Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.01.04 @ 16:45:23 Player: BlobtheGreat Result: Core destroyed Performance ------------- Evolutions (8) 4000 Regions Visited (40) 8000 Robots Destroyed (363) 1815 Value Destroyed (17102) 17102 Prototype IDs (88) 1760 Alien Tech Used (6) 1200 Bonus (12532) 12532 TOTAL SCORE: 46409 Bonus ------- High Alert Combat Kills 3435 Follower Combat Kills 2610 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1174 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -387 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -2/Section 7 Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Advanced Signal Interpreter Experimental Core Analyzer Spacefold Activator > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Regenerative Plating Thermal Barrier Sigix Terminator (1) Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Advanced VSS Leg Enhanced Biometal Leg Centrium Leg Heavy Shield Leg High-density Centrium Leg > --- UTILITY ---------- Advanced Cryofiber Web Experimental Heat Sink High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Experimental Core Analyzer Quantum Capacitor Centrium Medium Armor Plating Experimental Hardlight Generator AEGIS Remote Shield > --- WEAPON ----------- Compact HERF Cannon Enhanced Nova Cannon Advanced Remote Datajack > --- INVENTORY -------- Advanced VSS Leg Biometal Leg Advanced Power Amplifier Experimental Heat Sink Experimental Heat Sink Huge Storage Unit Zionite Biocell Advanced Cloaking Device Thermal Barrier Remote Shield Advanced Point Defense System Experimental System Shield Transdimensional Reconstructor Subatomic Replicator Linear Accelerator Micro-nuke Launcher Sigix Terminator Advanced Remote Datajack [Rating: 200] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Advanced Cryofiber Web Storage High-capacity Storage Unit Processor Experimental Core Analyzer Hackware Advanced Hacking Suite Protection Makeshift Ablative Armor Artifact Core Physics Calibrator Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Compact HERF Cannon Ballistic Gun Minigun Ballistic Cannon Hardcell Cannon Launcher Thermoblaster Special Weapon Advanced Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Greatsword Piercing Weapon Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Slots Evolved 16 | . . . 2 . . . 2 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . 1 . . . 1 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Utility 9 | . . . 1 . . . 1 1 . . . . . . 2 . . . . . . . . . . . . . 2 . . . . . . 1 . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 258 | 8 8 1 18 1 . 1 21 6 . 1 4 1 2 1 5 . 7 3 . . . 6 . 24 4 1 5 1 5 . 18 2 . 19 3 11 23 21 13 14 Power 26 | 1 1 . 4 . . . 1 1 . . . . . . 1 . 1 . . . . 1 . 3 . . . 1 . . 1 . . 1 . . 2 4 1 2 Engine 6 | 1 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Core 7 | . . . 1 . . . 1 1 . . . . . . 1 . . . . . . 1 . 2 . . . . . . . . . . . . . . . . Reactor 13 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . 1 . . 2 4 1 2 Propulsion 72 | 2 2 . 5 1 . 1 12 2 . . . . . . . . 3 . . . . 1 . 9 1 . 3 . 3 . 5 . . 5 . 2 5 5 1 4 Treads 19 | 2 2 . 5 1 . 1 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 34 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . 3 . 5 . . 5 . 2 5 5 1 4 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 19 | . . . . . . . 4 2 . . . . . . . . 3 . . . . 1 . 8 1 . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 105 | 3 4 . 4 . . . 4 2 . 1 1 . 1 1 2 . 1 3 . . . 2 . 9 2 1 2 . 2 . 7 2 . 11 3 6 11 8 7 5 Device 46 | 2 2 . 2 . . . 1 . . . 1 . 1 . . . 1 1 . . . . . 4 . . . . 1 . 4 2 . 6 1 3 7 2 4 1 Storage 8 | 1 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . 1 . 1 1 . . Processor 19 | . . . . . . . . 2 . 1 . . . 1 1 . . . . . . . . 2 . . . . . . 2 . . 2 1 2 1 2 1 1 Hackware 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 1 . . . . . . . . . . . 1 . Protection 24 | . 1 . 2 . . . 2 . . . . . . . 1 . . 2 . . . 1 . 1 1 . 1 . 1 . 1 . . 3 . 1 1 3 1 1 Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Weapon 55 | 2 1 1 5 . . . 4 1 . . 3 1 1 . 2 . 2 . . . . 2 . 3 1 . . . . . 5 . . 2 . 3 5 4 4 3 Energy Gun 4 | 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 15 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 3 2 2 2 Ballistic Gun 9 | . . . 2 . . . 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Ballistic Cannon 5 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 2 . . . . . . 1 . . Launcher 5 | . . 1 . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . Special Weapon 4 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . Impact Weapon 4 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Unidentified Prototypes 32 | . . . . . . . 2 1 . . . . 1 . . . 1 . . . . . . 1 . . 3 . . . 1 . . 6 . . 5 . 6 5 Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . System Corruption 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . 3 . 6 . Parts Lost 110 | . 5 . 4 . . 1 6 . . . . . . 1 . . 1 1 . . . 1 . 20 1 1 . 3 1 4 . 2 2 . 1 9 10 4 11 21 Power 14 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . 1 1 1 4 Propulsion 44 | . 2 . 2 . . . 2 . . . . . . 1 . . 1 . . . . . . 10 1 1 . 1 . 2 . 1 . . . 3 4 1 3 9 Utility 40 | . 1 . . . . 1 2 . . . . . . . . . . 1 . . . . . 7 . . . 1 . 2 . 1 2 . 1 5 4 2 3 7 Weapon 12 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . 1 1 . 4 1 Highest Loss Streak 15 | . 2 . 2 . . 1 4 . . . . . . 1 . . 1 1 . . . 1 . 7 1 1 . 2 1 4 . 2 2 . 1 4 2 1 2 15 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Average Backups 11 | 5 10 11 16 19 19 19 18 11 13 12 13 13 13 12 13 14 13 13 14 14 14 11 13 8 3 5 5 3 4 4 4 4 5 4 4 11 19 17 17 14 Power . | . 1 1 . 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . 1 . . . Propulsion 1 | 1 3 3 2 4 4 4 4 . 1 1 1 1 1 . 2 3 2 2 2 2 2 1 2 1 . . . . . 1 1 1 1 . . . 1 1 1 . Utility 4 | 1 3 5 6 8 8 8 6 4 5 4 5 5 6 5 4 4 4 5 6 6 6 6 7 4 . . 1 1 1 1 1 1 1 1 2 5 8 8 9 8 Weapon 2 | . 1 2 5 6 6 6 6 5 6 6 6 6 5 5 5 5 4 3 4 4 4 3 3 2 2 3 2 . . 1 1 1 2 1 1 3 5 3 3 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 30 | 2 . . 4 . . . 3 . . . 1 . 1 . 1 . 1 . . . . . . 3 . 1 . . . . . . . 1 . . 5 2 . 5 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 10 | 2 . . 1 . . . 2 . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . 2 . . Utility 8 | . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . 3 . . 2 Weapon 9 | . . . 3 . . . 1 . . . 1 . . . . . . . . . . . . 1 . 1 . . . . . . . . . . 1 . . 1 Tool/Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 87 | . 90 100 91 100 100 88 94 90 92 92 94 92 91 92 90 100 92 86 86 86 86 87 88 72 75 68 72 78 82 77 75 87 73 90 90 83 82 88 85 73 Engine 2 | . 12 14 8 . . . . . . . . . . . . . . . . . . . . . . . . 4 5 5 5 5 5 1 . . . . . . Core 3 | . . . 1 11 11 11 9 7 7 7 7 7 7 7 6 6 5 6 6 6 6 10 11 8 11 10 5 5 2 . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 5 5 5 4 4 13 12 9 Treads 9 | . 27 28 29 33 33 33 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 17 26 23 15 28 26 29 31 24 26 21 21 18 Hover 7 | . . . . . . . . 37 38 38 38 38 38 38 33 33 31 26 26 26 26 29 29 24 19 16 11 5 1 . 2 . . . . . . . . . Device 14 | . 4 14 11 11 11 11 14 12 7 6 7 7 6 6 6 6 6 5 6 6 5 9 11 11 11 11 11 11 13 15 17 19 21 25 31 25 21 17 18 14 Storage 6 | . 14 14 11 11 11 11 9 7 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 4 7 6 . . . . . . . . . 4 4 4 4 3 Processor 8 | . . . . . . . . 7 15 19 23 23 23 23 26 26 26 22 20 20 20 14 11 6 5 5 5 5 5 5 8 5 5 6 5 8 9 16 13 12 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . 4 5 3 5 8 15 13 10 10 10 10 5 2 . . . . . . Protection 4 | . 2 . 8 11 11 . 8 7 7 4 . . . . . 6 6 10 13 13 13 3 5 4 3 5 5 5 6 7 3 5 . 9 5 2 3 1 3 1 Energy Gun 3 | . 27 27 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 3 5 8 6 5 Ballistic Gun 3 | . . . 3 22 22 22 18 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Slashing Weapon 1 | . . . . . . . . . . . . 2 7 7 9 13 6 5 6 6 6 3 . . . . . . . . . . . . . . 1 . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 4 4 4 5 4 1 . . . Peak Build Rating 200 | 10 10 10 20 20 20 21 37 43 44 45 53 53 57 54 66 66 72 69 67 67 67 78 76 87 83 71 90 95 110 109 126 128 113 156 153 161 180 194 200 190 Average Rating 69 | 9 8 10 16 20 20 20 26 40 43 43 50 49 51 53 61 66 67 66 67 67 66 75 76 64 75 66 79 84 102 96 97 119 103 137 147 151 163 184 184 148 On Entrance 71 | . 10 10 10 20 20 20 21 36 43 44 44 49 51 52 54 66 66 69 67 67 67 67 76 76 67 71 55 90 82 109 61 126 114 104 153 148 153 158 192 134 Avg Prop Armor Cover (%) 16 | 23 . . . . . . . . . . . . . . . . 6 . . . . . . 8 . . 9 5 5 . 5 . . . . 4 2 . 2 26 Naked Turns 58 | . . . . . . . . . . . . . . . . . . . . . . . . 58 . . . . . . . . . . . . . . . . Heaviest Build 176 | 12 49 49 64 56 56 56 62 41 38 38 37 37 30 36 40 40 44 49 42 42 49 56 55 55 47 47 23 46 51 46 58 62 47 89 120 124 156 176 163 159 Greatest Support 182 | 40 40 40 60 60 60 60 80 41 41 41 41 41 41 41 41 41 50 49 49 49 49 59 59 68 63 43 90 90 159 159 160 160 130 168 168 168 170 182 172 160 Greatest Overweight (x) 8 | 3 1 1 2 . . . 1 1 . . . . . . . . 1 . . . . . . 8 1 1 . . . . 1 . . . . 1 1 1 1 1 Average Overweight (x) . | 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 10 5 5 5 5 5 5 5 5 20 20 25 25 20 20 Average Capacity 13 | 7 19 20 20 20 20 20 19 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 6 9 5 5 5 5 5 5 5 5 7 20 21 20 20 18 Most Carried 21 | 7 14 12 20 20 20 20 20 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 15 4 6 5 4 5 5 5 5 5 5 6 20 21 21 20 20 Average Carried 11 | 6 11 12 17 20 20 20 19 12 14 13 14 14 14 13 14 15 14 14 15 15 15 12 14 9 3 5 4 3 4 5 4 4 5 4 5 11 19 19 18 16 Final Capacity 25 | 8 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 10 5 5 5 5 5 5 5 5 5 20 20 25 20 20 5 Final Carried 21 | 7 12 12 20 20 20 20 12 14 15 14 14 15 15 14 15 15 15 15 15 15 15 14 14 5 4 5 5 4 5 5 5 5 5 5 6 20 21 20 16 5 Class Distribution -------------------- 40% | Mutant 27% | Scavenger-Mutant 11% | Scout 7% | Hacker-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Waste Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Messiah-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Waste Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Mutant | -4/Upper Caves Scavenger-Mutant | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Testing Scavenger-Tank | -2/Section 7 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Matter Collected 6337 | 280 85 21 130 246 . 120 595 81 . 139 162 218 . 80 30 . 200 190 7 . 20 . . 504 186 . 226 30 . . 532 168 105 284 86 163 320 323 310 496 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17534 | 89 540 54 1346 160 . 189 858 81 . 139 119 48 . 43 93 . 297 26 . . . 52 . 49 195 . 323 232 90 . 447 373 204 386 321 1133 2361 3020 3311 955 Parts 869 | 6 32 7 81 12 . 24 52 1 . 2 3 6 . 4 7 . 21 . . . . 5 . 6 16 . 1 18 4 . 30 9 14 10 3 39 121 136 154 45 Haulers Intercepted 9 | . 2 . 1 . . . 1 1 . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 1 . . . Recyclers Shooed 2 | 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . . . . . . . 3 6 . 9 . . . 4 . . . . . . 7 . . 7 . . . 13 2 . 2 . . . . . Prevented 31 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 5 . . 7 . . . 14 4 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Combat Hostiles Destroyed 286 | . 13 5 29 6 . 6 13 . . 1 3 4 . 1 1 . 5 4 . . . 2 . 1 10 . . 8 1 . 2 5 8 9 8 15 26 37 50 13 Melee 8 | . . . . . . . . . . 1 . . . 1 1 . 2 1 . . . . . 1 . . . . . . . . . . . . . . . 1 Guns 49 | . 12 2 8 6 . 6 13 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Cannons 90 | . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 . . 4 12 20 21 11 AOE 77 | . . 3 . . . . . . . . 2 4 . . . . 3 3 . . . 2 . . 8 . . 8 . . . 1 5 8 7 6 . . 17 . Classes Destroyed 23 | 2 5 . 2 . . . 1 . . 1 1 . . . 1 . 1 . . . . 1 . . . . . . . . . . . 2 2 1 3 . . . Worker 23 | . 1 . 1 . . 2 2 1 . 1 . . . . 2 . 2 . . . . . . 1 . . . . . . 2 . . . . 1 3 2 2 . Builder 12 | . . . 1 . . . 1 1 . 2 . . . . . . . . . . . . . 1 . . . . . . 2 . . . . 1 . 1 2 . Tunneler 4 | 2 . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 9 | . 2 . 1 . . . 1 1 . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 1 . . . Recycler 9 | 1 . . 1 . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . 1 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Operator 5 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . 2 . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Watcher 12 | . 1 . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 2 . 1 Swarmer 85 | . 3 5 4 4 . 6 1 . . . . 4 . . . . 3 4 . . . 2 . . 8 . . 8 . . . 1 8 1 . 4 3 4 7 5 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Grunt 74 | . 10 . 18 . . . 6 . . . 2 . . . . . . . . . . . . . 1 . . . . . . 4 . 5 . 2 2 6 15 3 Brawler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Duelist 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Sentry 28 | . . . 7 2 . . 4 . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . 1 1 . 7 4 . Demolisher 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 3 . Hunter 30 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 9 6 8 . Programmer 49 | . . . . . . . . . . 1 . . . 1 . . 2 . . . . . . 1 . . . . . . 2 . . . 2 3 8 14 12 3 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 12 | 2 5 3 5 4 . 3 3 2 . 2 2 4 . 1 3 . 3 3 . . . 3 . 1 4 . . 5 1 . 2 4 4 4 2 8 5 9 12 10 Combat Bots Only 9 | . 4 3 4 4 . 3 2 . . 1 2 4 . 1 1 . 3 3 . . . 2 . 1 4 . . 5 1 . 2 4 4 4 2 4 5 9 9 9 Max Kills in Single Turn 4 | 1 1 3 1 1 . 1 1 1 . 1 1 2 . 1 1 . 2 2 . . . 1 . 1 2 . . 4 1 . 1 1 2 2 1 2 2 1 3 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 3 . . . . . . . . 1 2 . . . . 2 2 . . . 1 . . 2 . . 4 . . . 1 2 2 1 2 . . 3 . Melee 1 | . . . . . . . . . . 1 . . . 1 1 . 1 1 . . . . . 1 . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Hostile Shots Fired 1953 | . 71 10 114 31 . 19 102 . . 20 . 3 . 14 . . 68 27 . . 11 23 . 160 24 6 . 14 6 6 26 14 19 48 73 119 206 161 279 279 Missed 669 | . 13 3 34 10 . 4 35 . . 6 . . . 4 . . 32 10 . . 5 6 . 52 10 3 . 6 2 2 11 5 6 18 29 43 79 50 98 93 Hits 1284 | . 58 7 80 21 . 15 67 . . 14 . 3 . 10 . . 36 17 . . 6 17 . 108 14 3 . 8 4 4 15 9 13 30 44 76 127 111 181 186 Melee 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 2 . . . . 1 4 Projectile 1273 | . 58 7 80 21 . 15 67 . . 14 . 3 . 10 . . 36 17 . . 6 17 . 108 14 3 . 8 4 . 15 9 13 28 44 76 127 111 180 182 AOE 6 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 4 . . 1 Critical Strikes 61 | . 1 . 2 1 . . 1 . . 3 . . . . . . . . . . . . . 6 . . . . . 4 . 1 . 2 1 4 6 8 11 10 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Part Disruptions 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 1 . Damage Taken 22378 | 5 648 78 964 261 . 117 1049 . . 213 . 42 . 153 . . 427 189 . . 98 284 . 2270 242 72 . 198 94 181 485 238 242 615 517 1421 2138 1912 3275 3950 Core 3296 | . 116 6 193 9 . 15 189 . . 30 . 15 . 28 . . 27 21 . . 18 . . 463 29 24 . . . 51 63 21 32 50 46 213 163 153 179 1142 Absorbed by Shields 3771 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 355 403 317 279 1109 1224 Redirected to Shielding 103 | . . . . . . . . . . . . . . . . . . 9 . . 15 48 . 31 . . . . . . . . . . . . . . . . Ignored by Resistances 1249 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239 68 26 433 178 305 . Regen/Repaired (Parts) 308 | . . . . . . . . . . 23 . . . . . . . . . . . . . . . . . . . . . . . 65 . . . . . 220 Core Remaining (%) 70 | 100 . 51 . . . 45 65 . . . . . . 89 . . . . . . 92 . . . . . . 48 . . . . . . 77 . 71 . . . Volleys Fired 1058 | 11 64 5 89 21 . 13 67 3 . . 22 3 . . 1 . 3 3 . . . 10 . 8 17 . . 5 5 . 18 5 13 37 32 76 129 173 184 41 Largest 3 | 2 2 2 2 2 . 2 2 1 . . 1 1 . . 1 . 1 1 . . . 1 . 1 1 . . 1 1 . 1 2 1 1 1 1 1 2 2 3 Hottest 263 | 90 115 115 120 50 . 50 53 25 . . 36 36 . . 5 . 36 36 . . . 51 . 51 46 . . 46 46 . 90 136 90 260 260 260 113 214 214 263 Shots Fired 1349 | 22 115 9 159 42 . 26 134 3 . . 22 3 . . 1 . 4 3 . . . 9 . 8 17 . . 5 5 . 19 9 13 37 34 77 127 174 184 88 Gun 464 | 22 115 8 77 42 . 26 134 3 . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Cannon 703 | . . . 82 . . . . . . . . . . . . . . . . . . 6 . 8 . . . . . . 19 4 3 . . 46 127 173 168 67 Launcher 178 | . . 1 . . . . . . . . 4 3 . . . . 4 3 . . . 2 . . 17 . . 5 5 . . 5 10 37 34 31 . . 16 1 Special 4 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 Kinetic 276 | . . . 12 42 . 26 134 3 . . 18 . . . . . . . . . . 6 . 8 . . . . . . 8 . . . . . . . . 19 Thermal 724 | 22 115 8 147 . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 4 3 37 34 49 52 82 93 67 Explosive 42 | . . 1 . . . . . . . . 4 3 . . . . 4 3 . . . 2 . . 8 . . . . . . . . . . . . . 16 1 Electromagnetic 303 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . 5 5 . . 5 10 . . 28 75 91 75 . Robot Hit Streak 15 | 10 11 4 15 6 . 9 10 1 . . 3 . . . 4 . . 1 . . . 4 . 2 1 . . . . . 3 4 9 10 14 7 13 13 13 10 Robot Miss Streak 6 | 1 6 2 4 2 . 5 3 2 . . 3 . . . . . 1 . . . . 6 . 5 2 . . . . . 3 1 . 2 2 4 3 5 5 2 Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 507 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 3 3 . . 46 110 171 166 . Shots Hit Robots 851 | 19 71 4 106 23 . 13 90 5 . 11 7 . . 3 6 . 9 2 . . . 4 . 16 2 . 8 . . . 18 5 5 15 25 35 97 96 103 53 Core Hits 484 | 5 29 4 43 8 . 10 36 . . 1 7 4 . 1 2 . 8 5 . . . 4 . 1 15 . 2 8 . . 6 5 9 24 18 30 38 41 93 27 Critical Kills 15 | . . . 2 . . . 2 . . 1 . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . 3 3 1 1 Critical Parts Destroyed 10 | . . . . . . . 2 1 . 2 . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Critical Strikes 40 | . 2 . 7 . . . 4 1 . 3 . . . . . . . . . . . 1 . 7 . . 1 . . . 2 . . . . . 5 5 1 1 Burn 7 | . 2 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 9 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 1 1 Destroy 10 | . . . 1 . . . 4 . . . . . . . . . . . . . . 1 . 4 . . . . . . . . . . . . . . . . Blast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Corrupt 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Smash 7 | . . . . . . . . 1 . 3 . . . . . . . . . . . . . 2 . . 1 . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Impale 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Melee Attacks 199 | . . . . . . . . 7 . 16 3 1 . 6 8 . 40 17 2 . 3 16 . 49 . . 8 . . . 8 . . . . 12 3 . . . Impact 60 | . . . . . . . . 7 . 16 3 1 . . . . . . . . . . . 23 . . 8 . . . 2 . . . . . . . . . Slashing 95 | . . . . . . . . . . . . . . 6 8 . 40 17 2 . 3 16 . . . . . . . . . . . . . . 3 . . . Piercing 43 | . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . . 5 . . . . 12 . . . . Sneak Attacks 27 | . . . . . . . . 2 . 4 . . . . 5 . 4 . . . . . . 4 . . . . . . 6 . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 42455 | 236 980 200 2133 484 . 298 1599 311 . 708 383 343 . 103 317 . 991 373 . . . 379 . 851 958 . 706 317 166 . 1088 490 712 2297 2097 3219 4505 4773 8207 2231 Guns 4832 | 223 972 56 908 422 . 233 1594 17 . . 161 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 246 Cannons 18422 | . . . 1211 . . . . . . . . . . . . . . . . . . 16 . 66 . . . . . . 453 60 124 . . 1134 4154 4671 4655 1878 Explosions 14292 | . . 138 . . . . . . . . 222 343 . . . . 307 316 . . . 318 . . 958 . . 317 166 . 97 430 588 2297 2097 2085 . 61 3552 . Melee 4574 | . . . . . . . . 294 . 708 . . . 103 317 . 684 57 . . . 45 . 783 . . 706 . . . 538 . . . . . 339 . . . Ramming 335 | 13 8 6 14 62 . 65 5 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 12 41 . 107 Kinetic 3083 | . . . 170 422 . 233 1594 17 . . 161 . . . . . . . . . . 16 . 66 . . . . . . 158 . . . . . . . . 246 Thermal 18473 | 223 972 56 1949 . . . . . . . . . . . . . . . . . . . . . . . . . . . 392 60 256 2297 2097 2248 1379 1858 2808 1878 Explosive 5582 | . . 138 . . . . . . . . 222 343 . . . . 307 316 . . . 318 . . 689 . . . . . . . . . . . . . 3249 . Electromagnetic 10408 | . . . . . . . . . . . . . . . . . . . . . . . . . 269 . . 317 166 . . 430 456 . . 971 2775 2874 2150 . Impact 2350 | . . . . . . . . 294 . 708 . . . . . . . . . . . . . 447 . . 706 . . . 195 . . . . . . . . . Slashing 1545 | . . . . . . . . . . . . . . 103 317 . 684 57 . . . 45 . . . . . . . . . . . . . . 339 . . . Piercing 679 | . . . . . . . . . . . . . . . . . . . . . . . . 336 . . . . . . 343 . . . . . . . . . Highest Corruption 24 | . . . . . . . . . 9 12 12 12 12 1 . 5 5 5 5 5 5 1 8 15 16 16 16 17 . 14 14 11 11 11 6 4 12 5 22 24 Average Corruption 8 | . . . . . . . . . 9 9 12 12 12 1 . 5 5 5 5 5 5 1 6 8 15 16 16 16 . 8 7 11 11 1 5 3 4 3 15 22 Corruption Purged 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . 4 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 433 | . . . . . . . . . 1 4 17 9 . . . . 22 16 10 1 4 4 1 40 9 2 5 12 . 5 26 27 14 6 28 14 33 23 61 39 Message Errors 95 | . . . . . . . . . . 1 4 2 . . . . 2 5 1 . 1 1 . 10 4 1 2 1 . . 8 5 3 1 6 4 9 4 13 7 Matter Fused 104 | . . . . . . . . . . 2 7 1 . . . . 9 3 1 . 1 . . 11 1 . 1 4 . 1 6 9 5 1 9 4 3 9 11 5 Heat Flow Errors 43 | . . . . . . . . . . . 1 2 . . . . 2 . 3 . 2 1 1 4 . 1 . 2 . 1 2 1 1 2 3 2 2 1 7 2 Energy Discharges 51 | . . . . . . . . . . . 3 . . . . . 2 2 4 . . 1 . 5 3 . . 2 . 2 1 2 2 1 5 . 4 2 7 3 Parts Rejected 13 | . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . 1 1 . . . . 1 1 6 Parts Fused 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . 1 1 3 . Data Loss (minor) 50 | . . . . . . . . . . 1 . 1 . . . . 5 3 1 1 . . . 4 . . 1 2 . 1 6 3 1 . 2 . 8 2 6 2 Data Loss (major) 29 | . . . . . . . . . . . 2 3 . . . . 1 3 . . . . . 2 . . 1 1 . . 1 1 . . . 1 3 . 7 3 Misfires 12 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 3 . . 2 2 . . . 3 Alerts 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 1 . 1 3 1 1 Misdirections 6 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 4 . Weapon Failures 12 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 2 . 1 7 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2576 | . . 8 19 . . . . 211 . 422 . . . . 74 . 172 1 . . . . . 360 12 . 158 9 12 . 235 . 37 65 120 78 112 158 287 26 Projectiles 600 | . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . . . 1 112 158 256 26 Explosions 389 | . . 8 . . . . . . . . . . . . . . 17 1 . . . . . . 12 . . 9 12 . . . 37 65 120 77 . . 31 . Melee 1587 | . . . . . . . . 211 . 422 . . . . 74 . 155 . . . . . . 360 . . 158 . . . 207 . . . . . . . . . Knockbacks 10 | . . . . 1 . . . 1 . 2 . . . . . . . . . . . . . 2 . . . . . . 2 . . . . . . . . 2 Impact 8 | . . . . 1 . . . 1 . 2 . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . 2 Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 490 | 5 . 27 . . . . . . . . . . . . . . . . . . . . . 1 22 . . 89 2 . . 20 45 . . . . 13 193 73 Shots 20 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 1 . . 2 4 . . . . 1 5 1 Rammed 24 | 3 3 2 1 5 . 8 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Targets Rammed 35 | 3 3 2 2 5 . 10 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 2 . 4 Kicked 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 4 Crushed 4 | . . . 1 . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 470 | 210 374 72 166 12 . . 6 . . . 170 193 . . . . 148 4 244 . 240 104 218 294 . 108 . 201 . 111 399 304 . 200 188 470 . 394 365 61 Average Temperature 94 | 99 90 33 44 7 . . 2 . . . 103 103 . . . . 63 3 93 . 86 27 194 90 . 108 . 101 . 62 163 66 . 114 117 138 . 114 144 33 Received Heat Transfer 3437 | . 321 . 483 66 . . 369 . . . . . . 18 . . 48 9 . . 36 63 . 513 . 18 . . . . 60 57 . 79 21 335 79 135 176 551 Effects 8 | . . . . . . . . . . . . . . . . . . . . . 3 . . 2 . . . . . . 3 . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Interference 6 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 3 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Turns 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Longest Duration 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Robots Disrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Robots Corrupted 56 | . . . . . . . . 2 . 3 . . . . . . . . . . . . . . 2 . 1 . 1 . 1 3 2 . . 5 11 14 11 . Combat Hostiles 50 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 1 . . 3 2 . . 5 11 14 11 . Parts Fried 101 | . . . . . . . . 3 . 2 . . . . . . . 1 . . . . . . 2 . 1 1 1 . 4 4 1 . . 12 27 25 17 . Impact Corruptions 32 | . . . . . . . . 6 . 12 . . . . . . . . . . . . . 6 . . 5 . . . 3 . . . . . . . . . Robots Melted 14 | . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 3 3 1 1 Combat Hostiles 13 | . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 3 3 1 . Parts Melted 51 | . 4 1 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 5 1 6 15 8 1 Heat Transferred 23183 | 595 2696 148 4033 . . . . . . . . . . . . . . . . . . . . . . . . . . . 112 . 250 3746 2800 2911 1147 1197 1939 1609 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 . 4 . . . . 1 1 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Maximum Alert Level 5 | . . . 2 1 . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 2 . . . . . 1 3 5 4 Low Security (%) 80 | 100 100 100 37 90 . 100 100 100 100 100 . . . . 100 100 98 . . . . 100 100 88 . . . . 100 100 63 . . . . 100 89 24 . . Level 1 6 | . . . 36 9 . . . . . . . . . . . . 1 . . . . . . 11 . . . . . . 16 . . . . . 10 32 . . Level 2 5 | . . . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . . . . . . 29 24 . Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 20 20 Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 79 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1779 | 5 137 117 472 229 . 88 87 24 4 31 . . . . 36 6 238 . . . . 124 30 221 . . . . 30 . 688 . . . . 123 272 898 1779 1230 Initial 984 | . . 39 . 183 . . . 6 4 . . . . . . 6 . . . . . . 30 . . . . . 9 . . . . . . . 33 146 498 984 Average 156 | . 40 13 260 106 . 9 36 7 2 6 . . . . 10 3 50 . . . . 29 16 64 . . . . 9 . 177 . . . . 46 72 405 1058 1126 Influence Increases 12687 | 15 435 118 970 327 . 208 424 46 . 81 70 195 . 117 38 . 457 130 . . 60 245 . 726 295 . 5 185 30 . 996 349 180 610 165 508 756 1354 1868 724 Destroy 0b10 Robot/C 7020 | . 260 100 580 220 . 140 260 . . 20 60 80 . 40 20 . 100 80 . . . 40 . 140 200 . . 160 20 . 560 280 160 400 120 300 540 780 1020 340 Destroy 0b10 Robot/NC 485 | 15 20 . 40 . . 20 35 15 . 20 . . . . 10 . 20 . . . . 5 . 15 . . 5 . . . 90 . . 5 15 20 35 55 30 15 Destroy Leader 1222 | . 56 10 158 30 . 20 76 2 . 10 10 10 . 20 . . 32 20 . . . . . 40 20 . . 10 10 . 92 30 20 . 30 62 76 186 140 52 Allied During Kill 352 | . . . . 77 . 13 . . . . . . . 12 6 . . . . . . . . 34 . . . . . . 72 24 . 85 . . . 15 . 14 Successful Hack 80 | . 8 . 20 . . . 21 29 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Select Force Hacks 60 | . 30 . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 540 | . 15 . 15 . . . . . . 15 . . . . . . . . . . . 15 . . . . . . . . 90 . . . . 30 45 45 210 60 Destroy Structure 1128 | . 1 8 7 . . . 2 . . 1 . . . . 2 . 50 . . . . 50 . 62 . . . . . . 92 . . . . 94 30 183 438 108 Partial Spotted 240 | . . . 15 . . . . . . 15 . . . . . . 90 . . . . 60 . 30 . . . . . . . . . . . . 15 . 15 . Lose Combat Pursuer 1560 | . 45 . 105 . . 15 30 . . . . 105 . 45 . . 165 30 . . 60 75 . 405 75 . . 15 . . . 15 . 120 . . 15 90 15 135 Influence Decreases 11527 | 15 333 220 498 773 26 208 410 46 14 50 101 100 95 117 20 18 300 287 . . 60 157 88 638 164 102 122 170 45 . 314 595 264 616 511 447 556 728 1005 1314 Entered New Map 3165 | . . 63 . 289 26 . . 8 10 . 13 . 95 . . 12 . 59 . . . . 58 . 34 42 117 . 6 . . 253 84 352 346 . 28 115 389 766 Time Decay 6877 | 15 283 157 468 464 . 138 360 38 4 50 88 100 . 80 20 6 189 218 . . 60 157 30 314 120 50 5 150 39 . 314 302 160 164 165 364 428 553 506 318 Search Patrol Dispatched 200 | . . . . . . . . . . . . . . . . . 100 . . . . . . 100 . . . . . . . . . . . . . . . . Lost Part 932 | . 50 . 30 . . 10 50 . . . . . . 2 . . 10 10 . . . . . 147 10 10 . 20 . . . 20 20 . . 83 100 40 110 210 Lost Ally 353 | . . . . 20 . 60 . . . . . . . 35 . . 1 . . . . . . 77 . . . . . . . 20 . 100 . . . 20 . 20 Squads Dispatched 68 | . 4 1 5 . . . . . . 1 . 1 . . . . 2 . . . . 2 . 5 . . . . . . 6 . . . . 4 7 9 15 6 Investigation 13 | . 3 1 3 . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . 1 2 . Extermination 25 | . . . . . . . . . . 1 . . . . . . 2 . . . . . . 2 . . . . . . 2 . . . . 2 4 6 5 1 Reinforcement 22 | . 1 . 2 . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . 2 . . . . 2 3 2 3 4 Assault 5 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 1 Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Construction Impeded 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . 1 . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Distress Signals 25 | . 3 . 6 1 . . 3 . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 . 1 2 2 3 1 Communications Jammed 215 | . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . 6 . . 195 3 . . . . . Distress Signals 206 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . 6 . . 195 1 . . . . . Times Spotted 650 | . 29 5 46 11 . 8 20 . 6 3 3 10 . 5 1 6 21 9 . . 5 10 6 57 11 1 . 8 1 6 30 13 7 96 8 17 37 49 65 40 Peak Tracking Total 15 | . 5 3 5 4 . 4 4 . 6 2 3 7 . 3 1 6 5 4 . . 4 7 5 8 4 1 . 5 1 6 8 5 3 15 2 4 3 6 8 13 Tactical Retreats 63 | . 2 . 7 . . 1 2 . . . . 3 . 2 . . 7 2 . . 2 2 1 15 2 . . 1 . . . 1 . 4 . . 1 2 1 5 ECM-based Alert Blocks 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Traps Triggered 22 | . 2 . 2 . . . . 1 . . . . . . 1 . 2 . . . . 4 . . . . . . 1 . 1 1 . 1 . 3 . . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Machines Disabled 37 | . 1 . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . 6 . . 1 . 2 3 3 14 4 Max in Single Turn 2 | . 1 . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 1 1 2 1 Garrison Access 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Machines Accessed 65 | . 6 1 5 . 1 . 5 3 . 5 1 . . . 2 . 9 . 1 4 . 1 . 4 . . 4 . . . 1 1 . 2 . 3 3 2 1 . Terminals 19 | . 4 . 4 . . . 5 3 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Fabricators 6 | . . . . . . . . . . . . . . . . . 3 . . . . . . 1 . . . . . . . . . . . . . 1 1 . Repair Stations 3 | . 1 . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 1 . 1 . . . . . . 2 . . . . . . 2 . . . . . . 2 . . . . . . 1 . . . . 1 . 1 . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 . . . Garrison Access 8 | . . . . . . . . . . 1 . . . . 2 . 2 . . . . . . 1 . . . . . . . . . . . 1 1 . . . Total Hacks 153 | . 16 1 11 . 1 . 11 8 . 10 1 . . . 3 . 12 . 1 32 . 2 . 9 . . 15 . . . 1 1 . 5 . 4 6 2 1 . Successful 90 | . 5 1 5 . 1 . 3 3 . 5 1 . . . 1 . 4 . 1 32 . . . . . . 15 . . . . 1 . 5 . 3 2 1 1 . Failed 63 | . 11 . 6 . . . 8 5 . 5 . . . . 2 . 8 . . . . 2 . 9 . . . . . . 1 . . . . 1 4 1 . . Catastrophic 20 | . . . 1 . . . 2 1 . 3 . . . . 2 . 4 . . . . . . 5 . . . . . . . . . . . 1 . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 210 | . 15 . 10 . . . 3 5 . 4 . . . . 12 . 30 . . . . 16 . 27 . . . . . . 10 . . 1 . 10 29 17 15 6 Terminals 47 | . 12 . 9 . . . 11 8 . 4 . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . Fabricators 8 | . . . . . . . . . . . . . . . . . 4 . . . . . . 2 . . . . . . . . . . . . . 1 1 . Repair Stations 6 | . 2 . . . . . . . . 2 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Recycling Units 18 | . 2 . 2 . . . . . . 3 . . . . . . 2 . . . . . . 6 . . . . . . 1 . . . . 1 . 1 . . Scanalyzers 7 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . 2 2 . . . Garrison Access 10 | . . . . . . . . . . 1 . . . . 3 . 2 . . . . . . 1 . . . . . . . . . . . 1 2 . . . Terminal Hacks 68 | . 3 1 3 . 1 . 2 1 . . 1 . . . . . 1 . 1 32 . . . . . . 15 . . . . 1 . 5 . . 1 . . . Record 17 | . . . . . 1 . . . . . . . . . . . . . . 11 . . . . . . 5 . . . . . . . . . . . . . Part Schematic 14 | . . . . . . . . . . . . . . . . . . . . 11 . . . . . . 3 . . . . . . . . . . . . . Robot Schematic 8 | . . . 1 . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Prototype ID Bank 12 | . 1 . . . . . . . . . . . . . . . . . . 3 . . . . . . 4 . . . . . . 4 . . . . . . Open Door 7 | . . 1 . . . . . . . . 1 . . . . . 1 . 1 . . . . . . . . . . . . 1 . 1 . . 1 . . . Branch Access Points 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 3 | . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Retrieve Components 3 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzer 5 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 2 1 . . . Retrieve Study 5 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 2 1 . . . Garrison Access Hacks 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 1 . 2 . . . 1 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 5 | . . . 1 . . . 1 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . . . 1 . . . 1 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 5 . 3 . . . 5 2 . 3 . . . . 1 . 7 . . . . 1 . 4 . . . . . . 1 . . . . 3 3 1 . . Full Trace Events 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 21 | . . . 1 . . . . . . . . . . . . . 5 . . 7 . . . 5 . . . . . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 112 | . . . . . . . . . . . . . . . . . 11 . . 11 . 13 . 24 . . 3 . . . 10 . . . . . 28 12 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 2 1 . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 62 | . . . . . . . . . . 62 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 7 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . . . . . . 1 . 1 Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . . . . . . . . . parse_system 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Total Allies 28 | . . . . 6 . . . . 1 . . . 4 . 3 . . . . . . . . 6 . . . . . . 1 . . 5 . . . 1 . 1 Largest Group 6 | . . . . 6 4 3 . . 1 . . . 4 4 3 1 2 . . . . . . 3 . . . . . . 1 1 . 5 . . . 1 . 1 Highest-Rated Group 267 | . . . . 118 71 40 . . 31 . . . 157 157 210 70 140 . . . . . . 210 . . . . . . 146 139 . 267 . . . 148 . 148 Highest-Rated Ally 148 | . . . . 31 31 16 . . 31 . . . 42 42 70 70 70 . . . . . . 70 . . . . . . 146 139 . 56 . . . 148 . 148 Zionite Dispatches 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . . 1 . . . . . . . . . Light 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Ally Attacks 297 | . . . . 17 . 14 . . 3 . . . . 8 10 . 2 . . . . . . 62 . . . . . . 59 8 . 44 . . . 28 . 42 Total Damage 10273 | . . . . 237 . 118 . . 44 . . . . 87 114 . 28 . . . . . . 1308 . . . . . . 4432 748 . 1906 . . . 818 . 433 Kills 83 | . . . . 5 . 1 . . . . . . . 1 . . . . . . . . . 6 . . . . . . 36 9 . 12 . . . 8 . 5 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Active Infowar (turns) 23900 | 7209 120 . . . . . . 121 30 190 412 278 547 318 119 33 775 717 307 39 203 426 73 991 250 106 168 306 127 134 881 608 333 1676 1128 888 1284 1067 1364 672 Optics 6301 | . . . . . . . . 24 30 190 412 278 547 318 119 33 775 717 307 39 188 266 . . . . . . . . . . . . . . . 22 1364 672 Sensors 7983 | . . . . . . . . . . . 412 272 544 294 119 33 766 700 307 39 186 426 73 957 . . . . . . . . . . . 824 1190 841 . . Terrain 7285 | 7073 118 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94 . . . Seismic 452 | 136 2 . . . . . . 106 30 172 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoding 3306 | . . . . . . . . . . . . . . . 119 33 775 717 307 39 203 426 73 614 . . . . . . . . . . . . . . . . Machine Analysis 3058 | . . . . . . . . 121 30 190 412 278 547 318 119 33 775 235 . . . . . . . . . . . . . . . . . . . . . . Cloaking 296 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 226 70 . Jamming 7106 | . . . . . . . . . . . . . . . . . 9 . . . . 351 73 742 250 106 168 306 127 134 881 608 333 1676 1128 214 . . . . ECM 57 | . . . . . . . . . . . . . . . . . . . . . . . . 57 . . . . . . . . . . . . . . . . Robot Analysis Total 6 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . 1 . 1 . . . . . . 2 2 1 1 . . . 2 2 . 1 . . . . . . 2 . . . . 1 . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Decoded 0b10 Intel 34 | . . . . . . . . . . . . . . . . . 14 . . . . 7 . 13 . . . . . . . . . . . . . . . . Traps 22 | . . . . . . . . . . . . . . . . . 8 . . . . 5 . 9 . . . . . . . . . . . . . . . . Emergency Access 10 | . . . . . . . . . . . . . . . . . 4 . . . . 2 . 4 . . . . . . . . . . . . . . . . Garrisons 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Exits 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 41 | . . . . . . . . . . . . . . . 2 . 9 . . . . 4 . 6 . . . . . . 1 . . . . 2 8 4 4 1 Branch Access 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . 1 . . Emergency Access 3 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Guard Positions 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 6 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . 1 1 1 . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Component Schematics 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . 2 1 . . Prototype Schematics 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . Unaware Schematics 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . 1 . . . Unaware Analyses 7 | . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . 1 1 . . 1 Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Turns Passed 33085 | 7332 1831 1199 1339 1160 296 1177 899 124 30 190 412 278 547 318 119 33 775 717 307 39 203 426 73 1205 250 106 168 306 127 134 930 667 333 1676 1128 948 1610 1602 1364 707 Spaces Moved 24085 | 2129 593 491 479 675 186 691 387 244 79 377 985 685 937 799 265 93 1491 854 482 82 371 697 162 1505 333 189 171 243 87 105 647 524 250 1076 649 656 1046 1034 871 465 Core 2281 | 2074 . . . . . . . . . . . . . . . . . . . . . . . 118 . . . . . . . . . . . . . . . 89 Treads 3556 | 55 593 491 479 675 186 691 386 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 7605 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 243 87 105 647 524 250 1076 649 656 1046 1034 871 341 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 10608 | . . . . . . . 1 244 79 377 985 685 937 799 265 93 1491 854 482 82 371 697 162 1387 333 189 95 . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 34 | 50 160 240 160 160 160 160 98 34 34 34 34 34 34 34 34 34 34 48 48 48 48 44 44 40 43 45 46 120 120 120 120 120 120 106 106 106 102 110 104 50 Average Speed 100 | 198 234 240 211 160 160 162 163 35 34 34 34 34 34 34 34 34 39 48 48 48 48 44 44 48 61 52 78 120 120 120 124 120 120 115 106 109 111 118 117 117 Slowest Speed 450 | 200 240 240 320 160 160 163 245 94 34 34 34 34 34 34 34 34 115 48 48 48 48 44 44 450 111 111 120 120 120 120 190 120 120 120 106 174 186 183 192 188 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Spacefolds 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Exploration Rate (%) 60 | 61 78 95 55 97 58 98 34 9 96 11 95 76 89 83 11 94 50 78 57 74 64 14 85 45 58 37 60 47 3 81 20 67 53 88 90 20 91 36 93 38 Regions Visited 40 Branch Regions 23 Pre-discovered Areas 35 | . 1 . 1 . 1 . . . . . . 1 3 . . . 14 1 1 1 . . . . . . 3 . . . . . 1 . . . 5 . 2 . Known Exits Taken 19 | . . . 1 . . 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 . . 1 . . . 1 . . . . . . . 1 1 1 1 . Unknown Exits Taken 13 | 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . 1 1 1 . . . 1 1 1 1 1 . . . . . Scrap Searched 32 | . . 1 . 1 . 3 . . . . 2 3 3 1 . . . 3 2 . 1 . . . 1 2 . . . . . 2 2 . 5 . . . . . Spaces Dug 234 | . . . . . . . . . . 1 3 27 . . 2 . 52 14 2 . 3 13 . 29 . . . . . . . . 9 . . 22 11 28 17 1 Terrain Destroyed 782 | . . 8 3 . . . 1 . . 1 36 27 . . 2 . 52 55 2 . 3 24 . 29 65 . . 9 . . 6 2 9 32 43 60 16 62 198 37 Melee 106 | . . . . . . . . . . 1 3 1 . . 2 . 29 14 2 . 3 13 . 29 . . . . . . . . . . . 9 . . . . Projectile 143 | . . . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 6 2 . . . 15 16 46 41 13 AOE 533 | . . 8 . . . . . . . . 33 26 . . . . 23 41 . . . 11 . . 65 . . 9 . . . . 9 32 43 36 . 16 157 24 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Total 31625 | 5201 913 500 652 721 185 718 543 269 80 409 1032 724 1167 838 285 93 1605 1123 554 81 388 773 163 1865 360 197 187 253 102 112 738 554 269 1474 1057 828 1461 1413 1189 549 Wait 5514 | 3041 234 1 33 15 . 3 35 . . 10 17 28 216 24 . 1 40 237 69 . 13 31 2 258 . 3 . . . 6 29 17 1 256 369 37 213 154 98 23 Move 24029 | 2128 592 490 478 674 185 690 386 244 78 376 984 684 936 798 265 92 1490 853 481 81 370 697 161 1505 332 188 170 242 87 104 646 523 249 1075 648 655 1045 1033 870 444 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 118 | 7 8 . 12 2 . . 8 2 1 2 . . 4 3 4 . 5 3 1 . . 2 . 4 1 . 1 . 1 . 2 . . 4 2 18 13 6 1 1 Fast Attach 199 | 8 5 . 10 . . . 4 2 1 . 1 1 2 . 2 . 7 1 . . . 2 . 21 2 1 6 1 5 2 21 2 1 19 3 8 16 12 12 21 Attach 88 | . 3 . 3 . . . 12 4 . . . 2 1 1 1 . 2 3 . . . 7 . 10 4 . 1 3 1 . 1 1 . . . 5 8 4 7 4 Detach 67 | 1 . . 5 . . . 3 5 . . 1 3 2 . . . 1 2 . . . 3 . 5 3 2 . 2 . . 2 2 . 3 1 4 4 3 4 6 Swap 102 | . 3 2 6 1 . 1 9 1 . 3 3 2 . 3 3 . 3 2 . . 2 5 . 2 1 . . . 2 . 1 4 5 3 . 5 10 11 7 2 Drop 155 | 2 1 . 14 3 . 1 17 1 . 2 1 . 6 3 3 . 14 2 1 . . . . 3 . 3 1 . 1 . 10 . . 18 2 3 19 15 6 3 Fire 1058 | 11 64 5 89 21 . 13 67 3 . . 22 3 . . 1 . 3 3 . . . 10 . 8 17 . . 5 5 . 18 5 13 37 32 76 129 173 184 41 Melee 197 | . . . . . . . . 7 . 16 3 1 . 6 6 . 40 17 2 . 3 16 . 49 . . 8 . . . 8 . . . . 12 3 . . . Ram 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 4 Crush 25 | 1 3 2 2 5 . 10 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Rewire 59 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 5 exits: *Fac x2 / *Low / *Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Waste -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Qua x2) -3/Quarantine -2/Research (discovered 3 exits: *Acc / *Tes x2) -2/Testing (discovered 3 exits: *Acc / *Sec / *Frg) -2/Section 7 History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 7333 | -11/Scrapyard | Entered Materials 7334 | -10/Materials | Build established: Mutant 7512 | -10/Materials | Discovered new exit (range 14) 7718 | -10/Materials | Discovered new exit (range 11) 7833 | -10/Materials | Derelicts attacked the area 8220 | -10/Materials | Discovered new exit (range 15) 8518 | -10/Materials | Discovered new exit (range 5) 9038 | -10/Materials | Build established: Scavenger-Mutant 9147 | -10/Materials | Discovered new exit (range 8) 9164 | -10/Materials | Entered Mines 9306 | -10/Mines | Learned 4 Materials zone layouts 9338 | -10/Mines | Met a Derelict shopkeep closing up shop 9595 | -10/Mines | Discovered new exit (range 6) 9636 | -10/Mines | Discovered new exit (range 9) 9926 | -10/Mines | Discovered new exit (range 15) 10363 | -10/Mines | Entered Materials 10363 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 10364 | -9/Materials | Identified exit to Materials 10364 | -9/Materials | Identified exit to Mines 11702 | -9/Materials | Entered Mines 11707 | -9/Mines | Received a Mining Laser from a helpful Derelict 11731 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 11874 | -9/Mines | Discovered exit to Materials (range 11) 12184 | -9/Mines | Learned location of 1 exit from Materials 12378 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 12380 | -9/Mines | Discovered new exit (range 5) 12623 | -9/Mines | Discovered exit to Materials (range 3) 12631 | -9/Mines | Core integrity fell below 50% 12862 | -9/Mines | Entered Exiles 12862 | -9/Exiles | Accompanied by 4 allies 12892 | -9/Exiles | Led the pair of lost Derelicts to a safe place 12901 | -9/Exiles | Met 8R-AWN 12925 | -9/Exiles | Met EX-HEX 12990 | -9/Exiles | Met EX-DEC 12998 | -9/Exiles | Learned location of Zion (-7) 13134 | -9/Exiles | Discovered new exit (range 14) 13158 | -9/Exiles | Entered Mines 13158 | -8/Mines | Accompanied by 3 allies 13310 | -8/Mines | Discovered exit to Materials (range 13) 13521 | -8/Mines | Build established: Mutant 13637 | -8/Mines | Discovered exit to Materials (range 4) 14335 | -8/Mines | Entered Materials 14335 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 14336 | -8/Materials | Identified exit to Factory 14488 | -8/Materials | Lost 4 parts (1p1n1u1w) 14728 | -8/Materials | Build established: Scavenger-Mutant 15168 | -8/Materials | Discovered exit to Factory (range 16) 15234 | -8/Materials | Entered Factory 15234 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15358 | -7/Factory | Sucked down chute 15358 | -7/Factory | Entered Waste 15359 | -7/Waste | Met a frightened Derelict 15365 | -7/Waste | Spotted C-40 Crusher 15366 | -7/Waste | Spotted C-40 Crusher 15368 | -7/Waste | Spotted C-40 Crusher 15370 | -7/Waste | Spotted C-40 Crusher 15371 | -7/Waste | Spotted C-40 Crusher 15373 | -7/Waste | EMP discharged 15384 | -7/Waste | Discovered new exit (range 12) 15384 | -7/Waste | Spotted C-40 Crusher 15388 | -7/Waste | Entered Factory 15470 | -7/Factory | Discovered new exit (range 19) 15478 | -7/Factory | Identified exit to Lower Caves 15522 | -7/Factory | Repaired Lrn. Sensor Array? 15522 | -7/Factory | System corruption reached 10% 15566 | -7/Factory | Build established: Mutant 15578 | -7/Factory | Entered Lower Caves 15589 | -7/Lower Caves | Learned Factory trap positions 15773 | -7/Lower Caves | Encountered a Warlord checkpoint 15774 | -7/Lower Caves | Learned 4 Factory zone layouts 15833 | -7/Lower Caves | Discovered new exit (range 8) 15835 | -7/Lower Caves | Identified exit to Lower Caves 15876 | -7/Lower Caves | Build established: Scout 15990 | -7/Lower Caves | Entered another Lower Caves area 16031 | -7/Lower Caves | Discovered new exit (range 9) 16034 | -7/Lower Caves | Identified exit to Factory 16163 | -7/Lower Caves | Learned location of Extension (-6) 16175 | -7/Lower Caves | Discovered new exit (range 18) 16183 | -7/Lower Caves | Encountered a Warlord checkpoint 16186 | -7/Lower Caves | Learned Factory security intel 16201 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 16263 | -7/Lower Caves | Identified exit to Zion 16268 | -7/Lower Caves | Entered Zion 16283 | -7/Zion | System corruption cleaned by Quarantine Array 16320 | -7/Zion | Discovered new exit (range 19) 16326 | -7/Zion | Given A8's code to call for help 16352 | -7/Zion | Identified exit to Deep Caves 16352 | -7/Zion | Identified exit to Proximity Caves 16354 | -7/Zion | Learned Factory emergency access door positions 16366 | -7/Zion | Learned Factory terminal intel 16368 | -7/Zion | Learned location of Armory (-4) 16374 | -7/Zion | Found CR-A16's Pointy Stick 16418 | -7/Zion | Received a visual enhancement algorithm 16433 | -7/Zion | Learned location of Warlord (-4) 16494 | -7/Zion | Learned location of Storage (-7) 16498 | -7/Zion | Found Prototype Device 16498 | -7/Zion | Identified Phasing AFG 16538 | -7/Zion | Met Imprinter 16544 | -7/Zion | Imprinted 16546 | -7/Zion | Declared Zion's savior 16815 | -7/Zion | Entered Proximity Caves 16815 | -6/Proximity Caves | Accompanied by 4 allies 17088 | -6/Proximity Caves | Learned Factory non-interactive machine intel 17092 | -6/Proximity Caves | Discovered exit to Factory (range 14) 17133 | -6/Proximity Caves | Entered Factory 17133 | -6/Factory | Evolved 2 slots: Utility x2 17135 | -6/Factory | Loaded intel: 71 trap records 17138 | -6/Factory | Loaded intel: 245 non-interactive machine locations 17139 | -6/Factory | Loaded intel: 28 terminal locations 17152 | -6/Factory | Retrieved Zion intel report: Emergency Access 17153 | -6/Factory | Zion Light squad teleported in 17243 | -6/Factory | Retrieved Zion intel report: Guard Positions 17252 | -6/Factory | Manually triggered Chute Trap 17252 | -6/Factory | Sucked down chute 17252 | -6/Factory | Entered Waste 17258 | -6/Waste | Spotted C-40 Crusher 17258 | -6/Waste | Spotted C-40 Crusher 17258 | -6/Waste | Spotted C-40 Crusher 17267 | -6/Waste | EMP discharged 17267 | -6/Waste | Spotted C-40 Crusher 17269 | -6/Waste | Spotted C-40 Crusher 17276 | -6/Waste | Spotted C-40 Crusher 17277 | -6/Waste | Discovered new exit (range 22) 17284 | -6/Waste | Identified exit to Factory 17285 | -6/Waste | Entered Factory 17300 | -6/Factory | 3 allies followed down the chute 17384 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 17455 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 17459 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 17538 | -6/Factory | Discovered new exit (range 17) 17546 | -6/Factory | Identified exit to Lower Caves 17575 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 17625 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 17654 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 17714 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 17719 | -6/Factory | Discovered new exit (range 11) 17722 | -6/Factory | Identified exit to Factory 17782 | -6/Factory | Discovered new exit (range 6) 17806 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 17821 | -6/Factory | Retrieved Zion intel report: Emergency Access 17852 | -6/Factory | Discovered exit to Factory (range 5) 17985 | -6/Factory | Search patrols dispatched 18050 | -6/Factory | Identified exit to Extension 18060 | -6/Factory | Entered Lower Caves 18064 | -6/Lower Caves | Encountered a Warlord checkpoint 18143 | -6/Lower Caves | Spotted B-75 Beast 18256 | -6/Lower Caves | Lost 3 allies 18775 | -6/Lower Caves | Discovered new exit (range 5) 18777 | -6/Lower Caves | Identified exit to Lower Caves 18777 | -6/Lower Caves | Entered another Lower Caves area 18824 | -6/Lower Caves | Spotted B-75 Beast 18943 | -6/Lower Caves | Learned Factory terminal intel 19075 | -6/Lower Caves | Discovered new exit (range 16) 19083 | -6/Lower Caves | Identified exit to Data Miner 19084 | -6/Lower Caves | Entered Data Miner 19084 | -6/Data Miner | Discovered new exit (range 6) 19091 | -6/Data Miner | Met Data Miner 19105 | -6/Data Miner | Learned location of Section 7 (-2) 19105 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 19110 | -6/Data Miner | Received God Mode back door access code from Data Miner 19123 | -6/Data Miner | Identified exit to Proximity Caves 19123 | -6/Data Miner | Entered Proximity Caves 19325 | -5/Proximity Caves | Spotted B-75 Beast 19326 | -5/Proximity Caves | Entered Factory 19326 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 19327 | -5/Factory | Identified exit to Upper Caves 19328 | -5/Factory | Loaded intel: 25 terminal locations 19468 | -5/Factory | Retrieved Zion intel report: Branch Access 19492 | -5/Factory | Retrieved Zion intel report: Component Schematics 19728 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 19747 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 19752 | -5/Factory | Sucked down chute 19752 | -5/Factory | Entered Waste 19759 | -5/Waste | Spotted C-40 Crusher 19762 | -5/Waste | Spotted C-40 Crusher 19767 | -5/Waste | EMP discharged 19768 | -5/Waste | Spotted C-40 Crusher 19777 | -5/Waste | Spotted C-40 Crusher 19778 | -5/Waste | Spotted C-40 Crusher 19816 | -5/Waste | Spotted C-40 Crusher 19819 | -5/Waste | Discovered new exit (range 14) 19825 | -5/Waste | Identified exit to Factory 19825 | -5/Waste | Entered Factory 19882 | -5/Factory | Build established: Mutant 20049 | -5/Factory | Retrieved Zion intel report: Component Schematics 20050 | -5/Factory | Zion Light squad teleported in 20206 | -5/Factory | Lost 3 allies 20348 | -5/Factory | Spotted B-75 Beast 20399 | -5/Factory | Lost 4 parts (4n) 20532 | -5/Factory | Released all parts (7) 20554 | -5/Factory | Discovered new exit (range 9) 20563 | -5/Factory | Lost 7 parts (2p4n1u) 20625 | -5/Factory | Zion Light squad teleported in 20789 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 20803 | -5/Factory | System corruption reached 10% 20846 | -5/Factory | Lost 3 parts (1p2u) 20856 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 20880 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 20885 | -5/Factory | Retrieved Zion intel report: Branch Access 20905 | -5/Factory | Discovered new exit (range 12) 20958 | -5/Factory | Build established: Messiah-Mutant 21023 | -5/Factory | Retrieved Zion intel report: Emergency Access 21025 | -5/Factory | Search patrols dispatched 21030 | -5/Factory | Entered Upper Caves 21272 | -5/Upper Caves | Discovered new exit (range 8) 21280 | -5/Upper Caves | Entered another Upper Caves area 21281 | -5/Upper Caves | Encountered a Warlord checkpoint 21376 | -5/Upper Caves | Discovered new exit (range 16) 21377 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 21383 | -5/Upper Caves | Core integrity fell below 50% 21386 | -5/Upper Caves | Entered Zhirov 21386 | -5/Zhirov | Discovered new exit (range 3) 21395 | -5/Zhirov | Met Zhirov 21403 | -5/Zhirov | Learned location of Quarantine (-3) 21403 | -5/Zhirov | Learned location of Command (-1) 21408 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 21416 | -5/Zhirov | Found Alien Artifact 21422 | -5/Zhirov | Found Alien Artifact 21422 | -5/Zhirov | Identified Integrated Reactor 21422 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 21554 | -5/Zhirov | Entered Proximity Caves 21618 | -4/Proximity Caves | Build established: Hacker-Mutant 21707 | -4/Proximity Caves | Learned 8 Research zone layouts 21767 | -4/Proximity Caves | Identified exit to Factory 21860 | -4/Proximity Caves | Entered Factory 21860 | -4/Factory | Evolved 2 slots: Utility x2 21884 | -4/Factory | Found Quantum Capacitor 21913 | -4/Factory | Discovered new exit (range 15) 21987 | -4/Factory | Sucked down chute 21987 | -4/Factory | Entered Waste 22002 | -4/Waste | EMP discharged 22013 | -4/Waste | Spotted C-40 Crusher 22021 | -4/Waste | Spotted C-40 Crusher 22021 | -4/Waste | Spotted C-40 Crusher 22025 | -4/Waste | Spotted C-40 Crusher 22036 | -4/Waste | Spotted C-40 Crusher 22073 | -4/Waste | Spotted C-40 Crusher 22083 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 22086 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 22086 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 22089 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 22102 | -4/Waste | EMP discharged 22102 | -4/Waste | System corruption reached 10% 22103 | -4/Waste | Discovered new exit (range 16) 22120 | -4/Waste | Lost 4 parts (2n2u) 22121 | -4/Waste | Entered Factory 22183 | -4/Factory | Zion hero teleported in (NK-0LA) 22781 | -4/Factory | Incoming investigation squad redirected 22871 | -4/Factory | First assault squad dispatched 22919 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 22957 | -4/Factory | Discovered new exit (range 11) 23051 | -4/Factory | Entered Upper Caves 23051 | -4/Upper Caves | Accompanied by 1 ally (NK-0LA) 23409 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 23711 | -4/Upper Caves | Discovered new exit (range 5) 23718 | -4/Upper Caves | Entered another Upper Caves area 24030 | -4/Upper Caves | Build established: Mutant 24045 | -4/Upper Caves | Discovered new exit (range 5) 24051 | -4/Upper Caves | Entered Warlord 24092 | -4/Warlord | System corruption cleaned by Quarantine Array 24680 | -4/Warlord | Opened Warlord's prototype stash 24696 | -4/Warlord | Found Prototype Reactor 24696 | -4/Warlord | Identified Vortex Chain Reactor 24705 | -4/Warlord | Found Prototype Processor 24705 | -4/Warlord | Identified Exp. Target Analyzer 24724 | -4/Warlord | Found Thermal Barrier 24741 | -4/Warlord | Warlord's base attacked by MAIN.C 24748 | -4/Warlord | Build established: Commander-Mutant 25026 | -4/Warlord | Warlord forces counterattacked 25086 | -4/Warlord | Spotted B-90 Cyclops 25087 | -4/Warlord | Spotted B-86 Titan 25129 | -4/Warlord | Lost 16 allies 25159 | -4/Warlord | Spotted Executioner 25160 | -4/Warlord | Spotted Executioner 25161 | -4/Warlord | Spotted Executioner 25193 | -4/Warlord | Discovered new exit (range 14) 25198 | -4/Warlord | Found Prototype Processor 25198 | -4/Warlord | Identified Exp. Core Analyzer 25218 | -4/Warlord | Lost 13 allies 25241 | -4/Warlord | Spotted Striker 25312 | -4/Warlord | Lost 9 allies 25416 | -4/Warlord | Build established: Scavenger-Mutant 25416 | -4/Warlord | Warlord base infiltrated, sounded retreat 25484 | -4/Warlord | Rebuked by Warlord 25583 | -4/Warlord | Spotted Striker 25590 | -4/Warlord | Spotted Striker 25591 | -4/Warlord | Spotted Striker 25602 | -4/Warlord | Destroyed Striker 25641 | -4/Warlord | Spotted Striker 25641 | -4/Warlord | Spotted Striker 25682 | -4/Warlord | Lost 21 allies 25727 | -4/Warlord | Entered Proximity Caves 26304 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 26626 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 26724 | -3/Proximity Caves | Spotted B-86 Titan 26741 | -3/Proximity Caves | Destroyed B-86 Titan 26841 | -3/Proximity Caves | Discovered new exit (range 12) 26855 | -3/Proximity Caves | Entered Research 26855 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 26856 | -3/Research | Identified exit to Research 27306 | -3/Research | Spotted B-86 Titan 27339 | -3/Research | Destroyed B-86 Titan 27354 | -3/Research | Lost 4 parts (1n3u) 27625 | -3/Research | Retrieved Zion intel report: Branch Access 27625 | -3/Research | Identified exit to Quarantine 27667 | -3/Research | Retrieved Zion intel report: Unaware Analyses 27681 | -3/Research | Found Adv. EM Shield 27775 | -3/Research | Build established: Mutant 27803 | -3/Research | Entered Quarantine 27930 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 27985 | -3/Quarantine | Found Alien Artifact 27985 | -3/Quarantine | Identified Phase Redirector 28024 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 28052 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-3 28115 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 28126 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-2 28280 | -3/Quarantine | Spotted Alpha 7 28301 | -3/Quarantine | Destroyed Alpha 7 28339 | -3/Quarantine | Found Alien Launcher 28507 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 28583 | -3/Quarantine | Build established: Scavenger-Mutant 28594 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 28618 | -3/Quarantine | Found Alien Artifact 28686 | -3/Quarantine | Discovered exit to Research (range 16) 28906 | -3/Quarantine | Scanned by Researcher 28951 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 29067 | -3/Quarantine | Terminal network hard line cut 29264 | -3/Quarantine | System corruption reached 10% 29413 | -3/Quarantine | Entered Research 29413 | -2/Research | Evolved 2 slots: Power x1, Utility x1 29713 | -2/Research | Discovered new exit (range 15) 29880 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 29884 | -2/Research | Identified exit to Access 29933 | -2/Research | Build established: Scavenger-Gunner 30359 | -2/Research | Destroyed 9 combat bots 30396 | -2/Research | Spotted B-90 Cyclops 30402 | -2/Research | Befriended a Behemoth using the annoying Tinkerer's hack 30486 | -2/Research | Retrieved Zion intel report: Component Schematics 30654 | -2/Research | Retrieved Zion intel report: Component Stockpiles 30668 | -2/Research | Found Prototype Hackware 30805 | -2/Research | Retrieved Zion intel report: Branch Access 30805 | -2/Research | Identified exit to Testing 30861 | -2/Research | Terminal network hard line cut 31015 | -2/Research | Entered Testing 31098 | -2/Testing | Garrison activated, responded to threat 31165 | -2/Testing | Found Prototype Hackware 31165 | -2/Testing | Identified Ghost Barrier 31322 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 31346 | -2/Testing | Found Prototype Processor 31346 | -2/Testing | Identified Exp. Terrain Scan Processor 31387 | -2/Testing | Found Corrupted Quantum Capacitor 31388 | -2/Testing | System corruption reached 10% 31407 | -2/Testing | Spotted Striker 31413 | -2/Testing | Spotted Striker 31562 | -2/Testing | Destroyed 9 combat bots 31664 | -2/Testing | Destroyed 9 combat bots 31705 | -2/Testing | Discovered exit to Access (range 13) 31727 | -2/Testing | Retrieved Zion intel report: Guard Positions 31765 | -2/Testing | First assault squad dispatched 31786 | -2/Testing | Found Prototype Device 31786 | -2/Testing | Identified AEGIS Remote Shield 31864 | -2/Testing | Found Prototype Device 31864 | -2/Testing | Identified Exp. Hardlight Generator 32087 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 32131 | -2/Testing | Destroyed 7 combat bots 32198 | -2/Testing | Retrieved Zion intel report: Trap Installations 32293 | -2/Testing | Spotted Fortress 32348 | -2/Testing | Terminal network hard line cut 32370 | -2/Testing | Discovered new exit (range 6) 32370 | -2/Testing | Discovered new exit (range 6) 32375 | -2/Testing | Identified exit to Protoforge 32378 | -2/Testing | Identified exit to Section 7 32379 | -2/Testing | Entered Section 7 32396 | -2/Section 7 | Spotted S7 Guard 32569 | -2/Section 7 | Destroyed 9 combat bots 32620 | -2/Section 7 | Found Alien Artifact 32620 | -2/Section 7 | Identified Spacefold Activator 32647 | -2/Section 7 | Found Alien Artifact 32647 | -2/Section 7 | Identified Integrated Mediator 32647 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 32705 | -2/Section 7 | Destroyed S7 Guard 32713 | -2/Section 7 | Found Prototype Protection 32713 | -2/Section 7 | Identified Hvy. Regenerative Plating 32723 | -2/Section 7 | Lost 3 parts (2n1u) 32724 | -2/Section 7 | Found Alien Artifact 32724 | -2/Section 7 | Identified Core Physics Calibrator 32879 | -2/Section 7 | First assault squad dispatched 32898 | -2/Section 7 | Incoming assault squad redirected 32914 | -2/Section 7 | Spotted B-90 Cyclops 32920 | -2/Section 7 | Befriended a Behemoth using the annoying Tinkerer's hack 33009 | -2/Section 7 | Found Alien Artifact 33009 | -2/Section 7 | Identified Core Reset Matrix 33009 | -2/Section 7 | Identified Sigix Terminator 33009 | -2/Section 7 | Identified Transdimensional Reconstructor 33009 | -2/Section 7 | Identified Subatomic Replicator 33009 | -2/Section 7 | Used Core Reset Matrix 33013 | -2/Section 7 | Detected hypermatrix surge 33013 | -2/Section 7 | Sensed 17 artifacts in vicinity 33014 | -2/Section 7 | Core integrity fell below 50% 33041 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 33047 | -2/Section 7 | Found Integrated Mediator 33047 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 33051 | -2/Section 7 | Core integrity fell below 20% 33072 | -2/Section 7 | Spotted B-99 Colossus 33082 | -2/Section 7 | Lost 15 parts (2p7n5u1w) 33086 | -2/Section 7 | Core destroyed Last Messages --------------- >>\\ZION-SEEK-3 [ Targeting Guard Positions... ] 33043_ Spacefolded through Wall. 33046_ Spacefolded through Suspension Chamber. 33047_ Acquired Integrated Mediator. 33047_ Integrated Mediator installed, core attachment efficiency improved. 33048_ Spacefolded through Suspension Chamber. 33050_ Spacefolded through Wall. 33050_ Knocked back. 33051_ Exp. Optical Array destroyed. 33051_ Spacefolded through Sealed Heavy Doors. 33056_ Penetrated by Slug. 33056_ Slug penetrates Construction Supplies. 33056_ Construction Supplies damaged. 33057_ Penetrated by Slug. 33061_ K-01 Serf cleans the Thrusters. 33070_ K-01 Serf cleans the FTL Facilitator. 33071_ K-01 Serf cleans the Thrusters. 33086_ Spacefolded through Machine. Map ----- +----------------------------------------------------+ | "?" """"??????????????? | | """"" "??????????????? | | " "??????????????? | | " """"""??????? ??? | | """ " " "?"??"" ?? | | "" T " " " "? ?? | | """" " " " "" ? | | "??" "" ? | | """" "" """ "" | | " """ " | | "" " " "" """"""""" | | "" """" " ""???????" "?? | | "" ??" """ "" "?"""""""" ""?? | | ??"""" "?" ""? | | ?? """"" | | ???? "" | | ?????? """"" " | | ????? ????" | | ???? ????" | | ????? """"" ? | | ????? ? | | ?????? ?? | | ?????? ?? | | ???????? """""""""" " """""""?? | | ??????????"?""""" ###"""""""""""""""""???? | | ??????????????""" @#?#""""""""""""""??????? | | ???????????????####BB###//#?##############???????? | | ??????????????????#????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ???????????????????????###???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????!!!?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 153 Coolant Potential 100 Energy Generation 79 Energy Capacity 975 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Cloak Strength 4 Base Temperature (-) 200 Armor Coverage 825 Resistance: TH 50 Resistance: EM 50 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 70 Targeting Accuracy 6 Melee Accuracy 6 Target Analysis 10 Core Analysis 11 Recoil Reduction 4 Offensive Hacking 14 Defensive Hacking 28 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lrn. Sensor Array | 14% | -7/Factory Studied --------- None Alien Tech Used ----------------- Integrated Reactor Phase Redirector Spacefold Activator Integrated Mediator Core Physics Calibrator Core Reset Matrix Achievements -------------- Shocking Conclusion Walls Are Suggestions Challenges ------------ None Game ------ Seed ThiefDispersalDerivative Manual? 0 Play Time 03:31:49 Cumulative 245.8 hours Start 2026.01.03 @ 21:53:00 End 2026.01.04 @ 16:45:23 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 234 Rogue 234 Adventurer 0 Explorer 0 Win Type - Total 11 Types 8/0/2/0/0/0/0/0/0/1 Lore% 87 Gallery% 77 Achievement% 62 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 09da5ac2-6b2b-4bcd-9bdc-322b7a2a4bd1