Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.19 @ 21:37:39 Player: WingedOwl Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (128) 640 Value Destroyed (4416) 4416 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2325) 2325 TOTAL SCORE: 13341 Bonus ------- High Alert Combat Kills 406 Follower Combat Kills 1987 Met Imprinter 300 Was Imprinted 300 Friendly Fire -668 Cogmind --------- Core Integrity 0/1150 Matter 16/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Hardened Light Armor Plating Wave Gun Molecular Deconstructor Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Medium Treads Improved Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Improved Cooling System Advanced Coolant Injector Large Storage Unit Improved Signal Interpreter Matter Filter Hardened Light Armor Plating Advanced Hacking Suite > --- WEAPON ----------- Hypervelocity Mass Driver Heavy Missile Launcher Molecular Deconstructor > --- INVENTORY -------- Improved Treads Improved Treads Improved Heat Sink Advanced Reaction Control System Hardened Light Armor Plating Advanced Drone Bay Hacking Drone Bay Wave Gun Disruptor Cannon Heavy Gauss Cannon Heavy Missile Launcher [Rating: 97] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Improved Treads Treads Improved Treads Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Utility Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Molecular Deconstructor Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Ext Fac Arm Slots Evolved 12 | . . 2 . 2 2 . . . . 2 2 . 2 . Power 1 | . . . . . 1 . . . . . . . . . Propulsion 2 | . . . . 1 . . . . . . . . 1 . Utility 7 | . . 2 . 1 1 . . . . . 2 . 1 . Weapon 2 | . . . . . . . . . . 2 . . . . Parts Attached 114 | 8 5 2 14 12 9 1 2 5 3 7 5 9 27 5 Power 13 | 1 . . 2 1 2 . 1 1 . 1 . 2 2 . Engine 12 | 1 . . 2 1 2 . 1 1 . 1 . 2 1 . Core 1 | . . . . . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . . . . . Propulsion 20 | 2 1 . 4 1 2 . . . . 2 2 2 2 2 Treads 20 | 2 1 . 4 1 2 . . . . 2 2 2 2 2 Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 47 | 3 2 2 3 6 1 1 1 4 . 2 2 4 13 3 Device 31 | 2 . 2 3 3 . 1 1 3 . 2 1 4 6 3 Storage 3 | 1 1 . . . . . . . . . . . 1 . Processor 3 | . 1 . . 1 1 . . . . . . . . . Hackware 1 | . . . . . . . . . . . . . 1 . Protection 9 | . . . . 2 . . . 1 . . 1 . 5 . Artifact . | . . . . . . . . . . . . . . . Weapon 34 | 2 2 . 5 4 4 . . . 3 2 1 1 10 . Energy Gun 11 | 1 . . 3 2 1 . . . . . 1 . 3 . Energy Cannon 3 | . . . . . 1 . . . 1 1 . . . . Ballistic Gun 8 | 1 1 . 2 . 1 . . . 1 1 . . 1 . Ballistic Cannon 3 | . . . . . . . . . . . . . 3 . Launcher 4 | . . . . 1 1 . . . . . . . 2 . Special Weapon 4 | . 1 . . . . . . . 1 . . 1 1 . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 1 . . . 2 1 . 2 . 1 . Parts Lost 30 | . . . 2 1 3 . . . . 1 . 5 15 3 Power 5 | . . . . 1 2 . . . . . . . 2 . Propulsion 6 | . . . . . . . . . . . . 2 4 . Utility 15 | . . . 1 . . . . . . 1 . 3 7 3 Weapon 4 | . . . 1 . 1 . . . . . . . 2 . Highest Loss Streak 14 | . . . 1 1 1 . . . . 1 . 5 14 1 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 100 97 99 99 98 92 95 84 93 89 81 78 93 13 Engine 11 | . 14 11 11 8 14 7 10 15 15 13 11 11 6 . Treads 21 | . 28 22 22 27 23 23 23 23 23 20 16 16 20 2 Device 18 | . 14 19 21 18 15 23 23 22 15 13 16 16 23 3 Storage 7 | . 14 11 11 9 7 7 7 7 7 6 5 5 5 . Processor 11 | . . 11 11 9 14 15 15 15 15 13 11 11 6 . Protection 3 | . . . . 9 7 . . . 7 6 11 8 5 . Energy Gun 5 | . 14 11 14 17 6 . . . . . 4 4 4 . Energy Cannon 1 | . . . . . 2 7 7 . 1 4 . . . . Ballistic Gun 3 | . 11 11 7 . 1 7 7 . 1 4 . . . . Naked Turns 96 | . . . . . . . . . . . . . . 96 Heaviest Build 165 | 14 29 30 35 37 49 43 48 61 53 61 72 72 165 121 Greatest Support 110 | 40 40 40 46 69 69 65 65 65 65 65 75 87 110 69 Greatest Overweight (x) 5 | . . . . . . . . . . . 1 2 5 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 15 15 25 25 Average Capacity 14 | 7 11 15 15 15 15 15 15 15 15 15 15 15 18 8 Most Carried 16 | 2 10 10 15 15 15 14 15 15 15 15 15 15 16 11 Average Carried 12 | . 5 7 12 14 14 14 14 14 14 13 11 14 14 5 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 15 15 25 5 Final Carried 15 | 2 10 7 15 15 14 14 15 14 15 14 14 15 12 5 Class Distribution -------------------- 50% | Mutant 29% | Scavenger-Mutant 5% | Skirmisher 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Extension Scavenger-Mutant | -4/Factory Mutant | -4/Armory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Ext Fac Arm Matter Collected 2007 | 302 57 . 218 72 419 29 44 54 52 81 35 70 574 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 4782 | 205 348 . 1149 99 604 88 . . . 32 328 973 875 81 Parts 277 | 17 27 . 63 7 40 3 . . . 6 21 39 54 . Haulers Intercepted 4 | . 2 . 1 . . . . . . . 1 . . . Recyclers Shooed 3 | . . . 1 . 1 . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . 3 . . 24 . . . . . Prevented 5 | . . . . . . . . . 5 . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Ext Fac Arm Combat Hostiles Destroyed 83 | . 9 . 18 1 20 2 . . . 1 3 9 19 1 Guns 41 | . 7 . 15 . 4 . . . . 1 3 8 3 . Cannons 14 | . . . . . 5 2 . . . . . . 7 . AOE 25 | . 2 . 2 1 11 . . . . . . . 9 . Classes Destroyed 14 | 2 4 . 5 . 1 . . . . . . 1 1 . Worker 9 | . . . 1 . 1 . . . . . . . 7 . Builder 11 | . . . 1 . . . . . . . 1 . 9 . Tunneler 5 | 5 . . . . . . . . . . . . . . Hauler 4 | . 2 . 1 . . . . . . . 1 . . . Recycler 4 | 1 . . 1 . . . . . . . . 2 . . Operator 3 | . . . 1 . 1 . . . . . . 1 . . Watcher 6 | . 1 . 2 1 . . . . . 1 1 . . . Swarmer 18 | . 6 . . 1 9 1 . . . 1 . . . . Grunt 36 | . 3 . 9 . 7 . . . . . 1 5 11 . Brawler 2 | . . . 1 . . . . . . . . . . 1 Sentry 16 | . . . 8 . 2 1 . . . . . 2 3 . Hunter 1 | . . . . . . . . . . . . . 1 . Programmer 8 | . . . . . 2 . . . . . 2 . 4 . Behemoth 2 | . . . . . . . . . . . . 2 . . Thug 3 | . . . . 2 . . . . . . . 1 . . Best Kill Streak 12 | 4 5 . 3 1 8 2 . . . 1 2 5 12 1 Combat Bots Only 7 | . 4 . 3 1 7 2 . . . 1 2 5 7 1 Max Kills in Single Turn 6 | 1 2 . 1 2 2 1 . . . 1 2 2 6 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . 2 . 1 1 2 . . . . . . . 2 . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Ext Fac Arm Damage Taken 6993 | . 180 . 633 50 568 129 . . . 390 79 1066 2781 1117 Core 1507 | . 20 . 102 . 73 45 . . . 22 31 54 163 997 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 53 | . . . . . 6 . . . . 29 . 18 . . Regen/Repaired (Parts) 41 | . . . 41 . . . . . . . . . . . Core Remaining (%) 91 | 100 92 . 74 100 . . . . 83 97 . 91 . . Volleys Fired 261 | 22 19 2 65 8 43 9 . . 5 7 8 21 48 4 Largest 4 | 2 2 2 2 2 2 1 . . 2 2 1 1 4 1 Hottest 250 | 60 100 60 112 112 86 75 . . 108 108 250 250 247 81 Shots Fired 463 | 44 36 4 130 13 50 11 1 1 8 11 8 21 121 4 Gun 320 | 44 34 4 130 10 19 1 . 1 3 4 8 18 40 4 Cannon 96 | . . . . . 13 10 1 . 3 6 . . 63 . Launcher 39 | . . . . 3 18 . . . . . . . 18 . Special 8 | . 2 . . . . . . . 2 1 . 3 . . Kinetic 158 | 22 17 2 35 . 10 1 . 1 3 4 . . 63 . Thermal 184 | . 2 . 60 10 22 10 1 . 3 6 8 18 40 4 Explosive 39 | . . . . 3 18 . . . . . . . 18 . Electromagnetic 76 | 22 17 2 35 . . . . . . . . . . . Robot Hit Streak 38 | 12 22 2 38 8 8 5 . . 7 2 7 15 19 3 Robot Miss Streak 6 | 2 1 2 2 1 4 2 . . 1 2 5 6 4 1 Penetration Max 1 | . . . . . . . . . . 1 . . 1 . Secondary Targets 1 | . . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . Shots Hit Robots 318 | 35 29 2 109 8 22 6 . . 3 6 7 16 72 3 Core Hits 280 | 12 17 1 38 4 50 3 . . 2 1 14 48 87 3 Critical Kills 5 | . . . . . . . . . . . . . 5 . Critical Parts Destroyed 8 | . . . . . . . . . . . . . 8 . Critical Strikes 32 | . 2 . 10 1 . . . . . . . . 18 1 Burn 14 | . . . 10 1 . . . . . . . . 2 1 Destroy 15 | . . . . . . . . . . . . . 15 . Blast 1 | . . . . . . . . . . . . . 1 . Corrupt 2 | . 2 . . . . . . . . . . . . . Melee Attacks 4 | . . . . 4 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 4 | . . . . 4 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 11909 | 384 380 31 1530 332 1585 150 . . 120 154 496 1852 4759 136 Guns 5775 | 384 305 31 1439 137 267 . . . 70 104 496 1849 615 78 Cannons 1469 | . . . . . 281 150 . . 50 50 . . 938 . Explosions 4604 | . 75 . 91 195 1037 . . . . . . . 3206 . Melee . | . . . . . . . . . . . . . . . Ramming 61 | . . . . . . . . . . . . 3 . 58 Kinetic 1761 | 148 117 7 222 . 155 . . . 70 104 . . 938 . Thermal 4874 | . 75 . 924 137 393 150 . . 50 50 496 1849 672 78 Explosive 4245 | . . . . 195 971 . . . . . . . 3079 . Electromagnetic 968 | 236 188 24 384 . 66 . . . . . . . 70 . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 16 | . . . 1 . 2 2 2 2 . . 1 1 3 16 Average Corruption 2 | . . . 1 . 2 2 2 2 . . 1 1 1 11 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked 37 | . . . . . . . . . . . . . . 37 Effects 66 | . . . 4 . 7 17 5 1 . . 1 5 2 24 Message Errors 18 | . . . 1 . 1 5 2 . . . . 1 1 7 Matter Fused 13 | . . . 1 . 4 3 2 . . . . . 1 2 Heat Flow Errors 6 | . . . . . . 3 . . . . . 2 . 1 Energy Discharges 6 | . . . 1 . . 2 . . . . . 1 . 2 Parts Rejected 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 7 | . . . . . 2 2 . . . . . . . 3 Data Loss (major) 2 | . . . . . . . . . . . 1 1 . . Misfires 4 | . . . . . . 2 1 1 . . . . . . Alerts 1 | . . . 1 . . . . . . . . . . . Misdirections 8 | . . . . . . . . . . . . . . 8 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 175 | . . . . 48 . 23 . . . . . . 104 . Projectiles 23 | . . . . . . 23 . . . . . . . . Explosions 152 | . . . . 48 . . . . . . . . 104 . Melee . | . . . . . . . . . . . . . . . Knockbacks 4 | . . . . . . . . . . . . . 4 . Impact . | . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . 4 . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 245 | . 32 . 82 . 73 . . . . . . . 32 26 Shots 8 | . 1 . 2 . 4 . . . . . . . 1 . Rammed 13 | . . . . . . . . . . . . 1 . 12 Targets Rammed 13 | . . . . . . . . . . . . 1 . 12 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 252 | 40 40 14 195 12 70 252 . . 6 . 88 203 44 129 Average Temperature 35 | 20 15 10 38 5 26 71 . . 4 . 38 64 20 45 Received Heat Transfer 1834 | . 48 . 393 9 108 30 . . . . 9 357 805 75 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 4 | 1 1 . 2 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 3 | . . . 1 . . . . . . . . 1 . 1 Combat Hostiles 3 | . . . 1 . . . . . . . . 1 . 1 Parts Melted 14 | . . . 3 . 2 . . . . . 1 7 1 . Heat Transferred 8830 | . 100 . 2653 370 629 222 . . 74 74 700 2700 1123 185 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 . 3 . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Ext Fac Arm Peak Influence 805 | 30 238 56 558 299 325 . . . . 160 85 498 805 713 Initial 318 | . 16 56 19 130 37 . . . . . 22 22 209 318 Average 185 | 14 111 56 126 165 154 . . . . 23 40 250 461 448 Maximum Alert Level 3 | . 1 . 2 1 1 . . . . . . 2 3 3 Low Security (%) 60 | 100 76 100 75 78 56 . . . . 100 100 42 . . Level 1 25 | . 23 . 18 21 43 . . . . . . 41 38 52 Level 2 11 | . . . 5 . . . . . . . . 15 46 45 Level 3 2 | . . . . . . . . . . . . . 15 1 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 29 | . . . 4 1 4 . . . . 2 3 2 8 5 Investigation 10 | . . . . . 1 . . . . . 1 2 2 4 Extermination 5 | . . . . . 2 . . . . . 1 . 2 . Reinforcement 9 | . . . 2 1 1 . . . . 2 1 . 1 1 Assault 3 | . . . 2 . . . . . . . . . 1 . Garrison 2 | . . . . . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 Construction Impeded 3 | . . . . 1 . . . . . 1 . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Ext Fac Arm Distress Signals 14 | . . 1 5 2 . . . . . . 1 2 1 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 216 | . 14 2 37 9 21 3 . . 6 9 5 19 38 53 Peak Tracking Total 28 | . 6 2 9 4 7 3 . . 3 4 3 6 11 28 Tactical Retreats 18 | . 2 . 2 . 1 1 . . . . . 2 1 9 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Ext Fac Arm Traps Triggered 13 | . . . 3 . . . . . . 1 . 1 3 5 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Ext Fac Arm Machines Disabled 23 | . . . 2 2 6 . . . 1 1 . 1 10 . Max in Single Turn 4 | . . . 1 1 4 . . . 1 . . 1 2 . Garrison Access 3 | . . . 1 1 . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Ext Fac Arm Machines Accessed 24 | . 4 . 9 1 3 . . . . . . 3 1 3 Terminals 19 | . 4 . 7 . 3 . . . . . . 3 1 1 Fabricators 1 | . . . . . . . . . . . . . . 1 Repair Stations 1 | . . . 1 . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . . . . . . . Total Hacks 79 | . 19 . 32 3 6 . . . . . . 7 4 8 Successful 49 | . 11 . 28 1 2 . . . . . . 1 1 5 Failed 30 | . 8 . 4 2 4 . . . . . . 6 3 3 Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 61 | . 17 . 22 . 5 . . . 1 . 4 3 . 9 Terminals 65 | . 19 . 27 . 6 . . . . . . 7 4 2 Fabricators 4 | . . . . . . . . . . . . . . 4 Repair Stations 3 | . . . 3 . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 5 | . . . 2 3 . . . . . . . . . . Terminal Hacks 18 | . 3 . 11 . 1 . . . . . . 1 1 1 Record 1 | . . . 1 . . . . . . . . . . . Robot Schematic 1 | . . . 1 . . . . . . . . . . . Open Door 3 | . . . 1 . . . . . . . . 1 . 1 Open DSF 2 | . . . . . 1 . . . . . . . 1 . Level Access Points 1 | . . . 1 . . . . . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . Locate Traps 3 | . 1 . 2 . . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . Zone Layout 3 | . 1 . 2 . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . 3 Network Status 1 | . . . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . 1 Repair Station Hacks 3 | . . . 3 . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . Refit 1 | . . . 1 . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 2 1 . . . . . . . . . . Seal Access 2 | . . . 1 1 . . . . . . . . . . Coupler Status 1 | . . . 1 . . . . . . . . . . . Unauthorized Hacks 21 | . 8 . 12 . 1 . . . . . . . . . Terminals 21 | . 8 . 12 . 1 . . . . . . . . . Track 4 | . 2 . 2 . . . . . . . . . . . Assimilate 4 | . 1 . 3 . . . . . . . . . . . Botnet 11 | . 4 . 6 . 1 . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 20 | . 4 . 7 1 3 . . . . . . 2 1 2 Full Trace Events 3 | . . . . . 1 . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . . . . . . . . Robots Built 4 | . . . . . . . . . . . . . . 4 Authchips . | . . . . . . . . . . . . . . . Time 40 | . . . . . . . . . . . . . . 40 Total Robot Build Rating 4 | . . . . . . . . . . . . . . 4 Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Ext Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . 1 . . . . . . . . 2 . Machine Destruction 3 | . . . . 1 . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 10 | . . . 1 . . . . . . . . 9 . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Ext Fac Arm Total Allies 38 | . . . 12 . . . . 7 . . . 10 . 9 Largest Group 12 | . . . 12 6 . . . 7 7 4 1 9 8 5 Highest-Rated Group 275 | . . . 150 97 . . . 234 234 153 30 275 244 243 Highest-Rated Ally 81 | . . . 31 31 . . . 40 40 40 30 39 39 81 Zionite Dispatches 3 | . . . . . . . . . . . . . . 3 Hacker 1 | . . . . . . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . . . . . . . 1 Defense Resupply 1 | . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 381 | . . . 82 40 . . . . 53 20 3 81 75 27 Total Damage 6265 | . . . 1055 498 . . . . 831 623 46 1582 1351 279 Kills 69 | . . . 14 6 . . . . 10 6 1 18 11 3 Allies Corrupted 3 | . . . . . . . . . . . . . . 3 Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Ext Fac Arm Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 . 1 . . . . . . Drone Launches 1 | . . . . . . . . . . . . . 1 . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Ext Fac Arm Turns Passed 11142 | 231 563 76 2070 418 1091 813 258 1573 1055 494 530 590 1008 372 Spaces Moved 5878 | 101 215 42 802 222 440 475 162 985 650 293 235 233 446 577 Core 561 | 4 . . . . . . . . . . . . . 557 Treads 5317 | 97 215 42 802 222 440 475 162 985 650 293 235 233 446 20 Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 158 158 158 158 158 158 161 163 162 50 Average Speed 152 | 155 160 160 160 160 161 158 158 158 158 158 207 171 180 56 Slowest Speed 560 | 160 160 160 160 160 163 158 158 158 158 161 241 330 560 240 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 5 28 5 87 17 10 66 36 87 64 9 7 36 16 58 Regions Visited 14 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 13 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . Scrap Searched 4 | . . . . . . 1 1 1 1 . . . . . Spaces Dug 3 | . 2 . . 1 . . . . . . . . . . Terrain Destroyed 286 | . 5 . 19 28 67 . . . . . . . 167 . Melee 1 | . . . . 1 . . . . . . . . . . Projectile 17 | . 2 . . . . . . . . . . . 15 . AOE 267 | . 3 . 19 27 67 . . . . . . . 151 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Ext Fac Arm Total 7556 | 132 397 48 1464 262 771 528 163 1007 669 309 258 366 560 622 Wait 1102 | . 149 2 563 3 275 44 . . 7 1 . 32 12 14 Move 5864 | 100 214 41 801 221 439 474 161 984 649 292 234 232 445 577 Hop . | . . . . . . . . . . . . . . . Pick Up 47 | 1 8 . 8 6 2 . . 3 3 . 3 7 6 . Fast Attach 44 | 8 . . 6 3 2 . 1 4 . 1 2 3 11 3 Attach 35 | . . 2 . 2 3 . . 1 3 3 3 3 13 2 Detach 23 | 1 . . 2 . . . . 2 1 1 5 . 11 . Swap 37 | . 5 . 9 8 4 1 1 . . 3 . 3 3 . Drop 68 | . 2 1 9 7 3 . . 13 1 1 3 9 9 10 Fire 261 | 22 19 2 65 8 43 9 . . 5 7 8 21 48 4 Melee 4 | . . . . 4 . . . . . . . . . . Ram 12 | . . . . . . . . . . . . . . 12 Kick . | . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . 1 . . Escape Stasis 2 | . . . . . . . . . . . . . 2 . Rewire 56 | . . . 1 . . . . . . . . 55 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Extension -4/Factory -4/Armory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 232 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 426 | -10/Materials | Identified exit to Mines 702 | -10/Materials | Discovered new exit (range 16) 795 | -10/Materials | Identified exit to Materials 795 | -10/Materials | Entered another Materials area 795 | -9/Materials | Evolved 2 slots: Utility x2 795 | -9/Materials | Discovered new exit (range 15) 870 | -9/Materials | Identified exit to Storage 871 | -9/Materials | Entered Storage 1089 | -9/Storage | Build established: Scavenger-Mutant 1397 | -9/Storage | Repaired EM Pulse Gun 2279 | -9/Storage | Discovered new exit (range 15) 2357 | -9/Storage | Identified exit to Materials 2499 | -9/Storage | Identified exit to Recycling 2680 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2702 | -9/Storage | Met a pair of Derelict thieves 2941 | -9/Storage | Entered Materials 2941 | -8/Materials | Accompanied by 6 allies 2941 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3347 | -8/Materials | Discovered new exit (range 7) 3355 | -8/Materials | Identified exit to Factory 3359 | -8/Materials | Entered Factory 3359 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3737 | -7/Factory | Destroyed 7 combat bots 4243 | -7/Factory | Build established: Mutant 4434 | -7/Factory | Discovered new exit (range 10) 4447 | -7/Factory | Identified exit to Lower Caves 4450 | -7/Factory | Entered Lower Caves 4649 | -7/Lower Caves | Learned Factory stockpile data 4999 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5080 | -7/Lower Caves | Identified exit to Lower Caves 5263 | -7/Lower Caves | Entered another Lower Caves area 5505 | -7/Lower Caves | Discovered new exit (range 10) 5518 | -7/Lower Caves | Identified exit to Zion 5521 | -7/Lower Caves | Entered Zion 5585 | -7/Zion | System corruption cleaned by Quarantine Array 5959 | -7/Zion | Found Prototype Energy Gun 6112 | -7/Zion | Found Prototype Device 6112 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 6144 | -7/Zion | Gained Derelict followers 6318 | -7/Zion | Given the Hacking Drone Bay 6318 | -7/Zion | Found Prototype Device 6337 | -7/Zion | Found Prototype Device 6337 | -7/Zion | Identified Phasing AFG 6440 | -7/Zion | Learned Factory emergency access door positions 6784 | -7/Zion | Imprinted 6786 | -7/Zion | Declared Zion's savior 7053 | -7/Zion | Discovered new exit (range 15) 7076 | -7/Zion | Identified exit to Proximity Caves 7094 | -7/Zion | Entered Proximity Caves 7094 | -6/Proximity Caves | Accompanied by 7 allies 7095 | -6/Proximity Caves | Identified exit to Factory 7128 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 7346 | -6/Proximity Caves | Found Prototype Special Weapon 7348 | -6/Proximity Caves | Identified Molecular Deconstructor 7505 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 8149 | -6/Proximity Caves | Entered Factory 8149 | -6/Factory | Accompanied by 4 allies 8149 | -6/Factory | Evolved 2 slots: Weapon x2 8554 | -6/Factory | Build established: Skirmisher 8621 | -6/Factory | Discovered new exit (range 12) 8640 | -6/Factory | Identified exit to Factory 8643 | -6/Factory | Entered another Factory area 8643 | -5/Factory | Accompanied by 1 ally 8643 | -5/Factory | Evolved 2 slots: Utility x2 8661 | -5/Factory | Identified Storm Laser 8662 | -5/Factory | Identified Hacking Drone Bay 9157 | -5/Factory | Discovered new exit (range 11) 9170 | -5/Factory | Identified exit to Extension 9173 | -5/Factory | Entered Extension 9173 | -5/Extension | Accompanied by 1 ally 9275 | -5/Extension | Build established: Scavenger-Skirmisher 9343 | -5/Extension | Rescued a captive Derelict 9483 | -5/Extension | Retrieved Zion intel report: Unaware Analyses 9624 | -5/Extension | Spotted B-75 Beast 9633 | -5/Extension | Spotted B-75 Beast 9644 | -5/Extension | Destroyed B-75 Beast 9660 | -5/Extension | Destroyed B-75 Beast 9689 | -5/Extension | Lost 5 parts (2n3u) 9759 | -5/Extension | Discovered new exit (range 2) 9761 | -5/Extension | Identified exit to Factory 9763 | -5/Extension | Entered Factory 9763 | -4/Factory | Accompanied by 8 allies 9763 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10026 | -4/Factory | Garrison activated, responded to threat 10297 | -4/Factory | Build established: Scavenger-Mutant 10684 | -4/Factory | Discovered new exit (range 11) 10763 | -4/Factory | Destroyed 7 combat bots 10765 | -4/Factory | Identified exit to Armory 10771 | -4/Factory | Entered Armory 10802 | -4/Armory | Lost 14 parts (2p4n6u2w) 10830 | -4/Armory | System corruption reached 10% 10873 | -4/Armory | Spotted B-86 Titan 10919 | -4/Armory | Zion Defense Resupply teleported in 10930 | -4/Armory | Fabricated S-10 Pest? 10954 | -4/Armory | Core integrity fell below 50% 10992 | -4/Armory | Zion Hacker squad teleported in 11021 | -4/Armory | Search patrols dispatched 11030 | -4/Armory | Zion Melee Resupply teleported in 11098 | -4/Armory | Core integrity fell below 20% 11132 | -4/Armory | Found Adv. Force Booster 11143 | -4/Armory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 11085_ Penetrated by Slug. 11087_ Slammed into P-70 Sage. 11091_ Destabilizing: System corrupted (+1). 11092_ Slammed into P-70 Sage. 11107_ Detecting system override signal. 11110_ System corrupted: Component data lost. 11117_ W-44 Eye distress signal alerts nearby ally. 11118_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 11120_ Slug penetrates Wall. 11122_ Detecting system override signal. 11126_ Connecting with Recycling Unit... 11127_ ALERT: Suspicious activity at Terminal A010. Dispatching Investigation squad. 11127_ O-32 Director resets terminal and reports anomaly. 11127_ O-32 Director locks terminal. 11129_ B9NDLR=UBR=NCIX6XQ DJ84:L8CP=>DWZTKAF>& 11132_ Acquired Adv. Force Booster. 11133_ Dropped Adv. Force Booster. 11137_ Penetrated by Slug. 11138_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????###########?????????????????? | | ??????????????##???? ! ! #?????????????????? | | ?????????????? #?? ##????????????????? | | ?????????????""" #??""""" !! Y?????????????????? | | ##???????????""" #???"""" !!???????????????????? | | ""??????#### """ #?????"" ?????????????????????? | | T"#?????# # #??????#@##############?????????? | | "#####?# + """ #??????# # #?????????? | | ### # """ #??????# # #?????????? | | " """ ## # """ #??????# # #?????????? | | " """ #?# #? #??????# # !!! #?????????? | | " """ #?# #? !#??????# # !!! #?????????? | | #?# ######## ???# # !!! #?????????? | | " """ #?# ## # ???# # #?????????? | | " """ #?# ## # ???# # #?????????? | | " """ #?# ## # ####p# #?????????? | | #?# ## # p# #?????????? | | | #?# + # / #?????????? | | #?# ## [[[ # # #?????????? | | #?# ## [[[ # ]] ###/##########?????????? | | +######## ## [[[ # ]] # ####????????????? | | ## # ]] # """ """#????????????? | | ## # # """ Y"#????????????? | | #### ## # # """ """#????????????? | | #??# [= ## # # ####????????????? | | #??# [= ####+### # ""#?????????????? | | #### # """" ""#?????????????? | | # ! / """" T"#?????????????? | | # ####### ### ### """" ""#?????????????? | | / #?????? #?# ^ #?# """" ""#?????????????? | | # #?????? #?# #?# ###?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Coolant Potential 100 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Phase Shifting 15 Evasion (%) 65 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ S-10 Pest | -9/Storage | Hacked Fabricated ------------ S-10 Pest | x4 | -4/Armory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonAerolevCompressor Manual? 0 Play Time 02:16:21 Cumulative 146.6 hours Start 2022.03.18 @ 14:46:10 End 2022.04.19 @ 21:37:39 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 179 Rogue 152 Adventurer 27 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 61 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b50f2b72-1efb-4ac3-8858-eef075414cdd