Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.12 @ 14:28:24 // AFD2020/Player2 Player: Minty Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (22) 110 Value Destroyed (432) 432 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-158) -158 TOTAL SCORE: 2084 Bonus ------- Follower Combat Kills 334 Friendly Fire -492 Cogmind --------- Core Integrity 458/550 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Rolling (110) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Wheel Wheel Wheel Wheel > --- UTILITY (4) ------ Huge Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON (2) ------- EM Shotgun Improved Medium Laser > --- INVENTORY (25) --- Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Improved Heat Sink Small Storage Unit Terrain Scanner Actuator Array ECM Suite Light Armor Plating Hacking Suite Beam Rifle Heavy Assault Rifle Autogun Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Wheel Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- EM Shotgun Improved Medium Laser > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Improved Heat Sink Small Storage Unit Terrain Scanner ECM Suite Light Armor Plating Hacking Suite Beam Rifle Heavy Assault Rifle Autogun [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Hardened Light Armor Plating Device Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . . 2 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 28 | . 7 17 4 Power 3 | . 2 1 . Engine 3 | . 2 1 . Core . | . . . . Reactor . | . . . . Propulsion 10 | . 3 3 4 Treads 5 | . 2 3 . Leg 1 | . 1 . . Wheel 4 | . . . 4 Hover . | . . . . Flight . | . . . . Utility 10 | . 1 9 . Device 3 | . . 3 . Storage 1 | . . 1 . Processor 2 | . 1 1 . Hackware . | . . . . Protection 4 | . . 4 . Artifact . | . . . . Weapon 5 | . 1 4 . Energy Gun 4 | . 1 3 . Energy Cannon . | . . . . Ballistic Gun 1 | . . 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 2 | . 2 . . Power 1 | . 1 . . Propulsion . | . . . . Utility . | . . . . Weapon 1 | . 1 . . Highest Loss Streak 2 | . 2 . . To Critical Strikes . | . . . . Average Backups 8 | 6 6 9 12 Power 1 | 1 . 1 2 Propulsion 3 | 4 4 3 3 Utility 2 | . 2 3 4 Weapon 1 | 1 . 1 3 Tool/Special . | . . . . Unused Backups 15 | . 12 . 3 Power 3 | . 2 . 1 Propulsion 5 | . 5 . . Utility 3 | . 1 . 2 Weapon 4 | . 4 . . Tool/Special . | . . . . Average Slot Usage (%) 93 | . 87 99 93 Engine 10 | . 11 11 9 Treads 16 | . 10 22 19 Leg 7 | . 17 . . Wheel 1 | . . . 10 Device 4 | . . 9 . Storage 12 | . 14 11 9 Processor 9 | . 8 13 . Protection 7 | . . 10 27 Energy Gun 14 | . 10 17 18 Ballistic Gun 7 | . 14 4 . Peak Build Rating 19 | 6 8 16 19 Average Rating 11 | 6 6 13 17 On Entrance 9 | 6 6 8 16 Naked Turns . | . . . . Heaviest Build 106 | 12 14 106 106 Greatest Support 60 | 20 40 46 60 Greatest Overweight (x) 2 | . . 2 2 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 25 | 8 8 25 25 Average Capacity 15 | 8 8 21 25 Most Carried 15 | 6 8 13 15 Average Carried 8 | 6 6 9 12 Final Capacity 25 | 8 8 25 25 Final Carried 15 | 6 8 13 15 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 654 | 200 143 261 50 Remotely . | . . . . Salvage Created 736 | . 424 297 15 Parts 42 | . 30 11 1 Haulers Intercepted 2 | . 2 . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 12 | . 9 3 . Guns 10 | . 7 3 . AOE 2 | . 2 . . Classes Destroyed 8 | . 6 2 . Worker 3 | . 2 1 . Builder 2 | . 1 . 1 Hauler 2 | . 2 . . Recycler 2 | . . 2 . Watcher 1 | . 1 . . Swarmer 4 | . 3 1 . Grunt 6 | . 6 . . Sentry 2 | . . 2 . Best Kill Streak 4 | . 4 3 1 Combat Bots Only 3 | . 3 2 . Max Kills in Single Turn 4 | . 4 1 1 Gunslinging . | . . . . Exploded 2 | . 2 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 63 | . 34 29 . Missed 12 | . 7 5 . Damage Taken 818 | . 506 312 . Core 181 | . 119 62 . Absorbed by Shields . | . . . . Core Remaining (%) 74 | 100 42 82 . Volleys Fired 70 | . 42 16 12 Largest 2 | . 2 2 2 Hottest 101 | . 70 101 101 Shots Fired 118 | . 74 30 14 Gun 118 | . 74 30 14 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 53 | . 40 13 . Thermal 62 | . 34 16 12 Explosive . | . . . . Electromagnetic 3 | . . 1 2 Robot Hit Streak 11 | . 11 10 4 Robot Miss Streak 7 | . 7 3 3 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 64 | . 36 21 7 Core Hits 34 | . 21 9 4 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 5 | . 3 . 2 Burn 5 | . 3 . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1520 | . 1059 307 154 Guns 962 | . 501 307 154 Cannons . | . . . . Explosions 544 | . 544 . . Melee . | . . . . Ramming 14 | . 14 . . Kinetic 398 | . 270 128 . Thermal 1088 | . 775 179 134 Explosive . | . . . . Electromagnetic 20 | . . . 20 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 8 | . 8 . . Average Corruption 7 | . 7 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 13 | . 13 . . Message Errors 4 | . 4 . . Matter Fused 1 | . 1 . . Heat Flow Errors 2 | . 2 . . Energy Discharges 1 | . 1 . . Parts Rejected 1 | . 1 . . Alerts 2 | . 2 . . Weapon Failures 2 | . 2 . . Overload Shots . | . . . . Overflow Damage 107 | . 107 . . Projectiles . | . . . . Explosions 107 | . 107 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 191 | . 191 . . Shots 3 | . 3 . . Rammed . | . . . . Targets Rammed 3 | . 3 . . Kicked 3 | . 3 . . Crushed . | . . . . Highest Temperature 306 | . 246 86 306 Average Temperature 92 | . 70 27 171 Received Heat Transfer 189 | . 138 51 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 2 1 . Heat Transferred 1957 | . 1108 433 416 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . 1 1 . Low Security (%) 60 | 100 49 62 100 Level 1 39 | . 50 37 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 356 | . 356 250 147 Initial 123 | . . 123 33 Average 163 | . 179 164 94 Influence Increases 989 | . 543 252 194 Destroy 0b10 Robot/C 480 | . 240 140 100 Destroy 0b10 Robot/NC 70 | . 40 20 10 Destroy Leader 90 | . 48 32 10 Allied During Kill 150 | . 76 45 29 Successful Hack 22 | . 22 . . Select Force Hacks 30 | . . . 30 Disable Machine 60 | . 60 . . Destroy Structure 42 | . 42 . . Partial Spotted 15 | . . . 15 Lose Combat Pursuer 30 | . 15 15 . Influence Decreases 624 | . 250 294 80 Time Decay 584 | . 220 294 70 Lost Part 40 | . 30 . 10 Squads Dispatched 2 | . 1 . 1 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 36 | . 21 11 4 Peak Tracking Total 6 | . 6 6 3 Tactical Retreats 2 | . 1 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 4 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . 4 . . Max in Single Turn 3 | . 3 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 3 | . 2 . 1 Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 11 | . 8 . 3 Successful 8 | . 7 . 1 Failed 3 | . 1 . 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 10 | . 7 . 3 Terminals 8 | . 8 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 3 | . . . 3 Garrison Access . | . . . . Terminal Hacks 6 | . 6 . . Prototype ID Bank 3 | . 3 . . Locate Traps 2 | . 2 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 1 . 1 Terminals 1 | . 1 . . Botnet 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Extract 1 | . . . 1 Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 . 1 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . . 2 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies 1 | . 1 . . Largest Group 1 | . 1 1 1 Highest-Rated Group 69 | . 57 64 69 Highest-Rated Ally 69 | . 57 64 69 Total Orders . | . . . . Ally Attacks 53 | . 18 16 19 Total Damage 928 | . 267 213 448 Kills 16 | . 5 5 6 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 296 | . . 296 . Terrain 280 | . . 280 . Structural 16 | . . 16 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1404 | 3 601 651 149 Spaces Moved 595 | 3 310 215 67 Core . | . . . . Treads 362 | . 117 215 30 Legs 196 | 3 193 . . Wheels 37 | . . . 37 Hover . | . . . . Flight . | . . . . Fastest Speed 110 | 120 120 160 110 Average Speed 186 | 120 135 267 168 Slowest Speed 320 | 120 160 320 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 2 52 16 6 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 46 | . 46 . . Melee . | . . . . Projectile . | . . . . AOE 46 | . 46 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 764 | 2 418 257 87 Wait 39 | . 37 2 . Move 592 | 2 309 214 67 Hop . | . . . . Pick Up 17 | . 11 3 3 Fast Attach 5 | . 4 . 1 Attach 5 | . 2 2 1 Detach . | . . . . Swap 20 | . 1 16 3 Drop 13 | . 9 4 . Fire 70 | . 42 16 12 Melee . | . . . . Ram . | . . . . Kick 3 | . 3 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Discovered new exit (range 6) 241 | -10/Materials | Discovered new exit (range 10) 300 | -10/Materials | Build established: Mutant 338 | -10/Materials | Core integrity fell below 50% 605 | -10/Materials | Entered another Materials area 605 | -9/Materials | Evolved 2 slots: Utility x2 1224 | -9/Materials | Discovered new exit (range 7) 1256 | -9/Materials | Entered another Materials area 1256 | -8/Materials | Evolved 2 slots: Propulsion x2 1405 | -8/Materials | Self-destructed Last Messages --------------- 01332_ R-06 Scavenger destroyed. 01344_ G-47 Trooper overheating. 01345_ G-47 Trooper heat short circuits Aluminum Leg. 01346_ G-47 Trooper critical meltdown. 01351_ Player 2 attaches Imp. Heat Sink. 01355_ Player 2 removes Ion Engine. 01355_ Player 2 attaches Lgt. Nuclear Core. 01356_ Acquired Wheel. 01359_ Player 2 acquires Tractor Beam. 01367_ Acquired 44 matter. 01380_ Acquired Imp. Heat Sink. 01381_ Acquired 6 matter. 01399_ Acquired Actuator Array. 01405_ Connecting with Scanalyzer... 01405_ Current location identified: Materials >>Force(Extract) EXTRACTED[Hvy. Flail] EXTRACTED[Hammer] 01405_ ALERT: Suspicious activity at Scanalyzer M002. Dispatching Investigation squad. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????################## ?????????????????? | | ?????# ?????????????????? | | ?????# ?????????????????? | | ?????# ?????????????????? | | ?######### ########?????????????????????? | | # # #????????????????????????????? | | # """ # #????????????????????????????? | | # """ + #????????????????????????????? | | # """ # ####?????????????????????????? | | # # !##????????????????????????? | | # """ # !#????????????????????????? | | # """ # % !#????????????????????????? | | # """ # !#????????????????????????? | | # # !#????????????????????????? | | ?######### ##????????????????????????? | | ?????????#*= ##########???????????????????? | | ?????????# =%# #???????????????????? | | ?????????#= %# """" #???????????????????? | | ?????????# ==# """" #???????????????????? | | ?????????# %# """" #???????????????????? | | ??]] """ # ! # #???????????????????? | | # ] / + #???????????????????? | | ?? """ # # ""@"" #???????????????????? | | ?????????# # ""S"" +???????????????????? | | ?????????# # """" #???????????????????? | | ?????????# ##########???????????????????? | | ?????????# #????????????????????????????? | | ?????????# %#????????????????????????????? | | ?????????+ #????????????????????????????? | | ?????????# ???????????????????????????? | | ?????????# ??????????????????????????? | | ?????????# ?????????????????????????? | | ?????????#########????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Hvy. Flail | -8/Materials | Extracted Hammer | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . 2 2 . Power . | . . . . Propulsion 1 | . 1 . . Utility 2 | . 1 1 . Weapon 1 | . . 1 . Parts Attached 23 | . 13 7 3 Parts Lost 2 | . 1 . 1 Damage Taken 781 | . 249 75 457 Core 125 | . 26 7 92 Player 2/Cogmind (%) 40 | . 17 10 100 Absorbed by Shields . | . . . . Damage Inflicted 928 | . 267 213 448 Player 2/Cogmind (%) 37 | . 20 40 74 Combat Hostiles Destroyed 12 | . 3 4 5 Player 2/Cogmind (%) 50 | . 25 57 100 Game ------ Seed ThiefFusionVibroblade Manual? 0 Play Time 00:06:22 Cumulative 983.0 hours Start 2025.03.09 @ 19:29:23 End 2025.03.12 @ 14:28:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 1207 Rogue 925 Adventurer 124 Explorer 158 Win Type - Total 43 Types 30/0/8/3/1/0/0/1/0/0 Lore% 88 Gallery% 85 Achievement% 79 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46bffdb3-cd2f-4f08-9b2a-db509175ff8f