Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.01 @ 19:50:17 Player: YBOUZL Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (101) 505 Value Destroyed (4106) 4106 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (312) 312 TOTAL SCORE: 8263 Bonus ------- High Alert Combat Kills 156 Follower Combat Kills 206 Friendly Fire -50 Cogmind --------- Core Integrity 0/850 Matter 192/300 Energy 99/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Cooled Ion Engine Cooled Ion Engine Improved Heat Sink Advanced Heat Sink Improved Trap Scanner Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Coolant Injector Huge Storage Unit Hardlight Generator > --- WEAPON ----------- Lightning Gun Pulse Rifle Advanced Beam Rifle Cooled Plasma Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink Shock Rifle Advanced Beam Rifle Heavy Laser Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Assault Rifle Light Assault Rifle Heavy Assault Rifle Autogun Grenade Launcher [Rating: 69] Favorites ----------- Power Nuclear Core Engine Cooled Ion Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Reflective Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power 1 | . . . . . 1 . Propulsion 4 | . . 2 . . . 2 Utility 1 | . . . 1 . . . Weapon 2 | . . . 1 . 1 . Parts Attached 122 | 6 9 18 6 34 10 39 Power 18 | 1 2 2 . 2 2 9 Engine 9 | 1 . 1 . 1 1 5 Core 8 | . 2 1 . 1 1 3 Reactor 1 | . . . . . . 1 Propulsion 45 | 2 2 9 3 9 5 15 Treads . | . . . . . . . Leg 45 | 2 2 9 3 9 5 15 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 1 3 . 1 7 1 5 Device 6 | . . . . 1 . 5 Storage 3 | 1 1 . . 1 . . Processor 2 | . 2 . . . . . Hackware 1 | . . . . 1 . . Protection 6 | . . . 1 4 1 . Artifact . | . . . . . . . Weapon 41 | 2 2 7 2 16 2 10 Energy Gun 10 | . . . . 3 2 5 Energy Cannon 10 | . 1 1 . 5 . 3 Ballistic Gun 14 | 2 1 5 2 3 . 1 Ballistic Cannon . | . . . . . . . Launcher 7 | . . 1 . 5 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 2 . 2 . 1 Corrupted Parts 1 | . . . . . . 1 System Corruption 3 | . . . . . . 3 Parts Lost 64 | . . 8 3 10 10 33 Power 8 | . . 1 . 1 1 5 Propulsion 28 | . . 4 1 4 6 13 Utility 10 | . . . 1 4 1 4 Weapon 18 | . . 3 1 1 2 11 Highest Loss Streak 25 | . . 4 2 3 8 25 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 94 | . 98 91 98 97 98 87 Engine 4 | . 3 3 9 1 11 7 Core 5 | . 10 6 . 7 3 2 Leg 34 | . 28 37 35 35 29 33 Device 4 | . . . . 2 7 9 Storage 8 | . 14 11 9 9 7 5 Processor 4 | . 12 11 9 5 . . Protection 4 | . . . 8 7 6 2 Energy Gun 13 | . . . . 17 22 17 Energy Cannon 6 | . 3 10 9 6 7 4 Ballistic Gun 5 | . 24 11 17 2 . . Naked Turns 47 | . . . . . . 47 Heaviest Build 121 | 14 30 34 43 105 117 121 Greatest Support 117 | 20 20 43 47 54 52 117 Greatest Overweight (x) 4 | 2 1 3 . 2 3 4 Average Overweight (x) . | . . . . 1 2 . Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 Average Capacity 21 | 6 11 15 15 24 25 22 Most Carried 25 | 5 11 15 15 25 21 25 Average Carried 16 | 2 6 9 13 20 17 18 Final Capacity 25 | 8 15 15 15 25 25 5 Final Carried 22 | 2 10 15 15 22 17 5 Class Distribution -------------------- 28% | Tank 23% | Mutant 22% | Gunner 8% | Scavenger-Tank 6% | Commander-Tank 5% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -8/Storage Scavenger-Tank | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Matter Collected 1785 | 219 143 393 108 530 81 311 Remotely . | . . . . . . . Salvage Created 4406 | . 229 857 253 1473 479 1115 Parts 205 | . 9 43 11 76 17 49 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Combat Hostiles Destroyed 85 | . 4 20 5 25 8 23 Guns 41 | . 4 4 2 19 5 7 Cannons 34 | . . 13 3 5 2 11 AOE 6 | . . 3 . . . 3 Classes Destroyed 15 | . 2 3 2 5 2 1 Worker 3 | . . . . 2 . 1 Builder 3 | . . . . 1 . 2 Tunneler 2 | . . 1 . . . 1 Hauler 1 | . . . . 1 . . Recycler 1 | . . . . . 1 . Watcher 6 | . 2 2 . 2 . . Swarmer 7 | . . 1 . . . 6 Grunt 46 | . 4 16 1 11 6 8 Brawler 2 | . . . . 1 . 1 Duelist 1 | . . . . 1 . . Sentry 17 | . . 3 1 11 1 1 Specialist 2 | . . . 2 . . . Hunter 3 | . . . 1 1 . 1 Programmer 6 | . . . . . 1 5 Behemoth 1 | . . . . . . 1 Best Kill Streak 5 | . 2 4 3 5 5 5 Combat Bots Only 5 | . 2 4 3 5 4 4 Max Kills in Single Turn 3 | . 1 3 1 2 2 3 Gunslinging 1 | . . . . 1 . . Exploded 2 | . . 2 . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Hostile Shots Fired 826 | . 33 110 61 141 96 385 Missed 259 | . 13 36 18 33 24 135 Damage Taken 8066 | . 286 862 674 1713 1125 3406 Core 1515 | . 46 68 71 259 209 862 Absorbed by Shields 604 | . . . . . . 604 Redirected to Shielding 105 | . . . . 52 53 . Ignored by Resistances 112 | . . . . 48 30 34 Core Remaining (%) 74 | 100 81 83 . 40 70 . Volleys Fired 251 | . 24 56 18 69 21 63 Largest 4 | . 2 2 3 3 4 4 Hottest 266 | . 40 90 108 183 220 266 Shots Fired 659 | . 48 100 53 196 77 185 Gun 462 | . 48 55 35 153 56 115 Cannon 186 | . . 44 18 38 21 65 Launcher 11 | . . 1 . 5 . 5 Special . | . . . . . . . Kinetic 212 | . 48 55 35 68 . 6 Thermal 395 | . . 44 18 116 77 140 Explosive 11 | . . 1 . 5 . 5 Electromagnetic 41 | . . . . 7 . 34 Robot Hit Streak 26 | . 5 26 14 15 7 20 Robot Miss Streak 4 | . 3 2 3 2 4 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . . 1 . . Max Gunslinging Chain 1 | . 1 . . 1 . . Shots Hit Robots 444 | . 30 74 36 132 42 130 Core Hits 185 | . 13 28 13 56 17 58 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 18 | . 1 . . 10 3 4 Burn 15 | . . . . 9 3 3 Destroy 2 | . 1 . . 1 . . Corrupt 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9478 | . 387 1450 505 2666 1046 3424 Guns 5125 | . 385 512 233 1852 643 1500 Cannons 3147 | . . 638 268 685 372 1184 Explosions 1037 | . . 300 . 28 . 709 Melee . | . . . . . . . Ramming 169 | . 2 . 4 101 31 31 Kinetic 1887 | . 385 512 233 672 . 85 Thermal 6477 | . . 860 268 1694 1015 2640 Explosive 495 | . . 78 . 28 . 389 Electromagnetic 450 | . . . . 171 . 279 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . . 2 9 12 Average Corruption 4 | . . . . 1 5 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 44 | . . . . 4 17 23 Message Errors 9 | . . . . 2 3 4 Matter Fused 8 | . . . . . 4 4 Heat Flow Errors 5 | . . . . . 4 1 Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Parts Fused 2 | . . . . 2 . . Data Loss (minor) 8 | . . . . . 3 5 Data Loss (major) 3 | . . . . . . 3 Misdirections 2 | . . . . . . 2 Weapon Failures 5 | . . . . . 3 2 Overload Shots . | . . . . . . . Overflow Damage 219 | . . 59 . 19 40 101 Projectiles 95 | . . . . 17 40 38 Explosions 124 | . . 59 . 2 . 63 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 216 | . . . . 139 . 77 Shots 9 | . . . . 5 . 4 Rammed 1 | . . . . . . 1 Targets Rammed 24 | . 1 1 1 13 3 5 Kicked 23 | . 1 1 1 13 3 4 Crushed . | . . . . . . . Highest Temperature 595 | . 24 285 283 380 595 341 Average Temperature 108 | . 13 75 75 87 217 121 Received Heat Transfer 2919 | . 201 483 225 576 357 1077 Effects 22 | . . . 1 4 16 1 Shutdowns 7 | . . . . 2 5 . Energy Bleed 6 | . . . 1 1 4 . Matter Decay 2 | . . . . . 1 1 Short Circuit 1 | . . . . 1 . . Damage (minor) 2 | . . . . . 2 . Damage (major) 2 | . . . . . 2 . Damage (core) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 4 | . . . . 1 1 2 Combat Hostiles 4 | . . . . 1 1 2 Parts Melted 24 | . . 2 . 8 4 10 Heat Transferred 11955 | . . 1371 481 3684 1956 4463 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Peak Influence 681 | . 149 422 309 681 479 344 Initial 300 | . . 62 178 130 300 127 Average 252 | . 88 176 230 330 334 182 Maximum Alert Level 2 | . . 2 1 2 2 1 Low Security (%) 32 | 100 100 64 37 4 . 55 Level 1 53 | . . 31 62 71 74 44 Level 2 13 | . . 4 . 24 25 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . . 5 1 5 3 7 Investigation 6 | . . 3 . 3 . . Extermination 5 | . . . . . 2 3 Reinforcement 6 | . . 2 1 1 1 1 Assault . | . . . . . . . Garrison 4 | . . . . 1 . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Distress Signals 9 | . . 1 1 3 1 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 154 | . 7 27 9 45 10 56 Peak Tracking Total 22 | . 4 5 5 5 4 22 Tactical Retreats 4 | . . . . 2 . 2 Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Traps Triggered 6 | . . 1 . 2 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Disabled 16 | . . 2 . 8 1 5 Max in Single Turn 5 | . . 2 . 1 1 5 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Accessed 17 | . 1 5 . 8 2 1 Terminals 15 | . 1 3 . 8 2 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Total Hacks 39 | . 2 12 . 20 3 2 Successful 21 | . 2 5 . 10 3 1 Failed 18 | . . 7 . 10 . 1 Catastrophic 3 | . . 3 . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 32 | . 2 5 . 20 3 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 7 | . . 7 . . . . Garrison Access . | . . . . . . . Terminal Hacks 17 | . 2 1 . 10 3 1 Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . Open Door 5 | . . . . 5 . . Open DSF 2 | . . . . . 1 1 Alert Level 2 | . . . . 1 1 . Locate Traps 1 | . 1 . . . . . Patrol Status 1 | . . . . 1 . . Investigation Status 1 | . . . . 1 . . Hauler Manifests 1 | . . . . 1 . . Zone Layout 2 | . . . . 1 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . 4 . . . . Insert Component 2 | . . 2 . . . . Analyze 2 | . . 2 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . . 5 . 5 . 1 Full Trace Events 6 | . . 2 . 4 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Total Allies 10 | . . . . 10 . . Largest Group 10 | . . . . 10 . . Highest-Rated Group 173 | . . . . 173 . . Highest-Rated Ally 29 | . . . . 29 . . Total Orders . | . . . . . . . Ally Attacks 46 | . . . . 46 . . Total Damage 620 | . . . . 620 . . Kills 9 | . . . . 9 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Turns Passed 5494 | 45 392 719 198 2167 683 1290 Spaces Moved 2337 | 36 180 354 103 865 219 580 Core 138 | 17 . . . . . 121 Treads . | . . . . . . . Legs 2199 | 19 180 354 103 865 219 459 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 112 105 260 50 Average Speed 179 | 89 152 136 116 205 261 160 Slowest Speed 330 | 150 190 330 120 263 330 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 3 35 38 12 86 8 22 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 92 | . . 11 . 42 8 31 Melee . | . . . . . . . Projectile 19 | . . . . 6 8 5 AOE 73 | . . 11 . 36 . 26 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Total 3095 | 47 246 490 142 1099 275 796 Wait 254 | . 22 44 11 82 18 77 Move 2331 | 35 179 353 102 864 218 580 Hop . | . . . . . . . Pick Up 93 | 6 10 16 4 26 5 26 Fast Attach 3 | 2 . . . . . 1 Attach 76 | 4 1 12 4 13 10 32 Detach 6 | . . 1 . . . 5 Swap 43 | . 8 6 2 21 . 6 Drop 14 | . 1 1 . 11 . 1 Fire 251 | . 24 56 18 69 21 63 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick 23 | . 1 1 1 13 3 4 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 3) 438 | -10/Materials | Entered another Materials area 438 | -9/Materials | Evolved 2 slots: Propulsion x2 809 | -9/Materials | Lost 4 parts (1p2n1w) 1134 | -9/Materials | Discovered new exit (range 7) 1157 | -9/Materials | Entered another Materials area 1157 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1326 | -8/Materials | Discovered new exit (range 4) 1355 | -8/Materials | Entered Storage 1947 | -8/Storage | Build established: Gunner 2048 | -8/Storage | Core integrity fell below 50% 2739 | -8/Storage | Lost 3 parts (1n2u) 3098 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3098 | -8/Storage | Build established: Tank 3255 | -8/Storage | Lost 4 allies 3414 | -8/Storage | Build established: Commander-Tank 3423 | -8/Storage | Garrison activated, responded to threat 3496 | -8/Storage | Discovered new exit (range 13) 3499 | -8/Storage | Lost 5 allies 3522 | -8/Storage | Entered Factory 3522 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3753 | -7/Factory | Build established: Tank 3879 | -7/Factory | Lost 8 parts (1p5n1u1w) 4104 | -7/Factory | Build established: Scavenger-Tank 4185 | -7/Factory | Discovered new exit (range 8) 4205 | -7/Factory | Entered another Factory area 4205 | -6/Factory | Evolved 2 slots: Propulsion x2 4562 | -6/Factory | Garrison activated, responded to threat 4609 | -6/Factory | Build established: Tank 5073 | -6/Factory | Lost 4 parts (1p1n2w) 5218 | -6/Factory | Spotted B-75 Beast 5350 | -6/Factory | System corruption reached 10% 5400 | -6/Factory | Core integrity fell below 50% 5400 | -6/Factory | Destroyed B-75 Beast 5418 | -6/Factory | Lost 25 parts (3p12n2u8w) 5437 | -6/Factory | Cargo convoy interrupted 5464 | -6/Factory | Core integrity fell below 20% 5495 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Penetrated by Slug. System corrupted: Heat flow error (+246). C-30 ARC bursts open, deploying its payload. H-66 Slayer unfolds itself. I-36 Angel unfolds itself. Slammed into S-27 Virus. Adv. Beam Cannon destroyed. W-25 Informer sends out distress signal. [Achievement: Hunted] ALERT: Rogue bot located, Programmers report to Factory Zone 9T. System corrupted: Matter fused (-5). E-15 Imp destroyed. P-60 Hacker resets S-27 Virus, system corruption cleaned. Matter Pump disabled. P-60 Hacker resets S-27 Virus, system corruption cleaned. Chain reaction triggered in Lgt. Nuclear Core. S-27 Virus destroyed. 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Nuclear Core | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hunted The More The Merrier Challenges ------------ None Game ------ Seed MagneticTachyonDatajack Manual? 0 Play Time 00:54:46 Cumulative 8.7 hours Start 2024.05.01 @ 18:53:54 End 2024.05.01 @ 19:50:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 749deef7-96b1-4f7b-a32e-86c4b4d2aeed