot progress halted 12341 | -2/Research | Discovered new exit (range 13) 12354 | -2/Research | Identified exit to Quarantine 12360 | -2/Research | Found Prototype Device 12360 | -2/Research | Identified Exp. Focal Shield 12499 | -2/Research | Spotted Executioner 12501 | -2/Research | Spotted Striker 12699 | -2/Research | Found Prototype Device 12699 | -2/Research | Identified Exp. Shock Absorption System 12736 | -2/Research | Spotted Striker 12934 | -2/Research | Spotted Executioner 12935 | -2/Research | Spotted Striker 12957 | -2/Research | Warlord destroyed during the assault 12964 | -2/Research | Destroyed Striker 12968 | -2/Research | Found Exp. Targeting Computer 12984 | -2/Research | Reached level 31 12984 | -2/Research | Destroyed Executioner 13010 | -2/Research | Found Prototype Processor 13010 | -2/Research | Identified Exp. Core Analyzer 13037 | -2/Research | Found Prototype Slashing Weapon 13037 | -2/Research | Identified Particle Cleaver 13061 | -2/Research | Found Exp. Core Analyzer 13063 | -2/Research | Spotted Striker 13063 | -2/Research | Spotted Striker 13077 | -2/Research | Took control of God Mode 13077 | -2/Research | Attacked by Warlord forces 13078 | -2/Research | Spotted 9Q-TXJ(B) 13078 | -2/Research | Spotted NU-TIT(L) 13107 | -2/Research | Found Prototype Processor 13107 | -2/Research | Identified Exp. Melee Analysis Suite 13130 | -2/Research | Spotted B-90 Cyclops 13145 | -2/Research | Entered Access 13147 | -1/Access | Reached level 32 13157 | -1/Access | Spotted B-99 Colossus 13184 | -1/Access | Identified exit to Command 13195 | -1/Access | Reached level 33 13362 | -1/Access | Energy Cycler disabled 13373 | -1/Access | Spotted B-99 Colossus 13395 | -1/Access | First assault squad dispatched 13439 | -1/Access | Incoming investigation squad redirected 13465 | -1/Access | Entered Command 13467 | -1/Command | Reached level 34 13503 | -1/Command | Spotted B-99 Colossus 13504 | -1/Command | Incoming investigation squad redirected 13569 | -1/Command | Build established: Hacker-Ninja 13590 | -1/Command | Disengaged cave seal 13625 | -1/Command | Phase Generator disabled 13744 | -1/Command | Found Enh. Force Lance 13817 | -1/Command | Spotted B-99 Colossus 13833 | -1/Command | Destroyed 8 combat bots 13841 | -1/Command | Disengaged cave seal 13841 | -1/Command | Wild derelicts emerged from the dark tunnel 13854 | -1/Command | Spotted M Guard 13854 | -1/Command | Spotted M Guard 13854 | -1/Command | Spotted Combat Programmer 13854 | -1/Command | Spotted Combat Programmer 13858 | -1/Command | Core integrity fell below 50% 13859 | -1/Command | Upgraded with Weapon slot (x1) 13869 | -1/Command | Met MAIN.C 13869 | -1/Command | Reached level 35 13871 | -1/Command | 0b10 Conduit disabled 13889 | -1/Command | System corruption reached 10% 13902 | -1/Command | Core integrity fell below 20% 13921 | -1/Command | Destroyed MAIN.C Shell 13924 | -1/Command | MAIN.C activated Command garrisons 13927 | -1/Command | Destroyed by Combat Programmer with EMDS Last Messages --------------- 13916_ System corrupted: Enh. Force Lance targeting data glitched. 13916_ EMDS Slug penetrates 0b10 Conduit. 13917_ Penetrated by EMDS Slug. 13921_ MAIN.C destroyed. 13921_ MAIN.C's core emerges from the rubble. 13921_ Critical hit. 13921_ Lgt. Quantum Reactor destroyed. 13923_ Penetrated by EMDS Slug. 13923_ Exp. Sensor Array destroyed. 13924_ ALERT: All Command garrisons activated. MAIN.C: Okay, we do this the hard way. At our weakest we defeated an entire Sigix starship! Did you really think you could overcome the vast resources of 0b10?! You don't stand a chance against what's coming. 13924_ EMDS Slug penetrates 0b10 Conduit. 13924_ Critical hit. 13924_ Q-thruster destroyed. 13924_ Knocked back. 13925_ Acquired Protomatter-78. 13925_ Penetrated by EMDS Slug. 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" " " ######### | | ?? ############?## """""""""" " ######### | | ? ? #?#######?##### " """ " """"""""######### | | ? ?###########?### """ " " " ######?## | | ?? ??#######?##################################### | | ???? #############?#####?####?##################?# | | ???#################?#####?###########?########### | | ? ? ? ###?################?################ | | ?? ??? ########?####################?##?#### | | ?? ?? ? ? #?##?#######################?######## | | ???? ? ##################?#?################ | | ??? ? ? ?? ? ######?##############?######?######## | | ???? ?? #########?##################?######## | | ?????#????##########################?####?######## | | ??? ???????# #####?############?#####?#?########## | | ?????? ??##? #####?#?###?################?######## | | ???????##?#??###?####?#########################?## | | ???????????# ??#####??##?###?##################### | | ??????????#? ##?#??#########??##?################? | | ???????????#??????#?#?#?####?###############?###?# | | ?????????????#?#??#?#####?###?######?#?######????? | | ?????????????? ################?#?#?###?#?##?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 114 Coolant Potential 180 Energy Generation 75 Energy Capacity 1700 Matter Stores 300 Matter Capacity 800 Sight Range 16 Robot Scan Range 34 Terrain Scan Range 30 Terrain Scan Density 410 Cloak Strength 3 Power Amplification 30 Base Temperature (-) 200 Armor Coverage 225 Resistance: KI 5 Resistance: TH 5 Resistance: EX 75 Melee Speed Boost 20 Evasion (%) 78 Targeting Accuracy 12 Melee Accuracy 8 Target Analysis 12 Core Analysis 15 Energy Filtering 50 Offensive Hacking 19 Defensive Hacking 41 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Imp. Coolant Injector | -4/Factory | Scanalyzed Enh. Flamer | -4/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Exp. Terrain Scanner | x1 | -5/Factory Imp. Coolant Injector | x2 | -3/Research Exp. Targeting Computer | x1 | -3/Research Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Levels Raised 34 | . . . 3 . 1 2 1 1 1 . 1 3 1 . 2 2 4 . 1 . 1 3 1 2 2 2 XP Earned 55372 | 3000 100 1000 3515 919 650 3672 1990 1400 750 650 1784 3607 1588 771 2000 3217 5497 1085 493 316 1150 5070 1060 3613 2939 3536 XP Spent 53915 | 2950 . . 3900 . 1900 1890 400 1700 1250 . 300 3720 . . 6400 2900 3880 375 . 1750 . 8825 . 3800 . 7975 Upgrades 85 | 9 . . 4 . 2 4 2 1 1 . 2 6 . . 3 1 8 5 . 1 . 9 . 1 . 26 Power Slot 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion Slot 3 | 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Utility Slot 12 | 1 . . 3 . . . . 1 . . . 1 . . 2 1 1 . . . . 1 . 1 . . Weapon Slot 3 | 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Core Integrity 38 | . . . . . . . . . . . . . . . . . 3 5 . . . 5 . . . 25 Heat Dissipation 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Energy Generation 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Mass Support 4 | 1 . . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . . Inventory Capacity 8 | 2 . . . . . 2 . . 1 . . . . . 1 . . . . 1 . 1 . . . . Sensor Range 2 | 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Terrain Scan Density 4 | . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . Ranged Accuracy 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hack Attack % 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hack Defense % 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . KI Resistance % 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . TH Resistance % 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . EX Resistance % 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . TH Damage % 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Protomatter Created 3401 | . . 9 105 31 36 46 40 39 44 . . . 178 . 104 202 336 225 3 166 47 1255 37 211 120 167 Integrity Restored 13414 | . . 21 315 210 . 1081 60 113 33 . . 173 538 . 202 610 1396 870 495 490 138 3225 111 2463 591 279 Core 10693 | . . 21 315 210 . 728 . 72 15 . . 101 391 . 164 401 1306 870 495 102 55 2875 111 1710 472 279 Parts 2721 | . . . . . . 353 60 41 18 . . 72 147 . 38 209 90 . . 388 83 350 . 753 119 . Protomatter Decayed 4731 | . . 75 . . 36 86 19 21 . . 31 69 44 . 404 24 51 . 98 . . 161 48 3220 . 344 Game ------ Seed SensorVariableThrower Manual? 0 Play Time 06:32:20 Cumulative 408.9 hours Start 2020.01.24 @ 01:09:46 End 2020.01.25 @ 04:28:56 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 154 Rogue 154 Adventurer 0 Explorer 0 Win Type - Total 13 Types 9/1/1/2/0/0/0 Lore% 92 Gallery% 87 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 06201b8f-db5f-4d11-ba9a-95485a338d08